OLED screens happen to be one of the best technologies for displaying games, thanks to their brightness, rich colors, and being able to show a level of black usually reserved for heavy metal concerts. That said, OLED screens are susceptible to image burn-in. If you own or plan on getting a Switch OLED, you may be wondering the likelihood of tarnishing that gorgeous display.

You’d probably have to get really unlucky or be extremely reckless, it turns out.

Eextensive testing from YouTube tech critic and Twitch host Bob “WulffDen” Wulff revealed that you’d need to leave the Switch OLED Model running for 3.600 hours non-stop before even a slight hint of OLED burn-in was visible. In practical numbers, that equals around 892 viewings of Zack Snyder’s Justice League.

Wulff left the Switch OLED screen frozen on from The Legend of Zelda: Breath of the Wild, set the console to maximum brightness, and checked in every so often to see if any damage had been done. The tech YouTuber also figured out how to circumvent Nintendo’s built-in protection of the system by using a third-party Joy-Con, getting around the hardware’s five-minute time limit for inactivity that then switches the screen off.

Currently, Wulff is continuing the testing and won’t stop until the console is in an unplayable state. That’s not just good news then for the state of OLED technology in gaming, but also in general as the technology continues to improve.

Nintendo is keeping busy in 2022, as the console has a bunch of exciting exclusives on the horizon and its online offerings have been enhanced for subscribers. Pokemon Scarlet and Violet is scheduled for late 2022, as well as Nintendo Switch Sports, Fire Emblem Warriors: Three Hopes, and Chrono Cross: The Radical Dreamers and more. Or you could watch more anime, now that a Crunchyroll app is available.

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In 2020, AMD released a new series of workstation-focused processors under its Threadripper umbrella, aptly named the Threadripper Pro series. These chips were essentially true workstation versions of AMD’s EPYC server processors, offering the same massive core counts and high memory bandwidth as AMD’s high-performance server platform. By introducing Threadripper Pro, AMD carved out an explicit processor family for high-performance workstations, a task that was previously awkwardly juggled by the older Threadripper and EPYC processors.

Now, just under two years since the release of the original Threadripper 3000 Pro series, AMD is upgrading that lineup with the announcement of the new Threadripper Pro 5000 series. Based on AMD’s Zen 3 architecture, the newest Threadripper Pro chips are designed to up the ante once more in terms of performance, taking advantage of Zen 3’s higher IPC as well as higher clockspeeds. Altogether AMD is releasing five new SKUs, ranging from 12c/24t to 64c/128t, which combined with support for 8 channels of DDR4 across the entire lineup, will offer a mix of chips for both CPU-hungry and bandwidth-hungry compute tasks.

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This week sees the release of WWE 2K22, the first mainline WWE game after a lengthy hiatus. After the disastrous debut of WWE 2K20, the series underwent significant retooling that has aimed to improve the core foundations of the game. According to a report by Fightful, WWE 2K22 could be a make-or-break game for the series, as WWE is considering a deal with Electronic Arts.

“Multiple sources have stated that WWE has had preliminary discussions with EA about bringing the WWE Games line over to one of the top gaming publishers in the world,” Fightful’s report reads. According to the overwhelmingly negative response to WWE 2K20 and alleged budget cuts on each annual release has also been perceived as damaging to the WWE brand.

The partnership between the WWE and 2K Games was born in the early 2010s back when the holder of the game license, the original THQ, went bankrupt. 2K Sports signed a contract to produce WWE games, with the last agreement being a six-year deal that was inked in 2016.

Since then, reviews for each annual game have been met with a mixed reception at best, eventually culminating in 2020’s infamously terrible game. By the time WWE 2K20 released, longtime developer Yukes had split from 2K developer Visual Concepts, with that studio now currently working on a game for WWE competitor All Elite Wrestling.

It’s claimed that WWE began talking to EA prior to the 2016 extension, with more serious discussion kicking off after the disappointing WWE 2K20 arrived on the market. WWE 2K22 is available now for Deluxe Edition owners ahead of its March 11 launch on PC, PlayStation, and Xbox., and so far the game seems promising. MyGM mode has some great ideas that could be improved upon, the game features entirely revamped controls, and Machine Gun Kelly is a playable character for… reasons.

To hear more about WWE 2K22, check out Wrestle Buddies, GameSpot’s professional wrestling podcast. In the episode linked below, Chris E. Hayner and Mat Elfring break down their playthrough of MyGM and what the mode needs to be an essential part of WWE 2K22.

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Of all the games that were likely to get a re-release in 2022, N64 title Glover was not high on our list. The 1998 game is soon to release with a new version on PC, however, which will be out on Steam on April 20.

Glover is a N64 game that was developed in the 90s by Interactive Studios, and published by Hasbro. The game saw players take control of the titular Glover, an animated, anthropomorphic white glove. In the platformer, Glover was tasked with guiding a magic ball through a number of levels by bouncing, dribbling, rolling, or throwing the ball to make it through to the final checkpoint.

While Glover was generally well-reviewed on release, GameSpot’s original review of the title was less glowing, only awarding it a 5.1 out of 10 due to its “frustrating” mechanics. The game overall was well-received, enough that a sequel was announced and began development, though Glover 2 never ended up seeing release.

Finally the wait is almost over. The #N64 Era Cult Classic Glover is coming soon! This version of #Glover is a completely redone from the original source code (N64 version of the game), and improved for modern PCs.#remaster #RETROGAMING #Nintendo64 pic.twitter.com/awbq00ALHr

— PIKO (@Pikointeractive) March 7, 2022

The new version of Glover for the PC has been developed by studio Piko Interactive, a company that claims in its Twitter bio to “buy old Intellectual Property to make cool stuff!” The game’s Steam page says that the new version of Glover has been completely remade from the original N64 source code, with improvements for modern PCs. Back in 2018, Piko also announced that it would be working on finishing Glover 2 for release, though not much else has been announced on this front.

The re-release announcement hasn’t been without controversy, after Piko Interactive earned the ire of game preservationists. While Piko has said that its mission aligns with game preservation, describing it in a tweet as “commercial preservation,” it has been criticized for issuing takedown notices and legal threats to people who have released unedited prototypes or betas in the interests of preservation.

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Like some of FromSoftware’s other titles, it looks like Elden Ring could be getting a multiplayer arena DLC at some point in the future. A large, arena-like stucture is already present in the game world, though it’s currently inaccessible to players. Well-known modder Lance McDonald has posted a video of what the inside of the arena looks like, making use of a free-roaming camera hack.

The video shows a Colloseum-style amphitheater or arena with a large, open middle area, three seperate entrances, and a large semi-circular structure containing seating. The outside of the structure is visible in Elden Ring’s open world, with some players anticipating that it might have been a location for a boss battle, but the arena is thus far inaccessible through regular gameplay.

Elden Ring will probably get a multiplayer arena DLC some time in the future based on this out-of-bounds video I recorded of a currently inaccessible area in the game. https://t.co/rMx1JvhIGj

— Lance McDonald (@manfightdragon) March 6, 2022

Previous FromSoft games, including Dark Souls and Dark Souls 3, added PVP arena modes in post-release DLC, so it’s not unlikely that this currently-inaccessible area has been designed for something similar.

This arena isn’t the only one of its type in the game, either–there are two other mysteriously locked arenas to be found in Elden Ring’s open world, and explorations by other modders have shown that all of them are full of detail and likely intended to be used for some kind of future content.

Modder Lance McDonald is well-known for his hacks of FromSoft games, having uncovered cut content in Sekiro: Shadows Die Twice, and releasing a mod for Bloodbourne that lets players run the game at 60fps. He’s also revealed secrets about games from other developers, including showing some off-camera shenanigans in God of War, and making P.T. even more spooky.

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Just about every week brings something new to Destiny 2, whether it’s story beats, new activities, or interesting new combinations of elements that let players devastate each other in the Crucible. Iron Banter is our weekly look at what’s going on in the world of Destiny and a rundown of what’s drawing our attention across the solar system.

Between The Witch Queen and Elden Ring, there’s been a lot of mysteries to solve in video games of late. I missed last week’s Iron Banter because I was still scrambling around in Savathun’s throne world, trying to find everything I could. This week, I’m taking a breather because we’ve uncovered a lot.

First, there’s the story campaign of The Witch Queen, which throws wrench after wrench into key concepts that could have been considered foundational to Destiny 2. The twists and turns have been excellent, and though the complaints I have about The Witch Queen boil down to a few beefs with how some story moments land, it is altogether the best expansion, from a story standpoint, that Bungie has yet produced.

It’s also the best expansion yet from a campaign standpoint. The Legendary campaign in particular is excellent–if challenge in games is your thing, I highly recommend checking it out. You can read more in-depth impressions in our Witch Queen review, which is now finalized with our team’s completion of the new raid, Vow of the Disciple.

And if you want to dig into the story of The Witch Queen and what it all means, spoilers and all, you can do so with our Witch Queen story explained rundown. Fair warning, there’s a lot going on. A few of GameSpot’s Destiny crew also laid down our impressions on a special episode of the GameSpot After Dark podcast we recorded in two halves: spoiler-free first, and spoilers after. Give it a listen and be sure to dip out if you’re not already through the campaign.

Other than that, we’ve also been turning out a ton of guides for different things to uncover in the throne world and beyond.

Speaking of spoilers, though: The things that have really been sticking with me are all the lingering threads and unanswered questions The Witch Queen has raised. The Destiny 2 story is going through some changes right now. We’re in a fascinatingly morally gray area, as is being exemplified both in The Witch Queen and in the Season of the Risen story. If the past seasons looked at the capacity for our enemies to be more nuanced than we’ve given them credit for, it seems this season is focused on the suggestion that maybe our fellow Guardians aren’t the squeaky clean good guys we’ve always assumed them to be. I think Destiny 2 wants us to see how easy it is to be the bad guys.

Apart from the thematic questions of good and evil, there’s a whole lot of lore dirt that’s been churned up. So, once again, spoilers–this next section is going to be full of them. Let’s talk about everything I’m wondering about from The Witch Queen.

The Witch Queen’s lingering questions

Is all this Oryx stuff hinting at the return of the King’s Fall raid, or even the Taken King himself?

Some people started an Elden Ring journal last week–I started a Witch Queen lore question list. It is getting expansive, and if you’re not diving deep into everything that’s hidden in the throne world, from the Of Queens and Worms quest to the Mars Missives lore book, you absolutely should. We’re in some weird territory here, with The Witch Queen finally putting a face to the Darkness, adding some recontextualization of the Hive’s backstory, and suggesting that the nature of the Traveler might not be what we think it is. All of it is an excellent evolution of the story, but I really cannot wait for more answers. Like, it is bothering me. A lot.

Here’s a smattering of things I’ve been thinking about. This list is definitely not comprehensive, and has also expanded with our venture into the Pyramid in the raid, but that’s a whole other article.

What’s the deal with Fynch?

Our foray into The Witch Queen’s throne world sees us largely guided by Fynch, a Hive Ghost who is labeled as a “conscientious objector” to the war we’re fighting with Savathun. He claims to regret siding with the Hive, but his presence is, let’s just say, convenient. Now that we know that we were brought to the throne world to serve Savathun’s purposes in helping her regain her memory, and were, in fact, lured by the Glaive, we should be back to wondering how trustworthy Fynch really is. Yes, he’s been extremely helpful–but helping us seems to have been part of the plans of our (apparent) enemies. And by the way, who killed his Hive Guardian?

How did Immaru escape?

So Savathun somehow lured or otherwise brought the Traveler into the throne world and she was planning to use a Hive ritual to bind it there. Her exact motivations are still in question, but regardless, we said “no” to that plan and killed her. But before we could finish off Immaru, her Ghost, and put Savathun down permanently, he escaped–along with the Traveler. Does that mean that the Traveler helped Immaru escape, or specifically chose to remove him from the situation in which we could destroy him? And if that’s the case, doesn’t that mean that the Traveler is explicitly siding with Savathun, or at the very least, very purposely wants her to retain the ability to be resurrected? What’s going on there?

Isn’t Savathun now a different person?

Doesn’t becoming a Guardian change everything we think we know about the person who we refer to as “Savathun”?

The going theory about Guardians is that, once they are resurrected, they’re not the same people they were in their past lives. We see this in the example of Crow–though he is the resurrected Uldren Sov, and even now that Savathun has restored his Uldren memories, he’s still not Uldren. So it follows that, upon resurrection, Savathun would be like a different person, unburdened by the eons of life she lived as a Hive god. And if that’s the case, didn’t our decision to fight her border on, well…murder? And if Savathun was truly someone else, what if she had strayed from or rejected the path as laid out for her by her dead self?

What’s Immaru’s agenda?

If Savathun didn’t remember who she was before she was resurrected, that suggests a lot of things about the story of The Witch Queen that aren’t immediately obvious, because her lack of memories would mean that, once she was brought back as a Guardian, she’d need guidance to enact over plan from before she died. Thus, it seems that Savathun must have interacted with Immaru before he found and resurrected her. That raises the question of whether Ghosts can choose who they bond with (seems like they can, even if it’s a subconscious choice), but also raises a bigger question: What skin does Immaru have in this game? He is, essentially, the leader of the Lucent Brood that we see, both during Savathun’s time as a Guardian and in her absence. So what is he now trying to do, and why? And if Savathun relied on Immaru to help her enact her plan, what if he manipulated her to his own ends once she was resurrected, since she would have no way of knowing he had?

Immaru also is still commanding the Lucent Brood in the throne world and he seems to have a goal in mind. What’s more, it follows that he’s probably commanding the Lucent Brood members who are attacking Earth–so what’s he after there? Why would a Ghost want to lead the Hive anyway?

What does Savathun gain from continuing to guide us?

Savathun’s still in contact with us, even after her death. But why?

The Altar of Reflection quests show us Savathun’s memories, where she directly communicates with us through messages she left before her death. The question is, why? What does she gain from helping (or hindering) our forays into her throne world? Why would she plan out these messages, not only before we killed her, but before she had the Light? And if Savathun left messages for us, doesn’t that mean killing her was part of her plan?

I’ve got many more questions, so much that I’ll probably compile them somewhere to go even deeper. But for the time being, those are a few of the biggest ones. Feel free to drop your own in the comments below.

In the meantime, I’m hoping to write more about The Witch Queen since it’s all that’s on my mind. Our adventure in the Pyramid has vastly altered the story of Destiny 2, so much so that I’m not even going to get into it here–it’d double the length of this column, easy. If you can play the raid, I suggest you do, because it’s extremely cool. In the meantime, stay tuned for more discussion of what’s found within, and what it means for the future of Destiny as we now start the road to its next chapter: Lightfall.

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While not as grueling as Margit the Fell Omen or Godrick the Grafted, Rennala, Queen of the Full Moon, can still put up quite a challenge depending upon your build. Despite her low health and simple mechanics, this enchantress has high intelligence and a deadly assortment of spells and Spirit Ashes, making it best to act quickly to defeat her. Here’s a guide on how to beat Elden Ring’s fourth mandatory boss–and gain the ability to reallocate your character’s skill points.

Preparation

Shortly after defeating the Red Wolf of Redagon, you’ll find yourself closing in on Rennala, Queen of the Full Moon. Luckily, Rennala isn’t nearly as complex, evasive, or swift as the bosses you’ve bested thus far, so feel free to let out a sigh a relief. Other than making sure you spend your runes and stock up on potions, the only real preparation I’d recommend is making sure you are wearing armor with high magic defense. If you’re a magic user yourself, be sure to have a melee weapon on-hand for the first phase of the battle and memorize Rock Sling to take down Rennala as quickly as possible.

Phase one

If you’re the type to summon Spirit Ashes the moment you leap into battle, my first tip for you is to hold off for a bit. The first phase of your fight against Rennala features the sorceress in a room cluttered with her devoted disciples, many of whom you needn’t concern yourself with attacking. Instead, you’re going to want to focus on finding and taking down the students who are providing the enchantress with her golden forcefield. To find them, search for the three students with a golden aura around them. You’ll want to do this as quickly as possible, because if you take too long, Rennala will turn a handful of students into powerful objects she propels at you. While they aren’t too difficult to dodge, it’s an added annoyance you don’t have to deal with if you work swiftly. If you’re having difficulty locating them, follow the direction of the books being thrown at you–they’re pretty hard to miss.

After you break the students’ concentration (a simple physical attack does the trick well), Rennala will fall to the ground, shattering her forcefield. You’ll have a fairly generous amount of time to get in some hits on her. However, be sure to not get too greedy–once you see the light reemerge from her, back away quickly to avoid being hit by her area-of-effect attack. Once she is airborne again, you will merely need to repeat the process until her health bar is depleted.

Phase two

Don’t get too distracted by that gorgeous cutscene–you’ve got another fight coming up and this one is a bit trickier. If you’re planning on using Spirit Ashes (I recommend the Lone Wolf Ashes, if you have them), summon them immediately before quickly dodging to avoid Rennala’s energy beam. Following her energy beam attack, Rennala will cast a spell summoning a small moon she hides inside of before sending it your way. Be mindful of its blast radius, which can be seen in the water as the moon grows closer to you.

In addition to these special attacks, Rennala will also cast two additional spells: one that summons four small drops of energy that hone in after you, and a much smaller version of her energy beam. Avoid these while closing in on her for an attack if you’re a melee fighter. If you’re a magic user, try firing off Rock Sling at her to take her down quickly. While this process is fairly straight-forward, there’s one additional thing to look out for: Rennala’s Spirit Ashes.

That’s right, you’re not the only one who can summon help in this battle. Throughout the fight, Rennala will cycle between summoning a pack of wolves, a giant, a dragon, and a bloodhound knight. This is where you having your own Spirit Ashes out on the field comes in clutch. While Rennala’s focus hardly ever moves from being on you, your Spirit Ashes serve as a great way to keep hers preoccupied. Overall, Rennala is a bit of a glass cannon, possessing very little health but packing a decent punch. The sooner you can end the battle the better, so just focus on dodging and getting off hits when you can.

After the fight

Besting the Queen of the Full Moon will earn you a not-too-shabby 40,000 runes as well as two other important items: the Great Rune of the Unborn and Remembrance of the Full Moon Queen. Even more importantly, however, is that following your battle with Rennala, you’ll gain the ability to speak to her. After she becomes friendly with you, you may consult with her to reallocate your skill points and change your character’s build–a very useful feature if you find yourself not liking your composition following the first two dungeons.

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You’ll soon have another opportunity to purchase the PS5 at GameStop. The retailer will have a pair of PlayStation 5 Digital Edition bundles available tomorrow, March 8, at 8 AM PT / 11 AM ET. Like other recent GameStop restocks, the bundles will only be available for PowerUp Rewards Pro members. Check out the contents of each bundle below.

Once the bundles go live, you’ll be able to find them on GameStop’s site via the button below.

PS5 Digital bundle 1:

PS5 Digital EditionCosmic Red DualSensePowerA Charging Station$50 GameStop gift card$50 PSN card1-year PS Plus membership

GameStop didn’t reveal a price for the bundle but based on the items, it should cost around $655.

PS5 Digital bundle 2:

PS5 Digital EditionCosmic Red DualSenseSamsung 980 Pro 1TB SSD with heatsinkPowerA Charging Station

Based on the current prices of the items, the second bundle should cost around $665. The Samsung 980 Pro 1TB NVMe SSD is the priciest accessory we’ve seen in any of GameStop’s PS5 bundles. Though it’s listed for $250, GameStop has been offering it for $170 for the past couple of weeks. We’d expect the discounted price to count toward the bundle’s price.

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Of all the boss fights in Elden Ring, Commander O’Neil’s is one of the more straightforward. That being said, if you don’t approach this stout soldier carefully, he can easily one-shot you as if he were Radhan. As part of Millicent’s questline though, which itself has some pretty sweet rewards, you’ll want to put this optional boss down. Here’s where you can find Commander O’Neil and how you can beat him.

If you’re just starting out in Elden Ring and don’t even know who Millicent is, check out our guides on what you should do first in Elden Ring and where you can easily farm runes early in the game.

Into the Scarlet Swamp

If you’re not a fan of the toxic swamps found throughout the Souls series, I’ve got some bad news for you about where O’Neil is located. He’s straight in the middle of the Aeonian Swamp, in a location called the Heart of Aeonia.

Just reaching O’Neil is half the battle. You’ll likely first approach the swamp from its west side, far from the Heart of Aeonia. Don’t ride straight through the swamp to the site of the boss fight. You’ll end up being invaded by Millicent, who will likely knock you into the swamp itself, and kill you soon after. Instead, circle around the swamp’s north side and look for the Sellia Under Stair site of grace. From there, you’ll be able to travel southwest to the site of grace just north of the Heart of Aeonia, called Inner Aeonia.

You’ll find Commander O’Neil in the Heart of Aeonia.

From here, travel southwest, around the Heart of Aeonia. You’ll eventually find a small patch of land with a Stake of Marika and a summoning pool effigy. This is where you’ll want to run into the boss fight from, as you can easily summon other players (although it’s not the best choice) and run straight back in if you die.

Hop on Torrent

Once you start the boss fight, things are somewhat straightforward. O’Neil starts by summoning four headless soldiers, each of whom uses crossbows. Immediately hop on Torrent and take these smaller enemies out while dodging O’Neil’s attacks. He’s rather slow, so baiting him to the other side of the arena and then running over to attack his lackeys is a viable option.

Be sure to take these enemies out quickly though, because O’Neil can buff them. He can raise both their attack and defense, making it entirely possible for you to get caught up in killing them and ending up in the dirt yourself.

As soon as O’Neil’s soldiers are down, target the big man himself. His attacks have a decent amount of reach but are easily avoidable as long as you don’t get greedy. Hit and run tactics are best if you’re using a melee build against the boss. If you’re a ranged or magic user, on the other hand, you can simply keep your distance and chip away at his health with no issue.

There are only two attacks everyone should watch out for when fighting Commander O’Neil. The first has him spin his weapon in large circles, causing circles of wind to whip around. He spins his weapon a few times before a larger circle of Scarlet Rot envelops the area, instantly infecting anyone inside. If you end up getting hit by this attack, it’s almost a guaranteed death. As soon as you see him preparing this attack, simply run away and you’ll be safe.

O’Neil’s other attack is activated once he’s at 40% of his maximum health. He’ll summon three headless axemen, all of whom can also be buffed similarly to his initial group of soldiers. Just like that other group, take out the axemen as quickly as possible, and get back to focusing on O’Neil with hit and run tactics. After defeating the axemen, O’Neil shouldn’t be a problem to take out.

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Season 26 of Diablo III will bring with it a brand new activity in the form of the Echoing Nightmare. The new activity, as well as updates to the game’s Greater Rifts and item set changes, will be available for testing on the game’s public test realm starting March 10.

As detailed in an official preview blog, the Echoing Nightmare is a seasonal-character only activity where players will battle against the increasingly dangerous memories of fallen Nephalem warriors. Players will need to acquire a Petrified Scream from defeating a Greater Rift Guardian and then transmute it in Kanai’s Cube to gain access to the nightmare. Rewards for the new activity include legendary items, blood shards, gems, and a new legendary gem, Whisper of Atonement, which is used exclusively for augmenting Ancient Legendary items.

Diablo III Season 26 will also bring new updates to Greater Rifts, with three maps added and two maps removed from the possible Greater Rift map pool. Numerous enemy types have also been adjusted to grant more experience and rift progression. Changes are coming to various set items for Barbarian, Crusader, and Monk, as well, with big changes coming specifically to the Barbarian’s Raekor’s Legacy item set to give it a more unique identity.

No word yet on when Season 26 will start in the live game, but the update will be playable on the PTR for two weeks. Blizzard’s mobile entry in the franchise, Diablo Immortal, is still on track for a 2022 release, with the development team having made numerous changes based on beta feedback. Diablo IV is still in development and does not have an official release date, with Activision Blizzard announcing last year that the game’s development will take longer than expected. A quarterly update for Diablo IV in December 2021 revealed the game’s new endgame progression system, the Paragon Board.

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