Hogwarts Legacy is currently the best-selling game on Steam, and with Deluxe Edition owners able to play early, it’s already the most popular game on Twitch in advance of its official release. At the same time, many gamers are pledging not to buy the open world Harry Potter game while encouraging others to reject it as well, and a conflict that has been fizzing on social media for years now is flaring into fights and accusations of bullying.

Resurfaced discourse about the wizarding world’s goblins and their resemblance to old antisemetic caricatures aside, the informal boycott has little to do with the contents of Hogwarts Legacy itself, which by many accounts (including our Hogwarts review) is a very good Harry Potter game. It’s all about Harry Potter creator JK Rowling.



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The years of transphobic comments made by Harry Potter creator JK Rowling have made Hogwarts Legacy (opens in new tab) one of the most controversial videogames of all time. But that hasn’t stopped it from being an immediate, major hit on Steam and Twitch, where it’s being played and viewed by hundreds of thousands of gamers before it’s even officially launched.

Hogwarts Legacy won’t officially launch until February 10, but players who pay extra for the deluxe edition were able to get started up to 72 hours early, on February 7. And they are, in serious numbers: SteamDB (opens in new tab) (via the Steam API) indicates that more than 488,000 people are currently playing the game. It doesn’t appear on the Steam top 100 (opens in new tab) because it’s not officially released yet, but if it did it would hold the number three spot right now, ahead of PUBG and just behind Dota 2.

(Image credit: SteamDB)

(Apparently SteamDB is able to track concurrent user numbers for the early access release because a member of the community gifted a copy of the game to its bot.)

Similar numbers can be seen on Twitch (opens in new tab): According to analyst platform Gamesight (opens in new tab), Hogwarts Legacy is the biggest singleplayer game launch in Twitch history based on concurrent viewers, easily surpassing Elden Ring, and trailing only Valorant and Lost Ark for the overall top spot.

(Image credit: Gamesight)

That would seem to fly in the face of sensational reports that streamers “may lose their jobs (opens in new tab)” if they play Hogwarts Legacy on their channels—a nonsensical and easily disprovable claim that was nonetheless amplified on social media.

There was never any question that Hogwarts Legacy was going to be a hit, despite the backlash against it. Pre-purchases alone made it one of the best-selling games on Steam, and it currently holds the top spot on the list (opens in new tab)

But the scale of the success, I think, is genuinely surprising. Remember, this player count only includes people who purchased the $70/£60 deluxe edition and then took advantage of the early access period on Steam: That excludes all standard edition sales and deluxe owners who either didn’t care or forgot about the early access period, not to mention the Epic Games Store release and the console versions, which I have no doubt will draw even bigger audiences.

Hogwarts Legacy will fully unlock (opens in new tab) on PC at 10 am PT/1 pm ET/6 pm GMT on February 10. The PlayStation 5 version will go live at midnight in your local time zone (except for the Pacific time zone in North America, which for some reason will go live at 9 pm). The PlayStation 4 and Xbox One versions will launch on April 4, and the Nintendo Switch version will follow on July 25.


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Microsoft’s latest version of Bing (opens in new tab) features an AI-powered chatbot designed to answer all your burning questions. The world’s second most popular search engine clearly hopes this AI gamble will pay off, but I imagine the sites whose content is featured in these results won’t be too pleased. 

Bing’s new chat feature responds to questions with long-form answers in an easy-to-read conversational format. If you’ve used OpenAI’s ChatGPT before, it’s essentially that. Microsoft says this feature is “more powerful than ChatGPT and customized specifically for search.”

Along with the usual search results, the Chat feature lets users refine the information they receive. In one of the demos embedded below, it breaks down the differences between cheap TVs after a couple of follow-up queries with the AI. 

The AI-powered Bing gets its answers the same way AI art is generated: scraping information from the internet. And much like AI art, the creators of the content the system is trained on receive little to no attribution or compensation. There are little numbered boxes in the answers that act as footnotes, so you know where the content came from, but that doesn’t give the user much incentive to click when all the relevant information is already in front of them. Let’s be honest, how often have you clicked on the site in the footnotes when you look up something on Wikipedia?

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In this click-based economy, less traffic means less revenue for the site creating the content feeding the machine. In the long term, this affects the sustainability of websites that make money on creating genuinely original walkthroughs, how-tos and buying guides. 

In its current state, Google already has a problem with how it handles link attribution. In 2019, a law was passed in France (opens in new tab) that makes Google only show the headlines and names of press publications in its search results for users in the EU. It’s up to the content publishers themselves to decide if it wants a snippet of an article to appear in Google search results. This all started because news outlets in France were trying to get Google to pay royalties for the clicks it was diverting away from websites. 

We’ve already seen some legal challenges against AI art tools, like Stable Diffusion getting sued by Getty Images (opens in new tab) for copyright violations. How long before big online publishers do the same?

One potential answer would be for AI-powered search engines to pay some form of compensation or royalties for the content they scrape. So far, though, there’s yet to be any sign from either Microsoft or Google that they’re interested in doing so.

And if you’re thinking, “Who cares, no one uses Bing,” well, Google just announced its own ChatGPT-like AI chatbot (opens in new tab) called Bard that will go into public testing in the next few weeks, so this won’t be the last we hear about these AI-powered search tools. 

(Image credit: Microsoft)



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Forspoken (opens in new tab) developer Luminous Productions says it is working on a patch that will make meaningful improvements to the game’s performance and stability on PC and PlayStation 5. The message comes just one day after the release of the 1.03 patch that was criticized by many players for its lack of significant changes.

Complaints about the state of the game on Steam began last week with the release of the 1.02 patch (opens in new tab), which promised fixes and optimization for the Steam Deck specifically, but left overall performance problems untouched. The 1.03 patch (opens in new tab) that dropped on February 7 also addressed a few specific bugs while leaving more widespread problems unfixed.



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Tech Tales

PC Gamer magazine UK issue 378, US issue 366.

(Image credit: Future)

This article first appeared in PC Gamer magazine issue 378 in December 2022, as part of our Tech Tales series. Every month we talk about the ups and downs of PC hardware, with a look back on our own history with the hobby.

Part of our culture is the need to go beyond what’s strictly necessary in order to run a game and control it. Since there have been PC games, there’s been an industry adjacent to it that plays on that desire, promises us new and improved ways to interact with our virtual worlds, assures us we’ll look impossibly cool doing it too, then asks us for $300.

Without the innovations of PC gaming’s hardware manufacturers, we wouldn’t have arrived at such a high standard for input devices. Mice that NASA could probably trust to control a rocket launch and calculate a trip to Saturn. Keyboards that will still be registering inputs correctly when we’re just biomass in the ground. And the greatest innovation in PC gaming history: RGB lighting. 

But the R&D that paved the way for our favourite peripherals was funded by sales of gaming snake oil. The dusty doohickeys we bought for full price in 2003 and almost immediately retired to our attics or the bag under the stairs where every modem we’ve ever owned lives. In short, it’s been hit and miss for gaming hardware. We’ve all bought into fads, and maybe it’s time for an amnesty. 

(Image credit: Microsoft)
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The story of this writer’s dalliances in dead tech begins in 1999. Microsoft—yes, that Microsoft—released a controller for Windows PCs that was intended for first-person shooters. You saw it all over games mags, held by actors who could scarcely conceive of the blistering action they were apparently a part of. It was as though they were hanging onto this thing for dear life. Its name? The SideWinder Dual Strike.



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This open-source project hands you the blueprints to your very own, homemade, 3D-printable headset. A complete parts list, printing plans, and assembly instructions are included, and it’ll even show you how to build and programme your very own headphone amplifier.

They’re called the Ploopy Headphones (opens in new tab), and they look pretty excellent considering they’re mostly made out of a spool of 3D printer filament. The entire project, including the drivers and amplifier board, is all planned out with source files (opens in new tab) and a step-by-step guide (opens in new tab) on how to assemble the bespoke pieces. There’s even a helpful how-to on what to order from a PCB manufacturer and what chips to grab if you want to go all out with an entirely ground-up build.



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Yesterday Bobby Kotick gave a pair of interviews to CNBC and The Financial Times, during which Activision Blizzard’s longtime CEO was typically bullish about Microsoft’s proposed $68.7 billion acquisition of the publisher (opens in new tab). Kotick pointed at comments from UK prime minister Rishi Sunak about the UK becoming “the Silicon Valley of Europe,” and warned that “if deals like this can’t get through, [the UK’s] not going to be Silicon Valley, [it’ll] be Death Valley”. Then he said the UK’s regulator “lacked independent thought”.

Well, that’s nice. In a piece of perfect timing, the UK’s Competition and Markets Authority (CMA) has today issued its findings (opens in new tab) after a preliminary investigation of the deal, and it looks likely to recommend further scrutiny. Its biggest issues are that it reckons the merger would make Microsoft big enough in cloud gaming that it would stifle competition, harm consumers by weakening the rivalry between PlayStation and Xbox, and potentially “result in higher prices, fewer choices, or less innovation for UK gamers.”



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Professional keyboard fetishist and comedy YouTuber Glarses has stuck it to Razer and built his own six-foot fully mechanical keyboard. Apparently, Razer turned him down when he offered to buy their own 64x scale keyboard from the 2018 CES show (opens in new tab).

His solution? Build his own (opens in new tab). Not only that but do it bigger and do it better. The Razer keyboard was a TKL board without a number pad and 87 key switches. Glarses therefore decided to go for a full layout and 110 switches.



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Razer promises a lot with the Leviathan V2 Pro. This beamforming, AI-powered, head-tracking soundbar is designed to wrap your ears with positional gaming audio. With how often ‘AI’ is thrown around these days I must admit I was a little sceptical of it all, but I’m actually pleasantly surprised by how well Razer’s head-tracking system works in real-time.

Razer uses an integrated infrared camera to keep track of your head as you move about your desktop or scoot around in your gaming chair. The AI portion of the soundbar is responsible for deciding where your ears are at all times, which admittedly sounds more of a job for a clever algorithm than strictly AI, but sure, I’ll bite. This data is then used in tandem with beamforming spatial audio to create either headphone-like positional audio or virtual surround sound speakers from the Leviathan’s five-strong flat array of 2-inch tweeters. 



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The developers behind The Day Before, once upon a time Steam’s second most-wishlisted game (opens in new tab), have struck out at what they call “disinformation and lack of fact-checking” in discussions about the game. In post made to Twitter last night, Fntastic said that “Disinformation needs to be dealt with as it can not only harm us but also other indies and small/medium studios,” and highlighting the negative “mental impact on the members of such teams” that disinfo can have.

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Fntastic doesn’t say which disinformation, specifically, it’s talking about, but it isn’t too hard to guess. After a long train of strange mishaps involving a bizarre trademark dispute (opens in new tab), an 8-month delay, and accusations of copied game trailers (opens in new tab), it’s not hard to find people online that have concluded the game is some kind of scam. I suspect it’s precisely those rumours that Fntastic is obliquely addressing here.



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