Recent years have seen a pretty significant shake-up of the semiconductor industry. The silicon and chip shortage combined with the global pandemic have taken a huge toll. While Taiwan still looks safe to dominate the industry for fabrications, despite all this disruption (opens in new tab), uncertainty has seen other countries push to jump in the mix. 

The United States is one country desperate to get into the fold with new fabs being built powered by its CHIPs act, and even implementing sanctions against China. (opens in new tab) Another place that’s seeing a huge push towards the industry is Europe (opens in new tab), though a new state-of-the-art foundry being built in Germany (opens in new tab) is looking to be a lot pricier than originally planned.



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In 2018 a show called The Terror, based on Dan Simmons’ novel, told a fictionalized version of the Franklin expedition’s doomed search for the northwest passage. Two ships were lost—one of which really was called HMS Terror, surely tempting fate—and their crews never found. The Terror took this true story of a struggle for survival in awful conditions and spiced it with supernatural horror. While I didn’t mind the addition of a mystical murder bear, a lot of viewers liked the true-to-history parts so much they said they’d have preferred it without fictional horrors—just the real awfulness of cold, starvation, and lead poisoning from a bad batch of tinned rations.

Thomas Hislop

Thomas Hislop (Image credit: Bellular)

Early on in development, the developers at Bellular Studios considered adding supernatural horror to their management sim about a polar expedition gone wrong. They decided against it because, as creative director Thomas Hislop explains, “The real world ice and the real world problems of the setting were often naturalistically weirder than any plucked-from-imagination game stuff we were considering maybe putting in. We kept coming back to like, ‘Nope, real history is weirder, we should just follow through on that.'”



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While gamers are fighting over whether or not it’s OK to play Hogwarts Legacy, a group of LGBTQ+ indie designers have pooled their efforts and put together a bundle of 69 games (nice) that you can buy to, as the tagline puts it, “Reject Hogwarts Legacy’s bigotry and support indie devs”. 

The Trans Witches Are Witches bundle (opens in new tab), which costs $60, has raised more than $70,000 at the time of writing, while a smaller, sister bundle, the Apprentice Edition (opens in new tab), goes for $10 and has raised more then $9,900.



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On an average day about a dozen new games are released on Steam. And while we think that’s a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So that’s exactly what we’ve done. If nothing catches your fancy this week, we’ve gathered the best PC games (opens in new tab) you can play right now and a running list of the 2023 games (opens in new tab) that are launching this year. 

Scorchlands

Steam‌ ‌page‌ (opens in new tab) ‌
Release:‌ February 8
Developer:‌ Ringlab
Launch price:‌ ‌$10.79 |‌ ‌£9 ‌|‌ ‌AU$15.97



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Mass Effect has some of the best worldbuilding in any RPG, period. Seriously, even with the impending Reaper invasion it still seems like it’d be fun to live in that version of the Milky Way. One of the coolest bits of background flavor BioWare included in the series was the Cerberus Daily News (opens in new tab), a little ticker on Mass Effect 2’s home screen that provided short news bulletins about the galaxy’s happenings. Now modder Cirosan on the Legendary Edition Nexus has brought these stories forward (opens in new tab) into the Legendary Edition re-release.

The original CDN was really ambitious for how much of a minor addition it was⁠—Mass Effect 2’s main menu was updated with a new story every day from January 26, 2010 to January 24, 2011, with short revivals later in 2011 and 2012 to promote ME2’s DLC and, eventually, Mass Effect 3. Some of these stories would foreshadow later developments in Mass Effect’s main story, while others simply added to the texture of the setting.

My favorite was a running series of updates about an AI-powered ghost ship (opens in new tab) found in deep space. In subsequent stories, CDN revealed that it was actually the home of a virtual civilization that had digitized their consciousnesses in order to escape a dying star, and this series culminated with their attempts to integrate with wider galactic society. Just a nifty little sci-fi short story you could look forward to from your favorite action-RPG’s main menu.

Until now, you could only find the CDN updates preserved on the Mass Effect Wiki, but Cirosan’s mod reincorporates them in Mass Effect 2 in the form of new in-game emails at your personal computer on the Normandy. Cirosan has attempted to space them out in a satisfactory manner, with the mod sending you a new CDN story on the completion of each mission. Cirosan notes, however, that the sheer amount of CDN updates exceeds the number of missions in the game, so they opted to include some and excise others at their own discretion instead of spamming poor Shepard’s inbox.

I had almost completely forgotten about CDN until I saw this mod, but Cirosan’s work has caused my fond memories to come flooding back. I think their deployment of Shep’s email terminal as the vehicle for these stories is particularly inspired, and this is going to be a must-download for me on my next big replay of the series (a once every two to three year occurrence)


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Traditionally if someone asks “Can you survive the end of the world?”—implying by The End of the World of course the metaphysical destruction of all things and a return to some kind of void-state—the answer is a resounding “No.”

ManaVoid Entertainment, however, is releasing Roots of Yggdrasil, a roguelike city-builder about the Vikings that survive Ragnarok, the end of the world, and just… keep on keeping on. Actually, sorry, they try to find their scattered clans and rebuild the world.



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You’ve got a big, barren world with lots of resources to make use of, and all the tech to change it into a lush cradle of life: So get to it. That’s the concept of Plan B: Terraform, a management, automation, and simulation strategy game that has you in charge of setting up a terraformed Plan B for a humanity that’s struggling to keep Earth habitable. Its big selling point? The planet is absolutely huge, composed of “more than a million hexagons” to build on, with simulated atmosphere, temperature, vegetation, rain, and water cycle.

More than anything, Plan B wants to be a “calm and contemplative” game with a realistic-yet-educational mindset. The developer is promising an “educational approach to greenhouse effects and water cycle mechanisms” and a “a global and real-time simulation of temperature, vegetation, rain and water flowing to form dynamic rivers and oceans.”

Plan B: Terraform has a demo out as part of the Steam Next Fest. It’s a taste of the in-development game that doesn’t let you get very deep, but a promising one. While the full game intends to let you grow the planetary population “from a few inhabitants to a million and more,” the demo’s at that “few inhabitants” stage.

I think it’ll be a hit with those who enjoyed games like Per Aspera, but wanted more granular production for resources and terraforming operations. It’s like the Plan B developer is adding a dash of Factorio to the idea, then having a transport-tycoon-like twist involving moving resources over long distances to manufacturing or refining complexes.

The demo’s a bit finicky, but in the spirit of Steam Next Fest it’s a slice of an in-development game, not a polished bit of marketing. My biggest complaint is that it doesn’t quite let you get into higher-tier logistics or resource movement—so it feels very micromanagement-heavy.

Plan B: Terraform is from developer Gaddy Games, whose previous game Dig or Die (opens in new tab) was a moderate success in the world of indie survival crafting games.

You can find Plan B: Terraform on Steam. (opens in new tab)


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Electronic Arts set up its indie publishing wing, EA Originals, following the success of thread-based puzzle-platformer Unravel in 2016. Indie games with EA’s backing like Fe (another platformer), A Way Out (a multiplayer prison-break drama), Sea of Solitude (a boat journey through a flooded city), and Lost in Random (an action-adventure with sentient dice) followed.

So did a couple of online multiplayer games: Rocket Arena and Knockout City, the latter of which EA handed control of back to its creators when it went free-to-play in 2022. Subsequently, developers Velan Studios announced Knockout City would be shutting down.



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Despite being a game full of chunky, blank-faced weirdos with awful hair that makes you swing at an enemy 20 times before you can land a single hit, Morrowind is an incredibly immersive game, sucking you into Vvardenfel and making you feel like part of its world. Modder abot over on the Morrowind Nexus has now, finally, torn down that last barrier between Morrowind and a perfect simulation of reality: with abot’s new mod (opens in new tab), the Nerevarine leaves behind footprints as they walk.

Okay, maybe a little silly, but it’s such a great idea⁠—just one of those little details you forget about while running up your eighteenth snowdrift in Solstheim with a train of awful little max-level goblin men chasing you down. And really, obsessive detail like this absolutely fits in a game that actively drains your stamina while you slowly jog around its alien moonscapes.



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A Skyrim modder with the handle Jonx0r recently uploaded a proof-of concept mockup of Dark Souls 3’s starting area (opens in new tab) in the cutting edge Unreal Engine 5, presenting FromSoftware’s 2016 classic in a literal new light. The modder explained that they pursued this project as a way of learning the ins and outs of Epic’s new engine.

Epic’s Unreal Engine 5 middleware has some beefy graphical might backing it up, and like Unreal Engines 3 and 4 before it, looks poised to take over the games industry with developers like CD Projekt and Bioware jumping ship from in-house tech to adopt the new engine for future projects. We got a tantalizing first glimpse of its potential with the Matrix Awakens demo released alongside the 2021 Game Awards and finally brought to PC (opens in new tab) last April.

Unreal Engine 5 is also a friendly tool for hobbyists and indie developers, many of whom have taken to Unreal to create current-gen versions of classic gaming vistas like Skyrim’s starting village of Riverwood (opens in new tab). Remake projects always have a risk of running roughshod over an original game’s art style, but the stakes aren’t exactly sky high to have an independent modder reinterpret a classic scene with new tech. This isn’t the Demon’s Souls Remake muscling in as the new “default” while the original languishes on PS3 with no online support (the Demon’s Souls Remake Hater has clearly logged on).

And Jonx0r has made something quite pretty and interesting here. As far as I can tell, they imported the map, model, and animations straight from Dark Souls 3 itself, with the primary visual change being Unreal 5’s advanced lighting. Firelink really pops with the new lighting and shadows, and I especially love the way the shrine’s central bonfire cuts against its newly darkened interior. Also? Great little ripples on the puddles in the shrine and Iudex Gundyr’s arena. It’s the little things, you know?

All in all Jonx0r’s provided a neat look at an alternate, 2023 Firelink Shrine, and if you’re interested in seeing more of their work you can check out Jonx0r’s YouTube channel (opens in new tab) and Nexus Mods (opens in new tab) page.


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