Editor’s Note: If you tried to purchase this deal over the weekend and had issues with the promo code not applying properly, please try again. The retailer has fixed the problem, so the promo code now drops the price of Pokemon Scarlet/Violet to $49.

We’re about a month away from the biggest Nintendo Switch release of the year. Pokemon Scarlet and Violet, the ninth generation of mainline entries in the massively popular RPG series, release on November 18 exclusively for Nintendo Switch. If you haven’t preordered a copy yet, you can lock in your preorder for just $49 at Super Shop with promo code SBSPKMN.

This is the only preorder discount we’ve seen so far, which is unsurprising considering preorder deals on Switch games aren’t common, especially for games that are still more than a month away. Though we can’t guarantee it, we would be shocked if a better preorder deal popped up prior to launch. This price might even be the lowest Scarlet and Violet will hit for the rest of the year.

Pokemon Scarlet and Violet will be the first truly open-world Pokemon games in franchise history. Just this week, The Pokemon Company debuted an in-depth gameplay trailer that showed off a bunch of features, including the ability to create custom TMs, a first for the series.

To celebrate the arrival of the new games, Nintendo is releasing a special-edition Nintendo Switch OLED featuring a Scarlet and Violet design. The console is currently sold out at major retailers, but we wouldn’t be surprised to see stock replenished closer to its November 4 launch. Keep in mind that if you manage to secure a console preorder, the special edition doesn’t come with a copy of the game, so you’ll still want to snag this deal regardless.

The deal at Super Shop doesn’t come with any preorder bonuses, but you will get fast and free shipping. If you’d rather pay full price and get a bonus, make sure to check out our Pokemon Scarlet and Violet preorder guide. Retailers are offering exclusive bonuses to those who preorder early (while supplies last).

For more Nintendo Switch deals, take a look at our roundup of the best early Prime Day Switch discounts.

Read MoreGameSpot – Game News

The easy line to draw from Wild Hearts–the upcoming hunting game from publishers EA and Koei Tecmo and developer Omega Force is Capcom’s Monster Hunter. Wild Hearts is a game about exploring large open areas, alone or with two other players, to take down gigantic monsters that move around the map as you fight them. And the developers don’t entirely shy away from that comparison–but they’re aspiring to do something much more than replicate Monster Hunter.

Speaking with Koei Tecmo’s directors, Kotaro Hirata and Takuto Edagawa through a translator, they acknowledged the relationship, saying, “When you’re making a hunting game, Monster Hunter is a huge presence in the genre, so we can’t say we drew on it for a strong inspiration, but it’s not like we didn’t know it was there while we were making our game.”

The comparison is appropriate as the games share many similarities, but developer Omega Force has explored the genre before with a few games in the Toukiden series. In those games, like in Monster Hunter and Wild Hearts, you hunt giant monsters to harvest them for material which can be used to upgrade your equipment. Despite that lineage in the genre, Omega Force is quick to say that Wild Hearts is not an extension of that world. “Unfortunately, there is no overlap. This is a completely new IP for us. We know that some of our fans were hoping it would have some overlap with Toukiden, but it doesn’t,” Hirata and Edagawa said. Wild Hearts and Toukiden exist in two separate universes, but Wild Hearts has allowed Omega Force to pick up where it left off in the genre in a big, well-funded way, while exploring an impressive crafting system called Karakuri that makes it stand apart.

Wild Hearts has been in development for four years and represents an unlikely partnership between EA and Koei Tecmo. The former is an American publisher known predominantly for its sports games and the latter is a Japanese publisher that has had success with Dynasty Warriors, the historical action series. Wild Hearts is being published under EA’s Originals label, which has birthed successful games like Unravel and 2021’s It Takes Two. Despite EA Originals so far doing a good job of embracing the word “original” and publishing games you wouldn’t normally expect to come from EA, it is still surprising to see the announcement of Wild Hearts.

Playing it is also surprising in some ways, and not at all surprising in others. We were given access to an early build that let us play through the opening and the first few major combat encounters. The non-surprising parts of the game will be familiar to anyone who has played a hunting game like Monster Hunter in recent years. Movement feels similar, as does the basic combat of the tutorials. The layout of the world, large and dense, distinct separated areas that can be accessed from the hub city, each housing a few different creatures, also feels familiar. The process of felling one of the giant creatures, referred to as Kemono in Wild Hearts, has a cadence I have experienced before, but there is plenty that gives the game a unique identity, the main one being the Karakuri system.

Karakuri is the crafting system, and in the fiction of Wild Hearts, it’s a type of magic that instantly produces impressive pieces of engineering you can use in fascinating ways. The first Karakuri you unlock is the ability to produce a box you can climb on top of that ejects you into the air. You can quickly generate multiple stacked boxes, scramble to the top, and leap. This is useful for exploring the environment, but it gets really fun when you’re fighting a Kemono. You can stack the boxes to get above your opponent and launch a devastating downward attack, use it to quickly get in the air to dodge an area-of-effect attack, or even create a barrier to slow down a rampaging Kemono. Creating these devices is fast, recalling an expert Fortnite builder, and even during my short time with the game, I unlocked a collection of interesting ones that were helpful both inside and outside of combat.

During my second Kemono encounter, I unlocked what I would best describe as a bounce pad that I used to both quickly fire me out of the way of incoming attacks, or shoot me toward the Kemono for added damage. After that fight, I unlocked gigantic rope arrows I could mount into the ground to shoot off into the distance to create ziplines to make traveling around the world faster and easier. Later game footage also showed walls to be used in combat, devices to let you glide from high heights, and more. The other nice thing about the Karakuri is they are permanent within your world, as are the Karakuri placed by other players participating in your game, which are usable by everyone.

Speaking with Hirata and Edagawa, crafting was an early idea the team wanted to integrate into Wild Hearts, and the first versions had you preparing the devices before heading out into the world, or finding them along the way and carrying them with you. Through iteration, though, they found it was much more fun to make the devices quickly in the middle of combat. Optimistically, the Karakuri system is the mechanic that will separate Wild Hearts from comparable hunting games, and I was impressed with how quickly I was able to integrate the devices into combat.

The Karakuri on the right can be placed by any player and used by any player.

Wild Hearts’ other major distinguishing factor is the design of its Kemono. Omega Force’s stated goal for its creatures is they be a combination of animals and nature. The Kemono that have been shared, as well as the few I fought, had clear familiar animal roots, but are covered in things like tree roots and moss. “When we set out to design a hunting game, we wanted to have this kind of an impact on the field of play where the monster would erode the nature around them to create their shape and really break up the battlefield,” Hirata and Edagawa said. The Kemono look as though they could curl up in the forest and be confused for a giant overgrown rock, which makes them all the more intimidating when you wake them up and they start running in your direction.

During my combat with the Kemono I used a standard kitana and also unlocked an umbrella weapon that, when used correctly, allowed me to stay up in the air for short periods of time to float and dodge various attacks. There are six other weapons available in the game that will each have their own combo systems and finishing move animations.

When you defeat a Kemono, before the battle truly ends, you have the chance to deliver one final blow with a fancy animation. Doing this ends the battle and also instantly rewards you with all the spoils of victory. There is no need to stand over the corpse and manually collect your winnings. Hirata and Edagawa see this is a distinguishing factor of Wild Hearts, saying, “We wanted to distinguish ourselves from other hunting games, and so one of the ways we did that is if you’re putting your life on the line as a player trying to defeat this monster, we wanted the objects to automatically come to you at the end of the game.”

Some other smaller details we learned from our time with the game, and speaking with Hirata and Edagawa, is that Wild Hearts will feature an English dub (our demo was in Japanese), cooperative players will be able to drop into the middle of fights, and the main story campaign will take about 30 hours to complete, but there will be plenty of side quests to tackle, as well as post-game content that will extend the gameplay. Omega Force is also promising full cross-play support and teased some light farming mechanics.

Wild Hearts will feel familiar to fans of hunting games like Monster Hunter, but I walked away impressed with how big a swing this game is from Omega Force and EA. It doesn’t look or particularly play like any game the developer or publisher typically releases (outside of Toukiden), and I am excited to experiment more with the Karakuri system. It’s the mechanic that will help Wild Hearts stand out from the crowd and I enjoyed the process of scrambling up a stack of boxes I built, leaping off the top, and bringing down a powerful blow on a rampaging Kemono. I imagine I will be doing it a lot more with different Karakuri devices on February 17 of next year.

Read MoreGameSpot – Game News

We’re just a few days away from the launch of Scorn, a new first-person survival horror game that’s exclusive to Xbox Series X|S and PC. If you’re interested in picking up the slice of unnerving horror for PC, you can get a great preorder discount on Fanatical. With promo code FANATICAL667, you’ll snag a Steam key for Scorn for just $33.59, down from its $40 retail price. You can also save big on the Deluxe edition by using the same promo code.

Based on the trailers thus far, Scorn features plenty of disturbing designs, bio-organic weaponry, and persistent threats that’ll test your fight-or-flight responses. Developed by Ebb Software, you’ll need to explore unsettling maze-like lands and experience true desolation in a realm that hides secrets, weapons, and items that can help you on your quest.

The Deluxe edition, which costs $10 more than the standard version, includes the official digital soundtrack of the game and a 192-page digital art book that includes exclusive artwork and research designs. The discount only applies to the PC version of the game, with the supplied code being redeemable on Steam.

After being first announced back in November 2014, Scorn will officially release on PC and Xbox Series X|S on October 14. Xbox Game Pass subscribers can access the H.R. Geiger-inspired game on launch day through that subscription service, so there’s no need to purchase a copy if you’re a subscriber.

In Scorn, you’ll play as a person who has become isolated in a world composed of living flesh and twisted steel engineering, with the gameplay being primarily focused on puzzle-solving and exploration in this visually disturbing environment.

Read MoreGameSpot – Game News

Samsung outlined its foundry business roadmap for the next five years at its Foundry Forum event last week. The company plans to introduce its next generation fabrication technologies in a timely manner and intends to make chips on its 1.4 nm (14 angstroms) manufacturing process by 2027. Also, the company will keep investing in new manufacturing capacity going forward as it strives to strengthen its position in the foundry market.

New Nodes Incoming

Samsung has been introducing new production nodes and/or variants on production nodes every 12 – 18 months for several years now, and plans to keep its rather aggressive pace going forward. Though the company’s roadmap illustrates, fanfare aside, that it is now taking longer to develop new fabrication processes. The company’s second-generation 3 nm-class gate-all-around (3GAP) technology is now set to arrive sometime in 2024. Meanwhile, Samsung Foundry intends to be ready with its 2 nm (20 angstroms) node in 2025, and with its 1.4 nm-branded fabrication process in 2027.

“With the company’s success of bringing the latest [3 nm-class] process technology to mass production, Samsung will be further enhancing gate-all-around (GAA) based technology and plans to introduce the 2 nm process in 2025 and 1.4 nm process in 2027,” a statement by Samsung reads.

 
Chip Fab Roadmaps
Data announced during conference calls, events, press briefings and press releases
HVM Start
2023
2024
2025
2026
2027
Intel
Process
Intel 3
Intel 20A
Intel 18A
?
?
 
FET
FinFET
RibbonFET + PowerVia
?
?
 
EUV
0.33 NA EUV
0.55 High-NA EUV
Samsung
Process
3GAE
3GAP
2.0 nm
1.4 nm
 
FET
GAAFET
?
?
?
 
EUV
0.33 NA EUV
?
?
?
TSMC
Process
N3E/N3P
N3S/N3X
N2
N2?
 
 
FET
FinFET
GAAFET
GAAFET with backside power delivery (?)
 
EUV
0.33 NA EUV
?
?
?

Painting some very broad strokes, compared to those of Intel and TSMC, it seems like TSMC is a little bit more conservative (which is something expected when you are the world’s largest contrast maker of microelectronics). Whereas Intel is more aggressive (which is again expected given the company’s position in the market of semiconductors). Meanwhile, naming of fabrication processes these days is essentially aspiratory, with little connection to their real physical measures. Which is why comparing different semiconductor companies’ roadmaps is an imprecise metric at best.

In addition to new ‘general’ nodes, Samsung plans to expand its process technology optimization programs for each specific application as well as customized services for customers, the company said.

Meanwhile, one of the things that Samsung notably did not mention in its press release concerning its 1.4 nm node is usage of High-NA equipment. Intel, for its part, plans to use High-NA starting its Intel 18A node (in 2024), where it will eventually be supplanting the EUV multi-patterning used on initial 18A production. 

According to Samsung, the adoption of new process technologies and demand for new fabrication processes will be driven by already known mega trends — AI, autonomous vehicles, automotive applications in general, HPC, 5G, and eventual 6G connectivity. Keeping in mind that Samsung is a large industrial conglomorate with many divisions, many of applications that it intends to address with future process nodes are its own.

The company disclosed last week that its LSI Business (chip development division) currently offers around 900 products, which include SoCs, image sensors, modems, display driver IC (DDI), power management IC (PMIC), and security solutions. Going forward the company plans to put even more efforts into development of performance-demanding IP, including CPU and GPU, by working closer with its industry partners (which presumably includes Arm and AMD).

Expanded Production Capacity

Offering state-of-the-art production technologies is good, but to produce those advanced chips in sufficient quantities to meet market demands is equally important. To that end, Samsung announced that the company will also continue to invest heavily into building out additional production capacity. In the recent years Samsung’s semiconductor capacity CapEx was around $30 billion a year and it does not look like the firm plans to put a cap on its spendings (though it is noteworthy that it does not disclose how much money it intends to spend).

Samsung plans to expand its production capacity for its ‘advanced’ process technologies by more than three-fold by 2027. While the companies is not naming the nodes it considers “advanced”, we would expect a significant addition of its EUV capacity in the next five years – especially as more ASML EUV machines become available. Meanwhile, the company will adopt ‘Shell-First’ tactics in its expansion and construct buildings and clean rooms first, and add equipment later on depending on market conditions.

Samsung’s new fab under construction near Taylor, Texas, will be one of the company’s main vehicles to add capacity in the coming years. The shell-first site will start to produce chips in 2024. And as the company adds new tools to the fab and build new phases, production capacity of the site will further increase. 

Source: Samsung

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DragonForce’s 2006 rock epic single Through the Fire and the Flames is now finally playable in one of the hottest music games of the year, Trombone Champ. Thanks to some modding work done by DerpyChap, every sick lick and unbelievable guitar solo has been translated into a series of actions that looks downright impossible to perfectly nail.

On the plus side, seeing a miniature trombonist struggle to keep pace with a song designed to murder the fingers of any guitarist who tackles it, is absolutely hilarious. You can see the end result for yourself in the video below, but it’s worth noting that this is likely going to be the weirdest version of Through the Fire and the Flames that you’ve ever heard.

In case you missed it when it first launched last month, indie rhythm game Trombone Champ has been a viral hit with its mix of cute visuals and hilarious takes on popular songs through the famous brass instrument. A challenging game in which you maneuver your avatar around so that they can honk, hoot, and toot in time with the music flowing past you, the game has inspired a modding scene that has expanded on the 20 tracks present in Trombone Champ.

One industrious streamer has even gone so far as to play the game with an actual trombone, configuring an instrument with sensors so that he can accurately blast out some authentic notes.

Read MoreGameSpot – Game News

An Overwatch 2 community manager took to the game’s official forums to share an Overwatch 2 status update. The post outlines some of player’s biggest concerns with the game’s tumultuous launch, as well as lays out how Blizzard intends to address these issues.

The first issue the post addressed was Overwatch 2‘s SMS requirement. Prior to the update, all Overwatch 2 players were required to connect their phone to their Battle.net account in an effort to hold individuals more accountable for cheating or bad behavior. However, after many players expressed frustration with the system and criticized it for being exclusionary, Blizzard has all but eliminated the policy for existing players.

“The majority of our console community (players who already had Overwatch connected to their Battle.net account, including any console player who has played since June 9, 2021) no longer need to meet SMS Protect requirements,” Blizzard wrote. “Any PC player who ever played the original Overwatch has this requirement removed.”

The post then addressed yesterday’s server shutdowns, stating they were necessary for two reasons: one, to address bugs relating to account merges and logins, and two, to conduct upgrades to the game’s databases. Blizzard added that because of these shutdowns, it was able to quadruple server capacity and reduce login queues. Early signs indicate Overwatch 2’s servers are much healthier than before, though Blizzard wrote that this weekend will be the game’s “biggest test yet.”

For those dealing with issues related to merging their accounts (including their Overwatch collections not successfully transferring to Overwatch 2), Blizzard has reinforced that your skins and other cosmetics are not lost and they are continuing to work on resolving the issue. Thankfully, yesterday’s database upgrades should help expedite the process.

The post then addresses a few other bugs and warns players they may see an increase in matchmaking times before thanking them for their patience.

“We understand that the launch experience has been frustrating for many people in our community. We deeply appreciate your patience and thank you for your support, and we are laser focused on improving the Overwatch 2 experience for all players.”

Read MoreGameSpot – Game News

Xerneas makes its return to Pokemon Go Gyms near you for a limited-time appearance in five-star raid battles. This legendary Pokemon is appearing after its counterpart, the embodiment of destruction Yveltal, leaves raids during Pokemon Go’s Evolving Stars event.

Xerneas Raid Schedule

Xerneas is appearing as the only five-star raid boss in Pokemon Go from 10 AM local time on October 8, 2022 and will remain available to battle in raids until the same time on October 20. Raids do not generally follow a set schedule, and Xerneas raids will appear randomly at Gyms around the world during this time period, but you will receive a notification from the game when a raid is about to begin nearby.

Your best chance to find Xerneas raids is during the two Raid Hours in which the Life Pokemon will be featured. Every Wednesday from 6 PM to 7 PM local time, the majority of Gyms host five-star raids for Trainers to work together to take down. The two Raid Hours that will occur while Yveltal is available to challenge will be on October 12 and 19. As with all raids, you’ll need your free daily Raid Pass or a Premium Battle Pass to join a raid in person, or a Remote Raid Pass to join a raid remotely.

Can I Catch a Shiny Xerneas?

Clockwise from top-left: non-shiny Neutral Mode Xerneas, shiny Neutral Mode Xerneas, shiny Active Mode Xerneas, non-shiny Active Mode Xerneas in Pokemon Go

If you’re looking for Xerneas’ blue and white shiny version, you’re in luck. This appearance in raids will be the first time shiny Xerneas will be available to Pokemon Go trainers. Remember that a shiny is never guaranteed, and you won’t know if a Xerneas will be shiny until after you’ve completed the raid, so be sure to do as many as you can to increase your chances of finding a shiny.

Xerneas Weaknesses and Counters

Xerneas is a pure Fairy-type Pokemon. This means it takes super effective damage from Steel and Poison-type attacks. Some recommended Pokemon include:

Steel: Mega Scizor, Metagross, Scizor, GenesectPoison: Mega Gengar, Nihilego, Roserade

A Mega Tip: A Mega Evolved Pokemon boosts the damage of all Pokemon in the raid by 10%, and the damage of all Pokemon using attacks that share a type with the Mega Evolved Pokemon by 30%. Coordinate those Megas with your raid group for added damage. Note that while Mega Steelix will boost the damage of fellow Steel types in the raid, its defensively oriented stats mean it likely won’t output enough damage of its own to be worth using. Mega Scizor, Gengar, Beedrill, or Aggron would be ideal Megas to use in Xerneas raids.

Don’t be afraid of the shadows: Shadow Pokemon deal 20% more damage than their non-shadow counterparts, so the shadow versions of any of the suggested Pokemon that have them can help you win.

There is also a relatively sparse number of strong Steel and Poison-type raid attackers in Pokemon Go. If you’re missing out on some of them, strong neutral attackers like Mewtwo can still pull some weight.

Types to Avoid

Xerneas’ Fairy-type attack Moonblast deals super-effective damage to Fighting, Dark, and Dragon-types. It can also learn the Fighting-type move Close Combat, which can hurt the Steel-type counters used against it.. Also keep in mind that Fairy-types like Xerneas resist Dark, Fighting, and Bug-type attacks, and double resists Dragon-type attacks. Stay away from Pokemon that use these types of attacks.

Usefulness

Is Xerneas worth raiding after you’ve gotten the new Pokedex entry or shiny? Xerneas lacks a Fairy-type fast move, meaning there are much better choices for Fairy-type raid attackers. In PvP, prior to this season, Xerneas was also considered largely useless since its only fast moves were Tackle and Zen Headbutt, both of which were significantly below-average moves. However, the Season of Light move rebalance buffed Tackle into a usable move. While not as great as it could be if it could learn the new Fairy Wind, the improved Tackle brings Xerneas into viability in Master League.

Read MoreGameSpot – Game News

Overwatch 2 has finally launched, bringing the new game mode Push to the hero shooter. While Overwatch 2 has had a rocky launch, with long queues, crashes, and a phone number requirement that has been mostly dropped by Blizzard, Push has provided a fun new neutral objective mode for people to enjoy. Here’s how Push works and how to dominate in the new game mode.

How Push works in Overwatch 2

Push is a neutral objective game mode, centered around a robot that starts in the center of the map. Each teammate has a winding path to walk the robot down, with the goal of getting the robot into the enemy team’s territory. The winner is determined by which team gets the robot further along or if one teammate reaches the end of the path. In order to move the robot, it needs to be completely clear of enemies and someone needs to be near it, similar to moving a payload objective. Each team has a set spawn near their own base, where the enemy team is attempting to get the robot. Unlike Payload matches, the spawns will not move closer to the objective, regardless of how far you push it.

Best practices for Push

Despite having a moving objective similar to Payload matches, the best comparison for how you should play Push is Control. The goal is to maximize the amount of time where either your team controls the robot, or is at least contesting it. If your entire team is arriving at the objective at the same time, a good strategy is to have the tank lead one healer and one damage hero to the objective from the front, while the other healer and damage character use one of the side paths to flank. Because of the way Push maps are laid out, it is far easier to flank than in other modes, which makes it a more effective strategy.

Once you control the robot, you’re going to want a couple people to babysit while one of the damage heroes tries to pick off one of the enemy players before they reach the objective. Since the winner is determined by how far the robot is pushed, it’s more important to keep the robot moving, even if someone staying on the objective results in a team wipe. Since the enemy team has to push the robot all the way back to their barrier, the further you can get the robot, the more time you are buying for your team to regroup before the enemy team can reach their barrier with the robot.

Best heroes for Overwatch 2 Push mode

Characters like Sombra, Genji, or Wrecking Ball that are great for diving on the enemy are great in Push as well, because they have both the speed to get back to the objective quickly and can push on the enemy team and separate them. Another thing to keep in mind is ultimate use. While there are plenty of great opportunities to use them, the two best situations are to take back control of the robot by opening with an ultimate ability, or by using ultimates when your team is close to getting the robot to the final objective marker. Since the game ends if you reach the final spot, it’s a great time to put pressure on the enemy team.

Other Push tips

The objective in Push makes for great cover.While the robot follows a winding path on each map, there are straight paths, typically through buildings, on each map–so you can get back to the fight a bit quicker.With the straight paths throughout each map, there are also plenty of opportunities to flank the enemy.Once a robot has moved through an area, it will move through that space faster, since it doesn’t have to push the barrier. That means when you get control back from the other team, you should be able get back to where you were pretty quickly.The robot pushes a massive barrier, which can be used as cover. Considering the objective moves through open pathways, this can be a vital piece of cover.If you have the lead you don’t need to win every team fight, just live long enough to stall the robot from moving.Once overtime kicks in, it will not end as long as a member of the losing team is near the robot. There is no time limit to overtime, so clear the objective as fast as possible.

Read MoreGameSpot – Game News

In a recent trailer for the Steam Deck, Valve’s portable PC platform, you can briefly see the logo for a Nintendo Switch emulator. Shortly after the detail was discussed on social media, the trailer was removed and replaced with a new version that does away with the icon in question.

During the trailer, a Steam Deck screen is shown displaying recent games. One of the recent games listed is the application Yuzu. After the trailer was released, Nibel spotted the logo and posted it on Twitter. For the unfamiliar, Yuzu is an open-source emulator for Nintendo Switch, designed for portability. In other words, a pretty good fit for the Steam Deck, which is an effective emulation machine to begin with.

Valve’s new official video for the Steam Deck has a very interesting game icon in ithttps://t.co/KvI6b2nVa1 pic.twitter.com/uPsw3hOpog

— Nibel (@Nibellion) October 7, 2022

This would appear to have been an error, as the trailer was made private on YouTube shortly after the icon was noticed and replaced with a new version (embedded below) that does not include it. Emulation remains a controversial issue, so it’s an unusual detail to pick up in a major company’s marketing material. Additionally, Nintendo is notoriously punitive in relationship to piracy and the technologies that can enable it. Back in February 2022, indicted hacker Gary Bowser was sentenced to 40 months in prison, after already paying a $4.5 million fine.

The trailer otherwise touts that customers will no longer be put on a shipping wait list after purchasing a Steam Deck, the official Valve dock is on its way, and numerous new software features, including improvements to docked mode, additional languages for on-screen keyboards, and a more stable offline mode. In September, Valve announced that it was ramping up production of the Steam Deck, likely to enable customers to buy them without a reservation.

Read MoreGameSpot – Game News

Xbox controllers are notoriously expensive, costing $60 or more depending on which design you’re considering. That’s not the case today, however, as multiple models are on sale for big discounts ahead of Prime Day 2022. The best deal is on the Robot White model, which is down to just $39. This is the lowest price we’ve seen in a long time, so you’ll to purchase quickly before they sell out.

Regardless of which color you choose, you’ll get the same ergonomic design, textured grips and triggers, and compatibility with Xbox One, Xbox Series X, and PC. The gamepads run on two AA batteries (which come included with your purchase) and will get around 40 hours of playtime before needing a new pair. Toss in support for wired USB-C connections, a 3.5mm jack, and a Share button to quickly capture in-game content, and it’s easy to see why the controller is so popular.

More Prime Day deals

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If you’re in the market for a pro-style controller for Xbox, the Elite Series 2 Core controller released the other week, and right now you can get a free game with your purchase.

Read MoreGameSpot – Game News