Just over a month ago Intel pulled the trigger on the rest of its 12th generation “Alder Lake” Core desktop processors, adding no fewer than 22 new chips. This significantly fleshed out the Alder Lake family, adding in the mid-range and low-end chips that weren’t part of Intel’s original, high-end focused launch. Combined with the launch of the rest of the 600 series chipsets, this finally opened the door to building cheaper and lower-powered Alder Lake systems.

Diving right in, today we’re taking a look at Intel’s Core i3-12300 processor, the most powerful of the new I3s. Like the entire Alder Lake i3 series, the i3-12300 features four P-cores, and is aimed to compete in the entry-level and budget desktop market. With prices being driven higher on many components and AMD’s high-value offerings dominating the lower end of the market, it’s time to see if Intel can compete in the budget desktop market and offer value in a segment that currently needs it.

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The SPEC Graphics Performance Characterization (SPECgpc) group updated the Windows version of the workstation GPU benchmark suite – SPECviewperf 2020 – twice last year. The intent of the benchmark is to replay GPU workload traces from real-world professional applications (Maya for media and entertainment, Catia, Creo, NX, and Solidworks for CAD/CAM, OpendTect for the energy industry, and the Tuvok visualization library for rendering medical images). Version 3.0, released in December 2021, updated the Solidworks viewset to better reflect the OpenGL API calls in the latest version of the software. Version 2.0 had enabled selective downloading of the viewsets.

While the Windows version of the benchmark had been through three versions, the Linux community was left out, having to rely on the SPECviewperf 13 released almost a decade ago. That is changing today with the availability of the Linux edition of SPECviewperf 2020 v3.0. The benchmark updates the viewsets with traces from the latest versions of the relevant applications and also updates the models to match the Windows version. Since the benchmarks wrapper framework (even for the Windows version) is based on Node-Webkit (now NW.js), the creation of a Linux edition had to mainly deal with the actual viewset processing. Automation and results processing are identical between the Windows and Linux versions.

Unlike SPECviewperf 13 Linux Edition which was distributed as a compressed tar archive, the SPECviewperf 2020 v3.0 Linux Edition is a .deb package. The benchmark requires Canonical Ubuntu Linux 20.04, 16GB or more of RAM, and 80GB of fixed disk drive space. Viewsets are processed at two resolutions – 1080p and 4K, with 1080p being the minimum. The GPU drivers are required to support OpenGL 4.5, and the GPU itself needs to have 2GB minimum VRAM.

The benchmark is available for download free of cost for everyone other than vendors of computers and related products / services who are not members of SPEC/GWPG. Such vendors can purchase a license for $2500.

Linux has a much greater market share in the workstation segment compared to consumer desktops. It is heartening to see SPECgpc update the aging SPECviewperf 13 Linux edition. The latest viewsets and models in the SPECviewperf 2020 v3.0 Linux Edition bring it on par with the benchmarking capabilities of the Windows edition.

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Doom designer John Romero is releasing a new Doom II level to help support the people of Ukraine and related humanitarian efforts following Russia’s invasion of the country.

Romero announced on Twitter that he is releasing the new level for the 1994 game for €5. 100% of proceeds will be donated to the Red Cross and UN Central Emergency Response Fund.

The level is called One Humanity, and it’s the first Doom II level from Romero since the game was originally released in 1994. An original copy of Doom II and a modern source port are required. You can buy the new level from Romero’s website here.

To support the people of Ukraine and the humanitarian efforts of the Red Cross and the UN Central Emergency Response Fund, I’m releasing a new DOOM II level for a donation of €5. 100% of the proceeds go toward these agencies. Thank you. https://t.co/1meRjC0IJZ pic.twitter.com/p0VbjdIofP

— 𝕵𝖔𝖍𝖓 𝕽𝖔𝖒𝖊𝖗𝖔 (@romero) March 2, 2022

In the wake of the attacks, Ukraine has asked PlayStation, Xbox, and eSports organizations to stop supporting Russia. Multiple movie studios have stopped releasing new films in the country, while Apple no longer sells any products there.

Additionally, Ukrainian developer GSC Game World has announced that development on Stalker 2 has “shifted to the sidelines” as the company focuses more on protecting themselves and their families during this time.

If you want to help relief efforts, we’ve assembled a list of humanitarian organizations like the Ukrainian Red Cross and Unicef that you can donate to.

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The Batman series has returned to Rocket League. A new Batmobile, inspired by the one seen in The Batman starring Robert Pattinson, is now available in Rocket League as paid DLC.

Players can now buy The Batman Bundle for 1,000 Credits. It comes with the new version of the Batmobile and various related extras like wheels, a boost, a trailer, and a Dark Knight matte paint finish. There is also a Batman-themed goal explosion. You can see the full contents below.

THE BATMAN BUNDLE [1100 CREDITS]

Batmobile (2022) Body (Dominus Hitbox)Batmobile (2022) Engine AudioDark Knight Matte Paint FinishBatmobile (2022) WheelsBatmobile (2022) BoostBatmobile (2022) TrailReel Life DecalThe Batman Goal Explosion

All items in The Batman Bundle can only be attached to the 2022 Batmobile, and it cannot be customized with any other items. The only exception is the Batman goal explosion, which can be applied to other cars.

A new limited-time mode, Gotham City Rumble, is also now available in Rocket League. In this mode, power-ups are themed around Batman villains, including the Joker’s boxing glove and Poison Ivy’s vines.

All of this new content is only available until Tuesday, March 8 at 6 PM PT.

The Batman comes to theaters today, March 3, and it’s expected to do huge numbers and help reignite the box office. For more, check out GameSpot’s The Batman review.

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Depending on what you’re playing, Valve’s new Steam Deck battery can last as long as eight hours or as little as two. More graphically demanding games require more power to drive the hardware that enables them, with SteamOS doing a pretty decent job of load-balancing everything dynamically in the background. If you are looking for a few other settings you can tinker with to get the best out of your Steam Deck’s battery life, we’ve got a few hints.

Limit your framerate

The Steam Deck’s 1200×800 display is beautiful and bright, featuring a native 60Hz refresh rate that benefits less graphically intensive games. But running at a higher refresh rate requires more power for both the display and the APU spitting out each frame. Thankfully, SteamOS features a system-level 30fps frame rate cap in its quick settings menu, letting you bypass any similar settings in games that might not work as well.

It’s a useful feature that can be toggled on at any time, and you’ll likely see a significant uptick in your expected battery life as a result. This setting alone can claw back an hour or two when playing some smaller games like Spelunky 2 or Celeste, and a little less with more demanding games like God of War (where just running at 30fps is the target anyway).

Turn down your in-game settings

This might go hand-in-hand with the recommendation above, but like any other PC the Steam Deck will draw less power if the game you’re playing isn’t demanding it. That means some changes to your graphical settings can yield some better battery life, and without as much of a visual hit as you might think.

Although the display is of a fairly high resolution, the 7-inch size means you’re less likely to notice smaller changes in overall detail in the same way that you might on a 27-inch monitor. That means knocking down settings like anti-aliasing and shadow quality, for example, will require less processing power and not greatly impact the visual quality. It’s worth messing around with this in each game you play to find a balance that suits you.

Limit your total TDP

If you’re looking for a more brute-force method of forcing the Steam Deck to consume less power, you can set a new maximum TDP (Thermal Design Power) for the handheld within the system settings menu. TDP refers to the thermal performance of a processor, and is often used as a basic indicator for power consumption. The more watts, or higher TDP, a processor uses, the more heat it produces and more power it consumes. Reducing the maximum TDP will force the APU to adapt in turn, turning down its base operating clock speed with respect to the amount of power it now has access to.

The Steam Deck’s battery life varies quite a lot depending on a number of factors.

Of course, you have to be careful with how you use this setting. Setting a TDP value too low will negatively impact performance in a big way, and, in some cases, crash games altogether. But if you want really granular control over how the Steam Deck operates, this is one of the two easiest ways to achieve that.

Set a maximum base clock speed

The other thing, predictably, is setting your GPU’s basic clock speed to a static value, preventing the APU from boosting up and down dynamically. This can, in some cases, make battery life worse if you’re not careful, forcing the APU to run at a higher speed than is necessary for lighter games.

In more demanding titles, the opposite can be true. Performance can degrade based on how low you set the clock value, but this in turn can help you extend battery life without a small performance hit. If you aren’t keen on tinkering around with values for each new game you try, limiting your Steam Deck to 30fps will almost always do enough to allow the Steam Deck to react dynamically in this regard, but it’s still nice to have this option.

Tone down screen brightness

Like pretty much any other electronic device with a screen, the brighter you set the Steam Deck’s screen, the more power it’s going to drain. So this isn’t so much a hint as it is a reminder: ake sure to have the Steam Deck’s screen brightness set to automatic so that it can properly dim depending on the ambient light in the room you’re playing it in.

The good thing is that, unlike some other portable gaming devices, the Steam Deck’s screen retains a lot of its detail without much brightness. It also scales down very low, letting you get a comfortable viewing experience in bed, for example. Never discount how much more gaming you can get in just by dimming your screen. For more on Valve’s impressive new toy, read our Steam Deck review.

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Stalker 2 developer GSC Game World, which is based in Ukraine, has provided an update on how the studio is reacting to and handling itself amid Russia’s invasion of the country. GSC Game World’s main office is in Kyiv, which has been attacked and continues to be by Russian forces.

Understandably, developers at GSC Game World have focused more on protecting themselves and their families during this time, the studio said in a newly published video. Development on Stalker 2, meanwhile, has taken a back seat. “We are now striving to help our employees and their families to survive. The game development shifted to the sidelines. But we will definitely continue after the victory. Glory to Ukraine,” the team said.

The video contains harrowing video of the attacks in Ukraine and the devastation left in the wake. It also demonstrates just how quickly things can change, as GSC Game World said it was editing a video about Stalker 2’s motion capture studio up until the attacks began on February 24.

GSC was among the world’s first major developers to respond to the crisis in Ukraine, releasing an initial statement in which it expressed optimism that Ukraine’s armed forces would prevail.

“Through pain, death, war, fear, and inhuman cruelty, Ukraine will persevere. As it always does,” the studio said.

The developer is planning to release Stalker 2: Heart of Chernobyl later this year, though whether or not the project will be delayed remains to be seen.

In the wake of the attacks, Ukraine has asked PlayStation, Xbox, and eSports organizations to stop supporting Russia. Multiple movie studios have stopped releasing new films in the country, while Apple no longer sells any products there.

If you want to help relief efforts, we’ve assembled a list of humanitarian organizations like the Ukrainian Red Cross and Unicef that you can donate to.

Read MoreGameSpot – Game News

The appeal of Xbox cloud gaming is further coming into focus. Microsoft Flight Simulator, a very ambitious title with significant hardware requirements, is now playable on original Xbox One hardware thanks to Xbox Cloud Gaming. It’s the Xbox Series X version of Microsoft Flight Simulator, so players can expect a high-end, good experience, provided their internet connection is strong and stable enough to support it. A trailer announcing the cloud version shows off more of what to expect, including how it supports all manner of wireless controllers, including Sony’s DualShock.

Over the cloud, Microsoft Flight Simulator runs at a maximum of 1080p/30fps, while there is of course no need for a local install because it’s being played over the cloud. Additionally, Microsoft Flight Simulator is now playable beyond consoles through mobile phones, tablets, and PCs with lower specs that otherwise wouldn’t be able to support it.

Microsoft also clarified that the multiplayer experience for Microsoft Flight Simulator over the cloud compared to PC and Xbox Series X|S is “identical.” All players, no matter what platform they’re on, will be flying in the same airspace.

Additionally, Microsoft Flight Simulator’s World Updates 1-VI are available over the cloud, and any and all purchases made on another device carry over to the cloud.

Microsoft Flight Simulator is available through Xbox Game Pass Ultimate, which also includes access to cloud streaming.

Xbox Cloud Gaming is such a big focus for Microsoft because there is a limited audience for traditional consoles. There are far, far more mobile phones, tablets, and PCs in the market, and Microsoft is keen to grow the Xbox brand by meeting players where they are. That’s why Microsoft sorta doesn’t really care if you buy an Xbox console or not.

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Destiny 2‘s new grenade launcher Parasite has a fun and unexpected backstory to it. Specifically, its sound design was made using the sounds of cooking beef mac and cheese. Yes, really.

Audio lead Evan Buehler revealed this unexpected piece of trivia during an interview attended by GamesRadar. “I know if you’ve ever made some fresh pasta, specifically beef mac and cheese, and kind of mixed it around a little bit, some of those sounds were used to create that,” Buehler said. “Maybe not so great or weird, but it’s something you could experience or understand in your own home.”

This is not the first story about the outlandish methods of capturing sounds for video games. For Halo Infinite, developers at Microsoft recorded a pug’s snuffs and scruff sounds for alien enemies.

In other Destiny 2 news, Bungie has clarified that anyone trying to play the game on Steam Deck will be banned.

For more, check out GameSpot’ Destiny 2: The Witch Queen review-in-progress. “The centerpiece is the laudable story campaign, making a lot of the game’s best design more approachable for a variety of characters, but The Witch Queen also invokes the best parts of Destiny’s past, as well–like the secret-laden, dense, and fascinating locations found in The Taken King and Forsaken expansions,” reviewer Phil Hornshaw said. “The Witch Queen is a massive step forward for the game, the culmination of a recent history of great refinements and additions, resulting in a Destiny 2 that’s in its best form yet.”

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Nintendo Switch Sports, a spiritual successor to the Wii Sports franchise, releases on Switch on April 29. Though it definitely makes sense that Nintendo would return to the world of motion-controlled sports on Switch, no one likely expected the announcement during February’s Nintendo Direct. Nintendo Switch Sports is available to preorder now, with t the digital edition costing $40 and the physical edition going for $50.

If you’re a soccer fan, you may want to opt for the physical edition of Nintendo Switch Sports. The physical edition comes with a leg strap accessory for the Joy-Con controllers that can be used to mimic kicking a ball in a Soccer Shoot-Out.

Nintendo Switch Sports preorder bonus

No preorder bonuses have been announced at this time. Major retailers tend to have exclusive bonus items for a lot of first-party Switch games, so we’ll make sure to update this article if any bonuses are revealed.

Nintendo Switch Sports will feature six sports at launch: soccer, bowling, volleyball, tennis, badminton, and a sword-fighting game called Chambara. Bowling and tennis were Wii Sports staples, but where’s golf? Thankfully, motion-controlled golf is also returning this fall as a free update. The graphics look a lot different than they did back on the Wii, because ditched the Mii characters with floating hands in favor of more realistic avatars (they are still cartoonish, though).

Nintendo Switch Sports will have local and online multiplayer. But please make sure to wear the Joy-Con wrist straps–we say this fully expecting to see YouTube clips of people chucking their Joy-Con controllers at their nice TVs.

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Developer Housemarque is working on its next game, an unannounced new IP to follow 2021’s Returnal. We’re likely still a long way out from knowing what it is, however, seeing as the game is still in the early days of development.

“It’s early days with us starting a new game, a new IP, concepting it out,” Housemarque managing director Ilari Kuittinen said at the DICE Awards, according to VentureBeat. “We’ll see what comes with that.”

“At this stage, we’re quite proud of what we accomplished with Returnal, and we’re quite excited to pursue that same trajectory as a company,” Returnal game director Harry Krueger added.

Whatever Housemarque is working on next, it will likely be console-exclusive to PlayStation hardware seeing as PlayStation acquired Housemarque back in June 2021. Prior to the acquisition, Housemarque had already closely collaborated with PlayStation on a number of titles, such as Super Stardust HD, Dead Nation, Resogun, and, most recently, Returnal.

In regards to the acquisition, Kuittinen said, “This gives our studio a clear future and a stable opportunity to continue delivering on gameplay-centric approaches, while still experimenting with new methods of narrative delivery and pushing the boundaries of this modern art form.”

For now, we’ll have to be content with playing more Returnal. Which isn’t a bad thing–that game is superb. In GameSpot’s Returnal review, Mike Epstein writes, “Do you need to be a little brave to play Returnal? Yeah. Do you need to be glutton for punishment? It helps. They say that anything worth doing should scare you at least a little bit. I’m not sure if that’s always true, but Returnal makes a strong case.”

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