Game developers now have unfettered access to AMD’s latest and greatest upscaling technology, FidelityFX Super Resolution (FSR) 2.2. AMD has made both the API and source code available on its GPUOpen website (opens in new tab) for all to integrate. That should pave the way for a few more games offering this impressive upscaling technology in 2023.
FidelityFX Super Resolution (FSR) is a tool we’ve come to rely on for gaming performance over the past year. It’s a universal upscaling algorithm that works on any graphics card and bumps up performance with mostly minimal impact on overall image quality. It’s similar in its aims to tools such as Nvidia’s DLSS or Intel’s XeSS. Every so often, it gets a little better, too, with the latest version 2.2 bringing with it reductions in what AMD calls “High-Velocity Ghosting.”
This ghosting issue was most prevalent in racing games. Unsurprisingly, then, the first three games out of the gate with FSR 2.2 so far have been Forza Horizon 5, F1 22, and Need for Speed Unbound. These three games’ developers receiving access to the improved API ahead of its wider release today.
FSR 2.2 also brings with it all the benefits first introduced with FSR 2.0 (opens in new tab), such as a swanky new temporal algorithm that cuts out any need for TAA.
It was in F1 22 that I took FSR 2.2 for a spin (opens in new tab) back in January, and I came away impressed. A simple tweak to turn the feature on in the settings menu and I saw an 11% increase in performance versus the same run with FSR 1.0 enabled, and also some minor improvements to the game’s looks. You won’t find me complaining about that sort of uplift for nothing.
The main benefit to a more easily accessible API is wider support overall. While it still takes time and effort to integrate this sort of functionality into a game, at least as an easily available tool with lots of info on how to get it functioning properly there’s greater impetus for devs to take a look. And so too can modders take advantage of these freebie FSR files. That’s another thing to look out for if you’re craving more performance in your games but don’t want to splash out on a new graphics card.
Fingers crossed that means some more games launch with FSR 2.2 support going forward, and AMD says it now has 250 available or upcoming games with FSR. There’s even a list of all the FSR 2 games (opens in new tab). That growing support is good news, as I have to admit some sort of in-game upscaler has become a real must-have feature for me in 2023.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676718000_Devs-and-modders-can-now-freely-add-AMDs-best-upscaling.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 14:52:102023-02-17 14:52:10Devs and modders can now freely add AMD’s best upscaling algorithm into games
Jake Solomon has announced he’s leaving Firaxis after over two decades, during which he helmed the excellent reboot of XCOM: Enemy Unknown and its sequel, before most recently directing Marvel’s Midnight Suns (which is also excellent, if you’re the kind of person who wants to take yoga classes with Blade). Firaxis announced the news with a bit of a consolation prize: A new Civilization game is on the way.
Firaxis’ current COO, Heather Hazen, has also been promoted to studio head, replacing the departing Steve Martin (no, not the comedian), who’d been at Firaxis for 25 years and oversaw the launch of more than 30 titles. Hazen joined the studio in 2020 after a stint as executive producer on Fortnite, but previously worked at Popcap when Popcap was good and was involved with titles like Plants vs. Zombies and Bejeweled. And Hazen’s wasted no time in telling folks what to expect.
“I’m thrilled to have this opportunity to carry on the studio’s storied legacy, beginning with the announcement that Firaxis is in development on the next iteration of the legendary Civilization franchise,” said Hazen. “I’m lucky to be working with some of the best developers in our industry, and we have plans to take the Civilization franchise to exciting new heights for our millions of players around the world. In addition, we will continue to support Marvel’s Midnight Suns with post-launch content, and explore new creative projects for our teams.”
Come on Heather: XCOM 3? A little XCOM for us in these trying times? Sadly she stops there, though the announcement includes the news that Ed Beach, a Civ veteran and lead designer on Civilization 6, will be leading the new project. There’s also a seriously impressive number buried in among the bumpf: Civ 6 was the best-selling entry in the series, and altogether the games have sold over 65 million copies.
But it’s no surprise that Sid Meier’s Firaxis is going to make another Sid Meier’s Civilization game. Solomon’s departure is a huge loss to the studio, because he led the teams that brought turn-based strategy slap-bang into the modern era. The original XCOM is one of my favourite games ever made, and all I can say about the Firaxis remaster is: Amazing job. That game and the sequel are probably the best revivals of an old favourite I’ve ever played.
Solomon took to social media to post his own, rather lovely, tribute to his time at the studio.
“I’m a big dreamer, and I fulfilled two lifelong dreams in making XCOM (and XCOM 2, and War of the Chosen) and Marvels Midnight Suns,” said Solomon. “I’m the luckiest kid who ever lived. XCOM was my favourite game growing up; it’s why I’m a game developer. Marvel comics made me a dreamer, and those characters feel like my extended family.
“I’m grateful to Sid [Meier] first and foremost for teaching me. If I’m ever half as good as him I’ll be twice as good as I am now. I’m grateful to my Firaxis teammates, past and present, for making dreams into reality. Genuine love and gratitude. We did some real good stuff together.”
Solomon ends by saying “my brain is on fire with a new dream. Time to go chase it.”
So we’ll doubtless be hearing more from Solomon in the future but, sadly, it won’t be that he’s directing XCOM 3. Fair winds to one of the great strategy designers of our era, and I for one can’t wait to see what he cooks up next.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676721659_Firaxis-announces-new-Civilization-game-as-XCOM-director-Jake-Solomon.jpg556982Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 14:45:472023-02-17 14:45:47Firaxis announces new Civilization game as XCOM director Jake Solomon leaves
This week I have been mostly playing The Witcher 3 Some luddite ripped the fibre optic cabling out of my house recently which has left me bereft of interwebs, with only next-gen Geralt for company. Yes, I have been the victim of an IRL DoS attack. This month I have been mostly testing gaming laptops I’ve had four different RTX 40-series gaming laptops on the test bench this month, all with varying degrees of desirability. From ‘oh god, no’ with the MSI Titan GT 77, to ‘oh actually, maybe’ with the Asus Zephyrus M16. Not a rousing success, then…
The goose is screaming as the final, distended golden egg tears its way loose of the ruined cloaca and plops onto the floor, its fragile shell cracking on impact. In a moment the screaming stops, the goose’s neck goes limp, its head drops, and it breathes its ragged last breath. After each successive golden egg, the farmers pumped more growth hormones into the poor, weakened beast, until at last those shiny eggs had grown so big they tore up its insides.
Yes, killing the goose that laid the golden eggs is a tortured metaphor for the PC gaming market at the moment. And yes, I have been listening to a lot of Alan Partridge recently.
But I still can’t get away from the feeling that the current trend in PC gaming hardware is to focus all your efforts purely on the high-margin ultra-enthusiast market, and that is going to turn PC gaming into the most offensively elitist gaming hobby around.
And, eventually, when there are but a handful of rich gamers running $2,500 graphics cards, typing on $800 gaming keyboards, with $500 gaming mouses strewn all around their $4,000 monitors, there won’t be much reason for developers to spend the money developing for such a niche platform. And it will die.
The lifeblood of PC gaming has always been the mainstream and budget end of the market. That’s where most of us can afford to play, and that’s historically been where most of the money has been made—from high volume, affordable tech. There’s always been the very high-end stuff, but that was always low-volume and specialist, while the vast majority spent our time trying to build machines that weren’t much more expensive than a console but could easily outperform them.
It’s easy to blame half the world’s ills on ‘the pandemic’ but without that strange hiatus in life and the resulting unprecedented demand for PC tech, coupled with a resurgent cryptocurrency market, we might not be in this position.
As it is, the pandemic did happen, prices went through the roof on practically every facet of the suddenly sparse PC industry, and manufacturers realised that there did indeed seem to be an untapped level of seemingly disposable income that it had not previously exploited.
MSI and Asus’ new RTX 4090 gaming laptops (Image credit: Future)
If everything is priced up, and there is no alternative, people will still buy it. So, why not just make expensive things?
Here we are with a new generation of graphics cards from both the main GPU manufacturers that counts five different graphics cards and not one of them with a realistic MSRP priced below $799. That’s obscene.
It’s also baffling that the only card of the five to actually feel like it has any sense of value is the $1,600 RTX 4090 (opens in new tab) at the very top of the stack. That’s only $100 more than the RTX 3090 cost, and it’s a far better card in every way. And if you take inflation over three years into account you could easily argue the RTX 4090 is effectively cheaper than the RTX 3090 (opens in new tab) launched at.
Now we have a new generation of gaming laptops (opens in new tab), which launched with a raft of $4,000+ machines, and a gaming keyboard industry where if your new keeb doesn’t come with hot-swappable switches, lube, and a $300 price tag you’re a fool.
It’s not much different on the gaming monitor side, either, where we’re seeing screens we wouldn’t want for $500 retailing for $1,800 because they use some new, short-lived screen tech that’s already outstayed its welcome on the desktop. Mini LED? Not on anything over 16-inches, thanks.
(Image credit: Future)
Who have we got going to bat for us? Intel. Surprise!
The larger panels have terrible backlighting issues that are a result of compromises demanded by the tech and Hobson’s choices the manufacturers have to make. I can’t see the tech sticking around for long in this state on the desktop.
But who have we got going to bat for us? Intel. Surprise! If you’d told me ten years ago that Intel would be the company trying to force down pricing on affordable gaming hardware I’d have laughed in your face. Like, a really mean laugh, that you would 100% know held no humour whatsoever.
It’s the value champion today, though. Its processors, the core of Intel itself, only get better, and better value the lower down the stack you get. The Core i5 13400F (opens in new tab) is an outstanding chip that delivers the same essential gaming performance as a $600 CPU. With Alder Lake, and now Raptor Lake you can get affordable motherboards for the platform, with affordable memory options, because it’s provided a more budget-friendly DDR4 alternative while still offering high-end DDR5 options if you want it.
And its graphics cards, the first of its Arc name, are getting better value all the time, too. I’m not just talking about slashing the pricing of its GPUs (opens in new tab), though it has done that with the Arc A750 graphics card (opens in new tab) dropping to $250 | £250. I’m talking about the fact that its previously shonky driver stack is getting more reliable with each release and the actual gaming performance is creeping up to the levels promised by the Alchemist architecture’s illusory 3DMark numbers.
(Image credit: Future)
There is further hope, too, and it’s in consumer habits. Maybe manufacturers have been convinced that PC gamers will continue to wildly spend money ad infinitum, or maybe they’ve simply been riding the wave until it breaks on the sands of fiscal responsibility and economies in recession.
But consumers aren’t buying it any more. There are regular reports that the ludicrously expensive cards, such as the RTX 4080 (opens in new tab) and to a lesser extent the RX 7900 XT (opens in new tab), are being left on the shelves of retailers with customers not willing to pay the money anymore. There is also fresh talk of price cuts incoming, which isn’t going to encourage people to spend more right now, either.
You’d hope that eventually the bubble would burst, the customer base willing to pay significantly over the odds will dwindle, and manufacturers would have to come crawling back to the mainstream market to compete again. There are signs this is happening on the consumer side with people holding on to their money, but so far no counterbalancing response from the hardware manufacturers aimed at cutting the punitive sticker prices.
I guess it will remain so until the mainstream RTX 40-series and RX 7000-series cards start to appear and do or do not display some greater sense of value. And whether cards like the RTX 4080 really do see some significant, official price cuts down the road, too.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676802244_Ultra-enthusiast-hardware-is-strangling-PC-gaming.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 14:08:162023-02-17 14:08:16Ultra-enthusiast hardware is strangling PC gaming
Designer American McGee is best known for his striking videogame adaptations—though adaptation may be too weak a word—of the children’s classic Alice in Wonderland. The last game, Alice: Madness Returns, was released in 2011 and is still available on Steam (opens in new tab), though 2000’s American McGee’s Alice is much harder to get a hold of (opens in new tab).
McGee has in recent years made his intentions clear and public: He wants to make a third game, Alice: Asylum, and has a Patreon dedicated to funding the game’s development (which has 3,224 paying subscribers (opens in new tab)). Thing is, though, the game isn’t actually in development: It’s still in pre-production. McGee released a draft script for the game back in 2021, but now he’s gone all-in on trying to get old publishing partner EA interested in funding it.
A new video posted to Youtube announces the release of the 414-page design bible for Alice: Asylum (thanks, RPS (opens in new tab)), which is currently only available to Patreon subscribers but should unlock for everyone at some point today, along with some gorgeous concept art, design notes, and mock-ups of how the game will look.
Then there’s a rather naked plea to EA to send us a big cheque, please. At the end of the video EA’s logo appears above the text “Let’s make impossible things happen… together.” This strikes me as the developer equivalent of texting your ex in the small hours asking why they haven’t returned those missed calls. McGee has in the past been explicit about the fact that the goal with all this pre-release stuff is to “have that plan approved by EA” (2021) before raising the funding to develop the title. But it seems like EA is at the very least late, late, for a very important date.
The positive element of this is that the video does announce a development partner for the nascent project, Virtuos, which is a studio that does a lot of porting and support work but has worked on some seriously big titles. Most notably it was behind the excellent PC port of Horizon: Forbidden West, but it’s also worked on titles including Star Wars Jedi: Fallen Order and XCOM 2.
I adore the Alice books, to the extent I have a few illustrations on my walls and have mercilessly read it over and over to my kids, and always had a lot of time for McGee’s weird and ooky-spooky take on one of the true classics of children’s literature. As games, they may leave a lot to be desired, but the art design has always been phenomenal and taps into the unsettling and sinister threads that run through its inspiration. I’d love to see a third one. I’m just not quite sure that this is the way to get EA on board to fund it.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676725397_Deeply-weird-Alice-video-basically-begs-EA-to-fund-the.jpg6651200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 13:42:222023-02-17 13:42:22Deeply weird Alice video basically begs EA to fund the game
If you can’t find anything to play in your game library this weekend, there’s some good news in the form of a bunch of free weekend deals on Steam and Ubisoft Connect. Along with Firaxis’ platonic superhero dating sim Midnight Suns (opens in new tab) being free to try until Sunday, you can also dabble in Age of Empires 4: Anniversary Edition and Far Cry 6, all without dipping into your wallet.
Age of Empires 4’s free weekend (opens in new tab) coincides with the first big update for the RTS romp’s fourth season. The Enchanted Grove update (opens in new tab) introduces a trio of new maps with a fantastical biome, the titular Enchanted Grove, as well as new game mode, Nomad, which serves as a call back to Age of Empires 2. In this mode, you’ll start with three randomly placed villagers and then decide where to set up shop.
It sounds like a good time to take it for a spin, then, and if you find that you’re digging it, you can then buy it for 40% off. The free weekend kicked off on February 16 and runs through February 20. The discount, meanwhile, will be live through February 23.
For a change of pace, you might also want to check out Far Cry 6 (opens in new tab). The series has been suffering from diminishing returns, but if you just want to blow shit up with a range of exotic weapons (and animals) then you’ll probably have a grand old time in Yara. Along with full access to the base game until February 20, you can also check out the crossover missions inspired by Rambo and Stranger Things.
All players, free or otherwise, will receive a White Lotus sniper rifle if they muck around in co-op during the free weekend. If you don’t own the game, you’ll receive the gun if you decide to purchase it. Conveniently, Far Cry 6 is 70% off right now, and the Game of the Year (lol) edition, upgrade pass, season pass and recent expansion are also discounted.
More freebies can be found over on GOG, which is hosting its We Love Games sale (opens in new tab). If you’re quick, you can grab the Alien Breed Trilogy for free (opens in new tab). The sale ends on Monday, so you might spot more giveaways before it’s done.
Hopefully this should keep you busy across the weekend.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676640767_Its-a-great-weekend-for-trying-big-games-for-free.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 13:09:332023-02-17 22:38:40It’s a great weekend for trying big games for free
Wild Hearts is Koei-Tecmo’s new attempt to get in on that sweet monster hunting action and, while it’s not perfect, there’s lots to like. PCG’s Wes Fenlon mostly enjoyed his time with the game, but a dearth of monsters and terrible issues with performance saw the game limp off with a 63% score (opens in new tab).
I’ve been playing Wild Hearts and, yep, this thing runs badly and suffers from constant frame drops and stuttering. It’s a sentiment shared by the wider community, with the game’s Steam reviews currently sitting at mostly negative and summed up by this devastating one-liner from Katsummie (opens in new tab): “The price is higher than the FPS you will be able to pull in this game.”
The development team, Omega Force, has now acknowledged that the PC version is not in a good state, and claims it has identified the problem and a fix is due imminently (opens in new tab):
“Omega Force are working continuously to improve performance and optimise the game for a wide variety of hardware specs across future updates. We have a patch coming next week that addresses a CPU bottleneck problem the team discovered; this should improve performance across mid-high end CPU’s. The team are also actively working on DLSS and FSR support which will arrive in a future patch.”
The statement adds that “this is a vitally important topic for us” which does tempt me to point out that it’s quite vital for everyone who’s paid sixty English pounds for a game that is at times borderline unplayable. Omega Force asks any players experiencing issues to submit a report, but it all rather feels like shutting the stable door after the horse has bolted: You don’t get a second chance to make a first impression and, honestly, all Wild Hearts has done is make me think about reinstalling Monster Hunter: Rise.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676729049_Wild-Hearts-devs-acknowledge-the-PC-port-runs-terribly-and.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 13:01:132023-02-17 13:01:13Wild Hearts devs acknowledge the PC port runs terribly and promise fix next week
I think I actually hate it. Part of that, I will admit, is down to my deep-seated frustration at the ever-increasing price of modern gaming PC hardware, pricked by the fact that MSI has tagged the Titan GT77 HX with a $5,300 sticker price. Ever was it so for gaming laptops, that their price tags will always be far in advance of what you’d pay for a desktop machine of equivalent. But this is getting ridiculous.
It is, however, entirely possible for a piece of hardware to be expensive and good value. All I want is to feel like I’ve not been ripped off. And honestly, with the Titan GT77 I feel like all I’ve got is a gaming laptop anachronism with a little modern tech slapped inside.
That is entirely unfair in real terms—MSI has tried to give us the best of everything—but it is still a feeling I can’t shake. Mostly because, while the Titan GT77 HX certainly is sporting the best of the best components, it just doesn’t come together in anything like a desirable package. And if I’d dropped this much money on a gaming machine the buyer’s remorse would be like bile permanently tickling the back of my throat. Especially if I’d seen what other manufacturers were doing with the mobile RTX 4090 and Intel Raptor Lake CPU combination.
And I have. I’ve tested both the Razer Blade 16 (opens in new tab) and the Asus Zephyrus M16 (opens in new tab) now; machines at least $1,000 cheaper than this that I would absolutely rather have… even if they were priced at the exact same level.
For one thing, the Titan GT77 HX is monstrously big. I get that’s its ‘thing’; it’s a Titan after all. But c’mon, this thing is silly. If you remember the old Lamborghini laptops Asus made (opens in new tab) you’ll get the idea of the styling on this notebook. And if you don’t, think fat exhaust vents, angular stying, and a rather large posterior poking out from behind the screen.
GT77 HX specs
(Image credit: Future)
CPU: Intel Core i9 13950HX Cores | Threads: 24 | 32 Boost clock: 5.5GHz GPU: Nvidia RTX 4090 (175W) Cores: 9728 VRAM: 16GB GDDR6 System Memory: 64GB DDR5-4000 Storage: 4TB NVMe SSD Screen: 17.3-inch Resolution: UHD 144Hz Price:$5,300 (opens in new tab)| £5,300 (opens in new tab)
Asus has mended its ways, as evidenced by its Zephyrus range of laptops, while this makes MSI look like it’s stuck in the late-2000s. A 17-inch desktop-replacement laptop is always going to be chonk, but with modern 16-inch machines I think I’d go with one of them any time.
This is probably the time I’m meant to start talking about the specs, and they’re over there ➡️ enjoy. For me, the spec is absolutely not the core of the issue. Essentially, it’s the same specification as the $1,000 cheaper Razer Blade 16, but with twice the memory and SSD capacity. That means you get a 175W version of Nvidia’s mobile RTX 4090. Which is actually a desktop RTX 4080 (opens in new tab) GPU—so fast, just not actual RTX 4090-fast.
Then there’s the same 24-core, 32-thread Core i9 13950HX CPU (opens in new tab). Again, fast. Legit fast. If you want to do proper workstation-class productivity shiz on this MSI machine then you’ll be well served by this serious desktop-replacement spec.
And in terms of its benchmarks it’s the fastest gaming laptop I’ve ever tested. Yet I still can’t muster any enthusiasm for it despite posting such impressive performance metrics. Its larger chassis and more aggressive cooling means that it’s able to get more out of the same core config as the Blade 16, but that’s also why I feel such disdain for the Titan GT77 HX.
1440p gaming performance
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4K gaming performance
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To hit those performance heights the system gets incredibly loud. You have to set it to Extreme Performance to get those numbers and it’s a benchmark mode and nothing else. You’d never want to legit run it at those settings when you were actually using it. Even when it’s at the MSI mandated Balanced mode the fan noise feels more intrusive than on either the Asus or Razer RTX 4090 machines I’ve tested.
It’s not just when gaming either. As I’m writing this, having used the machine as my work rig throughout the day, I’ve just restarted Windows with a couple of updates to its myriad MSI apps and suddenly it’s decided that downloading a game too requires the fans to be whirring up to a distracting level. Calm down, it’s only Cyberpunk.
System performance
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So yeah, while all these numbers look impressive they come at a cost in terms of both your operational sanity while running the laptop and, of course, in terms of your actual bank account. Those extra few frames per second aren’t, for me, worth the extra volume or the extra $1,000.
But what do you get for that extra cash? As mentioned there is a workstation amount of RAM at 64GB, and lots of SSD storage space. And you also get a mechanical keyboard. It uses Cherry MX switches, and I don’t have to do anything other than look at the chassis to know that, because there’s a huge backlit Cherry MX logo under the keyboard. And it looks pretty gross.
As a keyboard… it’s fine. I’m a genuine keyboard obsessive. Love me some mech switches with barely noticeable differences in actuation between them. But I would be 100% happy with the Asus Zephyrus M16 key switches—these low profile mechanical switches on the MSI don’t make typing a pleasurable enough experience for me to feel like I’m getting a completely premium ride.
And it’s not completely mechanical, either. The horribly squished numpad uses membrane switches, as do the other small scale keys. I also do not need a laptop numpad, especially one so crushed into the side as this miserable looking set of keys. And if I did, well, Lenovo’s got me covered with 16-inch machines (opens in new tab) with decent-sized numerical keypads.
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You also get a lot of software. I’m not going to call it bloatware—it may not be strictly necessary, but it’s mostly all there to control different aspects of the machine. But there are myriad MSI applications to control things like the GPU and CPU modes and the fans, plus the SteelSeries app for the keyboard backlighting. There’s also a Nahimic app for the audio and, of course, Norton just to annoy you with messages about how your unwanted licence has expired.
I prefer even the Razer Synapse software compared to having to use so many discrete apps. And it’s made me feel even more fondly about the Armoury Crate software in the Asus Zephyrus. Normally I can’t stand Asus’ app, but it’s so useful in a laptop setup because it controls everything.
Ah, but the screen, what of the screen? It’s another 4K mini LED option, which ought to make up for some of the Titan GT77’s other shortcomings. But it’s the weakest of the three mini LED laptop panels I’ve tested in this new generation so far. And I’ve realised I’ve become rather attached to the 16:10 aspect ratio of the others. The 16:9 3840 x 2160 display on the Titan is 17-inches across but with the big MSI-logo’d chin under the screen it feels a little foreshortened.
Though is it ‘MSI’ now? The logo seems to read IIISI to me.
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Compared with the 16-inch Asus Zephyrus M16 laptop with an RTX 4090 inside (Image credit: Future)
It is bright, however, and another decent HDR option that doesn’t require me to disable the feature in Windows in order to use it with normal SDR environs. I’m not as pleased with the backlighting, though, and that could be down to the fact that the screen is broader in scope and the dimming zones are therefore larger and more noticeable—as they are in the horrible mini LED desktop monitors we’ve seen recently.
The panel backlighting is not an issue in-game, and it looks punchy in HDR-compatible titles. Though honestly, you’ll still be too bothered by the noise to care about how it looks.
In the end I think a large part of my issue with the MSI Titan GT77 HX is that notion of not feeling like it’s a premium machine. For over $5,000 I need it to feel impossibly well-crafted. And, while it’s obviously been decently engineered, it doesn’t feel premium to me. It feels like a million off-the-shelf Clevo chassis I’ve seen in stock at Bob’s Gaming PCs and Lube, just one with the latest and greatest PC hardware stuck inside.
Its excesses in size, performance, and spec, however, don’t impress me. It’s easy to throw all that into a laptop, it’s quite another to make it feel like the parts all truly fit together as a complete package. Those excesses then feel almost vulgar, not luxurious, and I’m now just looking forward to putting it back in the box and returning it from whence it came.
Sherlock Holmes: The Awakened—a new entry in the long-running series, which pits the iconic detective against Lovecraftian weirdness—has been delayed “to March, or April at the latest”. The accompanying video (opens in new tab) by Ukrainian developer Frogwares paints a bleak picture of daily life in the country.
“Had a busy day at work cause we are preparing for the release, and I just came home, there’s no electricity yet again due to another Russian bombing,” says one of the team as the video begins. “I’d like to make something to eat, but instead I’ll sit in the darkness and stare at the wall.”
The game was chosen as a more modest project than the studio’s last few games—it’s a remake of a game it first released in 2007, and a linear adventure, rather than an open world like Sherlock Holmes: Chapter One (opens in new tab) and The Sinking City (opens in new tab) were. But that said, I was impressed by a recent demo (opens in new tab), which to me didn’t seem small or underwhelming despite the difficult circumstances.
Due to Russian attacks on power infrastructure, the Ukrainian government has had to institute scheduled blackouts. The developers are forced to work where and when they can get electricity—some shifting ad hoc between remote working and the office based on where the power is, some working evenings and even nights when there’s less strain on the grid.
“There’s still a lot of work ahead of us: finalising the game, fixing the bugs, and preparing the releases on multiple platforms,” says another developer. “All complicated things that are made extra difficult by this whole situation.”
(Image credit: Frogwares)
(opens in new tab)
It’s surreal watching shots of the team hard at work in the office interspersed with footage of the war: destroyed buildings, minefields, and explosions. Frogwares remains defiant and bullish, calling Russian strategies “brain dead and pointless”, but it’s clear the experience is taking an enormous toll.
“I have to be honest, we are all exhausted,” says the first developer, still sitting in darkness. “This war started 8 years ago with the annexation of Crimea and the Donbas. We then had two years of severe Covid restrictions, and now an all-out invasion in 2022. I think a lot of us can no longer even remember what normal feels like.”
(Image credit: Frogwares)
(opens in new tab)
Moving from a February release to March or April is hardly a dramatic push, and fans are clearly happy to wait, with the video’s comments full of outpourings of support.
Even if the game’s not on your radar, the video is well worth a watch. It’s a real window into the remarkable endurance and persistence of ordinary people in an extraordinary situation, and it’s clear that, to Frogwares, the project has come to mean far more than just another detective game.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676637113_Sherlock-Holmes-The-Awakened-delay-announcement-doubles-as-a-short.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 12:23:012023-02-17 22:39:11Sherlock Holmes: The Awakened delay announcement doubles as a short war documentary
Genshin Impact codes are an added little bonus you can get from tuning into the regular version livestream, rewarding you with Primogems to use when acquiring new characters. While there are ways to farm the currency in-game, codes are a great way of getting some for free without having to worry about grinding or completing daily commissions.
With Dehya finally arriving in version 3.5, as well as fresh-faced Mika, we’re going to have at least two characters to wish for—and that’s not including the rumoured Cyno, Albedo, and Eula reruns. Here, I’ll add every livestream code as it goes live, as well as explaining further down how to claim them. I’d suggest redeeming the codes as soon as you can, since they usually expire within a day.
Genshin Impact codes: All current livestream Primogems
KARU3RG6NY65 – 100 Primogems and ten Mystic Enhancement Ore
5SRC28YNNYP9 – 100 Primogems and five Hero’s Wit
SB8UJ9H7NH8V – 100 Primogems and 50,000 Mora
How to redeem Genshin Impact codes
In order to redeem your Genshin Impact livestream codes, you’re going to have to be at least adventure rank 10 in the game. There are two methods to redeem codes, the first being through the official website:
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676736324_All-Genshin-Impact-codes-from-the-version-35-livestream.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 12:03:402023-02-17 12:03:40All Genshin Impact codes from the version 3.5 livestream
Atomic Heart was a bolt from the blue when its first trailer dropped in 2018 (opens in new tab), showcasing a shining Soviet retrofuture FPS that seemed like it was learning all the right lessons from BioShock, Stalker, and the Metro series. Never mind that it was the debut game from a new developer—a Russian studio called Mundfish—it was laser-targeted at a category of players who devoured immersive sims and ambitious-but-flawed works of genius from East European studios alike. It very quickly became an object of internet obsession, a game we were intrigued by but knew very little about (opens in new tab).
But a lot has happened since then. In February last year, Russia invaded Ukraine, starting a war that has killed thousands on both sides and sparked one of the biggest refugee crises in modern history, with millions of Ukrainians fleeing abroad (opens in new tab) to escape the war at home. Russia became an overnight pariah in the west, excised from fundamental mechanisms (opens in new tab) in the international banking system, deserted by some of the biggest corporations in the world—including several gaming titans (opens in new tab)—and censured in the UN.
(Image credit: ED JONES/AFP via Getty Images)
In the wake of that invasion, Atomic Heart’s Russian provenance became more than an interesting detail of the game’s development. As many kinds of Russian art found itself subject to intense scrutiny and swift bans (opens in new tab), rumours began to swirl about Mundfish’s investors and excited fans feared their purchase would somehow end up funding a brutal war. Even though Mundfish says it’s based in Cyprus, gamers are still arguing about whether it’s okay to buy Atomic Heart.
An equivocal statement on the war
Although some kind of debate has gone on around Atomic Heart since Russia first invaded Ukraine, it was brought to the fore by a tweet from Mundfish (opens in new tab) last January. In response to questions about where the studio stood in regards to the war, Mundfish tweeted that it was “a global team focused on an innovative game and is undeniably a pro-peace organization against violence against people,” and did not “comment on politics or religion”.
It also tweeted that it didn’t “condone contributors or spammers with offensive, hateful, discriminatory, violent, or threatening language or content,” and, indeed, has been criticised for blocking users that ask about its position on the war (opens in new tab).
Guys, we have noted the questions surrounding where we, at Mundfish, stand. We want to assure you that Mundfish is a developer and studio with a global team focused on an innovative game and is undeniably a pro-peace organization against violence against people.January 16, 2023
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It was not the statement of support for Ukrainian independence that some were hoping for. Mundfish’s reticence to even name the war in question sparked outrage, summed up by tweets from game designer Sergey Mohov (opens in new tab), who mocked Mundfish’s position as “We’re for all the good things and against all the bad ones,” lambasting the studio for “having the unbelievable privilege to have this kind of position”.
“We’re for all the good things and against all the bad ones”
Sergey Mohov mocks Mundfish’s statement
Mundfish’s statements that it was only interested in “getting Atomic Heart into the hands of gamers everywhere,” or that it was “For players who just want to play (opens in new tab),” struck some people as, at best, a marketing attempt to redirect the conversation surrounding its game or, at worst, some kind of tacit support for the actions of its original home country. A video from a Ukrainian YouTuber titled “Please, Don’t Buy Atomic Heart (opens in new tab)“—which has managed to accrue nearly 2 million views in just over a week—highlighted the absurdity of a game based around an alt-history USSR claiming it doesn’t “comment on politics,” calling it “absolute nonsense” and “one step away from the types of gamers who say ‘I don’t like politics in my videogames’ and then immediately open up Fallout”.
We’re for all the good things against all the bad ones. Imagine having the unbelievable privilege to have this kind of position. I can’t.The death toll in Dnipro is up to 35 now. Russia is to blame for it. Sanctions are there to stop its terror.January 16, 2023
Even when Russia isn’t at war, the country maintains a deeply alienating political system that has entrenched power among a cabal of lackeys and oligarchs for decades. The Russian political scientist and anti-war activist Greg Yudin described this system (opens in new tab) as one that generates “incredible contempt and disdain for all kinds of politics” among Russians, who are “completely certain that there is no possible way to change anything through politics, that no change is possible in general”.
Marking oneself as anti-war in that kind of environment is an act of profound courage and incredible risk. It could be that Mundfish’s tweet was an ungraceful attempt to thread a political needle without jeopardising itself, its staff, or those associated with either.
I’ve reached out to the studio to ask about its statement on the war, and I’ll update this section if I hear back.
In early 2021, over a year before Russian tanks rolled into Ukraine, Mundfish announced that it had secured funding (opens in new tab) from three key investors: Tencent, GEM Capital, and Gaijin Entertainment (the maker of War Thunder). Tencent is, well, Tencent, the Chinese tech behemoth that owns whole segments of the gaming industry (opens in new tab), from a piece of Epic Games, Discord, and Ubisoft to Riot Games in its entirety. But the other two quickly became more controversial in the wake of the invasion, with audiences placing both companies under the microscope to figure out where they stood in relation to the war, and whether they might be financially supporting the Russian state.
Atomic Heart is also being distributed via VKPlay (opens in new tab) in Russia—after sanctions led Steam to effectively end business (opens in new tab) there—and a few other countries. VKPlay is run by VKontakte, a social media company often referred to as ‘Russia’s Facebook’ over which Gazprom has effective control (opens in new tab) via investments made by subsidiaries and affiliate companies.
Whether or not Paliy is personally associated with this or that infamous Russian oligarch is more tenuous and difficult to concretely establish, but GEM was still wheeling and dealing in the Russian energy sector as recently as 2021 (opens in new tab). It’s hardly out of the realm of possibility that a businessman with Gazprom ties and investments in Russian energy—the sector where several oligarchs make their money—would be on first-name terms with some of Russia’s ruling elite.
Gaijin, meanwhile, came under fire for a reason that’s far easier to parse. In 2021, midroll ads for Gaijin’s games appeared in videos shot by a YouTuber in an area of the Donetsk People’s Republic (opens in new tab), a pro-Russian separatist region of Ukraine that the Ukrainian government considers occupied territory (and which was recognised by Russia as a sovereign state (opens in new tab) just prior to the 2022 invasion). The War Thunder logo was also visibly spray-painted onto props used in the video.
When questioned, Gaijin said it didn’t directly buy YouTube ads (opens in new tab) on any channel “except a handful of extremely big ones”. All others, it claimed, were bought through YouTube itself or through advertising agencies. Gaijin said it doesn’t “provide political support to anyone anywhere,” and knows “nothing about politics and [prefers] to stay out of it”. The videos in question were made private, and Gaijin, in a statement echoing Mundfish’s own, said it prefers “to talk about games and games only”.
GEM Capital told games journalist Kirk McKeand that it has no Russian investments as of 2022 (opens in new tab) (like Mundfish, it now says it’s Cyprus-based), and Gaijin’s headquarters are in Hungary. Nevertheless, it seems unlikely that no money earned by Mundfish and its investors from Atomic Heart’s sales will end up in the pockets of the Russian state, if only by taxation on whatever interests they still have in the country, so a refusal to purchase the game on those grounds seems pretty justified, but some people have rankled at what they perceive as a double standard here.
An Arabic Resetera user going by the name Al-Dylan summed this viewpoint up in post (opens in new tab) which said it was hurtful to see people advocate only for boycotts “against Russia (and not even against Russia for how they helped destroy Syria, only for what they are doing in Ukraine),” while nothing is said “against the US for how they financed terrorists, invaded and completely destroyed our countries for decades, or Israel and its apartheid regime against Palestinians, or Saudi Arabia for what they’ve done not only in Yemen, but in the whole region by funding wahabist [sic] groups”.
I’ve asked Mundfish about these issues, too, and I’ll update this section if I receive a response.
Fetishising the USSR
The takeaway from this probably isn’t that Atomic Heart shouldn’t be criticised, but that far more games should be
Atomic Heart lives and breathes Soviet kitsch, but not everyone finds it quaint. In particular, an event held for Russian games media drew criticism for its seemingly uncritical reproduction of Soviet revolutionary bombast: The walls were festooned with slogans reading things like “Glory to Soviet engineers,” everything was swathed in red, and in general the entire thing felt like a psychedelic retrofuture take on Stalin’s funeral (opens in new tab).
To some, it felt like Mundfish—which has drawn criticism for downplaying its Russian roots (opens in new tab) in the wake of Russia’s invasion of Ukraine—was actively celebrating the legacy of the Soviet Union, with all the connotations of ‘unity’ between Russia and Ukraine that entails. Sergey Mohov spoke up again, suggesting that the notion that Atomic Heart would be critical of the Soviet Union was clearly false given the nature of the event. (opens in new tab) The fact that the game’s protagonist—Major Nechaev—is an agent of the Soviet KGB has also raised eyebrows as onlookers worry the game might attempt to rehabilitate the notorious Soviet intelligence service.
Given that the game isn’t out yet, there’s not much to go on here beyond the screenshots, trailers, and brief hands-on sessions (opens in new tab) we’ve gotten so far from Atomic Heart. But we do know that the central narrative of the game centres around a bloody disaster at a Soviet research facility, where the robotic servants that are meant to tend to man’s needs have become unhinged and started murdering them instead. The theme here seems to be one of a utopian vision with a rotten, eventually-fatal flaw in its foundation, which has been a recurring theme in anti-Soviet art and literature since there’s been anti-Soviet art and literature.
When I got to play the game recently, I felt like I had the narrative figured out in the first 10 minutes: Your Soviet philosopher-king boss will turn out to be a bad guy and the dissidents he tasks you to hunt down will end up being right all along. I could be wrong, of course, and it could be the case that Atomic Heart ends up taking an uncritically apologetic view on the USSR, but that’d be quite a left-turn based on what we’ve seen so far.
(Image credit: Mundfish)
So, should I buy Atomic Heart?
In the opaque bramble of our global economy, we’re all put in the difficult position to buy stuff that may be financially entangled with people, causes, or governments that, say, commit unspeakable atrocities. If we buy Hogwarts Legacy, are we indirectly supporting (opens in new tab) JK Rowling’s transphobic comments? If we buy Call of Duty, are we endorsing Activision Blizzard’s harmful labour practices? And if we buy Atomic Heart, are we, through some winding, invisible scheme, backing Russia’s war against Ukraine?
We all have to make that decision ourselves. Personally I think the frustration felt by Ukrainians whose homes are being destroyed with Mundfish’s vague, equivocal statements is entirely understandable. But I don’t think there’s enough concrete evidence to condemn the studio as a whole as ‘pro-war’ or anything like it. I suspect Mundfish, like millions of Russians, had the rug pulled out from under it by the start of a war it didn’t ask for, and its moves since have been a clumsy attempt to navigate uncharted and choppy waters.
If you’re interested in grappling more with this tough moral question, someone basically made four seasons of a TV show about it: The Good Place (opens in new tab), a philosophical 2016 comedy basically about how it’s impossible to get into heaven because modern society is unavoidably complicated.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676740164_Why-are-people-arguing-about-Atomic-Heart.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-17 11:33:502023-02-17 11:33:50Why are people arguing about Atomic Heart?
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