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Alright, it may not look like much to most people, but what I’ve got in front of me here is a bit of a holy grail of keyboards to us nerds. The Happy Hacking Keyboard, or as it’s better known, the HHKB, has gained cult-like status amongst a very specific corner of keyboard fans, myself included. It’s one of those keyboards that I saw on forums a few years ago and wanted to own, but the cost and stuff at the time was just too high.

Fast forward to early 2023, and I’m sitting here with an HHKB Professional Hybrid Type-S in front of me. It’s been my daily driver for the last few weeks, well, apart from when I’ve been swapping between it and my Topre Realforce R2 PFU, but anyways, I digress. Would I recommend right out of the gate for you to go and buy one? Well, yeah, definitely, but at the same time, also, no.

Allow me to explain. There are a few things that make the HHKB a unique keyboard in its own right that you may need to get used to. Chief among these is its odd layout. In taking a quick glance down, the HHKB might look like any normal US ANSI layout 60% keyboard, but take another look at it. It’s missing a few keys, most notably Windows keys, and a secondary Control key, and where the hell’s the Caps Lock key? What’s that… it’s now a Control key? How can this be?

Well, the HHKB uses a layout that was first devised by Eiiti Wada (opens in new tab), in collaboration with PFU, the company that makes the HHKB—they’re a big conglomerate business that includes brands like Fujitsu and Ricoh.

HHKB specs

(Image credit: Future)

Switch: Topre Switches, 45g
Keycaps: PBT, dye-sub
Lighting: None
Onboard storage: None
Extra ports: None
Connection type: Wireless, Bluetooth
Cable: USB Type-C, detachable (not included!)
Weight: 540g/ 1.19bs
Price: $357 / £300

The story goes that Wada wasn’t happy with having to use a different keyboard layout with differing complexities with every operating system that he had to use, and he wanted to design a one size fits all sort of thing to suit every platform he was using. He saw the keyboard as an accessory that PC makers had neglected, when in fact it’s one of the most integral parts. With that philosophy in mind, he compared the keyboard and PC to a horse and saddle in the Wild West, with one of the best analogies I’ve ever read: “The horse was a consumable good, but the saddle was an interface that their bodies had gotten used to. In the same vein, PCs are consumable goods, while keyboards are important interfaces.”

The point here though is that while the HHKB layout takes some getting used to, and it took me a week or so of constant use to do so, the placement of certain keys makes perfect sense. The single level Enter key directly below backspace means there’s less of a jump for deleting characters, while the same is also true on the left-hand side with the Control key where Caps Lock is. There’s no need to reach down an extra row for modifier keys, keeping your fingers firmly where they should be.

(Image credit: Future)

Of course, it’s touch typists who are really going to feel the benefit of this, but even if you touch type with only half your fingers like I do, the layout is still perfectly usable, and it’s immediately become one of my favourites.

That small 60-key layout also helps the HHKB Professional Type S to be one of the dinkiest keyboards I’ve ever had on my desk. At 540g or so, it’s also immensely light, which may lead you to believe it feels cheaply built, but you couldn’t be more wrong. Despite being entirely comprised of plastic, the HHKB’s chassis is ridiculously sturdy and especially fetching in the ice-white colour I’ve got here. That excellent finishing is also evident on the dye-sub PBT keycaps provided, which feel gorgeous under finger. Given that high-quality construction, there’s also no need to worry about legends wearing off or things looking shiny, unlike with some cheaper ABS keycaps with printed legends.

(Image credit: Future)

Apart from the layout, the HHKB also features some intriguing electro-capacitive switches of sorts, which are the same as you get on a Topre RealForce, another one of those holy grail keyboards I alluded to earlier. I talked about electro-capacitive keyboards with a feature on them about this time last year, but if you’re unaware, these work via a plunger pushing down a membrane, which in turn pushes down a conical spring, creating electrical contact and causing a keystroke to be registered. In short, they aren’t mechanical in the traditional sense, but are given a bit of a free pass, given how amazing they feel.

The best way I can describe it is this: typing on the HHKB Professional Type S is like typing on a cloud. Where normal key switches can feel harsh with a form of tactility, the HHKB feels soft but tactile, without feeling spongy or wet, like some membrane keyboards can feel. The switch feeling here can be pretty polarising; die hard mechanical fans will say it doesn’t feel right but to my fingers, it’s one of the best things I’ve ever typed on, apart from my RealForce. What’s especially intriguing is that the HHKB doesn’t feature a metal plate inside, lending the bottom out of the keypress to feel smoother and crisper than my RealForce, with its steel plate offering a stiffer bottom out on the key travel, despite using the same switches. The HHKB here also features silenced and dampened Topre switches, so if you’re working in a busy office, or you don’t want to wake the neighbours, it’ll also be an excellent keyboard, too.

(Image credit: Future)

Returning to normal keyboard things, this is a wireless keyboard, and works via 2 AA batteries that can be changed easily with the protruding battery compartment out of the top of the chassis. In my mileage, I actually didn’t have to change batteries during the six or so weeks I had the HHKB in hand, and PFU says you can get up to four months charge on a set of batteries. There is also a USB Type-C port for wired use, although it doesn’t charge the HHKB’s batteries—that’s up to you to get some rechargeable cells. Personally, I think this is a bit of an oversight given the sheer cost for getting the HHKB: a rechargeable cell with USB Type-C charging not only makes more logistical sense, it also means you don’t risk the HHKB suddenly dying without warning.

I’m blindly in love with my HHKB Professional Hybrid Type S.

This leads me nicely onto the big elephant in the room, the price. It’s $357/£300 at the time of writing—for a keyboard that doesn’t come with all the keys or proper mechanical switches, single channel Bluetooth connectivity, and you don’t get a USB Type-C cable in the box. But, let’s face it, if you’re considering buying one of these, you know exactly why you should buy one, and you may not need this review to convince you.

I’ll be honest, I’m blindly in love with my HHKB Professional Hybrid Type S, and I’ll recommend you go and buy one, even if it’s just simply to try it out. Yes its layout will take some getting used to, and the fact I’ll have to burn through some standard AA batteries to power it is a bit of a pain, but the fact remains that you’re getting arguably the best typing experience money can buy in a keyboard that’s amazingly well built and one that’s unlike anything else on the market today. If that isn’t worth your time, I don’t know what is.


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The first benchmarks purporting to reveal the graphics performance of AMD’s latest laptop APU have surfaced. Codenamed Phoenix and branded Ryzen 7040 series (opens in new tab), the chip’s 780M graphics core uses RDNA graphics tech and returns performance roughly 25% faster than the old 680M graphics in the Ryzen 6000 APU and nearly twice as quick as the Steam Deck’s AMD graphics.

Specifically, the numbers are from ye olde 3DMark Time Spy. According to a poster on the Chinese forum Bilibili (via Tom’s Hardware (opens in new tab)), the 780M GPU knocks out around 3,000 points. That compares with roughly 2,400 points for the old 680M and aout 1,700 points for the Steam Deck (opens in new tab)

To put those numbers into further context, a desktop Nvidia GTX 1060 hits about 4,200 points, while a laptop RTX 2050 clocks in at 3,200 points. And RTX 3060, meanwhile, is good for nearly 9,000 points and an RTX 4080 (opens in new tab) knocks out 14,835 points.

In many ways, it’s the Steam deck’s APU that makes for the most interesting comparison. That’s also made by AMD and it’s much less powerful than the new Phoenix chip and its Radeon 780M.

The new APU has 768 RDNA 3-spec shader cores and 32 render outputs, clocks up to 2.9GHz boost and has a maximum processing performance of 8.9TFLOPS. The Steam Deck’s GPU, meanwhile, has 512 RDNA 2-spec shader cores and 16 render outputs, and it is rated at 3.3TFLOPS.

The slight catch is that the 780M’s 8.9TFLOPS depends on RDNA 3’s tricksy doubled-pumped shader architecture. In practice, it doesn’t always deliver double the performance. So you could argue that the 780M is better viewed as having closer to 4.5TFLOPS of raw shader performance, which is indeed more in line with the leaked Time Spy results.

Of course, the Steam Deck has a fairly low resolution 1,280 by 800 pixel display, which is why its relatively modest graphics power is enough for a good gaming experience. That makes for around one million pixels.

Meanwhile, a 1080p display has two million pixels. So, if the new 780M graphics really is twice as fast as a Steam Deck, then you’re looking at an APU that’s as well suited to a 1080p screen as the Steam Deck’s chip is to its own display. Which doesn’t sound too shabby.

All of which suggests AMD’s latest APU might just serve up a half decent gaming experience. You still probably wouldn’t go out and buy a laptop with just a 780M specifically for gaming. But if you end up with one, perhaps as a work machine, you wouldn’t complain if it turned out to be half decent at gaming.


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Deep Rock Galactic is the finest space-dwarf mining simulator out there, which is in no small part down to how the game has been supported with free updates since its early access launch almost five years ago (the game was fully released in 2020). February 28 is the anniversary date, and to celebrate the game will see an event running from March 2-16 with decorations and rewards aplenty for all bearded heroes.

The developers are also adding something even more unusual: The original version of the game, as it launched in early 2018. “Maybe you feel nostalgic and want to go back and experience those early days of glory,” writes Ghost Ship Games (opens in new tab). “Or maybe you just want to appreciate everything that has been added since launch by actually seeing how different the game is today by comparison.”

So few games ever offer this opportunity to take stock. There are some games where there may be a reason you seek out and play an older, unpatched version, but rarely do developers want to go back and serve-up something they’ve spent many years improving. It’ll be especially illuminating to go back and see what this was like before all the additions, because I started playing Deep Rock Galactic long after it had become popular. 

The quality of free updates for Deep Rock Galactic is such that it has the most unusual problem of its players trying to work out how to give the developers more money. So the fifth anniversary jamboree includes the game’s second supporter pack: “a most decadent, most luxurious, most supportive package of cosmetic DLC and extra goodies.”

The developers are going to livestream the fifth anniversary from its Copenhagen office and discuss “the past and future of DRG,” saying a celebration doesn’t mean resting on any laurels. “We are not slowing down on Deep Rock Galactic,” writes Ghost Ship Games. “On the contrary, we have never been as busy making exciting new things for this labor of love which now turns 5.”

Deep Rock Galactic’s third season launched last year, and turns your miners into grenade-lobbing doctors (as PCG’s Joshua Wolens sagely notes, “what is a miner but a doctor for rocks?” (opens in new tab)) It’s also one of those games that has gathered momentum over the years and continues to sell at an incredible rate, with over two million people in 2022 (opens in new tab) deciding that, yes, tunnelling through asteroids with a team of bearded dwarves is my idea of a good time. At the rate this thing is going, don’t be surprised when we’re back for the tenth anniversary, where maybe the devs will release the game as it was in 2023.


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Hitman’s new roguelike freelancer mode (opens in new tab) is pretty excellent, giving you the opportunity to hunt Agent 47’s criminal quarry across almost all of the maps from the first, second, and third games. But what if that’s not enough? What if you want to play in the additional variants of those maps—like Sapienza’s bonus nighttime mission—rather than their standard iterations? Well, then you’ll just have to install Hitman’s Freelancer Variations mod (opens in new tab).

Spotted by Dominic Tarason (opens in new tab), the Freelancer Variations mod beefs up Hitman’s new mode by chucking each possible destination’s alternative versions into the mix of potential levels. You can now freelance across the Hokkaido Snow Festival, Dartmoor Garden Show, and pretty much every other map variant you can think of, rather than being stuck with the default mode. It even adds “alternate times of day” for maps “where no bonus missions existed”.

It’s not just a change in lighting, either. The uploader, Chucky (opens in new tab), says they tried to “bundle in at least one ET/Special Assignment” on top of each new variant. They’ve also slipped in “little bonuses” and Easter eggs into the added stages, promising a bigger variety of NPCs and “some unexpected cameos” in the new levels.

The Freelancer Variations mod requires Hitman’s Simple Mod Framework (opens in new tab) in order to function correctly, which is (true to the name) pretty easy to install: You just download and activate an executable. You’ll also need to download OrfeasZ’s Modding SDK (opens in new tab) and drop it in your Hitman 3/Retail folder. Once you’ve managed that, it’s just a matter of grabbing Freelancer Variations’ .dll and .json files off of Nexus Mods and dropping them into the Mods folder in your Hitman 3/Retail directory.

Then launch the game, tick “FreelancerVariations” in your mod list, and you’re off to the murder-races. Be warned that Chucky says “major bugs” might still lurk in the current version of the mod, since they’ve not been able to verify that every map variant works flawlessly, and there are a few comments from users running into glitches and crashes. But it’s not really a big deal to uninstall the mod if you run into problems. And if one particular map variant is causing you trouble, you can download a new .json file that deactivates it over at the variant picker website (opens in new tab).



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Since the dramatic and exciting Starfield gameplay reveal trailer released back in 2022, it’s largely been radio silence from Bethesda in terms of revealing new details about the game.

However, one eagle-eyed gamer has just seemingly spotted a Starfield feature that has been hiding in plain sight ever since that gameplay trailer reveal—it’s just that hardly any gamers spotted it.

The discovery, which was posted in a thread (opens in new tab) on the Starfield subreddit, was made when the gamer just happened to spot that in one frame of the gameplay trailer you can see the option to ‘pickpocket’ an NPC.

The discovery was made during this part of the Starfield gameplay trailer, where the player is fighting with space pirates within the facility. (Image credit: Bethesda)
(opens in new tab)

During the early gameplay footage showing the player fighting a bunch of space pirates within a dark facility, one enemy runs up to the player and, just before they get killed, an option to pickpocket flashes up for a frame, with the player offered the chance to press the ‘A’ controller button to do so. Here’s a close up.

For a single frame you can clearly see the pickpocket command flash up. (Image credit: Bethesda)
(opens in new tab)

After that single frame the pirate is killed and the command quickly changes to the far more obvious to see ‘transfer’ option, indicating that the now deceased enemy can be looted.



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Make your daily Wordle (opens in new tab) game a breeze with our selection of hints, tips, and guides, all created to help make every day a winner. Need something more specific? Then today’s clue might be just the thing for you. Need more? You’ve got it: the answer to the February 3 (594) Wordle is only a scroll or click away.

I am happy with my third-row win, but I can’t help but kick myself for being a little cautious today. I could’ve solved today’s answer in two if I’d gone with my gut instead of taking a sensible follow-up second guess. Still, for every day that’s the wrong move, there’s another twenty it’s the best course of action.

Wordle hint

A Wordle hint for Friday, February 3

Anything delicious, enjoyable—and usually savoury, rather than sweet—to eat could be described as today’s Wordle answer. 

Is there a double letter in today’s Wordle? 

Yes, a letter is repeated in today’s puzzle. 

Wordle help: 3 tips for beating Wordle every day 

A good starting word can be the difference between victory and defeat with the daily puzzle, but once you’ve got the basics, it’s much easier to nail down those Wordle wins. And as there’s nothing quite like a small victory to set you up for the rest of the day, here are a few tips to help set you on the right path: 

  • A good opening guess should contain a mix of unique consonants and vowels. 
  • Narrow down the pool of letters quickly with a tactical second guess.
  • Watch out for letters appearing more than once in the answer.

There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares. 

Today’s Wordle answer

(Image credit: Josh Wardle)

What is the Wordle 594 answer?

Right idea, not enough guesses left? Here you go. The answer to the February 3 (594) Wordle is TASTY.

Previous answers

The last 10 Wordle answers 

Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated. 

Here are some recent Wordle answers:

  • February 2: SHIRK
  • February 1: SCOLD
  • January 31: CROSS
  • January 30: CRAVE
  • January 29: FISHY
  • January 28: FLIRT
  • January 27: WORRY
  • January 26: BEEFY
  • January 25: MAIZE
  • January 24: COUNT

Learn more about Wordle 

Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.

You should start with a strong word (opens in new tab) like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.

After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).

If you need any further advice feel free to check out our Wordle tips (opens in new tab), and if you’d like to find out which words have already been used you can scroll to the relevant section above. 

Originally, Wordle was dreamed up by software engineer Josh Wardle (opens in new tab), as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle (opens in new tab), refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures (opens in new tab). Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


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On June 6, Velan Studios’ online dodgeball brawler Knockout City will have its servers taken offline, just over two years after going live. Game director Jeremy Russo explained the decision in a special announcement (opens in new tab), writing that, “Despite over 12 million players and billions of KOs around the globe, there are several aspects of the game in need of major disruption to better attract and retain enough players to be sustainable. Since we are a small, indie studio, it’s simply impossible for us to make those kinds of systemic changes in the live game while continuing to support it.”

Last year, Knockout City went free-to-play and independent, leaving behind Electronic Arts, which had published it as part of the EA Originals label. According to SteamDB’s charts (opens in new tab), the switch to free-to-play temporarily bumped its daily player count from under 200 to over 2,000, though that soon dropped down the 200–300 mark where it’s stayed ever since.

Knockout City’s final update on February 28 will bring it up to version 9.0 and mark the beginning of Season 9. “This will be a 12-week season,” Russo writes, “with six back-to-back events featuring some of our most creative cosmetics yet, fresh new twists on several of our best playlists, a whole event focused exclusively on League Play, and a super-sized two-week Midnight Madness where the community will pick the two Playlists they want to play to close out the last Season. There will be a whole new map to accompany an entirely season-themed Brawl Pass and Deep Space Dispatch storyline!”

On the same date, Knockout City’s real-money transactions will be disabled. Season 9’s events will still hand out rewards including its in-game currency, which is called Holobux, and cosmetics will be on sale while rewards will be increased.

When Season 9 is complete on May 23, a final two-week farewell event called “Thanks for the KOs” will run, offering triple XP and the return of a playlist called “Superpowers: Power Grab”. The servers will officially shut down at 12pm UTC/4am PST on June 6, though players on PC will be able to continue playing, Russo writes, as “we’ll be releasing a standalone player-hosted version of the game for Windows PCs. Even after the official servers go offline, Knockout City can continue to be played for eternity by fans that want to host their own servers!” More details on how that will work are still to come.

As for what Velan Studios plans to do next, it may well include something adjacent to Knockout City. “We’re currently in the process of doing a comprehensive retrospective on every aspect of the game,” Russo writes, “all the community feedback and analytics data, and even our development processes. Our hope is that sometime in the not-too-distant future, all this information can be used to start work on what comes next in the Knockout City universe. While we can’t promise that Knockout City will be back, what we can promise is that you’ll continue to see new and innovative games from Velan Studios that will surprise and delight players around the world.”

This news comes just days after the announcement that Iron Galaxy Studios’ free-to-play online wrestling game Rumbleverse is shutting down just six months after its launch, which came only days before the similar announcement that Ubisoft’s free-to-play battle royale Hyperscape is shutting down less than two years after its launch. It’s rough out there for live-service games right now, even ones as well-liked as Knockout City was when it arrived. Has anybody heard from Rocket Arena lately?


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A gaming mouse can be a pretty signature piece of kit for many PC gamers. They’re also probably one of the most divisive peripheral categories on the scene. You can ask a group of PC gamers what their favourite mouse is and you’ll likely get a different answer from each one. There’s just so many variables, like what the mouse is being used for, be it FPS, MMO, or a bit of everything in between. 

With the current market, almost any gaming mouse desires you have can be catered for. But one thing I still don’t see a lot of is smaller gaming mice. When you consider how many younger folks game, it’s kinda surprising—let alone adults with smaller hands, or just people who like a nice little portable mouse. The newly announced Razer Viper Mini Signature Edition (opens in new tab) is looking to fill that niche with a little mouse packed with big gamer cred. And with a big gamer price tag to go with it.

Razer describes the Razer Viper Mini SE in its press release, as, I’m not kidding you, “a magnesium alloy gaming masterpiece” which is a pretty good reason for that Lol Verifier machine. While I’m not sure it can live up to that, it is a cool looking piece of mini kit, complete with an intense matte black webbed magnesium alloy exoskeleton. 

The choice of material and shape has allowed Razer to make this signature edition Viper Mini the company’s lightest mouse to date. Coming in at only 49 grams, that’s a seriously light mouse. Many other lightweights are a bit over 60, including our current favourite featherweight wireless the Logitech G Pro X Superlight gaming mouse

To me, this absolutely makes it a mouse to look out for. The current trend in lightweight mice has seen a few come across my desk for review and I’ve always been surprised by how much I appreciate the levity. It makes me that much more likely to actually pick up my mouse when I need to, instead of being lazy. I tend to have an easier time trying for flick shots in FPSes, and just generally react a bit faster to things. 

The Viper Mini is a successor to the well received Razer Viper Ultimate Wireless Gaming mouse, and is packed with the features you’d usually expect. It’s running the company’s 30k Optical Sensor and accuracy, as well as Razer’s gen-3 mouse switches. Surprisingly it’s even meant to go pretty hard for the battery, with up to 60 hours from a full charge, which takes under 90 minutes. 

The Razer Viper MinI SE comes in a pretty swish-looking box complete with dongle, glass feet, different tape grips, cleaning clothes, and alcohol pads. All that pomp and circumstance will set you back $279.99 USD or €319.99 when it launches this month, with a first drop on the official Razer website at 8PM PST on February 11, 2023.


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There are only a few applications I have running at all times on my PC these days. I don’t need Microsoft Word when I can do all my writing in Chrome. Discord replaced three separate chat applications, taking over for my instant messaging client and Ventrilo voice server and mIRC chatrooms. It’s now so ubiquitous to be able to right-click a friend’s name in Steam and invite them to a game lobby that I’m stunned when a game occasionally asks me to type in a lobby code instead. It seems almost unthinkable that not so many years ago I ran a tiny program on my computer at all times with a singular purpose: making online gaming less of a pain in the ass.

A new-ish version of Hamachi

(Image credit: LogMeIn)

I don’t remember when I finally uninstalled Hamachi (opens in new tab)—probably in 2016 or so, when it was clear its services were no longer needed. But for a few years it was the skeleton key of PC gaming: a near-magic solution to practically any online gaming headache imaginable. Before Hamachi, there were hours spent mucking with port forwarding and trying to understand what the hell a router’s NAT type was. After Hamachi, there was just a little green light that said “you’re good to go.”



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