A new survey from market intelligence firm Game One has revealed that the top games CEOs earned a total of $820 million over 2020.

The survey, as spotted by GamesIndustry.biz, covered the 42 highest earning games CEOs, with the highest earner being Robert Antokol, CEO of mobile game developer Playtika, who received a total compensation of $372,008,176. That translates to an hourly average of $186,004. For context, the federal minimum wage in the US is $7.25 an hour.

Coming in at second is Activision Blizzard CEO Bobby Kotick, who earned $154,613,318 (or $77,306 per hour), and in third is Andrew Paradise of Skillz, who made $103,321,052 (or $51,660 per hour).

The survey also provided the median employee at various companies, with employees at EA averaging $123,935 in 2020. Employees at Activision averaged $99,100, meaning the company’s pay ratio was 1:1560, the largest pay gap listed in the survey.

The survey explains that the total compensation can come from a variety of places, such as salary, bonus, stock, or benefits.

George E. Sherman, CEO of GameStop, was compensated $7.6 million in 2020. In December it was reported that GameStop had an overall net loss of over $100 million in the three months prior. And last week it was reported that the company has formed a team solely dedicated to NFTs in an effort to increase profits at the company.

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While not the absolute first company in the market to talk about putting different types of silicon inside the same package, AMD’s launch of Ryzen 3000 back in July 2019 was a first in bringing high performance x86 computing through the medium of chiplets. The chiplet paradigm has worked out very well for the company, having high performance cores on optimized TSMC 7nm silicon, while farming the more analog operations to cheaper GlobalFoundries 14nm silicon, and building a high speed interconnect between them. Compared to a monolithic design, AMD ends up using the better process for each feature, smaller chips that afford better yields and binning, and the major cost adder becomes the packaging. But how low cost can these chiplet designs go? I put this question to AMD’s CEO Dr. Lisa Su.

In AMD’s consumer-focused product stack, the only products it ships with chiplets are the high-performance Ryzen 3000 and Ryzen 5000 series processors. These range in price from $199 for the six-core Ryzen 5 3600, up to $799 for the 16-core Ryzen 9 5950X.

Everything else consumer focused is a single piece of silicon, not chiplets. Everything in AMD’s mobile portfolio relies on single pieces of silicon, and they are also migrated into desktop form factors in AMD’s desktop APU strategy. We’re seeing a clear delineation between where chiplets make financial sense, and where they do not. From AMD’s latest generation of processors, the Ryzen 5 5600X is still a $299 cost at retailers.

One of the issues here is that a chiplet design requires additional packaging steps. The silicon from which these processors are made have to sit in a PCB or substrate, and depending on what you want to do with the substrate can influence its cost. Chiplet designs require high speed connections between chiplets, as well as power and communications to the rest of the system. The act of putting the chiplets on a singular substrate also has an effective cost, requiring accuracy – even if 99% accurate placement per chiplet on a substrate means a 3 chiplet product as a 3% yield loss from packaging, raising costs. Beyond this, AMD has to ship its 14nm dies for its products from New York to Asia first, to package them with the TSMC compute dies, before shipping the final product around the world. That might be reduced in future, as AMD is set to make its next-generation chiplet designs all within Asia.

Ultimately there has to be a tipping point where simply building a monolithic silicon product becomes better for total cost than trying to ship chiplets around and spend lots of money on new packaging techniques. I asked the question to Dr. Lisa Su, acknowledging that AMD doesn’t sell its latest generation below $300, as to whether $300 is the realistic tipping point from the chiplet to the non-chiplet market.

Dr. Su explained how in their product design stages, AMD’s architects look at every possible way of putting chips together. She explained that this means monolithic, chiplet, packaging, process technologies, as the number of potential variables in all of this have direct knock-on effects for supply chain and cost and availability, as well as the end performance of the product. Dr. Su stated quote succinctly that AMD looks for what is best for performance, power, cost – and what you say on the tipping point may be true. That being said, Dr. Su was keen not to directly say this is the norm, detailing that she would expect in the future that the dynamic might change as silicon costs rise, as this changes that optimization point. But it was clear in our discussions that AMD is always looking at the variables, with Dr. Su ending on a happy note that at the right time, you’ll see chiplets at the lower end of the market.

Personally, I think it’s quite telling that the market is very malleable to chiplets right now in the $300+ ecosystem. TSMC D0 yields of N7 (and N5) are reportedly some of the industry best, which means that AMD’s mobile processors in the ~200 sq mm range can roll off the production line and cater for everything up to that $300 value (and perhaps some beyond). Going bigger brings in die size yield constraints, where chiplets make sense. We’re now in at a stage where if Moore’s Law continues, how much compute can we fit in that 200 sq mm sized silicon, and which markets can benefit from it – or are we going to get to a point where so many more features are added that silicon sizes would increase, necessarily pushing everything down the chiplet route. As part of the discussion, Dr. Su mentioned economies of scale when it comes to packaging, so it will be interesting to see how this dynamic shakes out. But for now it seems, AMD’s way to address the sub-$300 market is going to be with either last generation hardware, or monolithic silicon.

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Mere days into 2022, and the biggest surprise of the gaming year has already been revealed: Dog the Bounty Hunter is coming for your consoles. To be more precise, Dog–or Duane Chapman to his friends and family–will be the star of “multiple video games” produced by Virtual Interactive Technologies Corp.

“After years of sharing my life on television, I’m thrilled to bring my many stories and experiences to the video gaming environment. I’m delighted to be working with Virtual Interactive Technologies and their experienced team,” Chapman said in a press release.

We’ve got a few ideas.

CEO of Virtual Interactive Technologies Jason Garber added that “Dog’s successful career in reality TV,” is the perfect material for “exciting and engaging” video games that will feature his name, image, and likeness. There’s no word yet on if Ozzy Osborne will contribute to the game’s soundtrack.

Chapman’s pop culture impact peaked in the early 2010s, as Dog The Bounty Hunter stopped airing in 2012. Since then, Chapman has starred in several other TV series such as Dog and Beth: On the Hunt and Dog’s Most Wanted. The most recent show that Chapman worked on, Dog Unleashed, was canceled in 2021 before it was officially aired on the Unleashed streaming service.

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An upgraded version of Apex Legends might be arriving soon, as patch-tracking website PlayStation Game Size has spotted a PS5 version of the popular battle royale on the PSN database.

🚨 Apex Legends (PS5)
▶️ Download Size : +80 GB (Without Update)
🟨 #PS5 #ApexLegends pic.twitter.com/vzWCgwxtTi

— PlayStation Game Size (@PlaystationSize) January 14, 2022

Measuring in at a reported 80GB without updates, this would give the game a notable upgrade compared to its current version. PlayStation and Xbox owners are still playing backwards-compatible versions of the game on PS5 and Xbox Series X|S. The PS5 edition’s biggest new-gen upgrade being a performance boost that pushes the resolution up to 1440p.

Back in 2020, publisher EA told fans that more enhancements for the game were being worked on and planned for 2021, although these were apparently delayed since then.

In February 2021, Respawn Vancouver team director Steven Ferreira said that a frame-rate of 120 fps was one aspect of the game that the studio was working on, while Respawn’s former director of communications Ryan Rigney assured fans back in August 2021 that development was still continuing.

In other Apex Legends news, a new update has fixed the Bangalore’s legendary skin, some of the original designs for characters in the game are pure nightmare fuel, and the new Dark Depths event has begun. For more on that mode, you can check out our guide on the brand-new Arenas map.

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Final Fantasy XIV will go back on sale on January 25, after it was previously removed from digital store shelves due to a massive influx of players for the new Endwalker expansion.

Publisher Square Enix was forced to remove the base game and its complete edition from sale in December 2021, as the servers began buckling under the pressure of the game simply being too popular.

Players were compensated with 14 days of free play time to make up for the congestion and long queue times, but director Naoki Yoshida explained that a new lockdown on the game servers may be enforced if server stability is threatened again.

Global server capacity is being expanded, with an Oceanian data center opening on January 25, while North American and European data centers will be expanded across multiple phases. This will take time though, as Yoshida explained that the global semiconductor shortage made procuring more server equipment challenging. Currently, Square Enix’s plan will see a new data center in Japan opened in July 2022, Europe’s expansion will start in July as well, and a two-phase expansion for American regions will commence from August 2022.

“Once again, I wish to apologize for the delays to server expansion caused by the global semiconductor shortage. The necessity for communities to separate due to the regrouping of Worlds is another inconvenience that may prove unavoidable for some players, and we ask for your understanding as we work to alleviate this issue,” Yoshida said.

“Despite these hardships, however, we believe this server expansion is a significant step forward in providing players the best gaming experience possible in FFXIV. Work on bolstering the servers will continue well into 2023, expending a vast amount of financial resources and manpower, but we will do our utmost to ensure this endeavor has no negative impact on your ability to play, so we would appreciate your support while you continue on your adventures.”

As for the future of Final Fantasy XIV, Yoshida said that more details on future content will be released at the end of February.

Final Fantasy XIV’s Endwalker expansion has received high praise from anyone who has been able to access it, with Jenny Zheng writing that the new content is a “fitting, emotional conclusion to a years-long journey for us adventurers,” in her Endwalker review.

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What is likely the final Iron Banner event for the Season of the Lost continues through the weekend in Destiny 2, which means you should take advantage of this last opportunity to secure armor, weapons, and bounties from the multiplayer event. Put your best foot forward by grabbing some fresh Exotics and Legendary weapons and armor from Xur to help you best the competition.

Xur arrives in the solar system with the daily reset on Friday, so we’ll update this article when he makes it to the solar system.

Xur is present every weekend in Destiny 2, starting with the daily reset at 9 AM PT / 12 PM ET each Friday. His exact location is always a mystery when he first arrives, as he is not listed on the map, and for novice players, he can be easy to miss. However, there are a set number of locations where he takes up residence, including the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of the EDZ.

Alongside changes in his location, Xur’s inventory also rotates weekly. That means it’s worth visiting him each time to check out his new weapons and rolls on Exotic and Legendary armor. You can visit him any time between his arrival Friday and the weekly reset at 9 AM PT / 12 PM ET the following Tuesday when Xur departs the solar system.

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The Fortnite Item Shop has been updated once again, and this time it brings the debut of a long-awaited Epic original hero, Madcap. We actually saw Madcap first arrive on the island as an NPC in Chapter 2, Season 8, and now he’s making his debut as a playable character. Here’s that and everything else in the Fortnite Item Shop for January 14, 2022.

The introduction of Madcap comes with a few of his accessories too, though if you played any Fortnite at all during Winterfest, you already received his pickaxe totally for free as a way of Epic saying sorry for some server outages during the holidays. Included in Madcap’s set are the following items:

Madcap skin with Bello Bag back bling – 1,500 V-BucksCrescent Shroom pickaxe – 800 V-BucksMake ‘shroom for Madcap.

The fungus among us joins the likes of Bushranger and Bloom as the game’s fearsome floral fighters. Elsewhere in the undersized Item Shop today, you can find the Aztec-inspired Sun Soldiers bundle including Sunbird and Mezmer skins and their vibrant accessories. The Red Knight is back too, and represents one of the game’s oldest skins, dating way back to Chapter 1, Season 1.

For a full overview of the store today, check out FireMonkey‘s tweet.

🛒 #Fortnite Item Shop
⏰ Friday, January 14, 2022

💚 Use code ‘FireMonkey’ to support me! #EpicPartner pic.twitter.com/jURrQRGFX0

— iFireMonkey (@iFireMonkey) January 14, 2022

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Respawn has released a new update for Apex Legends. The update reinstates Bangalore’s legendary MIL-SPEC skin, as well as the Sentinel sniper rifle and Rampage LMG.

The MIL-SPEC Bangalore skin was removed from Apex Legends as equipping it to Bangalore and then selecting to play as the character would cause your game to crash on the legend select screen. The glitch would cause your squadmates’ games to crash too.

A small update to @PlayApex just went live to fix the following:
👕 A crash related to the MIL-SPEC skin
🔋 An issue with charging weapons
🔫 Re-enabling the MIL-SPEC skin, Rampage, and Sentinel in-game

— Respawn (@Respawn) January 13, 2022

Respawn writes that this new update should fix that issue–you can safely equip the skin again if you have it, and now buy it from the in-game store during the limited-time Dark Depths event if you’ve yet to unlock it.

Both the Sentinel and Rampage had been removed from Apex Legends after a discovered exploit was allowing players to charge both weapons indefinitely. This new update fixes that issue, so you shouldn’t be running into players with supercharged Sentinels and Rampages anymore.

The update also implements a nerf for the Rampage. Bullet damage has been decreased from 28 to 26, and thermite consumption per shot has been increased while the LMG is in its charged state. So not only is the gun weaker but it won’t stay charged for as long as it once did the moment you pull the trigger.

You may notice the Rampage feels a bit different. We decreased the damage per bullet down from 28 -> 26 and increased the thermite consumption per shot in its charged state. Give it a try and let us know what ya think. As always, we appreciate your patience, legends.

— Respawn (@Respawn) January 13, 2022

Apex Legends is currently in the midst of its Dark Depths event, which adds the new Habitat map to Arenas, 40 aquatic-themed cosmetic items to the in-game store, and a free three-week reward track. The event will continue until February 1–if the Season 11 battle pass is any indication, that’s days before the end of the season and the start of Season 12.

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Recent comments made about the state of the PvP experience in The Elder Scrolls Online on the personal stream of the game’s creative director have led to an official statement from developer Zenimax Online outlining steps that are being taken to improve the situation.

The drama started a few days ago during ESO creative director Rich Lambert’s personal Twitch stream. As detailed by Massively Overpowered, Lambert regularly streams off-the-clock on his personal account, and his wife, Terri Lambert (who is not a Zenimax Online employee), also frequently makes appearances. All proceeds from the Lamberts’ streams go towards various charities.

During a discussion about accessibility, one player asked a question about “PvP accessibility,” in reference to ongoing issues with ESO’s PvP modes. Clearly those two topics are not the same, which caused Terri Lambert, who was running the stream at that given moment, to make crying gestures, say “nice try,” and state she has “no sympathy for PvP” because she knows the developers are working on fixing various PvP-related problems.

It seems Rich Lambert knew the situation might get him in hot water, as he can be seen in the background (with a parrot on his shoulder) immediately hanging his head once Terri begins speaking on the subject. It didn’t take long for angry fans to make posts on the game’s official forums and on Reddit about the stream, using the clip and taking it out of context to throw hate at both the Lamberts and Zenimax Online.

Lag and technical issues have long plagued ESO’s PvP, with Lambert back in 2020 explaining that the fact players can cast an almost unlimited amount of continuous area-of-effect abilities in a small area overwhelms the game’s servers. While the developers have tried various methods to fix the problem over the years, the problem still persists, which goes at least part of the way towards explaining the frustration some players are having with the comments made on stream.

Now, an official statement from game director Matt Firor is outlining concrete steps the team is taking to improve PvP. Though the statement makes no direct mention of the stream controversy, Firor admits that it is “long past time to give everyone an update” on the state of PvP improvements and states the team is going to rewrite some of the foundational server code to increase server performance.

“We’ve been planning this for the last quarter and we’re starting work on it right now,” Firor states. “But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022.”

Firor goes on to state that no new PvP features will be implemented until the extensive work of restructuring and then re-testing the game servers is completely done. The developers will continue to work on bug fixes and consider additional ways to keep PvP exciting, like weekend events or adding special rulesets.

“We completely understand the frustration many of you are feeling, especially with lack of information about our PvP plans,” Firor writes. “This was a huge decision to make and we needed to make sure we had exhausted all other possibilities before announcing this.”

ESO is gearing up to reveal its next year-long adventure on January 27, one that looks to take players across the sea for a new adventure.

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PUBG: Battlegrounds, also known as PlayerUnknown’s Battlegrounds Battlegrounds, is officially free-to-play. Developer Krafton launched the previously announced free-to-play update on January 12, 2022 for all supported platforms. This drastic change skyrocketed its Steam player count to about double its former average weekly peak in the past 48 hours.

According to SteamDB, the average peak used to be about 300,000. As of yesterday, the number surpassed 600,000 players twice as a daily peak during prime playtime hours. PUBG is currently the third most popular game on Steam in terms of player count, just below Counter-Strike: Global Offensive and Dota 2.

Official stats from the Steam website currently list the PUBG player count around 418,090, though the peak player count for today already hit 625,564. These numbers shoot way above the fourth-place game, Apex Legends, and rival the numbers for the second-place game, Dota 2.

PUBG isn’t the first competitive multiplayer to switch from a paid to free-to-play model. Rocket League made the switch last year and received similar results, including more viewership for its esports league. Of course, the game isn’t completely free, as you can choose to pay for Battlegrounds Plus. Still, the existence of a free membership tier has been enough to influence numbers.

Those interested in playing PUBG for free can download it for PC, PlayStation 4, Xbox One, and Google Stadia.

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