I remember, quite vividly, when Halo first came out–though I suspect it might be for an entirely different reason than you.

Prior to the release of Halo: Combat Evolved, I had the luxury of never once considering how my gender impacted my favorite hobby, which is both beautiful and hilarious in retrospect. I, quite simply, played video games. That’s how it should be, right?

I played everything from Harvest Moon and Banjo-Kazooie to MediEvil and Diablo. I longed more than anything to be like Tifa Lockhart and Lara Croft and slept in Pokemon pajamas under a Pokemon comforter in my Pokemon-themed room. As far as I was concerned, I loved video games not just as much as the next person, but even more so. However, around the time Halo came out was also when I learned there was a secret gaming hierarchy–and my position on it was significantly lower than I would have presumed.

Though Halo wasn’t the first “boy” video game, it was the first game that made me feel like a girl, which quickly became synonymous with “outsider.” There was a shift in how my male friends spoke to me, as well as each other. A shift that, while perhaps mostly due to puberty, felt exacerbated due to the rise of the shooter genre. And after I grew tired of attempting to find the correct level of femininity–the proper way to present myself in order to be one of the guys while also being wanted by the guys–I decided the best way to navigate life was to simply resent the genre, along with any others that prided themselves on their gunplay, top-of-the-line graphics, or difficulty. After all, if you can’t join them, beat them.

Over time, it became incredibly easy for me to criticize games I knew only by name as shallow, devoid of emotion, and all style over substance purely because they were masculine. How did I know they were masculine? You can thank marketing for that. While it might have taken me some time to understand society had gendered video games, I was already well aware that the girls’ aisle–the section I was meant to shop in–was pink. I knew that good girls played house, brushed hair, and imagined what their future husband might look like. And even if I, at times, resented being made to feel like I had to have those interests, I partook in the feminine rituals with some delight, hoping my Mr. Right might look a bit like Link or perhaps even Zelda.

The boys’ aisle, in contrast, was camo–hard to see but impossible to miss. It was filled with machines and weapons, complex devices that got things done and would mold complex men who got things done. The advertisements and box art for “masculine” games resembled the boys’ aisle, with action figure-like men caked in dirt and sweat standing front and center. They were the ones doing things, while the women in these games waited for things to be done unto them–to be saved, kissed, or inspired to achieve greatness. Men killed aliens, women were alienated.

Nintendo games and RPGs, particularly JRPGs, felt like neutral ground–a place where women almost felt equal both within the games and communities, even if the women who played these titles were oftentimes pushed to develop what you might refer to as a “pick-me” mentality. And I get that mentality; I’ve been there myself. It develops as a result of the constant praise you receive for not being “like other girls.” This, of course, makes you feel special… until you realize not only is it often nice to be like other girls, you are like other girls–these girls just don’t feel comfortable sharing these parts of themselves.

Even as I grew older and began to care less about societal constructs while the games industry simultaneously made greater strides towards inclusion, this mental block regarding male-marketed games remained firmly in place. Until I played Mass Effect.

Mass Effect’s Commander Shepard

The first I heard of the series was while watching my boyfriend play it in college. I took one look at it and quickly dismissed it as a sort of Halo clone, which is hilarious in retrospect. However, my boyfriend insisted it was different. The first two times I tried Mass Effect, I set the controller down and scoffed. The third time, however, I got past Chora’s Den and shortly after, something in me clicked.

I beat Mass Effect and Mass Effect 2 in about four days. I blew up an air mattress in front of my TV and was filled with glee each time an Achievement popped on my off-white Xbox 360. I was blown away by the characters, the combat, the stakes, the romance–I was a kid in a candy store, shoveling sugar into my mouth in disbelief that I had ever deprived myself of the substance. I fell head over heels for a seven-foot-tall dinosaur-like man who was, essentially, Batman in space–though, god, was Thane tempting too. However, beyond being enamored by these characters, I was enamored by these games. And I began to think maybe, just maybe, there might be something more to these “boy” games.

So I played Skyrim. The Witcher. BioShock. Assassin’s Creed. Resident Evil. God of War. Borderlands. Uncharted. Halo. Devil May Cry. Bloodborne. And, perhaps my favorite of the lot, I played Metal Gear Solid. Despite their appearances–and elements I’d be remiss to give a pass–all of these series had some beauty to them, and shocked me with how they defied my preconceived notions.

In most of the above games, there is romance and moments of tenderness. Despite being “high-octane,” there are moments of reflection and isolation. For being violent power fantasties, I found that in many instances, I had no control. I had to sacrifice, survive, and rely on others more often than not. In fact, in games like Gears of War and most multiplayer titles, companionship and teamwork are essential, and the rush of working together to succeed is unparalleled. Sure, not all of these games need to be perceived that deeply, but for those of us who elect to, there’s a lot of magic to be found.

Metal Gear Solid in particular shocked me, as the camo-clad hero Solid Snake led me to believe the game championed war, while discourse about the series’ female characters left me rolling my eyes. However, Metal Gear Solid is an incredibly tender series. At its core, the games are pacifistic and inquisitive. They also establish that true patriotism–true heroism–is when you are dedicated to people, not institutions. They touch on the idea of determinism and rising above what was intended for you, and examine love–most notably whether it can bloom on a battlefield. Even the series’ silly movie references come from a very sincere and emotional place. Don’t get me wrong, I still think there is very valid criticism to make about these games, but there is also an abundance of good to be found.

Metal Gear Solid’s Solid Snake

Nearly all games cater to our fantasies–particularly those fantasies associated with power. But I’ve come to realize so many of the games we label as “feminine” often offer players a great deal of power, choice, and control. And, interestingly enough, the games we consider “masculine” often focus on the opposite: self-sacrifice, teamwork, and connection. At first, this realization seems shocking, but it very quickly makes sense: These are concepts each group is often deprived of, despite every living person, regardless of their gender identity, craving them.

It’s safe to say that, much like in real life, the way we perceive the gendering of video games is a construct, manufactured through marketing and socialization. For years, so much time and effort was spent perpetuating the idea that boys liked Video Games™ and girls, well, they liked Animal Crossing. Or Farmville. Or something else with pastel colors, doe-eyed characters, and little physical strain. Something we could easily dismiss as lesser, regardless of the amount of work developers put into making them, the amount of joy they brought audiences, or the individual meaning players got out of them. But in both instances, the outer layers of these are often a facade in order to be more palatable–to allow these games to act as a vehicle that delivers these deeper messages and fulfill subliminal desires.

In life sims and dating games, I can be the perfect woman and have it all. I can explore my sexuality and express feelings without worrying how others might perceive me. I can control how I am treated and the behavior I accept. In these games, we are given the space to shape our environments to make ourselves feel welcome and carve out our own space–to add some beauty to the world. And I firmly believe everyone would benefit from playing them. But similarly, I think we all would benefit from playing “masculine” games, too.

The recurring idea of forging connections as a means of survival found in “masculine” games is universal and apt. After all, as the world grows more worrisome, and we, more weary, many of us find it is our bonds to others that keep us going. There is also something particularly inspiring about how these games celebrate resilience and boldly proclaim that one person can make a difference. While there may be some issues in regards to how these games deliver these messages–with the heroism at times misguided and the representation lacking–the attempts these games make, and the emotions they inspire, are largely genuine.

The presentation of these games is meant to hit a target demographic–but they don’t have to be limited to that. We can embrace things that we might think are not meant for us in an effort to learn and find meaning–even when we’ve been convinced by ourselves and others that there is no meaning for us to find. We can play these games and seek to understand people, places, and ideas we might not otherwise be exposed to. The world is filled with so much to be fascinated by to be restrained by gender or arbitrary binaries. And if you get anything from this piece, I hope you know you have the freedom to explore it all.

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Ahead of Destiny 2’s Season 18 launch next week, Bungie gave players a preview of seasonal Artifact mods they can apply to their gear. With Arc 3.0 arriving with the new season, the news post discussed ways these mods will be compatible with the new subclass upgrades.

“We’ve got a lot of love for Machine Guns, and with the weapon meta featuring them heavily with the new Season”, the TWAB post says. It explains how the quick-paced Arc 3.0 meant including mods such as Holster, Scavenger, and Loader available earlier in the seasonal Artifact. Players will also see new mods such as Bad Amplitude, Hype Train Conductor, and Trace Evidence that work with the new Arc abilities–the mod description will make more sense after seeing the Arc 3.0 Aspects and Fragments.

The entire list of Season 18 Artifact mods includes:

First row for the Arms:

Overload BowsUnstoppable Pulse RiflesAnti-Barrier Scout RiflesAnti-Barrier Auto RiflesUnstoppable Shotguns

Second row after two perks:

Scout Rifle Loader for ArmsSword Ammo Scavenger for LegsMachine Gun Holster for LegsScout and Sniper Targeting for HelmetBottomless Bounty 1 for Helmet: This improves two Origin traits.

Third row after four perks:

Glaive Loader for ArmsFocusing Strike for Arms: Dealing damage with the melee ability gives class ability energy.Combo Arc + Solar Resist for ChestMachine Gun Ammo Scavenger for LegsBottomless Bounty 2 for Helmet: This improves two Origin traits.

Fourth row after eight perks:

Overload LMG for Arms: The TWAB explains, “Uninterrupted fire from equipped Machine Guns will stun enemies with a beam that delays energy regeneration and reduces enemy damage output. Strong against Overload Champions.”Anti-Barrier Snipers for ArmsBad Amplitude for Class item: Dealing damage to a Champion with Arc abilities causes that Champion to become jolted.Surge Detectors for Class itemInferno Whip for Class item

Fifth and final row for the Class item after 10 perks:

Thunderous Retort: While critical or amplified, Arc Supers will deal more damage.Hype Train Conductor: This stacks +2 seconds to the amplified timer.Trace Evidence: Landing precision shots on Arc debuffed enemies generate Ionic Traces.Lightning Strikes TwiceSundering GlareBungie’s cosmic Twitch Drop emblem called Starbirth.

Along with the new seasonal story, mods, and subclass changes coming next week on August 23, Bungie’s Destiny 2 showcase is set for that day, too. Besides getting a downpour of information, players can also obtain a new free cosmic Starbirth emblem by watching the live showcase on Twitch. To get the emblem, log in to your Bungie profile and connect your Twitch account. You’ll need to tune into at least 30 minutes of the stream to get this Twitch drop.

Meanwhile, check out everything we know so far about the upcoming Season 18 changes. Also, head to the H.E.L.M. for Season of the Haunted’s final story bit and reward if you haven’t already.

Read MoreGameSpot – Game News

Apex Legends‘ monthly Prime Gaming loot drop arrived today, unveiling a trio of cosmetics for Season 14‘s debut legend, Vantage. The loot drop is only available to Prime Gaming subscribers with an active subscription who have connected their EA and Prime Gaming accounts.

Survival’s about more than living. It’s about living free ✨
Connect your account to #PrimeGaming to unlock Troop Leader Vantage, the Overachiever Flatline, and a matching banner frame.
➡️ https://t.co/y6RA2v3lwT pic.twitter.com/bN7xYOdrkk

— Apex Legends (@PlayApex) August 18, 2022

August’s Apex Legends Prime Gaming loot drop contains the following cosmetics:

Troop Leader Vantage character skin (Epic)All Patched Up Vantage banner frame (Rare)Overachiever Flatline weapon skin (Rare)

The cosmetics all share a scouting theme, featuring achievement patches similar to those earned by Girl Scouts and Boy Scouts for completing various challenges, many of which revolve around survival skills. Given the fact that Vantage’s official character description is “Survivalist Sniper,” it’s no surprise her Prime Loot bundle was designed with an outdoorsy theme in mind.

While many of the patches on Vantage’s Troop Leader skin reflect skills taught in real-life scouting organizations–like bonfire-building, first-aid skills, campsite set-up, compass navigation, and plant identification–there are several unique badges you will only ever see in the Outlands. These include a patch depicting a golden crown (generally indicative of finishing an Apex match as the champion or kill leader) and a patch featuring what appears to be the silhouette of a Leviathan.

Leviathans are the gentle giants lurking in the waters surrounding Kings Canyon, and the Habitat 4 Arenas map is set right in the middle of their nesting ground. Vantage seems to know everything there is to know about Outlands wildlife, and is known for frequently imparting animal-related trivia mid-match. Interestingly, her childhood diary (penned at age 13, five years prior to her joining the Apex Games) mentions she hoped to one day kill and eat a Leviathan. One can’t help but wonder exactly what kind of challenge she completed to earn that Leviathan badge.

August’s Prime Gaming loot drop won’t be around forever, so make sure you snag Vantage’s cosmetics bundle before it disappears next month. If you don’t already have a Prime Gaming subscription but still want to get your hands on this month’s cosmetics, try out a 30-day free Amazon Prime trial, which will give you Prime Gaming benefits (including access to monthly loot drops) until the trial period ends.

Apex Legends is free to play on console and PC. A mobile version of the game, Apex Legends Mobile, is available for download on Android and iOS devices.

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To celebrate the start of QuakeCon 2022, a slew of classic Bethesda and id Software titles have been added to the PC version of Xbox’s Game Pass subscription service.

Iconic id Software shooters like Wolfenstein 3D, Return to Castle Wolfenstein, and the Raven Software-developed Quake 4 have all been added to the service. For Elder Scrolls fans, The Elder Scrolls Adventures: Redguard and An Elder Scrolls Legend: Battlespire have also been added.

QUAKECON HAUL pic.twitter.com/0fqMOCZqd3

— Xbox Game Pass (@XboxGamePass) August 18, 2022

In addition to the titles above landing on PC Game Pass, a number of additional games are now entirely free to download via the Microsoft store. Those games include The Elder Scrolls: Arena, The Elder Scrolls: Daggerfall, and the already free-to-play Quake Champions. Game Pass subscribers can unlock all of Quake Champions playable, uh, champions, via a new Game Pass Perk.

Many of these titles, especially the classic Elder Scrolls games, have been free before, with many having been previously given out via Bethesda’s now-defunct launcher.

Given the PC-focused nature of QuakeCon, it makes sense that these announcements revolve around the PC side of Microsoft’s games business. However, Quake 4 and Return to Castle Wolfenstein, in particular, would be great additions to the console version of Game Pass as well, as Quake 4 released as an Xbox 360 launch title and Return to Castle Wolfenstein was a fan-favorite on the original Xbox.

If none of the free game offerings are to your liking, Bethesda is also hosting a huge QuakeCon sale, with steep discounts on games like Deathloop, Doom Eternal, Wolfenstein II: The New Colossus, and more.

As for what to expect from QuakeCon, the show is once again virtual-only this year, with Bethesda stating it is committed to hosting an in-person event for QuakeCon 2023. This year’s show will include new glimpses at Redfall, a look at what’s next for Fallout 76, panels on how to build a gaming PC, and various competitions.

Read MoreGameSpot – Game News

Smite, the free-to-play moba famously known for its awesome, sometimes random collabs–is getting a new Babylonian god called Ishtar. Goddess of love and war, Ishtar is a fearsome and agile hunter. She’s best suited for the Carry role in the Duo Lane, according to the devs. Ishtar notably has four different basic attacks, and different buffs for her basic attacks. See below for a full description of her kit.

Mark of Vengeance (20 seconds cooldown): Upon dipping below 75% Health, Ishtar marks the Enemy God that most recently damaged her for 10s. When she next deals damage to the marked God with a Basic Attack, she gains a stacking attack speed buff (5% for four seconds, max four stacks). If Ishtar kills or assists with killing the marked God, she gains a Movement Speed buff of 20% for four seconds.Imbue Arrows (9 seconds cooldown): Enhances her basic attack with one of three features: an explosive arrow, a volley of five arrows, and a long-range arrow. This effect lasts for five seconds.Strike Shot: Explosive bolts that deal bonus damage. Comes with a 40% crit damage reduction as well. Spread Shot: Five shots with varying damage levels. Only center shot deals 100% of Ishtar’s Basic Attack damage.Storm Shot: Attack speed enhanced and shots are long-range with 20% reduced damage.Rolling Thunder (15 seconds cooldown): Four thunder strikes in a line. Enemies hit more than once by a strike are inflicted with Mesmerized.Jolt (15 seconds cooldown): Ishtar’s forward charge that strikes all enemies in her path. If she hits an enemy, she stops, roots them for 1s, and backflips while using her bow to deal damage around the affected enemy–possibly triggering Crit and Basic Attack effects.Blades of Retribution (90 seconds cooldown): Ishtar gains CC-immunity and attacks with five swords of light that can be recalled. Each deals damage and cripples enemies for 1.25s. If enemies are hit by the recall too, then they are stunned for 1s.

Ishtar joins Smite on August 23 in patch 9.8 called Love and War. There will also be an Odyssey Soaring Isles event, new skins, and a community celebration calendar event. A new location called Chibiland, the place to initiate quests for “hilarious cosmetic items,” can be unlocked by finding three floofs among the Soaring Isles.

The community celebration event lasts two weeks, and players who log in and play at least one game each day will receive a daily reward. Earning six rewards gets players the Dapper Baron Samedi skin. There will be other rewards like 200 gems, stickers, and more.

Smite will get a second Love and War update that includes more Odyssey content on September 6.

Read MoreGameSpot – Game News

A common complaint from those who play pretty much any annual sports sim is that the seasons-long mode is consistently left behind in favor of more microtransaction-heavy modes. You’d be hard-pressed to make such a claim for NBA 2K23‘s MyNBA mode. Like it’s doing with the return of The Jordan Challenge, the team at Visual Concepts is hoping to execute on something that not only looks really exciting, but seemingly has no equal in the sports sim world.

MyNBA Eras gives players total control over the NBA across four decades of basketball, and the freedom to alter the sport’s history and create their own alternate universes full of stars in new jerseys, never-before-seen rivalries, and wholly new dynasties that our world never saw.

While MyNBA is a mode fans of the series have come to expect in the game every year, MyNBA Eras adds a brand-new wrinkle to the mode that players probably didn’t see coming. In it, you can start a franchise in one of four crucial years in NBA history: 1983, 1992, 2002, or the present day. While the mode will play much like you’d expect if you begin in 2022, choosing one of the other three eras is meant to be the real draw of this year’s game.

These years weren’t picked at random. They each represent a season immediately preceding NBA drafts that forever changed the sport. In 1983, you’ll start a year before Michael Jordan was drafted. In 1992, you’ll tip off one season before Shaq arrives to forever change how bigs play in the league. In 2002, you’ll begin just before recent and modern stars such as LeBron James and Dwayne Wade made their debuts. The studio is calling these the Magic vs. Bird Era, the Jordan Era, and the Kobe Era, respectively.

In each case, you’ll play out the season before one of these all-important drafts, then relive it yourself. You’re not bound by the league’s real history, so if you want to draft LeBron to the Celtics or trade up for Jordan as the Spurs, you’re encouraged to do it. Like The Jordan Challenge, each era will include its own visual flourishes faithful to the decade it’s mimicking, like grainy broadcasts and simplistic on-screen stats and scores when you’re running the court as Larry Bird in 1984. As The Jordan Challenge doesn’t extend into the new millennium, the 2000s-era presentation is exclusive to this mode–and may give you a rush of NBA 2K3 nostalgia.

As you play out seasons, you’ll be resetting NBA history books. Maybe Jordan doesn’t retire for two years in the middle of his run for six NBA titles. Does he win two more? Maybe he was never on the Bulls at all. It’s the sort of stuff that sports fans daydream about often, and for what seems like the first time in sports game history, it’s now playable.

Not only will each era look different on the court, they’ll look different in the menus.

Like in the typical MyNBA mode, you can keep it realistic and execute fair trades for the players you want to move, or you can turn off CPU trade logic and move players around the league like you’re redecorating your kitchen. I was really impressed with The Jordan Challenge’s attention to detail, like the way the rulebooks and players’ playing styles will be accurate to their respective times, and that stuff will be on display here too.

Should you play a season in which a team relocated, like the Seattle SuperSonics, you’ll see them adopt their new name, logo, and jerseys in Oklahoma City, or you can stop the move entirely and keep Seattle’s long-gone franchise where they once were. If you want to expand the league or move teams to totally new cities, you can do those things too. While NBA 2K could maybe never be an open-world game, MyNBA seems intent to capture the spirit of the video game sandbox in a way I didn’t know this genre was capable of.

The same is said of the rulebooks. When the game’s officiating is primed to change, you can enact the changes or ignore them, meaning you could bring the 1980s’ more punchy style into modernity if you’re tired of all the flopping. Uniforms and courts will change through the years too, which arguably makes playing from 1983 the most rewarding of the eras–assuming you’ll wind up playing through another four decades of the sport and witness the drastic changes. Each era will even include its own commentary team. The wonderful Kevin Harlan is thankfully always involved, but he’ll be joined by era-appropriate color commentators like Clark Kellog, Greg Anthony, and Mike Fratello.

The funniest feature I learned about MyNBA Eras also best illustrates the team’s attention to detail: The length of players’ shorts will, like rulebooks, logos, and division alignments, change through the years. From the short-shorts of the ’80s to the Iverson-era long, baggy shorts to today’s style landing somewhere in between, players will look the part whether they’re playing through the Reagan, Clinton, or Bush years and beyond.

When I saw the level of detail that went into The Jordan Challenge earlier this month, I felt NBA 2K23 was already looking like a contender for sports game of the year based on that preview alone. Learning about MyNBA Eras has only made me more expectant of that outcome. All of this praise comes with the huge caveat that I haven’t played the game myself yet, and therefore all of the goodwill fostered in these cool top-level mode details could be undone by broken on-court gameplay I’ll find out about later. But the thrill of sports is expecting big things with each new season, and NBA 2K23 looks built to make a championship run.

Read MoreGameSpot – Game News

Video game modding website Nexus Mods has banned a user for uploading anti-LGBTQ+ content for the PC release of Marvel’s Spider-Man, and reinforced its stance by releasing a blog post shortly afterwards. The mod, which replaced the small number of Pride flags in the game with a US flag, was first uploaded by a user that created a new account and was swiftly removed by the Nexus Mods management.

“The fact the user needed to make a sock puppet like a coward to upload the mod showed their intent to troll and that they knew it would not be allowed,” the Nexus Mods statement reads. “Had they not been a coward and had they used their main account instead, we would have simply removed the mod and told them that we did not want to host it, only banning them if they reuploaded it again after being fairly warned.”

While Nexus Mods is aware that banning the user won’t stop the mod from circulating, the site is taking a public stance against any other future uploads of similar anti-LGBTQ+ content. “If this policy upsets you, if we’ve broken some moral code of conduct as a business that you can’t accept, then please, delete your account and move on, as we will,” the statement concluded.

Another PC mod site, ModDB, has also removed the mod file from its servers, banned the users responsible for it, and is adopting a similar stance to Nexus Mods.

Hi! We’ve removed the content and banned the users. ModDB is an inclusive environment for all and we do not permit targeting marginalised groups. Our content moderation is largely automated but when identified, we have a zero tolerance policy for this kind of content. https://t.co/0leqjUxqJD

— ModDB (@ModDB) August 17, 2022

Since Marvel’s Spider-Man Remastered arrived on PC, modders have been busy crafting a number of tweaks for the game that range from altering the colors on Spider-Man’s costume to replacing him entirely with the Kingpin, Aunt May, and even his co-creator Stan Lee.

Read MoreGameSpot – Game News

Fans of video game packaging can prepare to get their hands on a new Nintendo-branded box soon, as the Switch will soon be sold in a cardboard container that shrinks the packaging size down by roughly 20%.

According to Nikkei, the box redesign for the original Switch model will help move consoles around the world more efficiently and improve the company’s bottom line by using fewer materials. In comparison, the Switch OLED Model happens to ship in a box that’s already 14% smaller than the regular version’s box, so Nintendo has likely taken a few design cues from it.

The OLED Model also switches the general orientation of the Switch packaging to a more vertical format, as opposed to the horizontal design of the regular Switch box. This isn’t the first time that Nintendo has slimmed down the packaging for its hardware, as its handheld 3DS and 2DS consoles switched from a bulky box when they first launched to a smaller container as the years went on.

In other Nintendo news, Nintendo president Shuntaro Furukawa confirmed that the company will not raise the price of the Switch, which has sold more than 111 million Switch consoles worldwide as of June 30. A new interview with former executive Reggie Fils-Aime has also revealed that Nintendo was working on a universal controller that would work across Nintendo, Xbox, and PlayStation platforms back in 2019.

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Developer Asobo Studio and publisher Focus Entertainment have released another look at A Plague Tale: Requiem, the upcoming rat-filled sequel to the excellent A Plague Tale: Innocence. The new trailer further details what players can expect from Requiem’s story, as well as the changes to the gameplay.

As seen in the new gameplay trailer, Requiem takes place six months after Innocence in Southern France, a region where the plague-infested rats have not yet reached. That doesn’t stay true for long, however, and soon older sister and younger brother team Amicia and Hugo are once more in a race for survival to stay a step ahead of the ravenous rodents and the human factions that want the siblings dead.

Requiem makes some fairly substantial changes to Innocence’s gameplay, as Amicia has become battle-hardened, able to fight more efficiently with a wider variety of tools and both stealth and combat abilities. Hugo is also a lot more dangerous–he’s able to see through the eyes of rats now, spotting enemies through walls. He can also, in a pinch, control the rats and command them to eat unsuspecting foes.

The trailer also gives us a look at some of the characters that Amicia and Hugo will befriend on their travels, many of whom seem to impart new skills for Amicia to use when she wants to sneak past guards or try to kill them

A Plague Tale: Requiem is scheduled to launch for Xbox Series X|S, PS5, Switch, and PC on October 18.

Read MoreGameSpot – Game News

Embracer Group is at it again. The generally little-known company behind subsidaries like Gearbox Entertainment, THQ Nordic, and Dark Horse Media made headlines earlier this year when it acquired a number of Square Enix’s western studios. Now, Embracer has announced a fresh round of acquisitions starting with physical games specialist Limited Run Games.

The full list of acquisitions announced by Embracer this week includes Limited Run Games, karaoke technology company Singtrix, peripheral manufacturer Gioteck, and game studios Tuxedo Labs, Tripwire Interactive, Tatsujin, and Bitwave Games. Along with the gaming-focused purchases, Embracer has also acquired the rights to The Lord of the Rings and The Hobbit creative IP, which covers use in video games, tabletop, film, and more.

As part of the new wave of purchases, Embracer has opened up its 11th operating group called Embracer Freemode. The new group is focused on “operating activities in the retro, classic, and heritage gaming category,” as well as “iconic gaming & entertainment properties.”

Limited Run Games, Gioteck and Singstrix have all been acquired under Freemode, suggesting the new group will have a focus on physical media and hardware. Freemode will also include Japanese studio Tatsujin, which is led by developer Masahiro Yuge, one of the founders of classic arcade developer Toaplan. Bitwave Games, which describes itself as a “modern retro game studio” has also been acquired under Freemode. The Middle-earth Enterprises purchase is also a part of Embracer Freemode.

The two other studio purchases have been made under subsidary Saber Interactive. These include Tuxedo Labs, the small studio behind voxel-based destruction game Teardown. Tuxedo has just six staff members, with studio lead Dennis Gustafsson known for his specialty in game physics. Saber Interactive has also bought Tripwire Interactive, the studio most known for Killing Floor and Rising Storm, with its most recent release being 2020’s shark RPG Maneater.

Embracer also revealed that it’s made one more games-related purchase that can’t be disclosed yet, teasing that the unknown acquisition “is in the range of being among either third or fourth largest of the transactions.”

Read MoreGameSpot – Game News