World of Warcraft: Dragonflight players combing through the game’s upcoming 10.1 Embers of Neltharion update on the MMO’s public test realm have discovered evidence that is leading some to believe a third specialization for the game’s new Evoker class is coming.
Evokers, which is a class exclusive to the new dragon-like dracthyr race, were introduced as part of the Dragonflight pre-patch in October 2022. They currently come with two specializations for players to choose between, Devastation and Preservation, with the former focused on dealing ranged magic damage and the latter on healing allies and preventing damage. It’s the second class in WoW, alongside Demon Hunter, that only sports two specializations, as opposed to the standard three.
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Now Playing: World of Warcraft – Dragonflight Launch Cinematic “Take to the Skies”
But fans think a third specialization might be in the cards, based on a datamined quest found on the game’s PTR. As reported by Wowhead, an Evoker specific quest titled “Our Destiny” currently features placeholder text that makes references to a “new specialization remembered” and mentions that the mysteries uncovered in the game’s 10.0.7 patch (which releases March 21) are about to unfold. Later in the quest chain, players are tasked with helping the black dragon Ebyssian subdue a boss-level enemy. Interestingly enough, the quest text mentions that players will need to help Ebyssian by healing or “boosting” him, or can alternatively deal damage to the boss to complete the quest.
The quest text about a new specialization combined with the reference to “boosting” allies instead of just healing them directly has led fans to believe that this third specialization, which has not yet been announced or confirmed by Blizzard, could be a second healing or support specialization for Evokers.
Some fans have hoped to see a tank specialization for Evokers, but a recent interview between content creator Towelliee and WoW’s associate game director Morgan Day makes that seem unlikely. However, Day doesn’t dismiss the idea of a new specialization being added entirely, who said it’s simply never been done before.
“I mean we’ve never really added a spec, so I can’t speak to that,” Day said when asked about the possibility of a tank specialization being added. “You know, when we’re talking about Evokers, we really wanted to add a ranged DPS spec, like that was the goal and they’ve got the big old wings so there’s lots of discussions about what that would look like in melee range and stuff like that so…Tanks were discussed in the early days when Evokers were a glimmer in our eyes.”
Currently, there is only one other class in the game that has two support specializations, the Priest. One specialization, Holy, is focused on healing allies directly, while Discipline relies more on helping allies prevent or absorb damage. Perhaps a third Evoker specialization would go that route, but until more information is discovered, fans can only speculate.
Blizzard recently blew the lid off the game’s 10.1 update, but failed to officially mention a new Evoker specialization. It’s possible the idea could have been scrapped and mentions of it left in the game’s test build by accident, or Blizzard is simply trying to keep the new specialization a surprise to be announced at a later date.
Even if a third Evoker specialization isn’t coming, players can still look forward to Dragonflight patch 10.1, which does not currently have a release date, but will introduce a new raid, a massive underground zone, cross-faction guilds, and big changes to the game’s Mythic+ system. Meanwhile, patch 10.0.7 will let players return to the dracthyr starting zone the Forbidden Reach to uncover the race’s origins and acquire a powerful new ring.
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What is it? A third-person brawling adventure from the makers of Zeno Clash and other oddities. Expect to pay £25 / $30 Developer ACE Team Publisher Nacon Reviewed on RTX 2070, i7-10750H, 16GB RAM Multiplayer? No Steam Deck N/A Link:Official site (opens in new tab)
Clash: Artifacts of Chaos is like the anti-God of War. It bears a family resemblance to Sony’s franchise revival, enough to invite comparison, but its design philosophy could hardly be more different. In particular, if you ever thought God of War would benefit from a more hands-off approach to nudging you through its adventures, then rest assured Clash keeps its sweaty palms strictly to itself.
If that sounds heavenly for those who prefer their games not to be littered with symbols and NPC chatter telling them where to go and how to get there, however, beware the old adage: “Be careful what you wish for, you might just get it.” Pushing through Clash’s lush world and sprinkled narrative is often a richer experience due to the absence of supervisory noise. Yet it swings the pendulum of player guidance so far to the opposite extreme you may find yourself crying out for a quest marker or eager companion to show the way.
At times, it seems as though Chilean developer ACE Team really is making a point about God of War, not least because protagonist Pseudo almost seems to be a parody of Kratos, like the runt of the litter that the Greek champion emerged from. This nobody hermit is a misshapen muscle sack, all wonky shoulders and unevenly spread toes, whose bald head sticks out, literally, like a sore thumb. And while he shares Kratos’ gruff demeanour, he’s really a big softy, who sounds more like George Clooney than a battle-hardened warrior. His diminutive travelling companion, meanwhile, is a sort of spherical owl referred to only as ‘the boy’. Make of that what you will.
What is for sure is that the visual design of Pseudo and his homeland will only enhance ACE Team’s reputation for mind-popping surrealism, previously established in the Zeno Clash series (of which this is a continuation) and The Eternal Cylinder. The evocative oddness here is further enhanced by something Clash does have in common with God of War—a love of vibrant colour. Despite the AA production values, ACE makes its environments and their inhabitants sing by transforming them into coloured pencil drawings, decked out in bottomless hues and crosshatched shading. It’s a mesmerising effect (aside from an occasionally erratic framerate) that demands you drink in the green on every alien shrub you pass.
There’s a level of that colour in the story too, though more lowkey. Pseudo meets his companion by chance after the boy’s grandfather is killed, and decides to help the little chap find refuge. When it turns out he’s wanted by some shady characters, however, the two find themselves on an adventure. It’s a journey that takes them all around the land of Zenozoic, into factional territories and the paths of would-be bounty hunters. Much of the time here, might is right, so you have to fight for your interests, but Clash also uses its cast to mull over some fantastically twisted ideologies, including a memorable encounter with a group of fatalist thespians.
This is a sign that Clash wants you to think strategically before steaming in.
Whatever their role, the folk and wild animals you meet and battle are extraordinary to behold. Although, in the case of the people that’s often because they look like a series of back-fired experiments aimed at merging homo sapiens and beasts. They’re chunky, rubbery beings with rough accents and faces that could find a home on Picasso’s Guernica. When the first one you meet, a stocky individual with his head squashed down into his torso, slaps his own face to prepare for battle, you know you’re in for a show.
These encounters become more meaningful due to a ritual you can opt into before the fight kicks off. The ‘one law’ of the land is that any combat challenge must be accepted, with the two sides first playing a game of dice and the loser performing a forfeit of the winner’s choice. Maybe they have to drink a slow poison, for example, or are tethered to a peg with a rope, limiting their movement. Sometimes the results can be trivial but in others they can tip the balance in battle, and the ritual itself is a neatly tactical affair.
This is a sign that Clash wants you to think strategically before steaming in. The game’s first fights are like drunken bar fights, as you and a rival exchange blows with fat fists until one of you drops, or hilarity ensues as multiple opponents line up and accidentally slap each other. But as the game makes clear, most enemies are stronger than you, while you’re faster, so you soon have to play like a boxer punching above their weight, jabbing and retreating, or sidestepping swings to squeeze in a quick combo. In doing so, you build up a power metre which you can trigger when full to enter first-person mode (a call back to Zeno Clash), causing quick damage before executing a finishing move. Alternatively, you can wade in with weapons—mostly crude hammers and clubs—but they break after a while, and are often best saved for the toughest customers.
Despite the measured approach to hitting people Clash encourages, however, actually executing your plan is far less satisfying. Because you’re weaker than your opponents, small mistakes can be very costly, and because enemies are unpredictable it’s highly risky to get in close and rely on dodging or the spongy parry mechanic. You also can’t be certain when your attacks will interrupt theirs, so committing to a full combo is dangerous. Especially when outnumbered, your best bet is to circle at a distance, attacking with your projectile throw ability (an essential find) and baiting foes into hitting each other. The moment you try to land a strike, you risk getting blitzed.
The one mercy here is that when Pseudo dies, he reawakens at night in a body made of wood and nails and red woolly stuff, and this after dark form presents you with a second chance against those who bested you. If you can beat them, you can revive Pseudo’s flesh form and carry on your merry way. Fail on this second attempt, though, and it’s back to your last save point. It takes the edge off the frustration knowing you’ve got this backup shot, even if less punishing systems or flexible difficulty settings would be preferable.
Unfortunately, this apparently open world is too knotted for its own good.
As for why Pseudo has a nocturnal timber alter-ego… well, one of Clash’s endearing qualities is that it doesn’t feel the need to explain. It’s a mysterious feature of a strange world that maybe gets clarified and maybe doesn’t, but either way adds to the sense that there’s more going on under the surface. That’s also a reason that Zenozoic is intriguing to venture into, even more so because you often get to navigate quietly, considering the lie of the land, contemplating what it all means. The boy breaks the silence occasionally, but doesn’t feel the need to fill every second with chat. It’s enough that the views are stunning, fading to pastel hues over long distances, and some of the music is hauntingly spiritual, a little like that in Nier: Automata.
Unfortunately, this apparently open world is too knotted for its own good. At first, it feels suffocating—a maze of dense paths carved into shin-high obstacles that signal invisible walls—only to spread out later in bewildering fashion, with no visual logic to prioritise one direction over another. Side paths lead to treasure, but also further side paths, branching off each other until you barely recall where you started, while main thoroughfares may be half-concealed, demanding repeated sweeps of an area to uncover. Locations lack the same intuitive connectivity as in something like Dark Souls, or the instantly distinctive geography, or unique shortcuts that help you mentally link the place together. You can spend a lot of time feeling lost in Clash, or erroneously looping back to where you’ve already been. I’ve stored pre-emptive sympathy for anyone who takes a break from playing it halfway through then tries to return.
Even the map is utterly hopeless—a small square on an inventory screen that takes six button presses to view. Pseudo appears on it as a tiny circle rather than an arrow, surrounded by nothing more than a handful of place names and vaguely sketched landmarks. That could work if the landscape consistently enabled you to see your destination in the distance, but it doesn’t. Fairly early in the game, for instance, you’re advised to head to ‘the town’, and there’s nothing that looks like a town visible on the horizon. Nor does it help much when you do get your bearings, because the route is unlikely to be a straight line.
Clash is almost offensively obtuse next to games like God of War, then, while its challenge level oscillates between a breeze and a gale. It also fails to either drip feed small rewards or produce a sense of achievement when you come through tough spots, since success often comes from attritional stubbornness. Yet there’s something to be said for Clash’s refusal to explain its ideas, places and oddball creatures the way God of War would. It’s more efficient in its world building, characterisation and plotting, and thus more generously open to interpretation. Pseudo may be Kratos’ smaller, weaker (and poorer) sibling, but at least he’s got a deeper and more interesting soul.
Fatal Frame series creator Makoto Shibata has been working on the spooky horror games since 2001 and, to coincide with the re-release of Fatal Frame: Mask of the Lunar Eclipse has written an extraordinary blogpost on Xbox Wire (opens in new tab). It’s all about how the ghosts and spirits in the games, and specific examples from this one, are “actually inspired by spirits that I’ve seen (and even touched!) in real life.”
Oh we’re barely getting started. “Zombies and monsters aren’t scary because they’re not real,” explains Shibata, “but spirits have been a frightening presence in my life since I was young.” Obviously believe what you want to believe and all that, but I do find it amusing Shibata dismisses certain kind of horror creatures as not real before talking about spirits like we bump into them on the regular.
Shibata talks about how, within the Japanese games industry, developers will often perform a purification ceremony when beginning work on a horror title. Well, developers who are scaredy-cats do. Shibata thought it “better to let the spirits emerge, so we usually don’t do the purification ceremony for games in this series.” He credits this decision with various phenomena the team has come across while developing the series, “like the time we were recording sound and a mysterious voice was actually recorded in the background. We tried to remove it from the recording, but eventually gave up because no matter what we did, the voice kept coming back onto the recording, so we actually left it in the game!”
You can almost feel the excitement. By the end of this blogpost I loved Shibata, and you will too. Writing specifically about Fatal Frame: Mask of the Lunar Eclipse, Shibata talks about how the game’s concept was inspired by an experience that “still gives me goosebumps.”
“At first, I thought it was an illusion since I was still in a sleep-like haze, but the cold hand kept hold, slowly increasing strength. ‘It hurts! It hurts!’, I screamed.”
Makoto Shibata
“In the game, one of the places you’ll visit is Rogetsu Hall,” writes Shibata. “This is actually based on an old, Japanese-style hot spring hotel owned by one of my relatives. We used to gather there as a family, and on this one particular night, my family were the only guests in the hotel, so there was nobody else around. I woke up in the middle of the night, and because the inside of the hotel was only dimly lit by the moonlight shining through the window, the fantasy-like atmosphere lured me to wander around a bit. That is, until I saw a man I didn’t recognize standing on the other side of the hallway, looking out the window under the moonlight.
“There should’ve only been relatives around, but this man was definitely a stranger. As I slowly approached to see who he was, the man looked at me, then quickly disappeared. More curious than scared, I went to the spot where the man was standing. I looked out the window and gazed at the large moon. I stood there looking at the moon for a while until I realized that I was now in the exact same pose as the man I had just seen. I started to wonder, was the man a spirit? Was he a vision of someone’s past? Or did I just see a vision of my future? I knew I wanted to capture a moment like this in the game.”
Shibata goes on to speculate on the effects of humidity on spirits, before shifting gears to talk about one of this game’s best elements. Mask of the Lunar Eclipse features a system whereby rather than just pressing a button players have to hold a button to slowly open, for example, a cupboard door: And during the drawn-out animation, sometimes spooky stuff happens.
“This was actually based on a spiritual experience I had during the production of a previous game, Fatal Frame III: The Tormented,” said Shibata. “Late one night, I was home asleep when I felt someone grab my hand. At first, I thought it was an illusion since I was still in a sleep-like haze, but the cold hand kept hold, slowly increasing strength. ‘It hurts! It hurts!’, I screamed, and I finally felt the cold hand pull away before I saw it disappear into a wall. Since I was sleeping against the wall, there was no way anyone could’ve been there. There was a spirit behind the wall!”
This guy is either a genius or needs his meds. Shibata says it’s not the first time he’s encountered spirits in this wall, he’s heard them in the middle of the night, and when working on The Tormented. “I heard a woman’s voice say: ‘Let’s go swimming.’ It shocked me, because that was going to be the ending scene of the game. How did she know!?”
(Image credit: Koei Tecmo)
Or perhaps it’s just the long hours that sometimes get to Shibata. He claims that, when working late at Koei Tecmo’s offices, “the spirit of a child would run around at night.” Apparently a boy, “he would play tricks throughout the night, knocking over books and papers on my desk if I didn’t pay attention to him. When I would say, ‘Urusai!’, which means, ‘you’re being noisy’, the boy would quickly disappear.”
Mask of the Lunar Eclipse wasn’t made at Koei Tecmo’s studio, however, but at Grasshopper Manufacture. No problem for our spirit-finding hero. “They had this ping pong table that I used to sleep on when we were working on the game late into the evening,” said Shibata, “and every once in a while, I would see the spirit of a girl who would circle around the table, running slowly and quietly. If I didn’t respond when seeing her, she would walk over to the window and sing a song. ‘Four, four, six…’
“Apparently, she was singing numbers in the form of verses. I could never hear the end clearly, but I thought this was a message that they wanted me to include in the game, so I decided to include an event where a girl says numbers as if she was singing them.”
I guess now we know why the Fatal Frame games can be so freaky, and Matsuda has one last anecdote to share, and it’s a favourite.
“The spirit named Kageri Sendo in Fatal Frame: Mask of the Lunar Eclipse is based on ‘Miyamoto-san,’ a figure who sometimes appeared in my dreams. Miyamoto-san is a slender man who walks around with a person who looks just like him, only in a wheelchair. He is always polite, and bows back at me when I bow, but the person in the wheelchair is what strikes me, as he’s obviously dead and crawling with insects!
“Sometimes Miyamoto-san is not present and only the wheelchair and the person sitting in it are left unattended. When I try to touch them to see if they are dead, Miyamoto-san angrily runs to me and says, ‘Don’t touch it!’ And then the supposed corpse would start to move toward me.”
In Mask of the Lunar Eclipse there’s a sanatorium section, where each floor has its own spirit. Naturally, Shibata decided that Miyamoto had to be in there.
“At that time, instead of recreating Miyamoto-san as he was in my dreams, we changed his character to a woman inspired by gothic horror to make her a spirit that users would want to photograph. Some of the staff members suggested that the character’s name should stay as Miyamoto, however, I did not know his first name, and he seemed too weak to be a boss spirit, so we went back to the studio and came up with a name that would be more appropriate for an enemy of the Fatal Frame series, Kageri Sendo.
“It’s funny, though, as Miyamoto-san has not appeared in my dreams since he appeared in the game. Having gained form, maybe he was satisfied to some extent?”
Amazing: Not only does Shibata see spirits but, apparently, exorcises them as well. Or perhaps he’s just given them a global reach and presence they would never have otherwise? I don’t take this stuff all that seriously, which is clearly why I’m not the creator and director of a fantastic horror series, but it does make me wonder about that old Fatal Frame box sitting somewhere among my old games. The next time something goes bump in the night I’ll think of Shibata, and the little spirits he’s put on that disc, and won’t know whether to laugh or cry.
https://gamingarmyunited.com/wp-content/uploads/2023/03/1678500740_Fatal-Frame-director-talks-about-all-the-ghosts-hes-seen.jpg6871200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-03-10 17:17:372023-03-10 17:17:37Fatal Frame director talks about all the ghosts he’s seen: ‘spirits have been a frightening presence in my life since I was young’
In honor of Mario Day, Lego announced a new Dry Bowser Castle Expansion set to release on August 1. The Dry Bowser Expansion set ($110), according to a product walkthrough during Lego’s Mario Day livestream, features Dry Bowser looming menacingly over a castle wall from the front. Characters can enter through a secret passageway from the castle’s side and see a poor purple Toad trapped in a cage held aloft by a crane.
There is a mechanism for Dry Bowser to switch from looking outwards to looking inwards, if you want to make him catch Mario in the act of rescuing characters. Mario can also get on the crane and use it to knock Dry Bowser off his perch. Other pieces of the set include Dry Bowser’s small workout area, stocked with a barbell and a punching bag.
Dry Bowser Castle Expansion Set
Lego also teased a secret at the base of the castle that can be activated through an electronic Lego Mario figure (included in the Mario Starter Course). Dry Bowser Castle Expansion set’s info is on the Lego website, but preorders are not available yet.
The Dry Bowser Expansion set is meant to be an add-on to one of the Starter Course kits, like the Mario, Luigi, and Princess Peach sets. They’re all on sale right now, with Mario and Luigi‘s kits discounted by 20% to $48 (original price $60). Princess Peach’s kit is discounted by 30% to $42 (original price $60).
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https://gamingarmyunited.com/wp-content/uploads/2023/03/1678625620_Lego-Dry-Bowser-Castle-Expansion-Set-Revealed-On-Mario-Day.jpg6641180Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-03-10 17:11:002023-03-10 17:11:00Lego Dry Bowser Castle Expansion Set Revealed On Mario Day
Destiny 2 players are getting ready to tangle with some high-level threats in the game’s latest raid, but before that event begins, it’s time to take a quick detour to see Xur. The galactic arms dealer has made his return to our solar system, and it’s always worthwhile to see what Exotic gear he has brought with him, whether it’s for your collection or for the battles that lie ahead. Here’s where you can find Xur this weekend and what the Agent of the Nine has for sale.
This week you can find Xur in The Tower, inside the Hangar. For his weapon, Xur is offering Coldheart. Hunters can pick up Sealed Ahamkara Grasps; Titans can grab Wormgod Caress; and for Warlocks, Xur has Karnstein Armlets.
Xur Location
Xur’s location in the Tower.
Spawn in using the Courtyard transmat zone in the Tower to find Xur this week. Head left and down the stairs to enter the Hangar section, then hang another left. Make your way to the north end of the area and look for a staircase that will take you onto a catwalk, where Xur is waiting.
Dead Man’s Tale – 200 Legendary Shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher
Xenology quest – Free
Legendary weapons and armor – 50 Legendary Shards, 1,000 Glimmer
Xur is present every weekend in Destiny 2, starting with the daily reset at 9 AM PT / 12 PM ET each Friday. His exact location is always a mystery when he first arrives, as he is not listed on the map, and for novice players, he can be easy to miss. However, there are a set number of locations where he takes up residence, including the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of the EDZ.
Exotic Weapons
Coldheart
The original trace rifle of Destiny 2, Coldheart recently got tweaked to synergize with Arc 3.0 builds. Like other trace rifles, the longer the beam is focused on an enemy, the more damage it will do, and as an extra bonus, it’ll also generate Ionic Traces while in its high-damage state. That makes Coldheart an excellent weapon of choice for Arc builds, especially if you’re looking to get your ability energy restored as quickly as possible.
Cold Fusion
Extended Barrel
Enhanced Battery
Longest Winter
Hand-Laid Stock
Dead Man’s Tale
This is a pretty great roll for Dead Man’s Tale this week, as all of the perks synergize quite well with each other. Corkscrew Rifling and Hand-Laid Stock keep your weapon stable after each shot, Flared Magwell grants you quick reloading, and Killing Wind is the new perk this week. With that in DMT, you’ll get increased mobility, weapon range, and handling from final shots, which also pairs nicely with the intrinsic Cranial Spike perk.
Corkscrew Rifling
Flared Magwell
Killing Wind
Hand-Laid Stock
Hawkmoon
Hawkmoon isn’t too bad either this week. Opening Shot sets the tempo for you by giving you improved accuracy and range on your first round fired, while Chambered Compensator, Alloy Magazine, and Heavy Grip give you quick reloads from an empty chamber and plenty of stability.
Chambered Compensator
Alloy Magazine
Opening Shot
Heavy Grip
Legendary Weapons
Firefright
Kinetic Auto Rifle
Fluted Barrel / Smallbore
Alloy Magazine / Light Mag
Threat Detector
Focused Fury
Under Your Skin
Energy Combat Bow
Agile Bowstring / Polymer String
Fiberglass Arrow Shaft / Straight Fletching
Hip-Fire Grip
Opening Shot
Blast Battue
Heavy Grenade Launcher
Confined Launch / Smart Drift Control
Proximity Grenades / High-Explosive Ordnance
Killing Wind
Rampage
Disparity
Kinetic Pulse Rifle
Arrowhead Brake / Extended Barrel
Steady Rounds / Alloy Magazine
Outlaw
Headstone
Night Watch
Kinetic Scout Rifle
Chambered Compensator / Full Bore
Tactical Mag / Flared Magwell
Subsistence
Rampage
Enigma’s Draw
Kinetic Sidearm
Tactic SAS / Target SAS
Alloy Magazine / Flared Magwell
Full Auto Trigger System
Elemental Capacitor
Far Future
Energy Sniper Rifle
Arrowhead Brake / Hammer-Forged Rifling
Appended Mag / Alloy Magazine
Quickdraw
Demolitionist
Legendary Armor
Titan
Type
Mobility
Resilience
Recovery
Discipline
Intelligence
Strength
Total
Righteous Gauntlets
Titan Gauntlets
17
7
7
16
13
2
62
Righteous Plate
Titan Chest Armor
10
6
13
6
13
9
57
Righteous Mark
Titan Mark
0
0
0
0
0
0
0
Righteous Helm
Titan Helmet
7
10
14
2
14
13
60
Righteous Greaves
Titan Leg Armor
12
14
6
12
8
13
65
Warlock
Type
Righteous Gloves
Warlock Gauntlets
8
9
15
13
15
2
62
Righteous Robes
Warlock Chest Armor
10
20
2
6
9
12
59
Righteous Bond
Warlock Bond
0
0
0
0
0
0
0
Righteous Hood
Warlock Helmet
2
22
6
2
11
19
62
Righteous Boots
Warlock Leg Armor
15
14
2
16
7
9
63
Hunter
Type
Righteous Grips
Hunter Gauntlets
6
24
2
6
2
22
62
Righteous Vest
Hunter Chest Armor
15
14
2
17
2
9
59
Righteous Cloak
Hunter Cloak
0
0
0
0
0
0
0
Righteous Mask
Hunter Helmet
12
8
9
2
17
12
60
Righteous Strides
Hunter Leg Armor
9
6
16
12
16
2
61
Exotic Armor
Sealed Ahamkara Grasps
This week’s Hunter Exotic from Xur doesn’t have the best stats, but its Nightmare Fuel ability could come in handy. With this active, dealing melee damage reloads your currently equipped weapon and provides a large bonus to your airborne effectiveness stat for all your weapons, for five seconds. Pair this with a shotgun that has a One-Two Punch perk, and this Exotic could do some serious damage.
Mobility: 17
Resilience: 11
Recovery: 2
Discipline: 2
Intellect: 7
Strength: 20
Total: 59
Wormgod Caress
This Titan Exotic has some serious potential for the new Strand subclass. Its Burning Fists perk gives you increased melee damage after you land a melee kill, with additional kills extending the duration of that buff. Activate your Berserker Super, and this Exotic will help you tear through tough foes with ease. Additionally, it has some great Mobility, Recovery, and Intellect stats.
Mobility: 12
Resilience: 8
Recovery: 14
Discipline: 9
Intellect: 13
Strength: 7
Total: 63
Karnstein Armlets
Another Exotic that looks like it could work very well with Strand, Karnstein Armlets allow you to restore health with melee kills. Warlocks have several charges on their Strand melee, so with the right Exotic weapon and timing, this Exotic can keep you fighting for longer. For stats, this armor piece has a decent spread across multiple categories, with Strength having the highest numbers overall.
Mobility: 12
Resilience: 9
Recovery: 10
Discipline: 6
Intellect: 2
Strength: 23
Total: 62
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GameSpot may get a share of the revenue if you buy anything featured on our site.
The Nintendo DS was a treasure trove of wonderful surprises that never made it over to PC, but thankfully one of its greatest games is finally heading to Steam this summer. Ghost Trick: Phantom Detective (opens in new tab) has just been slapped with a June 30 release date, and I’m absolutely giddy.
I mean, sure, I could just fire up my old DS and take it for a spin right now, interfering with inanimate objects to solve mysteries—including my own death—but I’m very much looking forward to playing it on a larger screen, alongside the promised audio and visual enhancements.
Not au fait with this DS classic? Here’s the skinny: You’re dead! Shot by a mystery assailant, and now you’re a clueless ghost with no memory and only one night to figure out what the heck happened to you. With your spooky powers you can possess objects, giving you the ability to creatively solve puzzles and your own murder. One night isn’t much, but thankfully you’ve also got the ability to rewind time. Oh yeah, and there’s a very cool dog. That’s important.
Death has been very busy this evening, too, and you’ll encounter quite a few corpses; but heroic ghost that you are, you’ll be able to use your time-bending powers to travel back to just before their death and, using Rube Goldberg magic, set off a chain reaction that saves their lives. What a lovely ghost.
This HD remaster also includes some new music from The Great Ace Attorney composer Yasumasa Kitagawa, but you can switch between the new and original audio at any time. Not a lot of additions, sure, but Ghost Trick was already basically perfect—no need to mess with such a great formula.
https://gamingarmyunited.com/wp-content/uploads/2023/03/1678467722_Im-beyond-excited-that-Ghost-Trick-one-of-the-greatest.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-03-10 16:55:112023-03-10 18:21:47I’m beyond excited that Ghost Trick, one of the greatest DS games, is finally coming to PC on June 30
Forspoken was a divisive game, one of those that felt a little half-baked: There was lots to love, and an abundance of ideas, but it ultimately left many players unsatisfied and feeling like the whole thing didn’t hang together (opens in new tab). The game’s reception unfortunately led to its developer, Luminous, being unceremoniously snuffed-out (opens in new tab) and absorbed into the larger body of Square Enix, and in a new financial presentation by the publisher it’s clear why.
“Reviews of Forspoken […] have been challenging,” said Square Enix in the presentation (opens in new tab) (via Eurogamer (opens in new tab)). “However, the game has also received positive feedback on its action features, including its parkour and combat capabilities, so it has yielded results that will lead to improvement of our development capabilities of other games in the future.”
Yeah, I don’t think Forspoken 2 is gonna happen either. And all the above was just setting the scene for the main problem, which is that Forspoken’s “sales have been lackluster” and, alongside the under-performance of other titles, means Square Enix “see considerable downside risk to our FY2023/3 earnings.” The publisher’s chief accountant Atsushi Matsuda now reckons meeting this financial year’s relatively modest targets “will not be easy.”
Matsuda went on to say that “many of the new small and mid-sized titles we launched this year did not perform as well as we had expected.” Alongside Forspoken, especially notable games here would be Babylon’s Fall, Stranger of Paradise: Final Fantasy Origin, Tactics Ogre: Reborn, Crisis Core: Final Fantasy 7 Reunion, and Octopath Traveler 2. Obviously success for a title like Octopath Traveler 2 is going to be measured on a different scale to, say, a mainline Final Fantasy, but it does seem like very little of Square Enix’s 2022-23 slate has so far landed.
The publisher’s hopes for the rest of 2023 rest on the anticipated Final Fantasy 16 (June 22), though given the hot mess that was Final Fantasy 15 I won’t be getting my hopes up for anything except exquisitely detailed portions of ramen. What will also be troubling to investors is that Square Enix is having bother at the same time as it’s looking to get more heavily involved in dubious Web3 shenanigans (opens in new tab) like the blockchain and NFTs, technologies that so far have met with little but antipathy from the mainstream gaming audience. Sad times, but don’t worry: Final Fantasy Tactics will save us (opens in new tab).
Deceive Inc., the new game from Sweet Bandits Studios and Killing Floor studio Tripwire Interactive, is holding a cross-platform open beta this weekend, giving everyone a chance to see what it’s all about ahead of its full release on March 21.
As we saw at the PC Gaming Show (opens in new tab) in 2022, Deceive Inc. is an extraction shooter that looks something like a cross between Deathloop and Prop Hunt, with a strong faux-’70s spy thriller vibe. The goal is simple enough—infiltrate a location, steal the objective, and get out—but the process is complicated by the presence of 11 other agents, working solo or in teams of three, all trying to do the same thing.
Each agent in Deceive Inc. has a unique weapon and skillset, along with various abilities and gadgets, like a bulletproof umbrella or giant inflatable mat. They’re also all equipped with a “high-tech holographic watch” that enables them to disguise themselves as other people or objects and blend into a room or crowd until such time as they’re ready to make a move.
We said last year that “you’ll have to keep a low profile” in order to get the job done, but based on the video above I get the impression that’s not entirely true: Keeping things cool is obviously a good idea, but it’s probably more important to be ready for when things inevitably go sideways.
The Deceive Inc. open beta will include all eight agents that will be in the game at launch, and two “distinctive” maps, Hard Sell and Fragrant Shore. It’s set to go live at 11 am PT/2 pm ET on Steam (opens in new tab) and the Epic Games Store (opens in new tab) (it’s also coming to PlayStation 5 and Xbox Series X-S, if that’s your thing) and will run until the same time on March 13.
https://gamingarmyunited.com/wp-content/uploads/2023/03/1678508028_The-new-game-from-Tripwire-Interactive-is-having-an-open.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-03-10 16:50:332023-03-10 16:50:33The new game from Tripwire Interactive is having an open beta this weekend
The highly anticipated Resident Evil 4 remake launches on March 24, but ahead of its arrival later this month, you can cash in on huge savings for other games in the franchise. Most notably, Resident Evil 2 and Resident Evil 3 are on sale for just about every available platform–making this a great time to catch up on the nightmare-inducing action.
Both games are available for just $10 on Xbox and PlayStation, down from their usual $40. They’re even cheaper on PC, as Fanatical is offering each game for just $9. Offering improved graphics, new game modes, and plenty of pulse-quickening jump scares, these remade games are the perfect way to kill time before Resident Evil 4 arrives.
They’re easy recommendations for horror fans at full price, and now that they’re just $10 each, there’s no reason to pass them up. You can also save big on the most recent new entries in the series, Resident Evil 7 and its direct sequel Resident Evil Village.
Resident Evil 2 — $9-$10
Resident Evil 3 — $9-$10
Resident Evil 7 — $7-$8
Resident Evil Village — $17-$20
If you have all of those, plenty of other games in the series are on sale this month. Be sure to check out the full catalogs on the PlayStation Store, Fanatical,and Xbox Store, as some of the best games in franchise history are currently discounted. For even better discounts, swing over to Fanatical, which is offering a price cut on Resident Evil 4 preorders.
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The products discussed here were independently chosen by our editors.
GameSpot may get a share of the revenue if you buy anything featured on our site.
https://gamingarmyunited.com/wp-content/uploads/2023/03/1678632920_Resident-Evil-Games-Are-Super-Cheap-Right-Now.jpg7201280Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-03-10 16:42:002023-03-10 16:42:00Resident Evil Games Are Super Cheap Right Now
Red Barrels announced that The Outlast Trials will launch in early access on May 18, 2023. It’s only announced for PC via Steam and Epic Games Store, though it’s possible the game will come to other platforms later on.
The early access version of The Outlast Trials isn’t available to preorder just yet, but you can add it to your wishlist across Steam and Epic Games Store.
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Now Playing: Outlast – Launch Trailer
The Outlast Trials is the third mainline game in the Outlast series, but this new installment will serve as a major departure from the rest. While it’ll feature a similar presentation as past entries, The Outlast Trials will include cooperative play, with up to four-player teams available. However, you will be able to play solo as well.
In it, you’ll play as a prisoner of the Murkoff Corporation, and it’s your job to escape alive. You’ll need to utilize stealth and the objects around you to outwit the deadly enemies that surround you.
The Outlast Trials will also include character customization, with upgradable tools, perks, and even the ability to decorate your prison cell. And, just as in past installments, you’ll need to investigate by collecting documents to find out information about the Murkoff Corporation.
The products discussed here were independently chosen by our editors.
GameSpot may get a share of the revenue if you buy anything featured on our site.
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