AFC Richmond, the fictional football team from Apple’s Ted Lasso TV series, might be featured in EA’s upcoming FIFA 23. For a period of time, the FIFA ratings website apparently contained an entry for AFC Richmond, as you can see in the image below that was posted on the Ted Lasso subreddit (via CharlieIntel).

The person who discovered the listing pointed out that EA acted quickly to remove it, along with all associated imagery and details. This doesn’t seem like a bug or a mistake, but we’ll have to wait to find out for sure.

Apple is reported to have signed a licensing partnership with the Premier League, which also has a deal with EA for the FIFA series. As such, AFC Richmond coming to FIFA 23 might not be such an out-there idea.

FIFA 23 officially launches on September 30, with early access starting September 27, so it should be just a matter of time before we find out if AFC Richmond is indeed coming to FIFA 23.

Ted Lasso recently won Best Comedy Series at the 2022 Emmys. The show stars Jason Sudeikis and is coming back for a third season, but a release date hasn’t been announced yet.

As for the FIFA series, this year’s game will be the last one that EA makes it partnership with FIFA. The series will continue under the name EA Sports FC.

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Yakuza games used to be PlayStation exclusives, but over the last couple of years, the series has landed on other platforms. Just about every game in the mainline series can be found on Xbox One, Xbox Series X|S, and PC, but don’t expect to see Kiryu Kazuma busting heads on the Nintendo Switch.

Though Nintendo’s hybrid video game console could technically run the Yakuza games on its hardware–or even stream them in a manner similar to recent Resident Evil games–executive producer and Ryu Ga Gotoku studio head Masayoshi Yokoyama is hesitant, for now, to port the adult series to that system.

“Do we want to put a title like this where we’re going around and picking a fight with the world and doing all this Yakuza stuff, on a Switch,” Yokoyama explained. According to the producer, the family-friendly image of the Switch in its home ground of Japan clashes with the “underground feeling” that Yakuza games project.

“We still kind of think of ourselves as people of the night world, right? We don’t want to be like walking around the day with everybody else,” Yokoyama said. “Like for us, it’s kind of showing this kind of underground feeling. I think the underground kind of feeling is what we want to do.”

Yakuza fans will have plenty of underground action to look forward to soon. Next year will see a remake of Like a Dragon: Ishin and the Yakuza spin-off Like a Dragon Gaiden: The Man Who Erased His Name arrive on PC and console, while Like a Dragon 8 is scheduled to launch in 2024. For the next mainline entry in the series, RGG Studio is pairing up both Ichiban Kasuga and Kiryu Kazuma for a new adventure in what it calls “the largest [Yakuza] game to date” in the long-running series.

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East Side Games Groups has announced its newest mobile game Star Trek: Lower Decks. As the name suggests, the newly released game will be based on the Star Trek animated series streaming on Paramount +.

In addition to plot points and characters from the show Star Trek: Lower Decks, the game also features characters and stories across the franchise. All of the characters introduced from the other franchises will be reimagined through the “lens of the show.”

In Star Trek Lower Decks Mobile, players are tasked with upgrading their stations with items such as Warp Cores, Borg Cubes, and Genesis Planets. The more players upgrade their ship, the more efficient everything will run. In addition to upgrading their ship, the game will have 30 unlockable characters at launch.

Star Trek Lower Decks Mobile is a free-to-play mobile game. You can download it on the Apple App Store and Google Play.

For more Star Trek news, be sure to check out these stories:

Star Trek: Picard Production Halted After Roughly 50 Crew Members Test Positive For COVID-19 – ReportStar Trek: Picard Season 2 Trailer Reveals Q’s ReturnStar Trek: Discovery And Lower Decks Get New Trailers For First Contact DayRead MoreGameSpot – Game News

An apparent leak of RTX 4090 cards ready for store shelves suggests Nvidia is just days away from finally revealing its next generation of gaming GPUs for consumer PCs, with the company set to make an announcement at GTC next week.

The leak features a first look at the RTX 4090 from Zotac, first posted on Chinese social media website Baidu and shared by PC Gamer. The first thing you’ll notice is just the sheer size of the cards. These are very clearly going to be massive four-slot GPUs that will dwarf the already comically large RTX 3090 and RTX 3090 Ti models, suggesting that Nvidia’s latest flagship will need a lot of cooling. Given its predicted 450W TDP (on par with the RTX 3090 Ti), having a cooler this large to keep performance in check is nice to see, but certainly limits what cases you’ll be able to build in.

Zotac’s RTX 4090 (image credit: Baidu)

The curves on Zotac’s design are a nice change from the mostly angular designs of most GPUs, as is the airflow passthrough on the right that mimics similar designs in many RTX 30-series GPUs. Nvidia’s own Founders Edition design will likely be slimmer (as was the case last generation), but it’s unlikely the RTX 4090 is going to shrink to anything smaller than a three-slot format.

The RTX 4090’s packaging doesn’t offer any new details that haven’t already been detailed in numerous leaks and rumors. This includes the 24GB of GDDR6X memory that this model is expected to ship with, which will supposedly be much more than the 16GB and 12GB variants being prepped for the RTX 4080.

It’s unclear yet whether Nvidia plans to launch just the RTX 4090 this year or more gaming-focused (and cheaper) options alongside it. Nvidia CEO Jensen Huang is set to take the stage at GTC 2022 on September 20, with the keynote taking place at 9 AM PT/ 12 PM ET. The even promises updates on the “latest breakthroughs in AI, virtual collaboration, graphics, and beyond.”

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Ahead of the release of Metal: Hellsinger on September 15, developer The Outsiders has announced that custom music modding tools will be added to the PC version of the game in a future update.

Let’s tear down the skies.
Coming soon to PC.
Custom Music Modding support.
Unleash Hell. To YOUR beat. pic.twitter.com/eOim4lllwX

— Metal: Hellsinger (@MetalHellsinger) September 14, 2022

In case you missed it was first announced, Metal: Hellsinger is a rhythm-based shooter where you have to match bullets to the beat of the soundtrack as you slay every demon around you. To allow the music to soak into its design, The Outsiders recruited Alissa White-Gluz from Arch Enemy, Serj Tankian from System of a Down, Matt Heafy from Trivium, and several other heavy metal artists to provide vocals for the score that was composed by Twin Feathers.

The developers then created internal systems that can define the beat for everything in the game, which allows enemy and player actions to scale and match the rhythm of the song being played. “We have a system running in the background that always tells us, ‘This is the beat. This is the beat. This is the beat,'” combat designer Adam Wrange explained. “So all of the systems for you, the player, [as well as] the enemies, and some of the environmental stuff that we have, they’re all hooking into that same thing.”

If that system can be applied to any song, then the options are potentially endless. If you choose a Justin Bieber song, for example, it will suit the hellish landscape of Metal: Hellsinger perfectly, according to the developers.

I mean, the game is set in Hell anyways.

— Metal: Hellsinger (@MetalHellsinger) September 14, 2022

“You know that rare moment in video games where your actions unintentionally line up with the music you’re listening to, whether it’s the game’s soundtrack or your own? Metal: Hellsinger bottles up that magic feeling and repeats it over and over again without the satisfaction ever fading,” Richard Wakeling wrote in GameSpot’s Metal: Hellsinger review.

If you’re interested in trying the game out and you have an active Game Pass subscription on PC or Xbox Series X|S, you’ll be able to dive into Metal: Hellsinger’s mosh pit through the subscription service as well.

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NBA 2K23 is out now on console and PC, but what do the critics think of this year’s entry in the professional basketball simulation series? Reviews are now online, and we’re collecting scores and excerpts here to help you determine if the game is worth your time and money.

GameSpot’s NBA 2K23 review scored the game an 8/10. Reviewer Mark Delaney said, “On the court, NBA 2K23 looks and feels lifelike and exciting in every drive, and the new and revamped modes treat the NBA like a revered historical monument.”

Notably, NBA 2K23 brings back Jordan Challenges, which are a series of events where players try to recreate some of Michael Jordan’s most iconic accomplishments from his time in the NBA. The game’s social hubs also return, including The City and the G.O.A.T. Boat, while the game leans into the popular live-service category with multiple seasons of upcoming content to expect over time.

As many reviews mention, NBA 2K23’s use of microtransactions may be a sour spot for some. You can see review scores and excerpts below. For an even more detailed look at the critical reaction to NBA 2K23, check out GameSpot sister site Metacritic.

The reviews mentioned below cover the new-generation versions of NBA 2K23, not the PC or Switch editions that are not based on the newest version of the game.

Game: NBA 2K23Platforms: PS5, PS5, Xbox One, Xbox Series X|S, Switch, PCDeveloper: Visual ConceptsRelease Date: September 9Price: $70

GameSpot — 8/10

“On the court, NBA 2K23 looks and feels lifelike and exciting in every drive, and the new and revamped modes treat the NBA like a revered historical monument. In those important ways it does its best to reflect Jordan’s greatness and shows both NBA newcomers and historians what it’s like to play like Mike.” — Mark Delaney [Full review]

IGN — 6/10

NBA 2K23’s on-court improvements should’ve led it to an easy layup, but the ever-present nuisance of pay-to-win microtransactions make it much harder to enjoy.” — Ben Vollmer [Full review]

Windows Central — 3.5/5

“NBA 2K23 is a step up for the NBA 2K series as far as gameplay and in-game elements go, and the new additions to modes like MyNBA and MyTeam help the game modes feel less stale as a whole. However, the game’s incredibly heavy reliance on microtransactions continues to hold back what is otherwise an incredible sports game.” — Anthony J. Nash [Full review]

Pure Xbox — 8/10

“NBA 2K23 is the strongest this franchise has looked and felt in recent memory. With a fantastic focus on various eras from the past 50 years of the sport, a superb Michael Jordan Challenge mode, plenty of improvements on the court and series-best presentation, this is a super slick and polished feast of basketball for fans to dig into. Yes, microtransactions are still an ugly issue, especially in MyPlayer mode, but if you can look past this failing, you’re in for an absolute treat here with a ton of deep and addictive single player and online modes to get stuck into.” — PJ O’Reilly [Full review]

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Micron this week broke ground on its leading-edge memory production facility near Boise, Idaho. The company will invest $15 billion in its new fab as a part of its ambitious plan to invest $40 billion in its U.S.-based manufacturing capacities by the end of this decade as well as spend $150 billion on new fabs by 2030 globally.

Micron’s upcoming leading-edge fab will produce DRAM and will be a rather colossal manufacturing facility. At build-out, when the fab is fully equipped with tools, its cleanroom space will reach 600,000 feet2 (55,700 meters2), which is about two times larger compared to cleanroom space at GlobalFoundries’ Fab 8 and which is comparable to cleanroom space at giant fabs operated by Micron’s rivals Samsung and SK Hynix is South Korea. Essentially, Micron will operate one of the largest semiconductor production facilities in the U.S.

The new fab will be located adjacent to Micron’s R&D center and headquarters near Boise, Idaho, which will bring together scientists, process technology developers, and manufacturing engineers in one location, something that promises to speed up time-to-yield and time-to-market for advanced DRAMs. 

“With this facility, Micron will closely couple R&D and manufacturing, providing synergies that will enable us to accelerate the production ramp of advanced memory technology,” said Sanjay Mehrotra, president and CEO of Micron.

Micron is currently prepping the site for the new fab and plans to begin construction in early 2023 in a bid to start bringing cleanroom space online gradually starting in 2025. The facility will be equipped with modern deep ultraviolet (DUV) and extreme ultraviolet (EUV) lithography tools and will make memory using one of Micron’s advanced EUV-enabled production nodes. The company intends to start fabbing DRAMs at its new facility sometimes in 2025 and then ramp up production to the full capacity in the following years. 

At present it is hard to guess which fabrication process will be adopted at the new fab. Considering the fact that Micron is expected to start DRAM production using its first EUV-enabled manufacturing technology (1γ) sometimes in mid-2023 – early-2024, it is likely that the fab near Boise, Idaho, will adopt the company’s second EUV-enabled process (1δ). Yet, this is an educated guess (based on habitual introduction of new DRAM nodes every 18 months or so) at this point.

Micron intends to make 40% of its global DRAM output in America in 2030s, a rebalance that the company has not done in decades. Therefore, in addition to Micron’s new fab near Boise, Idaho, the company plans to build a yet another DRAM facility in the U.S. Currently the company is in the final stages of its selection process for another site in America. 

Micron will invest $15 billion in the new manufacturing facility near Boise, Idaho. The company also plans to get incentives from the local and state authorities and support from the federal government enabled by the CHIPS and Science act signed into law last month.

“The investment, made possible by the anticipated grants and credits provided by the CHIPS and Science Act, also enhances Micron’s supply chain resilience and will establish a new strategic capability for the U.S.,” said the head of Micron.

It is noteworthy that Micron is not the only DRAM maker to start building new memory fabs when demand for both 3D NAND and DRAM is down. Last week SK Hynix began to expand its M15 site with its new M15X building as the company is preparing for increased DRAM demand starting in 2025.

Source: Micron

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A new version of the classic N64 shooter GoldenEye is coming to Xbox, but Microsoft has now confirmed it will not have any online multiplayer support like the Switch version has.

This was already strongly suggested, and now it’s been confirmed in a statement from Microsoft to The Verge. The company said it has “no plans to include online multiplayer as part of GoldenEye 007 on Xbox Game Pass…” The statement went on to point out that GoldenEye for Xbox will have local multiplayer, where up to four players can duke it out just like they could back in the ’90s.

The N64 game has been “faithfully recreated for Xbox consoles,” developer Rare, which is owned by Microsoft, said when GoldenEye was announced for Xbox. It will include achievements, 4K resolution (for supported TVs), and a smother framerate. There will be split-screen local multiplayer that benefits from improved framerate, too. In a blog post, Microsoft said players can expect new control options, like dual analogue stick support, as well as a native 16:9 resolution.

GoldenEye for Xbox is coming to Game Pass, but a release date was not announced. Similarly, Microsoft did not say what the game will cost as a standalone purchase, if it’s available that way.

Everyone who owns a digital copy Rare Replay, the compilation pack of classic Rare games, will get GoldenEye at no extra cost. Here are the first screenshots of GoldenEye for Xbox:

GoldenEye for Xbox

GoldenEye is also coming to Switch via backwards compatibility for Nintendo Switch Online + Expansion Pack owners. The Switch version has online play, along with other updates.

A new version of GoldenEye was supposed to come to Xbox 360 years ago, but it ran into licensing issues. The HD remaster later leaked, and now it’s officially coming to Xbox and Switch.

A GoldenEye remake for the Wii was released in 2010, but it featured Daniel Craig standing in for Pierce Brosnan. A Reloaded edition for PS3 and Xbox 360 was released later.

In other news, Hitman developer IO Interactive is developing a new James Bond game that will tell an original story for the British superspy. Given 2022 is an anniversary year for the James Bond series, here’s to hoping we get to see or learn more about the game this year.

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Like a Dragon Gaiden: The Man Who Erased His Name is a new spin-off coming from Yakuza developer Ryu Ga Gotoku studio and publisher Sega. Described as a “classic high-octane” action-adventure, the game will fill in the gaps between Yakuza 6 and the upcoming Yakuza 8, revealing what Kazuma Kiryu was up to during that mysterious time.

In the trailer, the legendary Dragon of Dojima is seen meditating at a temple and seeks forgiveness in a world that believes him to be dead. Even though he claims to have left his old life in the Japanese underworld behind, Kiryu is drawn back for one final job and assumes the alias of Joryu.

RGG added that this Gaiden–which means side story–adventure will be around half the length of a typical Yakuza game, and the events in it will be canon to Kiryu’s timeline. Other details are being kept under wraps, but you can expect side quests, opportunities to explore, and gameplay that is aimed at Yakuza veterans and anyone who has played the entire saga so far.

Like a Dragon Gaiden: The Man Who Erased His Name will launch in 2023 on PC, Xbox Series X|S, Xbox One, PS5, and PS4. Beyond that, Yakuza fans will have plenty to look forward to, including the previously mentioned Like a Dragon 8 and an upcoming remake of Like a Dragon: Ishin that was announced during this week’s PlayStation State of Play event.

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Mechs, an AI waifu, and a post-apocalyptic world come together to create Synduality, the next title from Bandai Namco. Revealed at September 13’s PlayStation State of Play, the upcoming game is slated to release in 2023.

The reveal trailer begins with a quote from renowned science fiction author Arthur C. Clarke, reading, “Any sufficiently advanced technology is indistinguishable from magic.” It then showcases some of the game’s key art–all of which is heavily futuristic and dystopian in appearance–before pivoting to cutscenes and gameplay.

Based on this gameplay, Synduality looks to be a third-person action adventure game in which you are tasked with collecting resources across a desolate, post-apocalyptic land known as Amasia. Joining you on this journey is Magus, your white-haired AI companion, who delivers you quite the shock when the going gets too tough for you. According to Synduality’s official trailer description, apart from collecting items and avoiding the rain, the game also tasks you with the daunting mission to “reclaim the ground humanity has lost in a future where humans and AI must find a way to work together.”

In addition to PlayStation 5, Synduality will also be releasing on Xbox Series X|S and PC via Steam.

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