No matter how much or how little help you need with today’s Wordle, you’ll definitely find the assistance you’re after here. Whether you need to save your win streak with easy access to the January 3 (563) answer, would rather read a clue first, or were hoping to find some general tips to improve your daily game, all that and more is waiting just below.

I had a nice and easy game today, a healthy mix of yellows and greens ensuring that even though I found myself a little puzzled by the mix before me, it only took a bit of thinking and one more guess to find the right answer.

Wordle hint

A Wordle hint for Tuesday, January 3

The answer today means to be a little silly and playful or to play a friendly trick or prank. It’s all about being a bit of a clown, to seek attention with a humorous caper. There are two vowels to find today. 

Wordle help: 3 tips for beating Wordle every day 

If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:

  • A good opener contains a balanced mix of unique vowels and consonants. 
  • A tactical second guess helps to narrow down the pool of letters quickly.
  • The solution may contain repeat letters.

There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason to not treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.

Today’s Wordle answer

(Image credit: Josh Wardle)

What is the Wordle 563 answer?

Not sure? No problem. The January 3 (563) Wordle answer is ANTIC

Previous answers

Wordle archive: Which words have been used

The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.

Here are some recent Wordle solutions:

  • January 2: SKIRT
  • January 1: WHINE
  • December 31: MANLY
  • December 30: MOLAR
  • December 29: HAVOC
  • December 28: IMPEL
  • December 27: CONDO
  • December 26: JUDGE
  • December 25: EXTRA
  • December 24: POISE

Learn more about Wordle 

Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.

You’ll want to start with a strong word (opens in new tab) like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.

After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).

If you need any further advice feel free to check out our Wordle tips (opens in new tab), and if you’d like to find out which words have already been used you’ll find those below.

Originally, Wordle was dreamed up by software engineer Josh Wardle (opens in new tab), as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle (opens in new tab), refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures (opens in new tab). Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 



Source link

No matter how much or how little help you need with today’s Wordle, you’ll definitely find the assistance you’re after here. Whether you need to save your win streak with easy access to the January 3 (563) answer, would rather read a clue first, or were hoping to find some general tips to improve your daily game, all that and more is waiting just below.

I had a nice and easy game today, a healthy mix of yellows and greens ensuring that even though I found myself a little puzzled by the mix before me, it only took a bit of thinking and one more guess to find the right answer.

Wordle hint

A Wordle hint for Tuesday, January 3

The answer today means to be a little silly and playful or to play a friendly trick or prank. It’s all about being a bit of a clown, to seek attention with a humorous caper. There are two vowels to find today. 

Wordle help: 3 tips for beating Wordle every day 

If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:

  • A good opener contains a balanced mix of unique vowels and consonants. 
  • A tactical second guess helps to narrow down the pool of letters quickly.
  • The solution may contain repeat letters.

There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason to not treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.

Today’s Wordle answerWordle today

(Image credit: Josh Wardle)

What is the Wordle 563 answer?

Not sure? No problem. The January 3 (563) Wordle answer is ANTIC

Previous answers

Wordle archive: Which words have been used

The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.

Here are some recent Wordle solutions:

  • January 2: SKIRT
  • January 1: WHINE
  • December 31: MANLY
  • December 30: MOLAR
  • December 29: HAVOC
  • December 28: IMPEL
  • December 27: CONDO
  • December 26: JUDGE
  • December 25: EXTRA
  • December 24: POISE

Learn more about Wordle 

Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.

You’ll want to start with a strong word (opens in new tab) like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.

After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).

If you need any further advice feel free to check out our Wordle tips (opens in new tab), and if you’d like to find out which words have already been used you’ll find those below.

Originally, Wordle was dreamed up by software engineer Josh Wardle (opens in new tab), as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle (opens in new tab), refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures (opens in new tab). Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 



Source link

I can scarcely believe it, the annual smorgasbord of technology that is the Consumer Electronics Show, aka CES, is just around the corner. Where did this year go? So, what can you expect to emerge new-born and blinking under the Nevada sun in January, ready to revolutionise your gaming in 2023?

The big three will certainly have some new wares to show off. The show kicks off proper on January 5, but AMD’s head honcho, Dr. Lisa Su will be doing her usual pre-show keynote sizzle shizzle on January 4.

AMD in action

(Image credit: AMD)

It’s not entirely certain exactly what Su will show off in terms of new hardware, but prime candidates include new laptop APUs based on a combination of Zen 4 CPU cores seen in the Ryzen 7000 series desktop chips (opens in new tab) and either RDNA 2 or RDNA 3 graphics.

In fact, AMD has already dished many of the key details. These laptop chips are codenamed Dragon Range and Phoenix. Aimed at big, high-performance desktop replacement rigs, the former is basically the desktop Ryzen 7000 with its 5nm CPU chiplets and 6nm IO and graphics die repackaged for mobile. We’re expecting variants with up to 16 cores.

Arguably more interesting is Phoenix. Like Ryzen 7000 and Dragon Range, it’s expected to be chiplet based and use those same 5nm Zen 4 cores, though this time with a maximum of eight rather than 16 of them. Of course, that’s still a huge amount of processing power and Phoenix also gets much more powerful graphics in its IO chiplet.

Where Dragon Range has the same mini graphics core with just two RDNA 2-spec compute units, Phoenix is expected to rock 12 RDNA 3-spec compute units. It still won’t be a real gaming powerhouse, but should be up to the job of light 1080p gaming.

Speaking of mobile, AMD could also announce some new RDNA 3 laptop GPUs based on the new Radeon RX 7000 series (opens in new tab). Think RX 7900 and RX 7800 Mobility. Specs at this stage are speculative, but we’d expect any mobile chips to be based on the upcoming Navi 32 and Navi 33 GPUs, rather than the Navi 31 big boy from the desktop 7900 XT and 7900 XTX cards.

Currently, the best available info suggests Navi 32 will rock 60 compute units and 3,840 stream processors, while Navi 33 will run 32 compute units and 2,048 processors. For context, Navi 31 is 96 compute units and 6,144 processors.

Back on the desktop, we’re not expecting AMD to announce new graphics cards given the recent launch of the 7900 XT and 7900 XTX. But we could see some new CPUs. A 3D V-cache version of new Zen 4 architecture, along the lines of the Zen 3-based Ryzen 7 5800X3D, is possible. We’re also expecting more affordable and lower wattage non-X versions of the new Ryzen 7000 series.

Intel strikes back

Intel 13th Gen mobile

Cores, cores, cores: You’ll get up to 24 of ’em in a Raptor lake laptop. (Image credit: Intel)

As for arch rival Intel, it will also be going big on mobile with 13th Gen Raptor Lake (opens in new tab) laptop CPUs. The big news here is that Intel is expected to give laptops the full Raptor Lake experience. That means a Core i9 version with eight performance cores and all 16 efficiency cores. Yikes.

Lesser variants with lower core counts, including eight and eight, six and eight and six and four, all performance and efficiency respectively are also likely.

As for Raptor Lake on the desktop, Intel previewed a 6GHz version a little earlier this year and spoke of early 2023 availability. So, expect that chip to be launched at CES and likely branded Core i9 13900KS. As for Intel’s Arc graphics, we don’t think Intel will have any big announcements at CES.

Nvidia’s plansRTX 4080

Nvidia launched, then un-launched the RTX 4080 12GB. (Image credit: Nvidia)

But what of the final member of the unholy trinity, Nvidia? Once again, mobile is expected to feature strongly, with RTX 40 series for laptops being up front and centre. As we discussed last month (opens in new tab), we’re expecting a full stack of RTX 40 series laptop chips for CES, including RTX 4090, 4080 and 4070.

As ever, those GPUs likely won’t map directly to the desktop variants. So the RTX 4090 won’t be based on the massive, power hungry AD102 chip in the desktop RTX 4090. Instead, it’ll be the AD103 GPU as seen in the desktop RTX 4080 that qualifies for RTX 4090 branding in a laptop.

If you’re keeping up with all that, it’ll be AD104 for the RTX 4080 mobile and the even smaller AD106 chip for the RTX 4070 mobile, though of all these mobile GPUs, the RTX 4070 is the least certain for launch at CES. It may follow later in the year.

Anyway, the RTX 4090 mobile could be quite the beast. The AD103 GPU rocks 9,728 shades and 112 render outputs, both around 30 percent up on the meatiest chip from the outgoing RTX 30 series mobile line up. Factor in higher clocks, too, and laptop gaming performance will take a very nice step forward.

Back on the desktop, Nvidia’s stillborn RTX 4080 12GB (opens in new tab) is widely tipped to make a re-appearance at CES, stickered up as the RTX 4070 Ti. Specs are likely to be exactly the same as the defunct 4080 12GB, but the big question is pricing. The 12GB was meant to go on sale at $899. Our guess is Nvidia will go for $799 for the 4070 Ti. Watch this space.

Laptops, laptops, laptops

Alienware 18

Alienware’s last 18 incher was this ridiculous brick. (Image credit: Alienware)

While we’re talking laptops, Alienware recently teased its upcoming 18-inch laptop (opens in new tab), which we expect to debut at CES. Alienware is also rumoured to be working on an 18-inch model. So 18 inches could be a big theme at CES 2023.

Razer is also rumoured to have a new 16-inch model in the works. We’re hoping that it gets a bit of a design overhaul. Razer’s current laptops have pretty fat chins and it’s arguably about time they got a slim-bezel refresh. Fingers crossed.

More laptops with high-refresh OLED panels are also likely. Asus in particular is going hard with OLED technology, so look out for some hot new laptops with super-fast, eye-popping OLED panels.

OLED Galore

It won’t just be laptops with OLED goodness at CES. OLED PC monitors are a nailed-on certainty for CES. Asus recently launched a pair of large format OLED panels. But it’s smaller, more, well, monitor-sized OLED monitors that interest us. 

High up on the list is Samsung’s 34-inch ultrawide OLED monitor using the same 3,440 by 1,440 QD-OLED Samsung panel used by the Alienware 34 AW3423DW (opens in new tab)Samsung will likely launch a number of other OLED monitors at the show, too.

LG’s new OLED gaming monitors should also be in attendance, ditto Asus’s 27-inch OLED panel, which uses the same LG panel technology. All, told there will almost certainly be a whole slew of OLED monitor announcements at CES. What we’re not expecting this year, sadly, is high pixel density OLED monitor tech. 32-inch 4K high-refresh OLED doesn’t look likely this year.

8K if you really must, plus DisplayPort 2.1DisplayPort 2.1

(Image credit: AMD)

We’re not sure if it will be a major trend at CES, but there will be at least one 8K monitor at CES. Well, we say 8K. Samsung’s updated “8K” Neo G9 was previewed by AMD at its RDNA 3 launch event (opens in new tab). It’s 8K in terms of horizontal pixel count, but with its 32:9 aspect, it’s really two 4K pixel grids and half 8K resolution overall.

Very likely, this new half-8K panel will debut at CES. However, the problem with full 8K is twofold. Firstly, achieving decent frame rates at 8K is ridiculously hard. It’s four times the GPU load of 4K. 

You also need monstrous display interface bandwidth to support high refresh 8K gaming. However, Nvidia’s latest RTX 40 series do not support DisplayPort 2.1, which is ultimately a requirement for high refresh 8K gaming. AMD’s new Radeon RX 7000 GPUs do support DisplayPort 2.1. But we’re not convinced that 8K is anywhere being a thing for PC gaming.

That said, DisplayPort 2.1 will also enable even higher refreshes with existing resolutions. 4K at beyond 240Hz? If you really must, you’ll need DisplayPort 2.1.

PCIe Gen 5 SSDsApacer Zadak PCIe Gen5 SSD with heat sinks

(Image credit: Apacer)

Could CES be ground zero for those overdue PCI Express Gen 5 SSDs? Reportedly, the first Gen 5 drive using the Phison E26 controller chip went on sale recently in Japan. So, maybe, just maybe.

PCIe Gen 5 drives offer double the theoretical bandwidth of Gen 4 SSDs. So, peak throughout could hit as much as 15GB/s. Early Gen 5 drives probably won’t be that quick. But something in the region of 12GB/s is realistic for first-gen drives.

That said, we’re more interested in how much better these new SSD might be for IOPS and  random access performance. Arguably, that’s the area of storage performance that really needs a boost. Not peak sequential transfer rates.

Ker-a-zeee conceptsRazer Project Sophia

(Image credit: Razer)

It’s CES so silly concept technology is pretty much a given. Last year, Razer gave us Project Sophia, a modular PC built into a desk with a huge OLED display edge-lit glass tabletop and THX sound system. Alienware, meanwhile, showed off a watercooled external GPU, Dell had its modular, upgradable Concept Luna laptops and TCL teased us with micro-LED AR glasses.

Most of this stuff remains in concept status, though Samsung’s QD-OLED tech from CES 2022 is at least now available, included in the Alienware 34 monitor. As for what zany concepts you can expect from CES 2023, that’s anyone’s guess. 

But right out on the fringes of possibility, what about an affordable gaming graphics card? Now that would be an incredible technical innovation. Yeah, you’re right. That’s the stuff of science fiction. Oh well, it’s nice to dream.



Source link

I can scarcely believe it, the annual smorgasbord of technology that is the Consumer Electronics Show, aka CES, is just around the corner. Where did this year go? So, what can you expect to emerge new-born and blinking under the Nevada sun in January, ready to revolutionise your gaming in 2023?

The big three will certainly have some new wares to show off. The show kicks off proper on January 5, but AMD’s head honcho, Dr. Lisa Su will be doing her usual pre-show keynote sizzle shizzle on January 4.

AMD in action

AMD Phoenix

(Image credit: AMD)

It’s not entirely certain exactly what Su will show off in terms of new hardware, but prime candidates include new laptop APUs based on a combination of Zen 4 CPU cores seen in the Ryzen 7000 series desktop chips (opens in new tab) and either RDNA 2 or RDNA 3 graphics.

In fact, AMD has already dished many of the key details. These laptop chips are codenamed Dragon Range and Phoenix. Aimed at big, high-performance desktop replacement rigs, the former is basically the desktop Ryzen 7000 with its 5nm CPU chiplets and 6nm IO and graphics die repackaged for mobile. We’re expecting variants with up to 16 cores.

Arguably more interesting is Phoenix. Like Ryzen 7000 and Dragon Range, it’s expected to be chiplet based and use those same 5nm Zen 4 cores, though this time with a maximum of eight rather than 16 of them. Of course, that’s still a huge amount of processing power and Phoenix also gets much more powerful graphics in its IO chiplet.

Where Dragon Range has the same mini graphics core with just two RDNA 2-spec compute units, Phoenix is expected to rock 12 RDNA 3-spec compute units. It still won’t be a real gaming powerhouse, but should be up to the job of light 1080p gaming.

Speaking of mobile, AMD could also announce some new RDNA 3 laptop GPUs based on the new Radeon RX 7000 series (opens in new tab). Think RX 7900 and RX 7800 Mobility. Specs at this stage are speculative, but we’d expect any mobile chips to be based on the upcoming Navi 32 and Navi 33 GPUs, rather than the Navi 31 big boy from the desktop 7900 XT and 7900 XTX cards.

Currently, the best available info suggests Navi 32 will rock 60 compute units and 3,840 stream processors, while Navi 33 will run 32 compute units and 2,048 processors. For context, Navi 31 is 96 compute units and 6,144 processors.

Back on the desktop, we’re not expecting AMD to announce new graphics cards given the recent launch of the 7900 XT and 7900 XTX. But we could see some new CPUs. A 3D V-cache version of new Zen 4 architecture, along the lines of the Zen 3-based Ryzen 7 5800X3D, is possible. We’re also expecting more affordable and lower wattage non-X versions of the new Ryzen 7000 series.

Intel strikes back

Intel 13th Gen mobile

Cores, cores, cores: You’ll get up to 24 of ’em in a Raptor lake laptop. (Image credit: Intel)

As for arch rival Intel, it will also be going big on mobile with 13th Gen Raptor Lake (opens in new tab) laptop CPUs. The big news here is that Intel is expected to give laptops the full Raptor Lake experience. That means a Core i9 version with eight performance cores and all 16 efficiency cores. Yikes.

Lesser variants with lower core counts, including eight and eight, six and eight and six and four, all performance and efficiency respectively are also likely.

As for Raptor Lake on the desktop, Intel previewed a 6GHz version a little earlier this year and spoke of early 2023 availability. So, expect that chip to be launched at CES and likely branded Core i9 13900KS. As for Intel’s Arc graphics, we don’t think Intel will have any big announcements at CES.

Nvidia’s plansRTX 4080

Nvidia launched, then un-launched the RTX 4080 12GB. (Image credit: Nvidia)

But what of the final member of the unholy trinity, Nvidia? Once again, mobile is expected to feature strongly, with RTX 40 series for laptops being up front and centre. As we discussed last month (opens in new tab), we’re expecting a full stack of RTX 40 series laptop chips for CES, including RTX 4090, 4080 and 4070.

As ever, those GPUs likely won’t map directly to the desktop variants. So the RTX 4090 won’t be based on the massive, power hungry AD102 chip in the desktop RTX 4090. Instead, it’ll be the AD103 GPU as seen in the desktop RTX 4080 that qualifies for RTX 4090 branding in a laptop.

If you’re keeping up with all that, it’ll be AD104 for the RTX 4080 mobile and the even smaller AD106 chip for the RTX 4070 mobile, though of all these mobile GPUs, the RTX 4070 is the least certain for launch at CES. It may follow later in the year.

Anyway, the RTX 4090 mobile could be quite the beast. The AD103 GPU rocks 9,728 shades and 112 render outputs, both around 30 percent up on the meatiest chip from the outgoing RTX 30 series mobile line up. Factor in higher clocks, too, and laptop gaming performance will take a very nice step forward.

Back on the desktop, Nvidia’s stillborn RTX 4080 12GB (opens in new tab) is widely tipped to make a re-appearance at CES, stickered up as the RTX 4070 Ti. Specs are likely to be exactly the same as the defunct 4080 12GB, but the big question is pricing. The 12GB was meant to go on sale at $899. Our guess is Nvidia will go for $799 for the 4070 Ti. Watch this space.

Laptops, laptops, laptops

Alienware 18

Alienware’s last 18 incher was this ridiculous brick. (Image credit: Alienware)

While we’re talking laptops, Alienware recently teased its upcoming 18-inch laptop (opens in new tab), which we expect to debut at CES. Alienware is also rumoured to be working on an 18-inch model. So 18 inches could be a big theme at CES 2023.

Razer is also rumoured to have a new 16-inch model in the works. We’re hoping that it gets a bit of a design overhaul. Razer’s current laptops have pretty fat chins and it’s arguably about time they got a slim-bezel refresh. Fingers crossed.

More laptops with high-refresh OLED panels are also likely. Asus in particular is going hard with OLED technology, so look out for some hot new laptops with super-fast, eye-popping OLED panels.

OLED Galore

It won’t just be laptops with OLED goodness at CES. OLED PC monitors are a nailed-on certainty for CES. Asus recently launched a pair of large format OLED panels. But it’s smaller, more, well, monitor-sized OLED monitors that interest us. 

High up on the list is Samsung’s 34-inch ultrawide OLED monitor using the same 3,440 by 1,440 QD-OLED Samsung panel used by the Alienware 34 AW3423DW (opens in new tab)Samsung will likely launch a number of other OLED monitors at the show, too.

LG’s new OLED gaming monitors should also be in attendance, ditto Asus’s 27-inch OLED panel, which uses the same LG panel technology. All, told there will almost certainly be a whole slew of OLED monitor announcements at CES. What we’re not expecting this year, sadly, is high pixel density OLED monitor tech. 32-inch 4K high-refresh OLED doesn’t look likely this year.

8K if you really must, plus DisplayPort 2.1DisplayPort 2.1

(Image credit: AMD)

We’re not sure if it will be a major trend at CES, but there will be at least one 8K monitor at CES. Well, we say 8K. Samsung’s updated “8K” Neo G9 was previewed by AMD at its RDNA 3 launch event (opens in new tab). It’s 8K in terms of horizontal pixel count, but with its 32:9 aspect, it’s really two 4K pixel grids and half 8K resolution overall.

Very likely, this new half-8K panel will debut at CES. However, the problem with full 8K is twofold. Firstly, achieving decent frame rates at 8K is ridiculously hard. It’s four times the GPU load of 4K. 

You also need monstrous display interface bandwidth to support high refresh 8K gaming. However, Nvidia’s latest RTX 40 series do not support DisplayPort 2.1, which is ultimately a requirement for high refresh 8K gaming. AMD’s new Radeon RX 7000 GPUs do support DisplayPort 2.1. But we’re not convinced that 8K is anywhere being a thing for PC gaming.

That said, DisplayPort 2.1 will also enable even higher refreshes with existing resolutions. 4K at beyond 240Hz? If you really must, you’ll need DisplayPort 2.1.

PCIe Gen 5 SSDsApacer Zadak PCIe Gen5 SSD with heat sinks

(Image credit: Apacer)

Could CES be ground zero for those overdue PCI Express Gen 5 SSDs? Reportedly, the first Gen 5 drive using the Phison E26 controller chip went on sale recently in Japan. So, maybe, just maybe.

PCIe Gen 5 drives offer double the theoretical bandwidth of Gen 4 SSDs. So, peak throughout could hit as much as 15GB/s. Early Gen 5 drives probably won’t be that quick. But something in the region of 12GB/s is realistic for first-gen drives.

That said, we’re more interested in how much better these new SSD might be for IOPS and  random access performance. Arguably, that’s the area of storage performance that really needs a boost. Not peak sequential transfer rates.

Ker-a-zeee conceptsRazer Project Sophia

(Image credit: Razer)

It’s CES so silly concept technology is pretty much a given. Last year, Razer gave us Project Sophia, a modular PC built into a desk with a huge OLED display edge-lit glass tabletop and THX sound system. Alienware, meanwhile, showed off a watercooled external GPU, Dell had its modular, upgradable Concept Luna laptops and TCL teased us with micro-LED AR glasses.

Most of this stuff remains in concept status, though Samsung’s QD-OLED tech from CES 2022 is at least now available, included in the Alienware 34 monitor. As for what zany concepts you can expect from CES 2023, that’s anyone’s guess. 

But right out on the fringes of possibility, what about an affordable gaming graphics card? Now that would be an incredible technical innovation. Yeah, you’re right. That’s the stuff of science fiction. Oh well, it’s nice to dream.



Source link

One of our favourite pieces from the past 12 months. Originally published May 4, 2022.

Valve hasn’t confirmed whether it’s genuinely working on a follow-up to the Steam Deck (opens in new tab), its handheld gaming PC. However, it is definitely looking into something akin to a Steam Deck 2. Company president Gabe Newell told Edge (opens in new tab) that shipping the first generation unit “helps frame our thinking for Deck 2”, and that the company would like to see the new handheld as a “permanent addition (opens in new tab)” to PC gaming. Whether Valve makes the next-generation PC handheld or it lends its SteamOS to someone else to do, we have plenty of ideas as to what we’d like to see make the cut.

Some of our suggestions are fairly realistic: improvements we’d like to see after spending some time with the Steam Deck ourselves, and some arguably less so. When it comes to pushing the boundary of what’s possible with today’s technology, our pie in the sky dream decks are definitely wild enough to make a Valve engineer sweat. But hey, a PC gamer can dream.

Ultimately, Valve won’t have any immediate plans to upgrade the Steam Deck—like many of you, we’re still waiting for our original orders to be fulfilled, and who knows when there will be general availability of the portable PC. But that means there’s plenty of time to figure out what’s next for the handheld, because whether the Steam Deck is the best version of it or not, there’s a whole lot of potential for handheld PC gaming.


Jacob Ridley, Senior Hardware Editor: There’s a major shift in integrated GPU power on the way. A shift that could see both AMD and Intel offering much more performance in a compact system on chip package. For Valve, or just handheld gaming PCs in general, that could be a way to offer much more than 720p performance on the go. We’re talking discrete graphics card performance from a single chip incorporating CPU, GPU, and other crucial systems.

Since the Steam Deck is already powered by an AMD processor—a four-core, eight-thread Zen 2 chip with 8 CUs of RDNA 2 graphics power—I’d assume a follow up would also play ball for the red team. AMD has confirmed two new APUs, known as Phoenix and Dragon Reach, which would reportedly come sporting the upcoming Zen 4 architecture—also destined for Ryzen 7000 processors on desktop. Rumour has it even the low-end Phoenix chips could come with up to 24 CUs from either the existing RDNA 2 or upcoming RDNA 3 graphics architectures. The exact GPU specification we can expect to see in these chips is yet to be confirmed by AMD, but we’re talking a major increase in frame rates at higher resolutions here—even on the low-end something akin to the performance of the Radeon RX 6500 XT (opens in new tab).

Arguably this is a pipe dream, of sorts. The power demands of such a chip would likely be pretty considerable for a portable handheld. So far we know it intends to drop Phoenix chips down to 35W, which is already quite a bit thirstier than the current Steam Deck’s max 15W chip. And that’s the more parsimonious of the two next-gen APUs. Let’s just skip over the part where someone has to figure out how to cool the thing and hope for the best, yeah?

Katie Wickens, Hardware Writer: Half a month with the Steam Deck has converted me from craving one of the best gaming laptops (opens in new tab) to being a bit of a Deck head. While a laptop would let me pander to my system resource hungry city building habit, I’ve found that I still enjoy RPGs and walking sims just enough to warrant buying a Steam Deck. But over my time with it, there have been a few niggles popping up, luring me back toward a life of lidded luxury.

At around 1.5lbs (660g) the Deck is a little difficult to handle. Resting it in your lap means you’re stuck hunching over it for hours (opens in new tab), and if you want to give the alternative gyro controls a go in Euro Truck Simulator 2 (opens in new tab), your arms are going to end up pretty tired after just a few minutes if you don’t lift. I’d love for the next iteration of the Deck to be a little lighter, though I get that it won’t be easy fitting what I expect to be upgraded specs into a lighter machine.

Failing that, just a little less height so I could press the topmost buttons while cradling my Deck, that would be fab. I’d also be happy with a little kickstand attached to the back so I can put the thing down without facing it toward the ceiling and missing the upcoming cutscene entirely. Thanks, daddy Newell, you’re the best.

(Image credit: Future)

Wes Fenlon, Senior Editor: Colors!! I’m with Katie in that my ‘wants’ for the second generation are mostly physical. It’s inevitable we get a more powerful chip in there, so I’m not even daydreaming about the new tech. What I really care about is a device that’s lighter and more wieldy, though as I said in my review I think Valve made the right trade-offs with this one. I’d like to see Valve cut about 30% of the weight here, and shrink the overall system just a bit to make it a more portable portable. 

The Steam Deck could definitely be more stylish. It feels like hardware designed by engineers, and I’d love to see a device designed with the stylishness of a Switch Lite or Playdate. The bezel around the Steam Deck’s display is quite large, so there’s potential there for Valve to keep the same size screen while tightening up the overall system dimensions. The Switch OLED is the perfect case study for a gen two Steam Deck screen, though Valve will have to make sure an OLED can handle the refresh rate changes it’s just starting to introduce on the Steam Deck right now. Being able to lock a game’s framerate and the display’s refresh to 40 or 50Hz adds so much flexibility when performance and battery life are constantly at odds.

Chris Livingston, Impatient Consumer: Maybe I’ve just been spoiled, maybe I’m just another example of the instant gratification, I-Want-It-Now Veruca Salt mentality, but it’d be nice if the Steam Deck 2 could arrive in the mail a few days or a week after I order one instead of, y’know, a million years later? Currently, if you reserve a Steam Deck here in May you have to wait until October “or later” to get it. October? That’s the distant future. Or later? That’s even more distant. We’ll probably be living on Mars and using telepathy to play games by the time “or later” rolls around. 

Hopefully, Valve will manufacture more Deck 2’s in advance than they did with their first run—it’s not like the company will wind up in financial ruin if a few Decks go unsold, right? Or, maybe it’s on me to stop expecting to get the things I want the moment I want them. Hard to say.A white Steam Deck model made by Valve.

Valve actually did manufacture at least one Steam Deck in white. Love it. (Image credit: Marques Brownlee)

Alan Dexter, Senior Hardware Editor: I’m torn when it comes to the dream Steam Deck. Part of me wants more power to make higher resolutions and better frame rates a reality, but at the same time, I don’t want to have to deal with even noisier fans. So if we’re in the realm of fantasy, then an RDNA 3 GPU core with 24 CUs would be great. Hook that up to a 1080p screen so you don’t have to mess with any weird resolutions, and we’re good.

On top of that, I’d also love a more premium chassis. The OG Steam Deck does feel pretty decent, but numerous high-end laptops have given me a taste for a quality, CNC-machined chassis, and if this could help with the cooling of the next Steam Deck, then that’s all for the better. Obviously, such cases do have a notable impact on pricing, but that’s for the engineers at Valve to work out.

The final thing I’d like from the Steam Deck 2 is a bit trickier to resolve—I want a better controller. I simply don’t get on with the inputs offered by the existing Steam Deck. This is partially down to the fact that the PC games I tend to play work best with mouse and keyboard, and I’ve always seen console controllers as being poor cousins to the might of the PC’s inputs. I don’t know what the solution is, but it isn’t a thumbstick and a trackpad. 

In summary: I want better performance, a premium chassis, and a complete rethink of the controllers. And all for roughly the same price as the original Steam Deck—the one thing that Valve absolutely nailed with the first-gen devices.The Steam Deck in use with a warm thermometer overlaid.

(Image credit: Future / Woraphon Nusen / EyeEm)

Dave James, Hardware Lead: Silence. That’s all I really want from the second generation Steam Deck. The volume of the thing is what has most put me off using it in public, or even sat on the sofa next to my wife mainlining Below Deck like the reality TV opium it is. Actually, it’s mostly the pitch of the fans rather than the volume that has annoyed me, but even the insistent whoosh of the Deck’s cooling still gets to me after a while. The dream would be passive chip-chilling that somehow keeps the RDNA 3-powered APU at its heart still able to run at peak performance. But I know that’s a pipe-dream. Or a dream where the heat pipes are so damned big the Deck 2.0 becomes three inches thick.

That’s the main thing, but there are also some nice-to-have features I’d be up for, too. The customisation on the Deck means I can tweak it to ensure I get decent battery life on most games, but I’d love a battery that means I don’t have to. Again, I don’t know if that’s possible within the tight confines of its chassis, at least not without the system drawing much less power than it does right now.

Finally, I’d want Thunderbolt 4 connectivity. Being able to dock the Deck has been an incredibly pleasurable experience; I wrote the entirety of my tech review on the Steam Deck itself while plugged into my office monitor, mouse, and keyboard. But it doesn’t necessarily do great on a higher spec screen for games, though if you could plumb it into an external GPU dock, you’ve got a mobile gaming machine that can become a full desktop PC back home.



Source link

One of our favourite pieces from the past 12 months. Originally published May 4, 2022.

Valve hasn’t confirmed whether it’s genuinely working on a follow-up to the Steam Deck (opens in new tab), its handheld gaming PC. However, it is definitely looking into something akin to a Steam Deck 2. Company president Gabe Newell told Edge (opens in new tab) that shipping the first generation unit “helps frame our thinking for Deck 2”, and that the company would like to see the new handheld as a “permanent addition (opens in new tab)” to PC gaming. Whether Valve makes the next-generation PC handheld or it lends its SteamOS to someone else to do, we have plenty of ideas as to what we’d like to see make the cut.

Some of our suggestions are fairly realistic: improvements we’d like to see after spending some time with the Steam Deck ourselves, and some arguably less so. When it comes to pushing the boundary of what’s possible with today’s technology, our pie in the sky dream decks are definitely wild enough to make a Valve engineer sweat. But hey, a PC gamer can dream.

Ultimately, Valve won’t have any immediate plans to upgrade the Steam Deck—like many of you, we’re still waiting for our original orders to be fulfilled, and who knows when there will be general availability of the portable PC. But that means there’s plenty of time to figure out what’s next for the handheld, because whether the Steam Deck is the best version of it or not, there’s a whole lot of potential for handheld PC gaming.


Jacob Ridley, Senior Hardware Editor: There’s a major shift in integrated GPU power on the way. A shift that could see both AMD and Intel offering much more performance in a compact system on chip package. For Valve, or just handheld gaming PCs in general, that could be a way to offer much more than 720p performance on the go. We’re talking discrete graphics card performance from a single chip incorporating CPU, GPU, and other crucial systems.

Since the Steam Deck is already powered by an AMD processor—a four-core, eight-thread Zen 2 chip with 8 CUs of RDNA 2 graphics power—I’d assume a follow up would also play ball for the red team. AMD has confirmed two new APUs, known as Phoenix and Dragon Reach, which would reportedly come sporting the upcoming Zen 4 architecture—also destined for Ryzen 7000 processors on desktop. Rumour has it even the low-end Phoenix chips could come with up to 24 CUs from either the existing RDNA 2 or upcoming RDNA 3 graphics architectures. The exact GPU specification we can expect to see in these chips is yet to be confirmed by AMD, but we’re talking a major increase in frame rates at higher resolutions here—even on the low-end something akin to the performance of the Radeon RX 6500 XT (opens in new tab).

Arguably this is a pipe dream, of sorts. The power demands of such a chip would likely be pretty considerable for a portable handheld. So far we know it intends to drop Phoenix chips down to 35W, which is already quite a bit thirstier than the current Steam Deck’s max 15W chip. And that’s the more parsimonious of the two next-gen APUs. Let’s just skip over the part where someone has to figure out how to cool the thing and hope for the best, yeah?

Katie Wickens, Hardware Writer: Half a month with the Steam Deck has converted me from craving one of the best gaming laptops (opens in new tab) to being a bit of a Deck head. While a laptop would let me pander to my system resource hungry city building habit, I’ve found that I still enjoy RPGs and walking sims just enough to warrant buying a Steam Deck. But over my time with it, there have been a few niggles popping up, luring me back toward a life of lidded luxury.

At around 1.5lbs (660g) the Deck is a little difficult to handle. Resting it in your lap means you’re stuck hunching over it for hours (opens in new tab), and if you want to give the alternative gyro controls a go in Euro Truck Simulator 2 (opens in new tab), your arms are going to end up pretty tired after just a few minutes if you don’t lift. I’d love for the next iteration of the Deck to be a little lighter, though I get that it won’t be easy fitting what I expect to be upgraded specs into a lighter machine.

Failing that, just a little less height so I could press the topmost buttons while cradling my Deck, that would be fab. I’d also be happy with a little kickstand attached to the back so I can put the thing down without facing it toward the ceiling and missing the upcoming cutscene entirely. Thanks, daddy Newell, you’re the best.The Steam Deck being used on an airplane.

(Image credit: Future)

Wes Fenlon, Senior Editor: Colors!! I’m with Katie in that my ‘wants’ for the second generation are mostly physical. It’s inevitable we get a more powerful chip in there, so I’m not even daydreaming about the new tech. What I really care about is a device that’s lighter and more wieldy, though as I said in my review I think Valve made the right trade-offs with this one. I’d like to see Valve cut about 30% of the weight here, and shrink the overall system just a bit to make it a more portable portable. 

The Steam Deck could definitely be more stylish. It feels like hardware designed by engineers, and I’d love to see a device designed with the stylishness of a Switch Lite or Playdate. The bezel around the Steam Deck’s display is quite large, so there’s potential there for Valve to keep the same size screen while tightening up the overall system dimensions. The Switch OLED is the perfect case study for a gen two Steam Deck screen, though Valve will have to make sure an OLED can handle the refresh rate changes it’s just starting to introduce on the Steam Deck right now. Being able to lock a game’s framerate and the display’s refresh to 40 or 50Hz adds so much flexibility when performance and battery life are constantly at odds.

Chris Livingston, Impatient Consumer: Maybe I’ve just been spoiled, maybe I’m just another example of the instant gratification, I-Want-It-Now Veruca Salt mentality, but it’d be nice if the Steam Deck 2 could arrive in the mail a few days or a week after I order one instead of, y’know, a million years later? Currently, if you reserve a Steam Deck here in May you have to wait until October “or later” to get it. October? That’s the distant future. Or later? That’s even more distant. We’ll probably be living on Mars and using telepathy to play games by the time “or later” rolls around. 

Hopefully, Valve will manufacture more Deck 2’s in advance than they did with their first run—it’s not like the company will wind up in financial ruin if a few Decks go unsold, right? Or, maybe it’s on me to stop expecting to get the things I want the moment I want them. Hard to say.A white Steam Deck model made by Valve.

Valve actually did manufacture at least one Steam Deck in white. Love it. (Image credit: Marques Brownlee)

Alan Dexter, Senior Hardware Editor: I’m torn when it comes to the dream Steam Deck. Part of me wants more power to make higher resolutions and better frame rates a reality, but at the same time, I don’t want to have to deal with even noisier fans. So if we’re in the realm of fantasy, then an RDNA 3 GPU core with 24 CUs would be great. Hook that up to a 1080p screen so you don’t have to mess with any weird resolutions, and we’re good.

On top of that, I’d also love a more premium chassis. The OG Steam Deck does feel pretty decent, but numerous high-end laptops have given me a taste for a quality, CNC-machined chassis, and if this could help with the cooling of the next Steam Deck, then that’s all for the better. Obviously, such cases do have a notable impact on pricing, but that’s for the engineers at Valve to work out.

The final thing I’d like from the Steam Deck 2 is a bit trickier to resolve—I want a better controller. I simply don’t get on with the inputs offered by the existing Steam Deck. This is partially down to the fact that the PC games I tend to play work best with mouse and keyboard, and I’ve always seen console controllers as being poor cousins to the might of the PC’s inputs. I don’t know what the solution is, but it isn’t a thumbstick and a trackpad. 

In summary: I want better performance, a premium chassis, and a complete rethink of the controllers. And all for roughly the same price as the original Steam Deck—the one thing that Valve absolutely nailed with the first-gen devices.The Steam Deck in use with a warm thermometer overlaid.

(Image credit: Future / Woraphon Nusen / EyeEm)

Dave James, Hardware Lead: Silence. That’s all I really want from the second generation Steam Deck. The volume of the thing is what has most put me off using it in public, or even sat on the sofa next to my wife mainlining Below Deck like the reality TV opium it is. Actually, it’s mostly the pitch of the fans rather than the volume that has annoyed me, but even the insistent whoosh of the Deck’s cooling still gets to me after a while. The dream would be passive chip-chilling that somehow keeps the RDNA 3-powered APU at its heart still able to run at peak performance. But I know that’s a pipe-dream. Or a dream where the heat pipes are so damned big the Deck 2.0 becomes three inches thick.

That’s the main thing, but there are also some nice-to-have features I’d be up for, too. The customisation on the Deck means I can tweak it to ensure I get decent battery life on most games, but I’d love a battery that means I don’t have to. Again, I don’t know if that’s possible within the tight confines of its chassis, at least not without the system drawing much less power than it does right now.

Finally, I’d want Thunderbolt 4 connectivity. Being able to dock the Deck has been an incredibly pleasurable experience; I wrote the entirety of my tech review on the Steam Deck itself while plugged into my office monitor, mouse, and keyboard. But it doesn’t necessarily do great on a higher spec screen for games, though if you could plumb it into an external GPU dock, you’ve got a mobile gaming machine that can become a full desktop PC back home.



Source link

I played a lot of Overwatch 1. Many many hours over three accounts and when you look at my most recent account the majority of the time I’ve played M is in Arcade mode. And as much as I’d like to say to you that I spent time playing everything from Total Mayhem to 1v1s, in actuality, I spent almost all my time in Overwatch playing Quick Play Classic. 

If you’re like me and have played Overwatch since its original launch in 2016, then you’ll remember the various stages the game underwent before it became the 5v5 multiplayer it is today. At first Quick Play allowed you to play anyone, anyone at all, including duplicates. It was chaos, so then it became limited to one of each hero. This frustrated some players still as you could get a group of six DPS mains without anyone willing to change to a healer position. So more chaos ensued. 

Eventually Blizzard put its foot down and decided on a final variation. All damage dealers are now the same class, rather than attack and defence and each team must have two supports, two tanks, and two DPS. This became Overwatch’s final format and the format for Competitive. This was the real way to play. But I, as a chaos lover, preferred the Quick Play that let anyone pick whatever hero they wanted (without duplicates). This became known as Quick Play Classic and it’s what I spent all my time in for the next few years of Overwatch. 

Deep breaths

(Image credit: Blizzard)

I had no interest in winning, I just wanted my time with the game to be fun. I wanted to fly through the sky, free as a bird as Widowmaker and click heads. And because it was Arcade, no one cared. No one really minded if we won or lost. Actually I can recall some players being told to stop being so sweaty when they took to chat to complain about their team comp or players. If you wanted to play real Overwatch, QPC was absolutely not the place to do it. So existed this little bubble of Overwatch where everyone was pretty chill about whatever happened.

Fast forward a few years and here we have Overwatch 2. Quick Play Classic is retained but renamed and moved. Its continued popularity as an Arcade mode meant that it became a Competitive mode in itself and now it’s called Open Queue. It’s no longer Arcade but a main event once again. 

The big gameplay change of Overwatch 2 was reducing the number of tanks you could have on a team from two to one. This change also buffed tanks hugely, taking them from what was practically bigger DPS with a little less damage, to goliaths. Being one on one with a tank in Overwatch 2 is a far more intimidating prospect than it ever was in Overwatch 1, and that was sort of the point. If ever you come to face a tank one on one as a DPS, of the same skill level, you’re in big trouble. This change, although sensible for ‘real’ Overwatch, sort of destroyed some of the fun version of Overwatch for me.

(Image credit: Blizzard)

The purpose behind changing from two tanks to one was to make players operate better as a team. To give them one ultra powerful tank to rally around and for that tank to lead the change into battle supported by their squishier friends. But in QPC or Open Queue, where there were no rules, there’s no reason to only play just one tank, it’s mayhem in a different way. Two, even three tanks on a team is possible. And that means people are now playing to win. 

I played two games in the middle of this article to remind myself how it felt and though I still got the play of the game in both with two easy wins, the sweatiness of players felt enhanced. Players started out as the heroes they wanted to play, and ended up as the biggest heroes they knew how to play. From Soldier 76 to D.Va. From Moira to Sigma. A conscious, ugh behind the frustration of losing and changing to a tank to try and outlast anything else because of the tank’s newfound power. They still lost but it felt more like exasperation at the end with what the enemy team was doing than having fun.

(Image credit: Tyler C. / Activision Blizzard)

It’s probably a great time for many tank players who just want to mess around and step on people, but the buff to the class has changed the dynamic greatly. Where Quick Play Classic was hidden away like a little gem for those that knew it was there, because it wasn’t a main version of the game, Open Queue is more serious. All I wanted to do was click heads you know? It’s not that deep. Just take a breath and have fun getting to know the heroes you want to play! 

I’ve stopped playing Open Queue. In Overwatch 1 I never played role queue and yet in Overwatch 2, it’s all I can play. One tank is enough for any team, even if the whole thing is a little more rigid and brittle. I’ll just miss the way Quick Play Classic once was: rest in peace. 



Source link

I played a lot of Overwatch 1. Many many hours over three accounts and when you look at my most recent account the majority of the time I’ve played M is in Arcade mode. And as much as I’d like to say to you that I spent time playing everything from Total Mayhem to 1v1s, in actuality, I spent almost all my time in Overwatch playing Quick Play Classic. 

If you’re like me and have played Overwatch since its original launch in 2016, then you’ll remember the various stages the game underwent before it became the 5v5 multiplayer it is today. At first Quick Play allowed you to play anyone, anyone at all, including duplicates. It was chaos, so then it became limited to one of each hero. This frustrated some players still as you could get a group of six DPS mains without anyone willing to change to a healer position. So more chaos ensued. 

Eventually Blizzard put its foot down and decided on a final variation. All damage dealers are now the same class, rather than attack and defence and each team must have two supports, two tanks, and two DPS. This became Overwatch’s final format and the format for Competitive. This was the real way to play. But I, as a chaos lover, preferred the Quick Play that let anyone pick whatever hero they wanted (without duplicates). This became known as Quick Play Classic and it’s what I spent all my time in for the next few years of Overwatch. 

Deep breaths

(Image credit: Blizzard)

I had no interest in winning, I just wanted my time with the game to be fun. I wanted to fly through the sky, free as a bird as Widowmaker and click heads. And because it was Arcade, no one cared. No one really minded if we won or lost. Actually I can recall some players being told to stop being so sweaty when they took to chat to complain about their team comp or players. If you wanted to play real Overwatch, QPC was absolutely not the place to do it. So existed this little bubble of Overwatch where everyone was pretty chill about whatever happened.

Fast forward a few years and here we have Overwatch 2. Quick Play Classic is retained but renamed and moved. Its continued popularity as an Arcade mode meant that it became a Competitive mode in itself and now it’s called Open Queue. It’s no longer Arcade but a main event once again. 

The big gameplay change of Overwatch 2 was reducing the number of tanks you could have on a team from two to one. This change also buffed tanks hugely, taking them from what was practically bigger DPS with a little less damage, to goliaths. Being one on one with a tank in Overwatch 2 is a far more intimidating prospect than it ever was in Overwatch 1, and that was sort of the point. If ever you come to face a tank one on one as a DPS, of the same skill level, you’re in big trouble. This change, although sensible for ‘real’ Overwatch, sort of destroyed some of the fun version of Overwatch for me.

(Image credit: Blizzard)

The purpose behind changing from two tanks to one was to make players operate better as a team. To give them one ultra powerful tank to rally around and for that tank to lead the change into battle supported by their squishier friends. But in QPC or Open Queue, where there were no rules, there’s no reason to only play just one tank, it’s mayhem in a different way. Two, even three tanks on a team is possible. And that means people are now playing to win. 

I played two games in the middle of this article to remind myself how it felt and though I still got the play of the game in both with two easy wins, the sweatiness of players felt enhanced. Players started out as the heroes they wanted to play, and ended up as the biggest heroes they knew how to play. From Soldier 76 to D.Va. From Moira to Sigma. A conscious, ugh behind the frustration of losing and changing to a tank to try and outlast anything else because of the tank’s newfound power. They still lost but it felt more like exasperation at the end with what the enemy team was doing than having fun.

(Image credit: Tyler C. / Activision Blizzard)

It’s probably a great time for many tank players who just want to mess around and step on people, but the buff to the class has changed the dynamic greatly. Where Quick Play Classic was hidden away like a little gem for those that knew it was there, because it wasn’t a main version of the game, Open Queue is more serious. All I wanted to do was click heads you know? It’s not that deep. Just take a breath and have fun getting to know the heroes you want to play! 

I’ve stopped playing Open Queue. In Overwatch 1 I never played role queue and yet in Overwatch 2, it’s all I can play. One tank is enough for any team, even if the whole thing is a little more rigid and brittle. I’ll just miss the way Quick Play Classic once was: rest in peace. 



Source link

Want to keep winning at Wordle during 2023? Of course you do. So it’s a good thing all the help you need to make the daily Wordle challenge as easy as you want it to be is right here, whether that’s the answer to today’s puzzle on a plate or a clue to make the January 2 (562) Wordle just a little bit easier.

I narrowly avoided one of those dreadful runs where one stubborn grey space keeps me from finding the answer, although it took until the very last guess to find the green. I had hoped in 2023 I’d have learned by now to go for the obvious word first because it’s often the right answer, but old habits die hard.

Wordle hint

A Wordle hint for Monday, January 2

Today’s answer is usually used to describe an item of clothing of various lengths that fastens at the waist and then hangs around the legs. The word also describes the act of going around the edge of a room or place, or carefully avoiding the discussion of a particular topic. There’s just one vowel today. 

Wordle help: 3 tips for beating Wordle every day 

If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:

  • A good opener contains a balanced mix of unique vowels and consonants. 
  • A tactical second guess helps to narrow down the pool of letters quickly.
  • The solution may contain repeat letters.

There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason to not treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.

Today’s Wordle answer

(Image credit: Josh Wardle)

What is the Wordle 562 answer?

One guess left? Don’t worry about it. The January 2 (562) Wordle answer is SKIRT

Previous answers

Wordle archive: Which words have been used

The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.

Here are some recent Wordle solutions:

  • January 1: WHINE
  • December 31: MANLY
  • December 30: MOLAR
  • December 29: HAVOC
  • December 28: IMPEL
  • December 27: CONDO
  • December 26: JUDGE
  • December 25: EXTRA
  • December 24: POISE
  • December 23: AORTA

Learn more about Wordle 

Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.

You’ll want to start with a strong word (opens in new tab) like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.

After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).

If you need any further advice feel free to check out our Wordle tips (opens in new tab), and if you’d like to find out which words have already been used you’ll find those below.

Originally, Wordle was dreamed up by software engineer Josh Wardle (opens in new tab), as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle (opens in new tab), refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures (opens in new tab). Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 



Source link

Want to keep winning at Wordle during 2023? Of course you do. So it’s a good thing all the help you need to make the daily Wordle challenge as easy as you want it to be is right here, whether that’s the answer to today’s puzzle on a plate or a clue to make the January 2 (562) Wordle just a little bit easier.

I narrowly avoided one of those dreadful runs where one stubborn grey space keeps me from finding the answer, although it took until the very last guess to find the green. I had hoped in 2023 I’d have learned by now to go for the obvious word first because it’s often the right answer, but old habits die hard.

Wordle hint

A Wordle hint for Monday, January 2

Today’s answer is usually used to describe an item of clothing of various lengths that fastens at the waist and then hangs around the legs. The word also describes the act of going around the edge of a room or place, or carefully avoiding the discussion of a particular topic. There’s just one vowel today. 

Wordle help: 3 tips for beating Wordle every day 

If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:

  • A good opener contains a balanced mix of unique vowels and consonants. 
  • A tactical second guess helps to narrow down the pool of letters quickly.
  • The solution may contain repeat letters.

There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason to not treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.

Today’s Wordle answerWordle today

(Image credit: Josh Wardle)

What is the Wordle 562 answer?

One guess left? Don’t worry about it. The January 2 (562) Wordle answer is SKIRT

Previous answers

Wordle archive: Which words have been used

The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.

Here are some recent Wordle solutions:

  • January 1: WHINE
  • December 31: MANLY
  • December 30: MOLAR
  • December 29: HAVOC
  • December 28: IMPEL
  • December 27: CONDO
  • December 26: JUDGE
  • December 25: EXTRA
  • December 24: POISE
  • December 23: AORTA

Learn more about Wordle 

Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.

You’ll want to start with a strong word (opens in new tab) like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.

After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).

If you need any further advice feel free to check out our Wordle tips (opens in new tab), and if you’d like to find out which words have already been used you’ll find those below.

Originally, Wordle was dreamed up by software engineer Josh Wardle (opens in new tab), as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle (opens in new tab), refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures (opens in new tab). Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 



Source link

Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories.

What’s the most important skill an evil henchman needs to have a chance against a team of superheroes? A marksman’s eye perhaps, or mastery of the Hydra stun-stick? No. He needs to know where not to stand.

When I’m piloting Spider-Man, Captain Marvel, and Magik, it’s not really saving the world that’s on my mind. I’m here to play Bad Guy Billiards. Marvel’s Midnight Suns grants you an arsenal of pushes and shoves that would make a schoolyard bully drool. The correct use for them is to hoist your enemy so hard with their own petard that they’re picking pieces of that petard out of their bottom for a week. 

Standing too close to an ally? You’re getting smashed into that ally’s face. Standing too close to an explosive barrel? You’re getting smashed into its (non-existent) face and then it’s going to blow up and take out all the other losers who thought loitering near a big red cylinder was a cool thing to do. Standing on the other side of the map in relative safety? You’re getting punted through a portal to Limbo and back out again so I can smash you into your mate’s face right before he does his big AoE attack that none of my lads are anywhere near. Maybe your spatial awareness skills don’t have anything to do with things, now I come to think about it.

Knockabout fun

Mechanics like these fall into a realm I like to call dumb-smart. It really doesn’t take that much tactical sense to line up a nice human ricochet, especially in a turn-based game where you’ve got all the time in the world to get the angle right. “Push man into other man, make men hurt” is what it really amounts to, once we strip away our strategy gamer pretences. And yet every time you do it, it makes you feel like a genius—a master of angles and efficiency, turning the enemy’s own force against them like Bruce Lee. That’s a game design sweet spot right there.

It fits perfectly in Marvel’s Midnight Suns, with its cast of comic book superheroes. What could be more appropriate for these crash-bang pugilists than to toss their enemies around like ragdolls? You can practically see the sound effect bubbles. Boff! Pow! Zoop! 

But credit where it’s due. The most beautifully distilled form of killing a guy with another guy is found in Into the Breach. The strategy classic’s giant bugs seem deliberately evolved to be battered into each other, awaiting only a nudge from your team of mech pilots.

(Image credit: Subset Games)

By giving you a perfect information state where you can glance across the battlefield and see all of next turn’s attacks laid out before you, Into the Breach turns you into an arthropod prankster. You thought you were going to claw my poor little giant robot? Think again. You blinked and I knocked you back into your mate, ready to scratch him instead, weakening both of you for next turn when I slam you into a building and then let you get mulched from below by the desperate digging of your own oblivious reinforcements. Welcome to Earth. 

The lesson here is obvious: we must divest ourselves of such boring instruments as guns and swords, and embrace knockback. Make Call of Duty into a game about throwing terrorists at each other. Let me drop a hurlock on one of those horned ogres in Dragon Age so the horns spike him in the bum. Release a Crusader Kings 3 expansion that lets me load my political enemies into trebuchets and fire them at the Holy Roman Empire. 

Let us be dumb-smart in everything, and we will enjoy a golden age of PC gaming. 



Source link

Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories.

What’s the most important skill an evil henchman needs to have a chance against a team of superheroes? A marksman’s eye perhaps, or mastery of the Hydra stun-stick? No. He needs to know where not to stand.

When I’m piloting Spider-Man, Captain Marvel, and Magik, it’s not really saving the world that’s on my mind. I’m here to play Bad Guy Billiards. Marvel’s Midnight Suns grants you an arsenal of pushes and shoves that would make a schoolyard bully drool. The correct use for them is to hoist your enemy so hard with their own petard that they’re picking pieces of that petard out of their bottom for a week. 

Standing too close to an ally? You’re getting smashed into that ally’s face. Standing too close to an explosive barrel? You’re getting smashed into its (non-existent) face and then it’s going to blow up and take out all the other losers who thought loitering near a big red cylinder was a cool thing to do. Standing on the other side of the map in relative safety? You’re getting punted through a portal to Limbo and back out again so I can smash you into your mate’s face right before he does his big AoE attack that none of my lads are anywhere near. Maybe your spatial awareness skills don’t have anything to do with things, now I come to think about it.

Knockabout fun

Mechanics like these fall into a realm I like to call dumb-smart. It really doesn’t take that much tactical sense to line up a nice human ricochet, especially in a turn-based game where you’ve got all the time in the world to get the angle right. “Push man into other man, make men hurt” is what it really amounts to, once we strip away our strategy gamer pretences. And yet every time you do it, it makes you feel like a genius—a master of angles and efficiency, turning the enemy’s own force against them like Bruce Lee. That’s a game design sweet spot right there.

It fits perfectly in Marvel’s Midnight Suns, with its cast of comic book superheroes. What could be more appropriate for these crash-bang pugilists than to toss their enemies around like ragdolls? You can practically see the sound effect bubbles. Boff! Pow! Zoop! 

But credit where it’s due. The most beautifully distilled form of killing a guy with another guy is found in Into the Breach. The strategy classic’s giant bugs seem deliberately evolved to be battered into each other, awaiting only a nudge from your team of mech pilots.

(Image credit: Subset Games)

By giving you a perfect information state where you can glance across the battlefield and see all of next turn’s attacks laid out before you, Into the Breach turns you into an arthropod prankster. You thought you were going to claw my poor little giant robot? Think again. You blinked and I knocked you back into your mate, ready to scratch him instead, weakening both of you for next turn when I slam you into a building and then let you get mulched from below by the desperate digging of your own oblivious reinforcements. Welcome to Earth. 

The lesson here is obvious: we must divest ourselves of such boring instruments as guns and swords, and embrace knockback. Make Call of Duty into a game about throwing terrorists at each other. Let me drop a hurlock on one of those horned ogres in Dragon Age so the horns spike him in the bum. Release a Crusader Kings 3 expansion that lets me load my political enemies into trebuchets and fire them at the Holy Roman Empire. 

Let us be dumb-smart in everything, and we will enjoy a golden age of PC gaming. 



Source link