Eurogamer’s interview with Mac Walters, who was a writer on all three games in the Mass Effect trilogy before becoming creative director of Mass Effect: Andromeda and then Mass Effect Legendary Edition’s project director, makes for a good read. Going all the way back to the series’ origin as “Jack Bauer in space”, it’s a revealing history of BioWare’s work on Mass Effect.

Some of the most interesting material covers Andromeda, which Walters joined late. He’d been working on Anthem along with most of BioWare Edmonton while Andromeda was being developed by BioWare Montreal, previously a support studio responsible for most of Mass Effect 2’s N7 missions, Mass Effect 3’s multiplayer, the Omega DLC, and so on. Only after Mass Effect director Casey Hudson left BioWare in 2014 was Walters moved over to work on Andromeda, so his answers mostly focus on the later stages of its development.

However, he does confirm the claim from a report on Andromeda’s troubled development that it was originally planned to have a procedurally generated galaxy, inspired by No Man’s Sky. “Ultimately, that was too much at odds with a lot of the way that we tell stories,” Walters said, “and the way that we create our content, which tends to be very bespoke—a lot of big set-pieces and things like that. It’s hard to translate into a procedural world.”

When Walters was brought on, Andromeda was “in that pivot point, in that sort of inflection of, ‘Oh we can’t do both procedural—all of this stuff—and fulfil all the wishes and hopes of our fanbase who really want to see a lot of this bespoke narrative written in a certain way.” Another challenge was that “there were just a lot of things that we had to relearn, re-figure out”, presumably due to the switch from Unreal to the Frostbite engine.

Walters suggested that, to avoid some of Andromeda’s problems, “we probably should have—in hindsight—just reduced scope more and executed on what we could to [ensure] quality. But, we were also in a weird phase in the industry where a lot of people were saying quantity was quality, so we were deluding ourselves internally a little bit that if it’s maybe not as polished as [Mass Effect 3], it’s fine—it’s bigger and there’s more here, and there’s more to do.”

This was during the period where, as ex-BioWare developer Manveer Heir said, Electronic Arts was “pushing for more open-world games” because they were easier to monetize. Other publishers felt the same way, and the result was an era of bloated games with maps full of repetitive blah. Plenty of Mass Effect players, fresh off a trilogy that grew more reactive and personal with each entry, were unimpressed that Andromeda was one of them. Walters called it “a lesson learned”, and said it’s a shame the studio didn’t get a chance to show what it learned with a sequel. “I only wish we had been able to then do a second one,” he said, “because then you would have really seen that polish just like we did from [Mass Effect] to [Mass Effect 2] on the original.”

Instead, after Andromeda’s release BioWare Montreal was demoted back to a support studio role, and then merged with EA Motive. Which is why the next Mass Effect will be made by BioWare Edmonton, and it looks like it’ll be made using the Unreal engine. It’s apparently still in pre-production at the moment, however, while the studio focuses on Dragon Age: Dreadwolf.


Source link

Elden Ring has scored a win at the Nebula awards this week, netting the Best Game Writing award for George R.R. Martin, Hidetaka Miyazaki, and FromSoftware. The Nebulas are awarded by the Science Fictions & Fantasy Writers Association, known as the SFWA, and are one of the highest profile awards in English-language speculative fiction writing.

It’s the third prestigious Nebula win for Martin, but the first for Miyazaki and FromSoftware. Martin has been nominated for the awards more than a dozen times over his decades-long career, for the first time in 1973, while he won in 1979 and 1985 for novelettes. Martin’s contribution to Elden Ring has been a bit confusing for some. See What did George R.R. Martin do for Elden Ring anyway? for details on why, yes, his name deserves to be on the award.

Also nominated for 2022 were manuscript adventure Pentiment, cat adventure Stray, robot adventure Horizon Forbidden West, dead people adventure Vampire: The Masquerade – Sins of the Sires, and tabletop adventure book Journeys through the Radiant Citadel.

The Nebulas have only had an award for Best Game Writing since 2018. Elden Ring is preceded in videogame winners by Supergiant’s Hades in 2020, Obsidian’s The Outer Worlds in 2019, and House of Tomorrow/Netflix’s Black Mirror: Bandersnatch for the inaugural award in 2018. The 2021 winner was tabletop roleplaying game Thirsty Sword Lesbians.

Elden Ring has racked up a pretty significant set of wins over the past year, including PC Gamer’s Game of the Year 2022, but also raking in the wins from places as diverse as the British Academy Game Awards, the DICE Awards, Famitsu Dengeki Game Awards, The Steam Awards—the list goes on, it’s a lot. Suffice to say that everyone who likes Elden Ring, well, really likes Elden Ring.

You can find a complete list of the 2022 Nebula Awards winners on the SFWA’s Nebulas website.


Source link

Learn how to make the most of every Wordle guess with our handy tips and tricks. Read our clue if you need a little help with the May 20 (700) game without giving it all away, and if you do need today’s answer, just scroll or click straight to it. However you like to play Wordle, you’ll find everything you need right here.

Today’s game started off really well—who doesn’t want to see three greens all in a row—and then swiftly turned into something of a nightmare. I had more potential right answers at my fingertips than I had the guesses to narrow them down, so it took more goes than I would have liked it to before I found the correct one. I ended up scraping by today, but it’s still better than not finding the correct Wordle answer at all.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Saturday, May 20

The answer today is the name used for a wide variety of portable containers able to carry liquids such as coffee, tea, or even whiskey without spilling a drop or spoiling the taste, and Dark Souls fans have almost certainly chugged Estus out of one of these before now. You only need to discover a single vowel to solve this one. 

Is there a double letter in today’s Wordle? 

No, there is no double letter in today’s puzzle. 

Wordle help: 3 tips for beating Wordle every day 

If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success: 

  • A good opener contains a balanced mix of unique vowels and consonants. 
  • A tactical second guess helps to narrow down the pool of letters quickly.
  • The solution may contain repeat letters.

There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. 

Today’s Wordle answer

(Image credit: Future)

What is the #700 Wordle answer?

You’re only one sentence away from a win. The answer to the May 20 (700) Wordle is FLASK.

Previous answers

The last 10 Wordle answers 

The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.

Here are some recent Wordle solutions:

  • May 19: GRIEF
  • May 18: SHORN
  • May 17: PLANK
  • May 16: LATTE
  • May 15: CANOE
  • May 14: SCARF
  • May 13: ACRID
  • May 12: SNACK
  • May 11: BROOM
  • May 10: ETHIC

Learn more about Wordle

(Image credit: Nurphoto via Getty)

Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.

You’ll want to start with a strong word like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.

After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).

If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above. 

Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


Source link

A mere 10 days ago, developer Ironmace Games announced the delay of Dark and Darker’s early access release—news that was not-unexpected given its rolling legal dispute with Nexon. There is a not-insignificant chance thanks to this legal battle that, while this game is definitely a real thing (and we’ve played it), it may not ever see a full release.

We’ll get to the details of the dispute but, shortly after it began, Ironmace started and then paused a GoFundMe campaign to help with its legal battle. “The reality of the situation is that their end goal is to bleed us dry in court fees,” said the developer, and there’s no doubting Nexon has the kind of serious resource that could do such a thing to a smaller studio. Ironmace needs cash wherever it can get it.

Which is probably why you can now buy a Dark and Darker themed coffee set for a game you may never play. It’s a team-up with coffee brand Madrinas and comes with a wooden tankard, a tub of dark roast instant coffee, and a bag of darker roast (geddit) coffee beans for $49.99 (plus exorbitant shipping). It seems to have been a good wheeze anyway, as the box set has already sold out and now you can only buy the coffees separately. 

Dark and Darker fans roughly split into two camps. There’s the die-hards who regard Ironmace as the little guy fighting big bully Nexon, and have rushed to support this. Then there’s a more fatalistic crew who wonder whether they’ll ever see the game and whether Ironmace is taking this fight seriously or just making as much as it can, as fast as it can, before the wheels come off. One wag asked Ironmace if this was the same coffee served at Nexon.

Needless to say the Nexon stuff looms large over everything about this game. Short version: The game was due to release in early access in April or May, its demo was a major hit at Steam Next Fest, and shortly after this its dispute with Nexon intensified and Ironmace was issued with a cease-and-desist. Nexon says Dark and Darker is based on concepts and assets that the developers, formerly of Nexon, stole from one of its cancelled projects.

Following this the demo was removed from Steam, with the next playtest build being distributed by Bittorrent (really), while Ironmace’s studio was raided by police before it accused Nexon of “nothing more than anti-competitive bully tactics designed to put a small indie firm out of business.” The fans are very much on Ironmace’s side here, but these are major allegations from a giant publisher, so this may not end up where public opinion is hoping. We’ll keep an eye on Dark and Darker and, if the worst comes to the worst, I’m sure the tankard does just as good a job at holding sorrow-drowning whiskey.


Source link

Need some help with today’s Wordle (opens in new tab)? Then you’re in the perfect place. Take a look at our general tips and guides if you’d like to freshen up your tactical guesses, skip straight to the win with the answer to the May 19 (699) game if you want to, or get a guided nudge in the right direction with a Wordle hint.

I’m not entirely sure how the answer to today’s puzzle turned up without a fight, but I’m glad it did. My opening guess only gave me two yellows, and my first attempt to slot them into place revealed an unimpressive single green. Thankfully it was a good letter in an awkward spot. I did have to stop and spend a little time thinking, “Maybe… ah, not that one…” to myself, but a brave guess saw me through to today’s Wordle answer.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Friday, May 19

This word’s often used to describe the intense feeling of sadness and loss people experience when someone they were close to dies. Alternatively, _____ing another player in an online game means doing something that deliberately annoys them and makes the game difficult/irritating to play properly. There are two vowels in today’s answer. 

Is there a double letter in today’s Wordle? 

There are no repeat letters in today’s Wordle. 

Wordle help: 3 tips for beating Wordle every day 

A good starting word can be the difference between victory and defeat with the daily puzzle, but once you’ve got the basics, it’s much easier to nail down those Wordle wins. And as there’s nothing quite like a small victory to set you up for the rest of the day, here are a few tips to help set you on the right path: 

  • A good opening guess should contain a mix of unique consonants and vowels. 
  • Narrow down the pool of letters quickly with a tactical second guess.
  • Watch out for letters appearing more than once in the answer.

There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares. 

Today’s Wordle answer

(Image credit: Future)

What is the #699 Wordle answer?

No clue? No problem. The answer to the May 19 (699) Wordle is GRIEF

Previous Wordle answers

The last 10 Wordle answers 

Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated. 

Here are some recent Wordle answers:

  • May 18: SHORN
  • May 17: PLANK
  • May 16: LATTE
  • May 15: CANOE
  • May 14: SCARF
  • May 13: ACRID
  • May 12: SNACK
  • May 11: BROOM
  • May 10: ETHIC
  • May 9: COCOA

Learn more about Wordle

(Image credit: Nurphoto via Getty)

Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.

You should start with a strong word (opens in new tab) like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.

After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).

If you need any further advice feel free to check out our Wordle tips (opens in new tab), and if you’d like to find out which words have already been used you can scroll to the relevant section above. 

Originally, Wordle was dreamed up by software engineer Josh Wardle (opens in new tab), as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle (opens in new tab), refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures (opens in new tab). Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


Source link

Arc System Works has revealed the final downloadable character for Season Pass 2 of Guilty Gear Strive: Asuka R#, who once served as the main antagonist of the Guilty Gear series under the name That Man, will join the roster on May 25.

Asuka is a projective-heavy character who wields 26 different spells in a match. He briefly appeared previously in the game’s story mode via cutscenes, but despite being a former final boss character, this marks the first time Asuka is playable in any Guilty Gear game.

Asuka R# is the final character to be released as part of Season Pass 2, where he will join Bridget, Sin Kiske, and Bedman?. Arc System Works has already announced plans for a third season pass of downloadable characters, but no specific names have been revealed as of this writing.

Along with his reveal trailer, we also have an exclusive look at Asuka R# in action, with the former That Man battling against Giovanna and Sol Badguy in two full-length matches. Asuka’s multiple projectile-based attacks feature throughout both matches, as well as a massive sword he can summon from inside his spell book when an opponent closes in..

Asuka R# isn’t the only new addition coming to Guilty Gear Strive on May 25, as a brand-new stage called Tir na Nog will also be part of Season Pass 2’s content. The stage shows a “space colony created by humankind to survive in outer space,” with a massive telescope present in the background. A pair of color packs celebrating the franchise’s 25th anniversary–the Anniversary Pack and the Appreciation Pack–will also be available, with the Appreciation Pack releasing as a free download for all players.

Gallery

Guilty Gear Strive is available now on PlayStation 4, PlayStation 5, Xbox Series X|S, Xbox One, and PC. Two downloadable content packs–Season Pass 1 and Season Pass 2–are also available, which each one adding new characters, stages, and more to the game.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.


Source link

In its quarterly investor report today, Take-Two said that development of the next Grand Theft Auto game is “well underway.” That’s exactly what the Rockstar parent company said when it first announced GTA 6, and then again a few months later, but today’s statement is a little more notable because it came alongside a general promise that “several groundbreaking titles” will release during its 2025 fiscal year, and there are some clear signs that one of those games is the new GTA.

Because corporate accounting is weird, Take-Two’s 2025 fiscal year starts in April 2024, so the “groundbreaking” games we’re talking about are scheduled to release sometime next year, or in early 2025 at the latest. Take-Two also said that these games will “set new standards” for the industry and propel the company to $8 billion in net bookings (all of its sales before expenses) for the year.

Take-Two recorded $5.3 billion in net bookings during the fiscal year that just concluded, and it expects the current fiscal year to deliver just a little more than that, so these big releases need to bring in almost $3 billion in additional cash during the 2025 fiscal year.

One of those games is probably Judas, the new game from BioShock creator Ken Levine, but it’s hard to imagine that it’s the three-billion-dollar difference maker. It also helps this speculation that Take-Two previously said that GTA 6 will “set creative benchmarks” for the entertainment business, which sounds a lot like the “set new standards” comment from today. Rumors that GTA 6 would release in 2025 were floating around a couple years ago, too.

The only thing stopping me from putting all my chips on next year is how often big games are delayed. It’s starting to feel like an inevitability: Bethesda even missed the opportunity to launch Starfield on Skyrim’s 10th birthday as it had originally planned. So even if GTA is currently scheduled to release next year, there’s no guarantee we won’t see a jpg on Twitter explaining that the developers need more time for polish.

Last year, a monumental leak revealed a bunch of details about GTA 6, including that it will be set in Vice City and feature two protagonists. Take-Two said that the hack, which led to the arrest of a 17-year-old, didn’t affect the development of GTA 6.


Source link

A newly-released English translation of an April Q&A with Sega execs (opens in new tab) contains some foreboding news: It sure looks like the suits are prepping to up the price on the company’s games from $60 to $70, becoming the latest in a line of publishers (opens in new tab) to leave behind the $60 price point that’s been standard in videogames for a good long time now (opens in new tab).

Asked if they “actually plan to increase the unit sales price” of games in the upcoming financial year, Sega president Haruki Satomi and senior executive vice president Koichi Fukazawa (it’s unclear which of the pair in particular gave the answer) responded that “In the global marketplace, AAA game titles for console have been sold at $59.99 for many years, but titles sold at $69.99 have appeared in the last year”.

Continuing, the pair said that Sega “would like to review the prices of titles that we believe are commensurate with price increases” in future. They did say they’d be “keeping an eye on market conditions,” though, which is business speak for ‘we’ll only charge this if people actually pay it’. And while the pair specifically namecheck console games, I can’t imagine they’ll keep those price increases off PC if they go through with them.

What the executives didn’t say is which games in particular could have their prices bumped, but I don’t think it’s too hard to guess. If Sega does follow through, I have to imagine it’ll be iconic series like Persona, Like a Dragon, and Sonic that will be affected (along with any other game that can conceivably be referred to as “AAA” on a C-suite whiteboard). In an answer to a different question, Satomi and Fukazawa even specifically call out the popularity and success of Persona, Like a Dragon, and Sonic Frontiers.

$70 games have been making their way to PC in dribs and drabs over the last few years, with blockbusters like Final Fantasy 7 Remake (opens in new tab) and Call of Duty (opens in new tab) leading the charge. On the one hand, it’s fair enough: Games are becoming ever more ridiculously complex, big-budget, and unwieldy, and their makers have to keep the lights on somehow. But it’s still a tough pill to swallow in the, ah, economically turbulent times we live in. Perhaps it just means even more of us will be waiting for sales than ever before?


Source link

The PC Gaming Show returns on June 11, featuring two hours of never-before-seen game trailers, announcements, and interviews. 

For anyone that streams, no matter the size of your channel, we’d be delighted for you to host the show for your community. Tuning in to watch, whether on one of PC Gamer’s channels, or that of your favorite content creator, helps this PC-focused event keep doing what it does. 

How to co-stream the PC Gaming Show

Partnering with PC Gamer

Partnering with us isn’t a requirement in order to co-stream the show, but we’d love to provide you with some support for your stream.

If you’d like to be a partnered streamer for 2023’s PC Gaming Show, please fill out this short form (opens in new tab). We’ll provide you with a press kit, visual assets for your stream, and information to help you get the most out of the PC Gaming Show as a content and co-streaming opportunity.

Technical setup: How to run a co-stream

Whether you’re streaming on Twitch or YouTube, setting up a co-stream begins the same way on the back end. Within the sources section of your streaming software, add a new Browser Source (OBS) or Webpage (XSplit). 

The easiest sources to access are likely Twitch and YouTube, so twitch.tv/pcgamer to capture the show’s Twitch feed or head to youtube.com/pcgamer and grab the feed there once its live.

Note: If you’re streaming from Twitch, be sure to add the “Co-stream” tag before going live. 

Once you’ve locked in your source of choice, you’ll probably need to resize the new source window to make it fit snugly within your existing streaming layout. Be sure to balance your audio levels, too. 

And that’s it! Enjoy the show, assuming you’re on time. Do make sure to check the schedule below, just in case.

When is the PC Gaming Show streaming? 

Date 
Sunday, June 11 2023

Start time
1 pm PT
4 pm ET
9 pm GMT

(Find your local time on Worldtimebuddy (opens in new tab))

Runtime
2 hours (plus a 30-minute pre-show)

Platforms
Twitch
YouTube (opens in new tab)
Facebook (opens in new tab)
Steam

Thanks for helping us spread the good word about our favorite platform. 

Who’s co-streaming the PC Gaming Show?

Here are some of the streamers who’ve signed up to stream the PC Gaming Show this year, in case you’re interested in watching it along with them.


Source link

Yesterday saw Microsoft’s proposed $68.7 billion acquisition of Activision Blizzard given regulatory approval by the EU Commission (opens in new tab). That’s one major stumbling block out of the way, but Microsoft still faces an uphill battle in the UK and US (and other territories) to get the deal approved. In the UK’s case the Competition and Markets Authority (CMA) dropped the bombshell (opens in new tab) several weeks ago that it would block the deal, which Microsoft and Activision Blizzard are extremely unhappy about. 

In the immediate aftermath of this decision, various executives from both companies tore at their garments while bemoaning their “darkest day” (opens in new tab) in the UK, issuing dire warnings about the country “not being open for business” and so on. In a way that’s just chest-beating corporate talk from people who all stand to make a lot of money if the deal does go through, but it’s also clearly made an impression on some members of parliament. The UK is currently governed by the Conservative party, which represents the traditionally pro-business right wing, but the Business and Trade Committee (BTC) has MPs from all parties, and its role is to scrutinise government.

This morning saw the CMA’s chair Marcus Bokkerink and chief executive Sarah Cardell being grilled by the BTC about the decision (thanks, Eurogamer). The session lasted just over an hour (it can be viewed here (opens in new tab)) and the CMA bosses were asked to justify the regulator’s decision, asked why the EU Commission came to a different decision, and even asked about whether it had considered the effect on the UK’s global reputation.

“I understand the inference that when a decision is made that blocks a deal, there are questions over whether the UK is open for business,” said Bokkerink. “All businesses know there’s a very big difference between building a business, investing in a new business, investing in a startup, creating a new business: there’s a big difference between that and buying an already-established, well-established firm with established positions. The two are not the same. We are vigilant, as it is our duty to be, to investments that consolidate an already-entrenched market power.”

Bokkerink disagreed that there would be an impact on international confidence in the UK as a place to do business, and indeed argued that it should inspire confidence that the UK’s regulator was not “turning a blind eye to anti-competitive mergers.”

Sarah Cardell addressed the question about the EU Commission’s decision, and emphasised that the core reason for blocking the deal was what the CMA saw as a problem in the cloud gaming market. She pointed out Microsoft’s proposed remedy to this was all the 10 year deals it’s been handing out like candy (opens in new tab), and that while the EU considered this an appropriate solution, the CMA did not think this went far enough.

“[The EU Commission] agreed the deal would give rise to competition concerns, there’s no difference between the CMA and EC there,” said Cardell. “but the Commission has however concluded it appropriate to accept that remedy. They have their own test to apply and they’ve reached their own view, and obviously they’re fully entitled to reach that view. But we remain of the view, from a UK perspective, that it was not appropriate to accept that remedy.”

Cardell went on to outline the situation with the deal globally. “The final thing I would add just in terms of where we are across global jurisdictions is that the deal is also subject to review in the US,” said Cardell. “The US Federal Trade Commission is suing to block the deal, it’s a litigation approach in the US, [and] the current position in summary is that the CMA has concluded that the deal should be prevented, the US DoJ is also suing to block the deal, and the EU Commission has indicated that it will accept the remedy that has been tabled.”

Asked about the substance of the disagreement over the remedy, Cardell said the parties were given multiple opportunities to engage with the CMA and offer remedies. “We want competition to flourish in that [cloud gaming] market,” said Cardell, “and there was a real concern on the part of the group that, if you accepted the remedy offered by Microsoft […] it would constrain how the market would evolve going forward. It would not replicate the conditions of full and free competition that we would see in the absence of the merger.”

In layman’s terms, the CMA thinks that were this deal to go through, it may well end up giving Microsoft a de facto stranglehold on a sector of gaming that, while not huge now, is almost certain to be a key market in future. Microsoft’s proposed remedy to this, which is granting 10 year licenses for its games to anyone who wants them, does seem like a bit of a short-term solution in that context, even if it was enough to assuage the EU’s doubts.


Source link