The new, tiered rework of Sony’s PlayStation Plus subscription service is rolling out now in Asia regions, with a game list now available for the region. The lists are far more extensive than the partial game lists Sony has already released, including a mix of PS4 and PS5 games, as well as the “Classics Catalog” from past PlayStation generations.

The PlayStation website, when set to regions in Asia, is now showing a full list of PlayStation Plus games available at launch, with the caveat that “availability of games vary by country/region.” Sony also promises that more titles will be added soon, especially within the classics category.

The new PlayStation Plus is expected to roll out in Japan next, followed by the USA and Europe through June, so we can expect an updated catalog to be added for those regions soon. Check out our guide to the revamped subscription service for more details on the upcoming rollout.

The Asian rollout has also revealed more details on some of the classic PlayStation games that are being added to the PlayStation store for individual purchase, including Oddworld: Abe’s Oddysee, Worms World Party, Worms Armageddon, and Ridge Racer 2.

According to the games’ store pages, as picked up in a ResetEra thread, the games will be released with enhancements including up-rendering, rewind, and quick save. Players will also be able to choose from a variety of scaling methods and aspect ratios, and the games will come packaged with video filters including a CRT-like filter.

Here’s the full list of games that have been revealed for the Asia region:

Game Catalog

PS4 and PS5 games for Deluxe and Extra subscribers

ABZUAdr1ftAge of Wonders: PlanetfallALIENATIONAO Tennis 2AshenAssassin’s Creed ValhallaAssetto Corsa CompetizioneAVICII InvectorBalan WonderworldBatman: Arkham KnightBattle Chasers: NightwarBee SimulatorBlasphemousBloodborneBloodstained: Ritual of the NightBomber CrewBoundBound by FlameBrothers: A Tale of Two SonsCaladrius BlazeCall of CthulhuChild of LightChocobo’s Mystery Dungeon EVERY BUDDY!Chronos: Before the AshesCities: SkylinesConcrete Genie: Digital Deluxe EditionControl: Ultimate EditionDamascus Gear: Operation Tokyo HD EditionDarksiders GenesisDarksiders IIIDays GoneDeath end re;Quest2DEATH STRANDINGDEATH STRANDING: DIRECTOR’S CUTDeliver Us the MoonDEMON’S SOULSDesperados IIIDestruction AllstarsDetroit: Become HumanDreamfall ChaptersDynasty Warriors 8 EmpiresEagle FlightElexEmbr (PS4)EntwinedEverybody’s GolfFade to SilenceFar Cry 3 Blood Dragon: Classic EditionFar Cry 3: Classic EditionFar Cry 4FIGHTING EX LAYER – Standard VersionFinal Fantasy IXFinal Fantasy VIIFinal Fantasy VIII RemasteredFinal Fantasy X/X-2 HD RemasterFinal Fantasy XII The Zodiac AgeFinal Fantasy XV Royal EditionFlatout 4: Total InsanityFor HonorFor the KingForeclosedFriday the 13th: The GameGabbuchiGet EvenGHOST OF TSUSHIMA: DIRECTOR’S CUTGhostrunner (PS4)Ghostrunner (PS5)GOD OF WARGolf with Your FriendsGraveyard KeeperGravity Rush 2GreedfallGRIP: Combat RacingGUNVOLT CHRONICLES LUMINOUS AVENGER IXHARVEST MOON LIGHT OF HOPE SPECIAL EDITIONHello NeighborHollow Knight: Voidheart EditionHomefront: The RevolutionHorizon Zero Dawn Complete EditionHotline Miami 2: Wrong NumberHotshot RacingHow to Survive 2How to Survive: Storm Warning EditionHueHuman Fall FlatI am DeadinFAMOUS First LightinFAMOUS Second SonInjustice 2Journey to the Savage PlanetKILLZONE SHADOW FALLKillzone: Shadow Fall InterceptKingdom Come: DeliveranceKingdom Two CrownsKNACKKonaLast Day of JuneLast StopLawn Mowing SimulatorLeft AliveLegendary FishingLEGO Batman 3: Beyond GothamLittleBigPlanet 3Pathfinder: Kingmaker – Definitive EditionPayday 2: Crimewave EditionPGA Tour 2K21Pillars of Eternity: Complete EditionPixel PiracyPortal KnightsPrison ArchitectProject CARS 2Red Dead Redemption 2RelictaRESOGUNRETURNALRIDE 4Risk Urban AssaultSaints Row: The Third RemasteredSecret NeighborShadow of the BeastShadow of the ColossusShadow Warrior 3Shiness: The Lightning KingdomSniper Elite 4SOMASouth Park: The Fractured but WholeSouth Park: The Stick of TruthSpace Crew: Legendary EditionSpace Hulk: Deathwing – Enhanced EditionSpace Hulk: TacticsSpace JunkiesStar Ocean First Departure RStar Trek: Bridge CrewStarlink: Battle for AtlasSteepSteins;Gate EliteStellaris: Console EditionSurviving MarsTearaway UnfoldedTennis World Tour 2TerrariaThe Artful EscapeThe Book of Unwritten Tales 2The Council – The Complete SeasonThe CrewThe Crew 2The Elder Scrolls Online: Tamriel UnlimitedThe Fisherman – Fishing PlanetTHE LAST GUARDIANThe LEGO Movie VideogameThe MessengerThe MISSING: J.J. Macfield and the Island of MemoriesThe SurgeThe Surge 2The TechnomancerThis is the PoliceThis is the Police 2This War of Mine: The Little OnesTom Clancy’s The DivisionTotally Reliable Delivery ServiceTour de France 2021TowerFall AscensionTrackmania TurboTransferenceTrials FusionTrials of the Blood DragonTrials RisingTT Isle of Man: Ride on the Edge 2Uncharted 4: A Thief’s EndUncharted: The Lost LegacyUntil DawnValiant Hearts: The Great WarVampyrVirginiaWarhammer 40,000: Inquisitor – MartyrWarhammer: Chaosbane – Slayer Edition (PS5)Warhammer: Chaosbane (PS4)Watch DogsWerewolf: The Apocalypse – EarthbloodWerewolves WithinWindboundWorld of Final FantasyWRC 10 FIA World Rally ChampionshipWreckfestXCOM 2Y School Heroes: Bustlin’ School lifeYO-KAI WATCH 4++Ys VIII: Lacrimosa of DANAZOMBIZombie Army 4: Dead War11-11 Memories Retold2Dark

Game Trials

Time-limited trials for Deluxe subscribers

Horizon Forbidden WestTiny Tina’s WonderlandsCyberpunk 2077WWE 2K22UNCHARTED™: Legacy of Thieves CollectionHot Wheels UnleashedLEGO® City UndercoverbiomutantFarming Simulator 22MotoGP™22The Cruel King and the Great HeroELEX 2

Classics Catalog

Classic games for Deluxe subscribers

Ape EscapeBatman: Return to Arkham – Arkham AsylumBatman: Return to Arkham – Arkham CityBEYOND: Two SoulsBioShock 2 RemasteredBioshock Infinite: The Complete EditionBioShock RemasteredBorderlands: The Handsome CollectionCrysis RemasteredDarksiders Warmastered EditionDarksiders II Deathinitive EditionDead Nation: Apocalypse EditionDeadlight: Director´s CutDisney·PIXAR Toy Story 2: Buzz Lightyear to the RescueEchochromeGod of War III RemasteredGravity Rush RemasteredHeavy RainHot Shots GolfHotline MiamiI.Q: Intelligent QubeJak & Daxter: The Precursor LegacyJak IIJak 3Jak X: Combat RacingJumping Flash!Kingdoms of Amalur: Re-ReckoningLEGO Harry Potter CollectionLocoRoco RemasteredLocoRoco 2 RemasteredMafia: Definitive EditionMafia II: Definitive EditionMetro: Last Light ReduxMetro 2033 ReduxMr. DrillerOddworld: Abe’s OddyseeOutcast – Second ContactPatapon RemasteredPATAPON 2 REMASTEREDRainbow MoonResident EvilSyphon FilterTekken 2The Last of Us RemasteredThe Last of Us: Left BehindUncharted: The Nathan Drake CollectionWild ArmsWipEout: Omega CollectionWorms ArmageddonWorms World Party

The PlayStation Plus Collection

PS4 games for Deluxe, Extra, and Essential subscribers

BloodborneDays GoneDetroit: Become HumanGod of WarMonster Hunter: WorldInfamous Second SonRatchet and ClankThe Last GuardianThe Last of Us RemasteredUntil DawnUncharted 4: A Thief’s EndBatman: Arkham KnightBattlefield 1Resident Evil 7 biohazardCall of Duty: Black Ops III – Zombies Chronicles EditionCrash Bandicoot N. Sane TrilogyFinal Fantasy XV Royal EditionRead MoreGameSpot – Game News

Pokemon Go has a new Battle Day event on the way, this time with an exciting limited-time addition. For the first time, trainers will be able to use Mega-Evolved Pokemon in Master League battles, as part of the Go Battle Day taking place on Sunday May 29.

The new addition to Pokemon Go’s PVP Battle League is designed as a celebration of the recent changes made to the mobile game’s Mega Evolution system, which added Mega Levels, and made it easier to Mega Evolve Pokemon. While Mega Evolved Pokemon could already be deployed to fight in Raids and Gyms, this is the first time they’ll be able to be used in PVP battles.

Mega-Evolved Pokemon will only be able to be deployed in Master League battles, and trainers will have to remember to Mega Evolve their chosen Pokemon before the battle starts. The feature will only be available for 24 hours during Go Battle Day, so trainers will want to make the most of it.

As well as this addition to Master League, across all Leagues the number of sets trainers are able to play during the day will be increased from five to 20, for 100 total battles. Players will also be awarded 4 times the Stardust when they win. As an extra bonus, trainers who don’t already have the Gladion’s Pants cosmetic item will unlock it by completing a set at any rank during the Go Battle Day.

Read MoreGameSpot – Game News

Among NVIDIA’s slate of announcements tonight at Computex 2022, the company has revealed that it is preparing to launch liquid cooled versions of their high-end PCIe accelerator cards. Being offered as an alterative to the traditional dual-slot air cooled cards, the liquid cooled cards come in a more compact single-slot form factor for both improved cooling and improved density. The liquid cooled A100 will be available in Q3, and a liquid cooled H100 will be available early next year.

While liquid cooling is far from new in the datacenter, it’s typically been reserved for more bespoke hardware with extreme cooling and/or density requirements, such as the upcoming generation of high-end NVIDIA H100 (SMX) servers. PCIe servers, by contrast, are all about standardization and compatibility. Which for server video cards/accelerators means dual slot cards designed for use with forced air cooling within a server chassis. This serves the market segment well, but the 300 to 350 Watt TDPs of these cards means that they can’t get any thinner and still be effectively cooled by air – which in turn creates a 4 card limit for standard rackmount systems.

But times are changing, and liquid cooling is being implemented in datacenters in greater capacities both to keep up with cooling ever-hotter hardware, and to improve overall datacenter energy efficiency. To that end, NVIDIA will be releasing liquid cooled versions of their A100 and H100 PCIe cards in order to give datacenter customers an easy and officially supported path to installing liquid cooled PCIe accelerators within their facilities.

The cards (pictured above) are essentially a reference A100/H100 with the traditional dual-slot heatsink replaced with a single-slot full coverage water block. Designed to be integrated by server vendors, they use an open loop design that is meant to be used as part of a larger liquid cooling setup.

But other than changing the cooling system, the specifications of the cards remain unchanged. NVIDIA isn’t increasing the TDPs or clockspeeds on these cards, so their performance should be identical to traditional air cooled cards (so long as they’re not thermally throttling, of course). Put another way, these new cards are using liquid cooling to improve energy efficiency and density, rather than performance.

The first card out of the gate will be the liquid cooled version of the 80GB A100 PCIe accelerator. That will be available to customers in Q3 of this year. Meanwhile a liquid cooled version of the H100 PCIe is also under development, and NVIDIA expects that to be available in early 2023.

In the interim, NVIDIA has been working with Equinix in order to qualify the liquid cooled A100 within their datacenters, as well as to get an idea of the real-world power savings of the new hardware. Interestingly, NVIDIA is reporting a significant reduction in overall datacenter power usage from switching to liquid cooling – a 2000 server (4000 A100 card) setup saw its total power needs drop by 28%. According to NVIDIA, this is from a combination of overall power savings across the datacenter from the switch, including everything from improved video card energy efficiency from lower temperatures, to reduced energy needs from cooling water versus running large air chillers. All of which underscores why NVIDIA is promoting liquid cooled hardware as a power efficiency gain for datacenter operators who are looking to trim power usage.

And while this first generation of liquid cooled hardware is focused on efficiency, according to NVIDIA that won’t always be the case. For future generations of cards the company will also be looking at liquid cooling to improve performance at current energy levels – presumably by investing the datacenter-scale gains back into higher TDPs for the cards.

Finally, while the bulk of NVIDIA’s announcement today (as well as the case study) is focused on PCIe cards, NVIDIA is also revealing that they’ve been working on official, liquid cooled designs for their HGX systems as well, which are used to house the company’s more powerful SMX cards. A liquid cooled HGX A100 is already shipping, and a liquid cooled HGX H100 is slated to be released in Q4.

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Kicking off day two of our Computex coverage is NVIDIA, who will be delivering an hour-long keynote for the show.

The untitled keynote is slated to run for an hour and features a who’s who of NVIDIA VPs, including Ian Buck (VP Accelerated Computing), Michael Kagan (CTO), and Jeff Fisher (SVP GeForce). So expect the varied presentation to cover everything from datacenters to gaming. Or, as NVIDIA puts it:

“AI on the NVIDIA accelerated computing platform is revolutionizing everything from gaming to data centers to robotics. NVIDIA will present how AI is powering the enterprise data center and the latest products and technologies for gamers and creators.”

So be sure to join us at 11pm Eastern (03:00 UTC) to see what NVIDIA has in store for its users big and small over the coming months.

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The trailer for Destiny 2‘s new content season is out, revealing all sorts of information about what Guardians can expect to see in the game for Season 17. The trailer, embedded below, offers details about the themes of the new season, shows off some of the weapons and armor players can earn, reveals the location of the new dungeon launching this week, and provides a bunch of new story details.

Bungie originally announced it would release the trailer at 8 AM PT / 11 AM ET on Tuesday, May 24, just two hours before the season actually launches for players. But that plan appears to have gone out the window after PlayStation Japan launched its version of the trailer Monday night on YouTube. With the Japanese language trailer out, there wasn’t much reason to hold back the English language version, and so Bungie launched the trailer a little more than 14 hours earlier than it had said it would.

From this point forward, this article will be full of spoilers revealed in the trailer, so stop reading now if you don’t want to know anything more.

Everyone who’s still here okay with trailer spoilers? Good.

The trailer kicks off on the moon with location vendor Eris Morn and shows the Leviathan visible in the sky above the planet. The trailer reveals a couple of important items straight away: First, Destiny 2 is continuing the story from the Presage mission from the Season of the Chosen and the Vox Obscura mission from the just-finished Season of the Risen. Second, the Darkness-created phantom Nightmares from the Shadowkeep expansion are playing a big role, bringing old, dead enemies back for players to deal with, while also forcing characters to confront mistakes from their pasts.

It also reveals the name of Season 17: The Season of the Haunted.

The trailer heavily features the Leviathan, the home of exiled Cabal emperor Calus and a returning location from vanilla Destiny 2 that was vaulted with the release of the Beyond Light expansion. It looks like the Leviathan will be the home of the new dungeon, which launches on Friday, May 27, and with it will come returning weapons from the Season of Opulence, which included the Menagerie activity that put players back on Leviathan. Our best guess is that the weapons you’ll find in the dungeon will be new versions of Menagerie guns, including some PvP favorites, like the Austringer hand cannon and the Beloved sniper rifle.

As for story, we see Eris, Zavala, Crow, and the player Guardian even taking part in what appears to be a seance–so expect things to get spooky as they try to deal with the Nightmares associated with the moon and the Pyramid ship buried beneath its surface.

It’s tough to draw too many more story conclusions from the trailer since so much of it focuses on the Leviathan, which has changed significantly since it disappeared with the Beyond Light expansion. Like the Glykon Volatus, the ship that was the setting of Presage, the Leviathan appears to have been changed by interactions with the Darkness. It’s covered in weird Darkness plants and filled with Scorn enemies. There’s also some suggestion that the Leviathan has taken on aspects of a throne world, with Ascendant portals scattered throughout. Seems like it’s going to get weird in there. The Crown of Sorrow, a major element of both the raid of the same name on the Leviathan and the Presage mission, also appears to feature in the new story.

The trailer also shows off new Solar abilities, solidifying that the Solar subclasses will be the next to receive the 3.0 treatment we saw with Void during the Season of the Risen and the Witch Queen expansion. It’s tough to tell exactly what new abilities might be on offer, but there are at least some nice touches, such as a Warlock snapping their fingers to set enemies on fire, which feels like a nod to the same firestarter capabilities from the original BioShock.

The trailer also gives a look at some of the various armor sets that’ll be available in the season and possibly the dungeon, a lot of it taking on a gruesome, macabre theme to go with the seance feel of the season. Bungie released more details about the Season of the Haunted on its website, filling in a few gaps. A returning Exotic sidearm from Destiny 1, the Trespasser, is featured, which fires a burst of Arc bullets. And the trailer ends with a Hunter wielding a flaming, Grim Reaper-style scythe to attack a Scorn Nightmare boss enemy. It’s tough to say exactly what that scythe is, whether it’s a temporary weapon you can pick up like the Season of the Risen’s Psyonic Spear or a new Glaive archetype for players to earn through the course of the season.

The Season of the Haunted begins at 10 AM PT / 1 PM ET on Tuesday, so we can expect more answers then.

Read MoreGameSpot – Game News

The peak of the Mountaintops of the Giants holds the Flame of Ruin, but that’s not all that’s hidden within the Lands Between’s snowy mountain range in Elden Ring. Malenia, one of the fiercest demigods and a Shardbearer, hides here somewhere, as well. If you can defeat her, you can claim her Great Rune–but you’ll have to find her first, and doing so is no easy task.

You’re not the first to go looking for Malenia or her brother, Miquella, in fact. Sir Gideon Ofnir the All-Knowing, the Tarnished knight you find in the Roundtable Hold, has been trying to locate the whereabouts of these two demigods for some time. He knows they can probably be found at Miquella’s Haligtree, a special, holy site–but he doesn’t know where it is or how to get to it. He wants the information so badly that he was willing to wipe out an entire village to get it.

Of course, you can find your way to the Haligtree, where you’ll learn a whole lot about a schism in the Golden Order and a demigod who has mostly been operating in the background, despite being extremely important to the Lands Between. But finding the secret path forward is difficult, and if you do uncover it, you’ll have to ask yourself: are you doing the right thing? If you invade the Haligtree to face Malenia, are you making the world of the Lands Between a better place, or a worse one?

We’ll cross that bridge when we come to it. As always, this article contains spoilers for the story of Elden Ring.

Castle Sol and Godwyn the Soulless

The Grand Lift of Rold will take you to another location, but only if you have a special medallion in your possession when you use it. We found the first half of that medallion back in Liurnia of the Lakes, when we ventured to the village of the Albinaurics and met Latenna, the Albinauric woman. In the Mountaintops of the Giants, we can see what Latenna was trying to achieve and what Sir Gideon Ofnir’s man, Ensha, was trying to find when he slaughtered everyone who lived there.

Latenna’s quest takes you to Castle Sol in search of the second medallion piece. You’ll need it to take her to her ultimate destination in the Consecrated Snowfield.

Latenna offered the first half of the medallion and came with us on our journey as a spirit. The second half of the medallion is located in Castle Sol, a stronghold in the mountains. The medallion is guarded by Commander Niall, the castle’s leader, and while the lore is a bit sketchy surrounding him, we can infer a bit from a few things scattered around the area.

Niall, like others who made their way north out of the Altus Plateau, seemed to be a man displaced. It’s not clear what happened to Niall, whether he lost faith in the Golden Order or just tired of the life he was leading. Lore surrounding him suggested that he traded his Veteran’s Prosthesis for the lives of captured knights. In saving those who faced death, Niall gained their loyalty, and soon raised an army “with no nation.” Niall stayed in Castle Sol to protect his lord, although he ultimately failed in that duty, judging from the ghost you find after defeating Niall. And that ghost makes it clear that Castle Sol’s lord, Niall, and his soldiers did offer their loyalty to a leader: Miquella.

We never meet Miquella in the game, but there’s a whole lot about him that we can pick up in the story, and seems to have had a major impact on the Lands Between even while being absent. Spells and items related to him suggest that, in his youth, he was loyal to the Golden Order and made gifts of spells for his father, Radagon. Over time, however, Miquella became focused on helping his two siblings with some tragic problems. He lost his faith in the Golden Order when he found the religion couldn’t be used to heal the Scarlet Rot that his sister, Malenia, had been cursed with. And later, when Godwyn the Golden was murdered, Miquella made it his mission to try to save his brother. To understand that, we need to delve a bit into what happened on the Night of Black Knives.

Godwyn was killed by a group of assassins called the Black Knives, using blades that had been infused with a piece of Destined Death–the Rune of Death that Marika had removed from the Elden Ring. With the Rune of Death out of the ring, death works differently and in some cases not at all in the Lands Between; it’s why souls return to the Erdtree when people die, and why the demigods are effectively immortal until you knock on their doors. If the Rune of Death were in the Elden Ring and in play, when people die, they would cease to exist, with their souls dying as well. That’s a natural occurence, and there was a time when the Lands Between functioned this way, with death giving way to life, something we learn from the strange Ancestor Spirits in the Siofra River and other underground areas. But Marika changed reality by altering the Elden Ring, removing Destined Death and causing souls to return to the Erdtree when they die, creating what we know of as the Golden Order.

Godwyn’s assassination kicked off the events that would lead to the Shattering, but a number of people have tried to help him, including Miquella.

In Godwyn’s case, death was even weirder than usual. With Destined Death, both the body and the soul can be killed–that seems to have been the natural way of things. But when Godwyn was assassinated, his body survived, but his soul was murdered. (Following what we learn in Ranni’s story, this result seems to have been the plan all along, with the Black Knives purposely attacking Godwyn in such a way as to only kill his soul; it’s complicated.) Godwyn became known as the Prince of Death, the patron saint of Those Who Live in Death, but he’s basically just an immortal body with nobody behind the wheel.

There are a lot of weird things that this is doing to the Lands Between, seemingly–you can even find Godwyn’s body–but for the time being, the important part is that this left Godwyn as a sort of vegetable, and Miquella had apparently hoped to do something to help his half-brother. He turned to the people of Castle Sol and those who knew something about the eclipse for help, as we learn from a ghost at the top of Castle Sol, seemingly the spirit of the lord whom Niall and his soldiers served.

Digging into the knights of Castle Sol, we can get a bit more of a sense of what they’re up to. Their eclipse insignias mirror the iconography that’s key to another group: the spectral, headless mausoleum knights that can be found near the big walking mausoleums–there’s even one of those right near Castle Sol. Lore attached to the Eclipse gear you can get from the mausoleum knights suggests they’re a group who serve “soulless demigods,” protecting them from Destined Death and even cutting off their own heads so they can continue to serve in Death. It sounds like, then, that these knights were specifically dedicated to Godwyn, possibly even becoming Those Who Live in Death to consider serving him.

YouTuber SmoughTown has a great video about Miquella and his relationship to Godwyn, which goes into a lot more detail than we are here. It sounds like the mausoleum knights hoped the power of the eclipse, through its relationship with Destined Death, might have been capable of reviving Godwyn and restoring his soul.

The ghost at the top of the castle suggests that Castle Sol and Niall worked for Miquella in this regard, trying to use the eclipse to restore Godwyn’s soul, with Miquella seemingly offering them a place at the Haligtree if they were successful. Ultimately, however, they failed. The ghost suggests that failure meant that Niall and the spirits of his men were stuck in the castle endlessly, guarding the medallion piece, but unable to reach the Haligtree themselves, much like the headless mausoleum knights who’ve endlessly dedicated themselves to protecting the wandering mausoleums.

The Consecrated Snowfield

With Niall’s half of the medallion, you can use the Grand Lift of Rold to reach the Consecrated Snowfield. The whole area is guarded by Albinaurics and deadly spirits, and there are caravans of folks who seem likely lost in the blinding snowstorms, hoping to find their way to Miquella but unable to do so.

Further on, you’ll find Ordina, Liturgical Town, a spectral place populated by a few living Albinaurics, but mostly spirits. The place is actually more of an evergaol than an actual town, but it stands as the last magical line of defense to the Haligtree, and it’s where Latenna and the Albinaurics were trying to go before they were murdered by Ensha on Sir Gideon’s orders.

Head to the Apostate Derelict, a nearby ruined church, and you’ll find a large Albinauric woman there, completing Latenna’s quest. Latenna talks about how Phillia, the big Albinauric, can use something called the Birthing Droplet to serve as the future of the Albinauric people. Again, there are gaps here, but we can infer that Latenna might have been trying to lead the Albinaurics of the Liurnia village here, to Ordina, when they were attacked by Ensha. The Albinaurics seem to have been fleeing to a new home, a place where they could live without being forced to serve others, as it seems they are in Liurnia, or persecuted and murdered, as they were at Volcano Manor.

Ordina is the last line of defense before reaching the Haligtree–a town that is also an evergaol, forcing you to enter it and face off against Black Night Assassins in order to open the way forward.

Recall also that Albinaurics are people created by humans, seemingly through a form of magic, so the Birthing Droplet is likely essential to the Albinaurics reproducing. We’ve seen that second-generation Albinaurics don’t resemble humans, but instead are those frog-looking folks, and we can speculate that this lesser form of Albinauric is the result of reproducing without the help of the Birthing Droplet. But again, we don’t really know–info on the Albinaurics, outside of the tragedies they’ve suffered, is pretty thin.

Ordina actually serves as a mini-dungeon; you’ll need to go into the evergaol at the top of the town in order to unlock the pathway to the Haligtree. Inside the evergaol are Black Knife assassins, an interesting inclusion here. It seems this gaol is less about imprisoning these people than it is about guarding the way to the Haligtree, since multiple prisoners roam around inside it, and the evergaol encompasses the whole town. What connection the Black Knives have with the Haligtree isn’t immediately clear, especially since the Black Knives are responsible for what happened to Godwyn. There’s a lot we don’t know, but their presence here seems pointed.

Lighting various magic lanterns inside the evergaol opens a magical seal that lets you leave Ordina and head to the Haligtree, Miquella’s domain. Here, we get a sense of what Miquella is all about, and learn a lot more about the Empyrean–the one who might have come closest to saving the Lands Between after the Shattering.

Read MoreGameSpot – Game News

With Sir Gideon, The All-Knowing slain, it’s time to make the final ascent to the Erdtree and claim the throne. Only one thing stands in your way: Godfrey, the first husband of Marika and original Elden Lord.

This fight hearkens back to some of those most iconic boss fights in FromSoftware history — think Slave Knight Gael, or Knight Artorias. You can’t cheese him out, and there’s no safety to be found behind a pillar or by “hugging the butt.” Godfrey will force you to stay patient, time your dodges perfectly, and only attack in the tiny windows when it’s safe to do so. It’s a true test of skill, but memorizing his moveset will lead you to victory.

Preparing for the fight

Fortunately, this is a fairly straightforward fight. Godfrey only deals Physical damage, so no need to worry about Dried Livers or other types of Elemental protection. Just throw on whatever armor gives you the highest Physical damage resistance and you’ll be good to go.

Melee builds should equip whatever weapon dishes out the most damage in the shortest amount of time. Again, the window to attack is quite brief, so avoid anything with a long windup. For Sorcerers, any spell you can quickly rapid-fire is a good choice, Glintstone Icecrag being one of the best options. Also consider a Magic sword (Adula’s Moonblade, for example) to punish Godfrey when he gets too close. He is susceptible to Scarlet Rot, so Faith builds should definitely come equipped with either Rotten Breath or Ekzyke’s Decay; this is a great way to whittle away at his HP and shorten the duration of the fight.

Godfrey stays in your face and can close the gap extremely quickly throughout both phases, so long-range builds will struggle without the help of another player to distract him. Black Knife Tiche is the best Spirit Summon for the fight; she will stay aggressive up close, giving you plenty of time to set up your own attack. In addition, both Nepheli Loux and Shabriri are available as NPC summons to aid you in the fight. Just make sure you’ve completed Nepheli’s questline and encountered the Three Fingers at the Frenzied Flame Proscription.

How to beat Godfrey, First Elden Lord

Godfrey hits extremely hard, but his attacks are relatively easy to avoid when you know what to look out for. While it’s possible to use a shield (during the first phase at least), blocking his axe will decimate your stamina in just a couple hits. You’ll be best served dodge-rolling through the majority of his attacks. The timing can be a bit tricky–the windup on many of his moves takes longer than you might expect–but practice will get you there.

Here are all the moves to look out for during phase one:

First phase (Godfrey, First Elden Lord)

Run away from the fissure before it erupts in a huge AOE blast.Axe throw. Godfrey will almost always start the fight with this move. He will jump high in the air, throw his Axe down the ground, and then come crashing down after it a moment later. Dodge any direction out of the way of the axe, and stay out of the way to avoid his crash down. Get in an attack or two as he recovers from this move.Axe drag. He will run at you, dragging his axe behind him, and then pull it out of the ground in an upward slash. Dodge through it.Axe jab. He will jab his Axe at you. This move can connect from farther away than you might guess, and is often combo’d with other axe swings. Dodge to the side to avoid.Fissure. Godfrey will swing his axe overheard a few times before slamming it into the ground. A couple seconds later, he will stomp the axe further into the ground, creative a massive fissure in the ground spanning the whole arena. A moment after, the fissure will erupt in an AOE blast. Dodge-roll as soon as he stomps the axe into the ground to avoid taking damage from the fissure’s formation. Run to the side to get out of range of the followup AOE. He will likely immediately come at you with a followup attack, so be prepared.Stomp. Throughout the fight, Godfrey will stomp toward you, sending rocks spiking out of the ground in a cone formation. This move is often combo’d with other attacks. Resist the urge to dodge-roll; doing so does not prevent damage from the AOE. Instead, jump as soon as his foot hits the ground. Jump toward him to punish this move with a jump attack.Super stomp. Around halfway through phase one (at about 75% health), Godfrey will charge up a huge stomp that will send a shockwave across the whole arena. Jump over the shockwave to avoid damage. Both the windup and recovery time for this move are substantial, so take advantage and get in as much damage as possible. After this move–for as long as the white aura is above his head–his stomps will create a shockwave, rather than the rock black AOE. This is both a blessing and a curse: His stomps’ shockwave AOE will now all span the entire arena; however, unlike the previous stomp, this move can be rolled through.When Godfrey begins to slowly wind up the super stomp, get ready to jump over the shockwave.

At about 50% health, Godfrey will brutally slay his companion, Serosh, and reveal his true form as Hoarah Loux, Warrior. You won’t have to worry about his axe any more, but he will now employ an array of even deadlier grab attacks. These moves can’t be blocked, and can potentially one-shot you if they connect, so be ready to roll!

Phase two (Hoarah Loux, Warrior)

Hoarah Loux will always attempt to grab you at the start of phase two. Dodge to the side to avoid.Grab attack. Hoarah Loux will always start phase two with this move. He will run toward you, slowly extending his arms, before finally attempting a grab. (Later in the fight, he will sometimes begin this move by jumping at you from afar rather than running). If he connects, he will throw you in the air, and slam you back into the ground. Dodge to the side to avoid the grab.He will perform a second, deadlier grab attack as well. In this one, he’ll run at you with his arms crossed, sending you flying across the arena and slamming you back into the ground if he connects. Dodge through it at the last possible second.Choke slam. He will wind his arm back and attempt to grab you by the throat, lifting you in the air and throwing you into the ground. Dodge to the side to avoid.Claw attack. He will swipe at you twice with his claws, pause for a moment, and then follow up with a deadly barrage of seven more claw swipes. These second series of swipes happen very fast and are extremely tough to dodge, so try to run away after dodging the first two swipes.Hoarah Loux’s Earthshaker. He will let out a roar (which can knock you over but doesn’t deal damage), jump in the air, and come crashing down at you. A second after, he will slam both hands in the ground, creating an AOE blast and covering the ground in craters that will erupt a moment later. Dodge through the AOE and run out of range of the craters before they erupt.Stomp. Just like in phase one, he will stomp toward you, sending rock shards shooting out of the ground. Again, jump over them. He will also perform the super stomp at about 25% health, this time stomping twice rather than once. Jump over both.Run out of range of the craters to avoid the eruption after Hoarah Loux’s Eartshaker.

The timing can be a bit tricky during both phases of the fight, but all of his attacks are very well telegraphed. Take note of his windup animations so you know which attack is coming, and be patient with your dodges; spamming the roll button is a death sentence in this fight. Don’t get greedy with your attacks and you’ll come out victorious in no time. When you do, you’ll be rewarded with 300,000 Runes and Remembrance of Hoarah Loux, which grants you access to the Axe of Godfrey or the Hoarah Loux’s Earthshaker Ash of War. With Godfrey dead, it’s time to enter the Erdtree and take on Radagon and the Elden Beast.

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The massively popular free-to-play RPG mobile game in South Korea, Three Kingdoms: Legends Of War, is now available in North America and Europe for the first time on the Apple App Store and Google Play Store.

Three Kingdoms: Legends Of War has been downloaded over 3 million times in South Korea and has real-time fighting mechanics. You can also play as historic military generals such as Lu Bu, Zhao Yun, Guan Yu, Xiahou Dun, and Diao Chan. Each one of them has unique skills that make them stand out.

Play as historic general Guan Yu in Three Kingdoms: Legends of War

Three Kingdoms: Legends Of War has over 80 officers you can play as while you fight mythic beasts and conquer the capital cities of other kingdoms. In addition to having a single-player element, Tilting Point is bringing multiplayer to the game. Multiplayer will consist of three modes, 1v1 duels, 10v10 arena battles, and 50v50 large-scale alliance battles.

Tilting Point has been working on bringing more games outside of Korea. They recently acquired AN Games, a Korea-based game developer, after working together to launch ASTROKINGS on iOS and Android. Tilting Point has also partnered with Clegames to work on Reign of Empires, which launched on iOS and Android. They’ve even partnered with Cinamon Games for Maybe: Interactive Stories, which can be downloaded on the Apple App Store and Google Play Store. Tilting Point has offices around the world and has worked on mobile games such as SpongeBob: Krusty Cook-Off, Star Trek Timelines, and Warhammer: Chaos & Conquest.

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Upgrading to a more powerful console or gaming PC naturally nets you better gaming performance, but you need a good TV to truly witness all the graphical enhancements. Luckily, our favorite 4K TV for gaming, LG’s OLED C1, is currently on sale for its lowest price yet at Amazon. The best deal can be found on the 65-inch model, which is discounted to $1,597, over $50 cheaper than its previous biggest discount.

Amazon’s deal specifically applies to the 65-inch model. There are 48-, 55-, 77-, and 83-inch models as well, and they all feature the same capabilities as the 65-inch version currently on sale, but you can’t find as good of a deal on them. That said, if you’re okay with a smaller display, you can get the 55-inch model for only $1,097. Meanwhile, the 48-inch version is down to $997.

Be sure to check our list of the best 4k TVs for gaming if you’re looking for other TVs that pair well with the PS5 or Xbox Series X.

Editor’s Note: Article updated on May 23, 2022

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James Bond has been a mainstay of cinema for over 60 years, but author Ian Fleming’s suave spy has also been in his element when it comes to video games. A charismatic hero foiling world domination plots concocted by diabolical villains made for a perfect video game recipe, and once you factored in Bond’s talent for witty one-liners and his unmatched skill in getting rid of colorful henchmen, Britain’s finest export found his place in the interactive entertainment scene–to varying degrees of success. Not every Bond video game has been good, but that’s the case with almost all licensed video game franchises. The spy has gone on a number of successful missions in the world of games, though.

Bond has been kicking around since 1982 on a variety of platforms, and to celebrate four decades of shaken martinis, we’re taking a trip back in time to see how Her Majesty’s secret agent has evolved over the years. We imagine you’ve played at least a few James Bond games, but you’ve also probably never heard of some of these titles.

Shaken But Not Stirred (1982)

Shaken But Not Stirred

The first outing of MI6’s top operative stuck closely to its literary origins, as this text-based adventure saw Bond tangle with Dr. Death. Words were exchanged, Dr. Death’s henchman was the steel-fisted Paws, and a nuclear warhead was disarmed in this dialogue-heavy debut.

James Bond 007 (1983)

James Bond 007

A year later, the next Bond game was more visual in design and featured missions pulled from Diamonds Are Forever, Moonraker, For Your Eyes Only, and The Spy Who Loved Me for this Atari 2600 game.

A View to a Kill (1985)

A View to a Kill

Moving to the twilight of Roger Moore’s Bond era, 1985 saw two games released to tie into A View to a Kill. The first game was another text-based adventure game, while the more appealing title on offer was an action-packed jaunt across the world. And it was released on cassette, if you grabbed the ZX Spectrum version. What a time to be alive.

Goldfinger (1986)

Goldfinger

Back to the text-based adventures of Bond, Goldfinger was heavy on prose and dry British humor when it arrived in 1986. Fun fact: This game featured input in the plot and design departments by Raymond Benson, who would later go on to pen a number of Bond novels.

The Living Daylights (1987)

The Living Daylights

Run-and-gun action based on the first Timothy Dalton Bond film, The Living Daylights had a neat parallax effect in its design, high-pitched shootouts, and a garage full of gadgets to choose from between stages.

James Bond: Live and Let Die (1988)

James Bond: Live and Let Die

Live and Let Die’s video game adaptation was a solid highlight reel of the film’s terrific boat chase scene, which infamously destroyed 17 of the 23 vessels used in that action-packed sequence. Plus, it had a catchy intro tune on the Commodore 64 that even Sheriff JW Pepper would approve of.

007: License to Kill (1989)

007: License to Kill

Shifting to a birds eye view, this Bond game saw 007 chasing down drug baron Franz Sanchez across various levels and in a number of different vehicles.

James Bond 007 Action Pack (1990)

James Bond 007: Action Pack

An ambitious compilation of three James Bond video games developed and published by Amstrad, this package came with the ZX Spectrum home PC and a Magnum Light Phaser gun. Q actor Desmond Llewelyn reprised his role as well, giving you a mission briefing while urging you to pay close attention.

The Spy Who Loved Me (1990)

The Spy Who Loved Me

Another nod to the past, The Spy Who Loved Me was a solid action game at the time but shoddy ports and by-the-books gameplay made for a forgettable experience.

007 James Bond: The Stealth Affair (1990)

007: James Bond: The Stealth Affair

With point-and-click adventure games taking off, the format was perfect for Bond to work some espionage magic inside of. Great art design, plenty of action, and an original plot made for a thrilling Bond game. Another Bond fact: The main character was originally a generic Bond-style character named John Glames and only had the 007 license added for its US release.

James Bond Jr. (1991)

James Bond Jr.

Like any successful movie product of the 1980s and 90s, it wasn’t long before James Bond got an animated series that most of us would like to forget about. The same goes for this tie-in game starring the nephew of Bond, which played like an action-platformer game if it was designed by a committee.

James Bond: The Duel (1993)

James Bond: The Duel

Nothing too out of the ordinary in this action game, Bond was once again foiling the schemes of yet another mad scientist aiming to dominate the globe, tangling with clones of infamous villains from his past, and saving hostages along the way.

Goldeneye 007 (1997)

Goldeneye 007

Arriving four years after the last Bond game, Goldeneye became the stuff of legend that helped elevate first-person shooters at the time. The N64 title was a terrific adaptation of Pierce Brosnan’s first Bond film, but it was the legendary multiplayer designed by a skeleton staff at the eleventh hour that made Goldeneye one of the best games of the decade.

James Bond: 007 (1998)

James Bond: 007

Sticking with Nintendo but switching to the Game Boy, this top-down action-adventure had plenty of fisticuffs, bullets, and even some gambling mini-games if you were in the mood for some Blackjack or Baccarat. It’s one of the best Bond games ever made, and it surprisingly holds up pretty well all these years later.

Tomorrow Never Dies (1999)

Tomorrow Never Dies

Moving to the original PlayStation, this adaptation of Tomorrow Never Dies adopted a third-person shooter format that was decent for the time but unfavorably compared to Goldeneye by critics. A solid Bond outing but one that wouldn’t leave you shaken or stirred by the end credits.

The World Is Not Enough (2000)

The World is Not Enough

We’re cheating slightly here, but there were three games of the same name published by EA on PlayStation, Game Boy Color, and N64. Very loose adaptations of the film, the PlayStation and N64 versions were first-person shooters that attempted to recapture the magic of Goldeneye. It didn’t quite reach the heights of Goldeneye, but it was still pretty good. The GBC version was a top-down action-adventure game that wasn’t as successful as its console counterpart.

007 Racing (2000)

007 Racing

Racing games based on popular IPs were all the rage in the 2000s–heck Star Wars: Super Bombad Racing would arrive a year later–and Bond was ready to put the pedal to the metal in a number of his iconic cars used throughout his cinematic missions. The Aston Martin DB5, the Lotus Esprit, and the BMW Z3, and several more made appearances, each one being equipped with trademark gadgets from Q Division.

James Bond 007: Agent Under Fire (2001)

James Bond 007: Agent Under Fire

Another Bond first-person shooter, Agent Under Fire went through a turbulent development process that saw it scrap its plan to function as a The World Is Not Enough tie-in, and eventually emerged as an original title. Look past the recycled assets, and you’ll find a surprisingly slick Bond game that felt like a true Goldeneye successor.

James Bond 007: Nightfire (2002)

James Bond 007: Nightfire

A multi-platform Bond game that stuck to the FPS gameplay that had been successful for other titles in the past, Nightfire felt like a proper big-budget 007 adventure that didn’t cut any corners. Plus, this was the first time in two years that Brosnan consented to having his likeness used in the game and in marketing, although a different voice actor was brought in to play Bond.

James Bond 007: Everything or Nothing (2003)

James Bond 007: Everything or Nothing

Easily the best Bond game of the Brosnan era, nay, best overall, Everything or Nothing took the standard 007 plot formula and used it to craft an original tale pitting Britain’s favorite operative against Willem DeFoe and an army of henchmen. Adopting a third-person perspective, strategic shootouts and high-speed chase sequences made for a killer combination.

Read our James Bond 007: Everything or Nothing review.

Goldeneye: Rogue Agent (2004)

Goldeneye: Rogue Agent

A Bond game without 007, Rogue Agent put you in the shoes of a Auric Goldfinger-sanctioned operative who was on a mission to assassinate Dr. No. Switching back to the FPS genre, Goldeneye: Rogue Agent was another solid attempt to recreate the success of 1997’s Goldeneye, but mediocre gameplay and a lack of innovation didn’t allow it to set a new… gold standard.

Read our Goldeneye: Rogue Agent review.

From Russia with Love (2005)

From Russia with Love

Most of EA’s Bond games had featured an original story, but From Russia With Love was a love letter to one of the classic films. A period-accurate adventure starring Sean Connery’s face and voice, From Russia with Love fleshed out the film with more action sequences and a fun multiplayer mode.

Read our From Russia with Love review.

007: Quantum of Solace (2008)

007: Quantum of Solace

For the first proper console and PC game to star Daniel Craig as the superspy, Activision decided to bundle Casino Royale and Quantum of Solace into a single package. The end result was average at best, although the game did feature the vocal talents of Craig, Judi Dench, and Mads Mikkelsen reprising their cinematic roles for this game.

Read our Quantum of Solace review.

James Bond 007: Blood Stone (2010)

James Bond 007: Blood Stone

A new Bond film would only arrive in 2012, and Activision was looking to make good use of the 007 license that it had recently acquired. An interquel set between Quantum of Solace and Skyfall was on the menu, with the end result being a surprisingly enjoyable action game that was heavy on style and substance.

Read our James Bond: Blood Stone review.

Goldeneye 007 (2010)

Goldeneye 007 for the Wii

Video game developers had long been aiming to duplicate the success of Goldeneye from the N64 days, but Nintendo decided that instead of creating a spiritual successor, a remake was the more obvious path to take. Updating the classic for the modern era of the Wii console, Goldeneye’s rebirth was a smooth reimagining that made great use of the Wii’s motion controls.

Read our Goldeneye 007 review.

007 Legends (2012)

007 Legends

If Blood Stone was a solid reminder of how good a Bond game could be in the right hands, then 007 Legends was its disappointing opposite. Lacking charm, polish, and playing like a relic of the Cold War, 007 Legends was a boring and uninspired slog through more than five decades of Bond history.

Read our 007 Legends review.

Project 007 (TBC)

Project 007

Talk about a match made in heaven: Hitman series developer IO Interactive is currently working on an original James Bond experience, and with the World of Assassination trilogy proving to be an elegant collection of stealth, espionage, and dry humor that foreshadows horrible deaths for unlucky victims, this could be the definitive 007 simulator.

Various mobile games

While all of the games listed above were console/PC releases, Bond has unsurprisingly made the leap to mobile. Numerous adventures across multiple genres have released on mobile over the past two decades. Some of them were great! Most of them were terrible. But in case you need a list of games that you can play on your Ericsson JB988 when you’re not taking a BMW for a joyride, those mobile games include:

007: Ice Racer (2002)007 Hover Chase (2003)SilverFin (2005)Casino Royale (2006)James Bond Trivia (2006)James Bond: Top Agent (2008)007: Quantum of Solace Mobile (2008)007: License to Drive (2011)James Bond: World of Espionage (2015)

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