Lord knows there are a lot of Elder Scrolls modders out there, but I think Nickies might be my favourite. The modder, who once gifted us the creation that lets you order a real-life Domino’s pizza from inside The Elder Scrolls 4: Oblivion (opens in new tab), put a new mod out last month, and it’s as creative as ever. Cross-Game Invader Add-On for Oblivion (opens in new tab) and Morrowind lets you transfer your Morrowind character to Oblivion and vice versa, giving you an opportunity to finally confront your true enemy, yourself, in one-on-one combat.
You don’t have to fight, of course. If you prefer, you can use your character from one game as a follower in the other, or even just play as your character from one game in the mean streets of the other. To make the transition more seamless, the mod also lets you import spells and enchantments that are specific to their respective game.
Given that Oblivion pared down Morrowind’s broken and beautiful magic-creation system (though not as much as Skyrim did), that sounds like a great opportunity to smuggle some profoundly overpowered magic into the game.
On top of these game-swapping shenanigans, Nickies has added a new boss fight to the games, the “Tonal Invader”. When you beat him in Morrowind, he’ll escape into Oblivion, so you’ll have to find him in that game to finish the fight. Nickies says that “Variables like if you disarmed him in Morrowind are carried over, making the boss fight one coherent experience!”
Nickies has implemented a “pretty basic story/lore framework” to justify the Tonal Invader’s presence, and has packed the boss’ segments “with depth and easter eggs” for players to find. The modder encourages “exploration and tinkering in the relevant areas” to uncover them all as you embark on your game-hopping, time-defying adventure.
Installing the mod in either game is a little more complex than the process of dropping an .esp in the Data Files folder that you’d normally use to mod an Elder Scrolls game. But Nickies includes detailed instructions on the mods’ pages on the Nexus website, and they don’t really need you to do anything more complicated than open Notepad a couple of times.
If that sounds good to you, then you can find both the Oblivion (opens in new tab) and Morrowind (opens in new tab) versions of Cross-Game Invader Add-On over at Nexus Mods.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676101670_This-mod-that-lets-you-fight-your-Morrowind-character-in.jpg317564Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-10 16:33:102023-02-10 16:33:10This mod that lets you fight your Morrowind character in Oblivion is one of the coolest I’ve seen in ages
The Dogweed and Deathcap is a shop in Hogwarts Legacy that’s a bit hidden on the north end of Hogsmeade. The School of Witchcraft and Wizardry has many lessons for you to attend, where you’ll learn things from spells (opens in new tab) to herbology. Sometimes, you’ll need to restock your supplies at the nearby Hogsmeade, and that’s where you might run into difficulty.
You’ll want to grow certain plants, either for potions or to help you in combat, and the Dogweed and Deathcap sells both. They aren’t cheap, and you’ll need a decent amount of money to buy them, so collecting galleons from eye chests (opens in new tab) can be useful early on. If you’ve got the cash to spare and you’re ready to splash out, here’s where to find the Dogweed and Deathcap in Hogwarts Legacy.
Where to find the Dogweed and Deathcap
The Dogweed and Deathcap is found at the north end of Hogsmeade—it can be difficult to spot because it’s hidden beneath the UI when you look at the map. From the North Hogsmeade floo flame, head north along the road and keep the pond to your right. Follow the path, and you’ll eventually reach the Dogweed and Deathcap. See the screenshot below if you’re unsure.
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Dogweed and Deathcap location. (Image credit: Portkey Games)
The Dogweed and Deathcap sells seeds, plants, and fertilizer. (Image credit: Portkey Games)
Professor Garlick will ask you to acquire Mandrakes (opens in new tab) and Venomous Tentaculas for an assignment pretty early on, and you can buy both of these plants from the Dogweed and Deathcap. The shop also sells fertilizer to grow your seeds faster, as well as various seeds to grow your own when you unlock the Room of Requirement (opens in new tab).
https://gamingarmyunited.com/wp-content/uploads/2023/02/Where-to-find-Dogweed-and-Deathcap-in-Hogwarts-Legacy.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-10 16:30:442023-02-10 16:30:44Where to find Dogweed and Deathcap in Hogwarts Legacy
Mojang has just announced that the long-awaited and much-delayed archeology feature is finally coming to Minecraft. A new tool, type of sand, and several different types of items to unearth are all coming in the Minecraft 1.20 (opens in new tab) update this year.
If you’d been paying close attention to the Minecraft rumor mill, this will likely confirm some of your suspicions started by hints from developers (opens in new tab). Mojang originally announced the archeology feature in 2020 and then postponed it for several major update versions. It’s back at last though, as Mojang has confirmed today in an announcement post (opens in new tab).
“With this feature, players will find a new type of sand—suspicious sand—near desert temples,” Mojang says. “Using a newly introduced tool, the brush, players can brush away the suspicious sand blocks to reveal hidden tools, bones, sniffer eggs, and pottery shards. The new pottery shards contain partial patterns, and four shards can be put together to make a pot with patterns telling a unique story.”
Combining pottery shards into ancient pots seems particularly neat. I’m all about getting some new décor items for my base that actually show a journey I’ve been on. Turns out archeology is a nice fit alongside the Sniffer also coming in update 1.20 after being picked by players in the 2022 mob vote. We already knew they were ancient creatures being brought back to life Jurassic Park style, and digging those eggs up with the new brushes sure seems to combine tidily.
Mojang says that these features will be arriving in snapshot builds and Bedrock version betas “very soon.”
Mojang has intentionally kept the feature list of the 1.20 update pretty wrapped up, saying last year that it had learned from its mistakes (opens in new tab) of announcing features too early. This time around the developers are planning to tell us bits and pieces at a time as we lead up to the new version launch date. “We’re going to be revealing the remaining features for Minecraft 1.20, so keep your eyes on Minecraft.net and our social channels,” Mojang says.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676046717_Minecrafts-archeology-feature-is-finally-getting-dug-up-for-120.jpg6761200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-10 16:17:312023-02-10 16:17:31Minecraft’s archeology feature is finally getting dug up for 1.20
Are miniLED backlights the future of display tech? Or temporary distraction while we wait for OLED and microLED to come good for the PC?
Enter the new Philips Evnia 34M2C7600MV, another of the brave new miniLED monitor brigade. On paper, this thing is seriously supercharged with 1,400 nits of peak brightness. But we’ve yet to see a miniLED monitor that didn’t come with serious issues. Can Philips crack the code to flawless miniLED backlight performance?
You’d hope so, for the money. This thing really costs at its $1,800 list price. Speaking of money, at least the basic form factor is right on it. A 34-inch ultrawide panel with a 21:9 aspect ratio and gentle but immersive 1500R curve remains one of our absolute favourites. And the 3,440 by 1,440 pixel resolution is likewise a great compromise between visual detail and decent frame rates.
Sure, you could say the 110 DPI pixel density is a little lacking versus, say, a 27-inch or 32-inch 4K monitor. But then those higher resolutions hammer your GPU when it comes to frame rates.
Anyway, without a doubt the Philips Evnia 34M2C7600MV’s defining feature is that miniLED backlight. Not only does it deliver 1,152 local dimming zones for what ought to be fairly precise lighting control. It’s also good for that 1,400 nit peak HDR performance.
Indeed, if anything the number Philips quotes for this screen’s SDR brightness is even more eye popping at 720 nits. That’s the brightest we’ve ever seen for a screen’s SDR mode.
Intriguingly, this is all based around a VA panel rather than IPS screen technology. VA tech offers much better inherent contrast than IPS. But then the miniLED backlight is supposed to take care of the contrast and IPS tends to be a fair bit quicker.
On that note, Philips is quoting 2.5ms for grey-to-grey response, which is an unusual stat. Response time specs aren’t terribly reliable, but we’re used to seeing 1ms and 2ms panels, never 2.5ms. Whatever, by Philips’ own estimations, this is not at the cutting edge of LCD technology for speed. Nor really would you expect it to be given the use of a VA panel.
(Image credit: Future)
That said, you do get 165Hz refresh, which should be plenty for all but the most demanding esports types. The color precision specs also bode well, with 97% coverage of the DCI-P3 digital cinema gamut and sub-2 Delta Es.
Connectivity is another strong point with dual HDMI 2.1, DisplayPort 1.4 and USB-C with 90W of power delivery allowing for a single-cable solution with a laptop, albeit that 90W spec isn’t enough for a proper gaming laptop. The one catch is that in our testing, the panel refresh was limited to 120Hz over HDMI, despite the HDMI 2.1 spec. You’ll need to use DisplayPort or USB-C for the full 165Hz.
Rounding out the main features is a beautifully built chassis and stand featuring unusual off-white hues and Philips signature Ambiglow mood lighting. The latter comprises 14 RGB LEDs on the rear of the chassis that can be set to do anything from bathe the wall behind in a static glow to react to the visuals and colours being displayed on the screen itself.
Oh and the stand has height, tilt and swivel adjustment. No question, this is a very nice looking bit of kit from an industrial design perspective. It looks and feels expensive.
But how does it look in the most important way, namely image quality? Out of the box, wow, this thing is punchy. Even in SDR mode it has some serious sizzle. And thanks to the VA tech, the black levels remain well controlled at full brightness in SDR mode with the local dimming disabled.
(Image credit: Future)
There are some issues with the Evnia’s SDR performance, but we’ll get back to those. Because we need to talk a little about this screen’s HDR performance. It’s a bit of a mess.
To be clear, this monitor is capable of reaching spectacular highs. If you’re looking for a monitor that will burn images onto the back of your retinas, this is it. The actual hardware is great. But the calibration of that 1,152-zone miniLED backlight is questionable at best.
Philips includes various HDR modes including DisplayHDR 1400, for which the panel is certified, game, cinema and photo. Using DisplayHDR 1400, the dimming algorithm keeps the lighting so low most of the time, you lose all detail in darker scenes.
Take the underground bar scene in Cyberpunk 2077. You basically can’t see anything. Switch to HDR Game mode and the lighting levels are lifted, but the colors are shifted to levels of extreme saturation.
Even in outdoor scenes, the DisplayHDR 1400 mode looks and disappointing, even when you increase the user configurable local dimming to its maximum setting, while the colours in HDR game mode look even sillier.
Funnily enough, the Evnia at its best in Cyberpunk—and any other game that supports HDR—in SDR mode. It’s seriously punchy, the inherent contrast of the VA panel tech keeps black levels in check and the colors are reasonable.
(Image credit: Future)
Reasonable, that is, for gaming. Back on the desktop, there’s over saturation in the default SDR mode. Frustratingly, the SDR colors are at their most accurate when running in HDR mode, but SDR content brightness is limited in that mode.
So, to recap, this a a 1,400 nit HDR monitor that looks punchiest in games running is SDR mode, but has better SDR color accuracy in HDR mode, albeit SDR content brightness is then limited.
Like we said, it’s all a bit of a mess and reflects the complexities of both HDR support and miniLED backlights. Even with 1,152 zones, each zone is shared by thousands of pixels. There’s nowhere near the lighting precision and control you get with a per-pixel technology like OLED.
Ultimately, any miniLED implementation is going to be a compromise. Trade offs always have to be made. If, for instance, the screen is displaying a small bright object on a dark background, should the zones behind it be fully fired up, leading to blooming? Or should black levels be prioritized. There is no correct answer, only preferences and there are countless other tricky decisions to make.
One thing this Philips panel does do well in HDR mode is manage the local dimming on the Windows desktop without the various backlight zones popping on and off all too obviously. You can see the backlight reacting as you move windows around the screen, but it’s all pretty subtle and much better than, say, Samsung’s miniLED monitors which are incredibly clumsy with their backlight modulation.
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(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
(Image credit: Future)
Backlighting issues aside, response is another relative weakness of the Evnia. Philips claims 2.5ms, which is nothing special these days. But this screen doesn’t even look good for that figure. Yes, you can choose between three levels of pixel overdrive. But with overdrive disabled and at its lowest settings, there’s some fairly obvious old school blur.
That can be dialled out to some degree with the overdrive. But as you ramp up through the levels, overshoot and inverse ghosting become increasing issues. The best compromise is middle overdrive setting, but even that suffers from both a little blur and some overshoot. In short, for response this monitor is off the pace of both the best IPS monitors and Samsung’s latest VA screens.
All of which means there’s a good screen lurking in here somewhere. The hardware is nice. At its best running certain HDR content, mainly HDR video mastered to just the right luminosity, it can look epic. But most of the time, you’re battling with some or other issue. And the fact that it actually looks best in-game in SDR mode with the local dimming disabled sums up what a waste of time, effect and expense the miniLED tech is as implemented here.
(Image credit: Future)
Of course, the Philips Evnia 34M2C7600MV is far from unique in being a miniLED monitor with obvious issues. We’ve yet to see one with calibration that we’d be even close to happy with. But, at this incredibly lofty price level, the problems are totally unacceptable. Even if the color and HDR calibration was miles better and the pixel response was cutting edge for an LCD monitor, this panel would still look ridiculously overpriced.
We’re left, then, wondering if the problems with miniLED reflect the fact that it remains a fairly new technology, or if it’s just an overly complex and a clunky interim solution to a problem that can only truly be solved by per-pixel technologies like OLED and microLED. While we tend towards the latter, we’d be very happy to be proved wrong. But this Philips monitor very definitely doesn’t come close to doing that.
Hogwarts Legacy Treasure Vaults are a great way of getting extra gear while also exploring the wizarding world. These little troves of treasure are marked on your map, and so are pretty easy to locate when you’re out and about raiding goblin camps and doing Merlin Trials. There are plenty scattered throughout the map, and like the trials, there are a variety of spells needed to access them.
If you’ve just arrived at Hogwarts, you might want to know how to get a broom (opens in new tab) so you can move around faster, or how exactly you’re meant to solve those weird Puzzle Doors (opens in new tab). That said, here’s how to access each of the Hogwarts Legacy Treasure Vaults so you can plunder them for gold and good gear.
How to open every Treasure Vault
Switches and spell cubes are often hidden near the entrance (Image credit: Portkey Games)
Just like the Merlin Trials you trip over every few feet in the Highlands, you’ll also happen upon lots of Treasure Vaults when exploring the world. While some Treasure Vaults let you walk right in the front door, others are concealed behind puzzles that require specific spells, or are guarded by fearsome enemies.
Here’s every Treasure Vault I’ve encountered so far and how to get inside each of them:
Spell cube: Use Revelio to find a nearby spell cube and take it to the plate in front of the vault door using Accio or Wingardium Leviosa. Now, perform the correct spell on the cube based on its markings, i.e flame for Incendio, snowflake for Glacius, leaf for Leviosa. This will open the door.
Collapsed entrance: Use Reparo on the collapsed entrance to the vault so you can get inside.
Kill enemies: Defeat the enemies standing guard outside to gain access to the vault.
Pull a switch: Use Revelio to locate a nearby hidden wall switch with a handle, then use Accio to pull on the switch, opening the vault entrance.
Blow it open: Use Confringo or Bombarda to blow open this blocked vault entrance and gain access.
Plain ol’ lock: Some Treasure Vaults aren’t protected by magic at all, but just have plain old locked doors. Use Alohomora to open them after you get it from Gladwin Moon for collecting the Demiguise Statues (opens in new tab).
Push or pull: Use Accio or Repulso to push or pull open these stone double doors and get into the vault.
Burn the vines: Use Incendio or Confringo to burn the vines covering the entrance so you can get inside.
Once inside the Treasure Vault, you’ll either be able to access the chest straight away or will have to solve another puzzle to get to it. Luckily, these follow the same rough guidelines as the challenges above. Some require you to levitate a spell cube over a barrier and place it on a plate, some have you pull switches with Accio, while others involve using a weighted cube to access a chest hidden underneath a sinking floor.
In terms of solving these secondary vault puzzles, Revelio is your best friend, highlighting the interactable elements in the room as well as the chest, so you can quickly work out how to open it.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676116338_Hogwarts-Legacy-Treasure-Vaults-How-to-open-each-one.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-10 15:46:042023-02-10 15:46:04Hogwarts Legacy Treasure Vaults: How to open each one
We’re so close to Octopath Traveler 2’s February 24 release date that you can almost taste the anime and, to tide you over until then, Square Enix has put out an Octopath Traveler 2 “Prologue demo” (opens in new tab) on Steam. Released yesterday, the demo gives you a chance to “explore mechanics like Path Actions” as well as mess around with the combat system, which is “based around storing up actions and exploiting enemy weaknesses”.
The demo will let you choose between each of Octopath Traveler 2’s eight possible primary protagonists—whose talents range from fighting, to spellcraft, to dancing—and play for the first three hours of their stories. But you’ll be able to carry over your save data from the demo into the full game once it releases, so the effort won’t go to waste.
The time limit is both more and less strict than it sounds. You get three hours per character, not total, meaning you can just restart as someone new when you hit the limit on a playthrough. On the other hand, the demo will only permit you one save slot to carry over to the full game, so you can’t just put three hours into every available protagonist and import them all.
As someone who didn’t spend any time with the first game, I have to admit that the trailer for the demo is borderline-incomprehensible to me, but I’m intrigued by the sequel nevertheless. I’ve always intended to put more time into Octopath, especially since I’m interested in its multi-protagonist gimmick and very pretty 2D art style. The demo seems like a pretty good excuse to finally tick the series off my list.
At PCG, we thought that the first game had a lot of potential that it didn’t quite live up to. In our Octopath Traveler review (opens in new tab), Chris Schilling scored the game 76%, commenting that it came “frustratingly close to something special”. Here’s hoping the sequel manages to close that gap when it releases later this month.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676119976_You-can-try-out-all-of-Octopath-Traveler-2s-protagonists.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-10 15:33:182023-02-10 15:33:18You can try out all of Octopath Traveler 2’s protagonists in its demo right now
As is tradition, one of the first mods for Hogwarts Legacy adds Thomas the Tank Engine. Created by Showie, the ThomasBroom mod (opens in new tab) turns the Moon Trimmer broomstick into the cheery blue locomotive, with your avatar visible in the driver’s carriage.
Per Showie this “has some issues with clipping and culling, but decided to release it as-is for now.” The only in-game requirement is you’ll need to have unlocked a broomstick (opens in new tab). Needless to say the reaction over at NexusMods is exultant but, of all the recurring gaming memes, the Thomas the Tank Engine mods still make me smile. It all began in 2019 with a mod for, of course, The Elder Scrolls V: Skyrim which replaced a dragon with Thomas as well as adding sound effects from the show
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676043016_Thomas-the-Tank-Engine-steams-straight-into-Hogwarts-Legacy.jpeg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-10 15:22:012023-02-10 16:24:53Thomas the Tank Engine steams straight into Hogwarts Legacy
Early access game V Rising has, since launch, amassed a sizeable audience of wannabe bloodsuckers, dedicated to building majestic castles and striking down the holy. At the start of the year developer Stunlock Studios announced it would first of all be improving what one might call the castle fantasy of the game: You couldn’t build vertically, so vampires were reduced to building up hills in order to get that essential looming gothic vibe, but very soon you can (opens in new tab).
Stunlock has now detailed what will be the game’s first major (and free) expansion, though this doesn’t mean it’s leaving early access. There’s some major changes incoming, including an overhaul of the spellcasting and magic system that’s at the beating heart of the game’s combat. Arriving in May, it will “let you build bigger and better lairs with more control than ever, wield new weapons and magic, explore new areas, and encounter new bosses and factions.”
Spells are being changed to give each build type a clearer focus, and increase the number of potential combinations between different techniques. V Rising already has a lot of spells as it is, and five specialisations, so this is no minor change but pretty fundamental to how the game will feel.
The developers say they’ve “created better cohesion within specialized schools by adding debuffs that benefit from stacking. This will encourage leaning into the individual magical archetypes but shouldn’t be so beneficial that they discourage a smart Vampire from mixing techniques for other strategies.” Just in case players work out a way to get some overpowered debuff stacking on the go, there’s also likely to be a system of diminishing returns built-in by the time the update’s finished. There’s also a sixth school of spells being added, though no details on that yet.
Part of the change is a new item type, jewels, which will strengthen and modify individual spells (these attributes will be randomised, and high-level jewels will have up to three modifiers). Each spell can have one jewel assigned to it and, if equipped, they won’t be lost upon death. One of the quite charming things about Stunock as a studio is it doesn’t just give you a list of changes, but embarks on little flights of fantasy about them: “We want you to become the dark warlock of your dreams, whether that means turning your surroundings into hell frozen over, ripping the life essence out of anyone who dares to challenge you or moving through the battlefield shrouded in illusions like a phantom assassin.”
Sounds exciting. There are also changes to core vampiric blood abilities, and the best class of all, necromancers, are getting more ways to summon an army of undead and their own bespoke jewels: So things like exploding skeleton minions, or aim-hacking skeletal mages.
(Image credit: Stunlock Studios)
Illusions are being changed to become, well, more illusive than ever. This lot are a kind of defense/support hybrid and their spells both buff the player and debuff enemies. The example Stunlock gives is the ‘Phantasm’ buff, which will stack with each cast, and each stack moves you closer to bypassing spell cooldowns and having a ‘free’ ability cast. The idea is that an illusionist is making up for their defensive style by flinging out more spells, more often, and also getting new ones, like a crowd control fear effect, as well as nicking some abilities from other specialities: Unholy’s Mosquito and Blood’s Crimson Aegis are now on the side of the illusionists.
The studio is also considering adding legendary weapons. Like the jewels these will have randomised abilities, but they’re not a cert for this update. The final major addition is also in the same spot. V Rising is looking to add a feature that allows vampires to claim plots of land, instead of the current system of placing a castle heart and expanding tile-by-tile.
This idea of territories is about fitting more players into the world and reducing friction, because players were either unwittingly or otherwise able to block each other’s castles and could end up stuck with no room for expansion. It should also tackle the issue of clans building extra castles just to buffer the ‘main’ castle.
“This may also set the stage for us to build a lot of interesting systems much more easily,” said Stunlock. “We’ve discussed using this to implement a mechanic to move your castle between two territories. This would open up possibilities for servant-to-player interactions and missions like infiltrations, invasions, and spy missions. There could be mechanics like PvE territory holders that you have to defeat to take over an area, preventing players from rushing the best spots on a new server.”
The studio’s still not certain that the tradeoffs will be worth it, most notably that players won’t be able to build freely in any location outside those restrictions. So this may not happen, but Stunlock is asking for feedback from players on the proposal so watch this space.
This expansion does not mark the full release of V Rising, which first released in May 2022. Stunlock says it is currently planning the game to enter full release in 2024. The update ends with a simple truism: “2023 is a glorious year to be a Vampire.”
https://gamingarmyunited.com/wp-content/uploads/2023/02/Vampire-survival-game-getting-major-free-update-that-overhauls-combat.png6741200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-10 14:26:522023-02-10 16:24:35Vampire survival game getting major free update that overhauls combat, castles, necromancers, and more
Well, here’s an article that future acquaintances will find when they Google my name for the rest of my life. You remember that Witcher 3 next-gen update (opens in new tab)? The one that polished the 2015 game to a mirror-sheen, finally added a fast travel point to Crow’s Nest, and integrated a bunch of popular mods into the base game? Well, it looks like one of those mods has added some searingly detailed genitals to the game’s more, ah, feminine monsters (thanks[?] Kotaku (opens in new tab)).
Now, the original Witcher 3 was plenty risqué as it is. The war that ravaged Temeria may have killed thousands, but it didn’t defeat anyone’s Woodstock spirit. All manner of characters cheerily greeted Geralt with their delicates on parade, but what makes this update odd is the characters it applies to and how perfectly manicured it all is.
So let’s drop the evasiveness, Kotaku’s fearless investigation turned up exhaustively-modelled vulvae on four characters in particular: The Crones of Crookback Bog (in their human forms, praise be) and the game’s bruxae (opens in new tab), those vampiresses you occasionally find chowing down on hapless civilians in gloomy cellars and darkened woods. Hey, maybe we’ve found the reason for all those performance bugs (opens in new tab) the update introduced.
Unlike the (do not click this link at work unless your office is inadvisably chill) Barbie-doll situation (opens in new tab) these monsters had going on in their zones back in 2015, last year’s update has equipped them with immaculately coiffured mappa tassies (opens in new tab) and all that (don’t click this one either) generally accompanies them (opens in new tab). I guess these ageless, diabolical beings are taking time out for personal grooming every now and then?
It’s rather bizarre and, in a move that ought to see CDPR’s executives put on trial, it only seems to apply to these few female monsters. I haven’t checked personally, but it appears that the game’s male vampires all remain stubbornly unadorned in their lower regions, although as far as I can remember they’re all clothed anyway, of course.
It’s only a theory, but I have to imagine this unexpected new addition comes courtesy of one of the many mods that CDPR integrated into The Witcher 3 as part of the next-gen update. Like every game that’s ever existed, The Witcher 3 has a number of nude mods for its characters, and I’d bet that one of the beautification mods CDPR added smuggled in a pelvic payload. When Kotaku reached out, CDPR said it was “looking into it and will have more information in the coming days,” which sounds to me like the devs might be as surprised by the new additions as players were.
Personally, I’m of the bold opinion that vaginas are real things that exist in the world, and I’m not especially scandalised by their featuring in a videogame. If there’s a negative element to this amusing tale, it’s that this kind of ribald subject matter seems to apply mostly (if not exclusively) to the game’s female cast, to titillate an assumed heterosexual male audience. I say enough. Get your act together, CDPR, you’ve got all this processing power at your fingertips: let the hogs run free too, then we’re really going next-genital.
If you want to know how long it will take to finish Hogwarts Legacy, there are a few things you need to consider. It’s a valid question when your gaming time might be limited and you need to plan around other releases. Of course, the game length will vary from person to person, but it’s useful to get an idea of how much time you’ll need to set aside to get through the bulk of the game.
Hogwarts Legacy is set in a vast, open world, and as well as learning spells (opens in new tab), you’ll solve puzzle doors (opens in new tab) and tackle Merlin Trials (opens in new tab)—or maybe you’re just interested in ploughing through the main story as quickly as you can. Whatever your playstyle, here’s how long you can expect to play Hogwarts Legacy.
How long is Hogwarts Legacy?
Hogwarts Legacy isn’t a small game, and you should expect the main story to take around 30 hours to complete. That’s ignoring any sidequests, puzzles, or treasures that take you away from your main objective.
To add context, Morgan, our reviewer, was 30 hours into the game “with no end in sight” when he published his Hogwarts Legacy review-in-progress (opens in new tab). If you’re a completionist and want to explore and find absolutely everything, you’ll be looking to spend at least 60 or more hours in the magical world.
It’s really up to you how much time you spend playing Hogwarts Legacy. There are a lot of things to look at and places to explore—you can either ignore the side stuff and beat it relatively quickly or take your time and really rack up those hours. Either way, if you’re just starting out and looking for help, these Hogwarts Legacy tips (opens in new tab) should set you on the right path.
https://gamingarmyunited.com/wp-content/uploads/2023/02/1676127295_How-long-is-Hogwarts-Legacy.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-02-10 12:39:412023-02-10 12:39:41How long is Hogwarts Legacy?
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