In case you missed the news earlier today, Microsoft announced that it had bought a small company by the name of Activision Blizzard. The deal cost $68.7 billion, which is a reasonable price to pay to get development on Blur 2 off the ground.

Naturally, the sudden bombshell announcement that Microsoft had decided to buy a company that had become controversial over recent months for its mistreatment of employees, various scandals, and toxic workplace culture has dominated headlines.

Activision Blizzard CEO Bobby Kotick will retain his position at the company, but he’ll be reporting to Microsoft Gaming CEO Phil Spencer. “Bobby Kotick will continue to serve as CEO of Activision Blizzard, and he and his team will maintain their focus on driving efforts to further strengthen the company’s culture and accelerate business growth,” Microsoft said in its announcement.

Phil’s got the Infinity Studios.

Everyone’s got something to say about the deal, but more importantly, everyone has a few memes to share as well. We’ve rounded up some of the best ones so far, in case you feel like having a quick chuckle at Microsoft flexing its financial muscles.

For more on the biggest deal in gaming, check out our post on the chances of Call of Duty becoming an Xbox exclusive and Microsoft reporting that Game Pass has reached 25 million subscribers.

Playstation after Microsoft buys another game company pic.twitter.com/I3mqj1qZXo

— AlexTremo (@AlexTremo_uwu) January 18, 2022

I can’t believe Microsoft just bought Tony Hawk’s mum and dad pic.twitter.com/odtAJQpCDD

— Game Maker’s Toolkit (@gamemakerstk) January 18, 2022

At Sony we wanted to make a very strong and principled stance against employee harassment, which is why 30 minutes ago we decided to never work with Activision Blizzard again

— Ex-CEO Kaz Hirai (@KazHiraiCEO) January 18, 2022

MS buys Activision blizzard 😳 #xbox #Activision #blizzard pic.twitter.com/G3JxTKnHP6

— 𝓐𝓭𝓻𝓲𝓪𝓷𝓪 ✿ (a little absent) (@Adriana_PeJ) January 18, 2022

Microsoft: “I now own Activision” pic.twitter.com/s3diCRW4PG

— Just Talk Wrestling (@JustTalkWrestle) January 18, 2022

Microsoft Kotick
buys remains
Activision CEO pic.twitter.com/IxWiZ4oxzC

— Will Wulff, Damn It! (@WillWulffDamnIt) January 18, 2022

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Microsoft made the shocking announcement on Monday that it plans to acquire gaming giant Activision Blizzard in a $68.7 billion deal, the richest ever for the technology giant and the biggest acquisition in gaming history.

One of the first questions that came up from industry watchers and fans was whether or not the Call of Duty series will become an Xbox-exclusive franchise going forward. That remains to be seen, but here is what we know so far and what history can tell us about what to expect.

Activision Blizzard will stay independent… for now

Microsoft’s buyout of Activision Blizzard is projected to close in 2023, and until then, Activision Blizzard and all of its studios will continue to operate independently. This would suggest that Call of Duty 2022, which is rumored to be a new Modern Warfare game from Infinity Ward, will be released normally as a multiplatform title across Xbox and PlayStation, as well as PC. The company will continue to be led by embattled CEO Bobby Kotick until the deal goes through. After that, it remains to be seen how the management structure at Activision Blizzard might change and how it could affect development pipelines.

What happens in 2023?

But what happens in 2023? That remains to be seen. When Microsoft acquired the Minecraft series, the company did not remove Minecraft from sale on competing platforms. Microsoft continued to support the series with regular updates on Sony and Nintendo platforms, and it’s not hard to see why. Minecraft is a juggernaut, and Microsoft makes a lot of money from publishing the game, even if it’s not on Xbox. For example, Xbox boss Phil Spencer has said that Microsoft is, in fact, one of the largest publishers on PlayStation due to Minecraft, and it could be a similar situation on Nintendo’s systems as well.

Releasing new Call of Duty games on competing platforms could be in the cards for Xbox going forward, but we don’t know yet. Microsoft’s stated goal is to release new games on any platform that supports Game Pass, and right now that doesn’t include PlayStation.

A source told Bloomberg that Microsoft plans to keep putting “some” of Activision’s games on PlayStation, but “some content” will be exclusive to Xbox.

The Warzone effect

Call of Duty is a huge franchise that extends well beyond the annual releases. Call of Duty: Warzone is a free-to-play behemoth and is complemented by new premium releases each year and the Call of Duty Mobile series. Reporter Jeff Grubb guessed that Warzone will remain a multiplatform release after Microsoft’s acquisition of Activision goes through, with the yearly games being exclusive to Xbox.

Looking to the past for answers

Microsoft clearly isn’t taking a one-size-fits-all approach to exclusivity. When the company acquired ZeniMax, it honored existing exclusivity agreements for titles like Deathloop and Ghostwire: Tokyo. But for future titles like Starfield and The Elder Scrolls 6, they will be exclusive to Xbox. Exclusives are one of the ways Microsoft is driving adoption of one of its biggest assets, Game Pass, and big games like Starfield and Elder Scrolls 6 are a way to get more people to sign up to the subscription service. Just recently, Microsoft announced that Game Pass had reached 25 million subscribers.

Spencer has for a long time talked about connecting communities and helping people play together in a more seamless way. Taking Call of Duty off PlayStation would seemingly run counter to that way of thinking, but Xbox is a business at the end of the day.

Previous comments

Xbox Game Studios boss Matt Booty told GameSpot in 2019 that Microsoft looks at exclusives on a case-by-case basis. Asked if an Xbox studio came to management and asked if it could launch a multiplatform game, Booty said this could be allowed under some conditions. “If it made sense I don’t want to rule that out but to be clear, our main mission is going to support Game Pass,” Booty said.

The official word

Officially, neither Microsoft nor Activision management have confirmed whether or not the Call of Duty series will become exclusive to Xbox in the future. The Call of Duty series has been especially tight with PlayStation in recent years with the DLC exclusivity campaigns between the two companies, but whether or not any of that will continue in the future beyond 2022 remains to be seen.

GameSpot staff take

We’re also rounding up opinions from GameSpot writers regarding the situation surrounding Call of Duty becoming exclusive to Xbox or not. We’ll start with some thoughts from GameSpot’s Gabe Gurwin.

“Call of Duty is a bigger brand than anything Microsoft had under its umbrella to date–with one notable exception. It’s bigger than The Elder Scrolls. It’s bigger than Gears of War. It’s even bigger than Halo. The only franchise–in terms of global footprint–that is comparable at Microsoft is Minecraft, and what did Microsoft choose to do there? It kept the game multiplatform, including releasing the spin-off title Minecraft Dungeons on every major system,” Gurwin said. “I expect this same strategy will be applied to Call of Duty, as the money Microsoft would lose by not releasing the next game on competing platforms seems to outweigh the influx of Game Pass subscribers or new Xbox console purchasers it would see. Especially with cross-play being possible, Microsoft would be limiting the player-base in a multiplayer game by making it exclusive, which wouldn’t be an issue with single-player franchises like The Elder Scrolls or Wolfenstein.”

This will no doubt be an ongoing, evolving story, so keep checking back with GameSpot for the latest.

Read MoreGameSpot – Game News

With the Unify, we are looking at a premium model with support for DDR5 memory, but it doesn’t feature any RGB LED lighting. The MSI MEG Z690 Unify represents MSI’s Enthusiast Gaming series, which combines elements of an enthusiast-level motherboard, but with all the features designed for users to make the most of the latest controller sets and 12th gen features. Some of the features include five M.2 slots, support for DDR5-6666 memory, dual 2.5 GbE and Wi-Fi 6E networking, as well as an advertised 21-phase power delivery.

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Following reports, Microsoft has now officially announced it has acquired Activision Blizzard in a deal said to be valued at nearly $70 billion.

“Over many decades, the studios and teams that make up Activision Blizzard have earned vast wellsprings of joy and respect from billions of people all over the world,” Xbox boss Phil Spencer said. “We are incredibly excited to have the chance to work with the amazing, talented, dedicated people across Activision Publishing, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob, Treyarch, and every team across Activision Blizzard.”

Until the deal closes, Microsoft and Activision Blizzard will operate independently, Microsoft said. If and when it does, the Activision Blizzard team will report to Spencer as the CEO of Microsoft Gaming.

Spencer said Microsoft will add “as many Activision Blizzard games as we can” to Xbox Game Pass for PC and console, including new games and catalog titles.

Spencer went on to say that buying Activision Blizzard will help “accelerate our plans” for cloud gaming. “Activision Blizzard games are enjoyed on a variety of platforms and we plan to continue to support those communities moving forward,” he said.

Activision Blizzard has made headlines of late regarding its many controversies and lawsuits involving its corporate culture and leadership under CEO Bobby Kotick. Spencer said Microsoft is “committed to our journey for inclusion in every aspect of gaming, among both employees and players.”

He added: “We deeply value individual studio cultures. We also believe that creative success and autonomy go hand-in-hand with treating every person with dignity and respect. We hold all teams, and all leaders, to this commitment. We’re looking forward to extending our culture of proactive inclusion to the great teams across Activision Blizzard.”

In its own statement, Activision Blizzard confirmed that Microsoft will pay $95 per share to acquire Activision Blizzard, for a total payout of $68.7 billion if the deal goes through. In buying Activision Blizzard, Microsoft will also take ownership of massive franchises like Call of Duty, Warcraft, Diablo, and Overwatch, as well as Activision Blizzard’s eSports endeavors. Activision Blizzard’s numerous studios and almost 10,000 employees will also become part of Xbox going forward, it would appear. Microsoft will have a total of 30 internal game development studios following the acquisition of Activision Blizzard.

Microsoft just made the biggest gaming acquisition in history…by far

As part of the buyout, Microsoft shared an image of the “Gaming Leadership Team,” with Phil Spencer at the top as CEO of Microsoft Gaming. Activision Blizzard CEO Bobby Kotick, who has been in the middle of ongoing lawsuits regarding sexual harassment and discrimination, will remain CEO of Activision Blizzard. Whether or not Kotick is staying on at Activision Blizzard after the deal closes remains to be seen.

“Bobby Kotick will continue to serve as CEO of Activision Blizzard, and he and his team will maintain their focus on driving efforts to further strengthen the company’s culture and accelerate business growth,” Activision said.

“Gaming is the most dynamic and exciting category in entertainment across all platforms today and will play a key role in the development of metaverse platforms,” Microsoft CEO Satya Nadella said. “We’re investing deeply in world-class content, community and the cloud to usher in a new era of gaming that puts players and creators first and makes gaming safe, inclusive and accessible to all.”

Kotick said in a statement: “For more than 30 years our incredibly talented teams have created some of the most successful games,. The combination ofActivision Blizzard’sworld-class talent and extraordinary franchises withMicrosoft’s technology, distribution, access to talent, ambitious vision and shared commitment to gaming and inclusion will help ensure our continued success in an increasingly competitive industry.”

Microsoft’s proposed acquisition of Activision Blizzard is subject to the standard closing conditions and a regulatory review, as well as approval from Activision Blizzard’s shareholders. The deal has already been approved by the boards of directors at Microsoft and Activision Blizzard. If all goes to plan, the deal is expected to close in fiscal year 2023.

The Gaming Leadership Team at Xbox

Xbox Statement On Activision Buyout

“As a team, we are on a mission to extend the joy and community of gaming to everyone on the planet. We all know that gaming is the most vibrant and dynamic form of entertainment worldwide and we’ve experienced the power of social connection and friendship that gaming makes possible.

As we pursue that mission, it is incredibly exciting to announce that Microsoft has agreed to acquire Activision Blizzard.

Over many decades, the studios and teams that make up Activision Blizzard have earned vast wellsprings of joy and respect from billions of people all over the world. We are incredibly excited to have the chance to work with the amazing, talented, dedicated people across Activision Publishing, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob, Treyarch and every team across Activision Blizzard.

Until this transaction closes, Activision Blizzard and Microsoft Gaming will continue to operate independently. Once the deal is complete, the Activision Blizzard business will report to me as CEO, Microsoft Gaming.

Upon close, we will offer as many Activision Blizzard games as we can within Xbox Game Pass and PC Game Pass, both new titles and games from Activision Blizzard’s incredible catalog. We also announced today that Game Pass now has more than 25 million subscribers. As always, we look forward to continuing to add more value and more great games to Game Pass.

The fantastic franchises across Activision Blizzard will also accelerate our plans for Cloud Gaming, allowing more people in more places around the world to participate in the Xbox community using phones, tablets, laptops and other devices you already own. Activision Blizzard games are enjoyed on a variety of platforms and we plan to continue to support those communities moving forward.

As a company, Microsoft is committed to our journey for inclusion in every aspect of gaming, among both employees and players. We deeply value individual studio cultures. We also believe that creative success and autonomy go hand-in-hand with treating every person with dignity and respect. We hold all teams, and all leaders, to this commitment. We’re looking forward to extending our culture of proactive inclusion to the great teams across Activision Blizzard.

Around the world, there is no more exciting venue for fun and connection than video games. And there has never been a better time to play than right now. As we extend the joy and community of gaming to everyone, we look forward to welcoming all of our friends at Activision Blizzard to Microsoft Gaming.”

Developing…

Read MoreGameSpot – Game News

Among Us developer Innersloth has revealed more details on the future of its popular social game, which includes the addition of friend lists as part of the next major update. A fan-requested feature, friends lists will be followed by several quality-of-life improvements for setting up a new account and more tweaks to the overall user experience.

“Finally you’ll be able to keep in contact with any Crewmates you get along with… or keep tabs on your greatest enemies,” the developer wrote in an update post. “We know a ton of you have found some lifelong friendships from this game and that’s really cool–we want to allow you to keep in touch and continue playing games together!”

Among Us roadmap

More collaborations are also on the way, as Ghostface cosmetics based on the killer’s appearance from the latest Scream movie are headed to Among Us. Innersloth is also looking to add new roles for players to experiment with, more Cosmicubes, and an update on Among US VR are also in the pipeline for later in 2022.

In case you missed it, Among Us was the most-downloaded game on PS4 and PS5 in December, as Innersloth’s intergalactic whodunnit rode a wave of positive reviews, coverage, and a low introductory price to the top of the PlayStation charts last year.

Read MoreGameSpot – Game News

ASRock has been at the forefront of the small form-factor (SFF) PC revolution right from the Sandy Bridge days. Starting with the Core HT series in the early 2010s, the company moved on to the Beebox (NUC clones) , and recently settled on the DeskMini lineup (based on mini-STX boards). At the 2022 CES, the company is introducing a new SFF PC – the DeskMeet. It is meant to be a step up from the DeskMini – allowing for a custom motherboard, more RAM slots, and space for discrete GPUs.

ASRock is delivering all this in a chassis with a 8L volume with two configurations – one based on the Intel B660 platform, and another based on the AMD X300 chipset (AM4 socket). The key specifications of the two systems are summarized in the table below.

ASRock DeskMeet SFF PCs – 2022 Lineup
 
DeskMeet B660
DeskMeet X300
CPU
Intel 12th Gen Core Processors
AMD AM4 Socket Ryzen Desktop APUs / CPUs (Ryzen 2000/3000/4000/5000) (up to 65W)
Cooler
Stock coolers / up to 54mm in height
Chipset
Intel B660
AMD X300
Memory
Dual-Channel DDR4
4x DDR4 DIMM Slots (up to 128GB)
non-ECC, un-buffered
Dual-Channel DDR4
4x DDR4 DIMM Slots (up to 128GB)
ECC / non-ECC, un-buffered
Discrete GPU Support
Up to 200mm in length
Networking
1x RJ-45 Gigabit LAN (Intel I219V)
M.2 2230 Slot for Wi-Fi + BT Module
1x RJ-45 Gigabit LAN (Realtek RTL8111H)
M.2 2230 Slot for Wi-Fi + BT Module
Storage
3x SATA III 6Gbps
1x Hyper M.2 2280 (PCIe Gen 4 x4 / SATA III 6Gbps)
1x Hyper M.2 2280 (PCIe Gen 4 x4)
2x SATA III 6Gbps
1x Ultra M.2 2280 (PCIe Gen 3 x4)
Expansion Slots
1x PCIe 4.0 x16
1x PCIe 3.0 x16
Audio Codec
Realtek ALC897
Front I/O
1x Headset
1x USB 3.2 Gen 1 Type-C
2x USB 3.2 Gen 1 Type-A
2x USB 2.0 Type-A
Rear I/O
1x DP 1.4a
1x HDMI 2.0a
1x D-Sub
2x USB 2.0 Type-A
2x USB 3.2 Gen 1 Type-A
1x RJ-45<
HD Audio Jack (Line In / Speaker / Microphone)/td>
1x DP 1.4a
1x HDMI 2.0a
1x D-Sub
2x USB 2.0 Type-A
2x USB 3.2 Gen 1 Type-A
1x RJ-45<
HD Audio Jack (Line Out)/td>
Power Supply
500W (80+ Bronze / 550W Peak)
Dimensions
168mm x 219.3mm x 218.3mm

While the absence of high-end I/O ports like Thunderbolt 4 and USB 3.2 Gen 2×2 or high-end wired networking is a tad disappointing, ASRock is making up for that by supporting PCIe expansion cards and quad-DIMM configurations for up to 128GB of RAM. ASRock calls these boards -ITX, but they are not truly mini-ITX in size.

The space inside the chassis allows for multiple configurations – with or without a discrete GPU, ability to mount multiple 3.5″ drives etc. The DeskMeet aims to provide as many features and flexibilities as possible within the constraints dictated by the chipsets.

In other ASRock SFF PC news, the company has also released a new mini-STX platform using the Intel B660 chipset for Alder Lake. The DeskMini B660 retains the chassis design of the previous generations.

Thanks to the use of the B660 chipset, the front Type-C port is now USB 3.2 Gen 2×2 (20 Gbps). The rear Type-C port supports 10 Gbps data transfer alone with DP 1.4a, and 60W PD. The other interesting aspect is the availability of a PCIe 5.0 M.2 2280 SSD slot, in addition to a PCIe 4.0 M.2 2280 one. A M.2 2230 slot for Wi-Fi, and a gigabit Ethernet slot are the regular features retained from the previous DeskMini units.

After a couple of years of staid SFF PCs with rather unimpressive updates, ASRock is promising interesting offerings in 2022. No specific launch prices or retail availability timelines were provided for the new systems.

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As more companies look for ways to try and implement blockchain technology into video games, many NFT advocates have imagined a system where gamers can buy an asset like a skin or an item in one game, and transfer it endlessly into any other game they play. While some game devs have explained in simple terms why this idea is unfeasible, indie developer Rami Ismail has put together an epic 45-tweet thread on Twitter, running through all the fail points a system like this would encounter.

Ismail, who was one half of indie studio Vlambeer and created games like Nuclear Throne, Serious Sam: The Random Encounter, and Ridiculous Fishing, started the thread with a relatively simple proposition: “Let’s imagine making dice in a game.”

Let’s imagine making dice in a game.

— Rami Ismail (رامي) (@tha_rami) January 10, 2022

The thread goes over all the different elements involved in creating something as simple as a six-sided die–not just the physical asset and its texture, but also the animation involved in rolling the dice, the surface the dice are being rolled on, the simulated gravity and force that will cause the dice to fall in a realistic way.

Let’s get the die working! First of all, we’ll need to make a floor, so we’ll take another gray cube without texture, and stretch it flat in all directions & move it down a little. Now we have a die & floor. If we’d run the game now, nothing would happen – there’s no gravity!

— Rami Ismail (رامي) (@tha_rami) January 10, 2022

The thread then goes into extra details such as adding sound effects on hitting the ground, and extra visual effects that make a dice roll more interesting–and most importantly, writing code that lets the game make sense of whatever number the dice landed on.

After all this, Ismail poses the question: “how the hell do you take this die to another game through NFT?” In the context of the theoretical development project, Ismail runs through all the ways the newly-created die could be catastrophically incompatible when put into a different game.

The size is custom – in another game, a human might be size 1 and suddenly our die is 10 times as high as a human. The gravity is custom coded to our engine’s physics. The gravity is set to ‘down’ in one engine, but another might read it as ‘up’.

— Rami Ismail (رامي) (@tha_rami) January 10, 2022

Our movement force of “50” might be basically nothing in a game in which the first coders set the base gravity to “9.81” per frame instead of “0.33” per frame. And our calculations were based on 30FPS. At 60FPS, it might fall twice as fast depending on how the code is setup.

— Rami Ismail (رامي) (@tha_rami) January 10, 2022

After running through a number of potentially insurmountable issues for porting assets from one game to another, Ismail concludes that such a system wouldn’t be workable, even between two games made by the same developer.

So you can’t “bring an NFT” from game A to game B – not even between games of the same publisher in the same series – because doing so would severely limit what games can be, having to fit a very specific complex combination of conditions for things to “work”.

— Rami Ismail (رامي) (@tha_rami) January 10, 2022

I am a firm believer in not saying something ‘cannot be done’, but the odds of ‘NFT interoperability’ ever working anywhere like people seem to be imagining are closer to 0 than Half Life 3 being announced as Nintendo Switch exclusive.

— Rami Ismail (رامي) (@tha_rami) January 10, 2022

The full thread is worth a read for anyone interested in the complexities of game design. Ultimately, Ismail concludes that the amount of work that would be required to implement such a system isn’t even the biggest obstacle, as in the end “there’s no reason for it to get done.” Letting players use assets in-game that were purchased from competitors isn’t attractive to game developers, Ismail adds, while the benefit for the player amounts to little more than a gimmick.

Read MoreGameSpot – Game News

Reddit co-founder Alexis Ohanian is the latest industry figure to express excitement about the concept of play to earn games. The serial entrepreneur, who has now turned his attention mainly to blockchain and crypto-related projects, is optimistic about the promise of play to earn, predicting that it will dominate the gaming world in just a few short years.

As reported by Business Insider, Ohanian discussed the potential uses of blockchain tech in gaming on a recent episode of the Where It Happens podcast.

“90% of people will not play a game unless they are being properly valued for that time,” Ohanian claimed in the podcast. “In five years, you will actually value your time properly, and instead of being harvested for advertisements, or being fleeced for dollars to buy stupid hammers you don’t actually own, you will be playing some on-chain equivalent game that will be just as fun, but you’ll actually earn value and you will be the harvester.”

Play to earn games generally use crypto tokens instead of a regular in-game currency, meaning that players can theoretically exchange their in-game earnings for real-world currency. The most popular title in the category at the moment is Axie Infinity, a Pokemon-like game where the titular Axies can be bought and sold for RONIN cryptocurrency.

Axie’s in-game economy is already running into issues according to a Business Insider report, which claims that player returns from the game are slowly diminishing over time due to players cashing out earnings instead of investing them back into the game. The game also has a minimum buy-in of around $300, a high barrier to entry for many players, with lower-level players often earning well below minimum wage.

Other industry figures who have expressed interest in the concept of play to earn games include Take-Two head Strauss Zelnick, EA CEO Andrew Wilson, and Square Enix CEO Yosuke Matsuda, whose comments on blockchain games sparked controversy when he predicted that gamers would move away from what he called “play to have fun.”

Read MoreGameSpot – Game News

Monster Hunter Rise has passed 8 million copies shipped worldwide following its release on PC last week. This is up from the 7.5 million figure from September 2021. The game has now reached 8 million sold across Switch and PC together.

The entire Monster Hunter series has exceeded more than 78 million copies sold as of September 30, 2021, Capcom said in a news release. With 8 million in sales, Rise is now tied with Resident Evil 6 as the sixth best-selling Capcom game of all time. Capcom’s No. 1 all-time best-selling game is Monster Hunter World, which has sold 20 million copies.

The PC release of Monster Hunter Rise was hugely successful, only trailing another high-profile new release, God of War, in terms of sales last week for PC on Steam. Next up for the Monster Hunter series is Monster Hunter Rise: Sunbreak, which is described as a “massive premium expansion” coming to the game in Summer 2022.

The PC version of Rise supports 4K and high-resolution textures, along with uncapped frame rates and voice chat. It also supports 21:9 ultrawide displays as well as mouse-and-keyboard configurations.

In other PC gaming news, Sony’s God of War just launched on PC and was the No. 1 best-selling game on Steam last week by dollar sales.

Read MoreGameSpot – Game News

With the rumors flying around about Sony’s Xbox Game Pass-style competitor, “Spartacus,” Xbox’s Phil Spencer weighed in with his thoughts, saying that he sees it as an inevitability in the video game industry.

Speaking with IGN, Spencer explains that there are many different factors that go into a service such as Game Pass, like backward compatibility, having simultaneous releases on both PC and console. He emphasizes that customers should be able to decide how and where they want to play their games, as well as being transparent about initiatives regarding PC and cross-gen.

“So when I hear others doing things like Game Pass or coming to PC, it makes sense to me because I think that’s the right answer,” says Spencer.

He doesn’t see Sony’s attempt at a Game Pass subscription as any sort of validation, but just as an inevitability. The initiatives that Xbox is pursuing are advantages it has in the industry currently, and so the platform holder is continuing to innovate, as well as being the first ones to try out new approaches.

“I like it because it feeds our energy on what are the next things that we should be working on as we continue to build out the things that we’ve done in the past,” Spencer continues. “Because I think the right answer is to ship great games, ship them on PC, ship them on console, ship them on Cloud, make them available Day 1 in the subscription. And I expect that’s what our competitor will do.”

Sony has recently been pulling PlayStation Now gift cards from retailers, fueling speculation that its Spartacus initiative will be launching soon. PS Now’s branding is reportedly being phased out, as it is being merged with PlayStation Plus when Spartacus arrives.

Read MoreGameSpot – Game News