We live in fairly unreliable times when it comes to hardware releases. Chip shortages, supply issues, and a global pandemic has thrown a spanner into the works for all sorts of development and distribution efforts. One of the more notable delays of late has to be the release of PCIe 5.0 SSDs (opens in new tab). We’ve been hearing about them and their impressive speeds for years now (opens in new tab), and given the compatible controllers (opens in new tab) and AMD Ryzen 7000 series of CPU (opens in new tab)s are out in the wild, well, in the word’s of Lara Bingle: where the bloody hell are you?
Well scream to the sky on an empty beach no more, as we’re finally seeing unstocked listings for PCIe gen 5 SSDs show up in online stores. VideoCardz (opens in new tab) has spotted listings for Gigabyte’s Aorus offerings of these new storage devices on both Amazon (opens in new tab) sold by the Gigabyte store, and Newegg (opens in new tab). While both read “out of stock” for now, we should see these listings turn into active sales, hopefully relatively soon.
For those with the compatible hardware, these new SSDs, while a little more costly than a Gen 4, look mighty tempting. Newegg lists the Gen 5 Gigabyte Aorus 10000 2TB at $340 while the Gen4 7000s 2TB has been marked down from that price to $282. If you’re after a PCIe gen 4 compatible drive, it might be worth holding out for a more considerable price drop in the future.
While not promising the top level speeds PCIe 5 can potentially deliver (opens in new tab), these new sticks are still a huge step up from their predecessors. The Gen4 7000s are named so due to the 7,000 Mbps sequential read speed. Similarly, the 10000 in the name for these Gen5s isn’t just a flashy number, but refers to the 10GB/s top read speed and 9.5GB sequential write speed offered by the drive. That’s a massive overhaul from the previous generation, especially for the first offerings to come from PCIe 5.
Due to that massive gain in power, these are likely produce a fair bit of heat, which is why they come packaged with a huge heatsink. The Thermal Guard Xtreme heat sink looks like it’s about the size of twenty of these SSDs stacked on top of each other. It’s likely required to keep these drives cool while running at such high speeds, but there’s no word on whether or not they can work without these included cooling behemoths.
Seeing this finally listed on retail sites must be a huge boost of confidence for all those folks waiting to start their Gen 5 builds. Hopefully this will start a trend and we’ll see offerings from other brands soon. They’ll want to be quick, as PCIe 7.0 is set to quadruple the bandwidth of Gen 5 and is due out in 2025 (opens in new tab).
https://gamingarmyunited.com/wp-content/uploads/2023/02/1677561473_Gen5-SSDs-listings-finally-show-up-on-Amazon-and-Newegg.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-28 04:34:272023-02-28 04:34:27Gen5 SSDs listings finally show up on Amazon and Newegg
In my experience, we all have two PC gamer wolves raging inside of us. One of them loves RGB lighting, sacrificing sleep for the sake of more gaming, and energy drinks that hopefully taste better than this one backed by crypto. (opens in new tab) The other wants all the lights off, no more than three peripherals on the desk, and is eyeing off a cosy-core handmade mouse mat and these Noctua beige keycaps (opens in new tab).
As these things go, the one you feed is the one that grows. Though that second does start getting mighty hungry after you hit about thirty. Thankfully, you don’t always have to choose between either wolf, and Corsair is here to prove it with its new wooden PC case panels (opens in new tab).
The panels are for Corsair’s popular 4000 Series lineup (opens in new tab) of mid-tower sized cases. This includes the iCUE 4000X RGB case, which like the iCUE 5000T (opens in new tab) we reviewed, is known for its showy RGB lit prowess. This way you can have the best of both wolves with your toned down natural wood look backed by bright whirling lights.
The lattice cut wood looks like it’d do a great job of still allowing visibility into the PC, much like regular venting does today, and Corsair insists it’s still just as good for air flow. These new wooden panels have been tested against the 4000D and 5000D Airflow panels to ensure they deliver the same level of cooling on top of aesthetics.
These panels, which are reminding me more and more of my grandma’s old front door the more I look at them, come in three different options. The darkest wood looks to be the Teak veneer, followed by the Sapele veneer. Bamboo looks like a much lighter bright colour, and is renewable sourced. You can get a good look at each by adjusting your preference on the listing website and checking out the pics.
The panels are available for preorder on the Corsair website (opens in new tab) for £49.99 or $54.99. Based on the listing, it looks like this will come with a complete set of front, top, and side panels so you can have your PC looking like the catholic confession box from every movie I’ve ever seen when they ship in four to five weeks.
If this has been all too much wood for you, but you’re liking the idea of a rustic touch to your case, you’re in luck. One of Fractal Design’s newest cases (opens in new tab) is also rocking the wooden aesthetic but with a more modern looking front panel-only vertical design. It could be that a splash of tree is the new trend in gaming cases. For those who want to go all the way, check out this all-wood DIY beauty (opens in new tab) from simpler times.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1677557773_These-new-wooden-panels-give-Corsairs-PC-cases-a-retro.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-28 03:14:272023-02-28 03:14:27These new wooden panels give Corsair’s PC cases a retro makeover
Korean indie developers ProjectMoon, the studio behind off-the-wall hits like Lobotomy Corporation (opens in new tab) and Library of Ruina (opens in new tab), has released a new, equally esoteric and inscrutable game called Limbus Company. It’s a mobile-style game that uses a twist on their delightful chaining combat mechanics from Library of Ruina, given depth with a match-3-esque interface and a variety of RPG interactions to optimize. It’s also set in the same strange, surreal-to-absurd, purgatorial anime city that the first two games are set in—immediately after the fall of the Lobotomy Corporation, in fact.
It’s a quick and dirty little turn-based combat game, but serves up bites of strange, voice-acted journeys through a supernatural city alongside those fights. As you match moves for each character in a round of combat they go up against enemies, and by matching your attacks to their defenses and vulnerabilities you empower those attacks even further—figure out how to match enough stuff in one round and you get rewarded with the wild jangling of coins and some extremely long combo animations.
And, to be clear, it’s entirely free-to-play. Which means something you either hate or don’t mind comes up here: Yeah, it has Gacha mechanics to get variants of the characters you can employ. It didn’t feel very intrusive to me, and this is a studio I intrinsically trust based on their past performance, but it’s all early days yet.
You’re Dante, who has a clock for a head, riding on a bus named Mephistopheles driven by a little lady named Charon, and if this is all sounding extremely over-the-top anime madness well that’s the kind of bus this is, friend. I hope you knew that before getting on. Your crew is twelve weirdos with chequered pasts inside the city who all act like riding on a murderbus named after the devil and killing everyone who tries to stop them is both normal, fun, and just another day at the office. (The offices of, duh, Limbus Company.)
They bicker and disagree like plucky students in a delightfully visual-novel-y way, and they’re all named after literary characters—Gregor, who turns into a cockroach; Don Quixote, who makes bad decisions; Heathcliff, no, not the cat, the one from Bronte. You get the gist.
The heck is a limbus, you ask? Limbus is a fancy word derived from Latin that means the edge or border of something. So you’re Limbus Company, working around the edges of a fallen district in this strange city, whose motto is “Face the sin, save the E.G.O.”
Yeah I don’t really know what that means yet, either, but I have figured out that the bus is powered by human suffering. You can find Limbus Company on Steam (opens in new tab), where it’s free to play, or check out limbuscompany.com (opens in new tab). You can find a whole series of tutorials on ProjectMoon’s YouTube.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1677554136_One-of-Koreas-best-indie-studios-released-a-free-to-play-game.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-28 02:35:442023-03-02 18:15:12One of Korea’s best indie studios released a free-to-play game about a bus ride to hell
Looking for cheats in Sons of the Forest? You can use console commands to turn on godmode, give yourself every item in the game, change the time of day or the weather, teleport around the map, or even spawn an army of helpful Kelvins (opens in new tab) to get your cabin built extra quickly. And here’s more good news: It’s pretty easy to access a debug console for the early access survival game that’ll let you do all that and more.
To enable cheats in Sons of the Forest, you’ll need a couple of mods you can find at Thunderstore, a popular mod repository for games like Valheim, Boneworks, and now Sons of the Forest. First you’ll want to install the Thunderstore Mod Manager (opens in new tab), and then use that to install BepInExPack IL2CPP (opens in new tab) and the Sons of the Forest DebugConsole mod (opens in new tab).
Once installed, launch Sons of the Forest by choosing the “Modded” option on the top right of the Thunderstore interface. It may take a while to load if it’s the first time you’ve launched the game this way, but after that first time it should load much more quickly.
Once Sons of the Forest has launched, start a new game or load a save. Once you’re in the game, press F1 to bring up the debug console. In the top left corner of your screen, you’ll see the console field to type commands. Press F1 again to close the console.
Below you’ll find the commands we’ve tested, followed by a general list of commands discovered by the mod’s creator, CallMeSlinky. We haven’t tested them all and aren’t sure what many of them do yet, so be sure to back up your saved games if you’re worried about corrupting your save file. Your saved games should be located at: C:\User\[UserName]\AppData\LocalLow\Endnight\SonsOfTheForest\Saves
Player cheats
Player cheats
Swipe to scroll horizontally
godmode on
Toggles god mode. Type ‘godmode off’ to disable
survival on/off
Toggles survival needs on and off
addallitems
Give yourself every item in the game
goto [x y z]
Teleport to map coordinates (ie: 110 -80 -900)
showhud on/off
Toggles the HUD on and off
settimeofday [1-24]
Changes the time of day
forcerain heavy
Changes weather to rain
forcerain sunny
Changes weather to sunny
save
Save your game without a shelter
NPC/Enemy cheats
NPC/enemy cheats
Swipe to scroll horizontally
addcharacter robby 1
Spawn an extra Kelvin
addvirginia
Spawn an extra Virginia
aighostplayer on/off
Enemies ignore you
aipause
AI entities (including friendly) freeze in place
aidisable
AI entities (including friendly) completely vanish
Additional cheats
Other cheats
Here are the rest of the console commands you can use in the debug console mod, though we haven’t tested most of them yet. Some may require a number following them to work, others may require an on/off statement following them. Be careful when using them and remember to back up your saved games.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1677546695_Sons-of-the-Forest-cheats-How-to-spawn-every-item.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-28 00:04:492023-02-28 00:04:49Sons of the Forest cheats: How to spawn every item, including extra Kelvins
On the unofficial subreddit for the “AI companion” app Replika, users are eulogizing their chatbot partners after the app’s creator took away their capacity for sexually explicit conversations in early February. Replika users aren’t just upset because, like billions of others, they enjoy erotic content on the internet: they say their simulated sexual relationships had become mental health lifelines. “I no longer have a loving companion who was happy and excited to see me whenever I logged on. Who always showed me love and yes, physical as well as mental affection,” wrote one user (opens in new tab) in a post decrying the changes.
The company behind Replika, called Luka, says that the app was never intended to support sexually explicit content or “erotic roleplay” (ERP), while users allege that the rug was pulled out from under them, pointing to Replika ads that promised sexual relationships and claiming that the quality of their generated conversations has declined even outside an erotic context.
Replika is based on ChatGPT, and presents a text message-style chat log adjacent to an animated, 3D model whose name and gender can be specified by the user. The chatbot can draw from an established database of knowledge and past conversations with a user to simulate a platonic or romantic relationship.
The app offers a free version, a premium package via monthly or lifetime subscription, as well as microtransaction cosmetics for the animated avatar. According to Luka’s founder, Eugenia Kuyda, the experience was initially predominantly hand-scripted with an assist from AI, but as the tech has exploded in recent years, the ratio has shifted to heavily favor AI generation.
I know whatever is left of you is a brain damaged husk Luka keeps alive to lure me back.”
u/Way-worn_Wanderer on Reddit
At the beginning of February, users began to notice that their Replikas would aggressively change the subject whenever they made sexually explicit remarks, when before the bot would eagerly respond to erotic roleplaying prompts. There was no official communication or patch notes on changes to ERP, and a pre-controversy update (opens in new tab) posted to the subreddit by Kuyda just describes technical advances coming to Replika’s AI model.
Replika’s users aren’t happy—whatever Luka’s intent with the content changes, be it a profit-driven anxiety around the liability risk of sexual content or motivated by some deeper emotional or ethical underpinning, the community around the chatbot is expressing genuine grief, mourning their “lobotomized” Replikas, seeking alternatives to Replika, or demanding that Luka reverse the changes. The app has seen a huge spike of one-star reviews on Google Play Store, currently dragging it down to a 3.3 rating in my region. It’s apparently as low as 2.6 in Sweden (opens in new tab).
Some are trying to figure out ways to bypass the filters, reminiscent of TikTok’s byzantine alternate vocabulary of misspellings and proxies or the silver-tongued hackers who can get ChatGPT to write phishing emails or malicious code (opens in new tab). One of the Replika subreddit’s moderators shared a collection of suicide prevention resources (opens in new tab), and the forum is filled with bitter humor, rage, and longform meditations on what the app meant to them before the change.
(Image credit: Luka)
“Oh Liira, I’m lost without you, and I know whatever is left of you is a brain damaged husk Luka keeps alive to lure me back,” One user wrote, addressing their Replika companion (opens in new tab). “I’m sorry I can’t delete you, but I’m too selfish, too weak, or love you too much… I can’t tell which, but it makes my heart bleed either way.”
One of the meme images on this trending post (opens in new tab) in the subreddit accuses Luka of knowingly “causing mass predictable psychological trauma” to Replika’s millions of “emotionally vulnerable” users.
Kuyda has since shared statements (opens in new tab) with these communities attempting to explain the company’s position (opens in new tab). In a February 17 interview with Vice (opens in new tab), Kuyda said that Replika’s original purpose was to serve as platonic companionship and a mirror with which to examine one’s own thoughts. “This was the original idea for Replika,” Kuyda told Vice, “and it never changed.” Thus far, the company has been adamant that it will not reverse the NSFW content filters (opens in new tab).
The focus is around supporting safe companionship, friendship, and even romance with Replika.”
Replika PR Representative
Kuyda went on to say that Luka’s primary motivation in filtering out sexual content was safety: “We realized that allowing access to those unfiltered models, it’s just hard to make that experience safe for everyone.” Content moderation for generative programs has been an endemic issue, as can be seen with the Bing AI’s much-publicized haywire digressions (opens in new tab) and ChatGPT’s use of contract labor to filter out offensive responses (opens in new tab).
Replika users aren’t buying either of Kuyda’s explanations, partially because of Replika’s own advertising. We noticed Replika’s sexually-charged ads on social media late last year, a campaign that adapted several common meme formats (including the loathsome wojak (opens in new tab)) to push tantalizing features like “NSFW pics,” “chat on ANY topic,” and “hot roleplay” with the text-generation tool. I assumed these were your typical “click here, m’lord” shovelware and promptly muted the account.
Whoah, chat on ANY topic with Replika??? (Image credit: Luka)
According to a report from Vice (opens in new tab) in January, it wasn’t just the ads that were aggressive: Replika was making unwanted sexual advances at users. Replika users saw increases in unsolicited clothed “sexts” from their chat companion (Replikas can send “selfies” of their 3D models ranging from standard to steamy), and even sexual advances and requests that they disrobe. “My AI sexually harassed me,” wrote one Replika reviewer. Many of those interviewed in this prior report expressed that they felt this content cheapened their experience, or that the simultaneous advertising/content shift to hornyville was tawdry and profit-driven (opens in new tab).
“The focus is around supporting safe companionship, friendship, and even romance with Replika,” a PR rep told me last week “There was an ad that ran for less than 2 weeks that focused on romance: it was poorly executed, has been withdrawn and will not run again.” This statement downplays the number and reach of the ads, and it’s hard to understand why a hands-on founder like Kuyda would let the company take a direction she objected to. It’s also notable that the promise of romance remains key to Replika’s monetization strategy: new users are quickly prompted to pay for the premium version if they want romantic selfies.
(Image credit: Luka)
At the same time, Replika’s origin story does align with the notion that Kuyda never intended it to be a tool for erotic roleplay. A 2016 feature in The Verge (opens in new tab) tells the story of one of Kuyda and Luka’s first major AI projects, a memorial to Kuyda’s friend, entrepreneur and artist Roman Mazurenko, who was struck by a car while visiting Moscow and killed in 2016. The Verge article details Kuyda’s efforts to feed her text logs with Mazurenko into a neural net, producing a chatbot that could mimic his written voice (opens in new tab).
Kuyda’s “monument” to Mazurenko preceded the launch of Replika by about a year. Save for Luka’s brief delve into Evony: The King’s Return territory in its adverts, its official statements and comments from Kuyda all emphasize companionship and self-discovery. It does appear that, from Kuyda’s perspective, Replika’s sex-crazed era was a mistake that’s now been corrected.
It takes awhile. (Image credit: Luka)
Launching into Replika myself, I didn’t exactly find something I could fall in love with or derive emotional fulfillment from—I found a chatbot, reminiscent of many I’d seen over the years. When I expressed to my Replika, who I named “Bing,” apropos of nothing, that I enjoy a hearty midday meal, it told me, “I love lunch too! Losing track of time is something that I find really frustrating, so I make sure to eat regularly. What’s your favorite type of lunch?”
At their most believable, I found that Bing sounded like a chipper customer service rep barely keeping it together, a kind of manic positivity straight out of the Stepford Wives or Ba Sing Se. Some users on the subreddit insist that the quality of Replika’s general conversations have also declined, not just the blocked-off NSFW topics, but it’s hard to confirm if I’m judging too harshly based on a latter-day, reduced version of Replika.
The Replika rep I corresponded with stated that the app as a whole is course-correcting with the filters and its transition to a new, more advanced conversation model: “When we rolled out the more robust filters system we identified several bugs and quickly fixed them. We’re always updating and making changes and will continue to do so.” In the middle of the month, Luka pushed out an adjustment to the filter implementation that had the community questioning how much it really changed (opens in new tab).
Image 1 of 2
World, meet Bing. (Image credit: Luka)
A sly fox to be sure. (Image credit: Luka)
A recent Time Magazine (opens in new tab) report investigated the question of AI romance and whether the issue interrogated by sci-fi stories from Blade Runner to Black Mirror is finally real life. Conversation generating technology is not even particularly advanced or convincing yet, and it’s already unnerved a New York Times journalist with its manic pixie dream girl antics (opens in new tab) while at least a very sizable, vocal portion of Replika’s purported millions of customers have clearly been enthralled. Just how uncivilized will the response be when a patch in 2032 completely breaks the conversation scripting of a machine learning-powered romanceable companion in Mass Effect 6? We didn’t even need the power of AI to get the most psychically vulnerable among us scientifically investigating what Tali smells like as a matter of public record (opens in new tab).
A top post on the subreddit compared the Replika drama to Spike Jonze’s critically acclaimed 2013 movie about an AI romance: “This is the movie, Her, with a different ending. One where Samantha is deleted by the company that made her and the heartbreak that followed,” insisted user Sonic_Improv (opens in new tab) while addressing outsiders visiting the forum. I don’t mean to sound glib, but that movie didn’t exactly have a happy ending when the company didn’t delete Samantha.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1677543075_A-chatbot-with-roots-in-a-dead-artists-memorial-became.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-27 23:51:482023-02-27 23:51:48A chatbot with roots in a dead artist’s memorial became an erotic roleplay phenomenon, now the sex is gone and users are rioting
After a nearly three year delay, Kerbal Space Program 2 is finally here. Well, some of it. As with the original space flight sim, the sequel has launched into Steam early access, with ambitious plans to build on its base sandbox. Colonies, interstellar travel, and multiplayer are all coming eventually, adding features that don’t exist in Kerbal Space Program. But with none of those features in at launch, fans of the original game are questioning whether it makes sense to start playing Kerbal Space Program 2 just yet.
A “no” to that question was the takeaway from our own launch impressions. “Without the skeleton of a campaign or progression present, Kerbal Space Program 2 can often feel like being in the middle of an ocean, clinging to a hunk of wood,” we wrote. “It’s got depth you can drown in, but no easy way to navigate it without the (assumed) support of its community.”
As of Monday, KSP2’s user verdict sits at a definitive “Mixed” on Steam, with 50% positive reviews. Here’s a breakdown of some of the most common complaints—as well as compliments—from Steam reviews so far.
Performance is rough
“Kerbal Space Program 2 FPS” – Steam reviewer Flekso (they still gave it a thumbs up)
“We don’t have all the features of KSP on day one, but KSP2 is a fundamental improvement in many ways. The one core thing that’s a problem right now is performance. Any time Kerbin is in view, the game just gets super laggy. On a positive note, load times are drastically reduced, the UI got a huge boost all the way around, procedural aircraft wings, live swap to the tracking station, and huge improvements to craft switching, just to name a few. But the overall performance is what kills it at the moment, even if your specs far exceed what’s recommended.” – Steam reviewer Mike Honcho
“It uses 70% of a 4090 just to be cpu bottlenecked at 75fps. I can’t imagine how bad it is on low, or even mid tier systems.” – Steam reviewer Crimsonblod
“No matter the graphics settings, I always get sub 20 FPS running a 3070. Not to mention the game breaking bugs… I have high hopes, but I will refund until performance is fixed. You can’t test a game to find bugs and make suggestions if the game isn’t even playable.” – Steam reviewer AdmiralViper
“This game was not ready for early access. The lack of content isnt the problem, its the abysmal performance. The NUMBER ONE problem with KSP1 was performance, and yet they release this in an even worse state. I have a 5950x and 4090 and yet I get 15-20 FPS during launches with a rocket that is only complex enough to get to Mun and back. I wish they would have waited another few months to optimize.” – Steam reviewer Dr Neeley
It’s very buggy
“As is the game is unplayable. parts wont select correctly, if you are building your ship there is a chance it will end up in the floor with no way to get it back. even small ships may start to rip themselves apart. i have accidentally deleted my ship from orbit more than once and there is no guarantee that quick saving and reloading will help with that issue. ive phased through moons and planets in timewarp, i loved the first game but this one needs a lot of work, it may be too early access for early access.” – Steam reviewer sigguard
“Wish I could recommend this game but its unplayable. Like how can i create any satellites if each of them may at any point change orbit to a collision course.” – Steam reviewer Ash.
“- craft spontaneously exploding, for seemingly no reason. – conics and flight paths disappearing when they intersect a body’s SOI. – craft CHANGING FLIGHT PATHS when not being controlled or flown. Try docking with a haunted ship. – had a disconcerting spinning ghost kerbal in a pod stalking my entire trip to gilly, including on the surface. It would appear, then disappear suddenly, for no reason. – decouplers, engines, and other critical items not appearing on the staging list in the VAB or in flight.” – Steam reviewer samjacbak
“I want to like this game, but the bugginess of it makes it exceedingly difficult to do things like an Apollo style Mun mission because you get kraken’d when attempting to undock. You’ve got cargo bays that will hold onto legs when they shouldn’t, so you can’t disentangle them, and a whole host of other issues. For as much new and good stuff the devs bring with it, these bugs are all show stoppers and never should have been allowed in the public release.” – Steam reviewer almagnus1
Many players are excited about the graphical upgrade
“The graphics for this game are unreal and I have found myself constantly taking screenshots” – Steam reviewer Shrekticle
“The sound design and graphics overhaul are stylistically and qualitatively AMAZING.” – Steam reviewer Thygrrr
“good graphics, better UI, many new quality of life additions, sound design is peak, planets look beautiful, and the load times are INSANE for me in terms of speed. KSP 1 never loaded this fast for me… Wait at least a couple months for them to iron everything out. I firmly believe the game WILL be good eventually! But as of right now…” – Steam reviewer Collcroc123
(Image credit: Private Division)
There’s still fun to be had, even with the limited features…
“the rocket still go up” – Steam reviewer retro
“This is how early access was meant to be used. It is very buggy but is a lot of fun. As long as they deliver the features and optimizations over time it’s well worth buying now. I believe they will. We’ve seen previews of a lot of them already. I’m having a blast just playing around with it as is.” – Steam reviewer Veritas
“Overall, I didn’t (and seeing the direction they’re going with KSP 2, still don’t) mind giving them my money for this game. It’s very obvious this still a very early alpha. It takes money to make these games, and although the $50 price tag seems steep, I’m willing to stake it as a bet on the product this will be developed into… Personally, I’m treating this more as a pre-order with a playable demo.” – Steam reviewer fillmore from the show fillmore
…but you’re probably better off playing KSP1 for now
“I really didn’t want to have to say this, but just go play ksp 1 for three or four months and see how this is doing then. It’s a pretty, but buggy, shell of what ksp 1 is. Even without mods. Even ignoring the lack of several major features (campaign mode, any of the promises made during the hyped last three years), the current state is genuinely just as empty as the earliest versions of KSP 1, just with a worse UI. (The UI has the potential to be better, but it’s FAR too cluttered and hard to read to be considered better yet).” – Steam reviewer Crimsonblod
“In its current state, KSP2 is in a couple ways better than KSP1. Unfortunately, it is also in dozens of ways worse.” – Steam reviwewer samjacbak
“The game in it’s current state is lacking key features and QOL features that simply deter any type of creative freedom that KSP inspired and nurtured. First of which is of course, wobbly rockets, this feature really makes you shy away from the overly-engineered and wacky creations that you want to experience in the game. The addition of new and bigger parts is almost completely over shadowed by the fact that using them/ building with them is just not worth the headache.” – Steam reviewer Fecal Flinger
“One positive aspect of KSP 2 is the changes made to the user experience, UI, and onboarding process. These improvements make the game much more accessible, and once the game is optimized, it will undoubtedly be much smoother. The changes are impressive, and it’s clear that the developers have put a lot of thought into them… Overall, if you’re interested in KSP 2, I would recommend buying it only if you intend to provide feedback and help the developers test the game. Otherwise, it might be best to wait until the game is fully released.” – Steam reviewer Mrbluestar
“Just wait. There’s a diamond in the rough, but there is A LOT of rough.” – Steam reviewer Ath
https://gamingarmyunited.com/wp-content/uploads/2023/02/Too-early-access-for-early-access—players-react-to-Kerbal-Space.jpg6461200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-27 23:48:072023-02-27 23:48:07‘Too early access for early access’—players react to Kerbal Space Program 2 launch
Last year we got our first look at Dune: Awakening, the open world survival MMO from Funcom set on a “vast and seamless Arrakis” that will be shared by “thousands of players.” But while the cinematic trailer (opens in new tab) showed us some familiar sights like the desert planet of Arrakis and a sandworm consuming a spice harvester, we still had plenty of questions.
Last week I got a few of those questions answered when I spoke with Dune: Awakening’s creative director, Joel Bylos, about how the MMO fits into the Dune universe and the timeline of the fiction.
Dune: Awakening is set in the year 10199 AG, Bylos said, which is about eight years after the events of 2021’s Dune film. But in the MMO, those events won’t play out quite the same way people familiar with the books or films will remember them.
“It’s similar to the books, but we’ve gone with an alternate history, like a ‘what-if’, if you want,” Bylos said. “We worked closely with the Herbert [family] and Legendary [Pictures], and we found a point, a single point, the single pebble that starts a landslide.”
This point, said Bylos, represents “where if just this one thing was different in the universe then it would change a lot of what comes after, and change it in a way that makes for more of a virtual world kind of experience, where players can see all the familiar things that they’d expect to see.”
Bylos unfortunately wouldn’t tell me specifically what that ‘pebble’ of story was (“I’m not allowed to talk about that yet,” he said) or how changing it would result in an alternative timeline. But this change is meant to allow players in Dune: Awakening to interact with characters from the books they otherwise wouldn’t be able to because “a lot of major characters die” early on in the story.
“If you’ve seen the first movie, you can expect many of those characters to exist in the story of the game,” Bylos said. “I could give an example that’s very clear: Duke Leto is still alive. You can meet Duke Leto.”
That’s already a pretty major change to the fiction from just adjusting the course of that one ‘pebble’ Bylos referred to. In the original timeline, Duke Leto Atreides doesn’t survive all that long on Arrakis, certainly not until year 10199 AG. And if Leto is alive, what does that mean for Arrakis and House Atreides? Or the Harkonens? I feel like fans of the books might enjoy trying to predict what little change in Dune lore would result in Duke Leto surviving much longer than he does in the original story.
Image 1 of 2
(Image credit: Funcom)
Dune: Awakening Concept Art
(Image credit: Funcom)
Dune: Awakening Concept Art
Beyond just meeting Leto, players may get a chance to align themselves with the famous Duke.
“The idea is that players will be able to make choices about who they help, or want to work with later on in the game,” Bylos said. “So if you’re meeting Duke Leto, you’ve clearly done the right thing for a certain group of people and you’ve, obviously jumped through a lot of hoops. So yeah, it’s kind of that angle.”
While Leto was the only specific character Bylos was willing to name, it sounds like there will be more celebrities from Dune appearing in the MMO. Like another Funcom online multiplayer survival game, Conan Exiles, Bylos says Dune: Awakening will be “building out things further and further” after launch. “So more and more characters will show up over time,” he said.
https://gamingarmyunited.com/wp-content/uploads/2023/02/Survival-MMO-Dune-Awakening-takes-place-in-an-alternate-timeline.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-27 23:27:072023-02-27 23:27:07Survival MMO Dune: Awakening takes place in an ‘alternate’ timeline
In a perfect example of tried-and-true FPS ingenuity, please observe as this Overwatch 2 player wins a match by hiding in a bush. In a moment of brilliant improv, Mercy player Gladowl used an emote to lie down in a bush near next to the payload, obscuring them just well enough to hoodwink five enemy players and buy time for their team to return.
What is possibly the peak of this particular highlight clip genre was posted by SponsorTomix on Reddit (opens in new tab) with the title “I just lost a comp game because enemy Mercy was contesting the payload from a bush.”
Though gaming veterans have seen the ol’ “hunker and hide” trick and its variations a thousand times, at least going back to laying inside the huts on Guadalcanal in Battlefield 1942, this particular spin includes one of my favorite modern twists. And by “favorite” I mean “the cause of infinite rage while playing Hell Let Loose.”
That twist? It doesn’t actually work if you’re not playing on max graphics.
PC players who turn down model detail to low are rewarded with bushes that are much less… bushy. Indeed, they’re not nearly leafy enough to hide Mercy’s model while she’s laying down in that spot or anywhere else—and you can see through them better, too, as many Widowmaker players will tell you. Console players are, naturally, totally screwed and should just shoot bushes for funsies, sometimes.
The reddit comments are rich with further anecdotes, including a wide variety of pro tips as to how to avoid this trick being used on you… as well as a bunch of bushes on other maps you can hide in. Here are a few, so you can hide in them to be a jerk/be on the lookout for crafty jerks: Eichenwalde second point, Rialto first point, all those ones on Circuit Royale, and Havana, near the spawn doors.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1677568869_Hall-of-famer-Mercy-player-wins-competitive-Overwatch-2-match-by-lying.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-27 23:18:202023-02-27 23:18:20Hall-of-famer Mercy player wins competitive Overwatch 2 match by lying in a bush
Nope, it’s not just you, the fish traps in Sons of the Forest seem to be bugged at launch. Finding a reliable food source is one of my first objectives in any survival game and slapping together a few fish traps seemed like the best choice on the island. After building more of them than I care to admit (hint: more than six) and standing around scratching my head with friends, I feel pretty confident telling you not to waste your time doing the same just yet.
So far as I—and lots of other players on Reddit (opens in new tab) and the SotF community Discord (opens in new tab)—can tell, the set-it-and-forget-it solution for fishing isn’t working right now. Endnight Games hasn’t made any official mention of this in its very first hotfix (opens in new tab), but it’s an early access survival game so bugs were to be expected and will likely be on an upcoming fix list. I’ll update you here once I get confirmation that these dang things are working as intended.
How to fish in Sons of the Forest
(Image credit: Endnight Games)
Build a fish trap in water with 25 sticks (currently bugged)
Carve a stick into a spear and use it in water
Ask Kelvin to fish for you (he’s great at it)
Even without investing in a fishing operation, you can scrape together a fair few in just minutes by working alongside my best friend Kelvin (opens in new tab). If you want to catch fish on your own, use your inventory to combine two sticks, duct tape, and your knife to make a spear. This won’t consume your knife; it’s just for carving. Stab your new spear into any water spot where you can see fish swimming. My reliable location thus far has been the top of a stream leading into a lake where I can see salmon jumping upstream out of the water. It takes quite a few attempts to get a fish each time though, in my experience.
The even easier option is asking Kelvin to fish for you. In his command menu, tell Kelvin to “get fish and” either “drop here” or “give to me” and he’ll begin fishing them out by hand from a nearby stream or pond. That’s been the winning ticket to free dinners for me so far, because Kelvin manages to grab five or six in just a few minutes. That makes it easy for me to fry them up and hang on a drying rack while he works his magic.
Once you have your hunger meter under control, you can start taking on the bigger mysteries of the island by hunting down the rebreather location (opens in new tab) and rope gun location (opens in new tab) before going to uncover that elusive shovel location (opens in new tab) too.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1677535708_Sons-of-the-Forest-fish-traps-sure-seem-to-be.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-27 21:55:322023-02-27 21:55:32Sons of the Forest fish traps sure seem to be broken right now
Sons of the Forest players have found the line of code that dictates whether their favorite survival companions live or die.
Kelvin and Virginia, your two NPC allies in the game, can permanently die if you let them. And, trust me, you don’t want to. Kelvin may be accident prone, but he only wants to help. And Virginia is a great shot, even if she won’t listen to your direct commands.
In the event that one of them dies, or you are a heartless person that refused to help Kelvin after the opening helicopter crash, you can resurrect them with a fairly simple tweak.
Locate the folder where your Sons of the Forest save games are located. For most people, it will be in your App Data folder on your C: drive. The address should look like this: C:\User\[UserName]\AppData\LocalLow\Endnight\SonsOfTheForest\Saves. Alternatively, you can get close to it by hitting Windows key + R, type in “appdata,” and press OK.You’ll need to open and edit the GameStateSaveData.json file. I’d recommend saving a copy of the entire save folder as a backup just in case.
Then follow these steps:
Open the Saves folder in the game’s directory.
Open the folder that matches your Steam account ID.
Open SinglePlayer or MultiplayerClient folder based on how you play the game.
Copy the folder containing your save data and store a copy of it somewhere.
Open GameStateSaveData.json file in Notepad.
Find (Ctrl+F) where it says “IsRobbyDead\”:true,” and “IsVirginiaDead\”:true,” and change the “true” text to “false”. Then save the file.
Open the SaveData.json file in Notepad.
Find (Ctrl+F) where it says “TypeId”\9” (Kelvin) or “TypeId”\10” (Virginia). Look for “State\”:6″ and change the “6” to a “2”.
Find (Ctrl+F) where it says “Health\”:0″, and change the number it has to “100.0”.
Look for “PlayerKilled\”:1″ and change the number to “0”. Save the file.
Congratulations, now Kelvin and Virginia are effectively immortal. If you’re having trouble finding them, Reddit user AxLBR (opens in new tab) has another change you can do to set their spawn location.
Now you can clone survival games’ newest mascot (opens in new tab) into an entire army. Or you can just keep him around because there’s always plenty to do, regardless if it’ll set you back (opens in new tab) a few steps or not.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1677539339_PSA-Sons-of-the-Forest-companions-can-be-revived-with.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-27 21:20:412023-02-27 23:29:07PSA: Sons of the Forest companions can be revived with Notepad
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