Grab your wallets, because Prime Day 2022 has officially begun. Amazon’s annual festival of deep discounts and hard-to-beat deals is in full swing until July 13, and if you’re in the market for new Switch, PS5, and Xbox Series X|S games, now’s a great time to score a deal. We’ve rounded up a number of games that have had their prices slashed, which includes discounts on a number of titles that were released within the last year. We’re expecting more games to go on sale this week as well, but for now, you can check out the best deals that we’ve found so far.

Best Prime Day Switch game deals

The Legend of Zelda: Skyward Sword HD

A little bit of everything is on sale for Switch owners, including a bunch of exclusive games for low prices. You can grab The Legend of Zelda: Skyward Sword HD for $35 and Hyrule Warriors: Age of Calamity for just $30. Meanwhile, Bravely Default II is down to $30 and Shin Megami Tensei V is $40. Check out all of the best Switch game deals below:

13 Sentinels: Aegis Rim — $40 ($60) Animal Crossing: New Horizons — $50 ($60) Assassin’s Creed: The Ezio Collection — $20 ($40) Assassin’s Creed: The Rebel Collection — $20 ($40) Bravely Default 2 — $30 ($60) Crash Bandicoot N. Sane Trilogy — $28 ($40) Diablo 3 Eternal Collection — $38 ($60) Disney Classic Games Collection — $20 ($30) Hyrule Warriors: Age of Calamity — $30 ($60) Immortals Fenyx Rising — $15 ($40) Kirby Star Allies — $40 ($60) The Legend of Zelda: Breath of the Wild — $40 ($60) The Legend of Zelda: Link’s Awakening — $50 ($60) The Legend of Zelda: Skyward Sword HD — $35 ($60) Lego Star Wars: The Skywalker Saga — $45 ($60) Mario + Rabbids Kingdom Battle — $15 ($60) Mario Kart Live: Home Circuit — $60 ($100) Mario Kart 8 Deluxe — $49 ($60) Monster Hunter Rise — $34 ($60) NEO: The World Ends With You — $30 ($50) New Pokemon Snap — $40 ($60) New Super Mario Bros. U Deluxe — $44 ($60) Paper Mario: The Origami King — $40 ($60) Pokemon Brilliant Diamond — $43 ($60) Pokemon Legends: Arceus — $53 ($60) Pokemon Shining Pearl — $40 ($60) Shin Megami Tensei V — $40 ($60) Sonic Mania + Team Sonic Racing Double Pack — $30 ($40) Splatoon 2 — $40 ($60) Super Mario Maker 2 — $42 ($60) Super Mario Party — $40 ($60) Super Mario Odyssey — $37.49 ($60) Trials of Mana — $30 ($40) Triangle Strategy — $50 ($60)

Best Prime Day PS5 and PS4 game deals

Ghostwire: Tokyo

Demon’s Souls, Elden Ring, Deathloop, Final Fantasy 7 Remake Intergrade … the list of Prime Day PlayStation deals is impressive. If you’ve already had a chance to check out those heavy-hitters, you can dive into House of Ashes and Ghostwire: Tokyo, which are also listed for some of the best prices of the year. And while The Lord of the Rings: Gollum is yet to launch, you can currently preorder a PS5 version of the game for just $50, down from $60.

Assassin’s Creed Valhalla — $20 ($60) Battlefield 2042 — $20 ($70) Call of Duty: Vanguard — $30 ($70) The Dark Pictures Anthology: House of Ashes — $19 ($30) Deathloop — $30 ($60) Demon’s Souls – $58 ($70) Dying Light 2 — $35 ($60) Elden Ring — $48 ($60) Far Cry 6 — $18 ($60) Ghostwire: Tokyo — $30 ($60) Grand Theft Auto V — $20 ($40) Guardians of the Galaxy — $25 ($40) Final Fantasy 7 Remake Intergrade — $30 ($70) Immortals Fenyx Rising — $15 ($40) Judgment — $20 ($40) Kena: Bridge of Spirits Deluxe Edition — $40 ($50) Lego Star Wars: The Skywalker Saga — $41 ($60) The Lord of the Rings: Gollum Preorder — $50 ($60) Lost Judgment — $30 ($60) Outriders — $19 ($40) Overcook: All You Can Eat — $20 ($40) A Plague Tale: Innocence — $20 ($30) Rainbow Six Extraction — $13 ($40) Ratchet and Clank: Rift Apart (preowned) — $38 ($70) Resident Evil Village — $30 ($60) Returnal (preowned) — $44 ($70) Riders Republic — $40 ($60) Spider-Man Miles Morales (preowned) — $30 ($50) Stranger of Paradise: Final Fantasy Origin — $45 ($60) Tiny Tina’s Wonderlands Next-Level Edition — $55 ($70) Yakuza: Like a Dragon — $30 ($60)

Best Prime Day Xbox game deals

Yakuza: Like a Dragon

If you’re not a Game Pass member, now’s your chance to score a bunch of first-party Xbox games at great low prices. This includes Halo Infinite, Forza Horizon 5, and Microsoft Flight Simulator. Yakuza: Like a Dragon is seeing a generous $37 discount, making now a great time to check out one of the best installments in the iconic franchise.

We’ve pulled together our favorite Xbox deals below. If none of them catch your eye, consider picking up an Xbox Game Pass Ultimate subscription while it’s discounted on Amazon.

Assassin’s Creed Valhalla — $20 ($60) Back 4 Blood — $12 ($60) Battlefield 2042 — $20 ($70) Call of Duty: Vanguard — $30 ($70) The Dark Pictures Anthology: House of Ashes — $17 ($30) Elden Ring — $46 ($60) Fallout 4: GOTY Edition — $17 ($60) Far Cry 6 — $33 ($60) Forza Horizon 5 — $32 ($60) Grand Theft Auto V — $20 ($40) Guardians of the Galaxy — $30 ($60) Halo Infinite — $37 ($60) Immortals Fenyx Rising — $15 ($40) Lego Star Wars: The Skywalker Saga — $45 ($60) Microsoft Flight Simulator — $40 ($60) Ori and the Will of the Wisps — $24 ($30) Outriders — $40 ($60) Overcook: All You Can Eat — $20 ($40) A Plague Tale: Innocence — $18 ($30) Rainbow Six Extraction — $13 ($40) Resident Evil Village — $31 ($60) Riders Republic — $40 ($60) Stranger of Paradise: Final Fantasy Origin — $45 ($60) Tales of Arise — $20 ($60) Tiny Tina’s Wonderlands Next Level Edition — $55 ($70) Yakuza: Like a Dragon — $23 ($60)

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Ali Kabbani, better known as “Myth,” has announced on Twitter that he is leaving Twitch and has signed an exclusive deal with Youtube Gaming. Myth is a popular streamer known for playing games such as Fortnite and Valorant.

This is my decision. pic.twitter.com/oUBiABKt3r

— Myth (@Myth_) July 11, 2022

Lately, popular Twitch streamers have been moving to other platforms, such as Ludwig, LazarBeam, Valkraye, and Dr Disrespect, all moving to Youtube Gaming. Thanks to The Verge, we know that Myth’s move to Youtube Gaming was made possible by the same agency that helped popular streamers such as DrLupo and TimTheTatman move from Twitch to Youtube Gaming.

Although it’s unknown why Myth is moving to another platform, a Bloomberg report claims that Twitch is considering cutting the subscription share from 70% to 50% for their top streamers on the platform.

In an interview with The Hollywood Reporter, Myth had this to say about moving to Youtube Gaming: “I love games — it’s never going to change. But I think that shift and focus about it not just being strictly about winning games anymore has driven me to feel like YouTube was the right place.”

Myth started his Youtube channel in 2013 and now has over 300 million views with 4.55 million subscribers. In comparison, his Twitch channel has over 7.4 million followers.

Read MoreGameSpot – Game News

Genshin Impact’s new Teyvat Chapter Interlude teaser opens in Snezhnaya, with most of the Fatui gathered to mourn the fallen Signora. This is the first time we’ve formally seen almost all of the Fatui Harbringers gathered together in one place, and it’s essentially a villain meetup.

The voiceover implies the organization is still very serious about stealing Gnosis from Archons. “We will seize authority from the Gods,” one character says, which leaves much food-for-thought on exactly what the Fatui are trying to accomplish.

The Fatui’s motivations have mostly been shrouded in secrecy so far, as well as what the Tsarita hopes to accomplish, so this may be a hint that we’ll see more of what the organization has up-their-sleeve in future updates. The teaser also touches on what Scaramouche, who is absent from the funeral, is up to. He’s trying to conquer the Divine Gaze and is still on a mission to obtain Raiden Shogun’s Gnosis.

At the end, Collei, a new character from Sumeru, has a dream about a burning great tree–an event which Dottore calls a “little experiment in ‘blasmephy.'”

Genshin Impact’s 2.8 update drops on Wednesday, July 13. The 2.8 Genshin Impact trailer shows that the update is summertime-themed, and the islands from last summer will also be back, but with a new story and main cast. Kazuha and a new character, Heizou, will also be part of the update.

Read MoreGameSpot – Game News

A Fall Guys clone is currently the number one free game on the Apple App Store, boasting impressive player numbers. This comes shortly after Fall Guys launched on Xbox and Nintendo Switch while also switching to a free-to-play model, which resulted in the game reaching 50 million players.

As reported by MobileGamer.biz, Stumble Guys has earned its developer Kitka Games $21.5 million since launch and has been downloaded over 163 million times (via AppMagic). The game is available on iOS, Android, and Steam. Stumble Guys launched globally in January 2021, although it didn’t start gaining massive traction until late 2021. It has been boosted in recent weeks, seemingly due to the massive spike in popularity of Fall Guys, which is currently not available on mobile.

Stumble Guys works similarly to Fall Guys: 32 players compete in obstacle course based-levels, where only the top players qualify for the next level until only one person remains. The Stumble Guys trailer shows a variety of levels filled with spinning hammers and moving platforms, nearly identical to Fall Guys. Stumble Guys even uses the spinning slide show loading screen just like Fall Guys.

The largest single day of downloads for Stumble Guys occurred on June 25, 2022, when 1.5 million players downloaded it, a few days after the free-to-play launch of Fall Guys. Stumble Guys also generated $6.6 million in June 2022 alone.

Read MoreGameSpot – Game News

Shikanoin Heizou will be joining the Genshin Impact roster as the newest four-star character when the 2.8 update goes live on July 13. He’s an Anemo catalyst user who prefers hand-to-fand combat over the floaty, magical movements that often define catalyst-wielding characters. He also happens to be a detective, which is an interesting tidbit that doesn’t necessarily affect his gameplay.

He will appear on the same banner as Kazuha during the first half of version 2.8, so that’s the banner to pull on if you’re in desperate need of an Anemo party member.

Heizou’s ascension and talent materials can be found all across Mondstadt, Liyue, and Inazuma, and we’ve laid out all of the items that you’ll need to collect.

Ascension Materials

AscensionVayuda TurqoiseOnikabutoInsigniasRunic FangMora11 Vayuda Turqoise Sliver33 Treasure Hoarder Insignias020,00023 Vayuda Turquoise Fragments1015 Treasure Hoarder Insignias240,00036 Vayuda Turquoise Fragments2012 Silver Raven Insignias460,00043 Vayuda Turquoise Chunks3018 Silver Raven Insignias880,00056 Vayuda Turquoise Chunks4512 Golden Raven Insignias12100,00066 Vayuda Turquoise Gemstones6024 Golden Raven Insignias20120,000Level 80 Total1 Vayuda Turquoise Sliver9 Vayuda Turquoise Fragments9 Vayuda Turquoise Chunks10818 Treasure Hoarder Insignias30 Silver Raven Insignias12 Golden Raven Insignia26300,000Level 90 Total1 Vayuda Turquoise Sliver9 Vayuda Turquoise Fragments9 Vayuda Turquoise Chunks6 Vayuda Turquoise Gemstones16818 Treasure Hoarder Insignias30 Silver Raven Insignias36 Golden Raven Insignia46420,000

Vayuda Turquoise

The Vayuda Turquoise Slivers, Fragments, and Chunks can be earned by farming the Anemo Hypostasis normal boss, Maguu Kenki normal boss, or Stormterror weekly boss. The only other way to obtain these items is to go to an alchemy station and craft them, or convert other ascension materials into the ones you need.

Onikabuto

Onikabuto are beetles that can be found on the sides of trees or on top of rocks in Inazuma. They inhabit several of the nation’s islands. In an effort to make this as clear as possible, here’s a screenshot from Teyvat Interactive Map that shows their locations:

Onikabuto locations in Inazuma

Insignias

Insignias can be found all over Teyvat, as groups of Treasure Hoarders roam all three current major regions. Here are two more screenshots from Teyvat Interactive Map showing where you can look for these enemies in Mondstadt, Liyue, and Inazuma.

Treasure Hoarder locations in Mondstadt, Liyue, and Inazuma

Runic Fang

Runic Fangs are newer items that drop from the Ruin Serpent normal boss located inside the Serpent’s Cave section of The Chasm: Underground Mines. This is the new area found beneath the surface of Liyue. If you’re having trouble defeating the boss, or even finding it, we’ve got a Ruin Serpent guide that’ll help out.

Talent Ascension Materials

Talent LevelInsigniasTalent BooksBoss DropsCrownMora1-> 26 Treasure Hoarder Insignias3 Teachings of Transience 12,5002 -> 33 Silver Raven Insignias2 Guides to Transience 17,5003 -> 44 Silver Raven Insignias4 Guides to Transience 25,0004 -> 56 Silver Raven Insignias6 Guides to Transience 30,0005 -> 69 Silver Raven Insignias9 Guides to Transience 37,5006 -> 74 Golden Raven Insignias4 Philosophies of Transience1 Meaning of Aeons 120,0007 -> 86 Golden Raven Insignias9 Philosophies of Transience1 Meaning of Aeons 260,0008 -> 99 Golden Raven Insignias12 Philosophies of Transience2 Meaning of Aeons 450,0009 -> 1012 Golden Raven Insignias16 Philosophies of Transience2 Meaning of Aeons1 Crown of Insight700,0008 -> 9 Total6 Treasure Hoarder Insignias22 Silver Raven Insignias19 Gold Raven Insignias3 Teachings of Transience21 Guides to Transience22 Philosophies of Transience4 Meaning of Aeons 952,5009 -> 10 Total6 Treasure Hoarder Insignias22 Silver Raven Insignias31 Gold Raven Insignias3 Teachings of Transience21 Guides to Transience38 Philosophies of Transience6 Meaning of Aeons1 Crown of Insight1,652,500

Talent Books

Heizou’s Talent Books can be farmed from the Violet Court Domain, which is located directly to the west of Inazuma City, on Kannazuka. You can find the exact location by looking inside the Adventurer’s Handbook. Though, it’s important to note that the Transience Books are only available to earn on Mondays and Thursdays, so plan that farming time accordingly.

Meaning of Aeons

The Meaning of Aeons is a relatively new item that drops from the Raiden Shogun weekly boss. The boss fight has you take on the shogun’s artificial body – the same one that appears in the Raiden Shogun’s second story quest, Transient Dreams. The quest needs to be completed to unlock this weekly boss.

Crown of Insight

Crowns are items that have been around since the earliest versions of the game, and they’re still quite rare. They’re often obtained as rewards for completing major, limited-time events like Lantern Rite or Perilous Trail, for example. In most cases, you’ll want to crown the main DPS on a team to provide a meaningful stat boost in combat, but that’s not to say you can’t simply crown your favorite characters as well.

Read MoreGameSpot – Game News

Duality brings a new set of mechanics to Destiny 2, taking players into the mind of Calus deep within the Leviathan. The exiled emperor has a whole lot of psychological baggage, and in order to understand what he’s trying to accomplish in Season of the Haunted, you and your fireteam are going to need to execute a “mind heist” and unlock his inner secrets.

The dungeon is not only tough, with three boss fight encounters along the way that drop rewards, but it’s also riddled with secrets. Contained within Duality are 12 Repressed Memories for you to find, which provide additional context about Calus. Finding them all also rewards you with a better shot at getting Heartshadow, Duality’s Exotic sword. Here’s everything you need to know to complete the dungeon and unlock all Calus’s secrets within.

Weapon and subclass recommendations

Duality will push your enemy clearing abilities–like Lost Sectors on the moon and other activities that include Nightmare enemies, it includes a lot of tough fights in which the boss you’re trying to destroy is immune, and a flood of other Cabal troops will be the real risk you’re facing. Thus, you’re going to want to be able to kill lots of enemies quickly and to weather assaults from lots of directions at once, while turning on big damage at key moments in boss fights.

There are a lot of weapons that will serve you well here, but given the release of Solar 3.0 this season (and Void 3.0 last season), it’s advisable that you try to synergize with your subclass and take advantage of new elements that can power up your weapons. For instance, a Calus Mini-tool with Incandescent can be extremely useful for Titans for generating Sunspots, as killing an enemy with the gun can cause them to explode, spreading Scorch to other nearby enemies. Any enemy you kill with Scorch drops a Sunspot. On the Void side, Volatile rounds can be extremely useful throughout the dungeon, so they’re worth considering too.

In addition to a good add-clear weapon like a submachine gun, which will be your main workhorse, consider guns like Witherhoard (which can also clear enemies quickly and efficiently) as well as grenade launchers with blinding grenades, or slug shotguns. Weapons that can activate the dungeon’s main mechanic, the bell of conquest, in a single shot are very helpful, as are any that can drop Cabal Incendiors quickly–you’ll be shooting a lot of them. If you’ve got a decent primary or special weapon you can rely on for boss damage, carrying an accurate machine gun can be excellent for quickly clearing annoying Bell Keepers and other enemies throughout Duality.

And of course, you’re going to need to lay down a lot of damage on bosses as quickly as you can, especially because Duality has several major fights where your windows to do damage to boss enemies are pretty short. There are various strategies to this end: Slug shotguns with Auto-loading Holster can do well, as can linear fusion rifles or rocket launchers like Gjallarhorn (although that last one is very risky with all the enemies running around). Some strategies involve blasting bosses with the Tractor Cannon Exotic shotgun to gain bonus damage for other weapons, like grenade launchers and shotguns. Swords can also be very useful since all boss fights will be fairly active and close-range, and a team rocking The Lament can dish out quite a bit of damage quickly. Generally, in our team and solo runs, we’ve relied on linear fusion rifles like Sleeper Simulant and Stormchaser, but go with the options that feel good for your group and sync up with your best gear.

As you’re building your loadout, also note that there are no Champions in the Legendary version of Duality, so you won’t need any of the corresponding mods.

Entering Duality

The entrance to the Duality dungeon is beneath this statue–the dungeon is actually inside the mind of Calus.

Dropping down beneath the Calus statue, you’ll immediately be confronted by the dungeon’s main mechanic. There are actually two versions of every room within the dungeon: the “dream” version and the “nightmare” version. You’ll know the nightmare version from its red hue–during boss encounters, note that you can only be in the nightmare version of the room for a set amount of time, and if you stay too long, you’ll die from a debuff called “Nightmare Collapsing,” so watch that timer.

Swapping between the two rooms allows you to progress through the dungeon, and if you’re ever stuck, you probably need to swap rooms in order to move forward. In this first hallway, you can see the problem–you’re trapped behind a grate and can’t move on. Look through the grate, across the room ahead, and you’ll see a red bell of conquest with swirling nightmare energy around it. Shoot that bell and you’ll be transported into the nightmare version of this room, where the way forward is no longer blocked.

The main mechanic of the dungeon is using these bells of conquest to travel between the dream and the Nightmare. In the Nightmare version, seen here, you need to stand within the wrong around the bell to transfer or you’ll be killed.

Duality includes a lot of jumping as you navigate through dream and nightmare versions of the same room. In the dream room, you can shoot the bell from anywhere, but that’s not the case in the nightmare room. If you get close to the bell in the nightmare version of the room, you’ll notice a ring around it on the floor. You need to be standing within this ring when you shoot the bell to transfer yourself back to the dream world from the nightmare world; if you’re too far away from the bell, you’ll die. You’ll need to keep this in mind for the rest of the dungeon and remember to get right next to the bell in nightmare rooms before you shoot them.

After crossing to the bell and shooting it, you’ll find yourself back in a new dream version of the room, only this time, it’ll be populated by enemies. Clear them out and start climbing the ledges and beams around the room. Your goal is to get to the top, but along the way, you’ll find your first two Repressed Memory pickups, which provide additional lore for the dungeon and help you earn the Mind Heist Triumph. Earning that Triumph increases your chances of earning the Heartshadow Exotic sword upon completion of the dungeon, so it’s definitely worth doing.

Repressed Memory 1: The first dream room

Look for an open door on the right wall to find the first Repressed Memory, hidden in the shadows.

After clearing the first enemies you come across, you’ll start to climb the walls of the room to reach a higher location and the path forward. Facing up the stairs near where you first start, the Repressed Memory you’re looking for is on the right side, high above you. Climb up on that side using the beams in the center of the room and the ledges at its back. Once you get high enough, look for a series of ledges and alcoves lining the wall. The alcove near the center of the room, toward the back, will contain a slightly opened door instead of a blank wall. Through it, you’ll find the first memory.

The memory is through the door, deeper in the room.

Once you’ve got your first memory, climb as high as you can and look to the wall across from you to find another grate, through which you can shoot another bell. That’ll transfer you into the nightmare version of this room, where you can continue forward, but not until you grab a second memory.

Repressed Memory 2: The first nightmare room

The same place you found the first Repressed Memory also holds the second, but you’ll need to travel to the Nightmare to find it.

The second memory is actually in the exact same location as the first one–but in the nightmare realm, rather than the dream realm. Once you’ve shot the bell, you should be able to turn back toward the right wall and see the ledge you need. As before, it has an open door in the wall; jump down to it and go inside to find the second memory at the end of a long hallway. You’ll then need to jump back down to the floor below and shoot the first bell you used to return to the dream realm and climb back up to where you were.

Back at the top of the room, shooting the bell will transfer you to the nightmare, where you can advance forward. You’ll need to make a jump from the beams to an opening across the room, where you’ll reach the next bell.

In the next room, you’ll see some enemies hanging around on ledges and beams. The bell you want to shoot is on your left, through the grated wall. Back in the nightmare realm, look for the way forward along the left wall, which will lead you into the underbelly of the Leviathan and to your next bell. After activating the bell, drop down as far as you can and look through one of the grates in the wall to spot a bell across the room just beyond.

Repressed Memory 3: Near a bottomless pit

Look down around the back of this column to find the next Repressed Memory.

As soon as you shoot the distant bell here, you’ll find a hole in the wall that will let you exit this hallway into a big, open room. As you step through the opening, turn left and look down. You should see a vertical column with a small platform jutting out of it. Jump down to this platform and spin 180 degrees back toward the way you just came. You should see another column opposite you across the room, with its own platform, and a Repressed Memory sitting on it.

After grabbing the memory, leap back around to the ledges hugging the walls. You’ll have to fight through a handful of enemies once again. The exit is ahead on the left side of the room, taking you back into the Leviathan’s underbelly. Ahead, you’ll find another bell to transfer yourself back, but watch out for an elite Cabal Gladiator hiding around the corner as you pass.

Back in the dream realm, drop down once again (watch out for another Gladiator at the bell when you come through). Continue until you reach a room that looks like a nice lounge for Calus, with a big square section in the center that has some curtains hanging off it. This room will be filled with enemies, and you’ll need to kill them all in order to reveal the path in the center of the room that lets you drop down. Before you go, however, you’ll want to grab another Repressed Memory.

Repressed Memory 4: Atop the opulent room

The exit to this room is a metal door that opens in the floor once you kill all the enemies. Before you go, climb up in the back of the room to find the Repressed Memory.

In the room with the columns and curtains, jump up on top of one of the light fixtures in order to climb up to the top of the room. You want to get above the section of columns along one of the walls. You’ll find the Repressed Memory in the center of this area.

Drop down through the hole in the center of the room to reach your first boss encounter, which will require you to use the bell mechanic to destroy one of Calus’s Nightmares.

Encounter 1: Nightmare of Gahlran boss fight

The Gahlran fight will help you learn how to deal with the rest of the dungeon’s fights–once you understand how this fight works, you’ll know everything you need for the others. The room you’re in is fairly long, with a big open area in the center and a bell at either end. Along the side walls are four doors, with two near the bell at one end of the room and two near the other, elevated bell. If you take a look at these spots, you’ll see that there are emblems on the ground and on the tapestries nearby, and those emblems will also appear as holograms emanating from the ground.

Find the corresponding Standard Essence in the Nightmare version of this room in order to open these doors.

You’ll find in a second that the boss in this fight is immune for most of the battle, so your goal with these emblems is to pick up items and place them in their corresponding locations on the ground in order to make Gahlran vulnerable to damage. You’ll need to jump back and forth between the dream world and the nightmare world to get the things you need in order to make him vulnerable, so try to memorize the layout of the room. If you’re facing the elevated bell, the Chalice emblem is on the left near the elevated bell and the Axes emblem is on that same side near the lower bell; the Sun emblem is on the right near the elevated bell and the War Beast emblem (or Dog emblem) is on that same side near the lower bell.

Start the encounter by shooting one of the bells, making a note of which one you use, which will transfer you to the nightmare realm. Here, you’ll face a bunch of Cabal Legionary enemies. They back up a big, immune Gahlran who will chase you around the room, so you’ll need to avoid him. Near each of the bells, you’ll have distant Psions sniping at you, so try to stay out of their line of fire. Note when you arrive that the Nightmare Collapsing timer appears on your screen, counting down from about a minute. When that timer hits zero, you’ll die, so you need to make sure to leave the nightmare realm before the timer runs out.

Unlike the bells you’ve dealt with before, during this boss fight, bells are locked off when you use them by Incendior enemies called Bell Keepers. If you used the elevated bell to enter the nightmare, for instance, then two Bell Keepers will spawn in the nightmare, and you can’t use the bell to leave the nightmare until those Bell Keepers are dead. What’s more, in the nightmare, Bell Keepers appear at the opposite end of the room from the bell you used. So if you used the elevated bell, you’ll need to run to the other end of the room to kill the Bell Keepers, and then return to the bell in order to use it to escape the nightmare. Since the Nightmare Collapsing timer can kill you, that means prioritizing Bell Keepers and eliminating them quickly is always extremely important.

Standard Bearers are waiting in two of the four side rooms in the Nightmare version of this arena. Find them and pick up the Standard Essences they drop.

When you transfer into the Nightmare realm, you’ll find that the four doors marked by the emblems, which were closed in the dream world, are now open. Two of those four rooms will contain enemies: a group of War Beasts, which are protecting a Psion called a Standard Bearer. When you kill one of these Psions, an item will appear in the center of the room near the door called a Standard Essence that corresponds to one of the emblems. So your goal with your transfer to the Nightmare is to get at least one of these items and bring it back to the dream realm. Ideally, you should split your fireteam up so that two members of your team identify these Psions, kill them, and get their Standard Essences. You can generally tell where the Psions are by checking your radar; when you get near one of the bells, use your radar to identify if there are enemies to your left and right to tell if you should run into one of those rooms. The third member of your team can focus on killing Bell Keepers and preparing for everyone to return to the dream realm. Also, while you don’t have a lot of time in the nightmare realm to find and get your Standards, know that killing a Standard Bearer Psion will add time to your Nightmare Collapsing timer.

Once you have your Standards, bring everyone to the bell and use it to transfer back to the dream–remember that anyone not standing beside the bell when you shoot it will be killed, and if they die holding a Standard, you’ll have to return to the nightmare to get it again. Back in the dream world, holograms will appear near the side rooms, which are closed again, identifying where your Standard Essences need to go. Match the Standard you’re carrying with its emblem and use the action button to place the Standard next to its correct door. When you place a Standard, the door corresponding to it will open, releasing a group of War Beasts and a Colossus to fight you.

As with the last room, it’s a good idea here to give your team specific jobs. The players who have Standards should place them at their doors, while the third player kills Bell Keepers. In the dream realm, a bell can be activated by killing the Bell Keepers on the same side of the room as the bell–not the opposite Bell Keepers like in the Nightmare realm. With the two side doors open, the players who placed their Standards should go into the newly opened rooms. Once they’re inside, the third player should again shoot one of the bells to transfer everyone to the Nightmare realm.

You need to eliminate all the Visions of Gahlran in order to make the boss vulnerable to damage.

The two players in the side rooms will find themselves locked in and will have a fight on their hands. Inside those rooms are a number of Visions of Gahlran, which are weaker versions of the boss. There should be five Gahlrans in each of these rooms, and you need to kill them all. Each one will drop an Unstable Essence, those orange orbs, which give you a brief buff against Nightmare enemies. Note that these versions of the side rooms are locked but they’re linked together, so if you enter through a door near the elevated bell, you’ll need to progress through the room to the door near the lower bell in order to exit. The door won’t open until you’ve killed the Shades of Gahlran, so you want to do so as quickly as possible.

Meanwhile, again, the third player should kill the Bell Keepers in order to clear the path out of the nightmare realm. When all the Shades of Gahlran have been killed, the Nightmare of Gahlran boss in the center of the main room will become vulnerable. If you’re quick about it, you’ll probably have around 40 seconds to do damage to the boss before you have to leave. Damage Supers are good here, as is something like Well of Radiance, which will protect you (and give your teammates the Radiant buff) while you do damage. Gahlran will continue to attack you while you damage him, as will all his Legionaries, so be sure to protect yourself.

Keep an eye on the Nightmare Collapsing timer–when it gets around 15 or 10 seconds, disengage with Gahlran and make your way to the bell and escape the nightmare realm. Gahlran will stop being vulnerable at that point, so you’ll have to repeat the process of gathering emblems in order to damage him again. If you’ve got the rhythm down, however, you should be fine–there’s nothing else you need to know or do, and a team that knows the layout of the room well and is good at their roles should be able to kill Gahlran in two or three phases, or even just one with solid damage.

Defeating Gahlran rewards you with a chest and opens the way deeper into Calus’s mind through a door in the floor. Don’t leave just yet, however–there’s a Repressed Memory to find.

Repressed Memory 5: In the War Beast room

Before leaving the Gahlran fight, check the War Beast room to find a Repressed Memory.

Before dropping down the newly opened hole in Calus’s boss room, head to the door marked with the emblem of the War Beast–it’ll be near the lower bell. Head toward the back of the room on the right side to find a Repressed Memory waiting and easy to grab.

Drop into the hole when you’re ready to move on. The next portion of the dungeon might be considered its “jumping puzzle.” Follow the pipes until you reach a big open room, where Calus will discuss someone he lost. This is a crypt, and you’ll need to make a pathway of platforms in order to advance.

The crypts area requires you to hit several switches to release the crypts and use them as platforms.

As you enter the crypt room, look down and left to find the path forward and a few enemies to clear. Drop down, watching out for an Incendior that’ll come through the door behind you when you land. As you advance, you’ll find a switch to flip, which will cause several of the triangle-shaped tombs set in the wall ahead of you to extend outward, allowing you to climb them. The path forward goes to the right, but you’ll need to backtrack here in a moment.

From the switch, use the tombs to climb up to a flat platform. Cross the room back to the other side and keep climbing up, where you’ll find a few more enemies and another switch. This second switch opens the exit, which is directly across from you–watch out for an Incendior and some snipers while you’re here. Before heading to where the snipers spawned, however, you’ll want to head back toward the first switch for a Repressed Memory.

Repressed Memory 6: The high crypts

Once you’ve activated the second switch, return to the wall and turn left to climb a new set of crypts.

Return to the far side of the room and turn left. The second switch should have pushed out two new crypts that allow you to climb upward, but moving back toward the first switch in this room. At the top, you’ll have to jump around a column jutting out from the wall to reach another platform on the other side, and a Repressed Memory.

At the end, you’ll find a column blocking the path forward; jump around it to find the Repressed Memory.

Spin back around and hug this left wall to continue toward the exit. Use the tombs to jump to a second doorway through which a pair of psions and a phalanx enter the room to attack you. Clear them, then climb up the last two tombs ahead of you to find a tunnel in the wall on the left that’ll let you finally leave this room.

The tunnel leads to a drop you’ll need to slide down, which will put you back in the Leviathan’s underbelly. Be careful here, as the fall can kill you, so use some jumps along the way to slow yourself down. At the bottom, hang a left and follow the passageway to its end; you’ll fight a few Cabal enemies along the way, including tough Executioners and a Colossus. Eventually, you’ll come to a brightly lit gap you’ll have to jump over, but don’t leap into the light just yet.

Repressed Memory 7: At the brightly lit chasm

This jump hides a Repressed Memory, which is immediately beneath this platform.

When you get to a small platform over a gap, where you’ll need to leap to a catwalk ahead, stop and look down over the edge. You should see a spot below where you can drop down, and then another directly beneath the platform you’re on. Drop to this second location and check beneath where you started to find your Repressed Memory.

You can see the place where you can reach the memory from the catwalk on the other side of the gap.

When you’re ready, leap across the chasm to the catwalk, then follow it to the right to enter another vent tunnel. At the end, you’ll drop into a big room with several large Cabal Bather statues. Don’t move just yet, however, as there are a few things to nab here.

Hidden Chest 1: The statue vault

The platform to the left of the entrance includes a slightly open door, with the hidden chest located just behind it.

Before jumping down from the high platform from where you start, you should see platforms identical to the one you’re on straight across from you, on your right, and on your left. Each has a closed door at the back, except for the platform on your left; the door there is slightly cracked open. Leap up to it from the center bell platform and go through the door to find a hidden chest, which will dish out any items you’ve already earned from within the dungeon.

Repressed Memory 8: The statue vault Nightmare

Look behind the column in the Nightmare room that’s straight across from where you enter the statue room to find the Repressed Memory.

Shoot the bell in the center of the room in order to flip to the Nightmare version of this area. Around the room, you’ll see several platforms, with four larger platforms behind each of the statues. Leap up to the big platform opposite where you came in and check behind the column at its back to find the Repressed Memory.

The path out of this room is actually in the floor; there’s a big bank vault-like door in the center of the room beneath the bell, and you’ll need to align the statues in this room in order to open it. There are four statues, and you need to rotate each one so that its axe is pointed at the center of the room. The trouble is, the switch for rotating the statues is in the Nightmare version of the room, which doesn’t show you where each statue is facing, so you need to remember how each is aligned when you enter in order to know how many times to turn each one.

This isn’t too tough a puzzle, however. In the Nightmare room, you’ll find a switch that looks like Calus’s face at the base of each statue, at the back. Each time you use the switch, it’ll rotate that statue a quarter-turn counterclockwise. There are four statues, starting with one immediately below where you enter the room.

Entrance statue: three turnsStatue to the left of entrance statue: two turnsStatue across from entrance statue: two turnsStatue right of entrance statue: no turns

You should hear a big clang sound if you’re successful, but even if you’re not, just use the bell to travel back to the dream version of the room and figure out what you need to change about the statues. When they’re all properly aligned in the dream, the vault door will open and you can drop down to the dungeon’s next encounter.

Encounter 2: The Vault

You’re working to open this vault door in the floor, with bells of conquest on either side of the room. This vault door disappears in the Nightmare room, so be careful not to fall through the hole it leaves behind.

Your second big fight of Duality is more about managing waves of enemies than it is about dealing with a specific boss. Still, the mechanics are pretty similar to the fight with Gahlran, requiring you to travel back and forth between the Nightmare and dream worlds, and to gather Standard Essences along the way.

When you first trigger the fight, you’ll find that the room is divided into four parts. The center section of the room is a round platform, and in each of the corners, enemies will flood in, dropping down beside large walls toward the back of each section. Either end of the room has a bell, and beneath those bells, you’ll find the Bell Keeper Incendiors that activate them. In the dream version of the room, killing the Incendiors immediately beneath a bell will activate it; in the Nightmare world, the Bell Keepers to activate a bell are on the opposite side of the room.

To complete the encounter, you have to kill three Elite-level Nightmare enemies, one at a time: a Legionary, an Incendior, and a Centurion. Each of those Elite enemies has a shield that renders them immune to attacks, however, so for each wave, you first need to break the shield. To do that, you need to gather two Standard Essences from the Nightmare version of the room; you can see holograms of which two you need projected from a ring around the center of the room. You’ll gather six Standard Essences in total, two for each Elite enemy.

Look for the symbols on these walls in the corners of the dream version of the vault room, which tell you where to go in the Nightmare version.

If you head to each of the corners of the room, you’ll find that the back side of the half-walls located in each one is marked with one of the four Standard symbols. The Chalice and Sun are near the bell that’s up the stairs; the War Beast and Axes are near the lower bell. With each round, you want to identify which Standard Essences you need, and then position yourself at that corner before activating one of the bells. Be careful not to stand in the center of the room when you hit the bell–in the Nightmare version of the room, the round vault door here is gone, leaving nothing but a huge round pit.

In the Nightmare version of the room, each of the corners that’s marked with a Standard symbol leads to another section of the room, which is filled with Legionaries and Phalanxes. Run up the stairs into these areas and then clean them out as quickly as you can, being careful not to get too close to the Phalanxes, who love to smack you with their shields for a quick kill. Once all the enemies are dead, you can run to the end of the room and kill the Colossus waiting there. With that enemy dead, a Standard Bearer Centurion will spawn. Quickly kill it and a Standard Essence will appear on the platform for you to pick up, just like in the last encounter. As in other boss fights in the dungeon, if you kill the wrong Standard Bearer, your timer Nightmare Collapsing timer will be drastically reduced, so be sure to make sure you’re in the room with the right symbol. There are hints in each one as to which symbol marks the room: the War Beast room has a dog statue in the center; the Chalice room has big chalices in the center; the Axes room has axes hanging from the columns on the sides of the room; and the Sun room has a big sun hanging in the back over the Colossus.

Double-check you’re about to kill the right Standard Bearer by checking out the decorations in the Nightmare room. You can see this is the War Beast room from the statue in the center.

With the Essence in-hand, you can return to the dream version of the room. To do so, you’ll need to kill Bell Keepers on the opposite side of the room from the bell you used to get here; you’ll find them on the lower portions of the room, beneath the central platform. The best strategy here for a fireteam is to put two players on Standard duty, while the third kills the Bell Keepers and secures the way back to the dream room. Remember that there’s a timer that will wipe your team if you spend too much time in the Nightmare; it’s extended when you kill the correct Standard Bearers, and greatly decreased if you kill the wrong ones, so double-check your Standards before you enter the Nightmare.

When you return to the dream room, deposit your Standard Essence where you see the hologram. Dropping off two of them will dispel the shield around the Elite enemy, allowing you to kill it. When you do, the next will appear with a new shield, forcing you to repeat the whole process.

That’s all you really need to know to open the Vault; the enemies you face here are standard and not especially tough to kill. If possible, it’s a good idea to shoot the bell opposite the side of the room from where you expect to collect Standard Essences, since that’ll put the Bell Keepers close to you as soon as you enter the Nightmare.

When you’re done, the round Vault door in the floor will unlock, allowing you to drop down. Don’t do that just yet, as there’s one last thing to collect before you move on.

Repressed Memory 9: The Vault encounter

Before leaving the vault, climb the crypts beside on this wall to reach a Repressed Memory.

Before dropping down, head to the side of the room with the bell at the top of the stairs and look to the left. You’ll see several of the crypts you earlier used as platforms. Do that again here, climbing to the top of this wall to find the Repressed Memory.

You’ll need to get up pretty high to find the memory, but it’s not a tough climb.

When you’re done, drop down through the Vault door into the last platforming section of the dungeon. Continue until you get to a room with a big square platform in the center with a sheet draped over it. You’ve got both a Repressed memory and your second hidden chest here.

Repressed Memory 10: Beneath the floor

Look beneath the big platform with the cloth on it to find a Repressed Memory.

Head into the room with the big platform; you should see that the floor is actually elevated here, and you can get down beneath it. Look for the Repressed Memory in the center of the floor here.

Hidden Chest 2

In the base of the platform, you’ll find the second hidden chest.

The hidden chest is in the same place as the Repressed Memory, but a little less obvious. Look for a hole in the base of the platform with the sheet on it while you’re under the floor. Crouch and push to the back of the hole to find the chest.

As with the previous rooms, you’ll need to swap back and forth between the Nightmare and the dream in order to advance here. Head to the central platform and use the bell to swap the Nightmare; your pathway forward is to the left, and you’ll have to jump to some narrow beams to cross gaps. The doorway to the path you need is on the right.

Swapping back and forth between the Nightmare and the dream will allow you to climb to the top of the room with the big white platform. Make your way to the narrow scaffold beams near the ceiling to get a Repressed Memory before moving on.

Repressed Memory 11: The Platform’s Nightmare

As you travel through the platform room, you’ll eventually reach the rafter high above the room. From here, jump to the doorway where you first entered this room to find a Repressed Memory.

This Repressed Memory isn’t tough to get, but nabbing it requires you to repeat the process you just went through to climb to the top of the white platform room. When you get to the beams at the top of the room, turn and look toward the doorway through which you first entered this room; it should be off to your right. From here, you can leap over to that opening and find the Repressed Memory waiting for you. When you’ve got it, hop down and repeat the process of climbing back to the top of the room so you can reach the exit.

You’ll advance to one last platforming area, where Calus will talk about how he named Caiatl. This room is marked by long, slanted beams across a big chasm. Look for objects you can climb on against the wall on the right side of the room, at the top of each slanted beam, so you can get close enough to jump to the next one. Ahead, you’ll see a doorway at the bottom of one of these beams, which will take you to the last encounter. Before you go, grab your final Repressed Memory.

Repressed Memory 12: Outside the final encounter

The last Repressed Memory is above this doorway; use platforms on the sides of the door to reach the platform above.

This one is tough to spot: It’s right above the doorway through which you need to pass to reach the end of the dungeon. To get to it, look for platforms to the right of the doorway that you can use to climb up to a platform directly above the archway you need to pass through. Once there, head deeper into the alcove here to find the final memory.

With that done, you’re free to pass through the archway and your final test: Calus’s Nightmare of Caiatl.

Encounter 3: Nightmare of Caiatl, Princess-Imperial

Unlike the last two encounters, your third battle of the dungeon changes the mechanics up a bit. As you look around the room, you’ll see three bells. Each bell will have a pair of Bell Keepers minding it. In the dream room, killing one set of Bell Keepers activates a bell; in the Nightmare room, you have to kill both other sets of Bell Keepers in order to make your bell active. Keep that in mind when traveling to the Nightmare: You must kill four Bell Keepers before you can use a bell. That’s going to be important later.

Like the past encounters, your job is again to travel back and forth between the dream and Nightmare rooms to collect Standard Essences from Standard Bearers. Your goal is to get four total Standard Essences and dunk them on their holograms in the dream room. That’ll pull back a chain, which you’ll see locked in four columns next to the holograms. The chain pulls back the ram that rings the giant Bell of Proving in the middle of this room, and using that activates the fight’s damage phase.

These holograms dictate what Standard Essences you need; you’ll then dunk them on these locations to pull the chain beside them to ring the huge bell of conquest.

You’re battling a Nightmare version of Caiatl, and she’ll maraud around the dream version of the room, shooting you and using her stomp attack if you get too close. You can’t damage her during this portion of the fight, and mostly, you just want to stay away from her. The stomp attack can bounce you into walls and create chaos generally, and you’ll have enough of that to deal with.

When you start the fight, clear the Bell Keepers first and keep an eye on the various Psion snipers running around; they spawn from the big platforms in the corners of the room. You’ll want to mark those corners, as they are the locations where you’ll find your Standard Bearers. The platforms are marked with the Standard symbols in the dream room, but not in the Nightmare room, so you’re going to need to memorize and make a note of them. Also note that while the dream room has hard purple goop ringing the central arena, in the Nightmare room, the purple stuff disappears and there’s nothing beneath it. In other words, if you transfer from the dream room to the Nightmare room while standing in the purple stuff, you’ll fall to your death, so make sure you’re on solid ground before shooting one of the bells of conquest.

Symbols are marked above these side platforms, but you’ll need to remember which is which when you travel to the Nightmare.

From the doorway where you entered, the symbols are:

War beast – back leftChalice – back rightSun – front leftAxes – front right

As with previous fights, it’s best to divide your team up with different jobs, with one player dealing with Bell Keepers while the other two take out Standard Bearers. As mentioned, you’ll need to kill four Bell Keepers to open the path back to the dream, so it’s best to deal with them quickly and decisively–a sniper rifle or linear fusion rifle is pretty good for this, and you can notch a one-hit kill with something like Arbalest. These Bell Keeper Incendiors are particularly dangerous because of their ability to send you flying, costing you time or rocketing you off the side of the level, so keep your distance whenever possible.

The Standard Bearers are Psion snipers, and they’re fairly easily killed. As with past encounters, however, if you kill the wrong Standard Bearer, you’ll greatly reduce your time, so don’t try picking off the extra snipers to give yourself extra breathing room. You should also be aware of the Colossi in this room–there’s a Colossus at either end, shooting missiles at you that will slow and blind you. They’re also good at messing up your jumps, so do your best to be careful to avoid getting hit or time your jumps so you’re not hit in the air.

Once you have two Standard Essences, return to the dream room and dunk them on their holograms. Two more holograms will appear, and each time you dunk an Essence, Centurions will spawn in the room alongside the Psion snipers you’ve been dealing with. It’s generally best to clear the Centurions out now; it’s a little slower, but they’ll be hanging around when you come back from the Nightmare, and that can make things a lot more annoying when they start to pile up with Bell Keepers and Psions.

Once you’ve placed all the Standard Essences, the chain will turn red. Shoot it to ring the big bell of conquest and start the damage phase against Caiatl.

After you have all four Standard Essences, the chains in the center of the room will turn red, indicating that you can shoot them. Hitting them with a little damage will cause the bell to ring, transporting you to the Nightmare with Caiatl. Here, she can be hurt, but you’ll need to use the bells scattered around the room to do any real damage.

As soon as you get to the Nightmare, spread out and kill all the Bell Keepers as fast as you can. Each pair will activate their particular bell–slightly different than the usual arrangement of opposite Bell Keepers. As you kill them, watch the front of the room where the bigger Bell of Proving is in the dream room; momentarily, Caiatl will appear there, and she’ll immediately run for one of the bells. Watch her to see where she’s going, and then head for that bell too, making sure its Bell Keepers are dead. If Caiatl makes it to the bell before you, she’ll use it to transport herself back to the dream version of the boss room, and you’ll lose your chance to damage her and have to complete the Standard Essences portion of the fight all over again. To slow her down, you can get close to her to bait her into using her stomp attack. Be careful it doesn’t send you over the edge of the area, however.

Use the bells scattered around the arena to stun Caiatl when she gets close to them. Make sure you’re also standing close when they ring–closer than this–to gain a major damage buff.

What you want to do is get your whole team next to the bell Caiatl is moving toward and wait for her to approach. When she’s within about 10 or 15 feet, shoot the bell to activate it. If she’s close enough, Caiatl will be stunned, while the rest of your team will gain a buff that greatly enhances your damage. You’ll have time to empty about a full magazine of your heavy weapon into Caiatl before she snaps out of her stun. When she does, she’ll immediately head for another bell. Beat her to it and repeat the stun process to keep the damage going. You can hit her a total of three times if you’re quick to the bells; just be aware that you’re likely to take damage the entire time, thanks to Psion snipers standing where the Standard Bearers are normally located.

That’s everything you need to know about the fight; repeat the process to damage Caiatl again until she falls for good. Be aware that after three bells, Caiatl will return you to the dream automatically, and you’ll need to face whatever enemies you left behind, plus a new round of Bell Keepers. It’s the post-damage phase that can get dangerous because of so many enemies running around, so make sure to clear them out quickly, or deal with them before the damage phase so they’re less of a bother when you return.

Heartshadow is a random drop you might get after defeating Caiatl, but completing certain Triumphs in Duality raises your chances of receiving it.

Defeating Caiatl will take you out of the dungeon, and offers a chance at its Exotic reward: Heartshadow, a sword that makes you invisible, does increased damage while you’re invisible, and fires projectiles that weaken opponents. The best way to get it is to earn Triumphs in the Duality dungeon that increase its drop rate–but unfortunately, you’ll have to wait for a blessing from the RNG in order to earn Heartshadow.

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Video game documentary channel Noclip has uploaded new gameplay and developer footage of id Software’s canceled project Doom 4. At around 12 minutes in length, the video details how Noclip host Danny O’Dwyer and his crew visited id Software’s Texas headquarters back in 2016 before the release of Doom that year.

The crew also got to see the canceled game that would have been Doom 4 before id Software scrapped that project and went back to the drawing board to remake Doom entirely. As part of Noclip’s mission to preserve game history, unedited footage of Doom 4 and prototype footage of Doom 2016 was uploaded to its YouTube channel, which you can see below.

Doom 4 had a rocky development cycle before it was canceled, with the original concept being centered around the uprising of Hell on Earth and told through a campaign that was similar to Call of Duty.

Speaking to Noclip before Doom 2016 was released, executive producer Marty Stratton said that the game lacked a personality, felt like a Call of Duty clone, and that a call was made to pull the plug on that version of Doom.

“We explored a direction and got to a certain point and felt like this really wasn’t capturing what we felt like was going to be a strong Doom and what the fans would want from it,” he said.

What id Software created to replace that initial vision was a Doom game that retained the slick speed of the original 1993 game–which even rats approve of–and dialed up the violence to 11 with bleeding-edge gore and the infamous glory kill system.

A few years later, Doom Eternal was released on PC and console and amplified the smooth action with more well-designed levels and enemy variety. Two DLC episodes that came after Doom Eternal’s release also made the game more challenging, and its multiplayer mode was reworked into a Horde mode experience.

If you’re interested in learning more about Doom 2016, Noclip has a trilogy of documentaries that are worth checking out. Each one is free to watch on YouTube and shows the fascinating design process of Doom.

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The future of an HD remake of GoldenEye 007 that has long been rumored to be close to release is now in question because of the ongoing Russian invasion of Ukraine.

According to Giant Bomb’s Jeff Grubb, who reported earlier this year that the game’s announcement was imminent, the project is currently “in limbo because of the war.” Eurogamer has also chimed in, reporting that it understands Grubb’s statement to be accurate based on their own sources.

Goldeneye is still in limbo because of the war. 1 v 100’s team lead left Microsoft. I don’t know what that means for the game.

— Jeff Grubb, No. 3 games journalist (@JeffGrubb) July 10, 2022

There seems to be little question that the remake of the classic N64-era shooter is real. A list of achievements and screenshots for the game appeared on Microsoft’s servers towards the beginning of the year, seeming to confirm the rumors that the project was nearly finished and ready for release.

While Grubb didn’t provide any further details on the situation, it’s easy to see why now might not be the best time to release GoldenEye 007. The game (and the plot of the film on which it is based) involves James Bond sabotaging and fighting against the Soviet Union, and several of the game’s missions take place in Russian locations like Saint Petersburg and Siberia.

GoldenEye 007 isn’t the only major game to be stuck in limbo due to the war in Ukraine. Nintendo’s Advance Wars 1+2: Reboot Camp was originally slated to release for Nintendo Switch back in April, only to be shelved indefinitely due to recent “world events.”

While Advance Wars had been officially announced, the same can’t be said for GoldenEye 007. Grubb previously reported that Microsoft would be announcing and releasing the game (it was originally made by Rare, which is now owned by Microsoft). However, the original GoldenEye 007 was published by Nintendo on the N64. The rights to the James Bond license itself has changed hands numerous times as well, making the rights situation complicated and likely part of the reason why the game has not received a remake or a port in the over two decades since the original’s release.

It could be some time before GoldenEye 007 sees the light of day, but there is another James Bond video game in the works. Hitman developer IO Interactive is currently in the process of crafting a new, original game based on the iconic spy.

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Just ahead of Amazon Prime Day’s official start, video game deals have already started to surface, including deals for titles that only released a few months ago, like Ghostwire: Tokyo. The PlayStation 5 version of the game is currently available for its lowest price yet. Ghostwire: Tokyo at Amazon is only $30.

Ghostwire: Tokyo takes place in Shibuya, Japan, following a paranormal catastrophe where nearly every citizen has been transformed into a spirit–except for protagonist Akito. Using newly discovered ghost abilities, Akito is able to combat the evil spirits of Shibuya and work with the friendly ones, like the floating cats that maintain stores to purchase items.

GameSpot awarded the game an 8/10 in our Ghostwire: Tokyo review. Developer Tango Gameworks has a history of action horror games between the two Evil Within games and the fact that its founder, Shinji Mikami, directed Resident Evil 4, but Ghostwire: Tokyo is little closer to a city exploration game with some creepy elements.

“Ghostwire: Tokyo doesn’t reinvent the wheel when it comes to open-world games, but its unique setting, tremendous attention to detail, and singular combat make it stand out amongst its contemporaries,” Richard Wakeling wrote. “The story stumbles and not all of the side missions are particularly engaging, yet these aspects are easy to push to the back of your mind when you’re using finger guns to tear through corrupted spirits with dazzling aplomb. Shinji Mikami is a legendary director, but taking a backseat and letting new voices come to the fore has paid off.”

For more on Prime Day, and all of the other retailers vying for your attention, check out all of our Prime Day deals coverage.

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Mario Kart has long been one of the best racing games on the Switch, and its arguably even better when your living room is used as a circuit for real-life karting action. Mario Kart Live: Home Circuit is currently $60 over at Amazon–the Mario version is usually $85, Luigi $100–a deal that applies to both the Mario and Luigi editions of the game.

If you missed out on the game when it first arrived, Mario Kart Live: Home Circuit gives you an actual toy kart to race through a home circuit of your own design, with the Switch being used as a remote control. The magic of this game is that the kart has a camera right behind the driver’s seat, giving you a perfect view of the track which is built through a combination of augmented reality and cardboard gates.

Once you’ve set your course up, which is extremely easy to do, you can add different in-game environments like jungles and snowscapes and obstacles like Piranha Plants. Just watch out for your cat when you’re drifting around a potted plant. Up to four players can take part in a race, while smart steering technology will keep you in the race during more hectic showdowns against the competition. A recent update also added new features, including split-screen multiplayer.

“The more work you put into making your go-kart track craftwork unique, the more enjoyment you’ll get out of racing, with or without some frustration and repetition,” Steve Watts said in GameSpot’s Mario Kart Live: Home Circuit review. “Mario Kart Live isn’t going to have the long-term appeal of Mario Kart 8 Deluxe, but with some imagination and ingenuity, you can make it something special.”

On the more traditional side of the racing franchise, Mario Kart 8 Deluxe continues to be the best-selling game on the Switch. Lifetime sales for the game are at 45.33 million units sold, and if you’re planning to do some racing with the best-seller, you can check out GameSpot’s feature on the best Switch steering wheels for 2022. For other gaming deals, check out the Amazon Prime Day hub to score some great discounts.

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