Xbox and Turn 10 Studios have announced that Forza Street–the mobile Forza experience that first debuted in May 2018–will be closing for good later this year.

The closure was confirmed in a Q&A post on the official Forza support site, laying out the team’s final plans for the mobile racing game. The game will remain playable until Spring 2022, but no specific month or day was confirmed.

While no specific reason for the game’s closure was revealed, the post did mention that the team will be using the experience from Forza Street to build future projects. The post also mentions that anyone who purchased in-game currency in the last 30 days will be retroactively refunded, and that all remaining currency should be spent in the game or else it will be lost forever.

“Forza Street is only playable until Spring 2022,” the post reads. “After its closure, the game and its features will no longer be accessible. Players who still have the game installed after this date will see an information screen after starting up the game and will be unable to play.”

The final Forza Street update has gone live as of January 10, which also marks the closure of the game’s in-app store. The update, per the post, includes the following:

A new unreleased car12 weeks of Spotlight++ featuring Rare & Epic cars, starting on January 17, 2022Faster Energy recharge and increased Energy storageReduced wait times on car showsReduced prices on the vast majority of items purchased with in-game currencyRead MoreGameSpot – Game News

When AMD started using TSMC’s 7nm process for the Zen 2 processor family that launched in November 2019, one of the overriding messages of that launch was that it was important to be on the leading edge of process node technology to be competitive. That move to TSMC N7 was aided by the small chiplets used in the desktop processors at the time, ensuring a higher yield and better binning curves for desktop and enterprise processors. However, between now and then, we’ve seen other companies take advantage of TSMC’s 5nm, 4nm, and talk about TSMC’s 3nm process coming to market over the next 12-24 months. During our roundtable discussion with CEO Dr. Lisa Su, I asked if the need to stay on the leading edge still held true.

To put this into perspective, AMD announced late in 2021 that it would be using TSMC’s 5nm process for its Zen 4 chiplets in enterprise CPUs in the second half of 2022. Then in early 2022, the company reiterated the use of Zen 4 chiplets, but this time in desktop processors again by the end of 2022. This is a significant delay between the first use of TSMC 5nm by the smartphone vendors, which reached mass production in Q3 2020, with Apple and Huawei being the first to take advantage. Even today, if we go beyond 5nm, Mediatek has already announced that its upcoming Dimensity 9000 smartphone chip is on TSMC 4nm and will come to market earlier this year. TSMC’s 3nm process is expected to ramp production at the end of 2022, for a consumer launch in early 2023. By those metrics, AMD is behind a process node or two by the time Zen 4 chiplets come to market later this year.

I asked Dr. Su in our roundtable about whether the need to be on the leading edge process is critical to be competitive for them. Having innovated around chiplets, I asked whether being the lead partner with foundry partners and packaging partners (known as OSATs) is of major importance, especially when the lead competition seem ready to throw money at TSMC to take that volume. How would AMD be able to aggressively assert a market-leading position in light of the complexity of manufacturing and the financial power of the competition?

Dr. Su stated that AMD is continuing to innovate in all areas. For AMD it seems, leading the chiplet technology has helped to bring the package together. She went on to say that AMD has had strong delivery of 7nm, is introducing 6nm, followed by Zen 4 and 5nm, talking about 2D chiplets and 3D chiplets – AMD has all these things in the tool chest and are using the right technology for the right application. Dr Su reinforced that technology roadmaps are all about making the right choices and the right junctures, and explicitly stated that our 5nm technology is highly optimized for high-performance computing – it’s not necessarily the same as some other 5nm technologies out there.

While not explicitly stating that the need to be leading edge is no longer critical, this messaging follows the enhanced narrative from AMD that in the era of chiplets, it’s how they’re combined and packaged that is becoming important, arguably more important than exactly what process node is being used. We’ve seen this messaging before from AMD’s main competitor Intel, where back in 2017 the company stated that it will heavily rely on optimized chiplets for each use case – this was crystallized further in 2020 suggesting 24-36 chiplets on a single consumer desktop processor for purpose-built client designs. That being said, it has been constantly rumored that Intel will be a big customer of TSMC 3nm in the following years, so it will be interesting to see where AMD can take advantage of several years of chiplet expertise and packaging tools by comparison.

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Xbox boss Phil Spencer has revealed that Microsoft would like to help get rid of bad actors in the online gaming landscape by creating a multi-network program whereby bans that apply to Xbox, for example, might also carry over to networks from other companies.

Speaking to The New York Times, Spencer acknowledged that this would be a “hard one” to achieve, but it’s something he hopes to see someday.

“Something I would love us to be able to do–this is a hard one as an industry–is when somebody gets banned in one of our networks, is there a way for us to ban them across other networks?” he said.

Alternatively, Spencer said he would embrace a system that allows players to bring their “banned user list” to them on another platform. “And I’d love to be able to bring them to other networks where I play. So this is the group of people that I choose not to play with. Because I don’t want to have to recreate that in every platform that I play video games on,” he said.

Also in the interview, Spencer spoke about how Microsoft uses AI on Xbox to “monitor the sentiment of a conversation” to detect “when a conversation is getting to a destructive point.” There is also a Report A User button in the Xbox UI to report bad behavior.

Activision’s Call of Duty games have a multi-platform ban strategy. Players found to be cheating or taking part in other bad behavior have their Activision Account banned across platforms, even those they’ve never played on.

As Spencer alluded to, a system-level cross-platform ban system would seemingly require the owners of the different networks to work together, which might make things difficult. However, there was also a time when cross-play between Xbox and PlayStation seemed unlikely, but now it’s relatively common, as rival companies opt to work more closely with one another.

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Half-Life was given a nice coat of fresh paint with the release of Black Mesa a few years ago, but if that overhaul wasn’t enough then some additional ray tracing could bring even more life into the classic shooter.

Half-Life: Ray Traced is a new mod for the Valve-developer shooter which seeks to add path-traced lighting to the entire game. The teaser trailer, which you can see below, does a good job of showing how dramatic these changes can be, transforming the game’s memorable opening into a much gloomier affair, while also bringing out new highlights in some of the game’s outdoor sections.

The developer, sultim_t, previously worked on a similar mod for Serious Sam and is building upon some existing work that was done for ray tracing support for Half-Life. The mod won’t be ready soon, however, with sultim_t writing, “these things, they take time,” on YouTube.

The mod will be made available on sultim_t’s GitHub repository, where many other projects have been hosted. If you’re itching to dive into Half-Life again, Black Mesa is a fantastic remaster of the original shooter, while Half-Life: Alyx is the most recent entry in the series that makes great use of VR.

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The unannounced reboot of Twisted Metal might have already had a change of developer, according to a new report.

VGC has reported that Twisted Metal development duties have moved from Lucid Games, makers of Destruction AllStars, to an unannounced Sony studio in Europe. Given that the game hasn’t been formally revealed, neither Sony nor Lucid Games have provided a comment, but VGC sources suggest that the change might be down to Destruction AllStars’ tepid reception.

The combat driving game was meant to launch with the PlayStation 5 for $60, before it was delayed shortly before launch for three months. When it did launch, Sony decided to offer the exclusive with PlayStation Plus, and only sell it for $20 thereafter. The player base for the game dropped after launch, forcing Lucid Games to implement computer-controlled opponents to ease server wait times.

Twisted Metal hasn’t had a release since the game’s most recent reboot in 2012, but Sony seems poised to bring back the series in a big way. A TV series based on the game was announced in 2019, with Sony mentioning the project again during CES 2022 last week. It’s understood by VGC that the game is aiming to launch alongside the series in 2023, which gives development a tight schedule.

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PlayStation’s top downloaded games for December 2021 have been revealed, and across North American and European regions, Among Us rose to the top on both PS5 and PS4 consoles. Among Us made its console debut in December, and at a $4 price-point, the popular social game was an easy purchase for fans and newcomers alike.

While players were trying to figure out just who the most suspicious person around them was, the rest of the top ten featured newer games such as Call of Duty: Vanguard, Madden NFL 22, and Battlefield 2042 in the US and Canadian charts, while the European lists had a similar spread of games in its top ten list.

A number of older games also reached the top 10, as Spider-Man: Miles Morales and the remastered edition of Marvel’s Spider-Man were some of the most-downloaded games of the year across the world, while Ubisoft’s Assassin’s Creed Valhalla also earned a spot on the US chart. Considering that the Nordic sandbox was drastically discounted last year and came with a free upgrade option for newer consoles, it’s not too surprising to see it resurface on the charts.

In the VR department, Beat Saber was the most-downloaded PSVR game in the US, Canada, and Europe, while the rest of those lists were populated by Job Simulator, Swordsman VR, and Superhot VR. For those players looking for a free-to-play experience, Fortnite was firmly entrenched at the top, while the rest of the world delved into games such as Genshin Impact, Destiny 2, and Rocket League.

The full rankings for North America and Europe, as provided on the official PlayStation Blog post, are listed below.

PlayStation Top Monthly Downloads – December 2021

US/Canada

PS5

Among UsMarvel’s Spider-Man: Miles MoralesCall of Duty: VanguardFive Nights at Freddy’s: Security BreachNBA 2K22Madden NFL 22Battlefield 2042Assassin’s Creed ValhallaKena: Bridge of SpiritsIt Takes Two

PS4

Among UsCall of Duty: VanguardGrand Theft Auto VMadden NFL 22Marvel’s Spider-Man: Miles MoralesNBA 2K22Five Nights at Freddy’s: Security BreachMinecraftFIFA 22

PSVR Games

Beat SaberJob SimulatorSuperhot VRSwordsman VRCreed Rise to GloryRick and Morty: Virtual Rick-alityGornAfter the FallBatman: Arkham VRArizona Sunshine

Free-to-play PS4 and PS5

FortniteCall of Duty: WarzoneRocket LeagueRec RoomApex LegendsGenshin ImpactDestiny 2BrawlhallaeFootball 2022Dauntless

Europe

PS5

Among UsFIFA 22Call of Duty: VanguardMarvel’s Spider-Man: Miles MoralesF1 2021Kena: Bridge of SpiritsIt Takes TwoFive Nights at Freddy’s: Security BreachBattlefield 2042Far Cry 6

PS4

Among UsFIFA 22Call of Duty: VanguardGrand Theft Auto VMarvel’s Spider-ManThe Witcher 3: Wild HuntMinecraftF1 2021Gran Turismo SportMarvel’s Spider-Man: Miles Morales

PSVR Games

Beat SaberJob SimulatorSUPERHOT VRCreed: Rise to GlorySwordsman VRMarvel’s Iron Man VRRick and Morty: Virtual Rick-alityDOOM 3: VR EditionDOOM VFRPlayStation VR Worlds

Free-to-play PS4 and PS5

FortniteRocket LeagueCall of Duty: WarzoneeFootball 2022Genshin ImpactRec RoomBrawlhallaApex LegendsDestiny 2Dauntless

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One constant theme throughout AMD’s recent resurgence into high-performance computing has been the messaging around the scalability of its platform. Building a processor that can scale both from single digit watts all the way up to big water cooled compute servers is no easy task, but also combining multiple types of processors into a single chip to also scale just adds layers of difficulty. AMD were keen to point this out at its recent CES presentation, stating that the RDNA2 graphics architecture is immensely scalable, from mobile to notebook to desktop to server, but also through to embedded, industrial, and automotive. It’s that last part I asked CEO Dr. Lisa Su about.

Last year it was announced, and subsequently confirmed through model numbers, that the Tesla infotainment systems in the Model X and Model S are using AMD’s embedded platform to drive the display and graphics in those vehicles. Our understanding is that the first versions of that silicon in those vehicles are based on Zen plus Vega, so I asked Dr Su about what she meant by RDNA2 being in automotive solutions. Beyond that, I also asked about the AMD and Tesla relationship.

Dr Su reaffirmed that RDNA2 was ever-prevalent in the ecosystem, from consoles to PCs, but she also mentioned the Samsung [partnership] in the mobile space. She stated that Tesla is always pushing the envelope and that [AMD] appreciates that they’ve chosen Ryzen and Radeon in vehicles like the Model S and Model X. She went on to say that they’ve also started with the Model 3 and Model Y, adopting [AMD] technologies for their infotainment solutions. There was no explicit detailing about the depth of the relationship or the extent of the agreements between the two, but it seems clear that four of Tesla’s major vehicles using AMD are a sizeable win for the company.

From an outside perspective, it’s interesting just how, where, and which embedded technologies are used in different markets. We hear about so few (AMD plays big in gambling machines, for example) because of the nature of those markets and how accessible they are to the public. At one stage AMD showcased me around their showroom in the Santa Clara HQ that had a number of these implementations, even going back as far as the old G-series embedded silicon, given that the silicon has to be supported for 10-15 years. I wonder if AMD has updated that showroom – I’m going to have to go visit again soon.

*AMD after the interview with Dr Su clarified that Tesla using Ryzen embedded + Navi (RDNA2) in Model S and X. They just started shipping Model 3 and Y (higher volume vehicles) with Ryzen embedded. 

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The Nintendo Switch OLED is the best version of the Switch hardware, but it doesn’t solve the problem that some users have: ergonomics. The Switch is a sleek handheld–perhaps a bit too sleek. The Joy-Con controllers and back panel of the console are flat, which can create some hand cramping issues, especially for those with large hands. That’s why, in my opinion, a quality grip that attaches to the Switch is one of the most important Switch accessories to buy. Since the Nintendo Switch OLED launched, I have purchased three different grips–none of them were particularly great. Now, one of our favorite Switch grip manufacturers has launched a new model that was designed with the Switch OLED in mind. Satisfye’s ZenGrip Pro 3 OLED works like a dream by adding handles that make holding the OLED model comparable to a conventional controller.

For those who have used the Satisfye ZenGrip Pro, the OLED model is essentially the same design. The console slides into the grip for a snug fit that is secure thanks to rubber tabs running alongside both sides. Critically, this grip is slightly larger to accommodate the Switch OLED’s very small size increase. That said, Satisfye designed the rubber tabs of this new model to also fit the original Switch.

The ZenGrip Pro comes in white to match the Switch OLED’s white Joy-Con model. The back of the handles, which are black, have a rubbery textured feel to them for added comfort. Though sliding the Switch OLED into the grip takes a bit of force to get the proper fit, silicone ridges across the center of the grip prevent it from scratching the back of the console or Joy-Con controllers. I’ve removed the Switch from this grip plenty of times already, and no marks have been left on my device.

If you’ve found that your hands cramp while playing the Switch in handheld mode, I highly recommend picking up the ZenGrip Pro 3. It adds some obvious bulk to the console, but the grip makes handheld gaming on Switch far more comfortable and natural. The grip also doubles as a stand for tabletop mode, but keep in mind that it can only be positioned at a 90 degree angle. You also can’t dock the Switch while it’s in the grip.

The ZenGrip Pro OLED comes as a standalone product or as part of a bundle that includes a carrying case. The ZenGrip Pro OLED Slim Bundle is probably the way to go here, as the case is specially designed to fit the Switch with the grip attached. The grip on its own costs $30, while the bundle goes for $50. The ZenGrip Pro is available to order directly from Satisfye.

Read MoreGameSpot – Game News

Over the last several years there has been a renewed push towards privacy features from the laptop industry. With the majority of PC sales being laptops, and battery life improving dramatically, use of laptops in public spaces for business use has increased accordingly. Quite a few business laptops now offer things like privacy shutters for the webcam, as an example, but much more can be done to protect business information from prying eyes in public.

Sure View Privacy Screen from HP

One of the recent solutions has been integrated privacy screens, which dramatically reduce the viewing angle of displays so that if someone attempts to glance over at your screen while you are working, they will see almost nothing. While a good solution, these privacy screens can impact the device usage as well to the detriment of the user experience, which is why, for example, HP’s Sure View integrated privacy screen can be toggled on and off.

A new solution has popped up this year at CES from several manufacturers, and that is to actively reject shoulder surfing by use IR cameras to detect unwanted eyes and then blur the display if they are detected. I remember first seeing Tobii Eye Tracking hardware and software at MSI’s booth at CES in, I believe, 2015. Tobii uses IR cameras to track eye movements, and at the time, was touted as a gaming feature. Tobii as a brand is still best known in the consumer space for their gaming efforts, but they are now partnering with MSI on their business lineup to provide Tobii Aware, which leverages the concepts of their gaming products for business privacy functionality.

With Tobii Aware, the laptop will be able to continuously provide authentication for the correct user, so if that user turns their head, the display will blur, then when they turn back, it will come back into focus. Presence detection is another feature that has become a focus, including in Windows itself, and the device can automatically lock itself if you step away. Tobii will also allow you to have either visual clues, or privacy screen activation or blurring if someone is trying to shoulder surf your work.

Lenovo ThinkPad Webcam

Tobii is not the only player in this space. Lenovo has partnered with Lattice Semiconductor to integrate FPGAs for Computer Vision into the new Lenovo ThinkPad X1 for presence detection, which will not only increase privacy and allow for more accurate screen unlocks – even with a mask on – but also is touted as a battery saving feature since the PC will only wake up when the right person walks up to it, and not just a pet walking by or someone else in the area. The ThinkPad X1 will also automatically dim the display when it is not being looked at, and as the display is the largest power draw in the entire system, it can further improve battery life. This is even more important for OLED displays which are becoming more common in the laptop space.

AMD is also in this game, partnering with a company called Eyeware to bring a downloadable application for Radeon users in the first half of 2022. The AMD/Eyeware solution is a little different, in that rather than using cameras to actively spot shoulder surfers, it’s based around watching what the user is doing. Eyeware wants to use real-time eye tracking to determine what the user is looking at, and then blur/dim everything else, essentially fuctioning as a form of passive rejection of shoulder surfing.

While laptop privacy has certainly been an active development feature for several manufacturers over the last few years, there is little doubt that the current working environment, with the dramatic shift to remote work over the last two years, has pushed the idea of protecting business information further along than perhaps would have happened organically. With the data now being accessed out of the office with a much higher frequency, containing that data from curious eyes is most certainly something that all businesses would want. The new upcoming hardware and software combinations from several players should help to alleviate some of the concern, although of course the protection of business data is still, even with these protections, something that workers will need to be trained on.

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It has been over three years since Corsair released the monstrous AX1600i and today still very few manufacturers even dared to release any digital PSU designs, let alone top-tier products. Today we are reviewing the newly released Dark Power Pro 12 1500W PSU by Be Quiet!, one of the very few companies audacious enough to bring out a 1500W digital PSU during the mess for the industry that was 2021.

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