The new Dead Space is a great remake (opens in new tab) of a survival horror classic. I have few complaints about my first 90 minutes of necromorph chopping on PC: It’s grand, gorgeous, gorey, and maybe a little too easy on default difficulty. But up until yesterday’s 1.03 patch (opens in new tab), it also had one annoying graphical flaw—forced variable rate shading (opens in new tab) (VRS) that created fuzzy, flickering textures in the darker corners of the Ishimura.

Digital Foundry specifically called out Dead Space’s problems with VRS in an in-depth technical analysis video. Just a day later, EA has already issued a patch allowing PC players to turn off VRS entirely and disabled it on consoles. In fact, the option now appears to be off by default on PC.

Honestly, I can barely spot the difference on my setup. The game definitely looks better with VRS off, but whether or not it’s noticeably fuzzy at all on PC is mostly up to what other graphical tricks you have turned on. As pointed out by this helpful comparison video (opens in new tab) by YouTuber Sholva, the fuzzy VRS textures were at their most noticeable in combination with DLSS Performance mode.

That makes sense, considering you’re stacking two different performance-optimizing technical solutions on top of each other. VRS was rendering some parts of the screen at lower fidelity, which DLSS Performance mode exacerbated when upscaling, creating some major pixelation on some edges. I have DLSS set to Quality and didn’t notice nearly as much blurriness with VRS enabled, if any at all, but it did become more obvious with standard TAA antialiasing.

Suffice to say Dead Space is probably going to look very good at whatever configuration you’re running at. VRS may boost your average fps by single digits, but you can comfortably keep it off for cleaner textures and de-fuzzed dark corners, especially if you’re running DLSS at the same time. As for the PS5 version, which is primarily the version that Digital Foundry highlighted VRS issues with in its video, DF staff writer John Linneman reports it’s much improved (opens in new tab) after patch 1.03. 



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When Rumbleverse released in August last year, you might have mistaken it for one of the many other live service games that suddenly arrive and are just as quickly forgotten: think Knockout City, Hyperscape (RIP), Rocket Arena. It certainly bears that distinctive Fortnite-aping style, but unlike Fortnite, it has clearly gained no traction at all: after only six months, the game will stop receiving updates on February 28.

Iron Galaxy Studios and publisher Epic Games announced as much today. “This project has been a labor of love to create a new experience in a popular and highly competitive genre for games. If you’ve been a part of that journey, we thank you – whether you jumped into the first playtest after our reveal, or just shot yourself out of the cannon for the first time.”

The wrestling battle royale will go offline on February 28 at 10am CST (8am PT, 5pm BST, or 2am the following day in AEST). All purchases made related to Rumbleverse—including battle passes or of in-game currency packs—will be refunded, with details on how to secure those coming soon. Between now and closure, the current battle pass is available free to everyone, and XP gain has doubled, so if you’ve been vaguely curious to try Rumbleverse, now might be a decent time to binge it ahead of its disappearance. 

In a separate open letter to the Rumbleverse community, Iron Galaxy opened up a bit, making it painfully clear that the game’s failure to establish a large enough player base is a disappointment to the studio. “When you work on a video game, you imagine the community that will show up to play it, someday. For years, we dreamed about a lively city filled with people fighting to become a champion. We strived to create a vibrant place that celebrated the competitive spirit. Our goal was to bring joy back to online multiplayer gaming.” You can read the whole letter here, where Iron Galaxy also promises it will “keep making games”.

While Rumbleverse’s art style might have made it hard to stand out, actually playing it revealed a refreshing take on the battle royale. That’s what Russell Adderson wrote upon its release last year, noting that “Rumbleverse takes the best elements of playing wrestling games with your friends and drops them from the top rope straight into a match of Fortnite.” 

That does sound fun, but the live service scene is an absolute bloodbath at the moment. It’s so competitive that Ubisoft cancelled its battle royale take on Ghost Recon before it was even released. Publishers are constantly trying to hit on a winner, but it very much looks like a lottery nowadays, especially with competitors like Fortnite, Warzone 2, and Apex Legends. 



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In today’s episode of What Could Go Wrong: AI Edition, a tech company that uses artificial intelligence to mimic voices is adding more “safeguards” to its tech after it was used to generate clips of celebrities reading offensive content.

ElevenLabs (opens in new tab) is a research company specializing in AI speech software that generates realistic-sounding voices to voice-over audiobooks, games, and articles in any language. One of its tools called Voice Lab lets users “clone” a voice by simply uploading a one-minute clip of them speaking. From there, you can use the cloned voice to read up to 2,500 characters using its text-to-speech feature. I know what you’re thinking: there’s no way anyone could exploit this system by uploading someone else’s voice, right?

Enter 4Chan. 4Chan posters used the application to generate sound clips of celebrities saying racist, homophobic, and other offensive messages and then spread them online. I won’t link them here, but the clips that have been circulating most widely include Emma Watson reading an excerpt of Adolf Hitler’s Mein Kampf and Joe Biden announcing that the US will send troops into Ukraine.

ElvenLabs says it has been taking steps to keep Voice Lab from being used for “malicious purposes,” posting how it plans to keep its tech out of the wrong hands in a lengthy Twitter thread. (opens in new tab)

ElevenLabs claims it “always had the ability to trace any generated audio clip back to a specific user.” Next week it will release a tool that will allow anyone to confirm that a clip was generated using its technology and report it.

The company says that the malicious content was created by “free anonymous accounts,” so it will add a new layer of identity verification. Voice Lab will be made available only on paid tiers, and immediately remove the free version from its site. ElevenLabs are currently tracking and banning any account that creates harmful content in violation of its policies.

ElevenLabs admits that putting the tech behind a paywall “won’t always prevent abuse” but says it does “make VoiceLab users less anonymous and force them to think twice before sharing improper content.”

But what about the problem of people using celebrity voices in general instead of their own? ElevenLabs has suggested requiring users to read a sample prompt to train the AI on their voice instead of uploading any ole audio file.

Free accounts will still be able to use the text-to-speech functionality, but only with access to pre-made voices. ElevenLabs says it will continue to monitor the situation and that all affected accounts will get a refund.

Just this week, the CEO of OpenAI said that the misuse of AI could be “lights out for all of us.” But seriously, what did ElevenLabs think would happen if you gave the internet a tool that could make any voice say anything? Come on, guys.



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Star Wars Jedi: Survivor has been delayed into April, studio Respawn has confirmed today. Initially set to release on March 17, the sequel to the well-received 2019 Star Wars Jedi: Fallen Order will now arrive on April 28.

It’s not a huge delay, with the new release date landing only six weeks after the initial one. In his announcement, game director Stig Asmussen attributes the delay to the usual need for further polish. “Making this game has truly made us a better team, and we have pushed ourselves at every level to make this the Star Wars sequel our fans expect from Respawn and Lucasfilm Games,” the statement reads.

“In order for the team to hit the Respawn quality bar, provide the team the time they need, and achieve the level of polish our fans deserve, we have added six crucial weeks to our release schedule.”

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The shift moves Survivor out of a relatively quiet month into another: It’ll no longer compete directly with Resident Evil 4 Remake, but April will also see the release of Minecraft Legends and Dead Island 2. Granted, those games probably have more to worry about.

This new Star Wars outing is one worth looking forward to: Fallen Order was a neat and accessible take on the Soulsborne formula, with the added bonus of being Star Wars. Respawn has added a bunch of new stuff into this second game, as befits a sequel, including “fully realized combat stances“, mounted combat, and oh, pterodactyl hang-gliding. 



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Konami has announced its intention to “terminate the service” of the detective PvP game Crimesight (opens in new tab), less than a year after it launched in April 2022. The publisher put this down to “various circumstances”, has already ended sales of bundles with sales of the game to end on 27 February, and said Crimesight will go offline on May 1 2023 at 00:00 PDT.

To be clear, this means the game is going to effectively disappear, because this is an online experience with no singleplayer mode. “Online battles will not be available after the service ends,” Konami said (opens in new tab), before clarifying that “also, the game itself won’t be able to play.”

The news comes after Crimesight, despite mostly positive reviews from players, failed to ever reach an audience big enough to sustain an online game that needs multiple players to work: The all-time highest player count was 572 seven months ago (opens in new tab), while at the time of writing four people are playing it.

Problem being, this isn’t a free-to-play experience. Crimesight launched at $20, and in November last year saw a price cut to $10 in an effort to bump up that player count. So those players are feeling a little shortchanged that the game will simply cease to function in a few months and, unless they’ve played it for less than two hours and can seek a Steam refund, there’s no obvious recourse: Konami certainly didn’t mention anything in this regard.

The immediate outcome of this is that the game’s one bright spot, the positive user reviews, has now been overtaken with negative reviews that are specifically about the closure, with many referencing having paid for the game. The sad thing is, many of them even acknowledge they’re upset because they liked it. “A neat game that will be permanently shut down with ZERO offline support after not even a year of support,” writes Xograph (opens in new tab). “No advertising or dev communication and almost 0 updates led to a pretty quick demise.”.

How long a company should support an online game for is almost like asking how long a piece of string is. Some games just dwindle out, while with others the collapse of the company behind them or the simple economics of not having enough players (as seems to be the case here) means the accountants make the decision. It feels different when it’s a product sold with an upfront price being closed after a year though, and from a publisher of this size: Like Konami maybe didn’t give the players who put their money down enough in return.


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A few weeks ago, images of an odd-looking PSU from Corsair leaked out (opens in new tab). What made it so odd? Well, the connectors were on the “wrong” side. Could such an aberration be real? Yep: today Corsair officially announced the new RMx Shift ATX 3.0 (opens in new tab) line of PSUs, making it the “world’s first power supply with side-positioned connectors,” and honestly, I’m surprised no one has come up with this sooner. 

A standard power supply usually has its connectors on the rear of the unit. The Shift PSUs have theirs on the side, which should make it easy for you to access the power cables while promoting better cable management, which isn’t a strong suit for some PC builders (me included). 

This also makes swapping out components like fans and coolers less of a nightmare since you longer have to stick your hand into the cramped interior of a case and hope that you pulled the right power cable. 

The RMx Shift series has four models with wattages ranging from 750W to 1200W, which means you should have no problem feeding one of those power-hungry RTX 40-series graphics cards all the juice it needs.  

The RMx Shift may not be an ideal fit for every PC case design out there, but it seems like an ideal cable placement for most mid-tower designs. As our own Jacob Ridley points out, you’d need enough room in your PC case to route the cables from the side, or else you’d risk putting too much pressure on the cables, giving you an unreliable connection or straining a connector. 

Corsair says it has tested the RMx Shift in “all current Corsair cases to guarantee compatibility.” It should fit third-party cases as long as they’re at least 210mm wide, providing enough side clearance to run the cables. 

The RMx Shift series PSUs are available now through Corsair’s website. Pricing is as follows:

  • RM750x Shift – $149.99, €159.99
  • RM850x Shift – $159.99, €174.99
  • RM1000x Shift – $209.99, €219.99
  • RM1200x Shift – $269.99, €259.99


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Marvel Snap, the eminently snackable and streamlined card game that is what some of Hearthstone’s creators did next, today receives probably its most-requested feature: a battle mode that lets you play against friends and choose opponents. Until now, Snap has paired players up based on ranking and skill, and there was no way to play with buddies, which does rather stop you from showing off your shiniest variants to buddies.

The battle mode launches with cross-region matchmaking, per Second Dinner’s Ben Brode (opens in new tab), who also adds “Here we gooooo”, while principal designer Glenn Jones offers an update on, well, updates:

“The new patch includes balance changes, but not to Surfer or Zabu,” said Jones (opens in new tab). “They started overperforming after we locked the changes a few weeks ago. Fortunately we now have the ability to adjust balance without a new patch, and we are planning to adjust those cards in a week or so.”

So, not only does Snap finally have the mode folk wanted, but from hereon in the developer will be able to live-tweak card properties as and when required. This does get interesting when you get into the weeds of it, because often perception of a card’s power is distinct from what the stats show, but it will be another thing for people to froth about when Second Dinner simply won’t make any changes to Killmonger.

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Marvel Snap has been on a bit of a journey since launching in beta last summer: The last major update before this added artist credits for the game’s card art (opens in new tab), which is one of the big selling points and was long-overdue. The general sense of the game is that it offers super-speedy and fun card battles, yoked to a super slow and grindy progression system (opens in new tab). But being able to sort out your own Marvel Team-Ups in battle mode is something this has felt like it needed from the start, and I’m looking forward to showing off my absolutely filthy Spider-Man villain deck to all my buddies.



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To commemorate Final Fantasy 7’s major significance as a cultural export, Japan has officially designated today—January 31—as the official Final Fantasy 7 Day, marking the anniversary of the game’s PS1 release in Japan. The listing for the anniversary on the Japan Anniversary Organisation (JAO) website (opens in new tab) describes the game as “a huge hit in Japan and overseas,” and hopes that “more people will enjoy FF7, which is newly developed with the latest technology as the REMAKE series”. Feels like it gets earlier every year, right?

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To be clear, this isn’t a national day of celebration with parades in the streets and time off work, it’s just an official yearly commemoration of FF7’s significance for games as a medium and the Japanese games industry in particular. Other entries on the JAO list that FF7 Day is on include things like “Wet Towel Day,” and “Yamamotoya Egg Sandwich Day” (which, to be fair, sounds incredible), so it’s not quite a Golden Week (opens in new tab) level of celebration.

Nevertheless, to mark the occasion, Square Enix put out an official statement from Yoshinori Kitase, who worked on the original FF7 and as the producer of FF7 Remake (opens in new tab). Kitase said that January 31 was not just the game’s release date, but “marked when so many big things started moving for those […] who worked on the game,” recalling “being overwhelmed at the breakneck speed with which video game technology was evolving, but also dreaming big things for the future”. 

“With the establishment of this official anniversary day,” he writes, he’ll “now always remember these things, and hold them dearly in [his] heart”. It would have been strange if he’d forgotten them even without the anniversary, but it’s good to see the impact of the original game—and the contributions of its developers—get some well-deserved official recognition.

The FF7 Remake story is meant to continue this winter in FF7 Rebirth (opens in new tab), and work is said to have begun on the third and final game that will follow it. It’ll be a PS5 exclusive when it comes out, but let’s not pretend like that game isn’t absolutely coming to PC as well at some point. With any luck, it’ll be sooner rather than later. Maybe they could release it on FF7 Day.



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Coming in at $549 the PSVR 2 is going to be the next-gen console gamer’s gateway into the high-end VR party (opens in new tab). Welcome, friends, the weather is fine here. Although, despite the tasty specs this VR headset will be packing, Sony’s initially projected 2 million unit sales appears to have dropped significantly since pre-orders opened up.

PSVR2 pre-orders (opens in new tab) went live back in December after a few months on a special invite-only basis. Since then, Sony appears to have suffered a pretty drastic drop in expected sales owing to a low pre-order number.

That’s according to unnamed sources familiar with the company, who spoke to Bloomberg (opens in new tab) about the disappointment over PlayStation 5 owners’ slow adoption of the upcoming, high-end VR.

The sources said that not only has Sony given their display panel partners a heads up to expect a reduction in orders, the company is now expecting to sell something closer to 1.5 million PSVR 2 units between this April and March of next year. A bit of a drop from expecting to have 2 million units on standby for launch.

Apparently the 2.4% jump in share price Bloomberg highlighted (opens in new tab) when the PSVR 2 was first announced, when that 2 million unit sales projection surfaced, hasn’t translated to a jump in demand for high-end VR for consoles.

Of course, these numbers could well shift after the PSVR 2’s February 22 release, and we see the first round reviews come in. That’s always going to be a tipping point for adoption, so hopefully it doesn’t disappoint. Then we PC gamers will finally be able to talk about with our console owner buddies.


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Friends, what if I told you that, just over the horizon, past yonder hill and dale, lies a land rich in sorghum and soybeans, where sunflowers grow like wheat, and wheat also grows like wheat? What if I told you that, pretty soon, you’d be able to roam that land from the comfort of a virtual truck? What if I told you that the folks at American Truck Simulator (opens in new tab) have just announced they’re adding Kansas, is what I’m asking.

America’s heartland is finally coming to SCS Software’s Yankee haulage sim in the American Truck Simulator – Kansas (opens in new tab) expansion. Announced last Friday, the DLC will see you exploring the “state parks and vast prairies” of cowboy country while you lug around your Kansan deliveries. The trailer makes the state look flat, green, and vast. I can’t say I’ve ever had the pleasure of going to Kansas, but that sounds pretty accurate based on what little I know.

While the American Truck Sim community is glad for an expansion, I can’t say many of them seem thrilled about the idea of Kansas in particular. “I’ve driven through Kansas in real life,” said Reddit user dirtyego (opens in new tab), “Brace for this to be a boring expansion”. “Yeah not really sure how you dress up Kansas,” agreed Mikutron (opens in new tab), describing the state as “95% flat farmland”. 

There were some optimistic comments though: “Maybe the cornfields and barns will look nice?” asked Cuesport77 (opens in new tab), while a user named desterion (opens in new tab) declared that “Kansas still has more in it than Nebraska”. Sorry, Nebraska.

But I reckon most of the people lamenting Kansan tedium just haven’t ever been to Market Harborough (opens in new tab), and besides, long stretches of unchanging highway are essential to an authentic trucking experience. Personally, I’m interested to see how Kansas changes things up, and if all it has to offer is the hypnotic effect of driving through cornfields, that sounds pretty relaxing.

You can head to Steam to find American Truck Simulator’s Kansas expansion (opens in new tab), or follow the devs on Twitter (opens in new tab) for updates.



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