Following two years of false starts, 2023 looks to be the proper beginning of the PS5-Xbox Series generation, as Unreal Engine 5 support builds and an increasing number of developers drop support for Sony and Microsoft’s last-gen consoles. Starfield, Spider-Man 2, Star Wars Jedi: Survivor, and Final Fantasy 16 are only a handful of games built exclusively for new hardware, though PS4, Xbox One, and especially Switch owners have plenty to look forward to as well.

With dozens of games delayed to 2023, a greater emphasis on new-gen hardware, and at least one major exclusive from each platform holder, next year easily houses the most exciting games lineup since the changing of the console guard in 2020. As we enter the new year, we’ve channeled that excitement into this list of 2023’s 45 biggest games, listed chronologically by release date.

Only games with officially announced 2023 release dates/windows were considered for this list. Avatar: Frontiers of Pandora (2023-2024) and Final Fantasy 7 Rebirth (“next winter”), for example, have release windows that expand into 2024 and therefore aren’t included. Games expected to move out of Early Access in 2023, such as Baldur’s Gate 3 and Disney Dreamlight Valley, are also excluded.

Seasonal (e.g., Spring, Fall) release windows are based on the Northern Hemisphere.

Biggest Games of 2023

Fire Emblem Engage

Nintendo kicks off a busy start to the year with Fire Emblem Engage on January 20. The Switch exclusive introduces an all-new protagonist to the series in the red-and-blue-haired Alear. This latest mainline Fire Emblem allows players to summon, or “engage,” heroes from the series’ past, including original protagonist and Smash Bros. staple Marth. When a past hero is engaged, Alear inherits their weapons and skills.

Engage follows 2019’s excellent Fire Emblem: Three Houses, which earned a 9.5 from IGN.

Forspoken

Following two delays in 2022, Forspoken is finally set to hit PS5 and PC on January 24. The new action RPG from Square Enix is worth keeping an eye on for several reasons, chief among them being its all-star writing team of Rogue One’s Gary Whitta, Uncharted’s Amy Hennig and Todd Stashwick (Uncharted), and Shadowhunters’ Allison Rymer.

Forspoken’s isekai narrative concept sees protagonist Frey transported from modern-day New York City into Athia, a fantastical world of magic and deep mythology. As Frey journeys to return home, she’ll learn other-worldly abilities that aid in both combat and traversal.

Dead Space

2023’s Dead Space is a ground-up remake of the 2008 survival horror classic. It’s fully rebuilt in EA’s Frostbite engine with “all new assets, new character models, [and] new environments” based on the original designs.

It’s still Dead Space at its core, though the team at EA Motive is keeping things fresh by introducing new systems such as Peeling, which allows players to shoot additional flesh, tendons, and bones off of Necromorphs. It’s both a visual treat for gorehounds and a clever health bar for Dead Space’s mutated baddies.

Hogwarts Legacy

One of the most anticipated games of 2021 (and then 2022) is now one of 2023’s biggest third-party releases. Following two years of delays, Hogwarts Legacy is set to launch on February 10, fulfilling Harry Potter fans’ long-held wishes to live out their own Wizarding World fantasy.

Players create a custom character and choose their desired house before beginning the game as fifth-year students at Hogwarts. The open-world RPG sets you behind your classmates, meaning you’ll have to complete quests to catch up. While there are a ton of areas to explore, secrets to discover, and activities to partake in, developer Avalanche Software was unable to incorporate playable versions of certain Hogwarts pastimes, such as Quidditch, Gobstones, and Wizard’s Chess.

Wild Hearts

Wild Hearts is EA’s answer to Monster Hunter, an all-new game in which players hunt and craft across a fantastical semi-open world inspired by Feudal Japan. For Wild Hearts, EA partnered with Japanese development studio Omega Force, best known for its action series Dynasty Warriors.

IGN went hands-on with Wild Hearts in October and, thanks to its challenging hunting, beautiful environments, and snappy building mechanics, we came away thinking it’s a legitimate Monster Hunter contender.

Atomic Heart

Excitement for Atomic Heart has grown considerably since it was announced four years ago, thanks to a steady stream of increasingly bizarre, sci-fi-heavy trailers showcasing a Soviet-set, BioShock-like first-person shooter.

Atomic Heart has the potential to be one of 2023’s biggest sleeper hits. Whether that potential is fulfilled is another question entirely, though early impressions are promising: our first hands-on Atomic Heart preview called it “an engrossing world to get lost in, with dynamic combat, and inspired art and enemy design.”

Longtime Doom composer Mick Gordon created original music for Atomic Heart, which will be mixed with compositions from the ’50s-’80s. The result, according to developer Mundfish, is “Soviet-style pop meets juicy Doom-style remixes.”

Horizon Call of the Mountain

Horizon Call of the Mountain is a standalone PSVR 2 spinoff set during the events of Horizon Zero Dawn. It focuses on two main gameplay systems: traversal, bolstered by a satisfying climbing mechanic, and bow-and-arrow combat. Climbing requires you to physically reach from ledge to ledge, while bow-shooting requires you to pantomime the real action: reach back for an arrow, nock it, aim, then pull back and release.

Call of the Mountain launches alongside PSVR2 on February 22.

Company of Heroes 3

Company of Heroes returns in 2023 with its first mainline entry in a decade and two distinct campaigns set during World War II, one in North Africa and another in Italy.

With Company of Heroes 3, Relic is looking to retain what longtime fans have come to love about the acclaimed RTS while integrating fresh gameplay mechanics such as Tactical Pause and a fully dynamic campaign map.

Our final Company of Heroes 3 preview said, “It feels like good ol’ CoH tactical action, with a wider roster of units than ever before and a good variety of unorthodox objectives to break up the more traditional maps.” It’s coming to PC as well as PS5 and Xbox Series X|S with “intuitive controller support and custom console UI.”

Sons of the Forest

Sons of the Forest is the sequel to one of PC’s best survival-horror games. Like its predecessor, Sons of the Forest drops you onto an eerie island with nothing but your wits to survive. Players have to forage materials to craft weapons and shelters necessary to avoid becoming a victim of the island’s cannibal population.

Kerbal Space Program 2 (Early Access)

Kerbal Space 2 launches into Early Access on February 24. The space-flight simulation sequel introduces new environments, enhanced visuals, a fully revamped UI, over 350 new rocket parts, and the ability to customize and paint your ships.

The Early Access version of KSP 2 is set solely in a reimagined version of the Kerbolar system from the original game, complete with new terrain and atmosphere systems. Post-launch, developer Intercept Games plans to build on this with additional systems to explore, custom bases, and support for both multiplayer and mods.

Octopath Traveler 2

Octopath Traveler 2 is the sequel to Square Enix’s excellent 2018 HD-2D JRPG. The sequel features eight protagonists with separate but converging stories. The latest Octopath Traveler 2 trailer introduced us to two of those characters — the scholar Osvald and the merchant Partitio — as well as the new Latent Powers system, which activates unique abilities after a character takes enough damage or breaks enough enemy shields.

While the original launched exclusively on Switch, Octopath Traveler 2 will be released on PS5, PS4, and PC in addition to Nintendo’s hybrid console.

The Day Before

The Day Before is quietly one of the most anticipated games of 2023; the open-world survival MMO is the second-most-wishlisted game on Steam trailing only Hogwarts Legacy. The Day Before was originally due out in 2022, but a shift to Unreal Engine 5 led developer Fntastic to push that date into the new year.

Set in a zombie-filled, post-pandemic America, The Day Before mixes survival gameplay with in-depth combat and Animal Crossing-inspired base-building.

Wo Long: Fallen Dynasty

Wo Long: Fallen Dynasty is the next action game from genre experts Team Ninja, the studio behind Nioh and Ninja Gaiden. Wo Long is described as a soulslike set in a dark fantasy version of China’s Three Kingdoms period.

In true soulslike fashion, Team Ninja promises Wo Long will be “an extremely challenging and demanding game.” Where Wo Long differs from many soulslikes is in the breakneck speed of its combat, which we called “fantastic” in our Wo Long preview.

Skull and Bones

After five years of delays, Ubisoft’s pirate adventure is expected to complete its journey through the rough waters of game development on March 9. Skull & Bones began life as a multiplayer expansion for Assassin’s Creed 4: Black Flag back in 2013 and has gone through various iterations since. What Ubisoft ultimately landed on is an open-sea adventure without a structured campaign. Instead, players captain customizable pirate ships, on which they can take on contracts, gather resources, and do battle with merchants or other players.

Bayonetta Origins: Cereza and the Lost Demon

Following the release of Bayonetta 3 in 2022, Nintendo and PlatinumGames are once again teaming up for a storybook-inspired prequel called Bayonetta Origins: Cereza and the Lost Demon. You’ll control both Cereza before she became known as Bayonetta and the titular Lost Demon Cheshire on a fully narrated quest to save Cereza’s mother.

Star Wars Jedi: Survivor

Star Wars Jedi: Survivor is the sequel to Respawn Entertainment’s Jedi: Fallen Order set five years later. The game continues the story of a more mature and more rugged Cal Kestis, who remains on the run as the Empire’s most-wanted fugitive. Expectations are high for Survivor, as its predecessor is the second best-selling Star Wars game of all time in the U.S. and number two on IGN’s list of the best soulslike games.

Resident Evil 4 Remake

Spooky season comes early next year as, following Dead Space in January and Sons of the Forest in February, Capcom will release its ground-up remake of Resident Evil 4 in March.

RE 4 Remake follows Capcom’s recent reimaginings of Resident Evil 2 and 3, retaining the original game’s foundational elements while adding updated gameplay and a visual update. The story also has been “reconstructed” to account for the series’ narrative progression over the last 17 years.

The original 2005 Resident Evil 4 is widely considered one of the best survival horror games ever made. It topped our recently published list of the best Resident Evil games.

Crime Boss: Rockay City

Crime Boss: Rockay City was one of the wildest announcements from The Game Awards 2022. It’s an action-FPS starring an eclectic bunch of prominent actors: Reservoir Dogs actor Michael Madsen, Lethal Weapon’s Danny Glover, Machete himself Danny Trejo, Vanilla Ice, and Chuck Norris.

Crime Boss is set in a fictional version of ’90s Florida with an aesthetic to match. You and up to three other players complete heists and compete for turf on your way to the top of Rockay City’s criminal underworld.

System Shock Remake

Another genre-defining game being remade for 2023 is System Shock, the 1994 first-person action-adventure game that inspired the likes of BioShock and Deus Ex. System Shock puts you in orbit around Saturn aboard the Citadel Station. You play as a nameless hacker attempting to shut down a rogue, maniacal AI named SHODAN who’s overtaken the station.

After a successful Kickstarter campaign in 2016, we finally got hands-on with the remake in 2022 and came away impressed by its “haunting sci-fi atmosphere and breathtaking environments.”

Dead Island 2

Following an eight-year development journey across three different studios, Dead Island 2 will finally see the light of day in 2023. It may be hard to believe but given the amount of gameplay shown toward the end of 2022, it appears Dead Island 2 will actually be released on April 28. Based on those videos, Dead Island 2 will give you countless gruesome, gory ways to slice, dice, mash, and smash the undead.

The Legend of Zelda: Tears of the Kingdom

Among the dozens of big games due out in 2023, none is bigger than The Legend of Zelda: Tears of the Kingdom, Nintendo’s follow-up to what IGN crowned the best game of all time.

Nintendo has been careful not to show too much of Tears of the Kingdom, perhaps in an effort to preserve that same sense of awe and wonder that made Breath of the Wild so special. What Nintendo has shown is an expanded traversal system that sees Link exploring the lands of Hyrule and the vast skies above it. We can’t wait to uncover what secrets Tears of the Kingdom holds when it hits Switch on May 12.

Suicide Squad: Kill the Justice League

Rocksteady earned its reputation as one of the industry’s leading action-game developers with its excellent Batman Arkham trilogy. Now, eight years later, the team is back with Suicide Squad: Kill the Justice League.

Kill the Justice League is set in the same universe as Rocksteady’s Arkham games, though this time around players will step into the shoes of one of four DC supervillains: Deadshot, Captain Boomerang, King Shark, or Harley Quinn. Playing alone or with up to three other players, you’ll venture through Metropolis to take out corrupted versions of DC heroes including Batman, voiced one last time by the late, great Kevin Conroy.

Street Fighter 6

Street Fighter 6, the series’ first new entry since 2016, introduces a robust character creator for its World Tour mode, allowing your custom fighter to take on Street Fighter legends and master their moves. Among the 18 fighters at launch are series staples Ken, Ryu, and Chun-Li, as well as newcomers Jamie and Kimberly.

Those skeptical about Street Fighter 6 following the many troubles of its predecessor have good reason to be optimistic: IGN’s fighting-game expert Mitchell Saltzman called Street Fighter 6’s beta the best he’s ever played.

Diablo 4

Blizzard’s legendary action-RPG series returns in 2023 with Diablo 4, the series’ first-ever crack at an open world. Diablo 4 taps back into the franchise’s darker roots with a story centered around the big bad Lilith. Former game director Luis Barriga described it as gothic, medieval, and “a bleak and shattered hellscape bereft of hope and beset by demons.”

After 12 hours with Diablo 4, we said it’s “absolutely crammed with story, content, beauty, character customization, and so much more.” It launches on June 6, after which Blizzard will continue adding support “for years to come, anchored around optional cosmetic items and full story-driven expansions,” according to Diablo boss Rod Fergusson.

Final Fantasy 16

Final Fantasy 16 is one of the year’s biggest third-party games and takes the series to Valisthea, a fantastical land set against the backdrop of medieval Europe. FF16 trades in the open world of its predecessor for area-based design akin to semi-open-world games like Pokemon Legends: Arceus. Producer Naoki Yoshida says this decision was made to give “players a better feel of [the game’s] truly global scale.” Players control protagonist Clive Rosfield through real-time, fast-paced combat, while companion characters are controlled by AI.

Final Fantasy 16 will launch on PS5 with a six-month window of exclusivity.

Forza Motorsport

Turn 10 returns to the release circuit in 2023 with Forza Motorsport, a new-gen-only reboot of its acclaimed racing sim. Forza has long been a technical showcase for Microsoft’s Xbox consoles, and as the franchise’s first Xbox Series X|S-dedicated game, fans should expect just that.

Minecraft Legends

Following the success of Minecraft Dungeons in 2020, Microsoft and Mojang will release another Minecraft spinoff in 2023. Called Minecraft Legends, this latest spinoff is an action-strategy game that seeks to combine reasonably deep RTS mechanics with the brand’s family-friendly approachability.

Hollow Knight: Silksong

Hollow Knight: Silksong is the follow-up to IGN’s pick for the best Metroidvania game of all time and takes players to Pharloom, a mysterious world far from the kingdom of the original game. In Silksong you play as the enemy-turned-ally Hornet, whose agile moveset enables faster, more vertical gameplay.

Homeworld 3

20 years after Homeworld 2 was released for Windows XP PCs, Gearbox will release the long-awaited space RTS Homeworld 3. It’s set generations after the series’ second game and introduces terrain to its battlefields in the form of asteroids, broken-down space freighters, and mega-structures. These floating objects placed across maps pave the way for new tactical opportunities in Homeworld 3, as the terrain brings with it new, game-changing cover mechanics.

Redfall

Redfall is the first of two highly anticipated Bethesda games due out in 2023. It’s an open-world vampire shooter from Prey developer Arkane Austin that sets you and up to three friends loose in the quaint island town of Redfall, Massachusetts, where vampires, human cultists, and ‘twisted’ vampire gods run loose.

Arkane says Redfall shares the same creative values as its past games, including narrative-rich spaces and immersive movement, though on a bigger scale: the developer said just one section of Redfall’s map is larger than the entirety of Prey’s Talos I space station.

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Along its long road to release, STALKER 2 has been canceled, re-revealed, delayed twice, and now, 13 years later, the finish line is in sight. Some developers at Ukraine-based GSC World were forced to work in cramped spaces due to the threat of bombings from Russian invaders, while others stepped away from the development to join the Ukrainian defense forces. It’s an extraordinary behind-the-scenes story and we’re hopeful the end result will be fruitful for the development team and gamers alike.

STALKER 2’s “unique blend of FPS, immersive sim, and horror” comes to Xbox Series X|S and PC sometime in the first half of 2023.

Starfield

Xbox’s flagship first-party release of 2023 is Starfield, the next single-player epic from Todd Howard and Bethesda Game Studios. It’s Howard and the team’s first original game in 25 years and while it boasts plenty of originality and game systems, Howard himself likens it to “Skyrim in space.”

Like past BGS games, Starfield presents you with a deep character creator before sending you out into its many worlds, where there are factions to join, companion characters to recruit, and quests to complete. Starfield is set to be Bethesda’s biggest game yet, according to Howard, with over 1,000 planets to explore and a main questline that runs roughly 20% longer than any previous BGS game.

The Expanse: A Telltale Series

The Telltale Games 2023 Comeback Tour kicks off in the summer with The Expanse, a choice-based narrative adventure set in the world of the acclaimed TV series of the same name. In The Expanse you play as XO Camina Drummer amidst a mutiny aboard the Artemis spaceship.

The revived Telltale team is developing the project in collaboration with Deck Nine Games, the studio behind Life Is Strange: True Colors. It’s the first of two games the studio plans to release in 2023 — the second being The Wolf Among Us 2 later in the year.

Alan Wake 2

Remedy is expanding its connected universe with Alan Wake 2, a sequel to the cult story-driven Xbox 360 game. It’s being billed as the studio’s first survival horror game, though in true Remedy fashion, the horror will be in service to the story rather than shock value. Creative director and lead writer Sam Lake said to expect a “psychological, layered, deep mystery to dive into.”

Ark 2

Ark 2 builds on the survival gameplay of its hit sandbox survival predecessor with soulslike third-person melee combat and an expanded story led by Fast & Furious star Vin Diesel, who also serves as Studio Wildcard’s President of Creative Convergence on the project. Ark 2 makes improvements to getting around with the ability to mantle, free-climb, slide, swing, and yes, ride dinosaurs through its primeval world.

Armored Core 6: Fires of Rubicon

FromSoftware will follow up on Elden Ring with Armored Core 6: Fires of Rubicon. The reveal trailer, which debuted at The Game Awards, showcased expected (albeit welcome) giant robots locked in explosive combat.

In a follow-up interview with FromSoftware president Hidetaka Miyazaki, we learned Fires of Rubicon will be set in a destroyed world and retain the challenging boss battles the studio’s become known for without turning Armored Core into a Soulsbourne game.

FromSoft has been working on a new Armored Core since at least 2016. Fires of Rubicon will be the series’ first new entry since 2012.

Assassin’s Creed Mirage

Assassin’s Creed Mirage brings Ubisoft’s blockbuster franchise back to its more linear, stealth-focused roots. Mirage removes the RPG elements introduced in the modern Assassin’s Creed games, returning gameplay to the series’ three original design pillars: stealth, parkour, and assassinations. The story is set in ninth-century Baghdad, 20 years before the events of Assassin’s Creed Valhalla.

Hades 2 (Early Access)

Hades 2, the sequel to IGN’s 2020 Game of the Year, hits Early Access sometime in 2023. In Hades you play as Zagreus, Prince of the Underworld; in the sequel you’ll play as his sister, Melinoë, Princess of the Underworld.

Like its predecessor, Hades 2 is an action-heavy roguelike with an emphasis on replayability. It further explores the Greek mythology developed in the original while weaving in “its deep connections to the dawn of witchcraft,” according to developer Supergiant Games. It’s a direct sequel to Hades, though Supergiant assures newcomers playing the original isn’t necessary to understand or enjoy Hades 2.

Lies of P

It sounds (and looks) like a well-polished Dark Souls mod, but Lies of P – a soulslike in which you play as Pinocchio – is not only real, it looks pretty damn good. Based on the classic 19th-century tale, the action RPG features analogs to Pinocchio, Geppetto, and even Jimminy Cricket. True to the source material, Lies of P has a unique lying mechanic where the main character’s decision to lie or not can impact gameplay.

Marvel’s Spider-Man 2

Sony’s biggest first-party game of the year is Marvel’s Spider-Man 2. The PS5-exclusive sequel continues the stories of both Peter Parker and Miles Morales while introducing Venom into the mix, voiced by Candyman actor Tony Todd. Marvel’s Bill Rosemann said the sequel is “darker” than the original, calling Spider-Man 2 the Empire Strikes Back to the first game’s A New Hope.

Payday 3

2023 has become the year many long-in-development games finally make it out the door. Payday 3 is another example, scheduled for a 2023 release after entering production back in 2017.

Payday 3 brings the cops-vs-robbers series into a “living, enormous representation” of New York City, according to game director Erik Wonnevi. It’s due to come out a decade after its predecessor and Payday 3’s story will reflect that time jump in its narrative.

Pikmin 4

Pikmin 4 will be the first home-console Pikmin game in a decade, following 2013’s Pikmin 3. All we’ve seen of Pikmin 4 so far is a 30-second trailer that moves peacefully through a garden setting before settling on a sleeping Grub-dog. We’re sure to see more throughout the year as Nintendo gears up to release Pikmin 4 sometime in 2023.

The Texas Chainsaw Massacre

The Texas Chainsaw Massacre is the latest asymmetrical multiplayer game based on an iconic horror license. This one comes from Gun Interactive and the creative talent behind the Friday the 13th game.

In The Texas Chainsaw Massacre game, four Victims attempt to escape from the three members of the Family: Leatherface, the Hitchhiker, and the Cook. We’ve only spent a little time with Texas Chainsaw Massacre so far, but the gameplay loop and movie license are shaping up to be “an excellent pairing.”

Warhammer 40,000: Space Marine 2

Another seemingly dormant franchise making its return in 2023 is Warhammer 40,000: Space Marine. Space Marine 2 is a sequel to the 2011 third-person shooter and continues the journey of Titus, the Ultramarines captain who served as the original game’s protagonist. The debut gameplay trailer showed Titus laying waste to hordes of Tyranids and other monsters as he vows to defend mankind through gruff narration.

The Wolf Among Us 2

Rounding out our list is The Wolf Among Us 2, a game once thought to be dead following its cancellation alongside Telltale Games’ closure in 2018. But Telltale is back and so are Bigby Wolf and the other residents of Fabletown for another neon-soaked episodic mystery. Set six months after the first, Wolf Among Us 2 sees Bigby undergoing anger management treatment while suspended from his role as sheriff. However, as Bigby dives back into the dangerous underbelly of Fabletown, there’s no amount of deep breathing that can keep the Big Bad Wolf repressed for long.

Which game due out in 2023 are you most excited for? Vote in the poll above or let us know in the comments below! And be sure to stay tuned to IGN throughout 2023 for the latest on all these games and more.

Jordan covers games, shows, and movies as a freelance writer for IGN.



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Following two years of false starts, 2023 looks to be the proper beginning of the PS5-Xbox Series generation, as Unreal Engine 5 support builds and an increasing number of developers drop support for Sony and Microsoft’s last-gen consoles. Starfield, Spider-Man 2, Star Wars Jedi: Survivor, and Final Fantasy 16 are only a handful of games built exclusively for new hardware, though PS4, Xbox One, and especially Switch owners have plenty to look forward to as well.

With dozens of games delayed to 2023, a greater emphasis on new-gen hardware, and at least one major exclusive from each platform holder, next year easily houses the most exciting games lineup since the changing of the console guard in 2020. As we enter the new year, we’ve channeled that excitement into this list of 2023’s 45 biggest games, listed chronologically by release date.

Only games with officially announced 2023 release dates/windows were considered for this list. Avatar: Frontiers of Pandora (2023-2024) and Final Fantasy 7 Rebirth (“next winter”), for example, have release windows that expand into 2024 and therefore aren’t included. Games expected to move out of Early Access in 2023, such as Baldur’s Gate 3 and Disney Dreamlight Valley, are also excluded.

Seasonal (e.g., Spring, Fall) release windows are based on the Northern Hemisphere.

Biggest Games of 2023

Fire Emblem Engage

Nintendo kicks off a busy start to the year with Fire Emblem Engage on January 20. The Switch exclusive introduces an all-new protagonist to the series in the red-and-blue-haired Alear. This latest mainline Fire Emblem allows players to summon, or “engage,” heroes from the series’ past, including original protagonist and Smash Bros. staple Marth. When a past hero is engaged, Alear inherits their weapons and skills.

Engage follows 2019’s excellent Fire Emblem: Three Houses, which earned a 9.5 from IGN.

Forspoken

Following two delays in 2022, Forspoken is finally set to hit PS5 and PC on January 24. The new action RPG from Square Enix is worth keeping an eye on for several reasons, chief among them being its all-star writing team of Rogue One’s Gary Whitta, Uncharted’s Amy Hennig and Todd Stashwick (Uncharted), and Shadowhunters’ Allison Rymer.

Forspoken’s isekai narrative concept sees protagonist Frey transported from modern-day New York City into Athia, a fantastical world of magic and deep mythology. As Frey journeys to return home, she’ll learn other-worldly abilities that aid in both combat and traversal.

Dead Space

2023’s Dead Space is a ground-up remake of the 2008 survival horror classic. It’s fully rebuilt in EA’s Frostbite engine with “all new assets, new character models, [and] new environments” based on the original designs.

It’s still Dead Space at its core, though the team at EA Motive is keeping things fresh by introducing new systems such as Peeling, which allows players to shoot additional flesh, tendons, and bones off of Necromorphs. It’s both a visual treat for gorehounds and a clever health bar for Dead Space’s mutated baddies.

Hogwarts Legacy

One of the most anticipated games of 2021 (and then 2022) is now one of 2023’s biggest third-party releases. Following two years of delays, Hogwarts Legacy is set to launch on February 10, fulfilling Harry Potter fans’ long-held wishes to live out their own Wizarding World fantasy.

Players create a custom character and choose their desired house before beginning the game as fifth-year students at Hogwarts. The open-world RPG sets you behind your classmates, meaning you’ll have to complete quests to catch up. While there are a ton of areas to explore, secrets to discover, and activities to partake in, developer Avalanche Software was unable to incorporate playable versions of certain Hogwarts pastimes, such as Quidditch, Gobstones, and Wizard’s Chess.

Wild Hearts

Wild Hearts is EA’s answer to Monster Hunter, an all-new game in which players hunt and craft across a fantastical semi-open world inspired by Feudal Japan. For Wild Hearts, EA partnered with Japanese development studio Omega Force, best known for its action series Dynasty Warriors.

IGN went hands-on with Wild Hearts in October and, thanks to its challenging hunting, beautiful environments, and snappy building mechanics, we came away thinking it’s a legitimate Monster Hunter contender.

Atomic Heart

Excitement for Atomic Heart has grown considerably since it was announced four years ago, thanks to a steady stream of increasingly bizarre, sci-fi-heavy trailers showcasing a Soviet-set, BioShock-like first-person shooter.

Atomic Heart has the potential to be one of 2023’s biggest sleeper hits. Whether that potential is fulfilled is another question entirely, though early impressions are promising: our first hands-on Atomic Heart preview called it “an engrossing world to get lost in, with dynamic combat, and inspired art and enemy design.”

Longtime Doom composer Mick Gordon created original music for Atomic Heart, which will be mixed with compositions from the ’50s-’80s. The result, according to developer Mundfish, is “Soviet-style pop meets juicy Doom-style remixes.”

Horizon Call of the Mountain

Horizon Call of the Mountain is a standalone PSVR 2 spinoff set during the events of Horizon Zero Dawn. It focuses on two main gameplay systems: traversal, bolstered by a satisfying climbing mechanic, and bow-and-arrow combat. Climbing requires you to physically reach from ledge to ledge, while bow-shooting requires you to pantomime the real action: reach back for an arrow, nock it, aim, then pull back and release.

Call of the Mountain launches alongside PSVR2 on February 22.

Company of Heroes 3

Company of Heroes returns in 2023 with its first mainline entry in a decade and two distinct campaigns set during World War II, one in North Africa and another in Italy.

With Company of Heroes 3, Relic is looking to retain what longtime fans have come to love about the acclaimed RTS while integrating fresh gameplay mechanics such as Tactical Pause and a fully dynamic campaign map.

Our final Company of Heroes 3 preview said, “It feels like good ol’ CoH tactical action, with a wider roster of units than ever before and a good variety of unorthodox objectives to break up the more traditional maps.” It’s coming to PC as well as PS5 and Xbox Series X|S with “intuitive controller support and custom console UI.”

Sons of the Forest

Sons of the Forest is the sequel to one of PC’s best survival-horror games. Like its predecessor, Sons of the Forest drops you onto an eerie island with nothing but your wits to survive. Players have to forage materials to craft weapons and shelters necessary to avoid becoming a victim of the island’s cannibal population.

Kerbal Space Program 2 (Early Access)

Kerbal Space 2 launches into Early Access on February 24. The space-flight simulation sequel introduces new environments, enhanced visuals, a fully revamped UI, over 350 new rocket parts, and the ability to customize and paint your ships.

The Early Access version of KSP 2 is set solely in a reimagined version of the Kerbolar system from the original game, complete with new terrain and atmosphere systems. Post-launch, developer Intercept Games plans to build on this with additional systems to explore, custom bases, and support for both multiplayer and mods.

Octopath Traveler 2

Octopath Traveler 2 is the sequel to Square Enix’s excellent 2018 HD-2D JRPG. The sequel features eight protagonists with separate but converging stories. The latest Octopath Traveler 2 trailer introduced us to two of those characters — the scholar Osvald and the merchant Partitio — as well as the new Latent Powers system, which activates unique abilities after a character takes enough damage or breaks enough enemy shields.

While the original launched exclusively on Switch, Octopath Traveler 2 will be released on PS5, PS4, and PC in addition to Nintendo’s hybrid console.

The Day Before

The Day Before is quietly one of the most anticipated games of 2023; the open-world survival MMO is the second-most-wishlisted game on Steam trailing only Hogwarts Legacy. The Day Before was originally due out in 2022, but a shift to Unreal Engine 5 led developer Fntastic to push that date into the new year.

Set in a zombie-filled, post-pandemic America, The Day Before mixes survival gameplay with in-depth combat and Animal Crossing-inspired base-building.

Wo Long: Fallen Dynasty

Wo Long: Fallen Dynasty is the next action game from genre experts Team Ninja, the studio behind Nioh and Ninja Gaiden. Wo Long is described as a soulslike set in a dark fantasy version of China’s Three Kingdoms period.

In true soulslike fashion, Team Ninja promises Wo Long will be “an extremely challenging and demanding game.” Where Wo Long differs from many soulslikes is in the breakneck speed of its combat, which we called “fantastic” in our Wo Long preview.

Skull and Bones

After five years of delays, Ubisoft’s pirate adventure is expected to complete its journey through the rough waters of game development on March 9. Skull & Bones began life as a multiplayer expansion for Assassin’s Creed 4: Black Flag back in 2013 and has gone through various iterations since. What Ubisoft ultimately landed on is an open-sea adventure without a structured campaign. Instead, players captain customizable pirate ships, on which they can take on contracts, gather resources, and do battle with merchants or other players.

Bayonetta Origins: Cereza and the Lost Demon

Following the release of Bayonetta 3 in 2022, Nintendo and PlatinumGames are once again teaming up for a storybook-inspired prequel called Bayonetta Origins: Cereza and the Lost Demon. You’ll control both Cereza before she became known as Bayonetta and the titular Lost Demon Cheshire on a fully narrated quest to save Cereza’s mother.

Star Wars Jedi: Survivor

Star Wars Jedi: Survivor is the sequel to Respawn Entertainment’s Jedi: Fallen Order set five years later. The game continues the story of a more mature and more rugged Cal Kestis, who remains on the run as the Empire’s most-wanted fugitive. Expectations are high for Survivor, as its predecessor is the second best-selling Star Wars game of all time in the U.S. and number two on IGN’s list of the best soulslike games.

Resident Evil 4 Remake

Spooky season comes early next year as, following Dead Space in January and Sons of the Forest in February, Capcom will release its ground-up remake of Resident Evil 4 in March.

RE 4 Remake follows Capcom’s recent reimaginings of Resident Evil 2 and 3, retaining the original game’s foundational elements while adding updated gameplay and a visual update. The story also has been “reconstructed” to account for the series’ narrative progression over the last 17 years.

The original 2005 Resident Evil 4 is widely considered one of the best survival horror games ever made. It topped our recently published list of the best Resident Evil games.

Crime Boss: Rockay City

Crime Boss: Rockay City was one of the wildest announcements from The Game Awards 2022. It’s an action-FPS starring an eclectic bunch of prominent actors: Reservoir Dogs actor Michael Madsen, Lethal Weapon’s Danny Glover, Machete himself Danny Trejo, Vanilla Ice, and Chuck Norris.

Crime Boss is set in a fictional version of ’90s Florida with an aesthetic to match. You and up to three other players complete heists and compete for turf on your way to the top of Rockay City’s criminal underworld.

System Shock Remake

Another genre-defining game being remade for 2023 is System Shock, the 1994 first-person action-adventure game that inspired the likes of BioShock and Deus Ex. System Shock puts you in orbit around Saturn aboard the Citadel Station. You play as a nameless hacker attempting to shut down a rogue, maniacal AI named SHODAN who’s overtaken the station.

After a successful Kickstarter campaign in 2016, we finally got hands-on with the remake in 2022 and came away impressed by its “haunting sci-fi atmosphere and breathtaking environments.”

Dead Island 2

Following an eight-year development journey across three different studios, Dead Island 2 will finally see the light of day in 2023. It may be hard to believe but given the amount of gameplay shown toward the end of 2022, it appears Dead Island 2 will actually be released on April 28. Based on those videos, Dead Island 2 will give you countless gruesome, gory ways to slice, dice, mash, and smash the undead.

The Legend of Zelda: Tears of the Kingdom

Among the dozens of big games due out in 2023, none is bigger than The Legend of Zelda: Tears of the Kingdom, Nintendo’s follow-up to what IGN crowned the best game of all time.

Nintendo has been careful not to show too much of Tears of the Kingdom, perhaps in an effort to preserve that same sense of awe and wonder that made Breath of the Wild so special. What Nintendo has shown is an expanded traversal system that sees Link exploring the lands of Hyrule and the vast skies above it. We can’t wait to uncover what secrets Tears of the Kingdom holds when it hits Switch on May 12.

Suicide Squad: Kill the Justice League

Rocksteady earned its reputation as one of the industry’s leading action-game developers with its excellent Batman Arkham trilogy. Now, eight years later, the team is back with Suicide Squad: Kill the Justice League.

Kill the Justice League is set in the same universe as Rocksteady’s Arkham games, though this time around players will step into the shoes of one of four DC supervillains: Deadshot, Captain Boomerang, King Shark, or Harley Quinn. Playing alone or with up to three other players, you’ll venture through Metropolis to take out corrupted versions of DC heroes including Batman, voiced one last time by the late, great Kevin Conroy.

Street Fighter 6

Street Fighter 6, the series’ first new entry since 2016, introduces a robust character creator for its World Tour mode, allowing your custom fighter to take on Street Fighter legends and master their moves. Among the 18 fighters at launch are series staples Ken, Ryu, and Chun-Li, as well as newcomers Jamie and Kimberly.

Those skeptical about Street Fighter 6 following the many troubles of its predecessor have good reason to be optimistic: IGN’s fighting-game expert Mitchell Saltzman called Street Fighter 6’s beta the best he’s ever played.

Diablo 4

Blizzard’s legendary action-RPG series returns in 2023 with Diablo 4, the series’ first-ever crack at an open world. Diablo 4 taps back into the franchise’s darker roots with a story centered around the big bad Lilith. Former game director Luis Barriga described it as gothic, medieval, and “a bleak and shattered hellscape bereft of hope and beset by demons.”

After 12 hours with Diablo 4, we said it’s “absolutely crammed with story, content, beauty, character customization, and so much more.” It launches on June 6, after which Blizzard will continue adding support “for years to come, anchored around optional cosmetic items and full story-driven expansions,” according to Diablo boss Rod Fergusson.

Final Fantasy 16

Final Fantasy 16 is one of the year’s biggest third-party games and takes the series to Valisthea, a fantastical land set against the backdrop of medieval Europe. FF16 trades in the open world of its predecessor for area-based design akin to semi-open-world games like Pokemon Legends: Arceus. Producer Naoki Yoshida says this decision was made to give “players a better feel of [the game’s] truly global scale.” Players control protagonist Clive Rosfield through real-time, fast-paced combat, while companion characters are controlled by AI.

Final Fantasy 16 will launch on PS5 with a six-month window of exclusivity.

Forza Motorsport

Turn 10 returns to the release circuit in 2023 with Forza Motorsport, a new-gen-only reboot of its acclaimed racing sim. Forza has long been a technical showcase for Microsoft’s Xbox consoles, and as the franchise’s first Xbox Series X|S-dedicated game, fans should expect just that.

Minecraft Legends

Following the success of Minecraft Dungeons in 2020, Microsoft and Mojang will release another Minecraft spinoff in 2023. Called Minecraft Legends, this latest spinoff is an action-strategy game that seeks to combine reasonably deep RTS mechanics with the brand’s family-friendly approachability.

Hollow Knight: Silksong

Hollow Knight: Silksong is the follow-up to IGN’s pick for the best Metroidvania game of all time and takes players to Pharloom, a mysterious world far from the kingdom of the original game. In Silksong you play as the enemy-turned-ally Hornet, whose agile moveset enables faster, more vertical gameplay.

Homeworld 3

20 years after Homeworld 2 was released for Windows XP PCs, Gearbox will release the long-awaited space RTS Homeworld 3. It’s set generations after the series’ second game and introduces terrain to its battlefields in the form of asteroids, broken-down space freighters, and mega-structures. These floating objects placed across maps pave the way for new tactical opportunities in Homeworld 3, as the terrain brings with it new, game-changing cover mechanics.

Redfall

Redfall is the first of two highly anticipated Bethesda games due out in 2023. It’s an open-world vampire shooter from Prey developer Arkane Austin that sets you and up to three friends loose in the quaint island town of Redfall, Massachusetts, where vampires, human cultists, and ‘twisted’ vampire gods run loose.

Arkane says Redfall shares the same creative values as its past games, including narrative-rich spaces and immersive movement, though on a bigger scale: the developer said just one section of Redfall’s map is larger than the entirety of Prey’s Talos I space station.

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Along its long road to release, STALKER 2 has been canceled, re-revealed, delayed twice, and now, 13 years later, the finish line is in sight. Some developers at Ukraine-based GSC World were forced to work in cramped spaces due to the threat of bombings from Russian invaders, while others stepped away from the development to join the Ukrainian defense forces. It’s an extraordinary behind-the-scenes story and we’re hopeful the end result will be fruitful for the development team and gamers alike.

STALKER 2’s “unique blend of FPS, immersive sim, and horror” comes to Xbox Series X|S and PC sometime in the first half of 2023.

Starfield

Xbox’s flagship first-party release of 2023 is Starfield, the next single-player epic from Todd Howard and Bethesda Game Studios. It’s Howard and the team’s first original game in 25 years and while it boasts plenty of originality and game systems, Howard himself likens it to “Skyrim in space.”

Like past BGS games, Starfield presents you with a deep character creator before sending you out into its many worlds, where there are factions to join, companion characters to recruit, and quests to complete. Starfield is set to be Bethesda’s biggest game yet, according to Howard, with over 1,000 planets to explore and a main questline that runs roughly 20% longer than any previous BGS game.

The Expanse: A Telltale Series

The Telltale Games 2023 Comeback Tour kicks off in the summer with The Expanse, a choice-based narrative adventure set in the world of the acclaimed TV series of the same name. In The Expanse you play as XO Camina Drummer amidst a mutiny aboard the Artemis spaceship.

The revived Telltale team is developing the project in collaboration with Deck Nine Games, the studio behind Life Is Strange: True Colors. It’s the first of two games the studio plans to release in 2023 — the second being The Wolf Among Us 2 later in the year.

Alan Wake 2

Remedy is expanding its connected universe with Alan Wake 2, a sequel to the cult story-driven Xbox 360 game. It’s being billed as the studio’s first survival horror game, though in true Remedy fashion, the horror will be in service to the story rather than shock value. Creative director and lead writer Sam Lake said to expect a “psychological, layered, deep mystery to dive into.”

Ark 2

Ark 2 builds on the survival gameplay of its hit sandbox survival predecessor with soulslike third-person melee combat and an expanded story led by Fast & Furious star Vin Diesel, who also serves as Studio Wildcard’s President of Creative Convergence on the project. Ark 2 makes improvements to getting around with the ability to mantle, free-climb, slide, swing, and yes, ride dinosaurs through its primeval world.

Armored Core 6: Fires of Rubicon

FromSoftware will follow up on Elden Ring with Armored Core 6: Fires of Rubicon. The reveal trailer, which debuted at The Game Awards, showcased expected (albeit welcome) giant robots locked in explosive combat.

In a follow-up interview with FromSoftware president Hidetaka Miyazaki, we learned Fires of Rubicon will be set in a destroyed world and retain the challenging boss battles the studio’s become known for without turning Armored Core into a Soulsbourne game.

FromSoft has been working on a new Armored Core since at least 2016. Fires of Rubicon will be the series’ first new entry since 2012.

Assassin’s Creed Mirage

Assassin’s Creed Mirage brings Ubisoft’s blockbuster franchise back to its more linear, stealth-focused roots. Mirage removes the RPG elements introduced in the modern Assassin’s Creed games, returning gameplay to the series’ three original design pillars: stealth, parkour, and assassinations. The story is set in ninth-century Baghdad, 20 years before the events of Assassin’s Creed Valhalla.

Hades 2 (Early Access)

Hades 2, the sequel to IGN’s 2020 Game of the Year, hits Early Access sometime in 2023. In Hades you play as Zagreus, Prince of the Underworld; in the sequel you’ll play as his sister, Melinoë, Princess of the Underworld.

Like its predecessor, Hades 2 is an action-heavy roguelike with an emphasis on replayability. It further explores the Greek mythology developed in the original while weaving in “its deep connections to the dawn of witchcraft,” according to developer Supergiant Games. It’s a direct sequel to Hades, though Supergiant assures newcomers playing the original isn’t necessary to understand or enjoy Hades 2.

Lies of P

It sounds (and looks) like a well-polished Dark Souls mod, but Lies of P – a soulslike in which you play as Pinocchio – is not only real, it looks pretty damn good. Based on the classic 19th-century tale, the action RPG features analogs to Pinocchio, Geppetto, and even Jimminy Cricket. True to the source material, Lies of P has a unique lying mechanic where the main character’s decision to lie or not can impact gameplay.

Marvel’s Spider-Man 2

Sony’s biggest first-party game of the year is Marvel’s Spider-Man 2. The PS5-exclusive sequel continues the stories of both Peter Parker and Miles Morales while introducing Venom into the mix, voiced by Candyman actor Tony Todd. Marvel’s Bill Rosemann said the sequel is “darker” than the original, calling Spider-Man 2 the Empire Strikes Back to the first game’s A New Hope.

Payday 3

2023 has become the year many long-in-development games finally make it out the door. Payday 3 is another example, scheduled for a 2023 release after entering production back in 2017.

Payday 3 brings the cops-vs-robbers series into a “living, enormous representation” of New York City, according to game director Erik Wonnevi. It’s due to come out a decade after its predecessor and Payday 3’s story will reflect that time jump in its narrative.

Pikmin 4

Pikmin 4 will be the first home-console Pikmin game in a decade, following 2013’s Pikmin 3. All we’ve seen of Pikmin 4 so far is a 30-second trailer that moves peacefully through a garden setting before settling on a sleeping Grub-dog. We’re sure to see more throughout the year as Nintendo gears up to release Pikmin 4 sometime in 2023.

The Texas Chainsaw Massacre

The Texas Chainsaw Massacre is the latest asymmetrical multiplayer game based on an iconic horror license. This one comes from Gun Interactive and the creative talent behind the Friday the 13th game.

In The Texas Chainsaw Massacre game, four Victims attempt to escape from the three members of the Family: Leatherface, the Hitchhiker, and the Cook. We’ve only spent a little time with Texas Chainsaw Massacre so far, but the gameplay loop and movie license are shaping up to be “an excellent pairing.”

Warhammer 40,000: Space Marine 2

Another seemingly dormant franchise making its return in 2023 is Warhammer 40,000: Space Marine. Space Marine 2 is a sequel to the 2011 third-person shooter and continues the journey of Titus, the Ultramarines captain who served as the original game’s protagonist. The debut gameplay trailer showed Titus laying waste to hordes of Tyranids and other monsters as he vows to defend mankind through gruff narration.

The Wolf Among Us 2

Rounding out our list is The Wolf Among Us 2, a game once thought to be dead following its cancellation alongside Telltale Games’ closure in 2018. But Telltale is back and so are Bigby Wolf and the other residents of Fabletown for another neon-soaked episodic mystery. Set six months after the first, Wolf Among Us 2 sees Bigby undergoing anger management treatment while suspended from his role as sheriff. However, as Bigby dives back into the dangerous underbelly of Fabletown, there’s no amount of deep breathing that can keep the Big Bad Wolf repressed for long.

Which game due out in 2023 are you most excited for? Vote in the poll above or let us know in the comments below! And be sure to stay tuned to IGN throughout 2023 for the latest on all these games and more.

Jordan covers games, shows, and movies as a freelance writer for IGN.



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One of our favourite pieces from the past 12 months. Originally published 22 July, 2022.

It takes a whole lot of GPU power to run today’s most powerful AI models. Even the most extreme gaming PC build (opens in new tab) wouldn’t be able to handle the kind of oomph needed to get the best AI Dungeon (opens in new tab) models up and running. In order for Latitude to power what’s essentially this less numbers-heavy, more free and creative online D&D campaign, you’d need something truly beastly.

According to Nick Walton, the CEO of Latitude and the software engineer who helped design the initial code for the D&D-inspired story generator (opens in new tab), “If you wanted to run the largest AI for AI dungeon, you would need not just a high-powered GPU, but a cluster of eight or 16 massive high-powered GPUs.” Even those would need to be more powerful than the best graphics cards (opens in new tab) on the consumer market.

Language models such as AI Dungeon’s Dragon experience, based on the 178 billion parameter Jurrasic-1 Jumbo language model developed by AI21 (opens in new tab), need a huge level of computing power to recognise and recall important story elements, and utilise complex writing styles. 

Nick pointed me toward the DGX Station A100 (opens in new tab) as reference for the kind of machines Latitude uses to power the game’s more intense AI models (opens in new tab). It’s a computing monster even with just four of Nvidia’s $10,000 A100 GPUs—the first and essentially the most powerful Ampere graphics cards to surface.

AI Dungeon … is the most demanding game in terms of graphics card requirements

Nick Walton, Latitude CEO

“AI Dungeon, especially at launch and probably still even today, is the most demanding game in terms of graphics card requirements,” says Nick, “and for a long time it had no graphics.”

For machines like the DGX Station with, say, eight top-of-the-line A100 GPUs jammed in, you’re looking at around $150,000 in up front tech costs, and that’s just to run the most advanced AI alone—the company has several other AI models it needs to run simultaneously for your dungeoning pleasure. That’s one reason the company uses AI service providers, and even those have had a hard time getting hold of GPUs recently.

Obviously there’s a huge energy cost associated with running an AI business like this one, too; Nick tells me at one point the company was spending almost as much on running the machines as they were on payroll for the 16 person team (that’s including the higher-ups).

Adding to those energy costs is the game’s AI image tool (opens in new tab), which at the start of this week Latitude made the decision to roll out for free to all players. Nick was able to clear up how it worked for us.

(Image credit: Latitude)

He says a catalogue of tens of thousands of images is pre-generated, each one is captioned and then matched with stories as they’re being played, rather than them being generated on the fly. He makes it clear that generating images during gameplay isn’t really viable for an operation like this, but that the AI models behind the process are smart enough to know it can get away with matching an image captioned “Mountain forest with castle,” to a story in which a Medieval kingdom is mentioned.

Nick also laments that working with AI can be super challenging. Controlling what the AI says in order to stop it from going rogue (opens in new tab) is difficult, since “AI can sometimes be like an unruly toddler.” You can kind of influence it in the right direction but sometimes if you “give it instructions to not do something, you’ve now primed its brain, and it’s probably going to do that thing.”

Thankfully the team is working on optimisations for not only making their AI more efficient, but also for keeping it in check. That’s all going to become more important as the game rolls out on Steam (opens in new tab) next week, July 28.

Our Fraser believes that videogames need more Dungeon Masters (opens in new tab), and Nick is inclined to agree. In fact, it was his fascination with the freedom, and non-linearity of Dungeons and Dragons that lead him to create AI Dungeon.

Nick really exudes a passion for AI storytelling, believing that this kind of tech will change the storytelling landscape in a two major ways. First, “Ai is going to enable experiences that have freedom and dynamic-ness that has never been possible before.” He speaks of just how many people have completed those same quests in World of Warcraft, for example, and how it’s boring knowing other people are doing the same thing you are.

“I want to play an experience where I go to this small town, and I go through all these unique events that no one’s gone through before, and end up the hero of town,” Nick says. “Maybe no other player in the whole game cares about that town but I DO! It’s where I’ve had all these cool experiences that were unique and where I had the freedom to decide where the story goes.”

And it’s not just a unique experience that AI storytelling offers. “The second thing I think is really powerful,” says Nick, “is AI’s ability to enable an entirely new, massive generation of creators … enabling every person to be a creative director of their own experience.” Nick is convinced creators will one day be able to orchestrate their creative visions, bringing them to life through the power of AI.

Honestly, that’s a much nicer take on the future of AI than most people have, so I appreciate it. It’s exciting to watch companies like Latitude expand and evolve along with something I’m so fiercely passionate about: emergent storytelling. And I’m sure the Steam launch is going to be a success, so get AI Dungeon on your wishlist because boy are you in for a ride.



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One of our favourite pieces from the past 12 months. Originally published 22 July, 2022.

It takes a whole lot of GPU power to run today’s most powerful AI models. Even the most extreme gaming PC build (opens in new tab) wouldn’t be able to handle the kind of oomph needed to get the best AI Dungeon (opens in new tab) models up and running. In order for Latitude to power what’s essentially this less numbers-heavy, more free and creative online D&D campaign, you’d need something truly beastly.

According to Nick Walton, the CEO of Latitude and the software engineer who helped design the initial code for the D&D-inspired story generator (opens in new tab), “If you wanted to run the largest AI for AI dungeon, you would need not just a high-powered GPU, but a cluster of eight or 16 massive high-powered GPUs.” Even those would need to be more powerful than the best graphics cards (opens in new tab) on the consumer market.

Language models such as AI Dungeon’s Dragon experience, based on the 178 billion parameter Jurrasic-1 Jumbo language model developed by AI21 (opens in new tab), need a huge level of computing power to recognise and recall important story elements, and utilise complex writing styles. 

Nick pointed me toward the DGX Station A100 (opens in new tab) as reference for the kind of machines Latitude uses to power the game’s more intense AI models (opens in new tab). It’s a computing monster even with just four of Nvidia’s $10,000 A100 GPUs—the first and essentially the most powerful Ampere graphics cards to surface.

AI Dungeon … is the most demanding game in terms of graphics card requirements

Nick Walton, Latitude CEO

“AI Dungeon, especially at launch and probably still even today, is the most demanding game in terms of graphics card requirements,” says Nick, “and for a long time it had no graphics.”

For machines like the DGX Station with, say, eight top-of-the-line A100 GPUs jammed in, you’re looking at around $150,000 in up front tech costs, and that’s just to run the most advanced AI alone—the company has several other AI models it needs to run simultaneously for your dungeoning pleasure. That’s one reason the company uses AI service providers, and even those have had a hard time getting hold of GPUs recently.

Obviously there’s a huge energy cost associated with running an AI business like this one, too; Nick tells me at one point the company was spending almost as much on running the machines as they were on payroll for the 16 person team (that’s including the higher-ups).

Adding to those energy costs is the game’s AI image tool (opens in new tab), which at the start of this week Latitude made the decision to roll out for free to all players. Nick was able to clear up how it worked for us.AI dungeon screenshots for 2D image generation tool.

(Image credit: Latitude)

He says a catalogue of tens of thousands of images is pre-generated, each one is captioned and then matched with stories as they’re being played, rather than them being generated on the fly. He makes it clear that generating images during gameplay isn’t really viable for an operation like this, but that the AI models behind the process are smart enough to know it can get away with matching an image captioned “Mountain forest with castle,” to a story in which a Medieval kingdom is mentioned.

Nick also laments that working with AI can be super challenging. Controlling what the AI says in order to stop it from going rogue (opens in new tab) is difficult, since “AI can sometimes be like an unruly toddler.” You can kind of influence it in the right direction but sometimes if you “give it instructions to not do something, you’ve now primed its brain, and it’s probably going to do that thing.”

Thankfully the team is working on optimisations for not only making their AI more efficient, but also for keeping it in check. That’s all going to become more important as the game rolls out on Steam (opens in new tab) next week, July 28.

Our Fraser believes that videogames need more Dungeon Masters (opens in new tab), and Nick is inclined to agree. In fact, it was his fascination with the freedom, and non-linearity of Dungeons and Dragons that lead him to create AI Dungeon.

Nick really exudes a passion for AI storytelling, believing that this kind of tech will change the storytelling landscape in a two major ways. First, “Ai is going to enable experiences that have freedom and dynamic-ness that has never been possible before.” He speaks of just how many people have completed those same quests in World of Warcraft, for example, and how it’s boring knowing other people are doing the same thing you are.

“I want to play an experience where I go to this small town, and I go through all these unique events that no one’s gone through before, and end up the hero of town,” Nick says. “Maybe no other player in the whole game cares about that town but I DO! It’s where I’ve had all these cool experiences that were unique and where I had the freedom to decide where the story goes.”

And it’s not just a unique experience that AI storytelling offers. “The second thing I think is really powerful,” says Nick, “is AI’s ability to enable an entirely new, massive generation of creators … enabling every person to be a creative director of their own experience.” Nick is convinced creators will one day be able to orchestrate their creative visions, bringing them to life through the power of AI.

Honestly, that’s a much nicer take on the future of AI than most people have, so I appreciate it. It’s exciting to watch companies like Latitude expand and evolve along with something I’m so fiercely passionate about: emergent storytelling. And I’m sure the Steam launch is going to be a success, so get AI Dungeon on your wishlist because boy are you in for a ride.



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2022 is the year I fell in love with Game Pass. As someone who coveted every major release since way before I started writing about games, being able to just check out a range of hot new games without fretting over the hole it might leave in my wallet is extremely liberating, especially now buying one big game is equivalent to six months of Game Pass subscription. Seeing something like Darktide or A Plague Tale land on Game Pass is always exciting, and finding a hidden gem while browsing the library is even better. Outside of games I’ve covered professionally, I’ve probably played more games through Game Pass this year than I have through Steam, which is wild.

Yes, issues of ownership still nag at the back of my mind, although between modern licensing agreements and the ephemeral nature of digital distribution, my hold over my gaming library is already pretty transient. In any case, for now, Game Pass is fantastic value for money. Its advantages aren’t exclusive to subscribers either. For developers who feature or actively make games for the service, it can provide welcome financial guarantees (opens in new tab) in a crowded and unpredictable market.

(Image credit: Fatshark)

In short, we stan Game Pass. Yet I am also concerned about how long the good times will roll. In October, it was reported that Game Pass had failed to hit its subscriber target for the second-year running. It wasn’t a narrow miss either. Microsoft’s predicted year-on-year growth rate for the service was 72.88% by June 2022. As of that date, the service had grown by just 28.07%. Worse, year-on-year growth has actually slowed compared to 2021, which saw revenue increase by 37.48%.

Growing pains

Now, it’s possible that Microsoft was being over-ambitious. Growth across the games industry skyrocketed in 2020 because nearly everyone was stuck at home due to the pandemic. That growth has been tapering off ever since, a trend that’s set to continue over the next few years. That said, it also appears Microsoft is struggling to grow Game Pass specifically. In a talk (opens in new tab) at last year’s Wall Street Journal tech-live conference, Phil Spencer revealed that Game Pass brings in about 15% of Microsoft’s total gaming revenue, adding “I don’t think it gets bigger than that.” Spencer still expects Game Pass’s overall revenues to grow, but not its share of Microsoft’s total gaming revenue. Which would mean that Game Pass is not leading the charge, and never will.

Is this a problem? Well, there’s evidence (opens in new tab) that games featuring on Game Pass can drive sales of those games on other platforms. This was specifically referencing third-party indie games, but it’s also probably true of Microsoft exclusive titles. I’m sure there are people out there who want to play Age of Empires 4, for example, but don’t want to pay for Game Pass. Yet even if Game Pass is helpful to Microsoft in that way, given the big “Coming to Game Pass Day 1” marketing push we’ve seen from the company this year, the fact it’s still underperforming must sting a little.

(Image credit: Obsidian)

As for why that is happening, there are plenty of potential causes, but ultimately, I think it boils down to a lack of star power. Game Pass has tons of interesting, fun games, but one thing it doesn’t have is a God of War or an Elden Ring, that life-consuming blockbuster that everyone wants to play. The games industry disproportionately revolves around a handful of major blockbuster titles, and while Game Pass has had a few contenders, none of them have quite hit the mark. Halo Infinite was supposed to lead the charge at the end of last year, but 343’s game has struggled to maintain relevance in the age of Fortnite and Warzone. 2022 has been particularly dire from this perspective. Microsoft’s sole first-party exclusive was Pentiment, which is a lovely game, but not the sort of thing you’d bet an entire subscription service on.

Forward pass

2023 looks more promising with a bunch of games that could potentially launch Game Pass into the stratosphere. But even here, there are concerns. The ace in Microsoft’s hand is, of course, Starfield, Bethesda’s long awaited sci-fi RPG. Personally, I have qualms about how current Starfield will be when it finally lands. Fallout 4 was behind the times when it launched in 2015, and the glimpses of Starfield I’ve seen haven’t demonstrated a vast leap in Bethesda’s design philosophy. From Microsoft’s perspective, though, the bigger hurdle is that Starfield isn’t an established brand like Fallout and The Elder Scrolls are. If it was the Elder Scrolls 6 coming out on Game Pass next year, Microsoft could probably sit back and watch the money tide roll in. With Starfield, there’s still a risk it could underperform.

After Starfield, the biggest game on Microsoft’s docket is Diablo 4. Hell, maybe it’s the bigger prospect of the two. Either way, it depends entirely on whether Microsoft’s acquisition of Blizzard goes through, which given the FTC is seeking to block said acquisition (opens in new tab), is uncertain to say the least. Even if the FTC suit fails, it could still scupper Microsoft’s plans by delaying the acquisition, or forcing Microsoft to make concessions about what games it will make exclusive.

(Image credit: Blizzard)

Beyond Starfield and Diablo, a few other games might see surprisingly big launches, like Redfall, Ark 2, and The Outer Worlds 2. Realistically, though, I don’t see any of these drawing a bigger crowd than games from Blizzard and Bethesda Softworks. Then there are a couple of potentially massive wildcards. The biggest one is Playground’s Fable reboot, although if that comes out in 2023 I will eat the nearest available headwear. There’s also Rare’s new game Everwild, and Obsidian’s elusive RPG Avowed, which could be a big deal if it is sufficiently Elder Scrolls-y.

I’m excited to play all these games. But from Microsoft’s point of view, Game Pass’ prospects for 2023 seem heavily reliant on Starfield drawing a big crowd. If it doesn’t, well, I imagine Phil Spencer will be asking himself some hard questions. I don’t think Game Pass will disappear—the service is profitable according to Microsoft, even if it isn’t doing the numbers the publisher would like. But I wonder how a disappointing 2023 would affect the company’s long-term plans. Given Game Pass’ alignment with Xbox Cloud Gaming, there have been rumours that Microsoft’s latest Xbox consoles might also be its last, that the company would pivot to a hardware-free service model where all you need is a Game Pass subscription and a controller and you can play on any device that you like, from PCs to TVs. But if most of its gaming revenue still stems from hardware and software sales, it’s unlikely Microsoft will go full Netflix any time soon.



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2022 is the year I fell in love with Game Pass. As someone who coveted every major release since way before I started writing about games, being able to just check out a range of hot new games without fretting over the hole it might leave in my wallet is extremely liberating, especially now buying one big game is equivalent to six months of Game Pass subscription. Seeing something like Darktide or A Plague Tale land on Game Pass is always exciting, and finding a hidden gem while browsing the library is even better. Outside of games I’ve covered professionally, I’ve probably played more games through Game Pass this year than I have through Steam, which is wild.

Yes, issues of ownership still nag at the back of my mind, although between modern licensing agreements and the ephemeral nature of digital distribution, my hold over my gaming library is already pretty transient. In any case, for now, Game Pass is fantastic value for money. Its advantages aren’t exclusive to subscribers either. For developers who feature or actively make games for the service, it can provide welcome financial guarantees (opens in new tab) in a crowded and unpredictable market.

(Image credit: Fatshark)

In short, we stan Game Pass. Yet I am also concerned about how long the good times will roll. In October, it was reported that Game Pass had failed to hit its subscriber target for the second-year running. It wasn’t a narrow miss either. Microsoft’s predicted year-on-year growth rate for the service was 72.88% by June 2022. As of that date, the service had grown by just 28.07%. Worse, year-on-year growth has actually slowed compared to 2021, which saw revenue increase by 37.48%.

Growing pains

Now, it’s possible that Microsoft was being over-ambitious. Growth across the games industry skyrocketed in 2020 because nearly everyone was stuck at home due to the pandemic. That growth has been tapering off ever since, a trend that’s set to continue over the next few years. That said, it also appears Microsoft is struggling to grow Game Pass specifically. In a talk (opens in new tab) at last year’s Wall Street Journal tech-live conference, Phil Spencer revealed that Game Pass brings in about 15% of Microsoft’s total gaming revenue, adding “I don’t think it gets bigger than that.” Spencer still expects Game Pass’s overall revenues to grow, but not its share of Microsoft’s total gaming revenue. Which would mean that Game Pass is not leading the charge, and never will.

Is this a problem? Well, there’s evidence (opens in new tab) that games featuring on Game Pass can drive sales of those games on other platforms. This was specifically referencing third-party indie games, but it’s also probably true of Microsoft exclusive titles. I’m sure there are people out there who want to play Age of Empires 4, for example, but don’t want to pay for Game Pass. Yet even if Game Pass is helpful to Microsoft in that way, given the big “Coming to Game Pass Day 1” marketing push we’ve seen from the company this year, the fact it’s still underperforming must sting a little.

(Image credit: Obsidian)

As for why that is happening, there are plenty of potential causes, but ultimately, I think it boils down to a lack of star power. Game Pass has tons of interesting, fun games, but one thing it doesn’t have is a God of War or an Elden Ring, that life-consuming blockbuster that everyone wants to play. The games industry disproportionately revolves around a handful of major blockbuster titles, and while Game Pass has had a few contenders, none of them have quite hit the mark. Halo Infinite was supposed to lead the charge at the end of last year, but 343’s game has struggled to maintain relevance in the age of Fortnite and Warzone. 2022 has been particularly dire from this perspective. Microsoft’s sole first-party exclusive was Pentiment, which is a lovely game, but not the sort of thing you’d bet an entire subscription service on.

Forward pass

2023 looks more promising with a bunch of games that could potentially launch Game Pass into the stratosphere. But even here, there are concerns. The ace in Microsoft’s hand is, of course, Starfield, Bethesda’s long awaited sci-fi RPG. Personally, I have qualms about how current Starfield will be when it finally lands. Fallout 4 was behind the times when it launched in 2015, and the glimpses of Starfield I’ve seen haven’t demonstrated a vast leap in Bethesda’s design philosophy. From Microsoft’s perspective, though, the bigger hurdle is that Starfield isn’t an established brand like Fallout and The Elder Scrolls are. If it was the Elder Scrolls 6 coming out on Game Pass next year, Microsoft could probably sit back and watch the money tide roll in. With Starfield, there’s still a risk it could underperform.

After Starfield, the biggest game on Microsoft’s docket is Diablo 4. Hell, maybe it’s the bigger prospect of the two. Either way, it depends entirely on whether Microsoft’s acquisition of Blizzard goes through, which given the FTC is seeking to block said acquisition (opens in new tab), is uncertain to say the least. Even if the FTC suit fails, it could still scupper Microsoft’s plans by delaying the acquisition, or forcing Microsoft to make concessions about what games it will make exclusive.

(Image credit: Blizzard)

Beyond Starfield and Diablo, a few other games might see surprisingly big launches, like Redfall, Ark 2, and The Outer Worlds 2. Realistically, though, I don’t see any of these drawing a bigger crowd than games from Blizzard and Bethesda Softworks. Then there are a couple of potentially massive wildcards. The biggest one is Playground’s Fable reboot, although if that comes out in 2023 I will eat the nearest available headwear. There’s also Rare’s new game Everwild, and Obsidian’s elusive RPG Avowed, which could be a big deal if it is sufficiently Elder Scrolls-y.

I’m excited to play all these games. But from Microsoft’s point of view, Game Pass’ prospects for 2023 seem heavily reliant on Starfield drawing a big crowd. If it doesn’t, well, I imagine Phil Spencer will be asking himself some hard questions. I don’t think Game Pass will disappear—the service is profitable according to Microsoft, even if it isn’t doing the numbers the publisher would like. But I wonder how a disappointing 2023 would affect the company’s long-term plans. Given Game Pass’ alignment with Xbox Cloud Gaming, there have been rumours that Microsoft’s latest Xbox consoles might also be its last, that the company would pivot to a hardware-free service model where all you need is a Game Pass subscription and a controller and you can play on any device that you like, from PCs to TVs. But if most of its gaming revenue still stems from hardware and software sales, it’s unlikely Microsoft will go full Netflix any time soon.



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But put down the axe for the moment. First we need to talk about the games we don’t know are coming in 2023. Which studios are quietly polishing up their in-development games for a release this year? Which studios are working on super-secret projects that might get announced in the next twelve months? It’s always fun to ponder what surprises the year ahead might have in store, so I’ve put together a quick list of the studios we’d like to hear more from in 2023.

id Software

(Image credit: Bethesda)

Doom Eternal launched in March 2020, meaning that id Software will be nearly three years into their next project as of now. The studio confirmed it was working on something new at last year’s Quakecon, with Marty Stratton stating the team was “hard at work” (opens in new tab) on its next big game.

As for what that game might be, id Software didn’t specify. My money’s on a Doom 2016-style reboot of Quake, although how exactly you reboot Quake in that way, I’ve no idea. I hope it’s a reimagining of the original 1996 Quake, because that game has such an unusual blend of aesthetics (and I’d like to see what an id Software nailgun looks like in 2023). But a reboot based on Quake 2/4 might be the easier option for id, as the Strogg and the sci-fi setting are easier to distinguish from modern Doom.

IO Interactive

(Image credit: IO Interactive)

Unlike id Software, we know exactly what the Hitman developer’s next project is. A flippin’ James Bond (opens in new tab) game! Rarely has there been such a perfect match of IP/developer. That’s literally all we know, however, so the question is what form will it take? It seems safe to assume it’ll be in some way adjacent to IO’s Hitman trilogy. But will we get a modern, serious Bond, a classic ’60s spy adventure, or a lighter, more comedic caper in the vein of Roger Moore? My personal hope is that the game will let the player decide, allowing you to choose your approach to missions and your responses in conversations in a blend of Hitman and Mass Effect.

Even with Bond in development, the studio continues to work on Hitman, so we know at least one thing is coming out of IO in 2023: Hitman’s roguelike mode (opens in new tab). After a few delays, it’s set to appear on January 26 as a free update.  

Playdead

(Image credit: Playdead)

Playdead hasn’t published a game since the surprise launch of 2016’s Inside. In that seven-year gap, CEO and co-founder Dino Patti left to join Somerville studio Jumpship, while Playdead has apparently been working on a third-person science fiction adventure “set in a remote corner of the universe” and built in the Unreal Engine. A little concept art (opens in new tab) of the game has filtered online over the years, depicting sci-fi worlds that seemed typically Playdead in their haunting, austere beauty. Hopefully we’ll find out more about the game this year. And who knows? They may just surprise drop it on us again.

4A Games

(Image credit: 4A Games via Nahobino on Steam)

Ukrainian studio 4A Games is reportedly working on two new projects. The first is another Metro game (opens in new tab), which is being built specifically for PC and new consoles, with a “complete overhaul of our engine and renderer to take advantage of the new power, storage, and hardware supported ray tracing afforded by the new consoles.” There are no details on how the game will play, however. After Exodus, the logical step would be to go fully open-world, but 4A has said they are “committed to delivering a great story driven single player experience”, so perhaps the studio will stick with the semi-open model of the 2019 game. It will also have multiplayer (opens in new tab), apparently.

Alongside a new Metro, 4A is also working on something brand new (opens in new tab). There’s absolutely no information about this new game whatsoever, so let’s hope we hear about whatever it is this year. The war in Ukraine does mean the team has more pressing concerns, of course. After the 2014 invasion, it opened another studio in Malta, and in 2022, after Russia invaded again, owner Saber Interactive told all employees in Kyiv that they could relocate, but the war has undoubtedly had a major impact. 

Playground Games

(Image credit: Microsoft, Playground Games)

Pretty straightforward this one. Playground is working on Fable 4 (opens in new tab). Playground hasn’t given much away so far, aside from a teaser in 2020 and the news that it’s using the Forza engine. The studio has done a fantastic job with the Forza Horizon games, which are essentially the car version of a fantasy open world. Hence, what Playground could do with an actual fantasy world—the charmingly British world of Fable no less—has me watering at the mouth.

Crowbar Collective

(Image credit: Crowbar Collective)

For those who don’t know, Crowbar Collective is the studio behind the enormously successful Half-Life remake Black Mesa (opens in new tab). Anyone who played Black Mesa probably hoped the studio would do the same thing with Opposing Force, but that’s not what Crowbar Collective has planned. Instead, the developer is working on its own new, “top-secret” (opens in new tab) project. 

Given the studio’s history, it seems logical that this will be a shooter. It’ll probably be developed in a new engine, though, probably Unreal, but possibly Source 2, given the company’s long association with Valve’s software. 

The Chinese Room

(Image credit: TheChineseCompany)

Dan Pinchbeck’s studio has had a rollercoaster few years. Having almost shut down completely in 2017, Pinchbeck & Co have been slowly rebuilding. Today the studio has almost 100 employees, and is working on multiple new projects in “more traditional genres” (opens in new tab) than the studio’s previous fare. 

No word on what those games are yet, but one rumour pitches the studio as the inheritor of Paradox’s troubled (opens in new tab) Bloodlines 2 project. Original developer Hardsuit Labs was taken off the project after years of development, promotion and delays. Aside from confirming it’s still in development, publisher Paradox has had little to say about the sequel since 2021.

Harebrained Schemes

(Image credit: Harebrained Schemes)

Another studio suggested a potential replacement for Hardsuit Labs on Bloodlines 2, Harebrained Schemes has reportedly been working on two new projects (opens in new tab) since it released the excellent mech-based strategy Battletech (opens in new tab) with publisher Paradox. 

Given Battletech launched back in 2018, chances are good that we’ll hear what Harebrained has been working on all this time at some point this year. If it is Bloodlines 2, Harebrained seems like it could be a good fit, given the studio’s experience with urban RPGs, including the excellent Shadowrun: Hong Kong. 

Valve

(Image credit: Nvidia)

No list of developers working on mystery projects would be complete without Valve. 2023 could be a holdover year for the Seattle company, given the launch of the Steam Deck last year. But with Valve, you never know. We could have a new Steam Deck by December, especially given Valve’s focus on the follow-up device is mainly battery life (opens in new tab). We could also be playing a new Half-Life, a new Portal, or something completely different that nobody anticipated. Because Valve.



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But put down the axe for the moment. First we need to talk about the games we don’t know are coming in 2023. Which studios are quietly polishing up their in-development games for a release this year? Which studios are working on super-secret projects that might get announced in the next twelve months? It’s always fun to ponder what surprises the year ahead might have in store, so I’ve put together a quick list of the studios we’d like to hear more from in 2023.

id SoftwareDoom Eternal

(Image credit: Bethesda)

Doom Eternal launched in March 2020, meaning that id Software will be nearly three years into their next project as of now. The studio confirmed it was working on something new at last year’s Quakecon, with Marty Stratton stating the team was “hard at work” (opens in new tab) on its next big game.

As for what that game might be, id Software didn’t specify. My money’s on a Doom 2016-style reboot of Quake, although how exactly you reboot Quake in that way, I’ve no idea. I hope it’s a reimagining of the original 1996 Quake, because that game has such an unusual blend of aesthetics (and I’d like to see what an id Software nailgun looks like in 2023). But a reboot based on Quake 2/4 might be the easier option for id, as the Strogg and the sci-fi setting are easier to distinguish from modern Doom.

IO Interactive

(Image credit: IO Interactive)

Unlike id Software, we know exactly what the Hitman developer’s next project is. A flippin’ James Bond (opens in new tab) game! Rarely has there been such a perfect match of IP/developer. That’s literally all we know, however, so the question is what form will it take? It seems safe to assume it’ll be in some way adjacent to IO’s Hitman trilogy. But will we get a modern, serious Bond, a classic ’60s spy adventure, or a lighter, more comedic caper in the vein of Roger Moore? My personal hope is that the game will let the player decide, allowing you to choose your approach to missions and your responses in conversations in a blend of Hitman and Mass Effect.

Even with Bond in development, the studio continues to work on Hitman, so we know at least one thing is coming out of IO in 2023: Hitman’s roguelike mode (opens in new tab). After a few delays, it’s set to appear on January 26 as a free update.  

Playdead

(Image credit: Playdead)

Playdead hasn’t published a game since the surprise launch of 2016’s Inside. In that seven-year gap, CEO and co-founder Dino Patti left to join Somerville studio Jumpship, while Playdead has apparently been working on a third-person science fiction adventure “set in a remote corner of the universe” and built in the Unreal Engine. A little concept art (opens in new tab) of the game has filtered online over the years, depicting sci-fi worlds that seemed typically Playdead in their haunting, austere beauty. Hopefully we’ll find out more about the game this year. And who knows? They may just surprise drop it on us again.

4A Games

(Image credit: 4A Games via Nahobino on Steam)

Ukrainian studio 4A Games is reportedly working on two new projects. The first is another Metro game (opens in new tab), which is being built specifically for PC and new consoles, with a “complete overhaul of our engine and renderer to take advantage of the new power, storage, and hardware supported ray tracing afforded by the new consoles.” There are no details on how the game will play, however. After Exodus, the logical step would be to go fully open-world, but 4A has said they are “committed to delivering a great story driven single player experience”, so perhaps the studio will stick with the semi-open model of the 2019 game. It will also have multiplayer (opens in new tab), apparently.

Alongside a new Metro, 4A is also working on something brand new (opens in new tab). There’s absolutely no information about this new game whatsoever, so let’s hope we hear about whatever it is this year. The war in Ukraine does mean the team has more pressing concerns, of course. After the 2014 invasion, it opened another studio in Malta, and in 2022, after Russia invaded again, owner Saber Interactive told all employees in Kyiv that they could relocate, but the war has undoubtedly had a major impact. 

Playground Games

(Image credit: Microsoft, Playground Games)

Pretty straightforward this one. Playground is working on Fable 4 (opens in new tab). Playground hasn’t given much away so far, aside from a teaser in 2020 and the news that it’s using the Forza engine. The studio has done a fantastic job with the Forza Horizon games, which are essentially the car version of a fantasy open world. Hence, what Playground could do with an actual fantasy world—the charmingly British world of Fable no less—has me watering at the mouth.

Crowbar Collective

(Image credit: Crowbar Collective)

For those who don’t know, Crowbar Collective is the studio behind the enormously successful Half-Life remake Black Mesa (opens in new tab). Anyone who played Black Mesa probably hoped the studio would do the same thing with Opposing Force, but that’s not what Crowbar Collective has planned. Instead, the developer is working on its own new, “top-secret” (opens in new tab) project. 

Given the studio’s history, it seems logical that this will be a shooter. It’ll probably be developed in a new engine, though, probably Unreal, but possibly Source 2, given the company’s long association with Valve’s software. 

The Chinese Room

(Image credit: TheChineseCompany)

Dan Pinchbeck’s studio has had a rollercoaster few years. Having almost shut down completely in 2017, Pinchbeck & Co have been slowly rebuilding. Today the studio has almost 100 employees, and is working on multiple new projects in “more traditional genres” (opens in new tab) than the studio’s previous fare. 

No word on what those games are yet, but one rumour pitches the studio as the inheritor of Paradox’s troubled (opens in new tab) Bloodlines 2 project. Original developer Hardsuit Labs was taken off the project after years of development, promotion and delays. Aside from confirming it’s still in development, publisher Paradox has had little to say about the sequel since 2021.

Harebrained Schemes

(Image credit: Harebrained Schemes)

Another studio suggested a potential replacement for Hardsuit Labs on Bloodlines 2, Harebrained Schemes has reportedly been working on two new projects (opens in new tab) since it released the excellent mech-based strategy Battletech (opens in new tab) with publisher Paradox. 

Given Battletech launched back in 2018, chances are good that we’ll hear what Harebrained has been working on all this time at some point this year. If it is Bloodlines 2, Harebrained seems like it could be a good fit, given the studio’s experience with urban RPGs, including the excellent Shadowrun: Hong Kong. 

Valve

(Image credit: Nvidia)

No list of developers working on mystery projects would be complete without Valve. 2023 could be a holdover year for the Seattle company, given the launch of the Steam Deck last year. But with Valve, you never know. We could have a new Steam Deck by December, especially given Valve’s focus on the follow-up device is mainly battery life (opens in new tab). We could also be playing a new Half-Life, a new Portal, or something completely different that nobody anticipated. Because Valve.



Source link

Deus Ex is a game stuffed with essential dialogue—political philosophy from Ion Storm firebrand Sheldon Pacotti, and lifesaving advice from your big brother Paul Denton. And so a rendering bug that skipped the last four or five words of every line proved practically game-breaking when I booted up the classic shooter-RPG for another playthrough on its 20th anniversary.

“Some say concentrated power leads to abuse, but I believe that if an institution has a solid foundation it can survive the narrow aspirations of—”

“It’s only a matter of time before someone clever and ambitious figures out that the tools of dictatorship have been ready-made by—”

“A nonlethal takedown is always the most silent way to—”

A quick google brought me to a Steam forum thread, where veterans recommended editing .ini files in the bowels of the game to solve the problem. It all looked a little gnarly. “Or,” read one reply, “you could just use kenties launcher”.

(Image credit: Square Enix)

Kentie’s Launcher (opens in new tab), or Deus Exe, turned out to be an all-in-one compatibility fix that came bundled with a configuration menu and mod manager. I installed it, and played Deus Ex happily for dozens of hours afterwards.

It’s a story that’s played out with only slight variations multiple times on my PC. Arx Fatalis, the first ever Arkane game, only became playable once I downloaded the open source engine Arx Libertatis (opens in new tab). And before Quake’s recent remaster, the unofficial engine Quakespasm (opens in new tab) was the best way to see its gothic halls on a modern machine. Yet no compatibility issues are mentioned on the official pages of these games on Steam, where all three are currently lining the pockets of their publishers.

Perhaps it’s too much to ask the likes of Square Enix and Bethesda to maintain decades-old products they acquired with their parent studios. But surely a thank you to those modders who’ve kept their classic games alive wouldn’t go amiss.

Fixer upper

(Image credit: Square Enix)

Kentie—full name Marijn Kentie, now a 36-year-old programmer who creates software used to automate bridge processes on dredgers at sea—has never thought about his work on Deus Ex as an unpaid support role.

“I was just happy to teach myself something and be able to play the game,” he says. “And also, of course, allow others to play it. I don’t really feel like there’s any injustice in that I have to support a game someone else is selling. However, I do have to admit that the actual support part isn’t my favourite—answering emails from people, or trying to track down issues they have with their systems.” 

I was just happy to teach myself something and be able to play the game.

Marijn Kentie

At a certain point, trawling through a player’s log files or installing different driver versions to nail down their problem begins to feel more like work than a hobby. “But that’s the risk you take by putting something out there for people to use,” Kentie says. “I’ve never thought, ‘I wish the publisher would contact me or pay me.’ Although it is kind of strange how many games are sold without any fixes, or use a lazily included version of DOSBox.”

Kentie first put together his launcher in his 20s, during free time between courses at college. “Deus Ex was, or is, my favourite game of all time,” he says. “So I really wanted to be able to play it well. It was released at a time when developments in computer hardware were still going a bit faster. It was really geared towards the tail end of the Windows 98 and 3dfx cards era, and compatibility with Windows XP, multicore processors and newer video cards wasn’t that great. My favourite game was getting difficult to play in a way that replicated the original experience.”

(Image credit: Square Enix)

The Kentie Launcher includes an alternative renderer—and although it’s now 15 years old, it hasn’t needed tweaking too regularly as the rate of change in computer hardware has slowed down. Most of the more recent issues have been related to graphics card drivers. “Those are very annoying,” Kentie says. “You change something, and then that fixes the game, for reasons that aren’t really clear.”

A time for giving 

Despite being a hobbyist, Kentie has had a front row seat to the rise of digital distribution and the consequent commercial comeback of classic PC games. Whenever Deus Ex entered a Steam sale, he would notice an uptick in both downloads of his launcher and questions from users.

He points out that resources like the Steam Community, where players collect and curate information on mods and fixes, didn’t exist when he first became involved in modding in the late noughties: “People had more personal, simple websites where they said, ‘Here’s the mod I made.'”

Making the launcher was Kentie’s way of giving back—an expression of gratitude to others who had made similar compatibility projects available for free online. “I had to put something out there myself,” he says, “to pay it forward.”

(Image credit: Square Enix)

Today, he’s circumventing the same problems he once solved in a different way—playing old games on their original hardware. In the last couple of years, he’s set up a PC using old parts to play the original Doom “as it was meant”. 

“That’s nice, but I also realise that not everyone can play the game like that—you need to have old crap lying around, or be able to find or buy it,” he says. “Some of it is really expensive. So I do think it’s very important that there’s a way to preserve games on modern systems as they were meant to be played. It’s an interesting hobby, to get those old computers going, but I really like that there are efforts for people, including myself, to be able to just start something and play like it was back in the day, in an easy way.”



Source link

Deus Ex is a game stuffed with essential dialogue—political philosophy from Ion Storm firebrand Sheldon Pacotti, and lifesaving advice from your big brother Paul Denton. And so a rendering bug that skipped the last four or five words of every line proved practically game-breaking when I booted up the classic shooter-RPG for another playthrough on its 20th anniversary.

“Some say concentrated power leads to abuse, but I believe that if an institution has a solid foundation it can survive the narrow aspirations of—”

“It’s only a matter of time before someone clever and ambitious figures out that the tools of dictatorship have been ready-made by—”

“A nonlethal takedown is always the most silent way to—”

A quick google brought me to a Steam forum thread, where veterans recommended editing .ini files in the bowels of the game to solve the problem. It all looked a little gnarly. “Or,” read one reply, “you could just use kenties launcher”.

(Image credit: Square Enix)

Kentie’s Launcher (opens in new tab), or Deus Exe, turned out to be an all-in-one compatibility fix that came bundled with a configuration menu and mod manager. I installed it, and played Deus Ex happily for dozens of hours afterwards.

It’s a story that’s played out with only slight variations multiple times on my PC. Arx Fatalis, the first ever Arkane game, only became playable once I downloaded the open source engine Arx Libertatis (opens in new tab). And before Quake’s recent remaster, the unofficial engine Quakespasm (opens in new tab) was the best way to see its gothic halls on a modern machine. Yet no compatibility issues are mentioned on the official pages of these games on Steam, where all three are currently lining the pockets of their publishers.

Perhaps it’s too much to ask the likes of Square Enix and Bethesda to maintain decades-old products they acquired with their parent studios. But surely a thank you to those modders who’ve kept their classic games alive wouldn’t go amiss.

Fixer upper

(Image credit: Square Enix)

Kentie—full name Marijn Kentie, now a 36-year-old programmer who creates software used to automate bridge processes on dredgers at sea—has never thought about his work on Deus Ex as an unpaid support role.

“I was just happy to teach myself something and be able to play the game,” he says. “And also, of course, allow others to play it. I don’t really feel like there’s any injustice in that I have to support a game someone else is selling. However, I do have to admit that the actual support part isn’t my favourite—answering emails from people, or trying to track down issues they have with their systems.” 

I was just happy to teach myself something and be able to play the game.

Marijn Kentie

At a certain point, trawling through a player’s log files or installing different driver versions to nail down their problem begins to feel more like work than a hobby. “But that’s the risk you take by putting something out there for people to use,” Kentie says. “I’ve never thought, ‘I wish the publisher would contact me or pay me.’ Although it is kind of strange how many games are sold without any fixes, or use a lazily included version of DOSBox.”

Kentie first put together his launcher in his 20s, during free time between courses at college. “Deus Ex was, or is, my favourite game of all time,” he says. “So I really wanted to be able to play it well. It was released at a time when developments in computer hardware were still going a bit faster. It was really geared towards the tail end of the Windows 98 and 3dfx cards era, and compatibility with Windows XP, multicore processors and newer video cards wasn’t that great. My favourite game was getting difficult to play in a way that replicated the original experience.”

(Image credit: Square Enix)

The Kentie Launcher includes an alternative renderer—and although it’s now 15 years old, it hasn’t needed tweaking too regularly as the rate of change in computer hardware has slowed down. Most of the more recent issues have been related to graphics card drivers. “Those are very annoying,” Kentie says. “You change something, and then that fixes the game, for reasons that aren’t really clear.”

A time for giving 

Despite being a hobbyist, Kentie has had a front row seat to the rise of digital distribution and the consequent commercial comeback of classic PC games. Whenever Deus Ex entered a Steam sale, he would notice an uptick in both downloads of his launcher and questions from users.

He points out that resources like the Steam Community, where players collect and curate information on mods and fixes, didn’t exist when he first became involved in modding in the late noughties: “People had more personal, simple websites where they said, ‘Here’s the mod I made.'”

Making the launcher was Kentie’s way of giving back—an expression of gratitude to others who had made similar compatibility projects available for free online. “I had to put something out there myself,” he says, “to pay it forward.”

(Image credit: Square Enix)

Today, he’s circumventing the same problems he once solved in a different way—playing old games on their original hardware. In the last couple of years, he’s set up a PC using old parts to play the original Doom “as it was meant”. 

“That’s nice, but I also realise that not everyone can play the game like that—you need to have old crap lying around, or be able to find or buy it,” he says. “Some of it is really expensive. So I do think it’s very important that there’s a way to preserve games on modern systems as they were meant to be played. It’s an interesting hobby, to get those old computers going, but I really like that there are efforts for people, including myself, to be able to just start something and play like it was back in the day, in an easy way.”



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Let’s make sure you start your Wordle year off on the right foot with a range of helpful guides, handy hints, and as always the answer to the January 1 (561) Wordle in unmissable bold text. Whatever help you need to succeed at this daily challenge, you’ll definitely find it here.

Happy New Year everyone. Let’s make sure you start it with a win—I did… but only just. No matter what I tried, I couldn’t turn those yellow boxes into greens. That eventually meant finding the right word was a case of neatly shuffling those right-but-wrong letters into the only slots I hadn’t tried yet, until I finally revealed today’s answer.

Wordle hint

A Wordle hint for Sunday, January 1

The Wordle of the day refers to an often unpleasant high-pitched sound, especially one that goes on for a while. It can also mean a particularly childish complaint about something trivial. There are two vowels to find today. 

Wordle help: 3 tips for beating Wordle every day 

If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:

  • A good opener contains a balanced mix of unique vowels and consonants. 
  • A tactical second guess helps to narrow down the pool of letters quickly.
  • The solution may contain repeat letters.

There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason to not treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.

Today’s Wordle answer

(Image credit: Josh Wardle)

What is the Wordle 561 answer?

Start the new year with a win. The January 1 (561) Wordle answer is WHINE

Previous answers

Wordle archive: Which words have been used

The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.

Here are some recent Wordle solutions:

  • December 31: MANLY
  • December 30: MOLAR
  • December 29: HAVOC
  • December 28: IMPEL
  • December 27: CONDO
  • December 26: JUDGE
  • December 25: EXTRA
  • December 24: POISE
  • December 23: AORTA
  • December 22: EXCEL

Learn more about Wordle 

Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.

You’ll want to start with a strong word (opens in new tab) like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.

After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).

If you need any further advice feel free to check out our Wordle tips (opens in new tab), and if you’d like to find out which words have already been used you’ll find those below.

Originally, Wordle was dreamed up by software engineer Josh Wardle (opens in new tab), as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle (opens in new tab), refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures (opens in new tab). Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 



Source link

Let’s make sure you start your Wordle year off on the right foot with a range of helpful guides, handy hints, and as always the answer to the January 1 (561) Wordle in unmissable bold text. Whatever help you need to succeed at this daily challenge, you’ll definitely find it here.

Happy New Year everyone. Let’s make sure you start it with a win—I did… but only just. No matter what I tried, I couldn’t turn those yellow boxes into greens. That eventually meant finding the right word was a case of neatly shuffling those right-but-wrong letters into the only slots I hadn’t tried yet, until I finally revealed today’s answer.

Wordle hint

A Wordle hint for Sunday, January 1

The Wordle of the day refers to an often unpleasant high-pitched sound, especially one that goes on for a while. It can also mean a particularly childish complaint about something trivial. There are two vowels to find today. 

Wordle help: 3 tips for beating Wordle every day 

If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:

  • A good opener contains a balanced mix of unique vowels and consonants. 
  • A tactical second guess helps to narrow down the pool of letters quickly.
  • The solution may contain repeat letters.

There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason to not treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.

Today’s Wordle answerWordle today

(Image credit: Josh Wardle)

What is the Wordle 561 answer?

Start the new year with a win. The January 1 (561) Wordle answer is WHINE

Previous answers

Wordle archive: Which words have been used

The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.

Here are some recent Wordle solutions:

  • December 31: MANLY
  • December 30: MOLAR
  • December 29: HAVOC
  • December 28: IMPEL
  • December 27: CONDO
  • December 26: JUDGE
  • December 25: EXTRA
  • December 24: POISE
  • December 23: AORTA
  • December 22: EXCEL

Learn more about Wordle 

Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.

You’ll want to start with a strong word (opens in new tab) like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.

After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).

If you need any further advice feel free to check out our Wordle tips (opens in new tab), and if you’d like to find out which words have already been used you’ll find those below.

Originally, Wordle was dreamed up by software engineer Josh Wardle (opens in new tab), as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle (opens in new tab), refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures (opens in new tab). Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 



Source link