What difference does a single letter and $50 make? In the case of the BenQ Mobiuz EX240N, quite a bit. At a glance, it looks almost identical to the BenQ Mobiuz EX240 (opens in new tab) sans “N”, just with a cheaper tilt-only stand.

Given this “N” model goes for $150, some $50 less, that seems like a decent trade for a 25% saving. But don’t be fooled. There’s more than just a cheap stand separating BenQ’s 1080p gaming monitor pairing.

Probably the most significant deviation is BenQ’s choice of panel tech. Where the Mobiuz EX240 gets a premium IPS panel, this Mobiuz EX240N runs VA tech. Of course, VA isn’t exactly the poverty option. That accolade goes to TN. But VA is usually a less costly option than IPS and it’s not always the best choice for gaming. Hold that thought.

Elsewhere, the BenQ Mobiuz EX240N has a similar design aesthetic to its more expensive sibling, just with a few stylistic simplifications to go with that simpler tilt-only stand. But putting the VA-versus-IPS thing to one side for a moment, what exactly are you missing out on as a consequence of that $50 saving?

Not refresh rate, you get the same 165Hz with either option. Ditto video inputs, it’s single DisplayPort 1.2 and dual HDMI 2.0 ports with both monitors. This cheaper model also sports the same basic HDR support in the shape of HDR10 signal processing.

BenQ Mobiuz EX240N specs

(Image credit: Future)

Screen size: 24-inch
Resolution: 1,920 x 1,080
Brightness: 250 nits
Response time: 1ms MPRT, 4ms GtG
Refresh rate: 165Hz
Viewing angle:
178° H&V
Contrast ratio: 3,000:1 (panel native)
Features: VA panel, adaptive sync, 1x DisplayPort 1.2, 2x HDMI 2.0, HDR10
Price: $150 | £160

What’s more, thanks to the inherent contrast advantage of VA panels over IPS, you could argue that basic HDR10 support is a better fit here and likely to deliver something closer to an actual HDR experience.

On the other hand, BenQ only rates this VA model at 250 nits, which is awfully low by today’s standards and hardly bodes well for HDR sizzle. You also don’t get a USB hub of any kind, where the non-N has a dual-port USB-A hub.

On paper, however, arguably the biggest worry is pixel response. BenQ rates the Mobiuz EX240N at 4ms for grey-to-grey response. That’s some distance off the 1ms of the best IPS panels. Indeed, response is typically VA technology’s greatest weakness.

(Image credit: Future)

The prevailing narrative is that Samsung alone seems to have worked out how to make VA screens genuinely speedy. Unfortunately, the BenQ Mobiuz EX240N does nothing to alter that assessment. This monitor is clearly a step down, in terms of pixel response from its sibling, which itself is quick but not actually the quickest of IPS screens. 

BenQ does offer tweakable pixel overdrive, though oddly on this panel it’s only available when running the screen in the distinctly oversaturated “Game” mode. That is more than a little frustrating, though truth be told the fastest setting introduces enough overshoot and inverse ghosting that we’d probably steer clear in any case.

It’s a subjective call how much the slightly heightened motion blur will bother you. There’s just that little bit more textural fuzziness when you whip your mouse around in a game like CS: GO than the faster non-N IPS model. It makes for an ever so slightly dated-feeling gaming experience, and we’re not just talking about those old school Source Engine graphics.

Lots of HDR modes, none you’d actually want to use. (Image credit: Future)

SDR content looks absolutely awful when running in HDR mode. And HDR content barely looks any better than SDR.

In absolute terms, the BenQ Mobiuz EX240N does offer reasonable response. It’s not a mess by any means. But the fact that you have to run it in game mode and suffer the color calibration issues that go with it undercuts even that faint praise. 

So for us, if we possibly could, we’d spend the extra $50 for that alone—the faster pixels. Thing is, that isn’t the only reason why spending the extra money makes a lot of sense. Not by a very long shot.

As the 250 nits versus 350 nits ratings for the two BenQ siblings imply, this VA model is a fair bit less bright and punchy. Then there’s the HDR calibration. SDR content looks absolutely awful when running in HDR mode. And HDR content barely looks any better than SDR. At 250 nits, it’s not as if games like Cyberpunk 2077 or Witcher 3 really pop in HDR mode with just that low level luminance to play with.

For the price point, the connectivity is decent. (Image credit: Future)

What’s more, on the Windows desktop there’s very visible softness to font rendering. It looks like some kind of image processing at play, but digging through the OSD menu and toggling every option that could possibly be to blame—plus resetting the screen to factory defaults—didn’t fix it. It’s the sort of problem you’d see on really cheap monitors years ago and we thought had been largely consigned to history.

All of which means this cheaper BenQ 1080p panel makes for a very different overall proposition. We had thought it might offer most of the visual experience minus a few features and frills, like a USB hub and additional stand ergonomics. Alone, neither would be deal breakers depending on your needs. After all, a 165Hz gaming monitor for $150 from a good brand like BenQ seems like one heck of a deal.

Microsoft is at a closed hearing with European Union regulators (opens in new tab) today, where it’s once again trying to convince Brussels that its purchase of Activision Blizzard is an excellent idea that will only help gamers and the games industry. But it’s not just Microsoft’s pleas that the EU will have to hear out: The Communication Workers of America (CWA) has written to EU regulators (opens in new tab) (via GI.biz (opens in new tab)), asking them to please, please let Microsoft’s $69 billion acquisition (opens in new tab) go ahead.

The CWA’s letter says it wasn’t always gung-ho about the acquisition. In fact, when it was first announced, the union had “concerns about the potential for increased employer power over workers that could worsen labor monopsony” (a monopsony is essentially a monopoly’s mirror image: a market situation in which something has only one buyer), but a subsequent “dialogue with Microsoft” allowed both sides to reach a neutrality agreement (opens in new tab) that ensured “the workers of Activision Blizzard have a clear path to collective bargaining if the merger is completed”.

The CWA contrasts the ease of that process against the difficulties it’s faced unionising workers at Activision in its current form. The union says it has faced “management intransigence at every turn” in its quest to organise Activision’s current employees, reminding EU regulators of the US National Labor Relations Board’s allegations that “Activision executives have prohibited employees from communicating about ongoing investigations of sexual harassment and working conditions”.

It’s not the first time the CWA, which says it represents around 700,000 members (opens in new tab), has intervened on behalf of Microsoft in the ongoing fracas over its purchase of Activision, but on previous occasions, it’s been writing to the US Federal Trade Commission (FTC), rather than regulators abroad. 

Its argument to the EU is much the same as its one to the FTC: Microsoft owning Activision will be good for workers and thus good for the labour market, which isn’t a market that gets discussed a lot when regulators look at deals like this one. Indeed, most of the conversation around the Activision deal by national regulators has centred around its impact on consumers, not workers. The CWA is trying to address that, telling regulators that “Collective bargaining is an effective counterbalance to employer power over the labor market”.

I don’t know how much stock the EU will put in the testimony of an American labour union—its job, after all, is to care about the European market, not America’s—but it’s interesting to see the rather bizarre constellation of alliances that Microsoft’s acquisition has bred. A major American union throwing its weight behind one of the world’s biggest tech companies probably wasn’t on anyone’s bingo cards a few years ago, but it sounds like the CWA has gotten so sick of Activision’s current management that it’s eager for an alternative.


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Ubisoft is bidding Eivor and Assassin’s Creed Valhalla farewell today, releasing the murderous epic’s final patch. It’s enjoyed regular patches and meatier updates, as well as a handful of substantial expansions, for more than two years, so it’s had a pretty great run. The story itself was concluded back in December, with The Final Chapter (opens in new tab), so today’s patch is instead focused on squashing bugs and making minor tweaks. 

I’ve still got the final expansion left to play, as well as a bunch of free quests, so I’m not quite ready to leave Eivor and her clan behind just yet, but I find myself hesitant to finish things up because Valhalla has become one of my faves. I’m excited for Mirage and the return of the more classic style of AC games, but I’ve thoroughly enjoyed watching the series grow into something so different from its original form. 

Update 1.7.0 is a slim 6.3GB on PC, and Ubisoft has already shared the “most notable (opens in new tab)” changes coming with it. Here’s the list of issues that have been addressed: 

  • The Captain at Katzenelnbogen isn’t counted when the kill is confirmed. 
  • Resolved most of the rare instances where Light-Fingered skill prevented the pickup of key items.
  • Eivor’s hair can clip through the hood after completing an Animus Anomaly.
  • Previously purchased items are missing from player inventory.
  • The Raven Clan Crew outfit cannot be enhanced or upgraded to a higher quality.
  • The total number of Opals in the inventory doesn’t update when picking up an Opal in the world.
  • Resolved the error that occurs when trying to claim the Weekly Free Item.
  • Gear packs still appear in the store when the content of the pack is already owned.
  • Items incorrectly appear as owned in some situations.
  • Korean language cannot be applied via Steam Language tab.
  • It is possible to lose Helix Credits when purchasing the Twilight Set if 5/5 pieces of gear are already owned.
  • Issues with pricing of Helix Store items when redeeming pieces of a full set.
  • On Xbox, when buying Helix Credits through the store, they are not correctly added to the player inventory.
  • In-game pop-ups no longer appear for Shared History and The Last Chapter when launching into the game.


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Keep your impressive Wordle (opens in new tab) win streak going with our daily clue, confidently start a new one with the help of our hints and tips, or simply scroll down to the answer to the February 21 (612) Wordle and secure today’s victory in record time. With our Wordle help, you can win your way.

My opener didn’t exactly set the world alight—grey was definitely the main colour there—but at least the follow up produced some good, solid, guess-producing results, enough for a little glance over the available letter and one brave (and admittedly a little lucky) stab in the dark to reveal a full row of greens.

Wordle hint

A Wordle hint for Tuesday, February 21

Something described as today’s answer will have a reddish sort of colour to it: the sky at dawn or dusk might be this colour or the face of someone whose cheeks are glowing after exercise or hard work.

Is there a double letter in today’s Wordle? 

Yes, there is a double letter in today’s puzzle. 

Wordle help: 3 tips for beating Wordle every day 

Looking to extend your Wordle winning streak? Perhaps you’ve just started playing the popular daily puzzle game and are looking for some pointers. Whatever the reason you’re here, these quick tips can help push you in the right direction: 

  • Start with a word that has a mix of common vowels and consonants. 
  • The answer might repeat the same letter.
  • Try not to use guesses that include letters you’ve already eliminated. 

There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares. 

Today’s Wordle answer

(Image credit: Josh Wardle)

What is the Wordle #612 answer?

Let’s find those greens. The answer to the February 21 (612) Wordle is RUDDY.

Previous answers

The last 10 Wordle answers 

Wordle solutions that have already been used can help eliminate answers for today’s Wordle or give you inspiration for guesses to help uncover more of those greens. They can also give you some inspired ideas for starting words that keep your daily puzzle-solving fresh.

Here are some recent Wordle answers:

  • February 20: SWEAT
  • February 19: KIOSK
  • February 18: AVAIL
  • February 17: CACHE
  • February 16: MAGIC
  • February 15: SALSA
  • February 14: SOUND
  • February 13: USAGE
  • February 12: GIANT
  • February 11: DEBUG

Learn more about Wordle 

Wordle gives you six rows of five boxes each day, and it’s up to you to work out which five-letter word is hiding among them to win the popular daily puzzle.

It’s usually a good plan to start with a strong word (opens in new tab) like ALERT—or any other word with a good mix of common consonants and multiple vowels—and you should be off to a flying start, with a little luck anyway. You should also avoid starting words with repeating letters, so you don’t waste the chance to confirm or eliminate an extra letter. Once you hit Enter, you’ll see which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

Your second guess should compliment the first, using another “good” word to cover any common letters you might have missed on the first row—just don’t forget to leave out any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).

If you need any further advice feel free to check out our Wordle tips (opens in new tab), and if you’d like to find out which words have already been used, you can scroll to the relevant section above.

Originally, Wordle was dreamed up by software engineer Josh Wardle (opens in new tab), as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle (opens in new tab), refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures (opens in new tab). Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


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VR has become more mainstream than I ever imagined it would, back when I first got my hands on an original Oculus Rift dev kit. I know people who aren’t really into games but who still own a Quest 2 headset (opens in new tab) for Beat Saber shenanigans (opens in new tab). For those who are deep into the VR landscape, you’ve got high-end offerings like the Pimax headsets with expanded fields of view. (opens in new tab) But even with Pimax’s great trade-in deals (opens in new tab), not everyone is ready to slap that kind of money on a VR headset. 

For those looking for that wide field-of-view feeling on a budget, one DIY enthusiast might just have you covered. ShodaVR (opens in new tab) on Twitter (spotted by Mixed-News (opens in new tab)) has devised an effect that mimics a wider range of vision on their Vive headset. This hack looks like an easy one, and it can be tried out by most people with a VR headset.

All the effect requires is an array of LEDs placed inside the headset. These LEDs are then programmed to mimic the border lights that you’re seeing. It’s the same way ambient lighting works in conjunction with TVs and monitors, and even relatively cheap setups like Govee Dreamlights (opens in new tab) can make a huge difference. In a room it helps to paint your environment with the light you’d have in the world on your screen and offers a greater sense of immersion. If you’ve experienced a good ambient lighting setup you know how effective this trick can be.

Shoda has posted several videos of their hacked setup working on Twitter, including a blind test from their partner (opens in new tab). Even with the current relatively simple setup it seems to be leaving an impression. The next steps are to get some diffusing happening in the headset, as well as 3D printing an insert. Shoda is even gauging interest to see if it’s worth developing the accessory further.

Given how well this seems to work it’s almost a mystery why headset makers haven’t already implemented this kind of tech. Extra lights in the headset may add to the bulk, but given Shoda was able to power this from the Vive itself, adding relatively little in perceived heft, it’s a curious one. Especially given LEDs are cheap, lightweight, and low power drawers.

It looks like Shoda has put a lot of work into this build, making a nice clean end result which is likely better than what I could ever achieve. The execution is already looking quite professional, but perhaps more will be discovered as the prototyping continues.

See more

Hopefully this is as easy an implementation as it seems because it sure looks like a cool one. I’d love to shove some LEDs into my Quest headset to get that added dose of immersion while in VR. I tend to run mine through the computer and thus could use screen mirroring software to control the notes. However, as Shoda notes, getting standalone Quest games would be more difficult and might be on the backburner for now.

If it all works out this might be one of the cheapest and easiest ways to upgrade your VR headset. It may even lead way to further advancements. Shoda talks about cool game effects that could be implemented like having it flash red around the outside if you’re being attacked from behind. These would likely need to be set up on the game developer end of things, but if these ambient lighting LEDs take off, who knows.



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A new campaign by Maybelline New York is targeting gender-based harassment in video game, by running a social experiment to see how male gamers would be treated in an online match if they appeared to be female, GamesHub reports.

The video is part of Maybelline’s Brave Together mental health initiative, and is titled Through Their Eyes. The video talks to female gaming influencers Luminumn and PaladinAmber about their experiences playing online with voice chat, before getting male gamers JoelBergs and DrewD0g to experience it for themselves by playing with voice modulation and female-presenting player profiles.

From the start, Joel and Drew have a different experience to what they’re used to, with multiple players simply leaving the match as soon as they hear them speak. Once loaded into a new game, it doesn’t take long for another player to say “bitch shut your mouth,” with other harassment levelled at the two influencers including a suggestion to “get back to the sink” and “call me daddy.” The two players also receive a number of sexual “suggestions” that have been almost entirely bleeped out for Maybelline’s video.

Maybelline cites a recent study that shows 83% of female-identifying gamers have “directly experienced and/or observed offensive behaviour or language while online gaming.” The video ends with a call-out for all gamers to “speak up and help each other out” when experiencing this kind of harassment.

Maybelline isn’t unique in trying to draw attention to this issue in online gaming. Recently, Twitch streamer SteffyEvans called out gendered harassment in online gaming by setting herself a challenge to make sandwiches every time someone tells her to in game–and pointing out how much the sexist comment is still thrown around in online matches.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.


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A new look at upcoming cooperative RPG For the King 2 has revealed some nice new inventions, from party-carrying landboats to magical pets and hired mercenaries. The “Resistance” trailer tells the new plot, which has characters forced to fight against the queen—possibly even the one the adventurers served in the first game.

Either way, it’s another opportunity to either take control of an adventuring party yourself or divide it up amongst friends as you explore the world in turn-based mode and fight alongside each other in RPG combat. For the King was in many ways a delightful game because it so resembled the goofy exploring that comes about in cooperative tabletop RPGs, and I loved it for that.

What looks especially good is that the new combat system is more detailed. Rather than the standard JRPG standoff from the first game, this one seems to have each party of combatants standing in front and back ranks on a grid. The touch of tactical detail is welcome, and perhaps a more customizable system will let the designers at IronOak Games take their foot off the accelerator of murderous difficulty from their first outing.

The Resistance trailer also teases the return of The Hangman, a really huge jerk who we all hated in the first game: He wasn’t just annoying to kill, but when his scourging powers activated he’d add a bonus ghost to fight in every single combat you were in. Seriously, that guy sucked and I am not glad he’s back.

In a small twist, you’ll be able to play For the King 2 with four players cooperatively, which really feels like a missed opportunity to have called it “Four the King” instead. Shame, really. Maybe they’ll make another two games and call the last one “4 The King.” I’d like that.

You can find For the King 2 on Steam (opens in new tab).

I reviewed the first For the King (opens in new tab) back in 2018 and I quite liked what I found—and almost five years of mostly-derivative roguelike RPGs have only improved my opinion of it.

“It really mimics the feel of a tough co-operative tabletop game, one where you fight with the game for each inch of success. I think it even compares favorably to modern hits in the adventure genre, like Legends of Andor. Successful strategies required brain-burning coordination and problem solving skills that consider every available resource and factor, and distributing that work across multiple collaborating players was very satisfying,” I said at the time.


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As Twitter continues its frankly bizarre campaign to attract subscribers to its Twitter Blue service, Mark Zuckerberg has announced that Meta is launching a similar subscription verification service of its own for Facebook and Instagram, called Meta Verified.

“This week we’re starting to roll out Meta Verified—a subscription service that lets you verify your account with a government ID, get a blue badge, get extra impersonation protection against accounts claiming to be you, and get direct access to customer support,” Zuckerberg revealed (opens in new tab) yesterday. “This new feature is about increasing authenticity and security across our services.”

Meta Verified will be rolled out for testing this week in Australia and New Zealand, with more countries set to follow “soon.” The service will cost $12 per month for verification on the web, or $15 per month on iOS and Android devices. That’s US funds, for the record: Australians will pay $20 per month for Meta Verification on the web, or $25 per month on mobile.

In a blog post (opens in new tab) following Zuckerberg’s announcement, Meta said it wants to “make it easier for people, especially creators, to establish a presence so they can focus on building their communities on Instagram or Facebook.”

“Some of the top requests we get from creators are for broader access to verification and account support, in addition to more features to increase visibility and reach,” Meta said. “Since last year, we’ve been thinking about how to unlock access to these features through a paid offering.”

And this is what it’s come up with:

  • A verified badge, confirming you’re the real you and that your account has been authenticated with a government ID.
  • More protection from impersonation with proactive account monitoring for impersonators who might target people with growing online audiences.  
  • Help when you need it with access to a real person for common account issues.
  • Increased visibility and reach with prominence in some areas of the platform– like search, comments and recommendations. 
  • Exclusive features to express yourself in unique ways. That will apparently include “exclusive stickers on Facebook and Instagram Stories and Facebook Reels, and 100 free stars a month on Facebook so you can show your support for other creators.”

There are a number of eligibility requirements if you want to join the club. You have to be at least 18 years old and “meet minimum activity requirements, such as prior posting history” in order to sign up for Meta Verified. You’ll also have to use your real name on your profile, and once you’ve been verified you cannot change your profile or user name, date of birth, or profile photo without going through the verification process again. 

Interestingly, businesses are not eligible for Meta Verified, although that will presumably change in the future, once the kinks are worked out of the system. Existing Instagram and Facebook accounts that are already verified based on prior requirements will not be affected by the change.

Much like Twitter, Facebook has stumbled badly in recent months, thanks in part to Zuckerberg’s dogged pursuit of the metaverse (opens in new tab). In November 2022 the company announced plans to lay off 13% of its global workforce, putting more than 11,000 people (opens in new tab) out of work; in the company’s fourth quarter financials, released in February 2023, Meta reported losing a staggering $4.3 billion (opens in new tab) through Meta Reality Labs, its VR and metaverse division. I don’t know if a subscription-based verification service can stop that kind of bleeding—does anyone really care if they’re verified on Facebook?—but Meta seems pretty clearly in need of new, stable revenue streams. If Twitter can do it (which, to be frank, remains an open question) then why not Meta too?

Twitter owner Elon Musk, who recently piled the Twitter mess a little higher by announcing that two-factor authentication via SMS will soon be restricted to Twitter Blue subscribers (opens in new tab), shared his own thought on Meta’s move to paid verification, calling it “inevitable.”



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An adorably baby dragon has many siblings—all yet unhatched—who have fallen into the Cavern of Dreams. Now the dragon must go down into the cave and find them, though the nature of the cave and its many strange environments means you’ll need to look high and low for them all.

That’s the pitch for Cavern of Dreams, an indie platformer with a demo that just hit Steam and looks like it could have fallen right out of the late ’90s era of collectathon platformers like Banjo-Kazooie: Games more focused on exploring and puzzle-solving using special powers than on fighting baddies. 





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Layers of Fears (opens in new tab) was announced in 2022 as “a psychological horror chronicle built upon the foundations of the original Layers of Fear.” The title was kind of a play on words: The ‘new’ game is actually an updated and expanded compilation of Layers of Fear, the Inheritance DLC, Layers of Fear 2, and a new Final Note DLC—four Layers of Fear, thus Layers of Fears. 

That was my assumption, anyway, but it doesn’t matter now because Bloober Team announced over the weekend that it has changed the name back to Layers of Fear, and that it will be out in June.



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