Get your daily Wordle (opens in new tab) help, just the way you want it. Start your puzzle-beating journey with our general tips, direct your guesses with our clue for today’s puzzle, or quickly skip straight to January 31 (591)’s answer if you need to.

I suffered with an awful Wordle curse for a bit today, stuck with two greens and nothing more over and over again—every guess was entirely valid and completely wrong. I did get there in the end, but I would have been happier if it hadn’t been a lucky stab in the dark.

Wordle hint

A Wordle hint for Tuesday, January 31

Today’s word is used widely and for many unrelated things. You might use this word when describing how it feels to be angry or annoyed with someone, or the name of a symbol drawn using two intersecting straight lines, or the act of folding your arms in front of you. 

Is there a double letter in today’s Wordle? 

Yes, there is a double letter in today’s puzzle. 

Wordle help: 3 tips for beating Wordle every day 

Looking to extend your Wordle winning streak? Perhaps you’ve just started playing the popular daily puzzle game and are looking for some pointers. Whatever the reason you’re here, these quick tips can help push you in the right direction: 

  • Start with a word that has a mix of common vowels and consonants. 
  • The answer might repeat the same letter.
  • Try not to use guesses that include letters you’ve already eliminated. 

There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares. 

Today’s Wordle answer

(Image credit: Josh Wardle)

What is the Wordle 591 answer?

Everyone needs a little help from time to time. The answer to the January 31 (591) Wordle is CROSS.

Previous answers

The last 10 Wordle answers 

Wordle solutions that have already been used can help eliminate answers for today’s Wordle or give you inspiration for guesses to help uncover more of those greens. They can also give you some inspired ideas for starting words that keep your daily puzzle-solving fresh.

Here are some recent Wordle answers:

  • January 30: CRAVE
  • January 29: FISHY
  • January 28: FLIRT
  • January 27: WORRY
  • January 26: BEEFY
  • January 25: MAIZE
  • January 24: COUNT
  • January 23: ELUDE
  • January 22: MATEY
  • January 21: BLURB
  • January 20: ALTER

Learn more about Wordle 

Wordle gives you six rows of five boxes each day, and it’s up to you to work out which five-letter word is hiding among them to win the popular daily puzzle.

It’s usually a good plan to start with a strong word (opens in new tab) like ALERT—or any other word with a good mix of common consonants and multiple vowels—and you should be off to a flying start, with a little luck anyway. You should also avoid starting words with repeating letters, so you don’t waste the chance to confirm or eliminate an extra letter. Once you hit Enter, you’ll see which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

Your second guess should compliment the first, using another “good” word to cover any common letters you might have missed on the first row—just don’t forget to leave out any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).

If you need any further advice feel free to check out our Wordle tips (opens in new tab), and if you’d like to find out which words have already been used, you can scroll to the relevant section above.

Originally, Wordle was dreamed up by software engineer Josh Wardle (opens in new tab), as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle (opens in new tab), refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures (opens in new tab). Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


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One of the most important aspects of a living language is that it’s always evolving. Humans are never satisfied to just take a word and use it, instead we like to put our own spin on things. Some of us even become writers. “Lol” is a good example of an ensemble of letters with an ever-changing meaning, which only gets more convoluted when human sincerity as interpreted on the internet is added to the perceptive stew of understanding.

Most of us are fairly across the modern usage of the term lol. Gone are the days of lots of love, unless you’re a senior citizen making an unintentionally hilarious Facebook post, complete with cry laugh emoji. Firmly cemented in our current vernacular, lol translates to laughing out loud, which is almost always also a lie.

“Lol” I type unthinkingly after making absolutely no audible noise. I hit send, knowing my deception. Sure the meme I’m replying to was amusing, but in no way did I laugh out loud. “Right?” my meme sending friend responds. “So much!” I double-down. We all remain complicit.

Well one man won’t stand for it any longer. This man, nay hero, Brian Moore isn’t about to let anyone get away with this kind of obfuscation of truth. He’s made a LOL Verifier, a device that will check for an audible laugh before allowing you to send that duplicitous three letter acronym. 

Moore shows off the project in his Twitter post (opens in new tab) where he uploaded video of the LOL Verifier. He explains it was first trained using Edge Impulse, a machine learning platform that’s free for developers. He recorded about three minutes or around 100 of his own laugh samples to train the algorithm to recognize a true-to-Brian laugh out loud.

With a lapel mic on, Moore plugs the LOL Verifier in as a bridge between his keyboard and PC. Anytime he types “lol” without laughing, the LOL Verifier’s light goes red, and automatically corrects his lie to something less deceptive, like “that’s funny”. A verified lol will get a green light, and also a tick and timestamp for the laugh recorded. 

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Of course, Moore isn’t going to stop fixing our lives one device at a time just yet. He teases what I’m sure is a very real LMAO verifier at the end of his video. Can’t wait to see the light go green on this one.

While a fun and silly invention, the LOL Verifier actually makes a fair amount of sense to me. In the world of online interactions, we have the very real Poe’s law. It states that without clearly knowing the intent of a message, parodies of extreme views can be perceived as sincere. And it’s true: I can’t count the times I’ve run into misunderstandings due to lack of inflection over text.

This is made more confusing by heavy use of hyperbole in modern speech (opens in new tab). In a world where quite literally everything is awesome, words are often shorn of meaning. We know from context and a general human understanding of each other what’s meant, but it can be very murky waters to navigate, especially online.

Given I have sent the message “actually lolled” a few times in my life, a little device to know if someone actually laughed doesn’t feel so out of line. I just don’t want to go through the crazy hell of training a machine on three whole minutes of my own absolutely cooked laughter.



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The release of Intel’s Arc GPUs has been a huge shift for the company into the territory of consumer grade gaming graphics cards. Early in 2022 we saw leaks showing off up to eight different variants (opens in new tab) of Intel’s Arc cards targeting different areas, with the A770 releasing (opens in new tab) later in the year.

When the cards work well they have a lot to offer, and it’s great to see a third player enter the game. However, it’s been a rocky start since release, with the real world performance often appearing underwhelming across a range of games. Thankfully these issues are slowly being mopped up with the release of new drivers (opens in new tab), and there’s more to come. So in some ways we’re still waiting to see the true performance of the A770, as well as a few more of those other rumored Arc cards to drop.

But before we get those, it looks like Intel is working on a new unannounced GPU. VideoCardz (opens in new tab) spotted a listing on CompuBench (opens in new tab), showing off the benchmarks of a currently unknown Intel XE Graphics. 

The mystery card has people curious, as it doesn’t appear to be the mobile A550M, which is the only known Arc to feature 16 cores. Though CompuBench might not be most people’s benchmark of choice, the results show 256 Compute Units as well as a clock speed between 2400 and 2450 MHz, likely ruling the M out.

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(Image credit: Future)

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The other speculated option is the Arc A580, which was announced last year but with no release date. However, as VideoCardz states this is more likely to be a 24 core card as opposed to 16. We don’t know for sure, but judging by what CompuBench is showing it could be a different unreleased card.

This points the finger of this benchmark at Intel’s ACM-G12 GPU. What’s been speculated or glimpsed from drivers leads us to believe that this will likely match up with those specs we’re seeing on CompuBench for a desktop card. These are expected to sit around the RX 6600 XT or about an RTX 3060 when it comes to performance, so hopefully it releases with a price to match.

Right now the market is in dear need of good cheaper cards: something you can buy right now, throw into a gaming machine and just have work. We’re not talking about the ultimate upgrade here, where you need new monitors just to match your output. Just a good stable gaming PC that won’t run your savings dry. 

With performance for price still firmly recommending last gens cards, aiming newer cards at this level of power but with a price to match could be a very smart move from Intel. As long as those drivers are kept under control.


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Like many games these days, the Dead Space (opens in new tab) remake has a New Game+ mode that becomes available after the game is finished for the first time. It enables players to start a new game loaded up with all the weapons, suits, and upgrades they’ve already earned, ostensibly making for an easier experience, and it also adds a number of new text logs that provide additional narrative background to life aboard USG Ishimura.

One of those NG+ logs is a supposedly “indecipherable” scrawl of marker symbols—basically a Dead Space hieroglyphic. But it’s actually very translatable: It’s a straight character-for-character exchange that was decoded (opens in new tab) not long after the original Dead Space was released. 

(Here’s a GameFAQs (opens in new tab) thread from 2011, if you have doubts.)

Fortunately for those of you who, like me, are curious but not especially inclined to go to the trouble of decrypting the message yourself, redditor GingyYouTube (opens in new tab) has already done the job. There are a couple mistakes in the translation, but corrections are noted in the comments below.

This is what the message looks like in the game:

(Image credit: Electronic ARts)

And this is what it translates to:

They walk in white
Untouched by red
They order the living
They shepherd the dead

A finger’s touch—
We’re frozen still
They are the answer
They are the will

Beyond the stars
The brethren wait
Oracles, deliver us
From humanity’s fate

While the content of the message is easy to figure out, what it actually means is a different matter. Several people in the thread believe the opening lines are a reference to Oracles (opens in new tab), a mysterious group of high-ranking cultists seen in the Dead Space 2: Severed DLC whose origins and motives are unknown. “Order the living [and] shepherd the dead” is taken to mean creating necromorphs and bringing them to convergence (opens in new tab), while the second stanza is believed to be a reference to Tau Volantis (opens in new tab), a planet in Dead Space 3 that was turned into a frozen wasteland eons ago in an attempt to halt a convergence event.

It’s all very deep-lore stuff, but the general consensus is that the references to events that occurred in later Dead Space games means EA is planning to remake those games, too—or is at least open to the idea. That theory is bolstered by the earlier discovery of another NG+ text log (opens in new tab) referring to the Sprawl, a space station on Titan that served as the setting for Dead Space 2.

The success of the Dead Space remake (opens in new tab) presumably makes similar updates of Dead Space 2 and 3, and maybe even more sequels beyond that, much more likely to happen. Even so, it’s cool to know (or at least reasonably theorize) that EA was thinking about it long before this remake saw the light of day.


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The Atari 2600 controller was about the simplest game controller you could imagine. No triggers, no D-Pad, no shoulder buttons, no haptic feedback or rumble pak. It consisted of just a joystick and a single red button you mashed with your thumb.

Want to simplify it even more? Snap that joystick off and throw it in the trash because you’re not gonna need it in the game I just played.



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Our own positive review of EA Motive’s recent Dead Space (opens in new tab) remaster has been joined by an illustrious voice: John Carpenter, horror legend and director of Halloween, The Thing, They Live, and many, many more.

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“EA’s refurbished DEAD SPACE is exciting and scary,” Carpenter wrote on Twitter. “Great game!”



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Activision Blizzard chief communications officer Lulu Cheng Meservey says the success of The Last of Us (opens in new tab) on HBO is proof positive that Microsoft’s acquisition of Activision Blizzard should be allowed to proceed.

HBO’s The Last of Us adaptation is a massive hit (opens in new tab), and not just by the relatively low game-to-film standards we’ve grown used to. Multiple sites described the series as “the best videogame adaptation ever” when it premiered earlier this month, and it holds an enviable 97% critical rating on Rotten Tomatoes. And it’s not just for game fans: Esquire (opens in new tab) called the most recent episode “a TV moment we’ll never forget,” and it’s sparked serious talk about Emmy and Golden Globe contention for supporting actor Nick Offerman.



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The Crew 3 is in development and will be announced tomorrow, according to the official The Crew Twitter account. Ubisoft’s open world racing series has never been a real hit with critics, but it must have its players: The Crew 2 still receives updates and seasonal events nearly five years after its 2018 release, which is a longer period of care than its main competitor—the Forza Horizon series—ever receives.

The confirmation has perhaps been prompted by a dataminer, who claims to have found evidence of a forthcoming The Crew instalment in the The Crew 2. Indeed, Ubisoft’s Project Orlando has been a known quantity for years now, and has been assumed to be a racing game. According to the dataminer, Project Orlando has become The Crew: Motorfest. 



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In a recent interview with StrictlyVC (opens in new tab) (via Yahoo Finance (opens in new tab)), OpenAI CEO and co-founder Sam Altman spoke about the future of AI, good and bad, in the vaguest way possible—which scares me a bit.

Altman answered questions about OpenAI, the makers of the wildly popular AI chatbot ChatGPT (opens in new tab), and AI art tool DALL-E, (opens in new tab) as well the overall AI landscape. While most of the interview is mostly a word salad of Silicon Valley terms, Altman did give his thoughts on the best and worst-case scenarios for artificial intelligence.

Altman said that he thinks “the best case is so unbelievably good that it’s hard for me to even imagine” and that it could help “resolve deadlocks and improve all aspects of reality and let us all live our best lives.” 



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When it comes to how AI will change our lives the party is very much just getting started. As the tech begins to push into new areas, it’s going to run up against one obstacle repeatedly: Lawyers. In a story that feels a little emblematic of our tool-assisted future, an AI-based system designed to give people live legal advice when contesting traffic tickets was blocked from its first-ever courtroom case after the creator backed-down in the face of legal threats from human lawyers.

Joshua Browder is the creator of DoNotPay (no wonder it pissed off the lawyers) and, as reported by NPR (opens in new tab), the first planned use of the AI system was for a case in California on February 22. Browder says that, following legal threats from California lawyers of prosecution and even jail time, he’s now had to abandon the attempt.



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