Cyberpunk 2077‘s player base has surged in the wake of the game’s Edgerunners update and the release of the Netflix anime. The game’s Twitter account announced that more than 1 million people have played Cyberpunk 2077 each day this week, and this includes both new and returning players.

“We wanted to use this opportunity to thank you for being with us and playing the game,” the studio said.

Each day of this week Night City has been visited by 1 million players, both new and returning.
We wanted to use this opportunity to thank you for being with us and playing the game. Thanks, Chooms! 💛 pic.twitter.com/zqggblztF8

— Cyberpunk 2077 (@CyberpunkGame) September 21, 2022

Cyberpunk 2077 was Steam’s No. 1 best-selling game overall last week and it reached its highest concurrent player count since January 2021, according to Benji Sales on Twitter. As of today, September 21, Cyberpunk 2077 remains in the top 10 most-played games on Steam.

Cyberpunk 2077 is currently marked down to just $30 on all platforms.

As mentioned, the renewed success for Cyberpunk 2077 came after the launch of the Edgerunners update that added a number of exciting new features to the game. As for the Edgerunners TV series, all 10 episodes of its first season premiered on September 18. GameSpot’s Edgerunners review said the show is a “fantastic companion piece” to Cyberpunk 2077.

Looking ahead, Cyberpunk 2077 is adding a new expansion, Phantom Liberty, in 2023. The expansion brings back Keanu Reeves’ Johnny Silverhand and takes players to a new part of Night City.

Alongside this announcement, CD Projekt Red confirmed that future content for Cyberpunk 2077 will not be released for PlayStation 4 and Xbox One. The game had a rocky launch in December 2020 but it went on to sell 18 million copies to become a massive success that keeps growing.

Recently, CD Projekt Red talked about how it is “totally, fully committed” to growing the Cyberpunk series.

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One of the best links to the past in isometric action-adventure game Tunic is its manual, an in-game instruction booklet that gradually fills up during your quest. Inspired by the glossy manuals that were included with games many years ago, Tunic’s tome of information adds intricate illustrations, maps, and tips that help you out during your journey.

According to Tunic lead developer Andrew Shouldice, the game’s manual was designed to capture the feeling of physicality that you’d find in a booklet accompanying a classic 8-bit game. “It’s more delightful to flip through something that feels like a real object,” Shouldice explained in a PS Blog post. “We put extra effort into reproducing the artifacts of old print processes, even going so far as to have visible staples in the middle of the book.”

To capture that feeling of a manual that had some wear and tear after years of being flipped through, Shouldice built a real-world version of the booklet and proceeded to fold, rip, tape, and stain it. With some authentic battle damage on the prototype, each page was scanned individually and used as a canvas for the detailed illustrations that explained the more intricate mechanics of Tunic.

In case you missed it, Tunic will be available on Nintendo Switch, PS5, and PS4 on September 27. It received a 9/10 in GameSpot’s Tunic review, with Richard Wakeling writing that it “harkens back to the 8- and 16-bit eras by presenting a vibrant and colorful world that also offers a fiendishly difficult challenge.”

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Following rumors and leaks, Logitech has officially announced the Logitech G Cloud device, and it’s compatible with Microsoft’s Xbox Cloud Gaming. That means you can play Halo Infinite, Grounded, Sea of Thieves, and Forza Horizon 5 on the go via streaming on the device. It also supports Nvidia GeForce Now.

The device has “precision” controls, a 1080p screen, and battery life that is described by Logitech as “amazing.” More specifically, it’ll run for about 12 hours on a charge, Logitech said. It weighs 463 grams.

The Logitech G Cloud will be available to buy in North America at LogitechG.com, Best Buy, and Amazon for $350. Everyone who preorders now can get the device for $50 off, dropping it down to $300.

The Logitech G Cloud

The Logitech G Cloud was developed collaboratively with Logitech and Tencent. As mentioned, it supports Xbox Cloud Gaming and Nvidia GeForce Now. Additionally, users can stream games from an Xbox console or the Xbox app. Games can also be streamed to the device from the Valve’s Steam Link, while remote play apps, video streaming apps, and other apps can be downloaded from the Google Play Store.

Logitech says the Logitech G Cloud, like all Logitech G products, are “carbon neutral.” Additionally, the packaging is made from forests certified by FSC and other “controlled sources.”

Logitech G Cloud Official Description

Written by Logitech

Comfortable Play All Day – With a 12+ hour battery life and weight of only 463g, players can enjoy extended gaming sessions.Full HD – The large 7-inch full 1080p HD touchscreen touts a 60Hz refresh rate and a full-screen 16:9 gaming experience that is unique to handhelds.Precision Gaming Controls – Performance and feedback rival the best controllers with haptics, gyroscope, and remappable controls.Sustainability – All Logitech G products are certified carbon neutral, meaning that the carbon impact of the product has been reduced to zero due to Logitech’s investment in carbon offsetting and removal projects. The packaging of this product is also made from paper sourced from FSC-certified forests and other controlled sources.Read MoreGameSpot – Game News

PlayStation Indies head Shuhei Yoshida has revealed more details on Sony’s approach to first-party games and its strategy towards releasing its biggest titles through its subscription services PlayStation Plus Extra and Premium.

According to Yoshida in his interview with Games Industry, Sony still believes in the “premium release of a title at launch” and that when those games are made available on the new PS Plus tiers, the aim is to give those titles an additional revenue stream much later in their lifecycles. There are exceptions to the rule, such as the day-one launches of multiplayer-centric games such as Rocket League and Fall Guys, so that they could quickly establish an online audience.

“In the same kind of way, we believe in the premium release of a title at launch and after maybe six months, or three months, or three years, when the game’s sales come down, inclusion into this service, PS Plus Extra, can help introduce these games to new, broader audiences,” Yoshida explained.

The former PlayStation president added that when executed properly, the opportunity to build positive word-of-mouth for a game could help grow an audience, especially when that title has new DLC or a sequel coming out. “We are encouraging publishers to make use of these services in managing the lifecycle of each title,” Yoshida said.

Yoshida went on to mention that Sony’s revamped subscription service is still “kind of experimental” for the company, although it has considered the day-and-date launch of Stray to be a good example of what its service can offer. The PS Plus library has begun to expand since its overhaul earlier this year, having added Deathloop, Spiritfarer, and several other titles to its Extra and Premium libraries this month.

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Streaming platform Twitch has announced changes to its revenue system that will kick in starting next year, with this new update affecting some of its biggest streamers. The current Twitch model for revenue works on a 50/50 split between partnered streamers and the platform when dealing with paid subscriptions, while bigger streamers get a more generous 70/30 split.

This will change in June 2023, as streamers will get to keep 70% of the subscription revenue on the first $100,000 earned, and the share will then revert to a 50/50 split. The new threshold will have an impact on Twitch’s top 10% of streamers, and one of the reasons for the policy change is due to an increased cost in video hosting according to a blog post from Twitch president Dan Clancy.

In our latest blog post, we tackle a topic that’s been at the forefront of the community for some time – the rev split.
We also provide a related update around monetization for a subset of Partners.
Read here: https://t.co/zP6xcCtJAQ pic.twitter.com/KAwOMDIkmm

— Twitch (@Twitch) September 21, 2022

“Delivering high definition, low latency, always available live video to nearly every corner of the world is expensive,” Clancy wrote. “Using the published rates from Amazon Web Services’ Interactive Video Service (IVS)–which is essentially Twitch video–live video costs for a 100 CCU streamer who streams 200 hours a month are more than $1000 per month. We don’t typically talk about this because, frankly, you shouldn’t have to think about it. We’d rather you focus on doing what you do best.”

It’s worth noting that Amazon owns Twitch, having acquired it back in 2014 for around $970 million in cash. The rest of the Twitch streaming community will remain largely unaffected by this update, who are on standard agreements with premium subscription terms.

Twitch has had a turbulent year so far, losing big-name streamers such as Myth and LilyPichu while also facing an ultimatum from big-name streamers such as Pokimane, Mizkif, and Devin Nash to crack down on online gambling content. In an update to its partner program last month, Twitch changed its exclusivity agreement and now allows for content creators to stream on other platforms.

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Star Citizen’s crowdfunding has reached a new milestone, as Cloud Imperium Games has now raised more than $500 million for its development. The game initially began a crowdfunding effort on Kickstarter in October 2012, quickly amassing over $2 million on that platform and starting a trend that would see it regularly amass more cash over the years.

As spotted by Eurogamer, the current investment total sits at $500,121,052 from over 4 million backers, at the time of writing. What’s remarkable here is that Star Citizen reached the $400 million milestone in November last year, which means that $100 million in funding was accrued in just the last 10 months.

After a decade of development, Star Citizen is in an alpha stage and a final release date for a full game launch has yet to be revealed. The alpha build contains a number of features, starships, and locations to explore, but the highly anticipated Squadron 42 single-player campaign has yet to materialize. Star Citizen’s single-player adventure is one that fans have been anticipating for years now and features a number of big-name actors in the story such as Mark Hamill, Gary Oldman, and Gillian Anderson.

Development hasn’t been without controversy though, as Cloud Imperium found itself in trouble last year with the UK’s Advertising Standards Authority (ASA) for advertising ships for sale that aren’t playable or even viewable in the game.

Cloud Imperium also began to limit the amount of detail it shared in its roadmaps with its community, with the studio explaining that its “most passionate players” saw these features as promises and became increasingly upset when these goals were delayed and shifted to later dates.

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Destiny 2’s Season of Plunder has seen each chapter in its spacefaring story unfold rather quickly, with only a minimal amount of grinding needed to unlock a new chapter of content. This week is different, as unlocking the latest chapter in the pirate-themed season requires defeating not only some of the toughest enemies in the game but also an absurd number of them at first glance.

The good news is that you won’t have to defeat 50 Champions, as Season of Plunder‘s activities will count each of those lethal bosses as multiple kills. In Expeditions, each Champion is worth three kills, and if you’re in a big rush to see what Eido has been up to this week, you can jump into a Master Ketchcrash activity, which counts each defeated Champion as worth eight kills.

Master Ketchcrash is also full of Champions, so you’ll run into them much more frequently here. Just remember, matchmaking is turned off in this particular activity, so you’ll need to find a group to play with to help you quickly grind through this week’s requirement. Champions are some of the most challenging foes in Destiny 2, and generally come in three forms; Overload, Unstoppable, and Barrier.

Overload Champions will teleport around you and instantly heal up from damage, Barrier Champions pop a shield that’s almost unbreakable, and Unstoppable Champions combine bullet-sponge attributes with high-damage offense. The only way to disrupt a champion is to slot in a seasonal mod that allows certain weapons to properly harm them, which can be obtained by leveling up your Seasonal Artifact. For Season of Plunder, that means you’ll need an auto rifle for Barrier Champions, a shotgun for Unstoppable Champions, and a machine gun for Overload Champions.

Certain Arc subclass abilities can also be enhanced this season to pack an extra punch, and if your main Guardian is a Titan, there’s a Solar build that uses Consecration to melt Champions into slag. For more on Destiny 2, read up on why the Control playlist has a quitter penalty and how to solve the Cryptic Quatrians pirate riddles.

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The Windows 11 2022 update is available now, offering a handful of new features for PC gamers. The biggest addition is a new Controller Bar update to the Xbox Game Bar, as well as optimization for windowed game modes and new options for HDR calibration.

The Controller Bar is a new update that makes the Xbox Game Bar more controller-friendly, giving easy access to recently played games and launchers. The new menu can be accessed by pressing the Xbox button on a connected controller.

The update also offers some graphical improvements for gamers. Windowed games running DirectX 10 and 11 will now benefit from a feature previously only available in full screen, boasting “dramatically improved display latency, Auto HDR, and variable refresh rate (VRR).”

Players with HDR-capable displays will also be able to get more out of their tech, with a new HDR Calibration app designed to “improve the color accuracy and consistency” of HDR displays.

While these are the most major changes in the new update, Xbox also points to a number of smaller improvement to gaming features such as Auto HDR support, enhancements to DirectX12 Ultimate, and broader support for DirectStorage.

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Rockstar was the victim of a massive leak earlier this week, when a hacker published a number of videos and screenshots from an early build of Grand Theft Auto 6. The footage confirms some major details about the game, but eagle-eyed fans have also spotted some curious details that appear to be intended as random events.

The information comes from Kotaku’s Zack Zwiezen, who combed through the footage for interesting details that were hidden in the huge volume of leaked material released. While it’s still possible to find the leaks online, Rockstar has been vigilant in taking down the copyrighted material, with reposting banned from both the GTA forums and the GTA 6 subreddit.

The leak, which Rockstar has confirmed is genuine, has confirmed that the upcoming game will be set in Vice City and features two main characters with a Bonnie and Clyde-type relationship. A number of series mainstays show up in the leaked footage, such as a mission set in a strip club, but it’s the new features that are more curious–such as driveable airboats, and new scuba diving and fishing mechanics.

Much of what Zwiezen has dug up comes from debug information visible in one of the videos, rather than what is actually shown on screen. While it’s possible not all of this will make it to the finished game, the debug menus offer glimpses at tantalising new features for the franchise, such as the option to ride horses and tame animals–which it appears there will be a lot more of compared to previous instalments.

These debug menus also offer a glimpse at the weirder side of what may show up in GTA 6, with mentions of a sex robot, a haunted warehouse, spiritual journeys, UFOs and a Skunk Ape sighting. The Skunk Ape is considered Florida’s answer to Bigfoot, a cryptid whose lore has long been a part of the GTA franchise.

While Rockstar has said that it doesn’t anticipate any disruption to its live services or continued development after the leak, GTA 6 still isn’t expected to release for a few years yet, meaning we still have a while to wait to investigate all of the games mysteries for ourselves.

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Ahead of the launch of Overwatch 2, the lead hero designer for most of the game’s new playable characters, Geoff Goodman, is leaving Blizzard. Goodman acted as lead hero designer for many of the playable characters in the original Overwatch as well.

Regarding Overwatch 2, Goodman helped design Sojourn and Junker Queen. It’s likely he played a part in designing the recently announced Kiriko as well, but that has not been officially confirmed.

A Blizzard spokesperson told PC Gamer that Goodman made the decision to leave Blizzard “earlier this year,” before providing the outlet with the following statement:

“We thank [Goodman] for his many years of service at Blizzard and wish him all the best. His ability to bring to life Overwatch’s diverse hero roster through gameplay has been incredible, and the mark he’s left on the Warcraft and Overwatch teams will be felt for years to come.”

PC Gamer’s report does not list a reason for Goodman’s departure. That said, there has been a pattern of high-profile Overwatch developers leaving Blizzard over the past year, including director Jeff Kaplan in April 2021, lead character artist Renaud Galand in May 2021, executive producer Chacko Sonny in September 2021, and producer Tracy Kennedy in February 2022.

Many of these departures occurred after July 2021, when California’s Department of Fair Employment and Housing filed a lawsuit against Activision Blizzard over claims of equal pay violations, sex discrimination, and sexual harassment.

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