Sons of the Forest didn’t launch on Steam at 9 am Pacific today when it was supposed to, but about an hour later it became available to purchase so long as you didn’t run into error messages. Whatever was clogging up Valve’s store seems to have been cleared out now, as the early access survival game has hopped from the top of Steam’s most-wishlisted list to the top of its bestsellers list (opens in new tab), knocking Company of Heroes 3 into second place for the week.
At the time of writing, Sons of the Forest has well over 200,000 concurrent players on Steam (opens in new tab), making it the platform’s fourth most-played game right now behind CS:GO, Dota 2, and Hogwarts Legacy. It’s also currently the most-watched game on Twitch (opens in new tab).
The open world survival game is a follow-up to 2018’s The Forest, which stranded players on a cannibal-filled island after a plane crash. Sons of the Forest sends us to another forested island, this time in search of a missing billionaire, and it’s just our luck that this island is also full of mutant cannibals.
As is the modern survival game way, chopping down trees is an essential activity in Sons of the Forest, which’ll see us build more and more complex weapons and buildings as we progress. However, there’s an interesting addition to the survival formula here: NPC companions who can help us out with the less-exciting survival tasks, like, say, chopping down trees.
PC Gamer’s Chris Livingston jumped into Sons of the Forest as soon as he had it downloaded, and I’m not sure what he’s up to right now, but he was holding his own severed head in the first screenshot he showed us (above), so I assume things are going well and he’s getting lots of trees chopped.
Sons of the Forest costs $30 on Steam (opens in new tab), and we’ll let you know how we’re getting on with it soon. The Steam user reviews are currently “Very Positive,” but the game’s only been out for a few hours, and it’s the kind of thing people will likely want to put tens or hundreds of hours into.
The developer expects Sons of the Forest to hang out in early access for “6-8 months,” and says the final version will include bug fixes, improvements to “balance and core gameplay,” more stuff to craft, build, and discover, and “additional game mechanics and lore.”
https://gamingarmyunited.com/wp-content/uploads/2023/02/1677187503_Sons-of-the-Forest-sprints-to-the-top-of-Steams.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-23 21:10:282023-02-23 22:00:48Sons of the Forest sprints to the top of Steam’s bestsellers list following brief launch delay
If you'd told me two years ago that a cowboy-themed FPS set in the late 1800s would completely take over my competitive gaming life, I would've looked at you very confused. Yet here I am, 455 hours into Hunt: Showdown and still loving its smart extraction format, antique arsenal of six shooters and lever-action rifles, and balanced permadeath consequences.
Despite never rising to the levels of Apex Legends or Warzone, Hunt has remained quietly popular, receiving regular updates through years of early access and full release. Crytek is celebrating Hunt's fifth anniversary this month by discounting the game to just $16 (down from $40).
For a mere two bucks more, you could also grab the new anniversary edition, which comes with two legendary hunter bundles, including newest hunter Scaramuccia. Legendary hunters are mostly there for the looks, but bringing one on a hunt also gives you a slight headstart with three random perks. When my hunter dies and I have to build a new loadout, I usually pick a favorite legendary skin and then choose guns that complement the random perks I roll. Sometimes that means I'm dual wielding pistols like Arthur Morgan himself, or I could be skulking in the brush with a crossbow.
Hunt is an extraction shooter, which is sorta like a battle royale if there was no constricting play zone and a lot more AI enemies to contend with. Crytek just wrapped its two-month Devil's Moon season this week, an event that added transformative abilities to the standard bounty hunt mode (like self-revive or fire immunity) as well as a new map variant that set the world on fire. It was pretty sweet.
You can read more about what makes Hunt so good and why it's number six on our top 100 PC games here.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1677345219_The-best-multiplayer-FPS-you-havent-played-is-16-right.jpg6761200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-23 21:01:392023-02-23 21:01:39The best multiplayer FPS you haven’t played is $16 right now
Ukraine’s Ministry of Digital Transformation says it will ask Valve, Microsoft, and Sony to halt the sale of Atomic Heart (opens in new tab) in Ukraine, and will urge “limiting” its distribution in other countries because of the “the potential use of money raised from game purchases to conduct a war against Ukraine.”
Atomic Heart is developed by Mundfish, a Russian studio with alleged ties to the Russian government (opens in new tab). It’s a complex issue, but the short version is that Mundfish is backed by a company founded by a former deputy general of Gazprom, Russia’s state-run energy behemoth, and distributed by VKPlay, which is effectively controlled by Gazprom.
There are other, less concrete connections and claims, but the bottom line, as Joshua Wolens explained in our overview of the controversy (opens in new tab), is that “it seems unlikely that no money earned by Mundfish and its investors from Atomic Heart’s sales will end up in the pockets of the Russian state, if only by taxation on whatever interests they still have in the country.” Atomic Heart is also full of Soviet kitsch, and the lead character is a literal KGB agent, which doesn’t sit well with everyone, although Rich Stanton said in our review (opens in new tab) that the game critiques Russian exceptionalism
Ukraine’s decision to request that sales of Atomic Heart be suspended was first reported by Dev.ua (opens in new tab) (Google translated (opens in new tab)) and was confirmed today in an English-language statement sent to PC Gamer.
“The Ministry of Digital Transformation of Ukraine will send an official letter to Sony, Microsoft, and Valve requesting a ban on selling digital versions of this game in Ukraine,” deputy minister of digital transformation Alex Bornyakov said. “We also urge limiting the distribution of this game in other countries due to its toxicity, potential data collection of users, and the potential use of money raised from game purchases to conduct a war against Ukraine.
“According to media reports, the game’s development was funded by Russian enterprises and banks sanctioned and have systemic importance to the Russian government. Therefore, we call for all users worldwide to avoid this game. We also want to emphasize that the game developers have not publicly condemned the Putin regime and the bloody war that Russia has unleashed against Ukraine.”
That’s true: Mundfish has described itself as “a pro-peace organization against violence against people,” but it has not spoken out against Russia’s invasion of Ukraine. What’s less clear is the reason for its silence on that front: Russia is not particularly well-known for tolerating dissent, and even if Mundfish doesn’t actually support the war, it’s not hard to imagine that criticism of the regime could lead to a loss of funding and the dissolution of the company.
Guys, we have noted the questions surrounding where we, at Mundfish, stand. We want to assure you that Mundfish is a developer and studio with a global team focused on an innovative game and is undeniably a pro-peace organization against violence against people.January 16, 2023
See more
Bornyakov said the ministry was prompted to call for the ban by “a public request from the Ukrainian gaming community,” and that it could ask for proscriptions of other Russian-made games if they’re found to have comparable connections to the Russian government.
“If similar facts are observed in relation to other games, we will react to this situation,” Bornyakov said.
Atomic Heart has been largely well-received critically—we called it “a beautiful, flawed, and deeply weird Soviet Westworld” in our 78% review (opens in new tab)—but it’s also been roundly criticized for a number of issues beyond its possible support of the Russian government: One of the Soviet-era cartoons seen in the game features a racist caricature, and some observers have said that the highly sexualized robot twins in the game are based on Yulia Tymoshenko, the leader of Ukraine’s pro-Western Batkivshchyna party. Others say that the hairstyle is common throughout central Europe, however, and not unique to Tymoshenko.
(Image credit: Dinka Kay (Twitter))
(opens in new tab)
In January, Mundfish also denied that it was harvesting data for the Russian government, an allegation made following the discovery of a clause in its digital store terms of service saying that user data could be collected and submitted to Russian state authorities including the tax office and the Federal Security Service (FSB), the successor to the KGB. Mundfish told GamesRadar (opens in new tab) that the data cited in the report was “outdated and wrong,” however, and that neither the website nor the game actually collect any user data.
The Ministry of Digital Transformation didn’t say when it will issue the call to halt sales of Atomic Heart in Ukraine, and so far there’s been no public comment from Valve, Sony, or Microsoft on the request. I’ve reached out to all three for more information and will update if I receive a reply.
https://gamingarmyunited.com/wp-content/uploads/2023/02/Ukraine-wants-Valve-Microsoft-and-Sony-to-stop-selling-Atomic.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-23 20:13:012023-02-23 20:38:27Ukraine wants Valve, Microsoft, and Sony to stop selling Atomic Heart in the country
In a surprising but frankly smart move, Bungie has today made The Witch Queen expansion free to all players. Not in perpetuity, though: You only have until February 27 at 9 am PST (opens in new tab) to play through the missions and grind out some of the 14 pieces of exotic armor and weapons that it includes. Here’s the spiel from Bungie:
“If you want to check out its amazing Legendary campaign, the Vox Obscura Exotic mission, a few Wellspring runs, or try the Vow of the Disciple raid, you totally can. All the loot you earn will be yours to keep, by the way, and you don’t have to download any additional content. The Witch Queen Standard Edition will just unlock on your installed game.” Note that the base game is free to play on Steam and the Epic Games Store.
Obviously, this is an exercise in building excitement for Lightfall, the next expansion, which is out on Tuesday, February 28. But even if you’re not planning on picking up Lightfall and taking a trip to Neomuna, if you’re an enjoyer of shooter campaigns, The Witch Queen is well worth your time. In his review last year, my fellow Destiny 2 veteran Phil Savage said the expansion was “a massive step in the right direction” and that “the campaign alone is worth the price of admission.” Now that the price is zero, that argument is all the more compelling.
The Witch Queen tells the story of how Savathûn, the titular villain, and how she “stole” the power of the Traveller, which is normally only granted to guardians. It sees you exploring her Throneworld, a blighted land of verdant swamps and bonelike architecture, while mowing down enough aliens to fill a colosseum three times over. There are also some juicy story twists regarding the origins of the Hive race, and how exactly Savathûn got her claws on the Traveller’s Light. All in all, it’s some of the series’ best storytelling to date.
Aside from rock solid level design combined with Destiny 2’s always comfy gunplay, The Witch Queen campaign was also notable for its “Legendary” mode, which was significantly harder than previous story missions. That was achieved in part by forcing players to fight below the power level of the enemies they faced. The experience was so widely praised that Bungie is now applying the same ethos across much of Lightfall, where player power will be capped in many activities. More on all that here.
Beyond getting the campaign clocked, you can also play through any other activities locked to ownership of The Witch Queen for free. I would probably prioritise grabbing the Dead Messenger exotic grenade launcher from the Vox Obscura mission and completing the questline for Parasite, which is also an exotic grenade launcher. The other standout weapon to look for is Osteo Striga, which you can craft at the Enclave on Mars after finishing the main story. It’s an absolutely baller Hive-themed SMG that poisons enemies thanks to being a Weapon of Sorrow.
Other things you might look to pick up are pieces of exotic armor you’re missing from the daily heroic Lost Sectors. Loreley Splendor and Hoarfrost-Z are great for Titans, Warlocks should hunt down Osmiomancy Gloves and Secant Filament Boots, while Hunters are… kinda boned, actually. Both Blight Ranger and Renewal Grasps are bad. I do not recommend farming for the exotic glaives from the Wellspring activity, as those are also trash tier currently. Glaives are going to feature in next season’s selection of artifact mods, but I think using legendary ones will be more than fine.
Speaking of the seasonal artifact, the blog post (opens in new tab) announcing the free period also details every single mod coming next season. Suffice to say that you might actually want to equip Firebolt grenades for the first time since the Solar 3.0 rework, but I do have some concerns about the new unlock system still leading to lots of fannying around in menus.
There’s also talk in the article of better damage scaling based on fireteam size for the Lightfall Legendary campaign, and changes coming to the Crucible PVP mode, most notable of which being that you’ll no longer be able to hot swap your exotic armor in Trials or Competitive matches. As ever, I will enjoying reading the furious responses.
“Three tickets to The Witch Queen, please.” (Image credit: Bungie)
Remember when predicting (guessing) the big Steam sale dates was basically a national pastime? It seems so long ago, and frankly a little bit weird in hindsight. (It was also very stressful for those of us tasked with writing Steam sale announcement news.) Now, though, we can plan our whole year in advance, because Valve has revealed the dates for every Steam sale and fest coming in 2023 (opens in new tab).
Valve changed its Steam sale structure (opens in new tab) in September 2022, cutting the Lunar New Year sale from its schedule in favor of a more evenly spaced seasonal schedule. The reasoning was simple: Lunar New Year sales typically dropped just a few weeks after the wallet-demolishing Winter sales, and it was just too much Steam sale in too little time.
But then Valve hit us with a Chinese New Year sale (opens in new tab) instead, a slightly scaled-down event that kept the deal train running. And it’s not letting up: Between the big seasonal events, the Steam Next Fests—three of them—and various themed fests popping up throughout the year, the remainder of 2023 isn’t going to go any easier on your bank balance.
Here’s what’s coming through the year—aside from the Mystery Fest, which is currently underway, the links don’t lead to sale pages but to Steamworks documentation for developers who want to take part:
Return of Steam Scream Fest (Halloween): October 26 – November 2 (additional details to come)
Autumn Sale: November 21 – 28 (major seasonal sale)
Winter Sale: December 21 – January 4, 2024 (major seasonal sale)
At a glance, it looks like the longest “no Steam sale” stretch we’re going to get in 2023 is a month, between the end of the Spring sale on March 23 and the start of the Puzzle Fest on April 24. By contrast, the shortest break is just three days, from the end of the Next Fest on June 26 to the start of the Summer sale on June 29. For the most part, you’ll get at least a week or two between sales—not enough time to play the games you’ve purchased, but enough to earn another paycheque so you can afford to buy more.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1677352476_Every-Steam-sale-and-event-coming-in-2023-has-been.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-23 19:49:552023-02-23 19:49:55Every Steam sale and event coming in 2023 has been revealed
Did you know that Denmark has a specialised unit of cops whose job is to play online games like Counterstrike: Global Offensive, Fortnite, and Minecraft? Me neither, until I was alerted to the existence (via Reddit (opens in new tab)) of the Danish Politiets Online Patrulje (opens in new tab) (Police Online Patrol), a squad of Danish police officers whose job is apparently to “patrol” online social spaces and keep an eye out for things like fraud and hate speech.
The unit maintains a presence on Steam (opens in new tab), Discord (opens in new tab), and even streams on Twitch (opens in new tab), where it was active earlier today. Naturally, it’s also active in popular multiplayer games like the ones I mentioned earlier (the squad’s player avatars (opens in new tab) in Minecraft have been customised to resemble a Danish police uniform). They’re pretty prolific on TikTok, too.
The POP unit actually got started back in April 2022 with a remit to (the following is machine-translated from Danish) “patrol social media,” and “engage in dialogue with children and young people in particular, prevent inappropriate behaviour and crime, and intervene if offences are committed”.
Denmark isn’t alone in this practice. Community police in the Netherlands had a “Gaming with the police (opens in new tab)” initiative back in 2020, with 21 teams across the country trying to “keep in touch with youth who are active in the digital domain” by “entering their ‘comfort zone’ through gaming”. The Dutch police didn’t really say how successful that scheme was—which might tell you everything you need to know—but did say “gaming with the youth is well received […] because it is a means that matches their interests,” and “is a contemporary way of connecting”. Which definitely sounds like something a cop would write.
Online gaming is an avenue used by extremist groups for recruitment (opens in new tab), and the recent case of the ISIS-roleplaying teens in Roblox (opens in new tab) shows us the kind of bizarre and disturbing stuff that happens hidden away on the internet. But I’m not sure sprinkling a few officers across a handful of servers will really do much to counteract that. Having responsible adults available for kids to turn to when they feel uncomfortable in online games is a good idea, but you probably need more than a few people to make an impact.
In fact, it might be the case that the police shouldn’t be the ones doing it at all. I don’t know much about Danish policing, so this could just be my experience as an English person talking, but it’s always difficult to shake the feeling that the subtextual motivation of efforts like this isn’t really to counteract hate speech or grooming, but to recruit young people to the force while they’re impressionable. After all, we live in a world where the US military actively makes efforts to reach kids through videogames like Call of Duty and on platforms like Twitch (opens in new tab), so it’s hard not to see things through that lens.
Still, whatever its motivations and whether it’s effective or not, it’s a pointed reminder that, yep, we sure do live in the 21st century. The cops are in Minecraft and running a Discord server as part of what I imagine is one of the cushier jobs down at the station. This is the world we live in now. I couldn’t do it, though. Playing videogames for a living? Please.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1677176512_How-am-I-just-now-learning-about-the-cops-whose.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-23 18:04:002023-02-23 18:29:46How am I just now learning about the cops whose job is to play Fortnite?
The Finals, a multiplayer FPS from the ex-Battlefield devs at Embark Studios, is holding a closed beta test soon. That’s exciting news, considering we haven’t heard much about the game since its last closed test in October. The closed beta will run a full two weeks, from March 7 to March 21.
Embark is taking sign ups for closed beta through The Finals Steam page (opens in new tab). Just click the “Request Access” button in the “Join the The Finals Playtest” box to sign up. You’ll be alerted through Steam if you get in. In the meantime, there’s a new gameplay trailer (opens in new tab) to behold.
The Finals has been a big blip on my radar since its announcement last year, mainly due to its impressive-looking destruction tech. Embark is saying that every building, decoration, and piece of furniture can crumble into bits under the might of rocket launchers, and somehow all that mayhem is synced across every player’s client. It looks really cool. So cool that I almost can’t believe it’s real (opens in new tab).This level of server-side destruction has never been possible in gaming (one reason why you can’t level every building in Battlefield), but Embark insists it has cracked the code.
Trailers paint a promising enough picture that The Finals has become my most-anticipated FPS of 2023 (opens in new tab), but I still have lingering questions about what kind of FPS it will be. It’s not a battle royale, thank god, but it’s not a traditional arena shooter either. Its main mode has 12 players divided into four teams. Each 3-person squad races around the map gathering cash and depositing it at banks. It’ll have customizable loadouts, but we’re not sure if that means picking preset guns or slapping attachments on them Call of Duty-style. There’s also a lot of verticality with grapple hooks and elevators, but it doesn’t look as frantic as Apex Legends. My guess is that it’ll move about at the pace of a modern Battlefield game.
The closed beta will feature two maps, including “the skyscrapers high above the heart of downtown Seoul and old-town Monaco, on the banks of the French Riviera.” Conveniently, it’ll also have a practice range to let players get a feel for the guns and try out the destruction.
The promotional push for the closed beta suggests to me that, unlike the last technical test, players won’t be restricted by NDAs to talk or share about the game. Last we checked The Finals is coming out sometime in 2023 (opens in new tab), though its Steam page says it’s simply “coming soon.”
https://gamingarmyunited.com/wp-content/uploads/2023/02/1677180226_The-Finals-is-holding-a-closed-beta-next-month-heres.jpg6761200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-23 18:00:592023-02-23 18:00:59The Finals is holding a closed beta next month, here’s how to sign up to try our most anticipated FPS of 2023
This diary first appeared in PC Gamer magazine issue 378 in December 2022. We do one every month, taking on new challenges and approaching our favourite games from entirely new angles—and letting you know how we got on.
After 11 years, League of Legends is anything but stale. Strategies shift and evolve with new characters, new features, and a community full of prolific theory-crafters. But after all that time, most players have found a groove, sticking to a handful of comfort zone champions in a way that makes it harder to keep things feeling fresh.
Last year, however, the game’s developers cooked up a means to try to break players out of their ruts. Challenges are League of Legends’ take on achievements, rewarding players for anything from scoring kills to buying skins. Hidden within them are the ‘Globetrotter’ challenges—and our aim is to complete all 13 of them.
The rules are mostly predetermined by the challenges themselves. First, we have to play as a group of five. That shouldn’t be difficult, but as my group of gaming buddies gets older, real life is starting to make it a little harder to pull the whole gang together.
Second, we have to play as a group of champions who all hail from the same in-game region. League of Legends’ world-building is pretty impressive, with its 160-odd characters spread across 13 of those regions. Some areas are well-populated with a wide variety of champions, making team creation pretty easy. Others are emptier, or so thematically-focused that strategy goes out the window.
We start, unsurprisingly, with the former. The Freljord is a great tundra home to a number of icy, Viking-like heroes. It has a lot going for it when it comes to putting together a proper team; several of its characters complement each other perfectly, their ultimate abilities lining up for devastating ‘wombo- combos’. Time everything just right, and a team-wide skirmish can be over before it starts. As an added benefit, all of us have a Freljordian champion that we already know how to play. I’m even on my ‘main’—boar-riding clan chief Sejuani. That kind of luxury is one that we definitely won’t have later on.
The result is utter domination. Frozen in place, our first enemy hardly even puts up a fight. Buoyed by our early and resounding success, we move swiftly to our next region, Bandle City. This is the home of the Yordles, a notably cute-and-cuddly race, and has no resounding theme, which means that there are options for almost every playstyle. It also means we can abandon convention almost immediately.
Traditionally, the League of Legends meta is fairly rigid; some kind of fighter usually dwells in the topmost of the game’s three ‘lanes’; a mage occupies the middle; the bottom lane is shared between a ranged DPS and a support (perhaps a tank, or shield-giving ‘enchanter’). The team is rounded out by a floating ‘jungler’, a much more flexible role that helps provide what your team might be lacking.
For Bandle City, however, we throw the meta out the window. We place two mages, Ziggs and Veigar, in the botlane, using their abilities in tandem to trap enemies in a magical cage before blasting them into the wall, temporarily stunning them. There’s minimal counterplay at the best of times, but coupled with another champ, Poppy, whose ability set revolves around shunting opponents into walls, it’s crippling.
This is our first genuine breakthrough. The team synergises brilliantly in multiple different ways, and while there are a couple of tweaks to make, it’s something we might actually play again. The game is another stomp, and with two regions down, we look to The Void.
This was always set to be one of our most daunting tasks. Thematically, champions from The Void are defined by hunger. That means no traditional supports, so we swap our midlaner into botlane to play a mage. That leaves a gaping hole in our team, and I’m forced to fill it.
For ten years I’ve avoided playing mid. My skills lie with tanks, not mages. Maybe one in 100 games sees me venture clumsily to the centre of the map. Yet.. here I am. As Malzahar—a champion whose kit revolves around gnawing damage over time—I get off to a dreadful start, cut to ribbons by the wrist-bladed assassin Zed. The rest of the team is on comfort picks, but I’ve never played Malzahar before. I know my job is simply to weather the storm, but I quickly fall a long way behind. Even as Zed’s power starts to wane, his allies grow in strength, and at one point we’re pinned into our base, facing down our first loss.
That’s where our third rule comes into play. To dial up the challenge, we can’t move to a new region until we win. Assuming a traditional 50/50 win/loss ratio, that would be tricky, but we’re using slapdash teams with champions we don’t often play. Playing a champion for the first time is known to drop your win rate by 10% or more. The stats don’t mention what to expect if an entire team is experimenting with something new.
I start mentally preparing myself for several more Malzahar games, but things start to look up. As the enemy carry oversteps, I lock them down, securing an important kill. Pushing out of the base, I help do that again, and again. I’m growing in confidence, learning the range and capabilities of my champion. Eventually, we build on a few of those advantages enough to smother our enemies. The game is a gruelling slog, but a win is a win.
Three victories in a row seems like we’re testing our luck, so we agree to reconvene. The next day, we’re proved right as we hit Shurima. Our team from this region scales, getting stronger later on to account for a very weak early game. But it’s also a terrible hodgepodge—one champion wants to sit at the side of the map and pressure the enemy over time, two others want to run straight into a fight, while another still wants to poke from afar, dealing loads of damage before a fight breaks out. Eventually, we get lucky with a composition that’s perfect for Shurima’s only real jungler, but it takes two tricky losses before we can progress.
Next up, we give ourselves a helping hand. Our greatest obstacle—scheduling—rears its head, forcing a temporary substitution. Thankfully, however, our sub plays at a semi-professional level. Our ranks boosted, we turn to Noxus, where I’m tasked with facilitating our prodigy with a champion I’m passingly familiar with from casual game modes. I contribute a couple of nice engages, but we all know that it’s our new arrival who helps us pick up another win.
Reconvening the following day, our traditional roster has a run of unbelievable good form. Pirate haven Bilgewater is filled with familiar faces, and our toplaner is able to smash open the enemy base with little resistance. A surprisingly similar strategy awaits us in The Shadow Isles, with just one slightly unconventional twist on the traditional meta. We were looking forward to Zaun—one of the regions made popular by the TV show Arcane—but our array of regional comfort picks was perhaps a little too effective. After a deadly early skirmish netted us a handful of kills, one enemy player quit in disgust. The resulting forfeit a few minutes later didn’t feel great, but it was still another region checked off the list.
Three more regions completed, we moved on to Targon. One of the more difficult propositions, its only-eight-strong roster is filled with three supports and three of the game’s most notoriously tricky champions. Avoiding those seemed key to success, so we opted instead for a stun-heavy composition that was easy to play but would eventually cease to function against the enemy’s late-game team. That ticking clock forced us to play a lot more aggressively and more closely together than usual, and our ball of death eventually rolled through our opponents. Four wins in a row was basically unheard-of, so we decided to cash out early once again.
The next time we convened was for Piltover, the other region featured in Arcane. While Vi, Caitlyn, and Jayce are likely equipped with plenty of plot armour, Piltover’s serviceable pool of champions has very little in the way of actual frontline threat, its beefier characters looking to dive past enemy tanks while the rest poke and prod from a distance. It did little to protect against our first enemies, who thrived while we failed to lock them down, forcing a swift do-over.
Our second set of opponents, however, while being far beefier than us, could do nothing in the face of all that extra range. As our carries eventually came online, the ending of what had been a relatively tricky game became almost trivial. After that, Demacia should have been easy. A huge spread of champions fitting almost any role could have given us any composition, were it not for our limited knowledge of its roster. With little wriggle room, I was assigned top, where I lacked the skill to play anyone but Garen, a very simple former main I had abandoned years ago. At best, I thought I faced embarrassment. At worst, I could lose the game single-handedly. Those fears, however, were unfounded—a dominant early game forced another early surrender, and I even walked away with a handful of kills to my name.
Next, Ionia was a delight. The famed ‘lovers duo’ – champions Xayah and Rakan, released as part of a pair who are more powerful when they fight together – proved to be a crucial, if obvious, combo. Backed up by strong performances across the board, there was soon only one region left to conquer.
We left Ixtal to last for a reason. League’s newest region simply cannot field a conventional team. With only six champions—three assassins, a one-note tank, no marksman or true support—the roster we try first is so divorced from the meta as to be laughable. Most of us barely even know how to play our champions. The first game is a joke, the second barely better. For game three, we try something new. For game four, we switch it up again. We’re starting to figure out how to play each champion, but we can’t quite bring Ixtal’s heavy teamfighting strengths to bear.
Finally, with another tweak, we pull ahead in one game. This is the best chance we’ve had, and other regions have taught us to capitalise on those chances. We press on, momentum swings back and forth, but we’ve finally learned enough about our champions to keep things steady. Finally, a clutch fight cements our lead, our opponents surrender, and the challenge is complete.
In a game where it’s comparatively easy to play for yourself but still win, we’d spent years learning what made our favourite champions tick, and I wonder if we’d fallen into that habit. In the end, we did much better than expected – of 20 games, we lost only seven, four of those to Ixtal. Rather than the difficulty, the most exciting aspect of the challenge was that it taught us to think a little differently about League again. It encouraged us to try out new characters, reconsider how to play together, how to find the bizarre even within a long-held meta. Not much has changed beyond some fancy digital badges, but after playing for so long, it doesn’t take much to make things feel a little new again.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1677356406_A-gruelling-globetrotting-challenge-pushed-me-out-of-my-League.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-23 17:47:292023-02-23 17:47:29A gruelling, globetrotting challenge pushed me out of my League of Legends comfort zone
I’m almost positive that if you looked hard enough, almost every single videogame has some kind of lore in it. Even the ones that seem like pure, dumb fun will end up with some strange world-building nugget that have you questioning everything you know. Hell, even goddamn Just Dance has lore. But it’s not the only rhythm game that’s stuffed with weird hidden story beats.
You see, I’ve fallen down a rabbit hole. A deep, strange, musical rabbit hole. I’ve been on a real rhythm game kick these last two months, my love for the genre revived by too many weekends holed up in my local arcade playing Dance Dance Revolution and Maimai. In an attempt to bring that love back home with me, I reinstalled DJ Max. It’s a game that initially didn’t resonate with me, but I’ve been grinding it out pretty hard since the new year.
Super Sentai
It started simply enough. I was going through different songs with friends, making use of the game’s pretty sweet multiplayer lobby function. I’d already caved and bought a few song packs to broaden my library, trying my best to become comfortable with difficult four-button note charts while my friends casually aced eight or ten-button ones.
Then, it happened. My friend scrolled past a song called NB Ranger – Virgin Force. Naturally, in all my maturity as a 27-year-old woman, I had a little giggle at the name. “Virgin Force? Like, virgin virgins?” I remember half-jokingly asking my friend. Imagine my surprise when, with no hesitation, he replied “yup.”
Something I hadn’t had tons of time to pay attention to while grinding away at each song was the music videos that play in the background. Every single song in DJ Max has an accompanying video—rest in peace to my hard drive taken up by all these video files—and NB Ranger – Virgin Force was no different.
Turns out yeah, these are literally Power Ranger-type dudes who hate relationships. The story appears to follow the red ranger, the rest of his comrades lost to girlfriends and other things that are totally against the NB Ranger ethos. But it’s fine, because the red ranger is still around to sabotage relationships and ensure no two people can successfully be in love. Until, I’m pretty sure, he falls in love himself. He gets a girlfriend and even seems to have a child.
This spurs on the rest of the force to return and bring their brother back to the way of the NB Ranger. For some reason, they deal with this by hitting his girlfriend with a laser that turns her into a giant. The squad then turn into one mega-ranger, taking her down once and for all.
I was so bewildered and weirdly into whatever was happening, but I assumed it was an isolated incident. Nope! There are a ton of NB Ranger songs (opens in new tab) that span years of DJ Max games, like the very first one that shows the sexless squad ruining numerous dates. They incinerate flowers, terrorise couples on a ferris wheel and have a wee cry while doing it. But then the sequel introduces a girl ranger, for whom the entire crew seem to battle with their morals to win over. Not only are they fighting each other over their desire to smooch a hot lady, but doing it in their own selfish pursuit of also wanting to smooch her. There’s even a version where the squad are all girls instead!
I’ve become so disgustingly fascinated with it all, and I’ve been determined to dive into more weird bits of lore. I noticed that DJ Max has two mascots in El Clear and El Fail. Two sides of the same coin, the former being a cheerfully good mascot while the latter is a little chaos goblin who I adore. I assumed they’d always been present in the series, but turns out they’ve only been around for a few years. After more digging, I discovered they’re a split reincarnation of a mascot from DJ Max Portable on the PSP called EL. Who the hell even thought of all this?
Why am I rambling to you all about bizarre lore from a game I didn’t even think would have it? I think there’s something super neat about spending time with a game and finding all its strange quirks and story that you wouldn’t have even known about without doing a bit of digging. There’s a weird satisfaction that comes from knowing all these strange facts and background for different characters and songs, and I’ve loved seeing discussion over on the DJ Max Discord and conversations with my own friends. Uncovering secrets in games is always a ton of fun, but even moreso when you weren’t even expecting any in the first place.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1677172877_Ive-become-deeply-invested-in-this-rhythm-game-with-virgin.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-23 17:15:542023-02-23 18:07:51I’ve become deeply invested in this rhythm game with virgin, relationship-sabotaging Power Rangers
Singapore has detained teenagers in two separate cases under the country’s Internal Security Act (ISA), a controversial law that allows the country’s home affairs minister to have people detained without trial for up to two years. The ISA has in recent years been used to target militants of various stripes and now authorities allege these two boys, one 15 and one 16 years old, had become radicalised after playing on ISIS-themed servers in the popular game Roblox.
The authorities claim that, among other things, the 15 year-old had considered carrying out knife attacks in Singapore, beheading non-Muslims in tourist hotspots, and even becoming a suicide bomber. The boy was also active on other social media platforms, where he shared pro-Isis content and, most recently, attempted to order an Isis flag online.
The 15 year-old is the youngest person to be detained under this law and has been held since November. “At the point of his arrest, the youth was deeply entrenched in his radical views, but had yet to undertake any steps towards actualising his attack ideations,” said the Singapore Internal Security Department (ISD) in a statement (thanks, SCMP (opens in new tab)).
The teens have not been named due to their age, but the terms of the ISA can be renewed at the minister’s discretion. But the ISD said the 16 year-old had been tracked by authorities since he was 14, when he began joining multiple Islamic State-themed servers on Roblox and designing his own. The boy replicated regions of the Islamic State of Iraq and Syria, considered himself an Isis member and propagandist and, in perhaps the most bizarre element of this tale, allegedly took the baiah (a vow of allegiance to the group) with an in-game Isis leader.
This story is linked to news from December 2022 that another teen, the 18-year-old Muhammad Irfan Danyal Mohamad Nor, was detained under the ISA after planning to set up an Islamic caliphate on Singapore’s Coney Island. Both of the younger teenage boys were in touch with this individual and shared certain social media channels. The ISD say a total of 11 people under 21 have been issued with orders under the ISA since 2015, with seven detained and four given restriction orders.
The ISD say these cases show how “extremist ideas continue to find resonance among Singaporeans” through online gaming platforms and social media, which it says Isis uses to target vulnerable and younger people.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1677169188_Singapore-detains-teens-under-controversial-act-after-they-played-on.jpeg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-23 16:02:142023-02-23 16:31:08Singapore detains teens under controversial act after they played on ISIS-themed Roblox servers
We may request cookies to be set on your device. We use cookies to let us know when you visit our websites, how you interact with us, to enrich your user experience, and to customize your relationship with our website.
Click on the different category headings to find out more. You can also change some of your preferences. Note that blocking some types of cookies may impact your experience on our websites and the services we are able to offer.
Essential Website Cookies
These cookies are strictly necessary to provide you with services available through our website and to use some of its features.
Because these cookies are strictly necessary to deliver the website, refusing them will have impact how our site functions. You always can block or delete cookies by changing your browser settings and force blocking all cookies on this website. But this will always prompt you to accept/refuse cookies when revisiting our site.
We fully respect if you want to refuse cookies but to avoid asking you again and again kindly allow us to store a cookie for that. You are free to opt out any time or opt in for other cookies to get a better experience. If you refuse cookies we will remove all set cookies in our domain.
We provide you with a list of stored cookies on your computer in our domain so you can check what we stored. Due to security reasons we are not able to show or modify cookies from other domains. You can check these in your browser security settings.
Google Analytics Cookies
These cookies collect information that is used either in aggregate form to help us understand how our website is being used or how effective our marketing campaigns are, or to help us customize our website and application for you in order to enhance your experience.
If you do not want that we track your visit to our site you can disable tracking in your browser here:
Other external services
We also use different external services like Google Webfonts, Google Maps, and external Video providers. Since these providers may collect personal data like your IP address we allow you to block them here. Please be aware that this might heavily reduce the functionality and appearance of our site. Changes will take effect once you reload the page.
Google Webfont Settings:
Google Map Settings:
Google reCaptcha Settings:
Vimeo and Youtube video embeds:
Other cookies
The following cookies are also needed - You can choose if you want to allow them:
Privacy Policy
You can read about our cookies and privacy settings in detail on our Privacy Policy Page.