CD Projekt announced in October that The Witcher, the studio’s first game, will be getting a full remake (opens in new tab). Fans eager to see how Geralt’s videogame adventures got started will have to be more patient than they likely expected, though, as the studio said in its recent financial results Q&A that the remake won’t be out until sometime after the launch of The Witcher 4 (opens in new tab).
“[The Witcher remake] will come after Polaris, which is a consequence of how we think about this project,” CD Projekt CEO Adam Kiciński said in response to a question about the remake launch timing. “We think that [the] remake will be based in big part on technologies from Polaris. So, it will be developed partially parallel to Polaris, but once Polaris is launched, everything for Polaris will be then in the final shape and it will be, partially, be produced in [the] remake.”
“Polaris” is CD Projekt’s codename for the next Witcher game, which we call The Witcher 4 even though the studio does not. It was announced in March with a minimum of detail except that it will be developed using Unreal Engine 5 rather than CD Projekt’s own Red Engine; it doesn’t look like Geralt will be involved, or at least won’t be the central character, and in fact it appears that the game will focus on an entirely different school of witchers (opens in new tab), possibly one created specifically for the game rather than being drawn from Andrzej Sapkowski’s fiction.
The Witcher 4 will be the start of an all-new Witcher trilogy, but there’s no sign of a release date yet, and pre-production only began in the summer. CD Projekt indicated in its most recent financial report (opens in new tab) that fewer than a quarter of its developers are currently working on The Witcher 4—the bulk of the studio’s resources remain committed to Cyberpunk 2077 and its upcoming expansion, Phantom Liberty.
Kiciński also touched on Sirius, the codename for the Witcher spinoff game (opens in new tab) being developed by Flame in the Flood studio The Molasses Flood, although he didn’t have much to share. “We are not guiding anyhow, anything about [the] design of this game,” he said. “So, we are not talking about the size or what type of game it is. We just said that the design is to be accessible for [a] broader audience, and that’s it.”
While he wasn’t willing to talk much about Sirius, Kiciński did explain his reluctance, saying that CD Projekt is preparing for “the right moment” to talk about it. CD Projekt said in March 2021 that unlike the years-long marketing campaign for Cyberpunk 2077 (which was elongated even further than planned by numerous delays), trailers and demos for future games would not be shared until they were “much closer” to launch (opens in new tab), and apparently it’s sticking to that strategy.
“As the product is very different from anything we’ve released so far, we have to be sure that gamers first will understand properly what the game is about,” Kiciński said. So, that’s why we are not saying anything, and we are not describing what type of game and what kind of size of the game it is.”
CD Projekt has provided a (very wide open) window for The Witcher 4 (and other games), saying in October that it plans to put out all three games in the new Witcher trilogy within six years (opens in new tab) of Polaris’s launch. Personally, I think the odds of that actually happening are approximately zero.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669840351_The-Witcher-remake-wont-be-out-until-sometime-after-The.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-30 19:50:512022-11-30 19:50:51The Witcher remake won’t be out until sometime after The Witcher 4, and we have no idea when that will be
Yesterday I was watching my colleagues queue up (opens in new tab) for World of Warcraft’s new Dragonflight expansion with a bit of schadenfreude. Good thing I wasn’t trying to play a massively multiplayer game on launch day, I thought. Everyone knows servers can only handle so much strain, and the only way for developers to prevent that strain is to implement a login queue.
This morning I took a big sip of water and pressed the Play button on Warhammer 40K: Darktide and got this. Hoisted.
(Image credit: Fatshark)
Fatshark’s last two co-op brawlers, Vermintide and Vermintide 2, both ran on peer-to-peer networking. For Darktide, Fatshark has switched to dedicated servers, and aims to make its hub world a more populated space for players to mingle in. That change will hopefully pay off with smoother live play and a more flexible live service model for adding new quests and items to the game. But at least on launch day, it also means a login queue.
From our experience though, the queue hasn’t been bad—it took me just shy of 10 minutes to get through 35,000 players.
I did have a momentary panic when I reached the front of the line and was greeted with “BACKEND ERROR: Error signing in” but I was thankfully able to hit close and continue the login process, no problem. My beta character and all progress carried over, and I connected to the server with no issues.
If you’re aiming to get online in Darktide today, expect to hit a queue: as of this writing there are 80,246 players on Steam, and that number is likely to rise. But unless the servers take a turn for the worse, you should be able to make it into the game without too long a wait.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669836651_Surprise-queue-Theres-a-line-to-play-Warhammer-40K-Darktide.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-30 18:53:012022-11-30 18:53:01Surprise queue: There’s a line to play Warhammer 40K: Darktide
Destiny 2 season 19 is less than a week away and we still know very little about what we’ll actually be doing for the next few months before Lightfall arrives. It seems like Bungie are doing the same thing they did with the Season of Plunder, leaving us on tenterhooks until the very last minute. It’s strange, though, because we already know most of the big changes that are coming.
As is pretty usual in the run-up to a content drop, Bungie has been providing details about upcoming changes and reworks in their ‘This Week at Bungie’ posts, from what’s happening to Iron Banner and the Crucible, to new craftable raid weapons, to the new economy and removal of destination materials. Here, I’ll walk you through everything we currently know about Destiny 2 season 19, whatever it turns out to be called.
Destiny 2 season 19 release date
(Image credit: Bungie )
Though we don’t know its official name yet, the Destiny 2 season 19 release date is December 6, when the Season of Plunder finally comes to an end. As it was with this last season, Bungie is keeping very quiet about its story and what we’ll be doing, and it’s unlikely we’ll learn anything more until release unless there are leaks. Many players speculate that the season will centre around the AI Warmind, Rasputin, since we haven’t had a Warmind season in quite a long time now. It’d also present a perfect opportunity to rework the Warmind cells mods, but hey, maybe that’s just wishful thinking?
New dungeon
(Image credit: Bungie)
Season 19 also sees a brand new dungeon added to the game, and just like Duality, it’s set to arrive on the Friday December 9 after the season launch. We don’t really know anything about it right now, but it should feature some unique and possibly craftable weapons. It may also have an exotic, as with Heartshadow in Duality, but most other dungeons don’t, so that’s by no means guaranteed.
The Crucible is getting an overhaul
(Image credit: Bungie)
In a TWAB not so long ago, Bungie outlined the changes it’s bringing to the Crucible in season 19, primarily centred around streamlining the playlist structure, and funnelling more players into its less-frequented game modes. Here’s what will be available at the Crucible destination in the new season:
Quickplay 6v6: This playlist includes Clash and Control with skill-based matchmaking
Weekly Rotator 6v6: Cycles weekly between Momentum Control, Mayhem, Team Scorched, Rift, and Rumble. Uses connection-based matchmaking
Competitive Division/Freelance 3v3: This playlist randomly picks from Survival, Rift, or Showdown, and uses skill-based matchmaking.
Crucible Labs: In season 19, Labs will be a version of 3v3 Rift with asymmetrical maps. This mode uses connection-based matchmaking and has a 25% reputation booster.
Private match: This will stay as it used to be, letting you play against your friends in specific game modes.
Iron Banner: When Iron Banner is active it will replace the Quickplay node. This mode will use skill-based matchmaking in season 19, and will feature a new mode called Fortress.
Trials of Osiris: When Trials is active it will replace Crucible Labs. As ever, Trials will use its ticket-based matchmaking system
You’ll also be able to earn the new ‘Glorious’ Crucible title by completing triumphs, and focus your Crucible engrams into specific weapons or armour pieces. Here’s what you’ll be able to focus in season 19:
Clutch Extol armour set
Stars in Shadow (pulse rifle)
The Keening (sidearm)
Frozen Orbit (sniper rifle)
Survivor’s Epitaph (hand cannon)
Sorrow’s Verse (auto rifle)
Crisis Inverted (hand cannon)
Riptide (fusion rifle)
Out of Bounds (submachine gun)
New Iron Banner mode and armour sets
(Image credit: Bungie)
The Eruption mode is gone, making way for Fortress in season 19. This is a mode all about capturing and holding territory that sounds pretty reminiscent of Zone Control. Apparently Caiatl is somehow involved in the mode as well, and judging from the released screens, you can summon Cabal turrets. Fortress arrives on January 3, 2023, and will also bring with it some new Iron Banner armour sets that are actually fan favourites back from the time of the Taken King. That wolf head cloak is especially swish.
Twenty six exotic weapons are getting updated
(Image credit: Bungie)
Similar to last season’s buff to Wish Ender and Le Monarque, giving them intrinsic anti-barrier and anti-overload respectively, Bungie are bringing updates to even more exotic weapons in season 19. Some weapons, like Lord of Wolves, are receiving substantial updates, whereas others like Legend of Acrius are only getting minor tweaks. Perhaps most major of all: Divinity’s weaken effect is being reduced from 30% to 15%, which will have a significant impact on boss DPS stratgies in most Destiny 2 raids.
Lots of subclass nerfs and buffs
(Image credit: Bungie)
Some of the subclass nerfs, like Titan storm grenades, could have been anticipated, but there are some surprising buffs coming in season 19, too. Here’s a shorter summary of the big changes from the TWAB post:
Nerfs
The healing rate for Restoration is being reduced
The duration of Radiant is being reduced
Blade Barrage’s number of projectiles is being nerfed
Storm Grenades roaming duration is decreased
Buffs
Nova Bomb: Vortex will move faster and pull more stuff in
Shadowshot: Deadfall will last significantly longer
Ballistic Slam, Tempest Strike, Ball Lightning, and Chain Lightning will deal more damage in PvE
Arc Souls will deal almost double damage now
Chaos Reach gets a shorter cooldown
Slow debuff increased by 10%
You can craft Deep Stone Crypt raid weapons
(Image credit: Bungie)
As with Vow of the Disciple and King’s Fall, Deep Stone Crypt is retrospectively getting craftable raid weapons. While we don’t know exactly what perk combos each will receive, here are a few fun ones that Bungie highlighted:
All Deep Stone Crypt weapons will also receive the Bray Inheritance origin trait. Since there’s no deepsight weapon chest in Deep Stone Crypt, you’ll have to purchase a weekly red border from the final boss chest to unlock weapons, so make sure you save your spoils of conquest.
Say goodbye to these guns
(Image credit: Bungie)
As ever, some guns are leaving Destiny 2 at the end of this season. Here’s what they are:
Forge’s Pledge (Iron Banner pulse rifle)
Riiswalker (Iron Banner shotgun)
Aisha’s Embrace (Trials of Osiris scout rifle)
Reed’s Regret (Trials of Osiris linear fusion rifle)
Silicon Neuroma (Nightfall sniper rifle)
Duty Bound (Nightfall auto rifle)
While you’re out of luck for getting the Iron Banner weapons before the end of the season, Duty Bound is the nightfall weapon this week, and you still have this weekend to play Trials of Osiris if you want to grab a Reed’s Regret or Aisha’s Embrace.
Also Destination Materials
(Image credit: Bungie)
It’s been a long time coming, but from season 19 onwards, you’ll no longer be able to get Dusklight Shards, Microphasic Datalattice, Helium Filaments, Baryon Boughs, Spinmetal Leaves, or Glacial Starwort from Destiny 2’s destinations. Before you panic, Master Rahool will still trade these materials for glimmer in season 19, just at a much reduced rate.
Now you’ll have to give Dark Fragments, Phantasmal Fragments, and Herealways Pieces to Rahool if you want glimmer, or earn it from public events, which are being buffed in terms of how much glimmer they give. Heroic public events will earn you between 10,000 and 12,500 glimmer, while regular ones will net 3,300 to 4,645.
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RimWorld, the venerable deep space survival sim, was originally released in 2013 and requires less than a gigabyte of storage space. It exists entirely on a two-dimensional plane; the fauna and infrastructure looks to be constructed out of scrap paper, and characters resemble tiny, Flash cartoon jelly beans rather than flesh-and-blood human beings. That hasn’t mattered, because RimWorld’s core formula is strong enough that its most dedicated adherents routinely dump thousands of hours into their settlements. (There is no sicko quite like a RimWorld sicko.) But graphically and artistically, the game is in dire need of a fresh coat of paint.
That’s the thought I kept returning to while I homesteaded in Stranded: Alien Dawn (opens in new tab), which hit early access in October 2022 and is on the cusp of its first major content update. Yes, this is a shameless replication of the established RimWorld precepts, and yes it is almost mercenary in its predation, but maybe that’s exactly what this genre needs.
To reiterate: Stranded: Alien Dawn is already in early access. You can purchase and play the game right now, on Steam (opens in new tab), for $30. The preview event I attended wasn’t some watershed unveiling of a brand new product, but instead an announcement of a swathe of additional material coming to the beta, under the update name Dunes and Moons. The headline addition is a new biome to play in, taking the form of a desert planet called, *sigh* “Desertum.” But all of that trimming won’t mean anything to you if you’re coming to Stranded for the first time, so let me explain the basics.
Just like in RimWorld, Stranded makes you responsible for a small band of survivors who’ve crash landed on an unfriendly, unknown hostile planet. You manage their lives with a tableau of mechanics that blend both Terraria-esque base-building and Sims-ish psychodrama. You’ll be dispatching your party to various jobs—salvaging raw materials, harvesting exotic fruit, or examining the migratory patterns of the strange insect-like creatures encroaching on your makeshift borders—and along the way, you’ll get to know who the people you’re stranded with are, on both the inside and out, for better or worse.
As the days woosh by, you’ll find yourself with a little hardscrabble community to call your own, with climate-controlled bedrooms to steel against the harsh environs, and the promise of further expansion on the horizon. Suddenly, these lonely souls are no longer scavenging for food every day, because the gardens at their feet bloom with fresh produce, and the refrigerators are stocked with preserved animal meat.
Yes, Stranded keeps you on the brink—you’re always one bad run-in with a carnivorous band of invaders from a game over screen—but generally, developer Haemimont Games keeps its focus on the experience itself. These refugees possess their own tics, biases, and specialties, even here, a long way from Earth. Sometimes the most fun you can have in Stranded is sitting back and relaxing while the pressure cooker boils over.
(Image credit: Haemimont Games)
All of this should sound familiar to any RimWorld veteran. I cannot emphasize enough how brazenly Stranded apes from its forefather. But Haemimont also renders its survival sim with adept graphical immersion. You will be peering down from a celestial panorama, onto a realm that seems to radiate with enticing mystery. In my playthrough, a bundle of white, Seussian brambles encircled our perimeter, gleaming with berries that looked both delicious… and also a potential honeytrap. (After enough research, we concluded that they were fine to eat, and could even be brewed into a nice tea.)
A pod of dastardly scorpion creatures lingered at our north. We knew not to mess with them just by eyeing at the gooey pustules that marked their hives. My camp had much better luck with the four-legged bovines to the south, which we quickly claimed as our hunting grounds.
Other games leave this safari to your imagination. It’s up to you to dream up the shape and texture of the meals the refugees are eating around the fire, with only the help of a brief, expository text box. Stranded goes much further. This isn’t a roughshod indie drawing heritage out of ASCII roguelikes. Stranded pops off the screen with radiant alien splendor. The developers clearly took on its worldbuilding duties with confidence.
Of course, any survival game requires much longer than an hour to reveal all its wrinkles. I was barely getting my lean-tos up by the time my demo was over. The impregnable fortresses of the late-game—towering stockpiles, enough food to feed an army, an enduring sense of fearlessness in response to any threat—could not be achieved with my small pile of wood and iron. For now, my troupe slept in thatched cots, with the faint hope of upgrading to linens, maybe even wool. A man can dream. We probably won’t know if Stranded: Alien Dawn has legs until many more shifts under the burning Desertum sun. But there is one thing I can say for sure: RimWorld finally has some real competition, and that’s good for the genre as a whole.
https://gamingarmyunited.com/wp-content/uploads/2022/11/This-pretty-robust-survival-sim-is-ready-to-challenge-RimWorld.jpg6001200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-30 17:17:512022-11-30 17:17:51This pretty, robust survival sim is ready to challenge RimWorld for its title
The Clans of the Plains quest is one of the main campaign quests for the Ohn’ahran Plains storyline in World of Warcraft: Dragonflight. You’re introduced to each of the clans from the new zone and you’ll need to answer some questions to test whether or not you’ve been paying attention.
Unlike the quests Rapid Fire Plans (opens in new tab) or The Shadows of His Wings (opens in new tab), the Clans of the Plains quest is mandatory, and you’ll need to complete it to finish the main campaign, which in turn unlocks world quests and easier leveling for alts. So if you’re unsure of what to answer during the Clans of the Plains quest in Dragonflight, here’s what you need to know.
WoW: Dragonflight Clans of the Plains answers
The Clans of the Plains quest sends you to the centre of Maruukai in the north of the Ohn’ahran Plains to speak with Sansok Khan. It’s marked on the map so you should be able to find this NPC easily. If you’re in any doubt, head for The Norkhud Offensive dungeon entrance and you’ll find her a few steps away.
When you speak to Sansok Khan, she will ask you four questions about the clans and you’ll need to answer each of the questions correctly to proceed. The Clans of the Plains answers are:
Teeral
Ohn’ir
Nokhud
Shikaar
If you answer incorrectly, you’ll have to start over from the beginning. As far as I know, there is no penalty for getting the wrong answer, other than starting over again. Once you’ve answered all four questions correctly, the quest will proceed, and you can continue with the main campaign through the Dragon Isles.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669825593_Heres-every-answer-for-the-Clans-of-the-Plains-quest.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-30 16:12:052022-11-30 16:12:05Here’s every answer for the Clans of the Plains quest in WoW: Dragonflight
The League of Legends megastar Lee “Faker” Sang-hyeok has ended several months of speculation over his future by re-signing with the South Korean outfit T1 for three more years. The player is widely regarded as one of the greatest LoL players in history, and recently, reports had suggested that western organisations including Team Liquid were sniffing around.
T1 announced the news on social media, posting an image of the player alongside his rather grand moniker: “the unkillable demon king”. He looks too sweet for that but what do I know about mid-laning.
T1 CEO Joe Marsh said: “Honored and grateful Faker has chose to spend the next 3 years at T1! This free agent process was beneficial for both of us and I’m excited for Faker to lead this org for years to come. T1 is home for Faker. Thank you to the entire Lee family for making this moment possible.”
Faker’s been with T1, formerly SK Telecom T1, since 2013, the same year he won his first LoL Worlds title. Over his career our unkillable friend has won a further two Worlds titles and two MSI titles, and though recent years have been lean on the trophy front T1 continues to reach finals (and Faker continues to perform exceptionally well on the big stage).
You could fairly describe Faker as a veteran player even though, this being the wonderful world of esports, he’s only 26. Incredibly, or not depending on your point of view, this makes him six years older than his next-oldest T1 teammates.
Faker was most recently in the news for non-gaming reasons, after he and T1 decided enough was enough when it came to the online abuse directed at the player (and his mother). Together they launched a suit in South Korea against “the John Does that have continuously and repeatedly harassed Lee ‘Faker’ Sang-hyeok online”.
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Valve’s smash-hit Steam Deck (opens in new tab) pocket gaming rig will be available in several Asian markets from December 17th. The lucky territories are Japan, South Korea, Hong Kong, and Taiwan. The puny powerhouse can be ordered via the Komodo website (opens in new tab) in the familiar 64GB, 256GB and 512GB configs.
Steam Deck availability worldwide has been limited since launch in February thanks to a combination of high demand and ye olde pandemic-induced supply chain issues. At launch, the unit only shipped to the United States, UK, Canada and the European Union. Wait times have been intermittently painful, and several territories including Australia (opens in new tab) still await news on availability.
That said, Valve has also conceded in a blog post (opens in new tab) that, “if order volume for a specific model of Steam Deck grows higher than our ability to ship it in a timely manner,” that could change.
Pricing varies by territory, so hit up the Komodo site for more info.
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PC World tested the top Intel Arc A770 (opens in new tab) board using both the original launch driver and the latest updated release. Staring at the top, performance in Cyberpunk 2077 at 1080p Ultra (we assume without ray tracing enabled) performance improves by five percent from 52fps to 55fps. At 1440p Ultra, again it’s a circa five percent bump from 41fps to 43fps.
Horizon Zero Dawn was a bit more impressive, jumping around 10 percent from 81fps to 89 at 1080p Ultra, though at 1440p performance didn’t budge, staying at 75fps with both driver releases. Borderlands 3 likewise stayed flat 92fps running at 1080p Badass quality, but stepped up marginally from 66fps to 68fps at 1440p Badass.
Intriguingly, it’s a DX11 title that shows the best gains, with Total War: Troy leaping by 19 percent from 91fps to 108fps at 1080p Ultra settings. At 1440p Ultra, performance improved by nine percent from 81fps to 89fps.
A number of other games showed small performance improvements, including Shadow of the Tomb Raider, Assassin’s Creed Valhalla and Modern Warfare 2. But the outlier was Watch Dogs: Legion that actually saw performance drop at 1080p Ultra from 76fps with the original drive down to 72fps with the update. At 1440p Ultra performance dropped from 59fps to 58fps.
Notably, the choice of games here doesn’t map well with the games Microsoft itself highlighted with the release, with Dirt 5, Chorus, Far Cry 6, Forza Horizon 5, Ghostwire Tokyo, Gotham Knights, Marvel’s Guardians of the Galaxy and Sniper Elite 5 being among the games for which MS made the boldest claims.
With the general consensus being that the Arc GPU hardware is pretty decent but the software kinda sucks, we’ll be watching developments carefully. Arguably, it’s a little too soon to expect really major improvements. So, look out for our own re-testing of Arc performance early in the new year once Microsoft has had enough time to really go at those driver tweaks.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669810839_Intel-Arc-graphics-drivers-are-up-19-in-some-games.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-30 11:35:422022-11-30 11:35:42Intel Arc graphics drivers are up 19% in some games one month on but it’s not all good
Microsoft has released a fix for the bug causing poor or stuttering game performance (opens in new tab) in the 22H2 update for Windows 11. Known as KB5020044, the fix also addresses a range of other issues and adds numerous features.
The main event for gamers involves that stuttering issue in the 22H2 update, highlighted by Microsoft itself as “lower than expected performance in some games.” A fair old way down the release notes for the new bug fix comes this critical entry:
“It addresses an issue that affects some games and applications. This issue is related to GPU performance debugging features. This lowers the expected game performance.”
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It’s been a fairly complex issue, with earlier reports suggesting that the issue was related to GeForce Experience software on PCs with Nvidia GPUs, with Nvidia noting that, “Windows 11 22H2 added new graphics debugging tools which are inadvertently getting triggered and this is leading to some users to see lower performance in games. We are working on a fix.”
Happily, Microsoft has now issued a global fix for the stuttering problem. If you’re running the latest 22H2 build of Windows 11, therefore, and you’ve been suffering any performance issues, now’s the time to hop into Windows Update on your PC and make sure it’s set to download the latest updates.
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You’ll find daily tips and hints designed to make sure today’s Wordle will be a success just below, as well as our helpful archive of past answers and, as always, the solution to the November 30 (529) puzzle if you need it.
It always feels extra lucky to end the month with a quick and easy win, so I’m happy that happened to me today. The letters went in, the answer came out—job done, time for a celebratory cookie. Well, it wasn’t quite that simple, but it was close enough.
Wordle hint
A Wordle hint for Wednesday, November 30
The answer to today’s Wordle can refer to a report or investigation that goes into great detail on one very specific subject, or to carefully go over information with a view to learning it. This word can also mean to watch someone or something attentively. There’s just one vowel today.
Wordle help: 3 tips for beating Wordle every day
If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:
A good opener contains a balanced mix of unique vowels and consonants.
A tactical second guess helps to narrow down the pool of letters quickly.
The solution may contain repeat letters.
There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason to not treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.
Today’s Wordle answer
(Image credit: Josh Wardle)
What is the Wordle 529 answer?
Let’s save your win streak. The answer to the November 30 (529) Wordle is STUDY.
Previous answers
Wordle archive: Which words have been used
The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.
Here are some recent Wordle solutions:
November 29: UNDUE
November 28: TEPID
November 27: HAPPY
November 26: CLEAN
November 25: ITCHY
November 24: FEAST
November 23: DRIVE
November 22: PRIME
November 21: AXIOM
November 20: BRAVE
Learn more about Wordle
Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.
You’ll want to start with a strong word (opens in new tab) like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.
After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips (opens in new tab), and if you’d like to find out which words have already been used you’ll find those below.
Originally, Wordle was dreamed up by software engineer Josh Wardle (opens in new tab), as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle (opens in new tab), refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures (opens in new tab). Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669796177_Todays-Wordle-answer-and-hint-for-Wednesday-November-30.jpg6071200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-30 08:05:462022-11-30 08:05:46Today’s Wordle answer and hint for Wednesday, November 30
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