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Epic Games has shaken things up in the Fortnite item shop, introducing a brand new content pack format in the Monarch’s Level Up Quest Pack. This new quest line not only offers an skin and other cosmetics, but completing the quests accompanying the character can also help you quickly level up your battle pass before the end of Chapter 3, Season 1 on March 19.

Fortnite Monarch’s Level Up Quest Pack Explained

Monarch’s Level Up Quest Pack can be purchased just like any other cosmetic in the Fortnite item shop at a cost of 1,200 V-Bucks. Purchasing the pack immediately unlocks the Monarch skin and a number of quests based on when you made the purchase. Buying it now? You’ll have the first seven quests to complete each week for the next four weeks. Waiting until the last week of the season? 28 quests will be unlocked as soon as the V-Bucks are exchanged.

Seven new quests unlock each week between now and the end of the season, with all 28 expiring at season’s end on March 19. By completing each week’s quests, you unlock a new cosmetic based on the initial Monarch skin unlocked at purchase. Those cosmetics are as follows:

Week 1 Quests: Shattered Wings back blingWeek 2 Quests: Monarch’s Glow wrapWeek 3 Quests: Golden style for the Shattered Wings back blingWeek 4 Quests: Golden style for the Monarch skin

That’s not all! Every single quest you complete from this pack also gives you an instant level up in your battle pass, with up to 28 levels up for grabs. Epic Games has also clarified that leveling up in this manner will not reset your experience bar, meaning if you have 100 XP left before reaching level 99 and you complete a quest from this pack, you’ll progress to 99 and only need 100 XP before reaching level 100.

Fortnite Monarch’s Level Up Quest Pack Week 1 Challenges

The first week’s worth of challenges for the Monarch’s Level Up Quest Pack is as follows:

Collect Level Up Token northeast of Logjam LumberyardCollect Level Up Token east of Greasy GroveCollect Level Up Token at Sunflower’s SaplingsCollect Level Up Token at Sandblast EstatesCollect Level Up Token at Rocky ResidenceCollect Level Up Token at Mighty MonumentCollect Level Up Token at Happy Camper

Now you might read those quests and worry that there’s a wild token goose chase in your future, but fear not: Every token you’re looking for will appear both on the main map and on the mini-map, so you won’t have to run around searching for it when you reach the designated location. Follow the map, collect your token, and earn that extra battle pass level.

Monarch’s Level Up Quest Pack is the latest addition to the Fortnite item shop but there’s more on the way, with the next major crossover coming via the new Uncharted movie.

Read MoreGameSpot – Game News

Rounding out Intel’s direct GPU-related announcements from this morning as part of the company’s annual investor meeting, Intel has confirmed that the company is also getting ready to deliver a more traditional GPU-based accelerator card for server use a bit later this year. Dubbed Arctic Sound-M, the forthcoming accelerator is being aimed in particular at the media encoding and analytics market, with Intel planning to take full advantage of what should be the first server accelerator with hardware AV1 video encoding. Arctic Sound-M is expected to launch in the middle of this.

The announcement of Arctic Sound-M follows a hectic, and ultimately sidetracked set of plans for Intel’s original GPU server hardware. The company initially commissioned their Xe-HP series of GPUs to anchor the traditional server market, but Xe-HP was canceled in November of last year. Intel didn’t give up on the server market, but outside of the unique Ponte Vecchio design for the HPC market, they did back away from using quite so much dedicated server silicon.

In the place of those original products, which were codenamed Arctic Sound, Intel is instead coming to market with Arctic Sound-M. Given the investor-focused nature of today’s presentation, Intel is not publishing much in the way of technical details for their forthcoming server accelerator, but we can infer from their teaser videos that this is an Alchemist (Xe-HPC part), as we can clearly see the larger Alchemist die mounted on a single-slot card in Intel’s teaser video. This is consistent with the Xe-HP cancellation announcement, as at the time, Intel’s GPU frontman, Raja Koduri indicated that we’d see server products based on Xe-HPG instead.

Arctic Sound-M, in turn, is being positioned as a server accelerator card for the media market, with Intel calling it a “media and analytics supercomputer”. Accordingly, Intel is placing especially heavy emphasis on the media processing capabilities of the card, both in regards to total throughput and in codecs supported. In particular, Intel expects that Arctic Sound-M will be the first accelerator card released with hardware AV1 encoding support, giving the company an edge with bandwidth-sensitive customers who are ready to use the next-generation video codec.

Interestingly, this also implies that hardware AV1 encoding is a native feature of (at least) the large Alchemist die. Though given the potential value of the first hardware AV1 encoder, it remains to be seen whether Intel will enable it on their consumer Arc cards, or leave it restricted to their server card.

Meanwhile in terms of compute performance for media analytics/AI inference, Intel is quoting a figure of 150 TOPS for INT8. There aren’t a ton of great comparisons here in terms of competing hardware, but the closest comparison in terms of card size and use cases would be NVIDIA’s A2 accelerator, where on paper, the Arctic Sound-M would deliver almost 4x the inference performance. It goes without saying that the proof is in the pudding for a new product like Intel’s GPUs, but if they can deliver on these performance figures, then Arctic Sound-M would be able to safely occupy a very specific niche in the larger server accelerator marketplace.

Past that, like the rest of Intel’s Arc(tic) products, expect to hear more details a bit later this year.

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Pokemon Go‘s latest Mega Raid is now on, and this time Trainers will be facing off against an electrified enemy adorned with clouds. Mega Ampharos–an amplified version of the Johto region’s shocking sheep Mareep’s final evolution–has been named as the latest Pokemon Go Mega Raid, running from now until March 1. Mega Ampharos is the latest Mega Raid to challenge Trainers, with Mega Houndoom setting Mega Raids ablaze at the beginning of the month. We’re not sure when Mega Ampharos will return to the raid circuit, so if you’re going to challenge it check out our tips below.

The long-maned Mega Ampharos is the next Pokemon Go Mega Raid target.

What’s a “Mega” Pokemon?

Before we begin, let’s answer a simple question: what makes a “Mega” Pokemon different from a normal one? First introduced in 2013’s Pokemon X and Y, Mega Evolutions were a temporary power-up that designated Pokemon had access to, giving that Pokemon access to a more powerful form so long as the player had collected the correct corresponding item during the adventure.

In Pokemon Go, a Pokemon with a Mega form can access it by consuming Mega Energy specific to that Pokemon, earned through activities like research tasks and catching other Pokemon. The first transformation to Mega form will cost 200 Mega Energy, while future transformations will cost 40.

Mega Pokemon not only have increased statistics, but they offer a damage boost to other Pokemon participating in a raid. The transformation only last for eight hours though, so be sure you’re going to maximize the time given.

Mega Ampharos raid schedule

Mega Ampharos enters the five-star raid ring starting February 16 at 10 AM local time, remaining there until 8 PM on March 1. Unfortunately, the game does not follow any set schedules with its raid–Mega Raids are one of six ranks a raid can be once the countdown begins–but the game constantly tells you who’s around to raid, so just keep an eye out. Mega Raids, specifically, are indicated by a special red egg.

Mega Ampharos weaknesses and counters

Mega Ampharos becomes a dual-type Electric-/Dragon-type Pokemon when Mega evolved, adding the Dragon-type to its original form’s Electric typing. Amazingly, the addition of the Dragon-type with the Mega Evolution also quadruples the number of weaknesses the Pokemon has–increasing from a single weakness to four–which makes it much easier to strategize for come raid time.

Dragon-, Fairy-, Ground-, and Ice-type moves will all be super effective against Mega Ampharos, so load up on those moves before making your move. Excadrill and Rhyperior are fantastic options for this fight, and while Garchomp could also work it’s also a Dragon-type, meaning it will be weak to any Dragon-type attacks from Mega Ampharos. Galarian Darmantian and Mamoswine can exploit the Ice-type weakness with some powerful moves, giving you a few options.

Types to avoid

Mega Ampharos may quadruple its weaknesses in this form, but it also increases its resistances from three to six. Electric-type moves are the least effective against Mega Ampharos, so leave Raichu and Zapdos at home for this one. Fire-, Flying-, Grass-, Steel-, and Water-type moves are also bad ideas, though they aren’t as heavily resisted by Mega Ampharos as Electric-type moves are.

Once you’ve captured the shocking yellow Mega Pokemon for yourself, get it ready for the upcoming Pokemon Go Tour: Johto and the Poke Ball Prep Rally coming up soon.

Read MoreGameSpot – Game News

Continuing with this morning’s spate of Intel news coming from Intel’s annual Investor meeting, we also have some new information on Intel’s forthcoming Meteor Lake processors, courtesy of this morning’s graphics presentation. Intel’s 2023 client processor platform, Meteor Lake was previously confirmed by the company to use a chiplet/tile approach. Now the company is offering a bit more detail on their tile approach, confirming that Meteor Lake will use a separate graphics tile, and offering the first visual mock-up of what this tiled approach will look like.

First revealed back in March of 2021, Meteor Lake is Intel’s client platform that will follow Raptor Lake – the latter of which is Alder Lake’s successor. In other words, we’re looking at Intel’s plans for their client platform two generations down the line. Among the handful of details revealed so far about Meteor Lake, we know that it will take a tiled approach, and that the compute tile will be built on the Intel 4 process, the company’s first EUV-based process.

Now, thanks to this morning’s investor presentation, we have our first look at the graphics side of Meteor Lake. For Intel’s 2023/2024 platform, Intel isn’t just offering a compute tile separate from an IO/SoC tile, but graphics will be their own tile as well. And that graphics tile, in turn, will be based on Intel’s Arc graphics technologies – presumably the Battlemage architecture.

In describing the significance of this change to Intel’s investor audience, GPU frontman Raja Koduri underscored that the tiled approach will enable Intel to offer performance more along the lines of traditional discrete GPUs while retaining the power efficiency of traditional integrated GPUs. More pragmatically, Battlemage should also be a significant step up from Intel’s existing Xe-LP integrated GPU architecture in terms of features, offering at least the full DirectX 12 Ultimate (FL 12_2) feature set in an integrated GPU. Per this schedule, this will put Intel roughly a year and a half to two years behind arch-rival AMD in terms of integrated graphics feature sets, as AMD’s brand-new Ryzen 6000 “Rembrandt” APUs are launching today with a DX12U-capable GPU architecture.

Past that, we’re expecting that Intel may have a bit more information on Meteor Lake this afternoon, as the company will deliver its client (Core) and server (Xeon) updates to investors as part of their live session later today. Of particular interest will be whether Intel embraces the tiled approach for the entire Meteor Lake family, or if they’ll hit a crossover point where they’ll want to produce a more traditional monolithic chip for the lower-end portion of the product stack. The Foveros technology being used to package Meteor Lake is cutting-edge technology, and cutting-edge tech often has cost drawbacks.

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DICE has made some significant changes to Battlefield 2042‘s Breakthrough mode, which had been suffering from some amount of gameplay imbalance.

In a forum post, DICE said it is aware that the attacking team was often provided with too many reinforcements for the final sector–and that’s a problem. This is “neither balanced, nail-biting, nor fair for the opposing team,” the studio said.

As a result, the ticket values for the attacking team in Breakthrough have been updated. “The purpose of this change is to help even out the odds and create a more exciting experience throughout the match, especially in the final sectors,” DICE said of the changes.

For the 128-player version, the attacking team gets more tickets to start each match, but fewer with each sector cleared. That is the general rule, but the specific ticket numbers vary by map.

“We’ll be monitoring these changes to ensure that it’s producing healthier rounds, and will let you know if we need to make further adjustments in the future,” DICE said.

DICE delayed the launch of Battlefield 2042’s Season 1, citing a desire to improve the core game first before adding new content. Additionally, management at Electronic Arts plainly stated that Battlefield 2042 failed to meet its sales expectations. Though the company did not disclose a sales target for the game, management said issues related to COVID and some design choices that did not resonate with fans were partially to blame.

Still, EA stressed that it remains committed to growing and improving Battlefield 2042 and turning it around, not unlike how DICE successfully improved Star Wars: Battlefront II after a rocky start. There have been ongoing rumors that DICE is considering making at least some of Battlefield 2042 free to help reinvigorate the community, but no official announcements about this have been made.

Despite its issues, Battlefield 2042 was the fifth best-selling game in the US during 2021.

Battlefield 2042 Breakthrough Changes

Breakaway

128 PlayersInitial Tickets: 650 (up from 600)Tickets Rewarded per Sector: 200 (down from 300)64 PlayersInitial Tickets: 300 (down from 400)Tickets Rewarded per Sector: 75 (down from 150)

Discarded

128 PlayersInitial Tickets: 750 (up from 600)Tickets Rewarded per Sector: 200 (down from 300)64 PlayersInitial Tickets: 350 (down from 400)Tickets Rewarded per Sector: 100 (down from 150)

Hourglass

128 PlayersInitial Tickets: 700 (up from 600)Tickets Rewarded per Sector: 225 (down from 300)64 PlayersInitial Tickets: 300 (down from 400)Tickets Rewarded per Sector: 75 (down from 150)

Kaleidoscope

128 PlayersInitial Tickets: 600 (No Change)Tickets Rewarded per Sector:300 (No Change)64 PlayersInitial Tickets: 300 (down from 400)Tickets Rewarded per Sector: 75 (down from 150)

Manifest

128 PlayersInitial Tickets: 700 (up from 600)Tickets Rewarded per Sector: 275 (down from 300)64 PlayersInitial Tickets: 400 (No change)Tickets Rewarded per Sector: 75 (down from 150)

Orbital

128 PlayersInitial Tickets: 700 (up from 600)Tickets Rewarded per Sector: 150 (down from 300)64 PlayersInitial Tickets: 300 (down from 400)Tickets Rewarded per Sector: 75 (down from 150)

Renewal

128 PlayersInitial Tickets: 650 (up from 600)Tickets Rewarded per Sector: 150 (down from 300)64 PlayersInitial Tickets: 400 (No change)Tickets Rewarded per Sector: 75 (down from 150)Read MoreGameSpot – Game News

As part of Intel’s annual investor meeting taking place today, Raja Koduri, Intel’s SVP and GM of the Accelerated Computing Systems and Graphics (AXG) Group delivered an update to investors on the state of Intel’s GPU and accelerator group, including some fresh news on the state of Intel’s first generation of Arc graphics products. Among other things, the GPU frontman confirmed that while Intel will indeed ship the first Arc mobile products in the current quarter, desktop products will not come until Q2. Meanwhile, in the first disclosure of chip volumes, Intel is now projecting that they’ll ship 4mil+ Arc GPUs this year.

In terms of timing, today’s disclosure confirms some earlier suspicions that developed following Intel’s CES 2022 presentation: that the company would get its mobile Arc products out before their desktop products. Desktop products will now follow in the second quarter of this year, a couple of months behind the mobile parts. And finally, workstation products, which Intel has previously hinted at, are on their way and will land in Q3.

The pre-recorded presentation from Koduri does not offer any further details as to why Intel has their much-awaited Arc Alchemist architecture-based desktop products trailing their mobile products by a quarter. We know from previous announcements that the Alchemist family is comprised of two GPUs, so it may be that Intel is farther ahead on manufacturing and delivering the smaller of the two GPUs, which would be best suited for laptops. Alternatively, the company may be opting to focus on laptops first since it would allow them to start with OEM devices, and then expand into the more complex add-in board market a bit later. In any case, it’s a notable departure from the traditional top-to-bottom, desktop-then-laptop style launches that current GPU titans NVIDIA and AMD have favored. And this means that eager enthusiasts looking for an apples-to-apples look at how Intel’s first high-end GPU architecture fares, we’re going to be waiting a bit longer than initially expected.

Meanwhile, between mobile, desktop, and workstation products, Intel is expecting to ship over 4 million units/GPUs for 2022. To put this in some kind of reference, Jon Peddie Research estimates that the GPU AIB industry shipped 12.7 million boards in Q3’21. Which, pending Q4 numbers being released, would have put the industry as having shipped over 40 million discrete boards altogether over 2021. And while this is a bit of an apples-to-oranges comparison since Intel is counting both AIB desktop and mobile products, it does underscore the overall low volume of Alchemist chips that Intel is expecting to sell this year. Assuming AMD and NVIDIA deliver as many chips in 2022 as they did in 2021, Intel will be adding at most no more than another 10% to the overall volume of GPUs sold.

On the whole, this isn’t too surprising given both current manufacturing constraints and Intel’s newcomer status. The company is using TSMC’s N6 process to fab their Alchemist GPUs, and TSMC remains capacity constrained during the current chip crunch; so how many wafers Intel could hope to get was always going to be limited. Meanwhile as a relative newcomer to the discrete GPU space – a market that has been an NVIDIA/AMD duopoly for most of the past two decades – Intel doesn’t have the customer inertia that comes from offering decades of products. So even if Alchemist products perform very well relative to the competition, the company still needs time to grow into AMD and NVIDIA-sized shoes and to woo over the relatively conservative OEM base.

Celestial Architecture Under Development: Targeting Ultra Enthusiast Market

Along with the update on Alchemist, Koduri’s presentation also offered a very (very) brief update on Celestial, Intel’s third Arc architecture. Celestial is now under development, and at this point, Intel is expecting it to be their first product to address the ultra-enthusiast market (i.e. the performance crown). GPUs based on the Celestial architecture are expected in the “2024+” timeframe; which is to say that at this far out Intel doesn’t seem to know for sure if they’ll be 2024 or 2025 products.

Covering the gap between Alchemist and Celestial will be Battlemage, the second of Intel’s Arc GPU architectures. Battlemage now has a 2023-2024 release date, with Intel expecting the architecture to improve performance over Alchemist to the point where Battlemage will be competitive in the enthusiast GPU market – but not quite reaching the ultra-enthusiasts that Celestial will.

Finally, by virtue of this disclosure, it would seem that Battlemage will be the first Arc GPU architecture to make it into Intel’s CPUs. The company has it slated to be implemented as a tile on Meteor Lake CPUs, making this the crossover point where Intel’s current Xe-LP GPU architecture finally gets retired in favor of a newer GPU architecture.

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Elden Ring spoilers are leaking ahead of the game’s release, as some fans have gotten hands on their copies early.

While Elden Ring has a planned launch of February 25, some players have managed to get their copies just over a week early, and are streaming the game on Twitch (thanks, VGC). Not only that, but the game’s intro cinematic has been released early, alongside some screengrabs and gameplay features.

Publisher Bandai Namco is doing what it can to take down the leaks, but do be careful when looking things up about Elden Ring online. If you want to go in as spoiler-free as possible, now might be the time to avoid social media.

On the other hand, if you’re looking to learn more about the game, GameSpot recently had some hands-on time with the game, where we covered 13 things we think you should know about Elden Ring.

And you’re also wondering what time specifically the game is going to be available and how much space you’ll need, we’ve got you covered there too.

Elden Ring is launching on February 25 on PS4, PS5, Xbox One, Xbox Series X|S, and PC.

Read MoreGameSpot – Game News

Underscoring the fast-paced nature of the computer hardware market, Micron this week has decided to discontinue all of its current Crucial Ballistix memory products. The move to end-of-life (EOL) these products covers the entire Ballistix lineup, such as the vanilla Ballistix, Ballistix MAX, and Ballistix MAX RGB series. Word of this change comes from a press announcement from Micron, Crucial’s parent company, and marks the impending end of the line for its popular consumer-focused line-up. 

Over the years, I have personally used many of Crucial’s Ballistix series memory for different builds, even back as far as the days of its DDR2-800 kits with bold and stylish gold heatsinks. The latest Ballistix series for DDR4 mixed things up with a whole host of different color schemes such as white, black, and even those adopting integrated RGB heat spreaders designed to offer users varying levels of customizability. It seems those days are now set to come to an end, as Micron has decided to call time on the popular series designed for enthusiasts and gamers.

Despite there being no officially stated reason from Micron for the decision to cut its popular and premier consumer-focused Ballistix series from its arsenal, the press release does state, “The company will intensify its focus on the development of Micron’s DDR5 client and server product roadmap, along with the expansion of the Crucial memory and storage product portfolio”.

It should be noted that Micron or Crucial never advertised or mentioned the Ballistix brand during the market’s transition from DDR4 to DDR5 memory. It seems that the decision wasn’t a spur-of-the-moment one and that Micron, which is one of the three main DRAM manufacturers globally along with SK Hynix and Samsung, is looking to turn its attention to satisfying the growing demand for its server hardware and client-based customers.

Finally, it should be noted that the memory discontinuation doesn’t affect Crucial’s consumer storage products, such as the Crucial P5 and P2 NMVe M.2 storage drives, or Crucial’s X8 and X6 portable SSDs. It looks as  Crucial will still keep its toes in the consumer sector for storage, at least for now. Still, the glory days of its Ballistix series will be no more, and users can expect to see the brand die out entirely as DDR4 memory is phased out of the desktop platforms in the coming years to come.

Micron To End-of-Life (EOL) Crucial Ballistix Product Lines

BOISE, Idaho; Feb. 16, 2022 – Micron released the following information about a change to its business strategy for Crucial memory.

The company will end-of-life (EOL) its Crucial Ballistix, Crucial Ballistix MAX and Crucial Ballistix MAX RGB product lines.
The company will intensify its focus on the development of Micron’s DDR5 client and server product roadmap, along with the expansion of the Crucial memory and storage product portfolio.
The company will continue to support the performance compute and gaming communities with its award-winning SSD products, such as the Crucial P5 Plus Gen4 PCIe NVMe SSD, Crucial P2 Gen 3 NVMe SSD, and the popular Crucial X6 and Crucial X8 portable SSDs.
Teresa Kelley, Vice President and General Manager, Micron Commercial Products Group: “We remain focused on growing our NVMe and Portable SSD product categories, which both offer storage solutions for PC and console gamers. Additionally, Crucial JEDEC standard DDR5 memory provides mainstream gamers with DDR5-enabled computers with better high-speed performance, data transfers and bandwidth than previously available with Crucial Ballistix memory.”

Source: PCPer

Related Reading

Intel Alder Lake DDR5 Memory Scaling Analysis With G.Skill Trident Z5
SK Hynix Announces Its First HBM3 Memory: 24GB Stacks, Clocked at up to 6.4Gbps
G.Skill Unveils Premium Trident Z5 and Z5 RGB DDR5 Memory, Up to DDR5-6400 CL36
Intel to Launch Next-Gen Sapphire Rapids Xeon with High Bandwidth Memory

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It’s a big day for Rare’s swashbuckling adventure game Sea of Thieves, which welcomes its first new Adventure expansion, “Shrouded Islands.” The so-called Adventures are limited-time, story-focused events that are separate from the game’s ongoing seasonal updates.

The first Adventure, Shrouded Islands, has players venturing into the “ethereal mist” to uncover secrets, take part in battles, and earn new rewards. A new Adventure will come to Sea of Thieves about once every month, and these will run for about two weeks. Shrouded Islands is available until March 3.

“As Shrouded Islands opens, a new threat encroaching upon Golden Sands Outpost, the sudden disappearance of Captain Flameheart from the skies and reported sightings of the mysterious Belle have caused a hubbub on the Sea of Thieves–with Larinna, leader of the Bilge Rats, keeping a watchful eye on these strange events,” reads a line from its description. “Whenever you’re looking to venture forth on an Adventure, Larinna should have a lead to help you get started and will even beckon you over if you approach the tavern.”

The update that adds Shrouded Island is free and available to all Sea of Thieves players, whether they own the game outright or have it through Game Pass on console and PC. The patch notes and file sizes by platform can be seen below.

Years after launch, Sea of Thieves is still doing big numbers for Microsoft. By the company’s latest count, it has 25 million players. Sea of Thieves is one of GameSpot’s best Xbox One games of all time, and you can see the rest in our roundup of the Xbox One’s 25 best games.

Sea Of Thieves Shrouded Island File Size

Xbox Series X: 9.2 GBXbox Series S: 6.36 GBXbox One X: 9.2 GBXbox One: 6.36 GBMicrosoft Store: 8.95 GBSteam: 8.22 GB

Sea Of Thieves Shrouded Island Patch Notes

Gameplay Improvements

Improved Shanty Selection

When equipping an instrument, holding the secondary interact button will now open the Shanty Radial directly, allowing players to easily switch between shanties.

Shop Filters

New filters are now provided when browsing shop stock, allowing players to cycle through all items, owned items and unowned items for easier access.

Storm Effects

When sailing the open sea in a storm, the strong current requires players to fight the wheel to maintain a course. However, when approaching an island or shipwreck, crews will now find that the current is less forceful and no longer causes the wheel to spin erratically.

Emote Radial Improvements

Within a Vanity Chest, players now have access to 10 pages where emotes can be equipped.Bringing up the Emote Radial and cycling through the pages will also now only display pages which have emotes equipped.

Sunken Kingdom Treasury Balancing

When raiding the vault of a Siren Treasury, crews will now find two gold piles with consistent gold rewards.

Outpost Cosmetics

Stygian Admiral Set

The Outpost clothing shops now stock the Stygian Admiral clothing set, available to purchase for gold.

Accessibility

Ship’s Wheel Audio Support

Players can now access additional audio support when using the ship’s wheel. Within the Game Audio Settings, use ‘Enable Additional Wheel Turning Sounds’ to play a distinctive sound every quarter-turn of the wheel. The volume of this effect can be tweaked by using the accompanying volume slider.

Fixed Issues

Gameplay

While aiming down sights with a ranged weapon, being hit with a sword attack from another player or lightning attack from an Eel-ectric should no longer cancel the player’s aim.Resetting the input settings to default will now also reset the input for Swim Up.The Full Billow achievement can now be unlocked when completing the required criteria.Defeating skeletons or Phantoms while under the effects of a Cursed Cannonball will now progress the Master of Cursed Iron Commendation.Skeleton Ships and skeletons using island cannons should now fire at targets more consistently without long pauses between shots.When sitting in a Rowboat, interaction prompts for nearby seats and objects are no longer shown as they cannot be interacted with until the player stands.Mouse users on PC can now enable the ‘Recentre Mouse in Menus’ setting to ensure the mouse cursor returns to the centre of the screen when opening full-screen menus.

Pirate Emporium

Performing the Stargazing Emote while wearing the Lodestar Costume now ensures the emote camera zooms into the correct location on the pirate.

Environment

Players should no longer find areas within the Pirate Legend Hideout where they can trigger a safe teleport.

Visual and Audio

An audible wood splintering sound can once again be heard when ships take damage from a range of external sources.Players should no longer encounter a multicoloured chequerboard effect on ship materials when loading into a session.Shooting while moving forwards, then sprinting and abruptly stopping, should no longer cause the weapon reload animation to skip.The Dark Adventurers Beard no longer clips into the player’s mouth when using a range of emotes.During an Ashen Lord encounter, when an Ashen Lord lunges at a player, they will now animate correctly during the leap.During an Ashen Lord encounter, the geysers resulting from a World’s End attack will now fade back into the sand.The visual effects when firing cannons are now triggered immediately, removing a perceived delay in launching cannonballs.Loading screens on PC will now display correctly sized images when using a 4K screen resolution.Capuchin and Barbary monkeys wearing the Cronch Outfits now fit correctly into cannon barrels when loaded.Players standing on the Sloop bed will no longer generate muffled sounds for others in proximity.Standing behind the Ferryman on the Ferry of the Damned should no longer cause their head to snap to the player.When wearing the Bell Brigade Gloves, the player’s hands should no longer clip into held items.‘Dark Brethren’ – The water effects in the flume section now flow smoothly through the tunnel.When playing in windowed mode and resizing the screen during gameplay, using an Eye of Reach or spyglass zoom will no longer cause the screen to be off-centre.

Text and Localisation

Steam players using Turkish language settings within Steam game properties will now find Sea of Thieves launches in Turkish.The Night-Time Spectacular achievement now correctly states the unlocking requirement of a display of five or more fireworks at night.

Accessibility

When ‘Let Games Read to Me’ is enabled, the narration now clearly informs players when the game is loading.Enabling ‘Circular Navigation’ now allows players to equip emotes from Vanity Chests when using a controller.

Performance and Stability

Enhanced reporting has been added, helping identify scenarios where server performance can result in a reduction in hit detection accuracy.After being disconnected during a failed server migration, players should now be able to rejoin their session when prompted and return to their ship.Players on PC are now able to set the resolution scaling below 75% and have that setting persist across sessions.Server migration success rate has been improved, reducing the frequency of experiencing Hazelnutbeard while migrating between servers.Server stability has been improved, reducing scenarios where crews are removed from a game session.

Known Issues

Incorrectly Positioned Levers, Pulleys and Traps

When progressing through Tall Tales or Siren Shrines, players approaching mechanisms previously used by other players may initially perceive them in the incorrect location or position until they are used. For example, a moveable walkway controlled by a lever may be shown in an upright position despite actually being lowered, causing players to fall through unexpectedly.

Ranged and Melee Weapon Hit Detection

In areas of intense action, players may find themselves firing shots or landing strikes that do not cause damage to their targets. While small improvements continue to be delivered during our regular updates, we are continuing to investigate and identify further improvements to the player combat experience.Read MoreGameSpot – Game News