Nintendo’s The Legend of Zelda: Breath of the Wild is a must-have game on the Switch, but its spin-off Hyrule Warriors: Age of Calamity is also an excellent extension of that franchise. At Best Buy, Age of Calamity is currently on special for $30, a 50% discount when compared to its usual $60 price tag.

An action-packed adventure set against the backdrop of impending doom, Age of Calamity is a Musou-inspired take where one hero takes on hordes of enemies. Developed by Omega Force, that means that you can expect missions where you destroy entire armies on your way towards an objective, all rendered in an art style that’s colorful and chaotic when you’re facing huge numbers of enemies.

Set 100 years before the events of Breath of the Wild, Age of Calamity tells the story of Princess Zelda and Link’s quest to gather more allies for their battle against Calamity Ganon in this prequel. The franchise will expand next year, when Breath of the Wild 2 lands on the Switch.

“It constantly encourages you to set aside that feeling of dread, avoid coming to terms with the consequences of its apocalyptic premise, and instead just kill a bunch of baddies and think the Divine Beasts are cool,” Suriel Vazquez wrote in GameSpot’s Hyrule Warriors: Age of Calamity review.

If the game does grab you, it’s worth investing into the expansion pass that adds plenty of extra content to the package. Sold separately, the expansion pass adds new playable characters, locations, and quests. As an added bonus, everyone who purchases the pass gets the new weapon and armor set for Link: the Prototype Ancient Sword and Prototype Ancient armor.

You can also check out GameSpot’s Amazon Prime Day Deals hub for more gaming deals.

Read MoreGameSpot – Game News

Kingston’s new products in the portable flash-based external storage space have met with good market reception over the last year or so. Two products in particular – the Kingston XS2000 and the DataTraveler Max – continue to remain unique in the market with no other comparable products being widely available. The Kingston DataTraveler Max USB flash drive (UFD) was introduced in August 2021. It advertised 1GBps-class speeds, low power consumption, and a Type-C interface – all in a thumb drive form-factor. Today, Kingston is expanding the DT Max series with three new drives – all sporting a USB 3.2 Gen 2 Type-A interface. Read on for a detailed look at the performance and characteristics of the new DTMAXA drives.

Read MoreAnandTech

Whether you’re planning to do some heavyweight gaming or intense spreadsheets, a good monitor is essential these days. On the entertainment side, a great display throws sharp imagery, vibrant colors, and fast response times directly into your eyes, although you do have to pay for the experience.

The good news is that you won’t be paying too much for this Acer monitor, as it just got a tremendous price cut over at Walmart. Usually retailing for $230, the Acer ED270R curved monitor is available at less than half its retail price right now. For $109, you’ll get a large display that clocks in at 27 inches in size and comes with an extremely stable support.

The monitor has a 1920 x 1080 resolution in a 16:9 aspect ratio, so if you’re planning to focus on full HD gaming, it’ll be more than capable if transmitting visuals with a surprising amount of detail. It also has AMD Radeon FreeSync built into it, so you won’t have to worry about any annoying screen-tearing issues with it.

Another added bonus to this monitor is its ZeroFrame design, so if you’re planning to run a multi-display setup, it’ll have an almost seamless view for you to look at all day. Prime Day officially runs this week from July 12, and if you’re looking for more gaming monitor options, we’ve got you covered with another list full of great deals.

If you do grab one now, you can also take advantage of Amazon’s new deal where it’s giving away 25 free games for members and you can save big on Amazon’s Luna controller, which is great for cloud streaming and regular PC gaming.

For more, check out GameSpot’s Amazon Prime Day deals hub for other discounts.

Read MoreGameSpot – Game News

We’re just days away from Amazon Prime Day 2022. The annual sales event runs July 12-13 and will offer the best deals you’ll find outside of Black Friday thanks to a nearly endless supply of deals. Last year, there were more than two million deals. But in order to snag any of this year’s deals from Amazon, you need to be an Amazon Prime member. While other major retailers will also have sales of their own to compete with Amazon, none of those sales will be anywhere close to as large as Prime Day 2022. Amazon raised the price of an annual Prime membership to $139 and the monthly price to $15 earlier this year. If you want to shop the sale but aren’t a member, there are ways to get an Amazon Prime membership for free or drastically discounted. We’ve rounded up your free Amazon Prime options below.

For more on the big sale, check out our Amazon Prime Day hub. And if you’re looking for specific deals, take a peek at our roundups of the best early Prime Day deals:

Best Prime Day 2022 DealsBest Nintendo Switch Game DealsBest PlayStation Game DealsBest Xbox Game DealsBest Video Game DealsBest TV DealsBest Laptop DealsBest Gaming Monitor DealsBest Gaming Headset DealsBest Gaming Controller DealsBest Soundbar and Speaker DealsBest Amazon Device DealsBest Apple DealsBest gaming accessory dealsBest gaming chair and desk dealsBest PS Plus dealsBest Xbox Game Pass deals

Sign up for Amazon Prime’s free 30-day trial

If you’ve never been an Amazon Prime subscriber, the simplest thing you can do is sign up for a free trial . Amazon offers 30-day free trials to new members.

After your 30-day trial ends, you’ll be charged $139 for an annual membership or $15 per month–whichever billing option you choose when you sign up.

Sign up for the Prime Student free trial

Students with an active university email address can sign up for a free six-month Amazon Prime trial . After the six-month trial ends, students pay $69 per year for Amazon Prime benefits.

Use Amazon Household

If one of your family members has an Amazon Prime membership, you could ask to get added to their account. Amazon Household lets up to two adults and four kids share the benefits of Prime across multiple Amazon accounts for no extra charge. The catch here is that you have to agree to share payment methods, so there has to be a high level of trust between Amazon Household users.

Use credit card reward points

While not exactly free, credit card reward points feel free. And if you’re a lapsed Prime member who currently isn’t eligible for a 30-day free trial, the Amazon Prime Rewards Visa Signature card may be a good option. This card, which can be used anywhere Visa is accepted, gives you 5% cash back on every purchase you make at Amazon. You can then use the rewards points to buy items on Amazon.

The Amazon Prime Rewards Visa Signature Card gives you a $100 Amazon gift card when approved, which pays off the bulk of an annual Prime membership. Couple that with the 5% cash back on every purchase at Amazon, and the cost of a Prime membership could be paid off by the time Prime Day is over.

Amazon also offers a standard Amazon Rewards Visa card for non-Prime members that features 3 percent back on purchases made at Amazon. You also get a $50 Amazon gift card when approved for this card. But if you’re looking for the best bang for your buck, you’ll want to go with the Signature version.

Select groups get discounts on Prime memberships

As mentioned above, some people are eligible for discounted Prime memberships directly through Amazon. Those on government assistance (EBT) can get Prime for $7 per month.

Editors Note: Article updated on July 10, 2022

Read MoreGameSpot – Game News

Just about every week brings something new to Destiny 2, whether it’s story beats, new activities, or interesting new combinations of elements that let players devastate each other in the Crucible. Iron Banter is our weekly look at what’s going on in the world of Destiny and a rundown of what’s drawing our attention across the solar system.

After weeks of plumbing the secrets of the Leviathan for answers about Calus’ intentions, we’ve reached the end of Season of the Haunted’s story. The season has spent a lot of time building and exploring the personalities and traumas of characters we’ve been dealing with in the game for some time–in a few cases, for years–while also giving us something of a direction for where Destiny 2’s story is headed in the future.

As far as seasonal storytelling goes, I’d log Season of the Haunted as one of Destiny 2’s stronger outings. Though it was a bit shorter than some of the more recent episodic stories, it used its time to hit a lot of emotional beats while also expanding on the greater world in a lot of important ways. We’ve learned a shocking amount of backstory from Season of the Haunted, while seeing a ton of character development–not only in members of the main cast and current villain Calus, but also in Destiny characters who’ve long since passed on.

First, the Sever missions. The weekly missions each focused on a single character, and while not terribly expansive, they went straight into the psyches of Crow, Zavala, and Caiatl. This acted as a great payoff for Crow in particular, whose arc over the last year and change has been one of dealing with his past as Uldren Sov. I’ve said in the past that Crow has functioned really well as a semi-protagonist for Destiny 2, giving us a viewpoint character who hasn’t been doing the whole Guardian thing for hundreds of years, and thus spends time learning the ropes and questioning the status quo. Crow has drifted out of that role some as he’s grown, but he still shoulders a lot of emotional baggage and a complicated story that’s been unfolding since the Beyond Light expansion. Season of the Haunted put a poignant spin on everything that’s happened with Crow for the last year by letting us watch him grapple with his inner turmoil, on-screen and in missions.

That same approach has been mirrored with Caiatl, a generally brusque and closed-off character who has hinted at a lot going on beneath the surface, but for whom a lot of that struggle has been dealt with in lore drops. We know a lot about Caiatl’s backstory, but she has only talked about it in fits and starts. Sever gave Bungie a chance to display Caiatl’s vulnerability, and that opportunity has expanded her character in significant ways. It seems like Caiatl is here to stay as a major member of the cast, which serves to deepen Destiny 2’s overall story as we get a closer look at the alien races and their cultures–folks we used to only understand at the barrel of our guns are now taking on three-dimensional shapes.

And speaking of characters who mostly existed in the lore, Sever did a whole lot to humanize Zavala, something his character sorely needed. The stoic leader of the Vanguard has obviously been beaten down over the last few years of Destiny 2, but again, it’s something that rarely appears on screen. We’ve gotten a couple of knowing lines of dialogue or deep sighs from Zavala, but much of what has gone on with him, like Caiatl, was dealt with as text lore. As such, it’s been great to see Bungie actually provide Zavala with some emotional beats. The guy has been absolutely crushed under the weight of his responsibilities, and it’s doing a lot for Destiny 2 to bring that to the forefront.

Apart from the stories directly presented in Sever, though, I’ve been surprised by how much story has been delivered through the gameplay, and how much even smaller moments have added to our greater understanding of what’s going on. All over the Leviathan, you can learn about the weird Eregore fungus, the inner thoughts of Calus, and the beliefs and personalities of the Nightmare characters as you’re playing the game. All of the “Behold” patrol missions are edifying from a story and lore standpoint–each one takes you to a spot in the Leviathan where you scan the environment and then hear from Calus himself about what’s going on aboard his corrupted ship. Red blobs of energy in different patrol zones give you insights from characters like Ghaul and Safiyah that further expand on the personalities of the people to whom the Nightmares are bound.

And even completing the many, many Nightmare Containment activities needed to knock out Season of the Haunted’s seal are constantly dumping interesting story tidbits on you in the forms of conversations between the season’s characters. Add in the Duality dungeon, a mind heist that’s literally about stealing memories from Calus, and that’s a whole lot of story that you don’t have to read about in lore books, something that makes storytelling in Destiny 2 healthier, in my opinion.

If there’s a place I think Season of the Haunted falls flat–and this is true of a lot of Destiny 2 storytelling, seasonal or otherwise–it’s in not really laying a clear path for the future. Seasonal stories have gotten a lot better about meaningfully leading from one to the next than they used to be, but with Season of the Haunted ostensibly done with story beats, it’s not clear what’s next.

Destiny 2 does suffer from a “threat” problem a lot of the time, where the story is less proactive than reactive. Most of the time, a new season is about some baddie doing some scary thing, and the players and characters scramble to deal with it. Seasons often end with characters standing around going, “Glad that’s over–but who knows what [Savathun/Xivu Arath/Calus/The Witness] is truly planning,” and Season of the Haunted feels kind of the same way. We’ve defeated Calus on the Leviathan, which has, to some degree, resolved that threat–the story leaves off with the idea that we’re going to spend the next few weeks cleaning up Nightmares like we’re dealing with a bug infestation. But of course, the threat still lingers, and we’re left waiting until August to find out who’s going to take the next swing at us so we can chase them down and shoot them in the face.

It’s an area I hope Bungie finds a means to deal with in a satisfying way, acknowledging that this is something of a video game problem; each season is generally about fighting some enemy, and to provide stakes for that enemy, they need to be up to something we need to stop. There’s also the desire to hold back information and surprise players; keeping details close to the vest worked exceedingly well with Season of the Haunted, after all.

Especially as we’re leading into Lightfall, though, and all that name suggests, I’d like to see some of these seasons conclude on something of a more active note. We got some hints about where things are going next in Eris Morn’s last transmission: The Drifter is in the Reef, enacting some unknown plan, and Eris has made discoveries in the Lunar Pyramid that sound pretty important. But I wish we were privy to more of that information, or actively investigating aspects of it, even if only in a sort of background lore way. Especially lately, Bungie has done a great job of making it feel like the world of Destiny 2 is changing and responding to what’s happening in the story. That approach would be even more powerful if the story suggested we were acting on information we gleaned from defeating Calus or completing the Duality dungeon, taking some time to prepare for the next chapter, but actively helping to shape it.

Still, Season of the Haunted did an excellent job not only of driving Destiny 2’s story forward and building out its character, but of doing it on-screen and making players feel like something of an active part in it–even if all we’re able to do is shoot stuff. We shot the demons and that allowed Destiny 2’s characters to deal with them, and that helped to make Season of the Haunted one of the best stories Destiny 2 has told–a high bar given how strong seasonal storytelling has been since Beyond Light in particular. If there’s an area to improve, it’s in finding ways to make players feel responsible for pushing the story toward its next beat, rather than waiting for and reacting to whatever they are, but given how compelling Destiny 2’s stories continue to be, that’s a nitpick of a complaint.

Closer to the end of the season, we’ll circle back and try to give Season of the Haunted a holistic look, covering its storytelling as well as gameplay content and mechanics. In the meantime, though, that’s my feeling on Season of the Haunted from a story perspective, but feel free to share your own opinions–areas you felt were strong or specifically resonant, elements you thought didn’t work as well–in the comments below.

Read MoreGameSpot – Game News

If you’re an Amazon Prime subscriber looking for an Echo Dot deal, Prime Day is here early. It all kicks off officially next week, but the Echo Dot is already on sale now. It’s normally $50, but right now you can get it for a steep discount at $20.

Amazon Prime Day 2022 kicks off next week, but both Amazon and its competitors like to start early and get people hitting the Add to Cart button as soon as possible. We’re already seeing a ton of discounts on stuff like gaming monitors, video games, new TVs, and more from brands like Apple. Amazon Prime members can also grab 25 games included with their subscription, while Target is hoping to take its own cut of the shopping holiday with Anti-Prime Day deals of its own.

Read MoreGameSpot – Game News

A day after releasing Patch 8, Larian Studios has implemented a small hotfix for Baldur’s Gate 3. The quick patch addresses a peculiar issue that had recently sprung up in the game, which was causing the corpses of dead characters to go about their business as if they hadn’t just been murdered in cold blood.

“Some folks just like to hang around long after they’ve overstayed their welcome, and we had a pesky issue where some summons and characters were really making their presence felt on your portrait bar,” Larian Studios writes in a Steam blog post. “This has now been rectified.”

The issue in question was affecting both summons and NPC characters, causing their in-game portraits to multiply uncontrollably within the UI. And in a creepy turn, their corpses would remain active even after they were unsummoned or killed.

Beyond that fix, the hotfix addresses several issues that were causing Baldur’s Gate 3 to crash. The full patch notes can be found below.

Baldur’s Gate 3 July 8 Hotfix Patch Notes

Fixed a recently introduced issue with summons and other characters that caused their portraits to multiply and their corpses to remain active even after they were unsummoned or killed.Fixed a crash related to viewing tooltips.Fixed a crash related to using the sliders on the hotbar.Fixed a crash related to incorrect data.

Available on PC and Stadia, Baldur’s Gate 3 is set to leave early access in 2023. Larian Studios has been steadily adding new races and classes to its upcoming RPG with major patches over the course of its early access–most recently, the Bard class and Gnome race in Patch 8.

The Bard is a musical support class that uses drums, flutes, lutes, lyres, or violins to cast spells that aid their allies in battle. The class is also naturally charismatic, able to easily earn money, steal possessions, or distract or flirt with NPCs.

Gnomes, meanwhile, are one of the most charming classes to play in Dungeons & Dragons, a trait that seems to remain true in their Baldur’s Gate 3 counterpart. Able to naturally talk to animals and see in the dark, Gnomes are also extremely cunning, making them an ideal pick for playing Druids, Rogues, Rangers, Clerics, and Bards.

Read MoreGameSpot – Game News

First-person shooter combat can often be said to have a sort of “rhythm,” with the explosive bassy blasts of rounds leaving firearms and the weighty ka-chunk of reloading adding its own percussion to action movie-like experiences. Metal: Hellsinger makes that idea its central tenet, specifically building a fast-paced arena shooter around rhythm game sensibilities. But while it might seem like shooters naturally lend themselves to a rhythm game concept, making Metal: Hellsinger work as one, while ensuring it’s still a satisfying shooter, meant that developer The Outsiders had to allow the music to permeate every facet of the game’s design.

Just ahead of Summer Game Fest, The Outsiders released a free demo for Metal: Hellsinger on Steam that offers a look at one level of the game, as well as a boss fight. Playing as a demon called The Unknown, you shoot your way through the hordes of hell with a variety of weapons; the demo includes a shotgun and a pair of revolvers, as well as a sword and a flaming skull that spits fireballs. The better you keep the beat with your attacks, the higher your score multiplier rises; with it, the music playing in the game’s level becomes fuller and more intense, and even the environment reacts to your slayage. Maintaining the beat keeps your multiplier up, while certain actions, such as reloading, reward you for your syncopation by getting you back to the battle faster. And at least one action, a brutal execution move that rewards you with a spray of health items, can only be performed if you activate it on-beat.

At Summer Game Fest, combat designer Adam Wrange explained what The Outsiders has had to do to keep time throughout Metal: Hellsinger, joking that he’s had to add studying music theory to the duties of his job. Keeping the player with the beat is one thing, but in order to make the game feel satisfying, everything else has to be keyed to the music as well. It wouldn’t do for the player to be forced to hold back a shot in order to keep rhythm while enemies attack whenever they feel like.

“We tried to do that in all aspects of [Metal: Hellsinger], because if you’re attacking with the beat, then the enemy should move with the beat,” Wrange said.

Syncing everything to the beat in Metal: Hellsinger keeps the game feeling like a fast, satisfying arena shooter, even as you adjust your actions to the rhythm.

But that presented its own problems, since not every level features the same music, and thus some levels have faster or slower beats than others. Developers created internal systems that defined the beat for everything in the game, allowing them to scale enemy and player actions so they could fit the rhythm no matter what song was playing.

“We have a system running in the background that always tells us, ‘This is the beat. This is the beat. This is the beat,'” Wrange said. “So all of the systems for you, the player, [as well as] the enemies, and some of the environmental stuff that we have, they’re all hooking into that same thing. We can tell the entire game when the beat is happening.”

The beat systems keep enemies on-track by limiting their ability to execute attacks. As Wrange described it, every time there’s a beat, the system creates what you might consider an “attack ticket.” Enemies can’t attack unless they’ve received a ticket from the system, and the system refills on beat, which means that enemies can only attack on beat as well. Not everything can always sync up perfectly–for instance, a gun-toting enemy will fire their projectile on-beat, but the game doesn’t calculate a bullet’s air time and adjust its speed to match the beat. As can be seen in the demo, though, the system creates a lot of situations in which it feels like enemies are dancing toward you and then leaping at your face as if they’re spurred on by the metal bands Metal: Hellsinger features throughout its soundtrack.

While the rest of the game keeps the beat in order to make Metal: Hellsinger feel rhythmic as well as fair, for players, the situation is more like a jam session or a collaboration. Your weapons are your instruments as you play the game, and they’re designed with both their lethal and musical capabilities in mind, Wrange said. While other games can include weapons with delayed reactions or that shoot items like explosives, the guns in Metal: Hellsinger have to be viable in keeping the beat as well as in battle.

Firing a weapon includes multiple actions for each gun to help you keep the beat and provide you a way to play along to the music.

Like enemies and their animations, weapons are also designed with the beat in mind. You might fire your dual revolvers, the Hounds, with the beat, but the animation of pulling back the hammer after a shot also matches the rhythm. In that way, Wrange said, the weapons can provide you with a little help to keep you synced up, while also adding to the musical nature of your destruction.

“Something that helped with a weapon is that even if it’s only firing on one beat, it needs to have a secondary reaction happening after you fire it so that it feels like the weapons have their own rhythm,” he said. “And that was super important. That helped sell the entire weapon for us.”

Wrange said that thinking about the flow of music even came down to the level designs.

“We’re kind of like, ‘Okay, so we know we’re going to have this kind of length [for the level].’ And we were trying to almost look at how a classic song is shaped and imitate that, and take the look of that into the song,” he said. “Like, ‘Okay, we’re doing this thing here and then we’re going up for the chorus and then we’re going for the next thing.’ Trying to pace that through the verses and the chorus, somewhat. I wouldn’t say that you get that immediately, but we thought a lot about that when we were doing it. And there’s a formula to how we built the levels as well.”

Metal: Hellsinger features vocals from a number of well-known metal musicians, including System of a Down’s Serj Tankian, with its soundtrack composed by Swedish duo Two Feathers, who Wrange said worked with designers and concept artists to get inspirations for songs as the game was being made. So levels weren’t built around specific pieces of the soundtrack, but instead they were being created more or less simultaneously, with the different teams working closely together.

Levels and encounters in Metal: Hellsinger are designed to flow like a song.

“We started building, blocking out the levels and putting out a pace for it. And then we got the concept art coming in. And then I had a conversation with the music people about that, and they were looking at the concept art and looking at running through the level to feel like that. And that helped them inform how they were also writing the music. So it was really a collaborative effort between both how we were writing the music and how we were shaping the levels.”

That collaboration, and the different musical inspirations, comes through even in the short portion of Metal: Hellsinger available in the demo. Despite the fact that rhythm gameplay and shooter mechanics feel like a natural pairing, there’s a lot going on in Metal: Hellsinger to make the two work together. It’s a testament to its music and design that, at least in the demo, it’s easy to forget about how the game works as the vocals rise, the enemies fall, and the bullets fly to the beat.

Metal: Hellsinger is set to release for PC, PlayStation 5, and Xbox Series X|S on September 15.

Read MoreGameSpot – Game News

Respawn has released the full patch notes for Apex Legends Mobile Season 2: Distortion, which details the abilities of Rhapsody, the mobile title’s newest playable character. The patch notes also reveal that Kings Canyon is coming to Mobile in Season 2, as well as a host of bug fixes and balancing changes.

Like Season 1’s Fade, Rhapsody is a Mobile-exclusive legend. A talented DJ and the daughter of a brilliant AI engineer, Rhapsody uses her music and robot companion Rowdy to support her allies. Her abilities are listed below.

Rhapsody’s Abilities

Passive Ability: Gifted Ear – You pick up and visualize sounds from an extended rangeTactical Ability: Hype Anthem – Play a powerful track that speeds up nearby squadmates and recharges shields. Taking damage will end the effect.Ultimate Ability: Rowdy’s Rave – Rowdy projects a wall of flashing lights that blocks incoming sight and scans.

Season 2 also adds Kings Canyon to Mobile. Like World’s Edge, it’s the original version of Kings Canyon, complete with an untouched Skull Town that hasn’t been accidentally blown up by Loba (despite the fact that she’s already in the game).

The patch notes tease that Rhapsody has hidden VIP tickets to her next concert around Kings Canyon, which can be collected if you know where to look on the map.

Season 2 will make several adjustments to which modes will be available to play as well. Arenas mode is being taken out of Mobile, to be replaced with Gun Game and Hack.

Gun Game is a fast-paced variation on team deathmatch, where the player with the most points or the first to get three melee kills wins the match. Hack is also a variation on team deathmatch, dividing teams into the Hackers who are trying to take certain points on the map and the Defenders attempting to stop them.

And speaking of team deathmatch, a new TDM map has been added to Mobile: Pythas Block 0. This neon-saturated city block can be seen in the Season 2 launch trailer.

Season 2 also makes adjustments to current legends as well. Pathfinder has been buffed, with his grappling hook now able to pull enemies to him, allowing you to yank unsuspecting targets off ledges or stop an enemy from trying to escape. Octane, meanwhile, has been nerfed, as he can no longer double jump off his Jump Pad while healing.

For the full list of upcoming changes, check out the Apex Legends Mobile Season 2 patch notes, which are detailed below.

Apex Legends Mobile Season 2 Patch Notes

New Maps

King’s Canyon The King is back Legends–the map that started it all for the Apex Games is now in Apex Legends Mobile. To celebrate the launch of Kings Canyon, Rhapsody placed some VIP Tickets for her next concert on the map. Are you lucky enough to find one?Pythas Block 0 Pythas Block 0 is a new TDM map. It’s a corporate campus owned by Pythas Inc. that sits high above the city Kómma on Solace. It’s used for Pythas offices of high-end executives, some entertainment, and an arcade called Pythas Arcade.

New Events

Town Takeover: Encore Galore! The carrier Encore Galore has arrived at Kings Canyon painted tip to tail with neon paint almost as loud as Rhapsody’s music. Land on Encore Galore for awesome loot and a chance at finding a VIP passRhapsody LIVE: Complete challenges in game to earn special Rhapsody posters to commemorate this brand new Legends arrival in the Apex Games!

New Game Modes

In this update, Arenas will be back at a future date, instead we have two brand new game modes making their debut:

Gun Game Acquire kills to work your way through the extensive Arsenal of guns available in the Apex Games. Most points or three melee kills wins!Hack An ADS Satellite which has been built based on The Ring Technology acts as an orbital cannon overlooking the playing field.In this mode, two teams face off as Hackers vs. Defenders. As Hackers, your job is to work with your team to Hack one of the two sites on the map to gain points. After three points have been attained, the Satellite will punish your opponents by frying them to a crisp. As Defenders, your job is to stop the hackers at all costs!First to win four rounds wins the match, work with your team to either hack the ADS and laser your opponents or eliminate hackers to stave off death by orbital cannon at all costs.

Ranked

The new season comes with a partial ladder reset for Legends to rise to new heights!Your rank, point gain, and loss will now appear during a match.Adjusted the point ratio gained for Kills compared to AssistsReal-time ranked leaderboards have been enabled.

Club Showdown

Gather your club members and rise to the top of the club leaderboards by completing objectives! Your club’s activity will dictate your activity points as you face off against 19 other clubs on a randomized leaderboard.Show your club pride and rack up points to be able to redeem special rewards. The higher your ranking, the better the rewards!

Seasonal Shop

A new Rhapsody-themed season shop has opened. What better way to drum-*beat* the heat than with some cool new cosmetics!

New Shop Items

The Distortion update comes with a brand new Battle Pass and a set of new Legendary tier skins: Mecha Strike Go!

Distortion Battle Pass

Legend Adjustments

Added the ability for Pathfinder’s hook to pull enemies without Pathfinder being pulled towards the enemy.Disabled the ability to use the second jump from Octane’s jump pad while using healing items.Removed collision for teammates.

Weapon Adjustments

Fully kitted weapons changed to: Havok, Prowler, Spitfire, Charge Rifle & Mastiff.EVA-8 & Devotion moved to Care Package, Spitfire and Volt removed from Care Package.EVA-8 base pellet damage increased from 6 to 7, spare ammo stack adjusted to 60.Devotion base damage increased from 16 to 17, spare ammo stack adjusted to 270.Removed Spitfire barrel attachment slot. Increased tactical reload speed from 2.37s to 2.57s.Regular Spitfire reload speed increased from 3.06s to 3.26s. Magazine capacity adjusted to 40/45/50/55.Volt base damage reduced from 17 to 15.Volt magazine capacity adjusted to 21/24/27/32.Peacekeeper lower limb damage ratio adjusted from 0.8 to 1Mozambique lower limb damage ratio adjusted from 0.93 to 1

New Weapon Attachments & Customizations

Added unique tracer VFX for the Turbocharger and Selectfire Receiver hop-ups.Seasonal themed tracer ammo will have trajectory VFX and hit effects.Added new customization features for crosshairs. Adjust color, width, length and transparency.

Game Mode Adjustments

Team Deathmatch EVA-8 and Devotion moved from the base weapon pool to the care package.Spitfire and Volt added to the base weapon pool.Spitfire and Volt changed from red to gold tier weapons

Misc.

Kill Achievements system for BR and MP modes now available. Can be turned off in the settings menu.

Bug Fixes, Adjustments, and Quality-Of-Life Improvements

Added distance acceleration mode in sensitivity settings.Added vertical sync toggle in the video options menu.Picking up a squadmate’s banner has been adjusted to a one-handed action. You can now loot a squadmates banner while shooting or using a healing item.Optimized climbing speed and animation.Added a third person in air crouching animation.Added a toggle to turn team mate item callouts on or off in the settings menu.Added pinging while knocked and a help callout button.Added an in-game squadmate item request display.Fixed the unintended momentum conservation occurring from bunny hopping tech.Fixed an issue where the red notification dot would not resolve naturally in the store.Fixed an issue where Pathfinder would cause themselves and an enemy to spin in circles while grappled.Fixed an issue where players could hear enemy footsteps while in the void.Fixed an issue where Octane’s jump pad would sometimes not trigger when stepping on it.Fixed an issue where Octane could not use weapons after taking a zipline.Fixed an issue where using a finisher would cause players to get stuck.Fixed an issue where the range of Caustic’s ultimate would not match its visual animation.Fixed an issue where Caustic’s traps would not deploy properly due to Gibraltar’s Dome of Protection.Fixed an issue where Caustic’s gas animation would remain visible after the effect has ended.Fixed an issue where map beacons would not show animation when scout legends would interact with them.Fixed an issue where gunshot SFX would trigger randomly.Fixed a visual issue where crosshairs would not disappear.Fixed an issue where some buttons would not disappear when hidden and sometimes display abnormal transparency.Fixes and optimizations to controller support.Fixed various geo and mesh issues that caused players to get stuck or move irregularly.Fixed an issue where mobile respawn beacons and heat shields were not auto looted.HUD customization now supports 0 Transparency.Various Fixes and optimizations to the Legend select screen.Added various performance optimizations to the World’s Edge map.Optimized screen transition performance.Optimized the skydive experience.Added the ability to block non-friend team invites.Optimized various aspects of the shops’ menus.Many other fixes and improvements.Optimized the ability display performance in low graphic settings, to ensure smooth ability usage.Optimized accuracy of melee attacks.Optimized the mechanics of Wraiths Ultimate and Tactical abilities. Tactical can only be released after the ultimate initial action is finished.Optimized the visual effects in the void.Optimized Bangalore’s smoke effect, and increased visibility while in the smoke.Optimized most legends’ perk icon display.Caustic’s “Healing Catalyst” perk now has its own reviving animation.Fixed visual issue that caused Mirage’s decoys to occasionally have their weapon attachments displayed incorrectly.

Read MoreGameSpot – Game News

Pokemon Go’s in-person July community day will take place on Sunday, July 17 from 11 AM to 2 PM local time. In-person meetups will pop up in major cities across the world, including NYC, LA, and Houston in the US. To check if there’s an in-person meetup near you, head over to Niantic’s interactive map.

During in-person meetings, trainers can raid and trade Pokemon–including the featured community day Pokemon, Starly. Players can also activate bonuses by raiding together. If enough trainers catch Pokemon at a single lure module, then trainers will earn 4x catch xp near the module for 30 minutes. Trades will also require 50% less stardust.

If going to an in-person meetup is not an option, there’s still plenty of community day activities to do. Event bonuses include 3x catch xp, 2x candy for catching Pokemon, longer lure modules, and more.

After community day ends, unique four-star raid battles will appear. If you win, Starly will appear around the gym where the battle took place for around 30 minutes. If you’re very lucky, a shiny Starly could also show up.

Niantic stated it has worked with local health authorities to make sure the in-person event is in line with COVID-19 guidelines, but events could be subject to change. Keep an eye on Pokemon Go’s social media for any possible changes.

Read MoreGameSpot – Game News