We saw a story trailer for Jumplight Odyssey when it was announced last year, highlighting its sweet 1970s anime vibe inspired by Star Blazers/Space Battleship Yamato. Now, developer League of Geeks is giving us a closer look at the space-based roguelite’s gameplay.
This pre-alpha footage shows several areas of the SDF Catalina being managed cutaway-style, from the Captain sitting on the important big chair on the bridge, to a greenhouse where food is farmed, a med bay for the injured, a hangar deck where starfighters are crewed and deployed, a kitchen where food is served, and a lounge where the crew relax by playing chess and reading books.
There are also pigs on board. I guess the Pigs in Space skits from The Muppet Show were accurate? Sometimes the hogs are just hanging out receiving belly rubs, though there’s also one chowing down in the mess hall while a crew member sobs, presumably because the porker’s pigging out on their food.
There’s definitely a Sims-esque element to things like that, as well as the blushing crew members flirting with each other and the one guy just casually chilling at a water cooler while somebody else struggles with an entire room on fire a short distance away. I expect we’ll see a certain amount of emergent silliness as the ship’s crew go about their routines, though presumably they’ll be able to go to the toilet without being told to.
I’m into the way people casually swim through zero-gravity areas of the ship, as well as the way crew you dislike are dealt with. Apparently we’ll be able to promote those who please us as well as firing those who don’t, in between managing resources, repairing damage the ship took as it escaped from the villainous Zutopans, and keeping morale high.
We spoke to Trent Kusters, co-founder of developer League of Geeks, back when Jumplight Odyssey was first announced. “Essentially it’s a roguelite colony sim,” he said. “It’s kind of like FTL meets Two Point Hospital, with a little RimWorld thrown in there with story generation stuff. You’re jumping from system to system, and in between you’re repairing your ship, you’re retooling it for that particular system, extracting resources so you can make the next jump quickly enough to evade the Zutopans and make your way to the Forever Star.”
I look forward to taking over the SDF Catalina myself, and finding out whether I’m more of a Jean-Luc Picard or a Zapp Brannigan. Jumplight Odyssey has a Steam page (opens in new tab), and will be out in early access later this year.
During IGN Fan Fest, Lies of P, the Bloodborne-esque soulslike reimagining of The Adventures of Pinocchio being made by Round8, got a new trailer and a release window: August, 2023.
That puts Lies of P up against two RPGs. Larian Studios’ Baldur’s Gate 3 is scheduled to leave early access in the same month, and Sea of Stars, a retro Nintendo-style prequel to The Messenger, is due in August as well.
This latest trailer shows the ruined, plague-ridden city of Krat, where ropy beasts stalk past fallen automatons and puppets. As one of the slimy monsters combines itself with a mechanical figure, reassembling to form something that will probably be a boss we have to fight, a scarred man (who is called Simon Manus according to the Lies of P account on Twitter (opens in new tab)) siphons blue energy into an occult device.
How all this connects to a story about a wooden puppet who wants to be a real boy isn’t entirely obvious. The blue energy could well be a reference to The Fairy With Turquoise Hair who finally gives Pinnochio his wish, and Simon Manus might be an analogue of the theatre master Mangiafuoco (renamed Stromboli in the Disney version). Or not. Maybe Lies of P won’t have much to do with the story that inspired it beyond a few names.
One thing we do know is that telling lies will be important. Inverting the original story’s message, a tagline for Lies of P declares, “You must always lie to others if you hope to become human.” The way you lie can apparently differ, with “interconnected procedural quests that play out depending on how you lie.” In classic videogame choice-and-consequence fashion, which fibs you decide to tell will help determine which ending you get.
What with being a living doll, P is able to swap parts of his body in and out to change up his skill set. Weapons can also be combined to make new ones, with research required to find the best combos.
We saw some extended gameplay of Lies of P last year, which highlighted just how soulslike this particular soulslike is, with even its animations and interface resembling those of Bloodborne to a high degree. Not to mention the questgivers who talk through windows, and the chuckle NPCs love to finish their dialogue with.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676776661_Dark-Pinocchio-soulslike-Lies-of-P-is-coming-out-this.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-19 02:41:122023-02-19 22:44:22Dark Pinocchio soulslike Lies of P is coming out this year
It’s a great weekend for trying big games for free, with temporary free weekends currently going on for the excellent superhero strategy game/friendship simulator Midnight Suns, as well as Age of Empires 4 and Far Cry 6.
If you’d rather have some free games to keep, GOG’s hosting giveaways as part of its current We Love Games sale (opens in new tab). Unfortunately the first giveaway, for Alien Breed Trilogy, has already ended. As a consolation prize for the next two days you can claim a copy of, er, let me check my notes here, a game called Biing! Sex, Intrigue and Scalpels (opens in new tab).
Biing is, as Richard Cobbett explained in his Crapshoot column once upon a time, an erotic hospital management sim. It’s a niche subgenre without a lot of competition, I guess because nobody except German studio Reline Software thought to ask, “What if Theme Hospital was really horny?”
In Biing you’re a hospital’s micro-manager. It’s your job to hire staff, buy an ambulance, build new rooms, expand your selection of wards, buy medical implements, decide which patients to take on and where to send them, play golf, and balance the budget. It’s just that all this takes place in the same universe as the cartoons from an old issue of Playboy magazine where every nurse has the kind of figure I haven’t seen since the last time I visited my accountant, and every joke is on the same level as that one about the accountant.
GOG’s giveaway also includes the sequel, Biing! 2: Sonne, Strand Und Heiße Nächt. As the name suggests it’s only available in German, as are the other downloadable extras: the pdf of the original’s manual, as well as an uncensored version of the game. I suspect we’re not missing much. Neither is likely to make the list of the best sex games any time soon.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676765647_GOGs-giving-away-a-NSFW-hospital-sim-called-Biing-this.jpg245610Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-18 23:32:072023-02-19 01:14:08GOG’s giving away a NSFW hospital sim called ‘Biing’ this weekend
From 2010 to 2014 Richard Cobbett (opens in new tab) wrote Crapshoot, a column about rolling the dice to bring random games back into the light. This week, an ancient slice of madness returns to the commercial world to wreak havoc once again, but this time, those who would oppose its chaotic rule are ready…
I knew immediately why I’d been summoned. The poor man’s face was slick with saliva, except for the bubbled areas no nurse wanted to approach that his bound hands were unable to wipe.
But he didn’t even seem to have noticed.
His bloodshot eyes just stared up at the fluorescent light, flickering only when each spasm ran through him. Occasionally, he made a sound that was less a word, less a cry, more a cruel joke played on vowels and consonants by a dark eldritch force that lorded over futile ambition. In all my years as a professional insanologist, I had never seen anything so tragic or so unnecessary.
“What happened to the poor bastard?” I asked, fearing the answer.
“I’m afraid…” The nurse bit back a tear. “I’m afraid he tried to play… Vangers.”
I froze, praying I’d misheard. “My god,” I whispered. “Why was I not called at once?”
Vangers. It’s not that it’s a bad game, not at all. It just is. There. Eternal. Waiting for its chance to re-emerge, and to spread like spores of madness on a wind of chaos. They said the first outbreak was in Russia, or maybe Ukraine, and normally that would have meant containment. Generally works, except for those Stalker things that think they’re acronyms worthy of all capital letters, and that game about incredibly shoddy wall construction. But no. This one had slipped the net. This one had escaped.
I set down my recording device by the man’s bed. “Tell me what you understand.”
I stopped the tape. Rewound. Reset. “Tell me what you think you remember.”
Of understanding, he said nothing, for no reply could have been made. But remembrance? Oh, that loosened his lips. He spoke of alien worlds, of cars, of pods and of phlegm; of voxels and races and aliens. My leg twitched, but I was ready for it. I stabbed it with my pen until it drew blood, focusing on the pain. This was not my first encounter with Vangers. The thing nobody ever realises? Vangers is… intriguing. Compelling. It’s one of those games so original that it goes the other side; that harnesses the natural human desire for something fresh, only to reveal why so much else is cliché. There’s a price to be paid for originality like this. Specifically, £4.99 at the moment (opens in new tab).
“The bugs,” the poor man whispered to nobody in particular. “They’re… they’re crawling everywhere…”
“On your skin?”
For a moment, his eyes registered something. My voice? His head turned almost imperceptibly, the edge of his eyeball making the slightest sliver of contact. In the tone of one who has looked deep into the abyss, his throat croaked one word.
“Everywhere.”
OK, who made the Very Hungry Caterpillar the New King of Space?
And he was right, of course. For Vangers is a game of alternate worlds, organic as human and living entities in ways most science fiction steers clear of. They’re valleys of rolling hills split by the likes of green splatters and trepidatious sinkholes, and crawling with insects whose unseen mandibles and hairy limbs make the skin quiver to imagine the touch of. Insects you can run over, because you’re in a car.
Yes, a car. Well, a “mechos” anyway. I think that may be the cruelest of Vanger’s mercies. It implies a level of understanding that may be quickly acquired, only to immediately turn around and make you seriously start asking how many beebs you might get for a gluek for conducting tabutasks in the current—
Stop! Oh, gentle listener, stop. Science has proven that the human brain can tolerate but a few made-up bullshit words in short succession, including French. No good can possibly come from knowing one’s leepuringa from their podish or how all this affects the phlegma. This is how the madness sets in. It is said that in its ultimate form, people drink so deeply of the nonsense that they lose all conception of just how much has seeped into their brain through osmosis, with the final stage being such core memories as childhood and the softness of a kitten’s paw being usurped and replaced by some bollocks about alien shitworms. Vangers. It’s Russian for “Abandon all hope ye who enter here.”
It’s a wonder the entire world doesn’t constantly scream in agony.
As the “Mad Arab” Abdul Alhazred imprinted madness unto the Necronomicon, I see it as a duty to at least—in part, for I confess that Vangers is a cup of knowledge that I have but barely sipped at, finding it more bitter and nigh-unpalatable than a pint of Coke in Wetherspoons—explain some of the basics. The foundation, if you will, lest it crumble into pixie dust and some kind of sparkling magenta. So, here we go. The complete codex of confirmed Vangers knowledge, that can be passed on with no fear of mistake or misunderstanding, reprinted here in its entirety.
You are a mercenary. You have a car.
I think. Either that, or you’re the dream of a sperm whale called Gerald. One of the two.
That concludes the codex of confirmed Vangers knowledge. It is a game whose own advert proudly offers “epic hardcore gameplay and no help whatsoever”, then immediately begins talking about “scum of the Creature Soup.” I believe it to taste something like cream of mushroom. But I digress.
Much of the quest in Vangers is to simply figure out what Vangers is, though over time—and with regular brain bleachings to keep the madness in check—a few elements do slowly seep from insanity into coalesced confusion. It’s a fusion of role-playing and racing game, which already puts it in a field of… well, there was Auto Assault. But effectively one, since nobody at all played that.
Dropped in the middle of it with little help but an alien blind peeping tom apparently, your first objective is to make it to the town of Incubator, where answers are promised in much the same way as the Wizard of Oz offered Dorothy a flight back to Kansas with in-flight entertainment. Merely making the trek can be trying, as you are not the only Vanger on what turns out to be roads, and most of them are a) tougher and b) arseholes. Given the organic art style of this game, they may be actual, literal arseholes. But such forbidden knowledge is best saved for another day, ideally when the universe is already melting.
If the future looks like this, expect suicide rates to go as high as the number of buildings to jump off will allow.
At this point, certain options present themselves. You have the Bioses, who are races, and the Bunches, who are a lovely couple from Maine and also the collective name of a city’s inhabitants. In RPG tradition, everyone has something they require doing, though even in that genre of gloriously silly words it is rare to see a walkthrough declare such dire warnings as “IMPORTANT— WHEN YOU GET TO NECROSS DO NOT ENTER ZEEPA!!!” or “Don’t get caught without Rubbox.”
In fact, here is an actual piece of advice. “Advice”, anyway.
Now Return to Xplo, You will get told to take one passenger from each escave and transplant them to the four worlds. This means you would have to take two Eleepods, three Beeboorats and two Zeexen and take them all to the four worlds so that each of the four receive at least one inhabitant. The order and the number of settlers on each world doesn’t matter. (Remember that you have to fulfill a tabutask in an escave in order for a passenger to appear in that escape).
Stop! Stop absorbing those words with your eyes! Are you still sensate?
Phew. Professional insanologists such as I do not merely carry these goggles for fun, you know. They are valuable protection, much as the official groinal cup shields against furious demoiselles made aware of the X-Ray mode. Here, they allow almost unlimited witness to sentences like “Conlarvers only fit into the truck (Not the Last Moggy)”. At least, that is the claim. In retrospect, the splitting pain in my cerebellum suggests it was a bad idea to have picked up a cheap one pair eBay. A plastic pair, at that.
Ah, reality. You had a good run.
As one progresses into the Vangers universe, nine more worlds open up for transit and questing, the ultimate goal being to OH LOOK A KITTEN. It is perhaps sufficient demonstration of the complexity that while walkthroughs do exist, the YouTube of video, YouTube, appears distinctly lacking in videos of the ‘ending’ variety. Or indeed many more advanced than “Vangers. What the shit is this?”
But. At least a few, a blessed few elements do slowly begin to make more sense than a flortle flibbula. Racing for instance, where the roads permit Vangers of skill and courage to test themselves against the roads and each other, and more importantly, each others’ guns. The portal-running by which the universe opens up as an organic puzzle that demands to be dived deep into and taken on its own terms. And you cannot argue that the voxel technology that permits all this, with all its bumping and bouncing and explosive combat and genuinely intricate worlds, does not make for a good host.
In 1998, there had never truly been anything like it. As the Harbinger of Madness has yet to manifest in the night sky to blow its horn from the depths of sanity’s charnel house, we must assume there never has been again.
The young initiate said unto the artist, “Where did you get your inspiration?” And the artist replied, “Poop.”
The man in the bed slumped, despite the bindings on each of his limbs.
The triple bindings, that he might not hurt himself, and that games of tickling may be played after hours.
“Water,” he whispered, a glimmer of humanity returning to his face, even as his voice remained cracked from hour after hour of screaming “WHAT THE FUCK AM I SUPPOSED TO DO?!” at a screen that will never hear, never mind answer. Because, y’know. It’s a screen.
I nodded to the nurse. He passed a glass of water, because the twist is that he was a man all along and it was only your preconceptions that thought otherwise. The poor man sipped, gingerly at first, then with tongue lapping into the glass until it was licked cleaner than when it came out of the broken dishwasher. For a moment, silence reigned.
“How long was I out?”
“Four days,” said the nurse. “Less than usual for a Vangers breakdown.”
He breathed out. “I don’t regret it, you know. I had less fun than I would’ve had banging a nail into my eyeball, but at least it was different. And in this era of cloned games, isn’t different enough of a thing to be worthy of respect and attention?”
“Yes,” I considered. “I suppose so. But how are you feeling? Do you think you’re ready to be unbound?”
The man stared up at the ceiling, thinking about it.
“I am,” he decided. “Besides, I really want to finish my playthrough of the Myst games.”
Silence resumed.
I paused. Exchanged a glance with the nurse. He caught it.
“I’ll go get the electroshock gear.”
I nodded, picking up my tape recorder, putting a lid on my pen.
“Yes,” I said, striding away. “Yes, I think that would be best.”
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676769361_Vangers-dressed-like-a-racing-game-but-it-was-really.jpg8641200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-18 22:12:442023-02-18 22:12:44Vangers dressed like a racing game, but it was really a decent into madness
As a humble, yeoman, single player FPSer, I can never tell whether gamepad or mouse and keyboard is supposed to be the good one that cheaters use. Overwatch (opens in new tab) and Apex (opens in new tab) players all seemed broken up about aim assist and the reviled controller users, while Amazon listings for abominations like the HORI Tactical Assault Commander (opens in new tab) stand in mute testimony of mankind’s misguided attempts to bring M&K to console shooters.
We’ve put out the 🧀, now it’s time to catch some 🐁 Check out Rainbow 6 Siege’s newest anti-cheat measure, Mousetrap, coming in Y8S1.2. pic.twitter.com/T1jLl3LtTSFebruary 18, 2023
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Rainbow Six Siege, with its slow movement and fast time to kill, seems to favor the precision offered by M&K, leading underhanded players to “input spoof” with latter-day Tactical Assault Commander-style setups. They lorded over their gamepad-bound victims with the godly aiming potential we’ve come to know and love on PC.
That ends soon though with Rainbow Six Siege’s upcoming “Mousetrap (opens in new tab)” anticheat. Ubisoft has revealed that it can fairly reliably catch “spoofers” in the act, and that they are also endemic to high-level R6 Siege play on console. Rather than opting for instant bans, Ubisoft will start hitting detected “spoofers” with deliberate input latency that builds up into an intolerable delay between your mouse movements and in-game actions, hopefully removing the unfair M&K advantage on console.
I appreciate the creative, almost poetic justice here, slowing down the edgiest, sweatiest players until they’re practically gaming in molasses like some kind of bad dream. It also gives bad actors plenty of opportunity to give up on their hardware malfeasance and become “goated on the sticks,” as it were. It remains to be seen how effective Mousetrap will be in action, but one thing’s for certain: I can’t take myself seriously typing out the word “spoofer.” It sounds like circa-2007 fake slang from Urban Dictionary someone would try to convince you is real on the playground.
The Mousetrap announcement comes one day ahead of R6 Siege’s Year 8 live stream (opens in new tab), where we expect more details about the long-running shooter’s upcoming additions like new attacker Brava and Operation Commanding Force (opens in new tab), which is slated to start March 7.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676758333_Rainbow-Six-Siege-is-going-to-start-doing-evil-things.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-18 21:14:052023-02-18 22:29:31Rainbow Six Siege is going to start doing evil things to mouse and keyboard players on console
First spotted by GamingOnLinux (opens in new tab), DIY repair outfitter iFixit is now offering its own Steam Deck SSD replacements. iFixit (opens in new tab) is offering 512GB, 1TB, and 2TB configurations at $100, $180, and $300 respectively, with the option to spend $5 extra for a screwdriver, tweezers, heat spreader, and plastic pry tools.
iFixit is the third big DIY retailer in just under two weeks to start offering SSDs for the Deck, joining the likes of Framework (opens in new tab) and Scan UK (opens in new tab). Up until now it’s been much harder to find reputable sources for the 2230 NVMe drives used by the Deck—the portable only has room for this particularly stubby configuration, and there haven’t been consumer retail options until now.
It’s still a pricey upgrade though, with the 2230 stubbies commanding much higher prices than equivalent sizes in more standard configurations. They’re going for similar prices at all three retailers as well, with Scan only going up to 1TB in size. Framework is sourcing theirs from Western Digital though, while iFixit is selling Micron drives, if manufacturer loyalty factors into this for you.
As it stands, this will probably remain a niche option unless prices come down in the future. I’ve been burned by a defective micro SD card in the past, but these days I’m pretty content with my combo of 512GB Deck with a 512GB Samsung card—it definitely helps if you prefer older games and indies on your Deck instead of some of these triple-A monster installs we’ve been seeing. As far as Steam Deck DIY upgrades go, my favorite is still this translucent backplate kit offered by JSAUX (opens in new tab).
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676754697_iFixit-throws-its-hat-in-the-ring-with-its-own.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-18 20:32:032023-02-18 22:06:45iFixit throws its hat in the ring with its own 2TB SSD upgrade for Steam Deck
As part of IGN’s 2023 Fan Fest (opens in new tab), Blizzard unveiled the opening cutscene (opens in new tab) of Diablo 4 while also dropping the date of its upcoming closed and open betas. Players who pre-order Diablo 4 will be able to test it out the weekend of March 17-19, while the rest of us plebs will have to wait an extra week for the weekend of March 24-26.
The cutscene itself is full-on classic Diablo, even if it doesn’t reveal much. I found it really reminiscent of the story FMVs from Diablo 2 with its presentation of a lone warrior wandering a desolate landscape, this time your player character instead of the afflicted Diablo 1 warrior. IGN’s description of the trailer indicates that in-game cutscenes will feature your custom-designed player character, so we’ll be able to get our Monster Factory on and get real nutty with our fits while Deckard Cain goes on about the fate of the world or whatever.
After something untoward happens to your horse offscreen and your torch goes out, your protagonist takes a little nap in a cave and has some demon-y dreams—you know, skulls, blood, flames. Just Lord of Terror things. The cutscene then seamlessly pulls back to the isometric gameplay perspective we know and love before the trailer abruptly ends.
Diablo 4 is set to release on June 2, and everything we’ve seen so far has left it our second-most anticipated game of 2023 (opens in new tab). PC Gamer Associate Editor Tyler Colp concluded it was the Diablo he’s been waiting for (opens in new tab) based on a playtest last December.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676751006_Diablo-4s-first-playtests-are-coming-in-just-a-few.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-18 19:42:222023-02-18 22:05:33Diablo 4’s first playtests are coming in just a few weeks
Keep your Wordle (opens in new tab) win streak going in the right direction with our wide range of hints, guides, and tips. Take a look at today’s clue if you’d like a little help with the February 18 (609) puzzle, or skip straight to the answer if you just need to read today’s winning word.
I could feel today’s answer tickling the back of my mind, something I knew I almost had but couldn’t quite put my finger on. I’m still not entirely sure how I wrestled it into focus, but I’m glad I did.
Wordle hint
A Wordle hint for Saturday, February 18
Today’s answer means to be of some sort of use, to gain something, or to work towards something. This word’s usually used in the negative, ex: “We tried to open the locked door without a key, to no _____”.
Is there a double letter in today’s Wordle?
Yes, there is a double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:
A good opener contains a balanced mix of unique vowels and consonants.
A tactical second guess helps to narrow down the pool of letters quickly.
The solution may contain repeat letters.
There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.
Today’s Wordle answer
(Image credit: Josh Wardle)
What is the Wordle 609 answer?
Here’s to your first win of the weekend. The answer to the February 18 (609) Wordle is AVAIL.
Previous answers
The last 10 Wordle answers
The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.
Here are some recent Wordle solutions:
February 17: CACHE
February 16: MAGIC
February 15: SALSA
February 14: SOUND
February 13: USAGE
February 12: GIANT
February 11: DEBUG
February 10: HEADY
February 9: STAGE
February 8: FLAIL
Learn more about Wordle
Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.
You’ll want to start with a strong word (opens in new tab) like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.
After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips (opens in new tab), and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle (opens in new tab), as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle (opens in new tab), refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures (opens in new tab). Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676710619_Wordle-hint-and-answer-609-Saturday-February-18.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-18 08:02:442023-02-18 17:27:03Wordle hint and answer #609: Saturday, February 18
Just about every week brings something new to Destiny 2, whether it’s story beats, new activities, or interesting new combinations of elements that let players devastate each other in the Crucible. Iron Banter is our weekly look at what’s going on in the world of Destiny and a rundown of what’s drawing our attention across the solar system.
Usually, the limbo between Destiny 2 seasons eases a bit as we learn more about the next expansion, and this week, Lightfall details are coming en masse thanks to a brand-new vidoc from Bungie and an earlier preview event GameSpot was invited to. While watching the vidoc at the preview event and a live gameplay demo of the first mission, one thought kept running through my head: We’re seeing the game evolve before our eyes once again.
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Now Playing: We Saw a Destiny 2 Lightfall Live Demo. Here’s What We Learned.
It’s not drastic on all fronts: Neomuna, the new location in Lightfall, is still what Bungie refers to as a “three-bubble zone,” which puts its size on par with Europa or the Throne World. So it’s not particularly large from what I gathered, and we will likely have seen most of the location by the time Season of the Defiance is over. However, one thing I’ve grown to appreciate about Destiny 2’s more recent locations is just how deep these labyrinthine worlds go.
The surface area of Neomuna might seem relatively small compared to Nessus or the EDZ, but I’m hoping we will see the city setting utilize its height to create more volume in the places you can traverse and explore: a perfect complement to the new Strand subclass exclusive to Lightfall. I’m reminded of a thought I would share with my friends during the early days of Destiny 2 when we would be sparrowing from Trostland past the crumbling buildings, “Don’t you wish we could go inside them?”
We have yet to see all of Neomuna, but we did see a handful of different scenic locations courtesy of B-roll footage provided by Bungie, and it’s genuinely jaw-dropping. I can not get enough of the retro-arcade aesthetic, and although I can’t be certain, I have a feeling that while not every building in Neptune’s hidden metropolis can be explored floor by floor, there will still be plenty of verticality in the geography, and that’s exciting.
Now this is my kind of vibe
Neomuna and the new Lightfall campaign will take the front seat when the expansion goes live, but there are so many other notable additions, including a revamped new-player experience, changes to craftable weapons and the economy, and quality-of-life changes. These aren’t just another experiment mixed in with a smaller expansion release; they’re laying down a foundation for The Final Shape and the eventual next chapter of Destiny after the Light and Dark saga.
The new-player experience being overhauled into Guardian Ranks is potentially the biggest change for Destiny 2’s future. Currently, new players are left to fend for themselves in figuring out how to navigate the game. The biggest question is always, “What do I do? Where do I go?” and it really doesn’t help that if new players join in mid-season for the first time, they don’t even get a chance to gather their bearings in orbit, but are immediately thrust into the seasonal cutscenes and mission without the opportunity to prepare themselves.
Guardian Ranks might not be the perfect solution, but it’s a major step by creating a rank-up system based on mastery and with an aesthetically pleasing UI that’s meant to give players an at-a-glance understanding of how far along their journey they currently are. The Guardian Ranks page replaces the current Triumphs page, where individual triumphs, seals, and titles are stored.
Guardian Ranks are housed under a brand-new Journey tab, which is multi-purpose, housing your equipped titles and tracked challenges, objectives, and triumphs. The ranks range from one through eleven, and will replace the seasonal battle pass rank that would normally be broadcast to other players on your emblem or character. These then offer a somewhat linear path for new players, letting them work their way through different content with some guidance. Could you say screw it and play Gambit all day? Sure, but this way, Guardian Ranks give some structure that will hopefully be easy to follow for everyone.
The mod manager menu UI creates a consistency in how you navigate that I appreciate. The transmog menu is a solid foundation and Bungie has brought that visual look to the mod manager, and it’s a huge improvement. Gone are the days of loading individual menus for every armor piece one by one. Now, you can see every armor mod you have equipped at a glance by their symbols, and there’s also the ability to easily see what champion mods you have equipped, as well as your seasonal artifact upgrades.
The icing on the cake for me is that we’re finally getting a built-in loadout manager, which will be an awesome time-saver. However, the version launching with Lightfall looks as if it has yet to be perfected, as there are some minor issues present. For instance, while equipping a loadout will pull needed items out of your vault, it can’t put items back into your vault if you’re maxed out on inventory space on your character. But that’s a small grievance. Loadouts are something that Destiny has needed for years, especially for console players who don’t have the luxury of alt-tabbing to the third-party Destiny Item Manager website in a browser and were relegated to shuffling their gear between characters on the companion app from their phones. The limit of 10 loadouts should be plenty for a wide variety of activities, but I hope Bungie can increase this over time and as we get more endgame content like new dungeons or raids.
Alongside the Lightfall expansion’s release, Bungie will also debut Season of Defiance, which focuses on the war back on Earth. While we’re messing with the Cloudstriders in Neomuna, trying to face off against a new Disciple of the Witness, we’ll have more content to wade through back on the EDZ. I don’t expect Season of Defiance to push the envelope significantly, since that responsibility will be with Lightfall. Any of Lightfall’s futureproofing that Season of Defiance will benefit from comes from the quality-of-life changes to its core systems, not the delivery of the story content. However, Season of Defiance is still the first prototype for Bungie’s future plans.
Joe Blackburn, Destiny 2’s current game director, put out a massive blog post sharing some promising ideas about future content plans intended to address complaints about seasonal content’s predictability. Normally you’ve got a few really good story beats or cutscenes, and then it’s a pretty rote seasonal activity that you grind out for themed loot and a weekly episodic-style bit of plot development. Some weeks are better than others, but for me, it’s mostly bland after a while. But I’ll also be the first to admit that I’m your classic jaded veteran player suffering from seasonal fatigue.
Most of the changes to Season of Defiance are coming from streamlining the seasonal currency and removing Umbral engrams and the energy material required for Umbrals. This is a big change considering Umbrals were first introduced in Season of Arrivals nearly two and a half years ago. Umbrals were nice because they provided you some opportunity to influence the types of gear you obtained, but managing them alongside prime, bright, and other various engrams could lead to some clutter. Now, Umbrals are being converted into seasonal engrams, which will be tracked through the vendors themselves, similar to how rewards are dished out from Shaxx, Saint-14, Saladin, Zavala, and others today.
That’s a temporary adjustment, though, as Season of the Deep will see the game completely forego the vendor upgrade paradigm. Blackburn mentions that this doesn’t mean we’ll never see a vendor upgrade system again, but rather Bungie is more interested in creating different systems for players to invest in with seasonal content and they use the Shattered Realm from Season of the Lost as a good example of the direction they’re looking to explore for seasonal activities.
Destiny 2: Lightfall seems likely to come out with its best foot forward, though based on The Witch Queen’s success, that was never a concern. The campaign will be something I will enjoy, and the first couple of months will be the most engaged I will be with the game since Witch Queen’s launch. My concern then lies with what comes after launch. The more you play Destiny, the more you’ve seen it all, and it’s rare that a seasonal activity comes around that remains engaging for long. Standouts like the Shattered Throne dungeon or the Expunge missions were novel pieces of content that stood head and shoulders above the relatively mundane six-player matchmade seasonal activity. The focus on experimenting in the future for activity rewards and gear farming, seem promising, but I’m far more curious about Bungie’s efforts to refresh the seasonal model or the ritual activities like Strikes.
I may sound pessimistic sometimes, but I don’t mind the seasonal model all the time. It’s gotten better, particularly from a story perspective, than earlier expansions around the Forsaken era. I appreciate the air of mystery returning to the story beats as opposed to the full calendar in old seasons where everything was datamined, and nothing came as a surprise. Bungie’s efforts on preserving the novelty and surprise of the past few releases are noted.
Destiny 2: Lightfall comes out February 28, but there’s already so much more to discuss that it’s difficult to figure out where to start. Hilariously, it’s an issue not unlike what most new players have when it comes to playing this game: I have a hard time trying to parse through all the big topics to dissect as Bungie drops thousands and thousands of words on what’s coming. This is a fun problem, though: For a game that has been questioned for its drought of content from time to time, it’s nice to see Destiny 2 keep growing and set an optimistic foundation for the future.
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https://gamingarmyunited.com/wp-content/uploads/2023/02/1676743651_Destiny-2-Is-Evolving-Once-More-With-Lightfall-Iron.jpg7201280Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-18 00:38:002023-02-18 00:38:00Destiny 2 Is Evolving Once More With Lightfall | Iron Banter
The Saami Council, a non-governmental organization representing the Sámi people of Finland, Norway, Sweden, and Russia, are calling on Square Enix to remove the Far Northern Attire DLC from Final Fantasy 14. The council’s concern “is not about sensitivity or whether the depiction is appropriate,” it said in a statement (opens in new tab), but rather that the items depicted in the DLC are “Sámi cultural property,” and are infringing upon its rights.
“Our cultural property rights are not theoretical,” Saami Council president Áslat Holmberg said in a statement. “They are protected and protectable under intellectual property laws, which are generally harmonised throughout the world. Square Enix, as a media company, is highly aware of intellectual property laws and has no excuse for this blatant violation of Sámi cultural property.”
The council said the Sámi clothing isn’t just an aesthetic, but carries “specific elements of Sámi identity with meaning, content, and context.” Including it in the game without permission or acknowledgement enables millions of FF14 players “to dress up as a Sámi people, clothe themselves in the Sámi identity without our consent, and contribute to the erosion of our culture.”
This isn’t the first time the Saami Council has been vocal about protecting the cultural heritage and rights of its people. Holmberg said the council’s position “has been made very clear in the past,” and noted its 2019 agreement (opens in new tab) with Walt Disney Animation Studios, reached after Disney faced allegations of cultural appropriation (opens in new tab) after its use of a Sámi choral chant in the first Frozen film, in which Disney:
Agreed to work with the Sámi to create a dubbed version of Frozen 2 in the Sámi language
Thanked the Sámi people for their cooperation and collaboration in the Frozen 2 credits
Employed an advisory group of experts to ensure that Frozen 2 content inspired by the Sámi is “culturally sensitive, appropriate, and respectful of the Sámi and their culture
Invited Sámi representatives to the world premiere of Frozen 2 in the US
Agreed to “pursue cross-learning opportunities” with the Sámi people, and to “arrange for contributions back to the Sámi society.”
Square Enix, by contrast, “did not even lightly consider the rights of the Sámi people in relation to this product,” the council said.
Holmberg didn’t indicate what action the council plans to take, if any, if Square Enix fails to abide by its request, only that it “hopes that this situation will advance the discussion of the rights of indigenous people to their cultural properties and looks forward to a productive dialogue with all industries.”
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(Image credit: Square Enix)
(Image credit: Square Enix)
(Image credit: Square Enix)
(Image credit: Square Enix)
This isn’t the first time Square Enix has run into controversy over Final Fantasy 14 costumes. In 2019 it faced criticism for adding a costume styled after a type of dress imposed on Koreans during the Japanese occupation of the country, which lasted from 1910-1945. That criticism was somewhat more muted, however, because the costume was only released in China.
I’ve reached out to Square Enix for comment on the Saami Council’s demand and will update if I receive a reply. For now, the $18 Far Northern Attire bundle (opens in new tab) remains available for purchase in the Final Fantasy 14 online store.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676772991_Indigenous-group-demands-Final-Fantasy-14-remove-Far-Northern-Attire.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-18 00:27:452023-02-18 00:27:45Indigenous group demands Final Fantasy 14 remove Far Northern Attire DLC
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