A long-circulating rumor that Valve is preparing to release a new version of Counter-Strike: Global Offensive on its latest game engine was boosted this week after data miner Aquarius found a config profile (opens in new tab) called “Counter-strike 2” in Nvidia’s latest drivers. The profile references “csgos2.exe,” and there’s really not much that could stand for besides “CS:GO Source 2.” (Unless… CS:GO Splatoon 2 crossover?)

I had a peek at the driver data using Nvidia Profile Inspector (opens in new tab) and can confirm that the csgos2.exe profile is there (I don’t know why anyone would make that up, but it’s the internet, so I checked). A more explicit reference to a CS:GO “source2” Nvidia config was also posted on Twitter by Gabe Follower (opens in new tab), whose name perhaps helps explain why the Valve founder hides out in New Zealand sometimes.

None of this necessarily means that a Source 2 version of CS:GO is imminent, but it wouldn’t be surprising. Dota 2 moved to Source 2 all the way back in 2015.

CS:GO will probably end up on Source 2 eventually, so the bigger question may be how much it matters. When Dota 2 moved to Source 2, Valve added the Custom Games feature, which was a pretty big deal that ultimately led to the creation of the autobattler genre. But I’ve already played bizarro Mario Party in CS:GO, so custom games are well covered by the CS:GO map-making and modding community. Maybe Valve will add something else exciting whenever it brings CS:GO to its latest tech, but if it’s really just an update to the machinery beneath de_dust, the average player may not notice much when the switch happens.

Actually, Gabe Follower recently tried porting CS:GO to Source 2 (opens in new tab) himself in lieu of an official Valve port, and said that he thinks “almost nothing will change” about CS:GO’s gameplay as a result, except that spatial audio simulation may improve—the engine switch would be more about long-term, behind-the-scenes improvements, he thinks. Valve apparently asked Gabe Follower to stop recreating CS:GO in Source 2, which is not very surprising whether or not Valve is working on its own port.

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It’s possible that Valve will go all out and the rumored Source 2 update will really feel like CS:GO 2.0, but the Counter-Strike data hounds aren’t taking the Nvidia profile’s “Counter-strike 2” name very seriously. There’s also a reference to “cs2.exe” in the driver, but Aquarius doesn’t think that means anything, either.

“Looks like ‘cs2.exe’ is not relevant, I think it might be a leftover from 2014, which can be proven by a leak from that time,” they said.

I’ve asked Valve for comment, but it hasn’t commented on the past CS:GO Source 2 rumors, so I suspect we won’t hear more until it’s ready to casually toss up a blog post on the topic on some random Wednesday afternoon.



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Few things feel as incongruous as setting a beautiful patch of grass and trees on fire in “reverse city builder” Terra Nil. The environmental strategy game is all about restoring nature to dead, barren maps using eco-friendly technology: wind turbines to provide electricity to your buildings, toxin scrubbers to create clean soil from polluted dirt, irrigators to seed the ground and grow greenery, and pumps to turn empty riverbeds into gurgling streams. 

Each step that turns dull gray wasteland into lush green meadows not only earns points to spend on more nature-restoring machinery but is satisfying and strangely comforting to witness. So it feels deeply weird to use some of those machines, like a solar amplifier and a combustor, to brutally torch some of that greenery to huge, sizzling patches of ash.

But hey, Mother Nature goes hard. Forest fires, as horrifying and destructive as they can be in the real world, come with benefits like clearing the forest floor of underbrush and dead foliage, nourishing the soil, killing disease-bearing insects, and removing weaker plants from the ecosystem so the stronger ones receive more nourishment and sunlight. In Terra Nil, sometimes you’ve gotta burn something down even if you’ve just spent long minutes building it up.

I’ve been playing a new build of Terra Nil that lets me rehabilitate the first two biomes of the game. The first map works mostly the same as when I played it a couple years ago, strategically placing nature-restoring machines, making the world turn green, and then cultivating new mini-biomes like marshy wetlands, thick forests, and shrublands pollinated by beehives. The final step is to remove the machines I built to make all that happen. The rivers become a network for recycling ships to travel the map and take everything apart, and then use the materials to construct a hovercraft that lifts off and flies away. All that’s left behind is nature. There’s no sign any human-made tech was ever there at all. 

The second biome is a bigger and even more interesting challenge. Instead of a continent you’re on an island, which includes sections of ocean, four mini-biomes to grow and balance instead of three, and fewer riverbeds meaning you need to establish a monorail system across the island to move equipment around.

With scrubbers oxygenating the oceans and cloud-seeding machines adding humidity to the atmosphere I can start getting properly tropical. Rivers were satisfying to create on the first map, but I have to say generating sandy beaches on the shoreline is even more appealing, especially when a notification pops up telling me that crabs have appeared. One of the quiet joys of Terra Nil is seeing animals begin to arrive in the world you’re working on, then zooming all the way in on the map until you spot one. Sure enough, a tiny, adorable crab is scuttling around on the beach I just created. Beautiful!

(Image credit: Devolver Digital)

That’s just the start, though. Around the cliffs on the map I can place shadecloth to form canopies, underneath which grow towering tropical trees and eventually a massive rainforest. I can salinate the wetlands so mangroves will grow, and build sandy little islands in the oceans to place machines that can reach the farthest edges of the map to scrub even more ocean water clean. And as I lengthen my monorail line I can transport coral from my inland factories out to the ocean, where tropical fish begin appearing. Building an observatory lets me discover various forms of wildlife inhabiting the new biomes: I thought seeing a crab was exciting until I spotted a damn whale. A whale, in my beautiful ocean that was just minutes ago polluted gray water! It’s a kick.

With so many more machines to build in this second biome, recycling them is much trickier, as I have to build monorail lines that stretch out to reach everything and then send a little recycling drone down the line to pack all that equipment up (including the very line it’s riding). There’s much more strategy and planning in Terra Nil than I expected, and as my points grow low I have to undo some moves and really think about how I can manage to build new machines within my shrinking budget and use the fewest number of transport lines to cover the greatest amount of territory.

(Image credit: Devolver Digital)

But it’s all worth it when the final drone hoovers up the last few machine parts and I’m once again left with nothing but nature to admire. And if you’re not up for the strategic challenge, there are difficulty settings you can adjust that will let you do more gardening and less planning.

As a bonus, finishing a level in Terra Nil lets you click the “Appreciate” button, which means you can sit back and enjoy as the camera slowly pans over the glorious green landscape, watching frogs, ducks, butterflies, and other wildlife frolic in the reborn world. It’s the best, nothing but scenery and good vibes. Frankly, every game should ship with an “Appreciate” button from now on. You’ll be able to appreciate Terra Nil yourself when it launches on March 28.


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Popular VTuber Amano Pikamee announced her retirement (opens in new tab) a few weeks after sparking controversy for planning to stream Hogwarts Legacy.

The founder of the company that owns Pikamee’s 2D likeness (like J-Pop idols, some VTubers are strictly managed by talent agencies (opens in new tab)), GYARI, said on a stream today (opens in new tab) (translated by a viewer) that they discussed her retirement for “a long time.” And Pomu Rainpuff, another VTuber and friend of Pikamee, said she learned of her plans (opens in new tab) to retire before she went on break in mid-January, before Hogwarts Legacy’s release.

Despite this confirmation that Pikamee wanted to graduate before she announced her plans to stream Hogwarts Legacy on February 6, many VTuber fans still believe the supposed harassment she received was what prompted her decision.

Streaming the game is seen by some as an endorsement of Harry Potter creator J.K. Rowling’s many transphobic remarks over the years (opens in new tab). Streamers like Girlfriend Reviews and VTuber Silvervale have all reportedly received harassment for playing the game, while others, like Hasan Piker, refused to stream it altogether to avoid criticism.

Pikamee deleted all her tweets about the game, but screenshots (opens in new tab) of them are still available. In one now-deleted tweet (opens in new tab), she said, “Playing this game doesn’t mean I’m supporting something specific. I just want to play the game, that’s all.”

The severity of the harassment Pikamee received is almost impossible to verify. As with other streamers who reportedly received harassment for playing the game, it’s hard to know if it was a coordinated effort or part of a wave of responses on social media and in their chats. Twitter searches bring up screenshots of tweets that look like fairly tame criticism (opens in new tab) and disappointment in her decision, with some heated outliers, but with everything deleted it’s difficult to know.  

Last week, a popular clip of VTuber Silvervale (opens in new tab) explaining why she will continue to stream Hogwarts Legacy circulated on Twitter. In it, she said she doesn’t “condone the ideals of this author,” and that she will “not be bullied by a bunch of Twitter freaks.” Now, VTuber fans on Twitter (opens in new tab) have adopted the term “Twitter freaks,” to harass (opens in new tab) and threaten others, specifically trans people (opens in new tab) in some cases, in defense of streamers like Silvervale and Pikamee.

Pikamee hasn’t directly addressed the controversy since making her announcement, but said she will continue to stream until her last day on March 31. When that happens, all of the videos and VODs from her two years of streaming will be deleted from her YouTube channel—which is common after company-owned VTubers retire.



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 Today I learned that I’d probably be a terrible wizard in the Harry Potter world. As appealing as flying brooms and getting wasted on butterbeer sounds, I’d unfortunately fail step one: say the spell correctly. I’ve been trying out a new Hogwarts Legacy mod that lets you cast spells with your voice, and it’s a real stickler for pronunciation.

Just like Hermoinie in that one part from Harry Potter that is stuck in my brain forever because it’d play over and over again on ABC Family, the VoiceSpells mod (opens in new tab) for Hogwarts Legacy is keen to remind me that “it’s Leviosa, not Leviosaaaaaa (opens in new tab)“. As I sat at my PC desperately yelling “Confringo” into a mic while goblins impaled me with axes, I felt for Ron.

At first I instinctually blamed the mod (which works by hooking into Windows’ existing voice recognition systems) for every unrecognized command, but it worked consistently enough on other spells that I think I was having my own “Leviosa” moment. I know that I tend to mumble through my words, but it was tough to listen back to myself and accept that what I was saying sounded more like “Cnfrengo” or “Kafrego” depending how lazily I belted it out. When I’d slow down, take a beat, and produce the entire word, it’d actually work darn well. I even got the killing curse Avarda Kedavra to work on my second try.

Watch my mediocre spellcasting skills below (and if you’re having trouble viewing the video, here’s another way to watch it (opens in new tab)). 

There’s enough of a delay that you probably don’t want to use it for combat, but I can definitely see leaning on this for everyday Hogwarts puzzle solving. The voice commands coexist with your normal controls, so you can still manually cast spells too. Since the mod is really just a little app that listens for specific words to press keys, you don’t have to mess with your Hogwarts Legacy directory, either.

One weird thing though: the mod was flagged by Nexus Mods’ antivirus scans and remains unavailable to download directly from the site. As Nexus notes (opens in new tab), this doesn’t automatically mean the mod contains a virus, but it does mean Nexus can’t guarantee it’s safe. I downloaded the mod through a third-party site that the modder links to on the page and, while I also can’t guarantee it’s safe, I can tell you it works and hasn’t been flagged as malicious by Windows or done any noticeable damage to my PC (yet). So download at your own risk!


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Every fantasy inn seems to be run by a retired adventurer, and more than one tabletop RPG I’ve played involved the players deciding they wanted to spend their accumulated loot on buying a pub. Innchanted lets you live out that dream with up to four players in local or online co-op, or solo with an AI companion you can delegate tasks to.

There’s a twist, of course. A real jerkface of a wizard landlord is threatening to take over the inn, and the only way to win it back is by proving you’ll be the better innkeeper. The wizard plans to make that more difficult by harassing you with monsters and CatBurglars, which are burglars who look like cats, while you’re trying to serve customers.

As well as cooking and serving food you have to brew potions, go fishing, feed animals, and manage upgrades for your inn, which magically reconfigures itself to give every level a different layout. There’s also a chill night-time mode between levels where you can practice, talk to customers, and pick a rest-and-relaxation activity that might give you a bonus for the next day. In the gameplay trailer that seems to include hanging out with a cute echidna, which would certainly relax me.

Innchanted is the debut game from Australian indie studio DragonBear, and its fantasy setting is inspired by Indigenous Australian stories as well as more traditional fantasy elements. That local influence is also apparent in the presence of wombats, a cockatoo, and other Australian wildlife in the trailer.

I played an early version of Innchanted at PAX Australia in 2019, when it was still called Chaos Tavern. I found it played similarly to Overcooked, only with less stress thanks to simpler recipes and more generous timers, and said, “this could fill a niche for people who want a game like Overcooked, only without the bit at the end where you’re no longer on speaking terms with the other players.” It’s come a long way since then, but I hope they’ve kept the lycanthrope shopkeeper who was called the WaresWolf.

Innchanted will be available on Steam (opens in new tab) from March 28, and right now there’s a pre-purchase discount offer of 15%. 


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As spotted by Kotaku (opens in new tab), a recent earnings call by Funko Inc. revealed that the vinyl tchotchke manufacturer simply has too much inventory sitting in warehouses, and that it will be “writing off” $30-$36 million worth of it⁠—which is to say, pitching it in the trash. After some bountiful years, including an early-pandemic bump, Funko seems to be feeling the burn of a saturated market and reduced demand.

funk_pops_found_at_landfill_to_be_destroyed from r/funkopop

This dangerous burial should be accompanied by some kind of warning. When the inhabitants of Earth in the distant future stumble across this vinyl trove, they have to understand what they’re getting into. “We considered ourselves to be a powerful culture. This place is not a place of honor,” our message to future civilizations would begin. “No highly esteemed deed is commemorated here… nothing is valued here,” the inscription on our massive gravesite for upwards of 2.7 million Funko Pops ($30 million divided by approx. $11 a Pop) would continue. “What is here is dangerous and repulsive to us.”

OK, so that’s actually part of a proposed message from Sandia National Laboratories (opens in new tab) to warn away those in the far-future from nuclear waste sites, but it is hilarious to me to imagine far-future archaeologists uncovering a vast trove of vinyl bobblehead Geralts, Grogus, and Green Goblins out in the wastes left behind by our society.

And maybe they’re not that bad. Funko Pops are not for me, but a self-conscious, pronounced dislike of the ubiquitous collectible has become one of those standard-issue, lazy signifiers, a reheated opinion you get to present like it’s some edgy or groundbreaking thing⁠—see also hating Nickelback and thinking Die Hard is the film to celebrate your spiritual or secular winter holiday of choice. Funko Pops aren’t literally nuclear waste, even if they are a bit dated⁠ by my reckoning—distinctly pre-pandemic, 2018-core like Instagram Live, “popcorn lung,” the pre-widespread-legal weed CBD craze, or having a sense of hope for the future. 

We’ve reached out to Funko to confirm the grim fate of the millions of little guys, but it doesn’t look good. A 2020 post by Funko fan account MayTheFunkoBWY (opens in new tab) documents the company’s destruction of excess stock in a prior write-down. This post from Reddit user edelwiess20 (opens in new tab) just a few days ago purports to show Funko stock at a landfill primed to be destroyed.

The burial of so many silly toys out in the desert (presumably, we don’t know where Funko’s treasure will be hidden away or if it’ll be spread across multiple sites), the sullying of Mother Earth with 2.7 million little vinyl guys? Now that’s a cry for help from a spiritually sick society if I’ve ever seen one.

It’s not like we haven’t seen this all before, though. Just this past week a Redditor spotted $100,000 worth of Magic cards (opens in new tab) in a landfill, while Atari’s mass burial of E.T. The Extra Terrestrial (opens in new tab) cartridges remained unbelieved by many until it was uncovered by a documentary crew.

Still, it’d be nice if we could maybe learn a lesson from this sort of thing for once. We seem to keep acting out these simple, absurdist morality plays about pride, excess, and manic profit-seeking. If the far-future archaeologists determine that these buried Funkos were our gods, we’ll deserve that indignity.



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Skate has posted yet another video of insider highlights from its closed playtests, all of which makes me want to play the skateboarding game because of how hard I’m laughing at these skaters absolutely eating it. I cannot play it, however, because I have not been deemed worthy by EA to be an insider. That’s a shame, because these insiders look like they’re having a lot of fun.

The footage, which the watermark describes as “pre-pre-alpha gameplay,” is just what it says: Highlights of skaters smacking into things, grabbing onto architecture, traversing absurd-looking level designer courses, and even, yes, pulling off some tricks. An overlay of some happily choppy skater rock completes the vibe.

And that vibe is that this makes playing what is surely a janky, broken mess of an in-development game look very enjoyable. It’s probably kind of fun, but also not! You can see how that last guy just kind of inexplicably slides right off his board mid-grind like his shoes have been soaped. The Skate reboot is clearly still early, and yet instead of wincing at the jank, I’m just laughing. There’s just something about watching bendy silly putty people get in horrible accidents and then jump right back up and high five each other that’s delightful. It’s like consequence-free Jackass.

I found these highlights particularly fun because they show measured growth from the Still Working On It (opens in new tab) trailer released early last year. Watch that one, then the August 2022 (opens in new tab) and November 2022 (opens in new tab) playtest highlights for a look at the game as it grows in development. Animations and physics, especially, get noticeably less stiff from video to video.

Skate is a reboot of EA’s much beloved open world skateboarding series that ended over a decade ago. The originals were known for their unique gesture-based trick system, and their chaotic approach to skateboarding, letting you go to all kinds of places you shouldn’t as a matter of course. The new Skate will let you do much the same, kickflipping and superman-ing all over the fictional city of San Vansterdam. As you can see in the highlight it’ll also have wild course creation tools, letting you make the kind of bizarre sky-palace sandboxes that have made games like Trackmania famous.

You can learn more on the Skate website (opens in new tab) and sign up for a shot at the insider playtest as well (opens in new tab).


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Resident Evil 4 Remake (opens in new tab) is just weeks away, and Capcom’s letting us see more and more of this gorgeously gory game the closer we get to launch. Hot on the heels of last week’s trailer, Capcom sent out some more footage to scrutinize, and scrutinize it we have.

In the video above, editor Josh Lloyd breaks down some of the subtle differences he noticed from the original game—as well as what’s stayed the same. We’re still excited to see so much of RE4’s goofier identity still intact, from the roundhouse kicks and suplexes to action hero one-liners.

To our memory, it looks like the Remake might be slightly expanding its boat section; there’s definitely a new weapon in there; and the Krauser knife fight looks fantastic, with its QTEs replaced by manual knife parries. We also get a better look here at how stealth can be used in combat with some of the game’s tougher enemies like the Garrador (Wolverine on meth).

By far the most important new feature, though, are the charms you can stick on your briefcase. We need that cute little chicken stat.


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Despite an early access launch that resembles Apollo 13 more than 11 (opens in new tab), Kerbal Space Program 2’s sandbox is still a fully-featured rocketry simulator. It’s easy to get overwhelmed by the details of periapsis and apoapsis thrust maneuvers, but there’s some basic foundations that can help fledgeling Kerbalnauts make the jump from launching scrapyard V2 rockets to coordinating Soyuz missions. 

1. Play the tutorial, even if you don’t think you need to

Kerbal Space Program 2 is so vast in scope and scale, it’s likely that your first run of rocket launches, no matter how modest the mission, will fail in some way. Kerbal Space Program 2’s tutorials cover space flight 101. If you’re more keen on learning through trial and error, it’s still worth checking out the first two modules. There, you’ll learn about how to build semi-functional rockets, the absolute basic principles of aerodynamics, and get a primer on how to reliably enter exit orbit.  

2. Keep a pen and pad nearby



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theres_no_way_im_allowed_to_have_this_much_fun from r/KerbalSpaceProgram

Good day. A popular Kerbal Space Program video-maker has recreated a famous scene from the movie Twister, down to lip-synching the actors’ chatter with that of the Kerbals driving. They’ve also recreated the diverse and quirky array of weirdo vehicles the film’s storm-chasing scientists drive, and watching the kerbals bounce them over the terrain is a delight. This is no joke one of the best establishing scenes in the movie, as the adrenaline-high chasers chatter while Van Halen’s Humans Being blares in the backround:

“Shine on, shine on.”



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