Sony has announced the next PlayStation State of Play event for today, March 9, and it will focus on Japanese-published games coming to both PS4 and PS5. The 20-minute presentation will include new game reveals in addition to updates on previously announced titles.

How to watch PlayStation State of Play

The PlayStation State of Play, which is essentially Sony’s take on Nintendo Direct presentations, will be available to watch via YouTube and Twitch. You can also view it right here.

It begins at 2 PM PT / 5 PM ET and will last for approximately 20 minutes. Other timezones are included below:

2 PM PT4 PM CT5 PM ET10 PM GMT9 AM ACT (March 10)

What to expect

The 20 minutes will predominantly focus on games from Sony’s Japanese publishing partners for both PS4 and PS5, though Sony said a few other partners from around the world will be featured, too. This could mean updates on games like Final Fantasy XVI, though it’s, of course, unclear what the unannounced games will be. What we won’t see is more information on the PSVR 2–either hardware or games–so we should expect more news on that at a later date.

Read MoreGameSpot – Game News

With its March 18 release date quickly approaching, Stranger of Paradise: Final Fantasy Origin publisher Square Enix has revealed the minimum and recommended PC specifications for the game if you plan to play it on that platform.

Jack Garland’s journey will see him tangle with plenty of chaos along the way in battles that require some fast reflexes in this Team Ninja-developed game, but the hardware requirements are quite forgiving. If your PC is on par with the best hardware of 2016 and you don’t mind making a few graphical concessions, you should be good to go.

Older AMD Radeon and Nvidia GPUs will do fine, but it’s worth noting that Square Enix didn’t specify what level of performance the minimum settings are aimed at achieving.

Stranger of Paradise: Final Fantasy Origin PC Specifications

Minimum

Windows 10 64-bitAMD Ryzen 5 1400 or Intel Core i7-67008 GB RAMAMD Radeon RX 470 or Nvidia GeForce 1060 6 GB80 GB storage spaceDirectX compatible sound card and DirectX 9.0c

Recommended

Windows 10 64-bitAMD Ryzen 5 1600 or Intel Core i7-870016 GB RAMAMD Radeon RX 5700 XT or Nvidia GeForce GTX 1660 Super80GB storage spaceDirectX compatible sound card and DirectX 9.0c

While Stranger of Paradise: Final Fantasy Origin has an ultimately serious tone as it charts Garland’s quest to destroy chaos, the game has also shown off a sillier side in marketing materials lately. There’s the recent gameplay video that confirmed Garland’s fondness for Butt Rock, while the last trailer committed fully to sampling Frank Sinatra’s iconic My Way song.

Stranger of Paradise: Final Fantasy Origins will release on PC, PS5, and Xbox Series X|S, as well as PS4 and Xbox One this month. For more on the upcoming game and how it plays like a Ninja Gaiden version of Dark Souls, check out our impressions of the Strangers of Paradise demo that released last October.

Some new content for the game might also be shown off in tonight’s State of Play event that’s focused on Japanese-developed games, as a new demo for the game will also be available soon.

Read MoreGameSpot – Game News

Evo, the largest fighting game tournament in the world, has announced the lineup for Evo 2022, which will return to the Mandalay Bay Convention Center in Las Vegas from August 5-7.

Evo aired a livestream on its Twitch page hosted by longtime fighting game commentators Stephen “Sajam” Lyon and Steve “TastySteve” Scott to announce the lineup for Evo 2022–the first after a two-year hiatus caused by COVID-19 and controversy surrounding sexual abuse allegations against founder Joey Cuellar. The lineup was joined by a brief exhibition of each game featuring two top pros in the community.

We are LIVE with the Evo 2022 Lineup Reveal Show, hosted by @Sajam and @Tasty_Steve!!
We’ve got 40 special guests joining us to share the latest info about our upcoming Aug 5-7 offline event and its tournament lineup!
Catch all the action at https://t.co/pRm0CRtOd0! pic.twitter.com/wuGye2jscm

— EVO (@EVO) March 9, 2022

The full Evo 2022 lineup, in the order the games were announced, is as follows:

Street Fighter V: Champion Edition (5th appearance)Guilty Gear: Strive (1st appearance)Mortal Kombat 11 (2nd appearance)Tekken 7 (6th appearance)The King of Fighters XV (1st appearance)Melty Blood: Type Lumina (1st appearance)Dragon Ball FighterZ (3rd appearance)Granblue Fantasy Versus (1st appearance)Skullgirls 2nd Encore (1st appearance)

Two notable exceptions to the list is Super Smash Bros. Melee and Ultimate, the latter holding the Evo record for most entrants in a single tournament with nearly 3500 in 2019. Evo confirmed Smash Bros would not be part of Evo 2022 when it announced this reveal event, as Nintendo elected not to partner with the organization.

Evo 2022 will be the first event held under Evo’s new ownership, as the organization was purchased by PlayStation in February 2021. The purchase followed a controversial 2020 for the event, as longtime organizer Joey Cuellar was accused of sexual harassment and removed from any involvement in Evo.

Read MoreGameSpot – Game News

Guerrilla Games has released patch 1.07 for Horizon Forbidden West, which aims to update issues related to several main story quests, world activities, performance, and more.

As usual, the developer shared the patch notes to the game’s subreddit where it was confirmed that although the team has addressed a large variety of problems, there are still a few known issues that it’s working on.

With this patch, several tweaks to vegetation have been made to improve image quality while using Performance Mode. Some players have also reported that Firegleam icons can’t be removed from their maps after interacting with them–this is currently undergoing a fix–while others have reported that certain music tracks keep replaying during their playthroughs. Guerrilla confirmed that a partial fix was implemented with patch 1.06, but it is still looking into the issue for other players who may be experiencing the bug.

As for fixes and improvements that have officially been added with patch 1.07, many revolve around certain buggy main quest like in patch 1.06. Although the number of fixes this time around aren’t as long, they still address the most reported bugs–for instance several issues in relation to the Reach for the Starts quest.

Many players have reported occasions of crashing, failed loading screens, and black screens that would trigger unintentionally. These, alongside several instances where NPCs and textures would pop in suddenly when approaching a settlement on PS4, have all been fixed. The patch has also added an “Always Off” option for weapons and ammo, along with tools and potions, in the Custom HUD options, as well as brand-new Photo Mode options. The full list of improvements can be found below:

Horizon Forbidden West update 1.07 patch notes

Main Quests

Fixed an issue in ‘Reach for the Stars’ where the quest would not progress correctly if the second shuttle cable connector was shot first.Fixed an issue in ‘Reach for the Stars’ where the player could exit the play space.Fixed an issue in ‘The Embassy’ where rushing back through the Barren Light gate during The Embassy will get the player stuck in Barren Light.Fixed an issue in “Death’s Door” where the player could summon their mount in an underground location.Fixed an issue in “Death’s Door” where the player cannot interact with a console.Fixed an issue in ‘The Sea of Sands’ where the objective to craft the diving mask updated incorrectly, blocking progression.Fixed an issue in ‘Thebes’ where the player could squeeze through a gap in geometry near the Underwater Powerplant and fall out of the world.

Side Quests

Fixed an issue in ‘Breaking Even’ where the player could not talk to Porguf to turn in the quest if Talanah was also present in Camp Nowhere.Fixed an issue in ‘Shadow in the West’ where reloading a save could respawn the player outside of an enclosed combat space.Fixed an issue in ‘Blood Choke’ where Atekka could be idling unresponsively outside Thornmarsh if the player approached from a certain direction.Fixed an issue in ‘A Soldier’s March’ where Penttoh could become unresponsive while moving towards the mountain peak, thus blocking progression.Fixed an issue ‘The Second Verse’ where the “Talk to Zo” objective does not update after abandoning the side quest midway.Fixed an issue ‘Nights of Lights’ where the “Gather the Gizmo” objective does not update.

World Activities

Fixed an issue in Gauntlet races where in rare cases the race did not start after completing a practice run.Fixed an issue in Gauntlet races where coming in last place could count as a win.Fixed an issue in Gauntlet Run: The Stillsands, where the player could be directed to play the Activity before the Activity can be started.Fixed an issue with the Elusive Fanghorn salvage contract where the quest would sometimes not complete correctly.Fixed an issue with the Elusive Fanghorn salvage contract where the machine trails would not show if the player fast traveled away during the objective.Fixed an issue with the ‘Ravager Cannon’ salvage contract where the objective did not update correctly if the player detached one of the cannons with a high damage, high tear attack.Fixed an issue with the Eastern Lie Regalla camp where loading a save made at the campfire would place Aloy at a different campfire.Fixed an issue in Salvage Contract Ancient Relics, where the “Gather Ancient Relics” objective would stay stuck on 2/3.Fixed an issue in Regalla Camp Devil’s Grasp where enemies may not respawn after reloading a save game during the “Kill the Rebel Leader” objective.Fixed an issue in Rebel Outpost Jagged Deep where the player could teleport across the map when reloading a save game.Fixed an issue in Sunken Cavern: The Gouge, where the player could swim through a gap in the cave wall.

UI/UX

Added an ‘Always Off’ option for weapons & ammo, and tools & potions in the Custom HUD options.Fixed several outfit icons that used the incorrect assets in the inventory menu.Fixed an issue with the map where unnatural movement would occur when centering the view on the player or a quest objective.

Graphics

Added smoother transition between Tropospheric and Cirrus cloud layers, and better matching of the coloring of the supercell Anvil and Cirrus clouds.Fixed an issue with the Very Large Array Tallneck where the model would display low level detail at a certain distance.Made multiple tweaks to vegetation to improve image quality in the Favor Performance mode.Fixed an instance of flickering white lights in main quest ‘Death’s Door’.Improved stability of depth of field during cinematics.Reduced stepping artifacts from SSAO in extreme closeup situationsReduced changes to saturation on motion blur.Improved quality and stability of shadows.Improved quality of grass in specific situations.

Performance and Stability

Multiple crash fixes.Fixed several instances where NPCs and textures would visibly stream in on PS4™ when the player approached a settlement at high speed.Fixed several instances where loading screens or black screens would trigger unintentionally.Fixed an issue with streaming after the end credits sequence was skipped.

Photo Mode improvements

Increased precision in precision mode to allow for much more control when orienting and moving the camera, especially when using long focal lengths and large apertures.The minimum focus distance has been reduced to 5cm allowing for more creative shots and macro photography.Changed the film back to 35mm full frame, for more clear focal length and DOF translation, and more intuitive selection of focal lengths for virtual photographers.Added many more focal lengths to cover the range between 10mm and 300mm in 35mm full frame allowing for more creative expressions.Added a FoV match for the default camera.Increased the radius that photographers can use around Aloy from 5 to 10 meters.Various small quality of life improvements.The Auto Focus rectangle and the Rule of Third grid are now hidden when using the Hide UI option.Fixed an issue where a moire effect could be visible on characters’ skin during close-up shots.

Other

Fixed a camera collision issue that would sometimes occur when the player was mounted and maneuvering near obstacles of a certain height.Fixed several animation issues with NPCs in settlements.Slightly increased the ammo cost of the Propelled Spike weapon technique for game balance reasons.Fixed an instance where Aloy could get stuck inside geometry in the Memorial Grove settlement when trying to jump out through a gap in the wall.Fixed an issue where the game would appear to hang briefly after skipping through the end credits sequence.Fixed an issue where the PS5 Operating System “Game Presets” difficulty would override the difficulty level in-game.Fixed an issue where interactable objects would sometimes lose collision, causing the player to fall through the object.Fixed an issue where the player might fall through the world when fast traveling while on a mount.Read MoreGameSpot – Game News



Cooooomekieee pessoal, espero que curtam desta amizade no Tarkov, feita com uns russos no qual me ajudaram em tempo de guerra, espero que isto mostre que nem todos são iguais.. para não perderes estes momentos em direto é só seguires o meu canal da twitch.tv/decayed20 e assim que eu entrar em live estares presente.
Para saberes quando entro em live basta me seguires no meu Instagram.
Links:
https://www.twitch.tv/decayed20
https://www.instagram.com/luisbenedito20/
https://www.tiktok.com/@luisbenedito20

Sigam os GamingArmyUnited nova comunidade de gaming!
Vejam o nosso site, a store e o nossos streamers!
Entrem no nosso discord!
Links:

https://www.instagram.com/gamingarmyunited/
https://discord.gg/bydsWhRRds

Subscrevam-Like-Partilhem!!!

source

2015 open-world zombie game Dying Light has just received a major upgrade for players on the PS5 and PS4 Pro, barely a month after the release of the game’s sequel, Dying Light 2: Stay Human. The patch includes new modes that take advantage of the PS5’s performance boost, which can be accessed in the game’s options menu.

The upgrade comes with three new video modes specifially for PS5–an upgraded performance mode which runs at 60fps in full HD, a balanced mode which will run 60fps in QHD, and the high resolution mode which will play at 30fps in full 4K. The patch also includes some minor upgrates for PS4 Pro players, making use of the upgraded last-gen console to improve the 30fps cap.

The patch is available now on PS5 and PS4 Pro, while the developer has said that the performance-enhancing update will be coming to Xbox “soon.”

Console players! A next-gen patch has come to PlayStation, bringing quality improvements and enhancing your gameplay experience even more! Try out the new video modes and enjoy the increased view distance while parkouring through Harran!
Coming to Xbox soon! Stay tuned! pic.twitter.com/PyJq0jSgCw

— Dying Light (@DyingLightGame) March 8, 2022

For those who are already onto the sequel, Dying Light 2: Become Human, developer Techland has promised that a new patch for that game will be coming soon. The ambitious game has already pushed a number of hotfixes and bug fixes in the month since its release, but there are still more bugs and glitches remaining in the game that players want to see addressed.

Read MoreGameSpot – Game News

Apple announced a new, souped-up iPad Air this week, and featured mobile game Genshin Impact pretty heavily in its advertising for the new device. Eagle-eyed Genshin fans soon noticed something wrong with how the game was being played in Apple’s ad, however, with the video showing a player doing absolutely no damage to one of the game’s more punishing boss.

Around 15 seconds into the new iPad Air ad, a player on the device is shown facing Genshin Impact’s powerful Thunder Manifestation boss, but instead of the big damage numbers Genshin players usually aim for, the game instead shows a bunch of greyed-out “immune” tags. In the ad, the player is using Raiden Shogun’s Musou Isshin, usually a powerful electro-infused attack–unless you happen to be facing a boss who’s immune to all electro attacks.

On closer inspection, the player has two other electro-wielding characters equipped–Yae Miko and Keqing–while the fourth character is the Traveller, who has the potential to also wield electro attacks. All up, Apple’s Genshin player is in for an incredibly difficult boss battle.

While it’s clear Apple made the aesthetic decision to feature both an electro boss and electro attacks to follow the purple color scheme featured in this part of the ad, the obvious “immune” tags just look silly to anyone who’s played a bit of Genshin. Next time, try and give us a big juicy crit, Apple.

Read MoreGameSpot – Game News

A Georgia man has been convicted of wire fraud and sentenced to three years in federal prison after fraudulently applying for a COVID-19 relief loan, then using a good part of that money to buy a $58,000 Pokemon card. The valuable Charizard card has now been forfeit to the government as part of the prosecution.

Vinath Oudomsine plead guilty to one count of wire fraud on March 7. As well as the prison time, Oudomsine will have to pay $85,000 in restitution, as well as a $10,000 fine, and will have three years of supervised release after his prison term.

Oudomsine initially applied for a small business covid relief loan around July 2020, claiming to run an entertainment services business with 10 employees and a turnover of $235,000 in the previous 12 months. He was granted a loan of $85,000 in August 2020, and later spent $57,000 of it on a Charizard trading card.

Charizard cards dating back to the earliest days of the Pokemon TCG are known to be particularly valuable. Back in 2020 rapper Logic spent over $220,000 on a first-edition Charizard card, while a valuer who featured on Logan Paul’s Pokemon card unboxing stream said certain holographic Charizard cards could go for as much as $750,000 at auction.

“COVID-19 disaster relief loans are issued by the government to help businesses struggling to survive during a pandemic, not to use for trivial collectible items,” said FBI Atlanta agent Philip Wislar.

Read MoreGameSpot – Game News

After defeating a demigod, one of the “main” bosses in Elden Ring, you will find yourself in possession of a Great Rune. These Great Runes are powerful equippable items that grant different benefits depending on the item. In order to use a Great Rune, you will need to equip them at a Site of Grace and use a Rune Arc, which is a rare consumable item. After using the Rune Arc, the Great Rune will be active until you die or switch Great Runes. Before doing any of that, you will need to activate the Great Runes by heading to the corresponding Divine Tower. Like a lot in Elden Ring, it’s a complicated, deliberately unclear process. Before we dive in, understand that this guide contains spoilers related to mainline boss battles. Here is where to find each Divine Tower.

Godrick’s Great Rune

Starting from the Liftside Chamber, the path to the Divine Tower is southeast, towards the massive bridge.

Godrick’s Great Rune is obtained from defeating Godrick, who is located in the heart of Stormveil Castle. This is likely the first Great Rune you will obtain in Elden Ring. In order to use Godrick’s Great Rune you will need to activate it by heading to the nearby Divine Tower.

Godrick’s Great Rune is activated in the Limgrave Divine Tower, which is connected to Stormveil Castle by a massive bridge. To get there, start at the Liftside Chamber Site of Grace located in the northwest section of the castle. This will place you behind the multiple fire turrets and archers guarding the final gate that leads to the main gate. Go past these archers and to the left, taking the path toward the main entrance. Unless you want to clear out a ton of enemies here, it’s recommended that you just sprint through.

After heading left through the gate you will come to a skinny path, where enemies with crossbows are firing explosive rounds at you. Again, keep sprinting. After going through the next gate, there will be a grassy area on your left leading into a building. There is a lion enemy there, which won’t follow you into the building. Head through the building and up the stairs to find the Limgrave Tower Bridge Site of Grace.

Head across the bridge until you find the teleport gate in the center of the path.

From here, you will need to head across the bridge in front of you, which has three massive golems on it. The first two are equipped with axes, with the third one wielding a bow. Behind the third one is a teleport gate, which will send you to the front door of the Divine Tower. Here, you can enter the Divine Tower of Limgrave. The door will only open if you have the unactivated Great Rune. Once inside take the elevator up, head through the open archway, activate the Site of Grace, and head up the stairs. On the top of the tower are two dead fingers and the Great Rune should be floating above its corpse. Interact with it and it will activate Godrick’s Great Rune. While activated, Godrick’s Great Rune gives +5 to all attributes.

Great Rune of the Unborn

After defeating Rennala, speak with her to respec your character, as long as you have a Larval Tear.

The Great Rune of the Unborn is awarded for defeating Rennala, Queen of the Full Moon. Rennala is located in Liurnia, at the Raya Lucaria Academy, which is located in the center of the lake. The Great Rune of the Unborn is different from the others, as it cannot be equipped and does not need to be reactivated. Instead, the Great Rune of the Unborn allows players to “perfect rebirth,” which is a fancy way of saying it lets you respec. If you speak with Rennala in the Raya Lucaria Grand Library, you can redistribute your attribute points, as long as you have a Larval Tear.

Radahn’s Great Rune

The Divine Tower of Caelid is where you can restore power to Radahn’s Great Rune.

Radahn’s Great Rune is dropped by General Radahn, the shardbearer located in Caelid, which is east of Limgrave. Radahn can be challenged by navigating through Redmane Castle, located on a small island south of Caelid. After obtaining Radahn’s Great Rune, you will need to head to the Divine Tower of Caelid, located on the northern coast, in the center of Caelid.

To access the Divine Tower, you will need to approach it from the south, with the closest Site of Grace being Dragonbarrow West. After reaching the tower, head to the left side and jump down onto the massive tree branch. Follow the branch towards the tower and jump down to the outside of it. Head to the ladder, which is blocked by an enemy. At the top of the ladder there will be a second ladder directly in front of you. Ignore it. Instead, head right where there is an enemy holding a torch in front of another ladder. You will need to jump onto the stone arch and jump across the broken parts of it to do this.

After climbing the tower head left, and platform across the stone arch that is a part of the tower. There will be an enemy around the corner to the right. After dispatching them, navigate across another stone arch, where you will find another ladder. Head up the ladder and head to the left, where there is a Site of Grace on a balcony. Jump over to it and head into the right corridor, which will take you up a couple sets of stairs. You will eventually come to the elevator room.

Once the elevator reaches the top, head to the balcony outside and follow the stairs to the top of the Divine Tower. There you will find Radahn’s Great Rune, which will now be activated. While active, Radhan’s Great Rune gives a 15% boost to health, 12.5% boost to stamina, and 12.5% boost to FP.

Morgott’s Great Rune

The elevator that leads to the first of the two bridges is located within the red circle.

Morgott’s Great Rune is obtained from defeating Morgott, the Omen King. Morgott is found in the Altus Plateau, located in Leyndell, Royal Capital. Morgott is fought at the Elden Throne, located in the southeast part of the city, right next to the Erdtree. After obtaining Morgott’s Great Rune, you will need to head to the Divine Tower of East Altus. In order to access the Divine Tower of East Altus, you will need to navigate to the elevator to the Forbidden Lands.

You will want to get back down to ground level by picking a Site of Grace on the eastern side of the city. From there, you want to continue heading northeast until you come across a part of the city that has a ton of dirt everywhere. Continue east through there, until you come to a spiral stone staircase. At the top you will find an elevator. Head up the elevator and head straight until you come to another building with an elevator. Take the elevator up and hit the Site of Grace–there is a boss fight coming up–and head back down the elevator. Go to the other bridge and begin traveling across.

About halfway across the bridge, everything will turn black and you will have to fight a set of twin bosses, the Fell Twins. One wields a flaming ax and another wields a flaming sword. After defeating them, continue towards the Divine Tower. There is a Site of Grace outside the front door, head inside, take the elevator up and continue to the top of the tower. There you will interact with the symbol on the roof, which will activate Morgott’s Great Rune. Morgott’s Great Rune significantly boosts your health stat by about 25%.

Rykard’s Great Rune

The Divine Tower of West Altus can be reached through the Sealed Tunnel.

Rykard’s Great Rune is obtained by defeating Rykard, Lord of Blasphemy. Rykard, who is located on Mt. Gelmir at Volcano Manor, in the western part of the Altus Plateau, can be reached two different ways. If players explore Volcano Manor and work their way up and through the castle, they can find their way to the Audience Pathway, which leads to the boss fight. The other option is to speak with the people in Volcano Manor and join them. After that they will give you three letters, one at a time, tasking you with invading and killing NPCs across the Lands Between. After completing all three, Lady Tanith will give you the option to be teleported to the Audience Pathway.

After defeating Rykard, you will need to take his Great Rune to the Divine Tower of West Altus. This Divine Tower is located south of Lyndell and can be accessed via the Sealed Tunnel, just outside the capital city’s walls.

The first tunnel is hidden by an illusory wall, behind this chest.

The Sealed Tunnel is a mine with a series of illusory walls that you will need to either attack or roll into to reveal the path. The first one is found after entering the first section of the mine on the right side, behind a chest. After that you will take an elevator down farther into the mine. Head forward and over a tree branch to reach the next fake wall, hit it, and continue forward. After that you will enter a room with a massive tree branch going across it, with an area below. There are items down below, but the way to progress through the mine is to navigate across the tree branches to the opening on the left. If you do fall down, there is a ladder that will bring you back to the start of the room.

Through that door is a staircase blocked by some tree branches. Drop off the platform down to the right and continue heading straight. There are some stone cluster enemies that will explode if you get near them in this area. At the end of the room you will find a cliff edge with a bunch of tree branches down below. Use them to navigate your way to the bottom of the hole. Head through the opening and you will find yourself at the boss door for the dungeon. If you get stuck at any point during this dungeon, start swinging at the walls or looking for notes left by other players indicating where the fake walls are.

The boss for the Sealed Tunnel is the Onyx Lord. It is a tall looking enemy without any armor wielding a massive sword and gravity magic. This enemy is found a few other places as just an elite mob. After defeating the Onyx Lord, head through the archway in the back of the boss area, which leads back outside. Do not use the return dungeon’s entrance option.

Same as before, head inside the Divine Tower and take the elevator up. Once at the top follow the path to the top of the tower where you can activate Rykard’s Great Rune. While equipped and activated, Rykard’s Great Rune restores health whenever you kill an enemy.

Mohg’s Great Rune

Mohg’s Great Rune is dropped after defeating Mohg, Lord of Blood, in the Mohgwyn Dynasty Mausoleum. Finding your way to Mohg is a bit complicated. The good news here is that Mohg’s Great Rune is activated at the Divine Tower of East Altus, the same as Morgott. Mohg and Morogott are twins, so they share the Divine Tower. Mohg’s Great Rune when activated grants a blessing of blood to summons. This means whenever a summon kills something–either a spirit ash summon or another player–you gain HP.

There are two ways to get to Mohg, who is located in an underground area beneath Caelid. The first is to advance through White-Faced Varre’s NPC questline. Varre is first found at the very start of the game, where he dunks on you for being maidenless. After that he can be found at the Rose Church, in the southwest part of the lake in Liurnia. There, he will give you some Festering Bloody Fingers. After invading other players three times, he will give you the Lord of Blood’s favor item, which he wants soaked in the blood of a maiden. The closest location to do this is at the Church of Inhibition in the northeastern part of Liurnia.

The Rose Church is where you can find Varre and complete his quest.

Return to Varre and he will give you a reusable Bloody Finger. Speak with him again and he will give you the Pureblood Knight’s Medal. Using this item will take you to Mohg, although if you do this early in the game, you will likely struggle to beat Mohg, as he is a very tough opponent.

The second option is available after reaching the Grand Lift of Rold and using the Secret Haligtree Medallion. The first half of the Medallion is found in the Village of the Albinaurics, given by an NPC hiding in a pot. The second half is found in Castle Sol in the northern part of the eastern section of the Mountaintops of the Giants. It is found in Castle Sol after beating the boss there, Commander Niall.

With both halves, head to the Grand Lift of Rold and select the option to use the secret medallion, which will take you to the western part of the Mountaintops of the Giants. In this area, head to the western cliff in the middle section of the area, just north of the Yelough Anix Ruins.

The teleport gate to Mohg’s location is located on the cliffs edge.

Here you will find a teleport gate, which will take you to the underground section where you can find Mohg.

Malenia’s Great Rune

Right next to the Divine Bridge is the teleport gate that takes you to the Isolated Divine Tower.

Malenia’s Great Rune is acquired after defeating Malenia, Blade of Miquella. She can be found at the Great Haligtree, specifically at the Haligtree Roots, in the northernmost part of the map. This area can be accessed via a teleport gate after solving the puzzle in Ordina, Liturgical Town. This is found in the north after using the secret medallion at the Grand Lift of Rold.

After defeating the Malenia, you will need to make your way to the Isolated Divine Tower. This can be accessed from the Divine Bridge in Leyndell, Capital of Ash. If you have not been to the Divine Bridge yet, the fastest way to get there is via a teleport trap chest at the top of the Tower of Return, located in the Weeping Peninsula.

The chest at the top of the Tower of Return will take you directly to the Divine Bridge.

That chest will take you directly to the Divine Bridge. From there you will see a golem sleeping on the ground. To the left of the golem is a teleport gate, which will send you directly to the Isolated Divine Tower. Head inside, take the elevator to the top, and continue along the path until you make it to the roof of the Divine Tower. Here, you can activate Malenia’s Great Rune.

Malenia’s Great Rune allows players to recover health lost to damage by attacking enemies. This window is short and the amount of HP recovered from the Flask of Crimson Tears is reduced while this is activated.

Read MoreGameSpot – Game News

Puzzles have been an integral part of Destiny since day one, but Destiny 2: The Witch Queen‘s story campaign placed greater emphasis on them than ever before–without reducing the importance of weapons. The Witch Queen campaign is the closest Destiny 2 has ever been to feeling like a story-driven single-player game, balancing weapon combat with those delicious Void 3.0 character builds and non-combat gameplay. Battling my way through the solo Legendary campaign and experiencing puzzles that are usually seen in multiplayer activities was enlivening. Using my brain and my new weapons elevated the campaign experience and proves that Bungie should look for more opportunities to let players engage with its game world in ways that involve more than just shooting enemies.

Destiny lore branches off into tons of other stories that can be best told without gunplay. Puzzles are a core component of Destiny, whether it’s in Exotic missions, raids, dungeons, or the numerous alternate reality games (ARGs) that the Destiny community comes together to solve; the satisfaction of cracking the code is the most enjoyable part of experiencing Destiny for many. These mechanics, usually reserved for endgame content, meshed so well with the campaign story because Destiny finally placed non-combat mechanics at the center of everything.

Moments like in The Ritual mission, where incorrectly completing the puzzle caused Savathun to laugh at our incompetence while enemies flooded the area, created an exciting atmosphere because I wasn’t just shooting at hordes of enemies to get through the room. It’s that balance of puzzles and combat we need to see more of in Destiny. It controlled the story’s rhythm in a game where players normally rush through enemies, it pushed us to be aware of our surroundings, and it made us feel the threat of this antagonist instead of merely being told to fear the enemy.

By integrating more puzzles, The Witch Queen enhances its story and plays into Savathun’s trickery and even the concept of accessing memory through the Darkness. But it took Bungie a while to get to this point because puzzles outside of endgame content didn’t always go well. The Niobe Labs puzzle in Season of the Forge from 2018 required players to use Black Armory weapons to complete an in-game puzzle. Many fans felt this excluded most gamers, who might not be skilled in decrypting complicated codes, and that only those partaking in this puzzle race would care about it–some players even went as far as saying that Bungie shouldn’t experiment with these methods in-game because Destiny is supposed to be a shooter. We’ve experienced a plethora of puzzles in Destiny that have included solving riddles, navigating mazes, uncovering hidden meanings of symbols, and the most challenging of all, jumping across vast chasms. Puzzles aren’t mutually exclusive to first-person shooters, and Destiny is the best example of that. And critically, these mechanics often relate to the story, whether they involve Techeun abilities or Hive runic magic. Understandably, in-game puzzles like Niobe Labs may have felt exclusionary, but The Witch Queen campaign had puzzles that any player could solve without needing to pull up an infographic like you’re solving one of Bungie’s ARGs.

The Witch Queen used a variety of non-combat mechanics to progress the story with approachable puzzles through Deepsight. Post-campaign, the Altar of Reflection missions utilizes puzzles and combat, and concludes missions with a bit of lore–and these puzzles don’t affect the replayability of these missions, either.

An order memory puzzle in Altar of Reflection: Catalyst.

The implementation of puzzles in The Witch Queen is so successful that their absence in some areas stands out more than ever before, as demonstrated by the Evidence Board. Given the concept, I was expecting to carry on the psychic-detective role-play of the story through puzzles, mystery-solving, and Deepsight–but was instead met with numerous runs of the six-player Wellspring activity to earn weapons I needed to advance. I wouldn’t mind the grindiness if I were required to play a plain old quest, but this felt way off from the advancements made in this DLC, which is particularly disappointing for a questline that is ostensibly meant to be an investigation–ripe territory for puzzles.

The multiple mini-quests from the Evidence Board are meant to progress the research of Ikora’s Hidden intelligence group (and reward players with an Exotic Glaive), but they focus on tasks that feel unrelated to the story being told. Logging reports at the Board leads to reading multiple sentences about the findings we somehow made by killing the Scorn or Champions. The significance of Deepsight, used throughout the campaign as our secret tool for solving these types of mysteries, was minimized in the Evidence Board quests, and it’s a shame those interesting puzzle mechanics weren’t allowed to shine alongside combat.

Telling an intense story like this in a multiplayer first-person shooter requires Bungie to step away from potentially redundant combat and engage players in more puzzles and mechanics, outside of endgame activities. Seasons do a great job of maintaining Destiny 2’s story while introducing new PvE combat modes, and we’ve seen how Bungie tries to make Destiny 2 into something more than just a game where you fight against the bad aliens. We still care about the loot, the weapons and their rolls, their feel, and their unique abilities–but where Destiny’s story is at now, more needs to happen in the game than gunplay. The Witch Queen was a good start, proving that non-combat gameplay and additional mechanics can be just as interesting as the shooting ones.

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