Board game studio Awaken Realms has contracted with GSC Game World to create a board game based on the Stalker universe. The creators are promising to bring the same atmospheric richness to the board game that fans of the videogame expect. It’ll launch as a crowdfunding campaign on Gamefound (opens in new tab), a standard for the board game industry, sometime this spring.

A trailer accompanying the announcement is overlaid with the fanatical voice of a man proclaiming his love for The Zone. Composed mostly of small animatic scenes of the Zone itself, the trailer shows a spooky swamp, field of bloody poppies, a bridge being  destroyed in an anomaly detonation, a glowing artifact in a tree, and a strange muddy half-collapsed house. 



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Microsoft Gaming CEO Phil Spencer can’t be too concerned about how the Activision acquisition (opens in new tab) is going, because he’s dedicated over ten days of his life to getting every single achievement in Vampire Survivors, including the ones in its Legacy of the Moonspell DLC. Spencer ticked off the Victory Sword achievement—held by a mere 4.74% of Xbox players at time of writing—last Sunday evening, thereby ascending to the pantheon of S-Rank Vampire Survivors players and finally proving himself better than me at playing videogames. Which was probably his intention.

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Assuming we can take old Phil at his word, this also means he holds the coveted EXTRA: Chaos Malachite achievement, currently held by a mere 1.87% of players and the rarest one going (so far as I can tell). If you’d like to translate those stats into something more familiar to the likes of you and me, the Victory Sword and Chaos Malachite achievements are held by 8.7% and 2.7% of Steam users (opens in new tab), respectively.



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The funniest thing about the announcement of Elden Ring’s DLC is that it came two days after the game’s anniversary, which gave the community just enough time to gnash their teeth en masse at the lack of a DLC announcement. It is the most FromSoft move of all to let that date pass without comment and then unceremoniously announce it with a tweet at 3 am US time.

Still, now there’s an image, so computer: ENHANCE. No seriously, you can download this thing as a wallpaper from Bandai Namco’s press site (opens in new tab), and the 13331 x 7499 pixel image is a whopping 114MB.



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Need to know

What is it? Simultaneous single-player turn-based mecha tactics
Release date Feb 28, 2023
Expect to pay: $30/£24
Developer: Brace Yourself Games
Publisher: Brace Yourself Games
Reviewed on: Windows 11, Nvidia 2080 Ti, Intel i9-9900k @ 4.9ghz, 32gb RAM
Steam Deck TBA
Link: Official site (opens in new tab)

At its heart, Phantom Brigade is a solo small-scale squad tactics game. You command up to four Gundam-esque mechs in small skirmishes against larger forces. While often outnumbered, you have the huge advantage of knowing what the enemy will be doing in each five-second turn. You plan your actions on a timeline, while projections show you where enemies are moving and who they’re targeting, like a more granular take on Into The Breach.

It’s satisfying to exploit, dodging out of a sniper’s aim at the last second, juking around incoming missiles or interrupting a charge with a swooping melee attack. Like you’re leading a squad of anime protagonists against an army of faceless goons, and it works great for the first couple dozen battles. After each fight, your little guerilla squad can salvage mech parts and weapons from the battlefield, melt down unwanted gear for resources, and upgrade your mobile repair base and strategic options. It’s an exciting progression loop, working your way across a strategic map of increasingly tough provinces, absorbing new enemy techs into your arsenal and then using it in a push to liberate that region, making it a safe place to retreat to and restock.

Mechs in Phantom Brigade shooting at one another.

(Image credit: Brace Yourself Games)

There’s so many little aspects that Phantom Brigade gets right. Visually, it’s a treat with clean UI design and sharp-looking robots inspired by Square’s classic Front Mission series. The turn replays are a joy—watching in slow motion that exact moment an enemy mech’s day was completely ruined never gets old—and there’s a real sense of heft to the mechs despite their jump-jet assisted agility. Mech weight also affects how collisions play out, with a heavier chassis allowing you to tackle lighter enemies, potentially concussing their pilot and letting you salvage their mech undamaged.



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Three GPS locators have been found in Sons of the Forest so far, and these gadgets can be useful if you want to keep track of a particular location so you can find it easily later. Initially, these are marked by purple pips on your own GPS that you picked up at the start of the game. If you’ve befriended Virginia (opens in new tab), you can use one to keep track of her too, so it’s worthwhile having one or two in your backpack for such a situation.

If you’re having trouble tracking down the shovel (opens in new tab), you need to pick up the rebreather (opens in new tab) and rope gun (opens in new tab) first. If you’re ready to find the GPS locators in Sons of the Forest, however, or want to know how to use them, here’s what you need to know. 

Where to find Sons of the Forest GPS locators 

Sons of the Forest GPS locators

GPS locator locations. (Image credit: Endnight Games / Mapgenie.io)

The first GPS locator I found was close to the camp where you find the winter jacket (opens in new tab). Head to the most southerly of the marked areas on the map above and you’ll come to a cliff face with a body hanging from a rope. You’ll know you’re in the right place because the beeping from your GPS Tracker will become much more frequent.



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With Hitman’s freelancer mode in the rear-view mirror and an upcoming James Bond game (opens in new tab) boiling away somewhere behind the scenes, IO Interactive has revealed yet another project. The Danish studio has announced in a recent post to its website (opens in new tab) it’s working on the straightforwardly-titled “Project Fantasy,” an online fantasy RPG.

I was curious about what the “online” part of online fantasy RPG meant—after all, you could plausibly describe Hitman as an online game even though it’s single-player—but IOI makes it sound familiar. The studio says it’s “building a new world, a new IP […] a world and a game built from the core to entertain players and expand for many years to come,” and pays particular homage to tabletop gaming and the idea of “a diverse group of individuals with different skills and strengths” working together and becoming “more than the sum of their parts”. That certainly sounds a lot like a pitch for a live-service game to me!



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Out of nowhere Capcom has released an update for the Steam version (opens in new tab) of Resident Evil 5, released in 2009, the main function of which is to strip-out the zombified corpse of Games for Windows Live. The latter was an ill-fated online service that linked PCs into Microsoft’s Live services—launched in 2007 and discontinued in 2014—which mainly served to annoy users with its lack of functionality and compatibility problems. Indeed, a theme in the aftermath of its closure was games one-by-one updating to remove the service.

Well Capcom took their sweet time (this is the first Resi 5 update since 2017) but it’s clear why this was on the to-do list: the presence of GfWL meant an in-built feature of the game had to be disabled. Resident Evil 5 launched as a GfWL title, with split-screen co-op included, but when ported to Steam the GfWL layer caused problems with player data and meant that the option was disabled (though there were workarounds with mods (opens in new tab)). 



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Yanping Fulsome died a martyr. I met him in the park, just after I’d finished beating an amateur magician to death for his position on electoral reform, and our comradeship was immediate and firm. His talents as a locksmith were invaluable, and together we were the voice and hands of the liberal revolution: One silver tongue and ten deft fingers, capable of winning almost anyone to our side and robbing the rest in the night. 

But we got sloppy. Yanping took one to the left arm while robbing an apartment block downtown (liberally). An arch-conservative construction worker had stayed home that day, and took issue when he noticed Yanping filling his pockets with jewellery and iPads. It was a matter of minutes before DethSquad officers showed up.

The intro screen of Liberal Crime Squad, bearing a Malcolm X quote that reads,

(Image credit: Bay 12 / King Drake)

Neither Yanping’s 9mm pistol nor his bodyguard Rane (a black belt martial artist I’d flirted with so hard he committed to a life of terrorism) could stand up to them. Rane went down first, and Yanping—soft, sentimental Yanping—wasted time dragging his body to the elevator before he succumbed to his wounds, one button-push away from escape. I replaced him with a 46-year-old football coach named Donovan. Donovan sells pot brownies to further the cause rather than dying in an elevator shaft. We’re actually making more money now.

We need a slogan!



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Since its first trailer in 2008, Beyond Good and Evil 2 hasn’t been able to catch a break. That doesn’t look like it’s going to let up anytime soon: Reports suggest that Ubisoft Montpellier, the studio behind the game, is under investigation by its local government for an “unprecedented” amount of burnout and sick leave among staff, and it’s lost its managing director, too.

The news comes via three anonymous sources spoken to by Kotaku (opens in new tab), who said that the studio faced an investigation by the Inspection du Travail (France’s Labour Inspection body) after a year in which numerous staff—including several lead devs—took extended absences from the company due to sickness and stress, some of them eventually leaving altogether. The source said that a third-party has now been given the task of interviewing Ubisoft Montpellier employees to assess their physical and mental health.



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You’ll find all the help you need for today’s Wordle (opens in new tab) right here on PC Gamer. Learn how to make every guess count with our hints and tips for the February 28 (619) puzzle. Take a look at today’s clue if you’d like to find a little direction, or quickly scroll down to the answer to today’s Wordle if you just need to save your win streak.

Today’s Wordle was a pleasantly smooth experience for me, my opening duo complemented each other nicely, and although my third guess didn’t bring the success I was hoping for, it made a quick win on the fourth a sure thing. Here’s hoping tomorrow’s Wordle goes even better.

Wordle hint

A Wordle hint for Tuesday, February 28



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