Baldur’s Gate Enhanced Edition(s) creator Beamdog is celebrating the original game’s 25th anniversary by holding a contest (opens in new tab) to turn two fans of the series into in-game character portraits drawn by O.G. BioWare artist, Mike Sass. Prospective Sword Coast inhabitants are encouraged to provide reference photos, character notes, and any other supplementary material to [email protected].
As our games’ graphical fidelity has exponentially improved over the past 20 years, we’ve lost something vital along the way: the art of RPG character portraits. As you clicked around leading a blurry sprite or chunky early 3D model in Baldur’s Gate or Neverwinter Nights, the thing that really brought them to life was the hazy, wonderful, fantasy novel cover art-style portrait in their character sheet.
Beamdog’s announcement also contained a letter from Mike Sass himself that includes some nostalgic musings about the early days of BioWare. “Back in the day, as a 90s startup based in Canada, most of the BioWare employees were generalists, and we were all learning on the job,” Sass writes.
“Since none of us were experienced artists at that point, nobody could seem to craft a professional-looking painting. Using Photoshop version three, my attempts seemed to be passable, so I became the portrait artist. Little did I realize, BG would be a hit, these images would resonate, and I would have a 25-year career painting art for videogames!”
That early work from Sass still has this wonderful, pulp paperback quality that I’m an absolute sucker for—it reminds me of Dave Mattingly’s grouchy, subway riding, beer-shotgunning wizards (opens in new tab), the art of the Elminster Saga (opens in new tab), or the covers of old Star Wars Expanded Universe novels.
Version 2!! Probably the last version. Thx to @kalvinlyle for the tips!! @BaldursGate @bioware pic.twitter.com/kYDCswzbVNMarch 3, 2022
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Last year, a Twitter user with the handle @perrowish (opens in new tab) got in contact with Sass for some portrait forensics, identifying and assigning proper credit and even some original reference images for these classic bits of CRPG history. Now you too can join the rarefied company of these circa-1998 BioWare employees and assorted Edmonton residents!
You have until March 6 to make your own play at CRPG immortality, and if all this talk of the early days of BioWare has you feeling nostalgic, why not check out Graeme Mason’s 2021 feature for us about the history of Baldur’s Gate (opens in new tab)?
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676677518_Beamdog-is-giving-fans-a-chance-to-put-themselves-in.jpg465801Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 23:25:252023-02-18 17:26:14Beamdog is giving fans a chance to put themselves in Baldur’s Gate
You know when you’re a dozen hours deep into a good game and just a handful of tiny problems are gnawing away at your enjoyment? I feel this constantly, especially in open world games like Hogwarts Legacy (opens in new tab), which is why I’ve been paying close attention to its rapidly-developing modding scene.
In just a week since launch, modders have delivered loads of simple quality-of-life upgrades to Hogwarts Legacy that really should’ve been there from the start. I’m talking about the little things: the ability to unequip your wand or fly over Hogsmeade without that annoying barrier, skip those lockpicking minigames, or finally shut up the annoying floo powder lady. The weirdly blurry minimap? Fixed. Obtuse broom controls? Improved.
Here are 12 quality-of-life Hogwarts Legacy mods (opens in new tab) (including one cool spellcasting mod to potentially make combat more interesting) that you should consider installing.
The first mod that I immediately had to have. As a Hogwarts Legacy player who doesn’t like to fast travel, flying around the needlessly huge magical marrier surrounding Hogsmeade was really getting on my nerves. This mod gets rid of that restriction entirely, though apparently it doesn’t always work if you have your minimap on.
Another must-have if you’re enjoying Hogwarts Legacy’s Room of Requirement (opens in new tab). Unshackles your vivarium from the 12 beast and four species limits, allowing you to truly make your home a zoo. This mod is actually a combination of several mods that also let you conjure anything in vivariums (not just outdoorsy stuff) and even capture/breed non-fantastical beasts. Though, the whole breeding thing can apparently get buggy if you’re incorporating non-beasts, so maybe steer clear of that pitfall. The mod author has also conveniently split the mod into chunks if you, for instance, only want the loosened vivarium limits.
I happen to like the Hogwarts Legacy lockpicking minigame, but if you’re looking for a lore-accurate Alohomora experience in which the spell simply unlocks any lock for you, then give this one a download. The auto-unlocking works on all doors, chests, and quest-related locks too.
Adds a potion to J. Pippin’s potion shop that allows you to reallocate all of your talent points. Interestingly, datamined info suggests such a potion was planned to be in the vanilla game (opens in new tab). I can see why Avalanche ultimately decided there was little need for the potion (you earn enough talent points to unlock almost everything anyways), but I can see this being useful early on if you want to experiment with the skill tree.
Hogwarts Legacy takes the lightswitch approach to UI, meaning you can turn individual elements on/off and that’s it. I much prefer the Red Dead Redemption approach to UI where elements disappear when they’re not needed. This mod is as close as you can get to that in Hogwarts Legacy, adding the ability to toggle any and all obtrusive elements (like the map and spells) with hotkeys instead of lengthy trips to the settings screen.
You could consider this more of a bugfix, but nonetheless it’s worth fixing the strangely lo-res default minimap. Down with the jagged edges!
Geralt can sheathe his swords. Arthur can holster his revolver. So why can’t I pocket my wand? I spent most of Hogwarts Legacy flaunting my wand in-hand like a buffoon, always hoping that the game would finally decide to holster it. It’s time to take control. This mod lets you set a hotkey that’ll equip/unequip your wand at will. As a bonus, there’s also a toggle for taking on/off your cloak’s hood.
It’s fair to say that Hogwarts Legacy’s default broom controls are a little weird. On controller, I never quite got used to controlling my direction with the left stick and my elevation with the right, so this mod brings both of those controls to the left stick. It works and is a better overall control scheme than the default, but there are a few downsides: the mod does not currently remap the up/down on right stick to camera control, so there’s still no way to simply look in those directions while flying. The control change also disables the slowest flight mode on the left stick (the one where you’re not leaning forward), so keep that in mind. If you’re playing with mouse and keyboard, modder R457 also offers an alternative with Mouse Controls for Broom.
This mod undoes a cardinal videogame sin by allowing you to pause during conversations and cutscenes. This got on my nerves a lot over my 50-hour playthrough, so jump on this immediately.
There will surely come a time in your Hogwarts Legacy playthrough when the stone Floo powder lady embedded in every fast travel point repeats the same line of dialogue one too many times and goes from charming to totally irritating. When that time comes, this mod will make it all stop.
Your mileage may vary, but this mod purports to reduce the stuttering that has plagued Hogwarts Legacy since launch and improve erratic framerates. This one has a more involved installation process than most other HL mods, including its own custom installer, so pay close attention to the instructions. Don’t expect a silver bullet.
This is more of an experimental change than an essential one, but you may find it adds a welcome layer of immersion to Hogwarts Legacy’s simplistic default spellcasting. The mod essentially creates shortcuts for casting spells executed with mouse gestures, so wiggling the mouse left and right while aiming your wand could, for instance, cast Lumos (or whatever spell you want). There is some fiddling involved in getting every spell assigned the way you want, but the mod page is equipped to help you figure it out.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676684857_12-quality-of-life-mods-for-Hogwarts-Legacy-that-shouldve-been-there.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 23:21:192023-02-18 17:25:4212 quality-of-life mods for Hogwarts Legacy that should’ve been there from the start
On Reddit today, someone posted what they claimed was a leaked screenshot from an upcoming Starfield cinematic trailer. They deleted the post, but that’s the image above. If it were a genuine leak, it’d be a pretty crappy one, but it isn’t even that.
The image was created with the Midjourney image generator, according to another Reddit poster (opens in new tab), whose proof is a clear, unedited version of the image which they credit to “Jessyplayford.”
The “leaked” image was made to look like a blurry off-screen photo—all good videogame leaks are snapped while jogging by someone’s monitor—and the Jodie Foster-esque character looks kind of like a character who appeared in the 15-minute Starfield gameplay reveal last year. Aside from looking like it could be a genuine Starfield image, what made the fake leak somewhat convincing is that it didn’t actually reveal anything. It’s easy to accept that something’s a leak if nothing of consequence was actually leaked.
This is surely only the start of a new kind of shenanigans. Making fake gaming leaks is an internet pastime—Half-Life 3 has been a particularly popular target—but it used to take a good amount of skill and effort to pull off something convincing. Now it takes little of either, meaning we could soon be inundated with this nonsense. I’m already pining for the days when hoaxers had to really try to fool people—back when lying was an honest day’s work!
We already had to approach internet media skeptically, but it was at least reasonable to sometimes think: “This must be real, because why would anyone put so much effort into faking something so stupid?” Not anymore. The other day, someone made it sound like Todd Howard promised hardcore sex in The Elder Scrolls 6 just for a laugh. No one took that seriously, of course, but what do we do if fakes start to crowd out real stuff?
The fake Starfield image wasn’t received very seriously, either, but plenty assumed it was real, and it stirred up speculation about the game’s release date. The original “leaker” claimed that Starfield will release in October, and obviously we can’t take their word for anything, but I regret to say that I do think it’s a good guess. Bethesda previously said that Starfield will release in the first half of this year, but it still hasn’t announced a date for the showcase it promised. Smells like a fall release date to me.
I did discover some genuine Starfield details recently by going back and watching past interviews with Todd Howard and other developers. It’s old stuff, obviously, but it was new to me. Did you know, for example, that you can have parents in Starfield, and you can visit them? Chris also recently broke down some convincing fan theories about what the main quest is going to entail.
I’ve contacted Bethesda to see if it has any comment on the “leaked” image.
https://gamingarmyunited.com/wp-content/uploads/2023/02/Leaked-Starfield-image-turns-out-to-be-AI-generated-fake.jpeg6731068Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 23:05:352023-02-18 17:25:09‘Leaked’ Starfield image turns out to be AI-generated fake
Workers and Resources: Soviet Republic (opens in new tab) is a niche, hardcore city-builder that’s actually really good if you’re into that sort of thing—”that sort of thing” being management games and workers’ states. Unfortunately for anyone curious but uncommitted, it’s no longer available for purchase on Steam because of a very strange DMCA takedown request filed by an angry fan.
In a “special report for the community (opens in new tab),” developer 3Division said the fan, formerly a “respected member of our community,” believes the idea for a “realistic mode (opens in new tab)” added in December 2022 was his, and is angry that he isn’t credited accordingly. The studio said it would have added him to the credits, along with other contributors, after the game was complete, but before that could happen the fan began making legal threats and issuing copyright strikes on YouTube against a popular Workers and Resources influencer.
“As he chose to use extortion and abuse, we became angry about this, and decided to never mention the name of the challenge he allegedly ‘invented’ again, and ignore him,” 3Division wrote.
An understandable reaction—but instead of blowing over, the situation got worse, and the fan now claims that he actually owns the rights to Workers and Resources’ realistic mode.
“This guy reported our website, and the website was taken down,” 3Division wrote. “He also reported our video about the last content update where realistic mode was introduced, and the video was taken down.” The studio said the takedowns were successful because they’re handled through an automated process, and it expects to get the content returned once it’s able to deal with actual people.
The message includes a link to the fan’s original play guide, called Cosmonaut Mode (opens in new tab), and compares it to the realistic mode in Workers and Resources to demonstrate that “there is nothing in his work in terms of game design that would relate directly to game’s code, and he does not offer any technical solutions for the development team to use.”
“He literally just created a guide with some possible way to play the game and called it Cosmonaut mode, but it is not helping the development process,” 3Division wrote. “[The] one thing he was helpful in, is that the popularity of his guide showed us how much people wanted to play the game in a realistic and more challenging way.”
3Division told Kotaku (opens in new tab) that the fan in question is actually a lawyer, and that he’s betting the studio won’t engage him in a costly legal battle. But “we will probably fight to the end,” the studio said, noting that the angry fan is also risking his reputation and potentially hefty financial penalties if he loses.
The studio also said that it is “very sad” that DMCA mechanics enable people to do things like this in the first place. “[It] seems like anybody can claim anything,” 3Division said. “The service provider is just forced to remove the content and in general not ask or [consider] if the claims are real.”
Claiming ownership of a specific game mode based on writing a guide for a particular style of play is an interesting idea, and also potentially very disruptive if it’s allowed to get traction. It reminds me of Babylon 5 creator J. Michael Straczynski, who blocks fans who send him unsolicited ideas (opens in new tab) because of potential legal entanglements—a habit he was also notorious for back in the days of Usenet (opens in new tab). He took occasional heat for being a hardass about it at the time, but this situation demonstrates that his concerns were not unfounded.
A 3Division representative said in an email sent to PC Gamer that the studio is “working with our legal representatives on the issue,” but has not yet heard from Valve.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676692190_Indie-city-builder-removed-from-Steam-after-angry-fan-claims.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 23:05:302023-02-18 17:24:44Indie city builder removed from Steam after angry fan claims ownership of a game mode
Is virtual reality sex for hire “prostitution?” The US State Department seems to think so, although a misunderstanding may be to blame.
Hex, a British sex worker who sells “erotic roleplay” experiences in virtual reality social platform VRChat, told Motherboard (opens in new tab) that her application for a US tourist visa was denied after she tried to explain her work to an immigration official. The reason eventually given was “inadmissibility due to prostitution.”
Much of Hex’s online sex work happens through motion-controlled 3D avatars. She offers “IRL” photos on her subscription Fansly page (opens in new tab), but also images and streams of her 3D avatars, as well as one-on-one simulated sex in VRChat, which can include remote control of sex toy settings.
The US State Department can deny entry to the country for any reason it wants, but engagement in prostitution is one of the specific ineligibilities listed by the department (opens in new tab). Speaking to Motherboard, an expert on the subject from The Sex Workers Project (opens in new tab) said that travelers are increasingly being interrogated at borders under suspicion of “prostitution” due to their online presence. Hex said on her now-private Twitter account that she didn’t bring up her Fansly page in her visa application; it was something the US discovered itself.
VR sex is not prostitution by the typical legal definition, which requires physical contact between two people. When asked about her work, Hex says she told the immigration officer directly that her work is legal and involves no in-person contact.
“The woman gave me a very dirty look when I explained everything to her,” Hex told Motherboard. “I told her it was a virtual game and I use a VR headset. She didn’t understand anything I said, all she said to me is, ‘So do you meet these people on this website?’ I said, ‘No, absolutely not.'”
Nevertheless, Hex received a letter denying her entry to the US, which she posted to Twitter. The reason given was the handwritten code “2DI,” which points to the visa ineligibility clause about prostitution. Specifically, the law states that a traveler will be ineligible to enter the US if they are “coming to the United States solely, principally, or incidentally to engage in prostitution” or if they have “engaged in prostitution within 10 years of the date of application for a visa, admission, or adjustment of status.”
Hex had planned to visit friends, she told Motherboard, and still hopes to make it happen. “I want to clear my name and get this resolved as it’s unfair and not true,” she said.
I’ve contacted Hex to ask if there have been new developments. I’ve also asked the US State Department for comment.
Motherboard’s article (opens in new tab) includes more information on the visa approval process, and the difficulty sex workers face when traveling.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676695899_Woman-who-sells-virtual-sex-in-VRChat-denied-US-visa.png520924Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 23:04:322023-02-18 17:24:23Woman who sells virtual sex in VRChat denied US visa for ‘prostitution’
PC gamers with slow internet connections or bandwidth caps rejoice: Valve has just launched a feature in the latest Steam beta allowing users to transfer game installations from a PC to the Steam Deck or another PC on the same local network. Instead of downloading all 50 gigabytes of Elden Ring on your desktop and laptop, for example, you can now download the game once and copy it to your second device.
The feature is live now in the latest Steam Deck beta and the latest beta client on desktop.
This feature was first spotted in the Steam OS code back in October, so it’s nice to see it come to fruition. “A common use case would be a home setup with multiple PCs or Steam Decks on the same local network,” Valve writes in a new FAQ. Once a game is installed on one PC, all other PCs or the Steam Deck can install or update that game by transferring files directly from that one PC. A modern PC can easily transfer game content with 100MB/sec, and during the transfer the Steam client sending content will generate disk and CPU load (ie, you probably wouldn’t want to be doing any intensive tasks on this PC during the transfer).”
If you have an unlimited gigabit internet connection, this update likely won’t benefit you much. But for everyone else—especially PC gamers stuck with restrictive bandwidth caps—it should be a real blessing, considering the mighty storage hogs of 100GB+ PC games these days.
It sounds like the feature isn’t an all-or-nothing thing, and can switch between a local transfer and an internet download if your PC gets turned off, for example. The FAQ explains: “If a potential PC is found, your client will ask the Steam backend server to contact that other PC’s Steam client and start a game file transfer if local network transfers are enabled and possible. If the game file transfer is accepted, your PC will try to download as much content as possible from the other PC. If the connection is lost or no more content is available, Steam will fall back to use public Steam content servers to download the remainder.”
By default the feature only allows transfers between systems logged into the same Steam account. However, you can set it to also support people on your Steam friends list or any users. If a friend comes over with their Steam Deck and wants to download Apex Legends to play together, for example, you could potentially get things going a lot more quickly by transferring them your 60 gigs of game files—although that’s going to depend a lot on the hardware on both ends.
In my quick testing, it was actually faster for me to download Elden Ring to my Steam Deck than to transfer it from my PC. The local transfer from my wired desktop’s PCIe Gen 4 SSD to the Steam Deck’s internal storage (via wi-fi) was only moving at about 25 MB/s, while the speed jumped to more than 35 MB/s once I started downloading from Steam’s servers.
There are a few limits to the feature Valve notes. These are the ones that stand out to me:
Game content can only be transferred out if the transferring Steam client is idle, e.g. no downloads or games running
The game needs to released to the public and playable by both Steam users (no preloads)
The game needs to be up-to-date on the PC sending the game files
Only a PC running in Steam desktop mode can send files. So Steam Decks, PCs in Big Picture mode, and custom launchers can currently not transfer files out over the local network.
On desktop you can find the feature under the Downloads tab in settings. Both systems will show a blue banner on the downloads page indicating that a transfer is in progress. When I clicked the “Stop transfer” button, Steam just seamlessly switched over to downloading over the internet. Once you cancel a local transfer, there doesn’t seem to be a way to re-initialize it—even deleting the half-complete install and starting over had me pulling the game from Valve’s servers.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676673854_New-Steam-feature-lets-you-copy-games-to-the-Steam.jpg6761200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 22:24:462023-02-17 23:06:17New Steam feature lets you copy games to the Steam Deck (or between PCs) without redownloading
As spotted by Kotaku (opens in new tab), Apex Legends surpassed its all-time peak Steam player count on February 15, logging 610,433 concurrent gamers and blowing away its previous high of 510,000 last August. This milestone comes in the midst of a beefy four-year anniversary update (opens in new tab) to the game that added a new class system to organize its heroes, a team deathmatch mode, and free hero giveaways.
The new class system is probably the biggest long-term change to Apex. The preexisting heroes have been organized into team roles in a similar fashion to Overwatch, and the new archetypes confer additional bonuses to their respective heroes. There’s a full breakdown in Apex Legends’ Revelry patch notes (opens in new tab), but the new classes are as follows:
Assault: More ammo per stack, can access “red bins.” Bangalore, Ash, Fuse, Mad Maggie, Revenant
Skirmisher: Can reveal care packages. Wraith, Valkyrie, Octane, Horizon, Mirage, Pathfinder
Recon: Can deploy a survey beacon to show enemy locations. Bloodhound, Crypto, Seer, Vantage
Controller: Access to “Ring Consoles” that show the Ring’s location. Caustic, Wattson, Rampart, Catalyst
Support: Crafts banners and can access “blue bins.” Lifeline, Loba, Gibraltar, Newcastle
Apex Legends has also introduced a team deathmatch mode, one of the community’s “most-requested” additions. Since the update came out, Respawn has quickly responded (opens in new tab) to player feedback on the mode, reducing the number of rounds in a TDM match from three to two, as well as lowering the winning kill number from 50 to 30 in the hopes of encouraging faster turnover in games.
After the first three weeks of the new season (so after March 14), TDM will be folded into a general “Mixtape” playlist of other alternate modes like Arenas and Control.
Lastly, Respawn is offering players two free heroes as a log-in bonus during the initial weeks of the season. Players will receive Crypto (Apex Legends Players To Receive Free Crypto!!!) until February 21, with Ash replacing him as a log-in bonus from February 21-28. The Revelry season as a whole will continue until early May.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676699585_Apex-Legends-hits-all-time-player-count-peak-on-PC-following.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 22:12:342023-02-18 17:20:03Apex Legends hits all-time player count peak on PC following team deathmatch update, free hero giveaway
Returnal’s PC edition launched on February 15, and a small first patch is out. There’s six items fixed, ranging from corrected Windows resolution detection to a minor tweak in Epic Particle settings. See the full patch notes below.
According to Returnal’s Steam page, the next patch will have performance improvements and a fix for 3840×1600 resolution.
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Now Playing: Returnal – PC Features Trailer
Returnal’s Patch Notes:
Fix for rare issue with music stopping during Biome entry
Fix for certain Ultrawide monitor setups not being detected in Full Screen
Fix for incorrectly detecting the Windows resolution on first boot
Fix for grass draw distance on Epic Particle settings
Fix for PSN Sign in time outs
Fix for Benchmark results rounding error
Returnal originally launched on PlayStation 5 in 2021 and was, in part, a title meant to show off what the PS5 was capable of. The new PC edition supports Nvidia DLSS and AMD FSR and comes with a variety of resolution settings. For minimum specs, players just need a GTX 1060. There’s also ultra and epic resolution settings that let you take advantage of powerful graphic cards like 3080Ti to get extremely detailed visuals.
In GameSpot’s Returnal review, reviewer Mike Epstein praised the game for innovative use of PS5 tech as well as tight gameplay elements that kept challenging randomized encounters feeling fresh.
“Returnal is constantly unsettling and consistently challenging. Its mysterious story and demanding action feel intense, urgent, and fresh,” Epstein wrote.
The products discussed here were independently chosen by our editors.
GameSpot may get a share of the revenue if you buy anything featured on our site.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676747300_Returnals-First-PC-Patch-Is-Out.jpeg7201280Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 21:34:002023-02-17 21:34:00Returnal’s First PC Patch Is Out
We’re always keeping our eye on the ever-shifting fortunes of Steam’s most-wishlisted games, and there have been some interesting developments lately. A few weeks ago there was the whole The Day Before debacle (opens in new tab), where one of the most-wishlisted games on Steam abruptly vanished due to a trademark dispute, a story that managed to only get weirder (opens in new tab) from there.
And this week horror survival sandbox Sons of the Forest (opens in new tab) took over the top wishlist spot from Starfield, Bethesda’s intensely-anticipated RPG. It looks like more Steam users are now interested in exploring a single creepy island than they are in visiting 1,000 planets in outer space.
‘Course, there are few explanations for why an indie survival game just trumped Bethesda’s next RPG on players’ shopping lists. Starfield is coming to PC Game Pass at launch, so I’m sure tons of Steam users won’t even be playing it on Steam. And despite loads of speculation (opens in new tab), Starfield still doesn’t have a gott-dang release date yet. Also… why even bother wishlisting Starfield? It’s not like you’ll need an email reminder from Valve when it finally launches. You’ll hear about it from every streamer, YouTuber, and gaming site in the world.
But it’s still a pretty amazing feat for a game about chopping down trees and hacking up cannibals in the woods, especially considering developer Endnight Games announced only two weeks ago that Sons of the Forest will launch into early access (opens in new tab) on February 23, rather than as a full release. The words “early access survival game” typically doesn’t strike confidence into the hearts of gamers.
Cool, cool. But what the heck is Sons of the Forest?
If you’re not familiar with Sons of the Forest, it’s the sequel to another survival game, The Forest, which hit early access in 2014 (back when Steam Greenlight was still a thing). Marooned on an island, you had to build a shelter, craft weapons and tools, gather food and water, and deal with the island’s scary-as-hell inhabitants, a tribe of vicious cannibals.
The Forest had a pretty shaky start, as unfinished games often do, but it also showed tons of potential with striking visuals, horrifying enemies, and memorable survival and combat systems (you could use a severed leg as a melee weapon). Over the next several years the developers patched it repeatedly, added new features like co-op and even VR support, and eventually drew a crowd. More importantly, the crowd stayed: there are still thousands of people playing The Forest every day, and its peak consecutive player count of over 76,000 happened only a few months ago.
So, The Forest became a sort of cult hit, and the sequel has some fun goodies planned. This time you’re visiting an island to locate a missing billionaire, and you’re not alone. Not only can you play Sons of the Forest in co-op, but you’ll have a companion to help you out, too. As revealed by IGN (opens in new tab) last month, an AI-controlled survivor named Kelvin will pick up the slack by chopping wood, stockpiling resources, and handling other mundane chores while you focus on building or exploring. There are apparently other companions you can recruit later in the game, including a three-legged mutant. That’s definitely intriguing enough for me to put it on my own wishlist.
According to its Steam page (opens in new tab), Sons of the Forest plans to remain in early access for 6-8 months, though that could change depending on player feedback. It’s set to launch on Feb 23.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676670204_This-early-access-survival-game-just-climbed-over-Starfield-to.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 21:02:042023-02-17 22:34:27This early access survival game just climbed over Starfield to become the most-wishlisted game on Steam
Despite its ominous moniker, the Nemesis is only going to cause you trouble when you’re standing in its line of fire. But once you really get to know Apex’s newest gun, you’ll soon find that Nemesis makes an excellent sidekick. Perfect for those desperate moments when your whole squad is knocked and you’re facing two enemies alone, Nemesis’ ability to deal devastating damage in a short amount of time makes it ideal for facing enemies when the odds are stacked against you. But a beast as powerful as Nemesis can only reach its full potential when tamed, and the weapon can initially be a bit hard to control. Keep reading for a full breakdown of Apex’s newest weapon–including tips on how to tame this shield-shredding beast.
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Now Playing: Apex Legends: Revelry Gameplay Trailer
Evidently based on a design that was stolen from Rampart, the Nemesis has a unique burst-fire feature. Unlike the L-STAR, overheating Nemesis will actually improve the weapon’s performance. The longer you fire the weapon, the more it warms up, firing more rapidly as it reaches its peak firing speed. Nemesis begins to cool down once your finger is off its trigger, but the cooldown isn’t instant, so pulling the trigger regularly will ensure the weapon is at its peak rate of fire when in use.
Tips
Play an Assault legend
Apex’s new class system has changed the way each legend interacts with various in-game items, like Care Packages and Survey Beacons. But the Assault class stands out as it is one of only two legend classes that have two class perks (the other being the Controller class). Assault legends can access Weapon Supply Bins, new red loot boxes that are scattered around each map and contain Smart Loot. Like the IMC Armories on Storm Point, Weapon Supply Bins have a Smart Loot system that ensures players will only receive loot they can use, like attachments for weapons they’re currently using. A fully-kitted Nemesis is truly a force to be reckoned with, so you’ll want to hop on those Weapon Supply Bins (and IMC Armories) as often as you can.
The second Assault class perk allows players to carry an extra stack of 20 ammo in their backpack, which is definitely something Nemesis users should take advantage of. Due to the fact that the weapon is most effective when warmed up, players may find that they use more ammo than they typically would because they fire the Nemesis longer and more often than other weapons.
The Assault class has two perks that can make Nemesis even deadlier.
Beware frequent fire
Speaking of keeping the Nemesis warmed up, make sure you’re not firing it in situations that require your squad to stay hidden–it’s better to be alive with a “cold” Nemesis than dead with a fully warmed-up weapon sitting in your deathbox. If you’re camping somewhere or your squad is trying to secure a building, don’t fire Nemesis just to get it warmed up. Giving away your position is easy to do, and Nemesis’ unique gunfire sound can draw in enemies who want to get their hands on your weapon. Don’t let yourself be caught off-guard, and don’t fire until the enemy engages you.
But if you find yourself in the middle of a chaotic battle with multiple squads, popping off extra shots to keep Nemesis warmed up will give you an advantage. A warmed-up Nemesis can make quick work of multiple enemies, even when you’re outnumbered. Just make sure you’re not in the middle of reloading when you face them and you’ll be wiping squads left and right.
Never stop moving
Because the Nemesis is so deadly when warmed-up, you’ll often find yourself holding down the trigger longer than you might with another weapon, so take advantage of the Assault class perk and stock up on extra energy ammo. Nemesis can spit out quite a bit of damage before needing to be reloaded, and this gives you a little more room to focus on movement during a firefight. If your shield is broken and your health is low, even a fully-kitted gold Nemesis won’t save you, so make sure you’re doing everything you can to dodge bullets. Testing the Nemesis out on the Firing Range dummies is a great way to get some practice in and make sure you’re able to nail a headshot while also avoiding damage. Nemesis is at its most deadly when placed in the hands of a player who can hit a moving target while also being a moving target.
Go long!
One of the Nemesis’ best features is its flexibility in combat. When it comes to sights, Nemesis can use almost all of them–the only close-range sight that can’t be equipped is the 1x Digital Threat sight. Every other close- and mid-range sight can be equipped–including the 2x-4x Variable AOG, giving players the ability to take out enemies from a great distance. The only long-range weapon attachments Nemesis can’t use are the 6x Sniper, the 4x-8x Variable Sniper, and the 4x-10x Digital Sniper Threat sights.
Firing Range dummies can now hunt players, but mid-range scopes make firing from afar much easier.
But despite its adaptability, Nemesis isn’t a sniper rifle, and you’ll be better off taking out long-range targets using long-range weapons. But if you find yourself sniperless and you’re getting clipped by a far-off enemy’s bullets, being able to slap a mid-range scope on Nemesis is incredibly convenient, and will frequently get you out of sticky situations you otherwise might not survive. If you’re struggling to find a sniper, make sure you’ve at least got a mid-range scope in your backpack. That way, if trouble is on the horizon, you can just switch out your close-range sights for a 3x or 4x sight and start taking out your enemies from a safe distance.
Hold on tight
Even with a purple Barrel Stabilizer and Standard Stock equipped, Nemesis can be a bit hard to control. When fired, the weapon tends to drift up and to the right, but begins swaying horizontally as it warms up. To land shots–especially long-range shots–you’ll want to start out aiming slightly down and to the left to compensate for the sway. Taking some time to visit the Firing Range is the best way to practice improving your aim. Using the settings menu, the Firing Range’s target practice dummies can be instructed to walk, run, crouch, chase, and shoot at players. This provides an excellent opportunity to practice on lifelike targets without destroying your K/DR.
The ability to customize target dummies’ behavior makes Firing Range practice even more useful.
Play it smart
As previously mentioned, the game’s Weapon Supply Bins are a boon for Nemesis users, making Assault legends the best option to pair with this powerful new weapon. The new Smart Loot feature included in said Supply Bins makes it much easier to obtain the attachments you’ll need to make the most of Nemesis. But if you absolutely hate playing Assault legends and prefer to stick with a legend from a different class, you’ll still want to access Storm Point’s IMC Armories whenever you can, as clearing out an armory will unlock Supply Bins that also use the Smart Loot system.
Fight to the death(match)
Although the Firing Range dummies’ recent upgrade has improved their performance, the best way to get the hang of just about anything in Apex is to practice with actual humans. You can bring friends to the Firing Range and turn on the friendly fire setting, but if you want a real Nemesis 101 crash course (or just have no friends), your best bet is to get up close and personal with the enemy, and there is no better way to do that than the recently introduced team deathmatch mode.
Though there’s not much opportunity for long-range combat practice in TDM, the Nemesis still shines, as TDM’s cramped, chaotic battles mean you’re almost always in a situation where you need to be shooting, thus the Nemesis is 100% warmed up (or close to it) for the entire match. TDM loadout options change, so you won’t always have access to the Nemesis in this mode, but when you can get your hands on it, you’ll be mowing down enemies like they’re Firing Range dummies. Just make sure you don’t end up on the other end of a Nemesis–it hits hard and fast. Engage enemy TDM players with caution if you see or hear them wielding one.
Once you get the hang of it, Nemesis will soon become your best friend. It’s excellent for evening the odds when you find yourself outnumbered, or using cover fire to buy your squad a few more precious seconds to heal up. Its ability to engage enemies in both close quarters and at a distance truly makes it shine, and combining it with certain legend abilities–like Ash’s Arc Snare, Catalyst’s Piercing Spikes, and Caustic’s barrels of noxious gas–will spell certain death for your enemies.
Apex Legends is free to play on console and PC. A mobile version of the game, Apex Legends Mobile, is available to play on Android and iOS devices, but will be sunset on May 1.
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