Make every Wordle (opens in new tab) a winner with our daily selection of hints and tips designed to give you as much or as little help as you want to see. Need the February 1 (592) answer in a flash? No problem. Just scroll down, or click the link to the side for the answer to today’s Wordle.

The instant the first letter of the first guess turned green, I was sure I was in for a quick win. What actually turned up in the guesses afterwards were more greys than I hope I ever see again, and I was only saved by a lucky yellow right at the end.

Wordle hint

A Wordle hint for Wednesday, February 1

Today’s answer means to tell someone off, to berate or criticise them for something they’ve done. A parent may _____ a child for drawing on the walls, for example. There’s just one vowel to find today. 

Is there a double letter in today’s Wordle? 

There are no repeat letters in today’s Wordle. 

Wordle help: 3 tips for beating Wordle every day 

Playing Wordle well is like achieving a small victory every day—who doesn’t like a well-earned winning streak in a game you enjoy? If you’re new to the daily word game, or just want a refresher, I’m going to share a few quick tips to help set you on the path to success: 

  • You want a balanced mix of unique consonants and vowels in your opening word. 
  • A solid second guess helps to narrow down the pool of letters quickly.
  • The answer could contain letters more than once.

There’s no time pressure beyond making sure it’s done by the end of the day. If you’re struggling to find the answer or a tactical word for your next guess, there’s no harm in coming back to it later on. 

Today’s Wordle answer

(Image credit: Josh Wardle)

What is the Wordle 592 answer?

Need a win? The answer to the February 1 (592) Wordle is SCOLD.

Previous answers

The last 10 Wordle answers 

Knowing previous Wordle solutions can be helpful in eliminating current possibilities. It’s unlikely a word will be repeated and you can find inspiration for guesses or starting words that may be eluding you. 

Here are some recent Wordle answers:

  • January 31: CROSS
  • January 30: CRAVE
  • January 29: FISHY
  • January 28: FLIRT
  • January 27: WORRY
  • January 26: BEEFY
  • January 25: MAIZE
  • January 24: COUNT
  • January 23: ELUDE
  • January 22: MATEY

Learn more about Wordle 

Wordle gives you six rows of five boxes each day, and it’s your job to work out which five-letter word is hiding by eliminating or confirming the letters it contains.

Starting with a strong word (opens in new tab) like LEASH—something containing multiple vowels, common consonants, and no repeat letters—is a good place to start. Once you hit Enter, the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

Your second go should compliment the starting word, using another “good” guess to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.  After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS). 

If you need any further advice feel free to check out our Wordle tips (opens in new tab), and if you’d like to find out which words have already been used, you can scroll to the relevant section above.

Originally, Wordle was dreamed up by software engineer Josh Wardle (opens in new tab), as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle (opens in new tab), refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures (opens in new tab). Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


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Robots in their current form contribute far more to our modern day life than you may realise. They may not be the sci-fi androids many imagine, but they’re hard at work doing tasks like building cars, or learning how to control nuclear fusion (opens in new tab). Only in recent years are we starting to see robots like you might have imagined as a kid, with Boston Dynamics’ creations doing all sorts of crazy stunts (opens in new tab) like dancing (opens in new tab) or guarding Pompeii (opens in new tab).

Robotics isn’t all about metal machines it turns out, and biohybrid robots may be part of our cyberpunk future too. It’s only been a few days since I was introduced to OSCAR, an artist’s rendition of a disgustingly meaty, pulsating flesh robot (opens in new tab). As wonderful and vivid as those videos are, it’s a good time to take a palette cleanser with a look at a real-world biohybrid robot.

Inverse (opens in new tab) reports a team of researchers has successfully implemented a new design for one such biohybrid bot. The robot uses artificial and living parts in fusion, in this case to walk. Though not quite as quickly or dramatically as we’ve seen from the all-artificial Boston bots.

This biohybrid uses mouse muscle cells combined with some soft 3D-printed scaffolds and wireless LED chips to do its thing. The LEDs emit light that stimulates the mouse tissue, which in turn moves the scaffolding. The 3D-printed soft material is key here, as it’s designed in such a manner to allow these spasms to walk the robot forward at about .83 millimetres per second.

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(Image credit: Future)

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That is some very slow, very creepy mechanical meat movement, though it happens to be the fastest speed ever achieved by a biohybrid robot. It’s been able to use and move objects, get through a maze, and can even use swappable tools. Plus, it’s all wireless without any onboard power, and looks a lot more palatable than our friend OSCAR.

Biohybrid tech is a recent development compared to traditional robotics, which is why we don’t expect it to keep pace with more mechanical builds. It can have potential advantages like reacting intuitively to things harder bots might miss, like heat, lights like those LED chips, or perhaps chemicals. Biohybrids might even reproduce, which while I’m sure is potentially useful is definitely something I’m going to be thinking about silently in terror all day.

Given how new these robots are, there’s still plenty of work to be done. Getting these machines to run a bit faster, have more control, and generally just improve is obviously on the cards. Though apparently so is growing neural cells to give them brains for simple tasks. Yep.

If you want to read more about this horrifying idea, make sure to check out the full research paper over on Science Robotics (opens in new tab)


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Halo’s future is Unreal, according to Bloomberg reporter Jason Schreier. In an article published Tuesday, Schreier wrote that “late last year, when previous studio head Bonnie Ross and engine lead David Berger departed and Pierre Hintze took over, [developer 343 Industries] finally decided to pivot to Unreal.” The change is just one detail in a report that outlines the challenges 343 faced while developing Halo Infinite and the impact of Microsoft’s recent layoffs.

According to Schreier, at least 95 employees were laid off at 343, a number that Microsoft had not disclosed. The layoffs hit “dozens of veterans including top directors and contractors, upon which the studio heavily relies,” the report says. “Those temporary employees were given just a few days’ warning before their contracts came to an end, according to people familiar with the process.”

343 remains the primary developer behind Halo Infinite and future Halo games, but the report makes it clear just how unclear the path to that future currently looks. It describes Halo’s existing Slipspace engine as “based largely on old code from the 1990s and early 2000s” and says it was “the source of headaches” for some of Infinite’s development. Unreal development will reportedly start with a new project, codenamed Tatanka, which is being co-developed with longtime Halo contributors Certain Affinity.

Our colleagues at Windows Central reported on Tatanka last year, calling it a battle royale mode that would be compatible with Halo Infinite’s Forge tools. Windows Central corroborated the detail that 343 Industries plans to move development to Unreal, writing “internally, there was a fierce tug-of-war over the change, with one camp of developers desiring the switch and another arguing that Halo should remain on Slipspace.” According to Windows Central, there was also a version of Tatanka built on Halo’s existing Slipspace engine; it may be quite some time before we see the results of Halo running on Unreal Engine.

After 343 Industries’ leaders have repeatedly called Halo Infinite a platform for the “next 10 years of Halo,” the most surprising detail in Bloomberg’s report is that there are no new campaign missions or expansions in development. According to Bloomberg’s sources, “Developers were making prototypes in the Unreal Engine and pitching ideas for new Halo games rather than working on new missions for Halo Infinite.” The report adds that many of those developers were laid off in the recent cuts, and for now, only work on Infinite’s multiplayer continues.

As of press time, Microsoft did not respond to a request for comment.


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On Monday, a Japanese Final Fantasy 14 raid team was the first in the world to defeat The Omega Protocol (Ultimate), a grueling endgame boss fight that was recently added to the MMO. A week later, they’re the subject of the MMO’s biggest controversy, their achievements having been stripped by the game’s developer, who called their use of third-party UI mods “extremely disappointing.” (opens in new tab)

Shortly after publishing a stern response to accusations that a Japanese raid team “cheated” by using third-party mods in their world first Omega Protocol kill, Square Enix revoked the achievement and titles from all eight players. (opens in new tab)

“It is extremely disappointing for me personally to see this commotion surrounding third-party tools once again in the wake of what happened with Dragonsong’s Reprise (Ultimate) (opens in new tab),” Yoshida wrote in the post. “As the individual who is entrusted with full supervision over [FF14], it is my responsibility to enact countermeasures and police the use of these tools, as well as educate people to not use these types of third-party tools—this is especially unfortunate when I, as a gamer, am cheering on everyone who is learning this content by trial and error and putting in the effort to clear.”

Yoshida reiterated that any use of mods, or “third-party tools” is forbidden in FF14, and said that, “if the presumption is that this content will be tackled and cleared with the use of third-party tools, then any reason to develop high-difficulty battle content seems to be lost.”

Even before Square Enix punished the raid team, the director said that if its investigations did prove they used third-party mods, “I, at the very least, will not recognize that team as the true World First.”

The Omega Protocol (Ultimate) scandal — in brief 

  • FF14’s patch 6.31 released last week with The Omega Protocol (Ultimate), a harder version of an existing fight made for the game’s top-tier players. 
  • As is usual with Ultimate-level raids, the unofficial World Race for Charity stream (opens in new tab) started to track and identify the world’s first kill. 
  • On Monday morning, the raid team, Unnamed_, posted screenshots of their kill and it quickly circulated around the FF14 community. 
  • A few hours later, an unlisted YouTube video (opens in new tab) was posted showing one of the players using a UI mod (specifically one that allows you to zoom the camera out to see the boss arena). 
  • The video sparked debate over the validity of Unnamed_’s world first kill. People began posting memes that depict the “zoom hack” from the perspective of the moon. Many of the memes nod to FF14’s recent, moon-related expansion. 
  • As a result of the video, the team was disqualified from the World Race and, due to Square Enix’s punishment, has had its kill wiped from FFLogs (opens in new tab), a popular site that ranks boss kill data (ironically gathered via teams using a mod). 

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(Image credit: Square Enix)

It’s still unclear who owns the YouTube account that uploaded the video. One of Unnamed_’s members, Feuer E’, who observed the raid through Discord screenshare, claims (opens in new tab) the channel belongs to them, but that the account was hacked and the video was uploaded by someone else. The channel’s name translates to “Divine Judgement” and was created on January 27, two days before the video was posted.

Many people in the FF14 community have pointed out (opens in new tab) how common it is for teams to use mods when making an attempt at a world-first raid. Much like high-end raiders in World of Warcraft, FF14 players use UI mods to help visualize and track boss mechanics so they can focus on playing their characters efficiently. It’s basically assumed that everyone is using them at this level of play, despite it being against the game’s ToS. Usually nobody uploads a video showing them breaking the rules, though.

Frosty, the creator of the World Race Tracker, wrote in a response to the news (opens in new tab) that the verification process has always relied on official achievement tracking posted to The Lodestone (opens in new tab), communication from Square Enix, and their personal verification of screenshots and VODs.

Frosty says that from now on, they will no longer track teams who clear the raids. “It’s outside my abilities to give full integrity when all I have to base the clear off of is a screenshot and any data sent to other websites.” They encouraged teams to provide VODs for “the level of legitimacy the community is looking for.”

One of the members of Unnamed_ posted a screenshot (opens in new tab) of a conversation with a FF14 GM detailing their punishment. In a translation of the messages (opens in new tab) that I’ve verified is correct, the GM says, “Although you did not commit any cheating directly yourself, you still took advantage of that cheating, and therefore profited from it.” They explain that they won’t ban the player but that their achievement and titles will be removed. The conversation ends with the GM politely asking them to delete the daggers they received from the raid “as soon as possible.”

Japanese translations for this story were provided by Kazuma Hashimoto (opens in new tab).



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Dragon Ball is back in Fortnite, and Goku is too. And with them comes a list of mini-challenges you’ll have to complete in order to collect all seven dragon balls and summon Shenron for an untold wish. We’ve got you covered with a quick guide to how to unlock every Dragon Ball Adventure Island location, and all seven Dragon Ball locations you’ll want to hit along the way.

Goku needs your help on Dragon Ball Adventure Island, which you can access by hopping into the main menu and heading over to the “Discovery” hub. It’s one of the featured modes as of the game update on January 31. You’re also able to type in the Dragon Ball adventure island code 5642-8525-5429 to jump into the island directly. Once you’re at the resort, the real quest begins. 

Where to Find the Dragon Balls in Fortnite

(Image credit: Epic Games)

Here’s a quick list of all the Dragon Ball locations in Fortnite: 

  1. By the quest board in the lobby
  2. Beside Bulma near the radar
  3. Use the ship at Goku’s house
  4. Kami’s Palace obstacle course
  5. Room of Spirit and Time parkour course
  6. Beerus’ Planet rock destroying challenge
  7. At the Resort Area once you have all the others

Follow the capsules at the start over to the Quest board, where you can pick up your first Dragon Ball and speak to Goku, who will guide you to the radar in the center of the plaza. Ping this radar and you’ll find the second Dragon Ball beside Bulma. 

To find the third Dragon Ball you’ll want to go to Goku’s house by using the ship beside the resort. Once at Goku’s house you’ll have to fish and prepare the Saiyan a meal before he gives you your prized third orb.

The fourth Dragon Ball you’ll get at Kami’s Palace after completing a Nimbus Cloud obstacle course.

The fifth Dragon Ball is at the Room of Spirit and Time after beating a parkour course.

The sixth Dragon Ball is on Beerus’ Planet and reveals itself to you once you destroy five rocks with Kamehameha. The seventh and final Dragon Ball is sitting at the resort once you’ve found all of its kin.

You did it—make a wish!


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