Destiny 2‘s Lightfall expansion has dropped and players are no doubt scouring Neomuna’s neon-soaked city streets and roofs for secrets. Among them are new action figure collectibles that are modeled after Neomuna’s favorite Cloudstrider, Nimbus, and are scattered across the war-torn city, reminiscent of Witch Queen’s hunt for Lucent Moths. As of now, players can only find the first two, meaning that the rest will likely be rolled out on a weekly basis, and players will want to find them all since it’s necessary for completing the Lightfall Triumph and getting the accompanying title.
First of all, players can find hints as to where to look for these action figures right by the landing zone where Nimbus is on Neomuna. Once you drop into the city itself, a building just off to the right with neon signage will have a door that reveals a room with displays all over the place. Once you find the action figures, they’ll be shown off in this room. A pair of displays have clues that point players to the general area where they’ll find the figures and give some indication as to where they’re hiding and how to find them. Here’s where and how to find all of Neomuna’s hidden action figures:
Ahimsa Park
The Ahimsa Park hint reads: “At the center of Ahimsa Park, find an unexpected hideaway beneath the stairs.” The figure in Ahimsa Park, Neomuna’s eastern zone, is hiding in a giant central building that players should be able to spot the second they get there.
Head right into this building to find the stairs you’re looking for.
Head inside the building and look for an L-shaped staircase. If you eye it from the ground at he bottom of the stairs, you’ll notice there’s a pretty sizeable gap between it and the rock the stairs are built on, making a small cave. Jump in there and head to the very back of the cave, where you should find your first Nimbus action figures.
Irkalla Complex
The hint for the Irkalla Complex action figure reads: “Atop the towering rampart, three stalwart defenders stand watch. From muzzle to target; ready, aim—fire!” Buckle up though, because you’re going to need to finish the Lightfall campaign to access the action figure here as this takes place in a setting at the end of the story. Once you’ve beaten the campaign, you’ll be able to access a door that was previously inaccessible, letting you get to the spot where you’re going to need to piece together this riddle. Grab a sniper for this one and get ready for the journey to the Irkalla Complex.
You’re going to want to head into the main section of Neomuna, Zephyr’s Concourse, and look for turnstiles bathed in green light on a raised platform on the western side of the map. Going past the turnstiles will take you into Esi Terminal and you’re going to want to follow the path until you arrive at the other end where a bunch of Cabal are posted up.
Immediately head to the left from this opening, you will spot a door on yet another raised platform and go through it. Once you’re inside, take the right path to the very end and take the exit on the right. You will be overlooking a path of balconies heading down, follow that path until you spot the portal and go through it, where it will take you to the Irkalla Complex.
Once you’re here, you can either go through the hole in the wall and climb it from the inside or use your Strand powers to scale it from the outside. Either way, you want to get on top of the outer wall, where you’ll spot three turrets pointing in different directions. Equip your sniper if you haven’t already, climb on each turret and aim at the sky in the same directions as them. It may take some searching, and you may have to look away and then back, but eventually you should spot a darkness crystal in the cannon’s directions. Shoot it and jump onto the next cannon to do the same. Once you’ve taken out all three crystals, the action figure will appear at your feet on top of the cannon.
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EA Sports PGA Tour, EA’s first new professional golf game for consoles in years, has been delayed, but not by much. In a blog post, EA Sports said the game will now launch on Friday, April 7, with early access beginning April 4. Golf fans know that’s one of the biggest weeks of the year for pro golf, as The Masters at Augusta National takes place that week, with Round 1 beginning April 6.
“Creating an authentic golf experience has been our goal, and this small shift in release date allows us to add a few final touches to the game that we are very excited to deliver to all of you, including updates to some favorite courses to reflect 2023 designs,” EA said.
EA Sports PGA Tour includes 30+ courses at launch, including Augusta National. In fact, one part of what separates EA Sports PGA Tour from 2K’s PGA Tour 2K23 is that EA’s game is the only one to include all four of golf’s Majors, and the courses where they are played.
EA Sports PGA Tour was previously set for release on March 24 for PS5, Xbox Series X|S, and PC. It’s EA’s first golf game on console since 2015’s Rory McIlroy PGA Tour.
The golf world is going through a big change right now thanks in part to battle between the PGA Tour and the Saudi-backed LIV Golf tour. The full roster of playable pros for EA Sports PGA Tour has not been published yet, but you can bet it won’t include any golfers who signed with LIV.
EA Sports PGA Tour Launch-Day Course List
Augusta National
St Andrews
Pebble Beach
The Country Club
Southern Hills
TPC Sawgrass
East Lake
Wilmington Country Club
TPC Boston
TPC Southwind
TPC Scottsdale
Whistling Straits
PGA West
Quail Hollow
Torrey Pines
Kiawah Island Ocean Course
Chambers Bay
Banff Springs
Wolf Creek
Bay Hill
Liberty National
Harbour Town
Riviera Country Club
Tara Iti
Top of the Rock
Bandon Dunes
Evian Resort
Teeth of the Dog
Wetlands (fantasy course)
Lighthouse Pointe (fantasy course)
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The upcoming battle pass for Fortnite Chapter 4 Season 2 has leaked, including eight character skins.
Thanks to Fortnite content creator Shiina and Hypex, we know who all the playable characters for the upcoming season will be. In a tweet they shared, we get a good look at who will be included in the upcoming battle pass. The picture consists of several original Fortnite characters, including a reimagined version of fan-favorite Drift. But per Fortnite tradition, Epic has included another character from a well-known franchise: Eren Yeager, the main character and hero (depending on who you ask) of the hit anime Attack on Titan.
FIRST LOOK AT THE ENTIRE SEASON 2 BATTLE PASS 👀🔥
This list is 100% confirmed as the person who contacted both @HYPEX & me was able to send us very good evidence of all the leaks! pic.twitter.com/8EAHniT6o8
One of the first characters shown off appears to be a lizard-like human wearing a jacket, someone who was previously teased in the Cipher event.
We can assume that Season 2 will start on March 10, a day after Season 1 ends. The upcoming season is rumored to feature ODM (omni-directional mobility) gear from the Attack on Titan anime that’ll work similarly to the Spider-Man Web Shooter or Grappler. The timing of the long-requested Attack on Titan crossover is no coincidence; Attack on Titan Season 4 Part 3 debuts today, March 4.
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The Sims 4’s next expansion, Growing Together, and the incoming free update for the base game are adding a lot of new outfits and furniture and a proper infant life stage, but the really exciting thing is the expansion’s deeper simulation of relationships, which looks like it’s entering straight-up strategy game territory. It’s enough to make a Build Mode purist like me a little jealous.
In a presentation of the expansion’s features, Maxis showed off lots of Create-A-Sim features with Live Mode implications. Most interesting among them are the new social likes and dislikes and the family dynamics system. In the same way you can choose preferences for music styles or activities for your Sims, you’ll also be able to determine what kinds of traits and interactions they enjoy from other Sims. They might like funny Sims and prank interactions but dislike homebody Sims and physical intimacy, for example.
Over in the household relationships portion of Create-A-Sim, you’ll have a new dropdown menu for “family dynamics” with options like “supportive,” “difficult,” or “jokesters” to define relationships between each member of the household. Likes, dislikes, and dynamics can all be set ahead of time in CAS, but can also emerge through gameplay for you to approve in the way that Sims will sometimes ask if they should decide they like painting, for instance.
That all feeds into the new compatibility rating that you can find in the relationships panel in Live Mode. For each two Sims, their total likes, dislikes, traits, and existing dynamics are assessed to generate a compatibility rating ranging from “amazing compatibility” down to “bad compatibility” to let you know how they’re likely to get on.
Oh, and all of these new likes, dislikes, dynamics, and compatibility indirectly feed into the existing Sentiments system that allows Sims to retain memories about good and bad interactions with others which influence their moods and disposition in the future.
This all sounds like it’s going to add lots of weird, emergent situations when you leave your Sims to their own devices. Personalities will collide more than ever before, even when you’re directing them through conversations. It’s not as complex as, say, Crusader Kings 3, but looking at all the new systems in the interface brings back my memories of diving into menus to figure out why these two rulers won’t stop antagonizing one another like that. I’ve always bounced off Live Mode, but this expanded layer of simulation is pretty enticing.
The free base game update is bringing a lot of worthwhile additions specifically to infants. Sims will now be able to invite another to “have a science baby” regardless of romantic status—a feature I’m sure won’t totally have weird bugs at launch that cause inappropriate science baby invites. Infants will be part of Create-A-Sim now too, with their own outfits, traits, and moodlets. There are new bassinets and cribs, baby gates, toys, diaper shelves, and other important nursery furniture in the free update.
You can find more about all the planned features over on The Sims 4 site or watch the developer livestream today to see it all in action. The Growing Together expansion will launch on March 16 over on Steam and the EA store for $40. The base game infants update is scheduled for March 14.
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Believe it or not, Rockstar’s Grand Theft Auto V celebrates its 10th anniversary this year. The game continues to sell millions of copies every few months, and its multiplayer mode–GTA Online–gets updates on a weekly basis. Rockstar North design director Scott Butchard has reflected on GTA Online’s 10th anniversary this year, saying the team never imagined what the game would become.
“When we started out, I don’t think we could have ever dreamed we’d still be going 10 years on. The success of GTA Online is nothing we ever expected,” Butchard told GamesRadar.
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Now Playing: History of Grand Theft Auto
While other live-service games have come and gone, GTA Online has stayed strong. Lead designer Chris Bell said part of what has made GTA Online so enduringly popular is how it has content that appeals to a wide audience. It’s an ongoing development challenge to meet this demand.
“With there being such a large and varied amount of experiences in GTA Online at this point, there is always that challenge of trying to keep things fresh that’s going to appeal both to our veteran audience and any new players that may be playing it as their first bit of gameplay beyond the tutorial,” Bell said.
Looking ahead, many are wondering what will become of GTA Online when Grand Theft Auto 6 releases. We don’t know, and the Rockstar developers didn’t comment on this, of course, but it’s safe to assume the next GTA game will have an online element to it considering how massively successful GTA Online has been and continues to be. For now, Butchard said fans can expect additional updates and new features for for the current version of GTA Online.
“We’ve got a bunch of ideas in the works right now, all the way up until the holidays at the end of the year, so please stay tuned!” the developer said.
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Hunt Showdown is currently celebrating its five-year anniversary with a big sale (opens in new tab) and a new DLC hunter. While there’s much to look back on, Crytek’s eyes are fixed on the future with plans to update Hunt from an aging 5.6 legacy version of CryEngine to the latest 5.11 build.
“The game currently runs on a legacy version of CryEngine from four years ago,” David Fifield, general manager at Crytek, explained to PC Gamer. “So one of our major talking points across 2023 is gonna be about updating to the latest 5.11 version of CryEngine which is four years newer.”
Upgrading an engine from one decimal to a slightly higher decimal doesn’t sound like a significant change, but it’s a much larger undertaking than updating the firmware on your phone. It’s exceedingly rare for a years-old game with an established development pipeline to replace the base on which it sits—it’s the game dev equivalent of swapping out your car’s chassis for a new one that’s theoretically better, but could introduce new problems. Last year, Epic transitioned Fortnite to Unreal Engine 5 with impressive results (opens in new tab).
Ideally, the 5.11 Hunt update will bring improvements to the game’s already outstanding graphics, but also promises to bring gameplay enhancements (though Crytek did not offer any examples).
“It is gonna be a long technical road, so people shouldn’t expect it soon but it is a thing that’s underway. As we go and as we hit meaningful milestones of readiness, we’ll talk more and more about what it means to take the game from CryEngine 5.6 up to CryEngine 5.11,” said Fifield.
While this big update is a while away, players can still expect plenty of other updates including an overhaul of its onboarding tools for new players. “We’re working in improving the tutorial and having a more scripted tutorial with more explanations and what we would say is just better teaching than the existing training missions.”
Crytek’s mission to keep Hunt: Showdown technologically relevant suggests a renewed commitment to its cowboy extraction shooter in the years to come. We probably wouldn’t be hearing about engine upgrades if, for instance, there was a Hunt 2 in development or Crytek were winding down on updates. Which makes sense for the team, with Fifield speaking about year-on-year growth for the game’s player base. “We’re curious to see how high can the population, the engagement and all that stuff go.” Last month’s Devil’s Moon event, which among many things, set entire maps on fire (opens in new tab), demonstrated Crytek’s willingness to tweak Hunt’s fundamentals and keep players on their toes.
For more on Hunt: Showdown, we recently sat down with Crytek (opens in new tab) to talk about the anniversary, where Hunt is now, and where it’s going in 2023.
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“The exquisite tension of the pervasive unknown,” is how general manager David Fifield describes Hunt: Showdown in a sentence.
Fifield joined Crytek two years ago after working on huge games like Halo and Call of Duty but fell in love with Hunt, determined to work on this weird, swampy multiplayer FPS. “The atmosphere is moody and forlorn, the landscape is corrupted and threatening, the tension builds with every step that you take, every noise that you hear… and that just keeps building and building, far longer than a typical shooter lets that build up before it just breaks into a gunfight.”
Anyone who’s stepped into Hunt knows exactly what Fifield is talking about. When it launched into early access five years ago, it made a strong impression by putting you in a hostile setting with disturbing AI monsters and other players, giving you cowboy-era technology to deal with them. That core experience has remained intact. In its three maps, plentiful overgrowth—maybe the most in the genre—obscures sight lines and makes it possible to stage authentic ambushes. Listening is a rich skill within Hunt, with even a snapping twig in the woods being a helpful source of information. Half a decade later, its emphasis on atmosphere, audio-visual fidelity, and gritty gunplay set it apart from other shooters.
When it first launched, we were still learning the phrase for its format: “extraction shooter.” Competing teams of one, two, or three players, fighting over bounties and racing to “extract” while dealing with AI enemies… There wasn’t much precedent for this sort of thing when Hunt arrived. Battle royale games emerged at the end of 2017, but they pitted humans against each other and forced them into confrontation. Escape From Tarkov had been released only the year before but its modern military world was a far cry from Hunt’s 19th century. A choice that gives the game more than just a distinctive look.
“That tension is amplified by the time period. Weapons have these complex reload animations and period-accurate mechanisms,” Fifield explains. “I gotta make every shot count because if I run out of these bullets, it takes a long time to reload, it’s clunky and I’m vulnerable.” It’s the old technology that draws out every encounter and makes all sorts of weapons viable. Running at an enemy with an axe is a fair strategy when one miss will leave them open to a killing blow. Even the anachronistic weapons are rooted in the period. Of the Bomb Lance, one of Hunt’s more outlandish weapons (essentially a spear that can shoot dynamite), Fifield says, “Well, the technology to do this was there… it’s like combining a little bit of peanut butter and chocolate to make a period-accurate weapon that did not exist.”
(Image credit: Crytek)
Another key piece of Hunt’s character are its supernatural AI enemies, an army of the dead and cursed that rarely kill you, but play a crucial role as resource-eaters, noise-emitters, and chaos-causers. The shambling figures add to the sense of decay that pervades every inch of Hunt’s maps. A lot of ongoing multiplayer games want to (understandably) build colourful, welcoming spaces. Fortnite is a cartoon melting pot, Apex Legends stages a bright sci-fi frontier for its heroes. But here in the bayou, you have to step over dead horses. Otherworldly beasts turn barns and mines into their dens.
That atmosphere isn’t carried by the aesthetics alone. “I absolutely believe Hunt’s audio is world class,” Fifield tells me. I agree—this is one of the rare games you can win with your ears. A rustle of a bush, the wail of a horse, a single footstep, anything can be the thing that gives away a foe and saves your life. A recent patch tweaked gunfire in underground locations, muffling it to make it easier to distinguish from open-air fire. It’s the ambient noises that sell it all though, the buzz of insects or the cries of monsters hidden from sight provide an unnerving din. The seasonal-event wildfire that was running in Hunt over the last two months wasn’t just a sky-high firestorm that players had to move around, the blaze swallowed up sound with its deafening crackle, a sort of sound hazard that you could exploit.
(Image credit: Crytek)
In almost all of these design decisions, what keeps me coming back to Hunt year after year is the way it arranges these threats, resources, and systems in the environment and steps back, giving players the agency to decide what to do with them. There’s no artificial force pressuring players into confrontation, and your best performance of an evening might be three kills in a match. Maybe you survive against another team by the skin of your teeth and decide to call it a day. As Fifield points out “there is no shrinking circle, no deathmatch respawn, people aren’t sprinting around,” so you’re free to play the game in a myriad of ways and that means your enemies are wildly unpredictable which keeps things fresh, even after years of playing it.
Yet if there is one vital ingredient Fifield feels an extraction shooter lives or dies by, it’s fairness. Or rather, the lack of it. “You have to embrace that it’s not necessarily fair […] One of us is going to live or die and that might be the person with the better gun or it might be the person with the worse gun.” Hunt’s weapons are much more asymmetrical than its modern-military counterparts, and their quirks, in addition to making selecting your loadouts a risk/reward choice. One of the game’s most expensive rifles is the anachronistic Avtomat, a functionally automatic rifle variant. It’ll cost you over a thousand bucks and yet, when you’re holding one, you often feel more fragile, afraid of losing it to a more careful player wielding a $57 bow.
“I absolutely believe Hunt’s audio is world class.”
David Fifield, general manager
“We don’t have any body armor, we don’t have shields. Flesh and bone is super vulnerable to a lot of basic weapons and so that lethality, puts at risk all those expensive things you bring in because one headshot and you’re going down.” It’s this vulnerability that makes it all the more meaningful when a lowly “whiteshirt” pulls an expensive Mosin Sniper off the corpse of an experienced and wealthy player.
New Old West
Though it can be played aggressively, Hunt asks more patience from its players than most of its peers in multiplayer FPS, particularly the kill-die-repeat track meet of Call of Duty. That intricacy can make it harder to explain and harder to learn. It also helps explain why the game, after five years, is getting steadily more popular. Through word of mouth, Hunt is steadily finding the people who appreciate its details. “We keep breaking all our records [for player numbers] every event, we keep getting more people in and more people stay,” Fifield says.
One small but significant way Hunt has kept my attention is the surprising diversity of its hunters. It’s not atypical for games of this ilk to forego the inclusion of women or people of different races, often under the guise of historical accuracy. But Hunt: Showdown’s legendary hunter lineup includes Chinese men and women, First Nations peoples, and other characters that more explicitly nod to the game’s basis in North American history. It makes perfect sense to me that Hunt’s world is as diverse as the real America of the time would have been. “
(Image credit: Crytek)
It’s absolutely a deliberate goal in our process,” Fifeld confirms. “When people look at a lot of media, if they don’t see familiar faces or a thing that resonates, they’ll say ‘yeah, that’s not for me.'” To Fifeld, inclusion is part of the game’s narrative. “It fits with our secretive themes, the “untold tales of unsung heroes,” so when we include traditionally marginalised groups and we put them in heroic or aspirational contexts, that’s very woven into Hunt’s DNA.” Doing right by those groups is always an ongoing process for the team. “The First Nation groups that we brought in, we tried to be as respectful as we can, we constantly have discussions about what’s representation over appropriation, we then also talk to sensitivity readers from these different groups.”
Where does Hunt go from here? A priority now is helping new players get on board more smoothly. “We’re working on improving the tutorial and having a more scripted tutorial with more explanations and what we would say is just better teaching than the existing training missions.” Players can expect that very soon according to Fifeld. Further ahead the game is set to be upgraded to the latest version of CryEngine (opens in new tab). “It currently runs on a legacy version from four years ago so one of our major talking points across 2023 is gonna be about updating to the latest 5.11 version. So that’s going to bring some gameplay and graphical enhancements.” Though doing so is going to take a long time and players shouldn’t expect that in the near future.
Though the truth is, for me, Hunt could never change and I would still keep coming back. Crytek ended 2022 with its most interesting seasonal event ever, but the game’s nucleus remains as captivating now as when I first visited the bayou as a terrified idiot who ran around the swamp with a flashlight, one of the least-used items in the game. Hunt’s relative complexity may make it feel impenetrable to players who tried it in 2019 or 2020 once and had no idea how to survive. Over time though, as experienced players speak its praises and offer advice, word of mouth has slowly drawn in more and more people who want something different from their multiplayer experience.
“We don’t even know what our peak is,” Fifeld says with excitement, as the game’s audience has never stopped growing. With the plans to transition to a newer version of its engine, it’s clear Hunt won’t be replaced by a sequel, that Crytek still sees new potential in the game’s second era.
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Square Enix president Yosuke Matsuda will step down and be replaced by current company director Takashi Kiryu. The change will be made official in June 2023 after the 43rd Annual Shareholders Meeting of the Board of Directors.
In a statement to investors, Square Enix said, “Under the rapid change of business environment surrounding the entertainment industry, the proposed change is intended to reshape the management team with the goal of adopting ever-evolving technological innovations and maximizing on the creativity of the Company’s group in order to deliver even greater entertainment to its customers around the world.”
Kiryu joined Square Enix in June 2020 as General Manager of the Corporate Planning Division until he became the company director in June 2022. Matsuda became president of Square Enix in June 2013 after taking over for Yoichi Wada.
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Genshin Impact has several seasonal events that happen each year. One of these happens to be the Windblume Festival, a celebration of spring. This time around, you’ll be able to acquire a nifty claymore. Here’s our Genshin Impact Windblume’s Breath event guide to help you acquire the Mailed Flower weapon.
To start the Windblume’s Breath event in Genshin Impact, you’ll have to complete the “Song of Dragon and Freedom” Archon Quest. Likewise, it’s up to you if you want to do the “Akasha Pulses, the Kalpa Flame Rises” Archon Quest and Albedo’s Story Quest. These are optional, and you can hit the Quick Start button to skip them.
In any case, the event begins with “A Gathering of Outlanders,” where you’ll meet up with a bunch of characters. After a lengthy back and forth, you’ll be able to partake in three activities given by NPCs just outside of Mondstadt:
Floral Pursuit – Collect stationary balloons in areas and avoid the moving balloons. They’ll cause you to lose one life, and you’ll restart from the beginning of the area.
Ballads of Breeze – This is a rhythm minigame where you have to press the keys in time with the notes that appear. You can tweak the options to change the interface to something more suitable.
Breezy Snapshots – Use the new Windblume Kamera gadget to take a photo in a predetermined location. You’ll also have to meet certain requirements (i.e., a specific character action or the time of day).
Gallery
From left to right: Floral Pursuit, Ballads of Breeze, and Breezy Snapshots.
The Mailed Flower claymore and other rewards
To get the Genshin Impact Mailed Flower claymore, all you need to do is complete the first level of the Floral Pursuit minigame. You don’t even need to get the high score. The weapon itself has the following perks:
Elemental mastery sub-stat.
+12% ATK and 48 elemental mastery for eight seconds after an elemental skill hits an opponent or the character triggers an elemental reaction.
Uses Unfading Silky Grace as a refinement material.
The Mailed Flower claymore is the unique reward for this particular event.
As for rewards, there are two tabs:
Floral Coupon Exchange – Has 1x Unfading Silky Grace, 3x Ersatz Balloons, and multiple weapon ascension materials. The currency for this page comes from the Floral Pursuit activity.
Festive Ticket Exchange – Has 1x Crown of Insight, 3x Unfading Silky Grace, and multiple talent booklets. The currency for this page comes from the Ballads of Breeze and Breezy Snapshots activities.
Be sure to obtain all the Unfading Silky Grace refinement materials.
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Intel has a driver update for newly launched 700-series motherboards with 1226 ethernet controllers, which customers reported would randomly drop ethernet connection. This should hopefully offer a temporary fix for Raptor Lake motherboards as Intel continues to work on the issue.
In January, we reported that a design flaw on the Intel ethernet 1226-V 2.5 Gbe controller (opens in new tab) would occasionally cause it to lose an ethernet connection for a few seconds. At the time, the only workaround was switching to wi-fi or installing a spare PCIe network card.
Last month Intel posted on its community forum (opens in new tab) it had “reproduced the issue and is diligently working on a root cause and fix,” but the post didn’t really address the issue with the I226-V itself, which is the successor to its occasionally problematic I225 ethernet 2.5 GbE controller.
If you have disconnection issues on a 700-series chipset with a 1226 ethernet controller, Intel suggests doing the following:
“For any of our customers experiencing this problem, a mitigation option to explore is to disable the “Energy Efficient Ethernet (EEE)” mode in the Advanced Windows/ Linux driver setting.”
The new driver update will disable EEE by default. However, Intel is still working to figure out a more permanent solution which could prove troublesome if it is an issue with the chip itself that can’t be fixed on the software side. Benchlife (opens in new tab) reports that MSI has also released driver updates with Intel’s latest networking chip on their motherboards, with other OEMs likely following soon.
In the meantime, if you own a new 700-series chipset motherboard, you can check if you’re experiencing these random drops by diving into your Windows Event Viewer and looking under “Windows Logs” then “System” and searching for “e2fnexpress” and see if and when your network link has been disconnected.
https://gamingarmyunited.com/wp-content/uploads/2023/03/1677869963_The-fix-is-in-for-the-Intel-ethernet-chip-that.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-03-03 18:41:142023-03-04 19:47:03The fix is in for the Intel ethernet chip that keeps dropping out
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