Lord knows there are a lot of Elder Scrolls modders out there, but I think Nickies might be my favourite. The modder, who once gifted us the creation that lets you order a real-life Domino’s pizza from inside The Elder Scrolls 4: Oblivion (opens in new tab), put a new mod out last month, and it’s as creative as ever. Cross-Game Invader Add-On for Oblivion (opens in new tab) and Morrowind lets you transfer your Morrowind character to Oblivion and vice versa, giving you an opportunity to finally confront your true enemy, yourself, in one-on-one combat.

You don’t have to fight, of course. If you prefer, you can use your character from one game as a follower in the other, or even just play as your character from one game in the mean streets of the other. To make the transition more seamless, the mod also lets you import spells and enchantments that are specific to their respective game. 



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The Dogweed and Deathcap is a shop in Hogwarts Legacy that’s a bit hidden on the north end of Hogsmeade. The School of Witchcraft and Wizardry has many lessons for you to attend, where you’ll learn things from spells (opens in new tab) to herbology. Sometimes, you’ll need to restock your supplies at the nearby Hogsmeade, and that’s where you might run into difficulty.

You’ll want to grow certain plants, either for potions or to help you in combat, and the Dogweed and Deathcap sells both. They aren’t cheap, and you’ll need a decent amount of money to buy them, so collecting galleons from eye chests (opens in new tab) can be useful early on. If you’ve got the cash to spare and you’re ready to splash out, here’s where to find the Dogweed and Deathcap in Hogwarts Legacy. 

Where to find the Dogweed and Deathcap 



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Mojang has just announced that the long-awaited and much-delayed archeology feature is finally coming to Minecraft. A new tool, type of sand, and several different types of items to unearth are all coming in the Minecraft 1.20 (opens in new tab) update this year.

If you’d been paying close attention to the Minecraft rumor mill, this will likely confirm some of your suspicions started by hints from developers (opens in new tab). Mojang originally announced the archeology feature in 2020 and then postponed it for several major update versions. It’s back at last though, as Mojang has confirmed today in an announcement post (opens in new tab).



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Hogwarts Legacy Treasure Vaults are a great way of getting extra gear while also exploring the wizarding world. These little troves of treasure are marked on your map, and so are pretty easy to locate when you’re out and about raiding goblin camps and doing Merlin Trials. There are plenty scattered throughout the map, and like the trials, there are a variety of spells needed to access them.

If you’ve just arrived at Hogwarts, you might want to know how to get a broom (opens in new tab) so you can move around faster, or how exactly you’re meant to solve those weird Puzzle Doors (opens in new tab). That said, here’s how to access each of the Hogwarts Legacy Treasure Vaults so you can plunder them for gold and good gear.

How to open every Treasure Vault 

Switches and spell cubes are often hidden near the entrance (Image credit: Portkey Games)

Just like the Merlin Trials you trip over every few feet in the Highlands, you’ll also happen upon lots of Treasure Vaults when exploring the world. While some Treasure Vaults let you walk right in the front door, others are concealed behind puzzles that require specific spells, or are guarded by fearsome enemies. 



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We’re so close to Octopath Traveler 2’s February 24 release date that you can almost taste the anime and, to tide you over until then, Square Enix has put out an Octopath Traveler 2 “Prologue demo” (opens in new tab) on Steam. Released yesterday, the demo gives you a chance to “explore mechanics like Path Actions” as well as mess around with the combat system, which is “based around storing up actions and exploiting enemy weaknesses”.

The demo will let you choose between each of Octopath Traveler 2’s eight possible primary protagonists—whose talents range from fighting, to spellcraft, to dancing—and play for the first three hours of their stories. But you’ll be able to carry over your save data from the demo into the full game once it releases, so the effort won’t go to waste. 



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As is tradition, one of the first mods for Hogwarts Legacy adds Thomas the Tank Engine. Created by Showie, the ThomasBroom mod (opens in new tab) turns the Moon Trimmer broomstick into the cheery blue locomotive, with your avatar visible in the driver’s carriage. 

Per Showie this “has some issues with clipping and culling, but decided to release it as-is for now.” The only in-game requirement is you’ll need to have unlocked a broomstick (opens in new tab). Needless to say the reaction over at NexusMods is exultant but, of all the recurring gaming memes, the Thomas the Tank Engine mods still make me smile. It all began in 2019 with a mod for, of course, The Elder Scrolls V: Skyrim which replaced a dragon with Thomas as well as adding sound effects from the show

Since then, Thomas has rained fire upon Fallout 4 (opens in new tab), and the little engine that could has roared in Monster Hunter World (opens in new tab). Thomas has been Mr. X in Resident Evil 2 (opens in new tab), and Lady Dimitrescu in Resi Village (opens in new tab). Hell, Thomas has replaced Sekiro’s giant snake (opens in new tab), been summoned into Valheim as a Norse god (opens in new tab), was the only good cameo in Kingdom Hearts 3 (opens in new tab), and even found his way into Elden Ring (opens in new tab).

As for Hogwarts Legacy. PCG’s review remains a review-in-progress (opens in new tab), but the critical reception (opens in new tab) has so far been largely positive (apart from those suffering from performance issues (opens in new tab)). That of course is happening in the much wider context of an ongoing controversy about the game and its link to Harry Potter creator J.K. Rowling (opens in new tab)


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Early access game V Rising has, since launch, amassed a sizeable audience of wannabe bloodsuckers, dedicated to building majestic castles and striking down the holy. At the start of the year developer Stunlock Studios announced it would first of all be improving what one might call the castle fantasy of the game: You couldn’t build vertically, so vampires were reduced to building up hills in order to get that essential looming gothic vibe, but very soon you can (opens in new tab).

Stunlock has now detailed what will be the game’s first major (and free) expansion, though this doesn’t mean it’s leaving early access. There’s some major changes incoming, including an overhaul of the spellcasting and magic system that’s at the beating heart of the game’s combat. Arriving in May, it will “let you build bigger and better lairs with more control than ever, wield new weapons and magic, explore new areas, and encounter new bosses and factions.”

Spells are being changed to give each build type a clearer focus, and increase the number of potential combinations between different techniques. V Rising already has a lot of spells as it is, and five specialisations, so this is no minor change but pretty fundamental to how the game will feel.

The developers say they’ve “created better cohesion within specialized schools by adding debuffs that benefit from stacking. This will encourage leaning into the individual magical archetypes but shouldn’t be so beneficial that they discourage a smart Vampire from mixing techniques for other strategies.” Just in case players work out a way to get some overpowered debuff stacking on the go, there’s also likely to be a system of diminishing returns built-in by the time the update’s finished. There’s also a sixth school of spells being added, though no details on that yet.

Part of the change is a new item type, jewels, which will strengthen and modify individual spells (these attributes will be randomised, and high-level jewels will have up to three modifiers). Each spell can have one jewel assigned to it and, if equipped, they won’t be lost upon death. One of the quite charming things about Stunock as a studio is it doesn’t just give you a list of changes, but embarks on little flights of fantasy about them: “We want you to become the dark warlock of your dreams, whether that means turning your surroundings into hell frozen over, ripping the life essence out of anyone who dares to challenge you or moving through the battlefield shrouded in illusions like a phantom assassin.”

Sounds exciting. There are also changes to core vampiric blood abilities, and the best class of all, necromancers, are getting more ways to summon an army of undead and their own bespoke jewels: So things like exploding skeleton minions, or aim-hacking skeletal mages.

(Image credit: Stunlock Studios)

Illusions are being changed to become, well, more illusive than ever. This lot are a kind of defense/support hybrid and their spells both buff the player and debuff enemies. The example Stunlock gives is the ‘Phantasm’ buff, which will stack with each cast, and each stack moves you closer to bypassing spell cooldowns and having a ‘free’ ability cast. The idea is that an illusionist is making up for their defensive style by flinging out more spells, more often, and also getting new ones, like a crowd control fear effect, as well as nicking some abilities from other specialities: Unholy’s Mosquito and Blood’s Crimson Aegis are now on the side of the illusionists.

The studio is also considering adding legendary weapons. Like the jewels these will have randomised abilities, but they’re not a cert for this update. The final major addition is also in the same spot. V Rising is looking to add a feature that allows vampires to claim plots of land, instead of the current system of placing a castle heart and expanding tile-by-tile.

This idea of territories is about fitting more players into the world and reducing friction, because players were either unwittingly or otherwise able to block each other’s castles and could end up stuck with no room for expansion. It should also tackle the issue of clans building extra castles just to buffer the ‘main’ castle.

“This may also set the stage for us to build a lot of interesting systems much more easily,” said Stunlock. “We’ve discussed using this to implement a mechanic to move your castle between two territories. This would open up possibilities for servant-to-player interactions and missions like infiltrations, invasions, and spy missions. There could be mechanics like PvE territory holders that you have to defeat to take over an area, preventing players from rushing the best spots on a new server.”

The studio’s still not certain that the tradeoffs will be worth it, most notably that players won’t be able to build freely in any location outside those restrictions. So this may not happen, but Stunlock is asking for feedback from players on the proposal so watch this space.

This expansion does not mark the full release of V Rising, which first released in May 2022. Stunlock says it is currently planning the game to enter full release in 2024. The update ends with a simple truism: “2023 is a glorious year to be a Vampire.”


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Well, here’s an article that future acquaintances will find when they Google my name for the rest of my life. You remember that Witcher 3 next-gen update (opens in new tab)? The one that polished the 2015 game to a mirror-sheen, finally added a fast travel point to Crow’s Nest, and integrated a bunch of popular mods into the base game? Well, it looks like one of those mods has added some searingly detailed genitals to the game’s more, ah, feminine monsters (thanks[?] Kotaku (opens in new tab)).

Now, the original Witcher 3 was plenty risqué as it is. The war that ravaged Temeria may have killed thousands, but it didn’t defeat anyone’s Woodstock spirit. All manner of characters cheerily greeted Geralt with their delicates on parade, but what makes this update odd is the characters it applies to and how perfectly manicured it all is.



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If you want to know how long it will take to finish Hogwarts Legacy, there are a few things you need to consider. It’s a valid question when your gaming time might be limited and you need to plan around other releases. Of course, the game length will vary from person to person, but it’s useful to get an idea of how much time you’ll need to set aside to get through the bulk of the game.

Hogwarts Legacy is set in a vast, open world, and as well as learning spells (opens in new tab), you’ll solve puzzle doors (opens in new tab) and tackle Merlin Trials (opens in new tab)—or maybe you’re just interested in ploughing through the main story as quickly as you can. Whatever your playstyle, here’s how long you can expect to play Hogwarts Legacy. 

How long is Hogwarts Legacy? 



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