CD Projekt announced in October that The Witcher, the studio’s first game, will be getting a full remake (opens in new tab). Fans eager to see how Geralt’s videogame adventures got started will have to be more patient than they likely expected, though, as the studio said in its recent financial results Q&A that the remake won’t be out until sometime after the launch of The Witcher 4 (opens in new tab).

“[The Witcher remake] will come after Polaris, which is a consequence of how we think about this project,” CD Projekt CEO Adam Kiciński said in response to a question about the remake launch timing. “We think that [the] remake will be based in big part on technologies from Polaris. So, it will be developed partially parallel to Polaris, but once Polaris is launched, everything for Polaris will be then in the final shape and it will be, partially, be produced in [the] remake.”



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Yesterday I was watching my colleagues queue up (opens in new tab) for World of Warcraft’s new Dragonflight expansion with a bit of schadenfreude. Good thing I wasn’t trying to play a massively multiplayer game on launch day, I thought. Everyone knows servers can only handle so much strain, and the only way for developers to prevent that strain is to implement a login queue.

This morning I took a big sip of water and pressed the Play button on Warhammer 40K: Darktide and got this. Hoisted.

Darktide queue

(Image credit: Fatshark)

Fatshark’s last two co-op brawlers, Vermintide and Vermintide 2, both ran on peer-to-peer networking. For Darktide, Fatshark has switched to dedicated servers, and aims to make its hub world a more populated space for players to mingle in. That change will hopefully pay off with smoother live play and a more flexible live service model for adding new quests and items to the game. But at least on launch day, it also means a login queue.



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Destiny 2 season 19 is less than a week away and we still know very little about what we’ll actually be doing for the next few months before Lightfall arrives. It seems like Bungie are doing the same thing they did with the Season of Plunder, leaving us on tenterhooks until the very last minute. It’s strange, though, because we already know most of the big changes that are coming.

As is pretty usual in the run-up to a content drop, Bungie has been providing details about upcoming changes and reworks in their ‘This Week at Bungie’ posts, from what’s happening to Iron Banner and the Crucible, to new craftable raid weapons, to the new economy and removal of destination materials. Here, I’ll walk you through everything we currently know about Destiny 2 season 19, whatever it turns out to be called.

Destiny 2 season 19 release date

(Image credit: Bungie )

Though we don’t know its official name yet, the Destiny 2 season 19 release date is December 6, when the Season of Plunder finally comes to an end. As it was with this last season, Bungie is keeping very quiet about its story and what we’ll be doing, and it’s unlikely we’ll learn anything more until release unless there are leaks. Many players speculate that the season will centre around the AI Warmind, Rasputin, since we haven’t had a Warmind season in quite a long time now. It’d also present a perfect opportunity to rework the Warmind cells mods, but hey, maybe that’s just wishful thinking? 

New dungeon

(Image credit: Bungie)

Season 19 also sees a brand new dungeon added to the game, and just like Duality, it’s set to arrive on the Friday December 9 after the season launch. We don’t really know anything about it right now, but it should feature some unique and possibly craftable weapons. It may also have an exotic, as with Heartshadow in Duality, but most other dungeons don’t, so that’s by no means guaranteed. 

The Crucible is getting an overhaul

(Image credit: Bungie)

In a TWAB not so long ago, Bungie outlined the changes it’s bringing to the Crucible in season 19, primarily centred around streamlining the playlist structure, and funnelling more players into its less-frequented game modes. Here’s what will be available at the Crucible destination in the new season:

  • Quickplay 6v6: This playlist includes Clash and Control with skill-based matchmaking
  • Weekly Rotator 6v6: Cycles weekly between Momentum Control, Mayhem, Team Scorched, Rift, and Rumble. Uses connection-based matchmaking
  • Competitive Division/Freelance 3v3: This playlist randomly picks from Survival, Rift, or Showdown, and uses skill-based matchmaking.
  • Crucible Labs: In season 19, Labs will be a version of 3v3 Rift with asymmetrical maps. This mode uses connection-based matchmaking and has a 25% reputation booster.
  • Private match: This will stay as it used to be, letting you play against your friends in specific game modes.
  • Iron Banner: When Iron Banner is active it will replace the Quickplay node. This mode will use skill-based matchmaking in season 19, and will feature a new mode called Fortress.
  • Trials of Osiris: When Trials is active it will replace Crucible Labs. As ever, Trials will use its ticket-based matchmaking system


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RimWorld, the venerable deep space survival sim, was originally released in 2013 and requires less than a gigabyte of storage space. It exists entirely on a two-dimensional plane; the fauna and infrastructure looks to be constructed out of scrap paper, and characters resemble tiny, Flash cartoon jelly beans rather than flesh-and-blood human beings. That hasn’t mattered, because RimWorld’s core formula is strong enough that its most dedicated adherents routinely dump thousands of hours into their settlements. (There is no sicko quite like a RimWorld sicko.) But graphically and artistically, the game is in dire need of a fresh coat of paint.

That’s the thought I kept returning to while I homesteaded in Stranded: Alien Dawn (opens in new tab), which hit early access in October 2022 and is on the cusp of its first major content update. Yes, this is a shameless replication of the established RimWorld precepts, and yes it is almost mercenary in its predation, but maybe that’s exactly what this genre needs.



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The Clans of the Plains quest is one of the main campaign quests for the Ohn’ahran Plains storyline in World of Warcraft: Dragonflight. You’re introduced to each of the clans from the new zone and you’ll need to answer some questions to test whether or not you’ve been paying attention.

Unlike the quests Rapid Fire Plans (opens in new tab) or The Shadows of His Wings (opens in new tab), the Clans of the Plains quest is mandatory, and you’ll need to complete it to finish the main campaign, which in turn unlocks world quests and easier leveling for alts. So if you’re unsure of what to answer during the Clans of the Plains quest in Dragonflight, here’s what you need to know.

WoW: Dragonflight Clans of the Plains answers 



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The League of Legends megastar Lee “Faker” Sang-hyeok has ended several months of speculation over his future by re-signing with the South Korean outfit T1 for three more years. The player is widely regarded as one of the greatest LoL players in history, and recently, reports had suggested that western organisations including Team Liquid were sniffing around.

T1 announced the news on social media, posting an image of the player alongside his rather grand moniker: “the unkillable demon king”. He looks too sweet for that but what do I know about mid-laning.



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Valve’s smash-hit Steam Deck (opens in new tab) pocket gaming rig will be available in several Asian markets from December 17th. The lucky territories are Japan, South Korea, Hong Kong, and Taiwan. The puny powerhouse can be ordered via the Komodo website (opens in new tab) in the familiar 64GB, 256GB and 512GB configs.

Steam Deck availability worldwide has been limited since launch in February thanks to a combination of high demand and ye olde pandemic-induced supply chain issues. At launch, the unit only shipped to the United States, UK, Canada and the European Union. Wait times have been intermittently painful, and several territories including Australia (opens in new tab) still await news on availability.



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As we reported earlier this month, Intel has released a driver update for its Arc graphics with various performance improvement claims. But does the driver update deliver? PC World has taken a look and found some moderate, if mixed, improvements along with one game where performance actually regresses. (opens in new tab)

PC World tested the top Intel Arc A770 (opens in new tab) board using both the original launch driver and the latest updated release. Staring at the top, performance in Cyberpunk 2077 at 1080p Ultra (we assume without ray tracing enabled) performance improves by five percent from 52fps to 55fps. At 1440p Ultra, again it’s a circa five percent bump from 41fps to 43fps.



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Microsoft has released a fix for the bug causing poor or stuttering game performance (opens in new tab) in the 22H2 update for Windows 11. Known as KB5020044, the fix also addresses a range of other issues and adds numerous features.

The main event for gamers involves that stuttering issue in the 22H2 update, highlighted by Microsoft itself as “lower than expected performance in some games.” A fair old way down the release notes for the new bug fix comes this critical entry:



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You’ll find daily tips and hints designed to make sure today’s Wordle will be a success just below, as well as our helpful archive of past answers and, as always, the solution to the November 30 (529) puzzle if you need it.

It always feels extra lucky to end the month with a quick and easy win, so I’m happy that happened to me today. The letters went in, the answer came out—job done, time for a celebratory cookie. Well, it wasn’t quite that simple, but it was close enough. 

Wordle hint

A Wordle hint for Wednesday, November 30



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