The rocky launch of Kerbal Space Program 2 (opens in new tab) into early access this past week has been met with a flurry of commentary, disagreement, and strife among the game’s community. Bugs and performance issues alongside features deemed “missing” are a lament among the audience and reviewers (opens in new tab), while others are quite happy that the graphics are pretty and the “rocket still go up.” Here on PC Gamer, Noah Smith said that the early access launch was “only for seasoned astronauts.” (opens in new tab)

Some players blamed this on the decision to launch the game into early access, theorizing that it was a corporate decision by publisher Private Division after a change of studios and three years of delays. These flames were fanned for some, dampened for others, by the information that dataminers and modders started finding inside KSP2’s code. One dataminer reported (opens in new tab) finding “most of a … modding API, multiplayer synchronization code, colony management and supply route setup, research, aero heating” and more among the code.



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In my first 9 minutes of Sons of the Forest I grabbed some gear, made a crappy tent, ate a poisonous berry, fell in love with Kelvin, and had the crap scared out of me by a shrieking cannibal.

Naturally some players are getting a lot more done in that same timeframe, particularly speedrunner Benjamin Romero (opens in new tab). Sons of the Forest has been out for less than a week but Romero has already beaten the game in under 9 minutes. You can watch the current record-holding speedrun embedded above. It won’t take long.



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F1 driver for Williams Racing and apparent Call of Duty player Alex Albon recently described what it’s like to drive an F1 car using an example most of us will understand well: aim sensitivity in Call of Duty. 

Albon wrote about his career and struggles as an F1 driver in a blog post on The Players’ Tribune (opens in new tab). Most of the post focused on his time as the number two driver at Red Bull and his inability to feel comfortable in a race car designed around his teammate and current F1 champion, Max Verstappen (who has a sim racing rig inside his private jet).



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The world of cooperative horde shooter Deep Rock Galactic is getting adapted to a new setting: A survivors-style auto-horde-shooter where a single dwarf takes on the buggy hordes all on their own. The trailer (opens in new tab) for Deep Rock Galactic: Survivor dropped today alongside a Steam page and a loose Early Access release date of “2023.”

The spinoff will release into Early Access, where it promises to have four characters, 30-some guns, 10 or so enemies, 1-3 bosses, and 3-5 biomes to explore in the same mission-based extraction gameplay that has you escape with your loot to buy permanent upgrades for future missions. Perhaps the most intriguing bit is that you’ll still be mining stuff and that it’ll still have the same kind of procedural cave generation that Deep Rock Galactic is known for. 



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It would be hard to overstate Dark Souls’ influence at this point, spawning not only its own subgenre but altering the sensibilities of a broad array of games outside of the soulslike mould. If you ask me, the results have been mixed—partly, I think, because it’s difficult to define the game’s formula and the source of its success. Then there are the sequels, which have caused endless debates about which is the greatest of the Dark Souls trilogy. One thing usually gets agreed upon though: it isn’t Dark Souls 2.

The original game is lauded for a lot of different things, but one element that elevates it above its peers is its much talked about world design. From the Undead Burg to Sen’s Fortress and the depths of The Tomb of Giants, Dark Souls has a landscape that folds back on itself, connecting each space in surprising ways that nonetheless enrich the understanding of its story. The vertical nature of it, one area stacked upon another, remains uniquely captivating. It’s the only game I know of whose world can be so evocatively encapsulated by a single, striking map (opens in new tab). It truly makes you feel like there’s hundreds of feet of rock above you when you’re trapped deep below the earth. 

(Image credit: Bandai Namco)

Dark Souls 2 doesn’t have this. Its world is divided into dead end paths, each its own corner cut off from the rest. A now infamous elevator from the top of a tower in the middle of a valley inexplicably takes you into the heart of a volcano. Fast travel is introduced from the start, too, removing that sense of isolation and making it so that no journey ever feels like one of the original’s monumental undertakings. Home is only ever a loading screen away. Much has been said of Dark Souls 2’s troubled production, and that it shows the scars of that is no surprise, but what is surprising is just how many ideas it still manages to pull off. There are places like a misty forest full of invisible foes, a set of islands above the clouds inhabited by dragons and time travelling trips to the past through fallen giant’s memories. Regardless, for many people who’d been so enamoured with the first game, this was a big step down.



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Dystopia comes in many forms. In the case of Road 96: Mile 0 (opens in new tab), it’s the deep divide between the working and upper class. One side resents the poor conditions they live in because of President Tyrak’s negligence, while the other worships him and blindly believes his propaganda. The two protagonists represent opposite sides of the divide in the authoritarian nation of Petria, but it’s up to the player to decide which side they support.

What’s missing, at least in the demo, is variety. Road 96: Mile 0 is a prequel to hitchhiking adventure Road 96, which came out in 2021 and married random generation with Telltale-esque choices and consequences. There were barely any differences between my two playthroughs of Mile 0, which focuses more on the backdrop of a troubled nation rather than diving deep into its characters’ personal journeys.

Certainty or doubt



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 February really was the month of extreme Tekken 8 hype. First, we had the Tekken World Tour Finals giving us a better look at the Heat system (opens in new tab) and revealing that Nina Williams would be returning to the roster. Last week saw Kazuya Mishima (opens in new tab) receive a character trailer, showing off flashy particle effects and muscles galore. This week it’s the turn of his son, Jin Kazama, to receive a bombastic trailer and hints of a retooled moveset.

Similar to Kazuya’s trailer, the two are fighting on a brand-new stage that looks a whole lot like a Tekkenfied Times Square in New York. He’s using some moves we haven’t seen before, plus it looks like he’s cribbed a few from Devil Jin. It’s making it seem unlikely that the latter is returning as a playable character and instead, it may be that the two have merged and Jin can (somewhat) keep his devilish side under control.



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The Communications Workers of America (CWA), the labour union behind several recent organising efforts at Activision Blizzard development studios, is filing charges directly against Activision CEO Bobby Kotick. Spotted by Kotaku (opens in new tab), the CWA alleges that the company violated the law when it fired two QA testers last February.

The fired QA testers were two of many employees who took umbrage with Activision’s recent attempts to get its employees back in the office. The CWA says that staff have taken issue with the back-to-the-office plans, “citing cost of living concerns and the impact it would have on their co-workers who might be forced out of their jobs”. The fired workers, in particular, expressed their dissatisfaction “using strong language”. Activision, whose CEO once told an assistant he was going to have her killed (opens in new tab), fired them for it.



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Rejoice, all ye mere mortal PC gamers, for the Diablo 4 open beta’s been announced (opens in new tab) and the hardware requirements are mercifully modest. It’s likely they may increase when we get to June’s launch, but for now they make for great reading.

At rock bottom, Blizzard says you’ll need an Intel Core i5 2500K or AMD FX 8100 CPU on the CPU side and NVIDIA GeForce GTX 660 or AMD Radeon R9 280 for graphics. Oh, and 8GB of RAM and 45GB of available storage. That’ll buy you a 720p low graphics settings experience at 30 fps. 



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The sheer amount of possibilities in sandbox MMOs like EVE Online help create the most jaw-dropping stories (opens in new tab) in PC gaming. These worlds of resources and tools and almost no direction are fertile ground for communal stories of all sizes.

A few of the people behind EVE Online, along with former Blizzard, Ubisoft, and Remedy developers, have formed a new studio to make their own sandbox MMO. Mainframe’s first game, Pax Dei, sounds a lot like EVE Online, except it’s down on Earth (or something like it) and set in the Middle Ages.



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