Thanks to the success of Netflix’s Drive to Survive, the fervor surrounding Formula 1–the world’s premiere racing category–has rarely been stronger. The sport has seen a huge influx of new fans, enjoying not only some of the best racing the sport has seen in over a decade, but also injecting a lot more meaning into the relationships between its teams and drivers off the track. In F1 2022, the latest entry in the franchise developed by custodians Codemasters, a delicate balance of catering to this new audience while also offering enhancements to returning simulation racing fans is evident and, based on some limited time I’ve had with the game, it seems to strike it quite well.

In the preview version of F1 2022, I had access to all 10 teams and 20 cars on the grid along with five tracks to race on: the Autodromo Internazionale Enzo e Dino Ferrari (or Imola as its more commonly known), Silverstone in Great Britain, the Red Bull Ring in Austria, Circuit of the Americas in Texas, and the latest addition to the F1 calendar, the Miami International Autodrome. All five were available for racing in both Grand Prix and Time Trial events, with the Grand Prix weekend event featuring practice sessions, qualifying, and even Sprint races (or none, if you decide to edit the race weekend format directly).

This is just a sliver of what Codemasters will be offering when the game launches in July. In addition, Career mode and My Team campaigns will return (although a narrative-focused mode akin to Braking Point last year isn’t returning) and feature the Formula 2 Championship again. Race weekends will also be expanded, with more of the fun events that take place in real-life–like hot laps with drivers and celebrities –as well as Drift, Autocross, and Average Speed Zone challenges that can be tackled with both a variety of supercars, including F1’s own safety cars, for the first time. There’s a lot planned for this entry that expands upon the familiar format of a Formula 1 weekend but still ties itself closely to the sport, not letting it tread too far into territory occupied by the likes of Forza Motorsport or Gran Turismo but letting the overlap of players enjoy some variety regardless.

What the preview did offer, despite its limited content, was the chance to see how F1 2022 has adapted to an F1 season that is grappling with massive changes itself. This year, F1 introduced long-overdue changes to almost all its regulations, redefining how teams can spend money, how they can develop their cars, and, most importantly, how those cars can be designed. It has led to incredibly different chassis designs that, while not wider and only slightly longer, allow for drastically closer racing as the sport tries to spice up on-track action during each race. Anyone who has watched this season thus far will likely tell you that it has worked (mostly), and it’s evident that those changes are reflected accurately in F1 2022.

When set to mirror real-world performance (here cars will behave according to their relative performance in real-life, as opposed to all cars being the same), you can quickly see how the field bunches up together for a lot longer–especially when you’re turning up the lap count to force mandatory pit stops. It puts a much greater emphasis on nailing each lap than previous entries, as the opportunity for an opponent to pass you on the next straight is always lingering. It also allows for more aggressive play on the track, with familiar corners now feeling a little wider thanks to the new dimensions of the cars. Given how accurately these cars have mapped the real-life circuits, you might find yourself with entirely new ways to challenge opponents with how these new cars behave, which should satiate both returning players and new ones alike.

If this happens to be the first F1 title you’ve played (or at least the first you’ve tried in a long time), then many of its systems might initially feel overwhelming. The numerous assists let you turn F1 2022 from a dedicated sim racer to something far more forgiving and video game-like, with familiar settings for traction control, braking assistance, gearbox settings, and more. New to F1 2022 is an adaptive AI difficulty that will overrule the realistic nature of the AI and transform races into more closely contested affairs across the field, with three settings governing how difficult the drivers are to race against. This setting is great for newcomers or those looking for something more traditional to racing games, where mechanics like “rubber-banding” keep all opponents close enough to feel like either persistent threats or possible hurdles to overcome. It doesn’t reflect how F1 really works, but it gives a rather malleable racing game even more room to adapt to new types of players.

Another new feature is the inclusion of several “broadcast” modes for certain parts of a race. These remove you from control and swing the camera in positions you might recognize from a live broadcast, adding a cinematic feel to each instance. These are used during Formation Laps (the single lap drivers take around a take before the start of a race), during Safety Cars, and when coming into the pits. The complexity of racing each of these is entirely removed for you to instead just enjoy the view, which works together with the game’s new, breezy difficulty settings. They can also be turned off individually if you want to participate in some and not others, so it comes down to how close to a real F1 race you want to get when tackling a Grand Prix weekend.

The counter to these new approaches to crucial points in each race are more nuanced gameplay mechanics if you want to personally partake in them. Formation laps now end with the ability to position your car within your grid space at different angles, letting you define which line you want to take from the start to be more aggressive or defensive once the lights go out. Pit-stops have also been slightly tweaked with a new mechanic that ties turning into your pit box to a timed button press. Missing the timing on this, and your entire stop might take slightly longer than usual, losing you precious seconds in a tightly contested race. F1 2022’s AI is also configured to make these mistakes from time to time too, in order to preserve an element of unpredictability to races, but this can also be neutralized in multiplayer games to keep the playing field even.

Codemasters’ approach to customizing F1 to a degree that makes it feel both challenging, but welcoming, has been a persistent aspect of many modern entries in this series. However, F1 2022’s changes go beyond previous installments, adapting the game for a potentially new audience without compromising on the simulation roots that the gameplay is built upon. With the series’ esport presence this isn’t surprising, but it’s still great to see the series stay in step with where both the sport and its viewership are heading.

It gives F1 2022 a sense of magic to it, allowing you to feel the thrill of pulling off a tight, technical lap that feels authentic to the F1 experience. No matter what assists you’re using to get to that point, there’s a balance achieved that still makes each new best time feel well-earned, and not one only afforded to you because you’ve made everything that much easier to deal with. In an age where fans over Formula 1 might have been around for a handful of decades or less than a few years, it’s a smart approach to ensure everyone can have fun with what has been one of the best racing games each year consistently. And there’s no indication yet that F1 2022 will be any different when it launches in July.

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A “mission update” tweet from the official Gotham Knights Twitter account is teasing a look at new gameplay tomorrow featuring Nightwing and Red Hood in the spotlight. Both former Robins, Nightwing has traditionally combined his acrobatic skills with his signature Escrima sticks, while Red Hood has adopted a more trigger-happy approach to fighting crime.

Mission update from the Belfry: Nightwing and Red Hood. Powers Club. Tomorrow. 6 AM PT. #GothamKnights pic.twitter.com/n5kEqeRoV1

— Gotham Knights (@GothamKnights) May 9, 2022

This isn’t the first time that either character has appeared in a modern Batman game. After briefly appearing in Arkham City, Nightwing was given a bigger starring role in Arkham Knight’s campaign, and even receiving his own downloadable mission as part of the game’s season pass. Tasked with stopping the Penguin from breaking out of the Gotham City Police Department, Nightwing’s brief adventure was a combination of stealth and circus-inspired combat starring the former boy wonder.

Red Hood’s downloadable episode was similarly brief and featured the vigilante mopping up Black Mask’s gang after the events of Arkham Knight. Unlike Nightwing’s episode though, the ex-Robin could employ the use of his sidearms to instantly take down enemies once enough momentum had been built up in action sequences or his cooldown had reset in a level that required more predatorial gameplay.

Gotham Knights will let you play as either character–as well as Batgirl and Robin–when it releases on October 25. Interestingly, the game’s PlayStation store page now mentions online support for up to “4 network players” but developer Warner Bros. Montreal has yet to confirm this.

Set in a Gotham City where Batman has died and Gotham City has fallen prey to supervillains and the Court of Owls. It’ll be up to players to stop the various criminal factions, and restore order to the city as they adopt the mantle of the bat. Beyond that game based on DC Comics characters, you can also expect Rocksteady’s Suicide Squad: Kill the Justice League in 2023.

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Western Digital is announcing the sampling of its new 22TB CMR and 26TB SMR hard drives today at its What’s Next Western Digital Event. As usual, the hyperscale cloud customers will get first dibs on these drives. The key takeaway from today’s presentation is that Western Digital doesn’t yet feel the need to bring heat-assisted magnetic recording (HAMR) into the picture. In fact, WD is doubling down on energy-assisted PMR (ePMR) technology and OptiNAND (introduced first in the 20TB CMR drives). WD is also continuing to use the triple-stage actuator that it started shipping in the first half of 2020 in the new drives. It goes without saying that the new high-capacity drives are helium-filled (HelioSeal technology). The main change common to both drives is the shift to a 10-stack design.

The SMR drives are getting an added capacity boost, thanks to WD’s new UltraSMR technology. This involves adoption of a new advanced error correction algorithm to go along with encoding of larger blocks. This allows improvement in the tracks-per-inch (TPI) metric, resulting in 2.6TB per platter. The new Ultrastar DC HC670 uses ten platters to provide 26TB of host-managed SMR storage for cloud service providers.

ArmorCache Technology

As part of the announcements, WD also provided additional details on the caching feature enabled by OptiNAND – ArmorCache. Last year’s announcement was quite light in terms of actual performance numbers, but the 20TB OptiNAND drives have been out in the market for a few quarters now.

The UFS-based iNAND package helps the OptiNAND-based HDDs deliver upwards of 80% improvement in IOPS for low-queue depth large-sized random writes (10% – 20% improvement for small-sized writes) in use-cases where the write cache is disabled. Since non-OptiNAND HDDs can only cache whatever can be flushed out to the serial flash during emergency power-off situations, the larger cache size afforded by the iNAND device relaxes this limitation considerably. As discussed in the OptiNAND announcement coverage last year, use-cases with write caching enabled benefit from the EPO data protection afforded by the iNAND device. Enabling write caching often requires hosts to send out cache flush commands to the HDDs. These commands require the HDD to stop accepting new commands until the completion of the flush, resulting in loss of performance. The ArmorCache makes these flush commands unnecessary, allowing the drive to be used with full performance with no risk of data loss due to EPO.

Concluding Remarks

The 22TB Ultrastar DC HC570 and 26TB Ultrastar DC HC670 are currently sampling to hyperscalers. Volume shipment of the CMR drive to the channel is set for the next quarter. The Ultrastar HC HC670 is a host-managed SMR drive, and will hence ship only to select customers around the same timeframe. Western Digital will be delivering variants of the CMR drive across its HDD portfolio – 22TB WD Purple Pro for surveillance NVRs, WD Red Pro for NAS systems, and WD Gold for SMB and enterprise customers in summer.

The updated capacity points – in particular, the jump in the SMR drive capacity – delivers clear TCO benefits to WD’s cloud customers. Crucially, WD believes it has enough trust in its ePMR setup to deliver 30TB+ HDDs without having to go the HAMR route. From a technology perspective, this will make the upcoming roadmap / product announcements from Seagate (HAMR deployment for publicly-available drives) and Toshiba (need for any technology beyond FC-MAMR) interesting to watch.

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For the first time since January 2020, the Games Done Quick Foundation will be holding an in-person speedrunning marathon event. Summer Games Done Quick 2022 will emanate from the DoubleTree Hilton in Bloomington, Minnesota June 26-July 3, and the foundation has released the full schedule of events.

Two Elden Ring runs are scheduled to close the show on July 2-3, with a two-hour “all Remembrances” run–Elden Ring speak for “all bosses defeated”–to be immediately followed by a 40-minute “Any%” run–a speedrunning term for beating the game as fast as possible regardless of progress.

Other scheduled runs include Tunic in an estimated 35 minutes, Ninja Gaiden on the NES in only 15 minutes, and two Pokemon Brilliant Diamond and Shining Pearl runs–one with no glitches estimated at three hours and 45 minutes, and the other with glitches estimated at just 25 minutes.

SGDQ 2022 will feature seven continuous days of speedruns to raise money for Doctors Without Borders, and it looks to beat last year’s total of nearly $3 million. It will be the first in-person event since Games Done Quick marathons transitioned to all-digital in 2020 due to the COVID-19 pandemic.

Summer Games Done Quick 2020 was the first to move online, with Awesome Games Done Quick–the winter counterpart to SGDQ–following suit in 2021. The foundation’s most recent event, AGDQ 2022, was also run online in January and raised over $3.4 million for the Prevent Cancer Foundation.

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The New York Times pulled a Wordle answer for today, May 9, due to its relevance to a “major recent news event.” Like all Wordle answers, the word was pre-programmed into the game months in advance, but due to a fluke of timing it could be interpreted as insensitive.

“Wordle continues to delight millions of people every day, but as we move it over to The Times’s technology, we have continued to discover challenges,” reads a New York Times blog post. “Today, for example, some users may see an outdated answer that seems closely connected to a major recent news event. This is entirely unintentional and a coincidence–today’s original answer was loaded into Wordle last year.”

The blog post did not detailed the changed word, but it had been “fetus.” The word is newly relevant and possibly sensitive due to last week’s news that the Supreme Court is preparing to overturn Roe v. Wade, the landmark decision that guaranteed a Constitutional right to abortion.

NYT Games says that it changed the word because it wants to be “a place to entertain and escape, and we want Wordle to remain distinct from the news.” It says it discovered the word list last week and changed it for as many users as possible. If you refreshed your browser anytime since NYT made the change, you got an updated word. But if you haven’t refreshed lately, you received the old puzzle.

In light of the news, some game developers have stepped forward in defense of reproductive rights. Bungie published a blog post expressing support for Roe v. Wade, and subsequently defended its remarks on social media. If you’d like to assist in the fight for reproductive rights, GameSpot has compiled a list of organizations that need support.

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Many of the toughest fights you’ll encounter in Elden Ring come at the end of Legacy Dungeons–often taking place in massive, epic arenas, complete with important story implications and cinematic cutscenes. Others, you kind of just stumble upon in a field somewhere. The Full-Grown Fallingstar Beast is one such example.

This heavily armored tetrapod might might look familiar if you’ve already beaten the Fallingstar Beasts at the end of the Sellia Crystal Tunnel or in the Altus Plateau. But–as the name implies–the “Full-Grown” version has tons of new dangerous abilities, and is a significantly tougher fight. It’s a test of endurance and patience, but once you get its health bar to zero, you’ll be rewarded with one of the coolest high-Intelligence weapons in the game.

Finding the Full-Grown Fallingstar Beast

The Bridge of Iniquity Site of Grace

The quickest way to the Full-Grown Fallingstar Beast is from the Bridge of Iniquity Site of Grace. To get there, follow the path from the upper entrance to Lyndell. Continue northwest, past the Windmill Village, until you reach the broken bridge. From there, carefully drop down, and follow the path southwest. You will eventually reach a narrow wooden bridge. Cross it to find the Bridge of Iniquity Site of Grace.

Rest up, then continue northwest, hugging the rock wall to your left. (Watch out for the Abductor Virgins roaming the area). You will eventually find a tall ladder. Climb to the top, then continue northwest, past the Pumpkin Head and across the rock bridge. Kill the Grafted Scion in the clearing, then head up the ladder to the north.

The Ninth Mt. Gelmir Campsite Site of Grace is the closest one to the Full-Grown Fallingstar Beast.

Once you reach the top, take the tall ladder to your left, then the next ladder just past the Merchant. Continue west, past the soldiers and sword shrine and across the wooden bridge. Rest at the Ninth Mt. Gelmir Campsite Site of Grace. The boss is just above.

Preparing for the fight

The Full-Grown Fallingstar Beast is highly resilient to Physical damage, and immune to Frostbite and Bleed. It is quite weak to Elemental damage however, so stock up on Magic or Fire Grease before going in, or equip your best Fire weapon or spell. The Blasphemous Blade is a great option for melee users with the Faith to wield it. Sorcerers can find success with any Glintstone spell.

As always, be sure to bring along a good Spirit Summon to give you some room to breathe and help whittle down the boss’ huge health bar. You can’t go wrong with the Mimic Tear, but something big and tanky–like Lhutel the Headless or Banished Knight Oleg–is particularly effective in this fight.

The boss does deal Magic damage, so consider bringing along some Spellproof Dried Livers or mixing in the Opaline Hardtear to your Flask of Wondrous Physick. However, the even bigger threat is the devastating physical damage it can dish out, so suit up in the best armor you can wear within Medium Load range.

How to beat the Full-Grown Fallingstar Beast

First things first: Yes, this boss is cheese-able. Get on Torrent, take the jump platform, and land as close to the right edge of the arena as possible. The boss won’t notice you. From here, you can simply crouch, sneak up behind the boss, and use Poison Mist to watch its health bar slowly–like, very slowly–drain. It’s a rather unremarkable route to victory, but it works. If you’d prefer to take the boss down the old fashioned way, read on.

Buckle up for a long fight. The Full-Grown Fallingstar Beast has a huge health bar, and is heavily armored all over its body. However, its head and behind both take extra damage, so always aim your attacks there when possible.

Direct your attacks at the white of its head or butt for maximum damage.

There are two different strategies for this fight: on Torrent or on foot. If you choose to fight on Torrent, the name of the game is really just running away from the boss’ attacks, and dealing damage with arrows or spells from a safe distance away. It’s a viable strategy, but it’s risky; one hit from the Beast will likely kill Torrent and leave you vulnerable on the ground. You’ll definitely want a Spirit Summon to get its attention up close and give you time to recover from a distance with this method.

It’s ultimately up to you how you choose to approach the fight, but we recommend fighting on foot. Its attacks are all very well telegraphed and easy to dodge when you know what to look out for. You won’t want to rely on a shield–its attacks will completely drain your stamina bar in one or two hits when blocked–so get ready to roll.

Phase one

The Beast will always start the fight with a charge attack. You’ll know it’s coming when it opens its jaw and brings its head down.

From the Site of Grace, you can reach the Full-Grown Fallingstar Beast by taking either the ladder or the jump platform. However, when taking the ladder, the boss will notice you when you reach the top, and can potentially knock you right back off to your death below. Take the jump platform, and aim to land to the right, out of the boss’ field of view. From here, you can get the boss’ attention with a big attack before it sees you. (This is a great time to use Cerulean Hidden Tear and Comet Azur, for example).

Here are the biggest attacks to look out for during phase one:

Charge. The Beast will always start the fight with this attack. It will lower its head and open its mandibles before running at you, repeating this two-to-three times in a row. Get to the side and roll over its jaw to avoid damage. You can potentially break the boss’ stance with a powerful projectile or a well-timed charged thrust attack as its charging you here. The timing is tough, and you risk taking a huge hit, but the reward of a Critical Attack makes it worth considering.Tail swipe. It will step back, curl its tail to the side, and hold it there for a moment before sweeping it at you, dealing Bleed damage if it connects. Roll backwards to dodge.Rock fling. The boss will dig its mandibles into the ground, and then fling rocks at you after a short delay. (It can also do with its tail). Simply roll through.Rock blast. The Beast will dig its mandibles into the ground, and then pull them out, creating a large rock explosion around itself. Run away from the boss when you see it dig its mandibles into the ground to avoid the AOE.Ball slam. It will jump into the air, roll up into a ball, and then slam down at you a moment later. Roll to the side right before it makes contact.Grab attack. The Beast will step back, click its mandibles together, and then lunge forward, attempting to grab you in its jaw. Roll backward to avoid getting caught in this attack.Gravity Bolt. The boss’ eye will glow purple, and it will click its mandibles together before pulling rock spikes out of the ground beneath you twice in a row, followed by a third, larger rock spike AOE. As soon as the ground under your feet starts to spark and glow purple, get ready to dodge to the side. After dodging the second spike, sprint to the side to get out of range of the large rock spike AOE.

Phase two

When the air around the boss starts to distort and electrify, sprint away to avoid getting caught in the AOE.

Phase two starts at around 50% health. It is largely the same as phase one, but with a couple deadly added attacks:

Reverse gravity. The Beast will always start phase two with this attack. Its eye will glow purple, and the air surrounding the boss will distort and electrify. It will then lift you (and any other players caught in the vicinity) into the air, holding you there for a moment before slamming you into the ground. When you see the boss start to wind up this attack, simply sprint away to get out of range of the attack.Energy beam. After charging at you twice, the boss will shoot a deadly energy beam at you out of its eye instead of charging you a third time. The beam is very difficult to dodge, and can easily one-shot you if it connects. Your best bet is to get behind the boss to avoid it all together. Get in some hits on its tail while you wait for the effect to end.Get behind the Beast after its second charge to avoid the energy beam.

It takes a while to whittle it down through its thick armor, but with some patience and careful dodging, you’ll defeat the Full-Grown Fallingstar Beast in no time. When you do, you’ll be rewarded with 21,000 Runes, a Somber Smithing Stone, and the Fallingstar Beast Jaw–a Strength/Intelligence-based melee weapon that comes equipped with the Gravity Bolt Skill.

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Home arcade platform iiRcade is getting more customizable with a new accessory initiative, adding support for an array of third-party controllers and devices as an alternative to the traditional control sticks. It should give players better options for certain games that aren’t a natural fit for standard arcade controls.

The initiative, which iiRcade calls the Open Arcade Accessory Platform, will begin with support for “off the shelf” spinners and trackball controllers, meaning there isn’t any modification you’ll have to do to get them working on iiRcade. The standard iiRcade systems available now will support these controllers via Bluetooth. Because the upcoming Gold Edition models also include USB ports on the underside of the control panel, these will support USB connections in addition to Bluetooth.

“All new games capable of taking advantage of the accessories are still being targeted to work with the standard joystick controllers on both the Classic and Gold editions of iiRcade, enabling every owner of iiRcade to enjoy the new games without the need for accessories,” the company said in a press release. This seems to suggest, as least for the time being, that lightgun games will be off the menu. The only competitor making a major push in this space is Arcade1Up, as its standalone cabinets don’t need any sort of cross-game compatibility to work properly.

iiRcade recently unveiled its Gold Edition line, available at a preorder discount for $799 before jumping to $999 after this period ends. The new line features a more traditional arcade form factor, a light-up marquee, and a new control panel that can be opened and modified without voiding the warranty. Alongside the 11 bundled games, every iiRcade system has access to the online store for piecemeal purchases of additional games. You can find more information about the Gold Edition in the launch event video above.

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Psyonix announced it’ll return voice chat to Rocket League with an update scheduled for release on May 9. Voice chat has been removed from Rocket League since the 2.04 update that released on September 14, 2021. The announcement of Voice Chat returning was made on the official Rocket League Twitter account, which linked to a blog post.

Looking forward to not seeing another comment about voice chat…
Learn More: https://t.co/hRAyYr8EK4 pic.twitter.com/VGi5U4M5G4

— Rocket League (@RocketLeague) May 6, 2022

According to the blog post, voice chat will be on by default, and to talk, all you need to do is plug in a headset to use it. You’ll be able to access two voice channels, Party Chat and Team Chat, from a new Voice Chat tab found in the Friends List. Once you’re in the tab, you can jump in between all the channels from the Main Menu or even in-game by pressing pause. Players will be able to “fine-tune Voice Chat experience” by customizing their chat options in the Settings Menu.

When a player is in a voice channel, they’ll see one of the following two Speaking and Muted Mic. Speaking will indicate that someone is talking with a green icon above. Or Muted Mic, which will show an X next to a player’s name when they don’t have a microphone or you’ve muted them.

Psyonix explained how each chat will work and how you’ll be able to use them.

Party Chat – The perfect way to talk with friends! Players with Voice Chat enabled will enter the Party Voice Channel when they create or join a Party. Players will be able to communicate both in and out of matches as the connection persists between games.

Team Chat – For those who want to talk with their team! Players with Voice Chat enabled will enter the Team Voice Channel when they join a team in a match. This connection will end automatically as the game finishes, then begin anew when you join a new match.

Voice Input/Output – These device options are available on PC and let players change audio sources easily whether you’re rocking the streamer mic or the controller headset.

Voice Chat Method – Open Mic is the default Voice Chat setting so that players do not need to press unnecessary buttons when trying to communicate when hitting those double flip resets. Players who prefer to use Push-to-Talk can enable that in the Settings menu. These players will need to bind the PTT button to something that suits them from the Controls tab.

Mute – We also know everyone uses Voice Chat in different ways, so Players will also be able to Mute individuals in their Voice Channel. This can be done by selecting their names in the Voice Chat tab and choosing Mute.

Psyonix previously said it removed voice chat from the game because “the voice chat system is not up to modern standards.” Some players were even having “performance issues” while using voice chat in-game.

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The contents of Apex Legends’ Season 13 battle pass appear to have been leaked on Reddit, and its medieval theme has taken many players by surprise. It seems the legends will be trading their EVO shields for some chainmail this season, with many of the leaked cosmetics resembling those from Apex’s very first Collection Event, the Iron Crown Collection, which debuted back in August 2019. Here’s a look at the loot that’s been unveiled so far. All of this is unconfirmed and subject to change.

Character skins

Bloodhound and Fuse will be getting Legendary skins, while Mad Maggie, Newcastle, and Pathfinder appear to be getting Epic-tier cosmetics, all of which match the season’s high-fantasy theme.

Reactive weapons

As per usual, the Season 13: Saviors battle pass contains 100 rewards, plus an extra something for those who go the extra mile and complete the 10 bonus levels. Players who reach level 100 of the Saviors battle pass will receive a golden Legendary-tier reactive Spitfire skin, while those who make it to level 110 will get a similar Spitfire skin in red.

Easily-attained Apex packs

Apex packs are a mainstay in Apex Legends battle passes, but this season, players will only have to make it to level 3 to attain this season’s Legendary Apex pack, which is guaranteed to unlock at least one Legendary-tier cosmetic upon opening.

While the leaked content hasn’t been confirmed as legitimate, Apex players will soon get to see what other treasures lie within the Saviors battle pass when Season 13 launches on May 10. What we do know for sure is that there are some major changes hitting both Storm Point and Ranked mode.

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There’s a new Doomslayer in town and he’s just as furry as he ferocious. A neuroscientist from Budapest, Hungary has trained his three pet rats to play Doom 64, proving just how intelligent–and lethal–these little critters can be.

According to The Daily Mail, scientist Viktor Toth began the process by constructing his own VR setup for the three rodents, aptly named Carmack, Romero, and Tom after the original Doom’s creators. Toth did this by placing the rats on a moving ball in front of his computer screen, allowing them to play Doom in first-person. The three rats started off small with their training, playing only games with long corridors and simple layouts. Once it seemed like they had gotten the hang of it, Toth introduced more complex layouts, filled with dead ends and random turns.

“Rats can be taught very complex tasks and I wanted to teach them to move in the right direction of the game without me interfering.” Toth said.

When the rats successfully navigated the mazes, Toth rewarded them with sugary water. If the rats appeared to be getting stressed out, Toth says he was quick to take them off the ball and play with them instead.

After Carmack, Romero, and Tom were used to navigating the game, Toth introduced them to Doom’s iconic shotgun. While he initially planned to teach the rats to bite a tube to shoot, he discovered teaching them to do a rearing motion–while more complicated–was more effective. After slaying a demon, Toth then rewarded the rats with grapes, bananas, and other sweet treats, incentivizing the creatures to hunt down and slay the monsters.

At this point, the three rats have a general understanding of how to play Doom, and react appropriately to new obstacles and environmental changes. While this might sound like a whole lot of work for the rodents, Toth says he believes the little guys are enjoying the process. According to Toth, rats are “very curious beings and keen to discover what’s going on.”

“If a task is complicated enough,” Toth says. “The rats start to enjoy it–at least that’s my own hypothesis.”

According to Toth, the next step in the process is teaching the rats how to change weapons and “why they would need to for different situations.” However, he says he is currently unsure if introducing that mechanic would overwhelm them. Rest assured you won’t be facing off against the three rodents in Fortnite anytime soon, but who knows what the future holds.

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