The Elder Scrolls 6 may be “five-plus years away” according to Phil Spencer, but at least we’ll have Skyblivion before then. The team of volunteers remaking Oblivion in Skyrim’s engine as part of the larger Elder Scrolls Renewal project announced in January that Skyblivion would be done by 2025—or earlier if enough new volunteers chip in. The team’s latest update is a 10-minute video detailing its progress so far, and the roadmap to that release date.

Skyblivion’s to-do list includes landscaping more of the world map’s cells, of which 87% are already done, including all 803 cells of Blackwood—where you’ll find the city of Leyawiin, The Drunken Dragon Inn, a couple of my favorite Daedric shrines, and a whole lot of swamps. There are 40 spaces that exist beyond the world map, however, like the land inside a painting you visit in the sidequest A Brush With Death, as well as the Daedric realms on the other side of Oblivion gates, which are being saved for last. (And which will apparently have “MUCH more diversity” than they did in Oblivion.)

Once cells have been landscaped they can be navmeshed, overlaying the pathing information that tells NPCs where to walk. “We’re currently around a third of the way through this mammoth task,” the team says, “which means that NPCs and quests are fully functional in those completed parts of the map.” Of the 199 quests from Oblivion, 97 are currently playable in Skyblivion, with another 25 described as work-in-progress. The entire Dark Brotherhood questline is among the playable ones, which will please its many fans, while the Thieves Guild and main storyline are the least complete.

Oblivion wouldn’t be Oblivion without its often quirky systems, and Skyblivion is bringing a bunch of them with it. Spellcrafting is done, as is alchemy, underwater combat, and the weather systems, while its classes, magic, attributes, and the inexplicable disposition-altering speechcraft minigame are currently work-in-progress. Oblivion’s level-scaling isn’t on the board, thank goodness, and last I heard Skyrim’s leveling mechanics were being adopted instead.

Unfortunately, to get Skyblivion done by its release date the team won’t be launching it with any of the expansions like The Shivering Isles, which was the most visually interesting element of Oblivion, as well as the home to its most twisted characters and quests. “In regards to DLC,” the team says, “our focus is 100% on Skyblivion for now in order to release the base game at some point in 2025. Once Skyblivion is in your hands, we shall turn our attention to The Shivering Isles and other extra content.”

The plan is for Skyblivion to be playable in both Skyrim and Skyrim: Special Edition, though you’ll need to own a copy of Oblivion too. If you’d like to lend a hand in getting it done by 2025, the Skyblivion volunteers page has all the info you need. 



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I’m really feeling this cute little one-person developed platformer about being a Gecko. Maybe I’m just in a mood for a movement-driven game about exploring and doing puzzles (thanks, Zelda) but The Gecko Gods is adorable.

Early footage of The Gecko Gods shows its tiny protagonist stickily scaling walls, complete with pattering of tiny feet on stone. That’s really not all, I’ll note, because the Gecko also leaps forward and chomps down on bugs whole, crushing them into its maw whole like a true Gecko does.

The Gecko Gods is a exploration platformer, light on action, about exploring a chain of islands to solve ancient puzzles in mysterious stone ruins. The Gecko protagonist can stick to things. Not just normal things, like… everything. Which is what you’d expect from a lizard with sticky feet but still—there’s a lot of potential for puzzling when all of 3D space is open to you.

Designer Louis Waloschek emphasizes openness and freedom in the world of The Gecko Gods. “Relaxed exploration? Head-scratching puzzle-platformer? Collectibles completionist? Uncover the lore of the island and all it has to offer, explore for the fun of it for hours, or simply play through the campaign story,” says the store page.

In addition to the open world there are also puzzle-based tomb spaces—places you go in for a deeper, more direct puzzle experience.

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After the immediate charm wears off, I’m also quite intrigued by the look of the contraptions and equipment your Gecko can fool around with. The trailer includes a boat complete with engine and sail that the little guy can grab handles (with his mouth) to start, stop, and steer. Other sequences show the Gecko grabbing handles to rotate mirrors to solve light-beam puzzles or activate railway-like platforms to ride on.

You can find The Gecko Gods on Steam, where it’s due to release this year. It’s developed by Louis Waloschek and published by Super Rare Originals.



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If you’d like a little guidance for today’s Wordle, a fresh clue written especially for you is waiting just below, as well as a variety of more general tips designed to help you win every game. Need something more? You’ve got it: the answer to the June 24 (735) Wordle’s only a click away.

Even though my early green wasn’t in the best place and my yellows were a little too flexible for comfort, today’s puzzle ended up being a quick and easy game for me. The leap from scattershot exploration to a targeted guess worked out exactly as I hoped it would. After yesterday’s failure, today’s Wordle answer came as something of a relief.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Saturday, June 24

Anything impressively large or important could be described using today’s word. It’s also the name of a type of piano, and British slang for a thousand pounds (money, not weight). There’s just one vowel in today’s answer. 

Is there a double letter in today’s Wordle? 

No, there is no double letter in today’s puzzle. . 

Wordle help: 3 tips for beating Wordle every day 

If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success: 

  • A good opener contains a balanced mix of unique vowels and consonants. 
  • A tactical second guess helps to narrow down the pool of letters quickly.
  • The solution may contain repeat letters.

There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. 

Today’s Wordle answer

(Image credit: Future)

What is the #735 Wordle answer?

Make sure every day’s a winner. The answer to the June 24 (735) Wordle is GRAND.

Previous answers

The last 10 Wordle answers 

The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.

Here are some recent Wordle solutions:

  • June 23: COVET
  • June 22: TASTE
  • June 21: CRANE
  • June 20: FROST
  • June 19: KAZOO
  • June 18: SHYLY
  • June 17: RANCH
  • June 16: STRAP
  • June 15: MAYBE
  • June 14: CRIME

Learn more about Wordle

(Image credit: Nurphoto via Getty)

Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.

You’ll want to start with a strong word like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.

After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).

If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above. 

Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


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Ultima creator and Explorer’s Club president Richard Garriott has issued a public statement mourning the deaths of the Titan sub passengers. Two members of the ill-fated expedition to visit the underwater remains of the Titanic, Hamish Harding and Paul-Henri Nargeolet, were part of the nearly 120-year-old professional society.

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In the statement, Gariott thanked the US Coast Guard for its rescue efforts and reminisced about his personal friendship with Harding, as well as Nargeolet’s expertise on the Titanic wreck. Garriott also called OceanGate CEO Stockton Rush a friend of the Explorer’s Club, and praised Shahzada and Suleman Dawood’s “desire to explore.”

The Explorer’s Club was chartered in 1904 by a confederation of academics, journalists, and expedition leaders. It has a distinct “Victorian gentleman” twang to its founding, contemporaneous with the so-called Heroic Age of Antarctic Exploration, but it would go on to be associated with many triumphs of exploration in the 20th century and beyond. Endurance expedition leader Ernest Shackleton and Mt. Everest climber Edmund Hillary were both members, and multiple Apollo missions carried miniature Explorer’s Club flags onboard.

Richard Garriott is best known to gamers as the creator of the Ultima series, a common ancestor of modern CRPGs, JRPGs (Dragon Quest creator Yuji Hori cited it as an inspiration), immersive sims (through Ultima Underworld), and MMOs (through Ultima Online). He is also the son of astronaut Owen Garriott, and space tourism and other forms of exploration have been a late-career passion of the developer. Garriott famously traveled to the International Space Station (and smuggled the ashes of Star Trek actor James Doohan on board) and has also been to the bottom of the Mariana Trench. Garriott was elected president of the Explorer’s Club in 2021.

Unlike Garriott, another member of the association, Avatar and, well, Titanic director James Cameron, has not held back in criticizing deceased OceanGate CEO Stockton Rush. In addition to moviemaking, Cameron is a legitimate deep sea explorer, having completed 33 dives to the Titanic’s remains, as well as one to the Challenger Deep at the bottom of the Mariana Trench. “I was very suspect of the technology they were using,” Cameron told the BBC. “I wouldn’t have gotten on that sub.

(Image credit: Jason LaVeris/FilmMagic via GettyImages)

“We now have another wreck that is based on unfortunately the same principles of not heeding warnings. OceanGate were warned.”

While off-the-shelf videogame controllers are often repurposed to operate deep sea and aerospace vehicles (like drones) due to their intuitive, familiar layout, an image of Stockton Rush demonstrating a $30 Logitech F710 gamepad used to pilot an OceanGate submersible has drawn ridicule on social media.

The proverbial “your friend’s weird player two Mad Catz controller” being used to pilot an OceanGate rig makes for a convenient, absurdist shorthand for more serious corners alleged to have been cut by the company. Others in the deep sea exploration industry were critical of Rush’s refusal to have his vehicles certified by independent organizations.Deceased OceanGate CEO Stockton Rush demonstrating the logitech controller used to pilot the submersible

(Image credit: CBS)

“We have heard the baseless cries of ‘you are going to kill someone’ way too often,” Rush wrote in an email to Rob McCallum, the owner of another submersible expedition company. “I take this as a serious personal insult.”

The OceanGate catastrophe has been suffused with surreal connections to gaming. Dusk and Iron Lung developer David Szymansky expressed disbelief and discomfort at the increased interest in his sci-fi submarine horror game as the Titan disaster grabbed headlines.



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Despite multiple delays, Blood Bowl 3 launched in a rough state. Like more than one recent live-service game, it went on sale with basic features missing and significant bugs, yet the cosmetics shop was working and well-stocked. Cyanide Studio is giving away the first season pass free to make up for it, which means if you log in now you can claim the “blood pass” and unlock the Lizardmen team. Future season passes will cost 1,000 warpstone, and players on the free track will only be able to unlock each season’s team by making it to maximum level.

Fortunately, you can earn experience points toward those levels in singleplayer as well as multiplayer matches. The amount of points earned is affected by how many turns a match lasts as a way of encouraging players to keep going rather than conceding early. A match that ends in the first few turns can earn less than 100 xp, while ones that last the full 16 turns seem to be worth around 800 or 900 points. It costs 1,000 xp to make it to level 2, and each level-up comes with a reward, either a cosmetic unlock or a free bundle of warpstone currency.

Like Blood Bowl 3 itself, this first season had to be delayed, and was released a month later than planned. An accompanying blog post says, “We understand that some of the content you expect in Blood Bowl 3 is not yet available. Season 1 is a first step in adding those important elements, and we will keep working on delivering features and exciting novelties over the next weeks, months, and seasons.”

According to that announcement, the much-requested ability to reconnect if you suffer a mid-match dropout is now active for players on PC, and admin tools for running custom leagues are being tested by “selected league administrators” before being rolled out to everyone. Making more post-match stats visible is apparently a priority as well, with the post including the following “non-exhaustive list of what we currently have or are working on.”

  • W/D/L (Win/Draw/Loss) records.
  • Skill Rating Points won after a game.
  • Star Player Points won.
  • Opponent’s W/D/L (to be added).
  • Opponent’s Skill Rating (to be added).
  • Team stats (to be added after Season 1).

The update accompanying the first season has also added manager progression (a persistent level that won’t be wiped each season), dugout visual customizations, the official ladder, and a “Distinctive team colors option”. The patch notes mention that “various AI issues” have been addressed, and the AI does seem to have stopped doing the thing where it occasionally takes several minutes to make a decision or just walks back and forth between two points. That said, it’s still not great at scoring touchdowns and I walked in a 4–0 victory on my lunch break.

The next round of changes include a rework of the pre-match inducement phase, adding the board game’s “expensive mistakes” rule (which mean if you have 100,000 gold or more in your treasury there’s a chance to lose some), as well as “More readability optimization like selection circles based on role”.


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Activision is pulling the plug on the original version of its free-to-play battle royale, Call of Duty: Warzone. Warzone Caldera, which was renamed last year, will shut down on September 21, 2023 so that Activision can “focus on future Call of Duty content including the current Warzone free-to-play experience.”

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The original Warzone stopped receiving updates last year after it was supplanted by its official sequel, Warzone 2. Activision maintained that the old Warzone, with its distinctive maps, weapons, and years worth of premium cosmetics purchased by millions, would live on in Warzone Caldera. That last note is a particular pain point—Warzone 2.0 pressed the reset button on players’ progress, introducing new weapon and character skins and leaving the old ones behind. 

Warzone has always been somewhat interlaced with the mainline CoD installments, and the official blog notes that “purchased content in Warzone Caldera” will continue to be accessible in Call of Duties Modern Warfare ’19, Black Ops: Cold War, and Vanguard, but that’s a cold comfort when the majority of Warzone players bought all their tacticool bits and bobs to use specifically in Warzone.

The announcement of its imminent shutdown is all the more surprising given that the game is only three years old. We might have low standards given how live service ambitions keep killing moderately successful games in record time, but we’re not talking about Rumbleverse or Knockout City here—Warzone was one of the biggest multiplayer games on the planet for those three years it was live, and now it’ll effectively be gone forever. It’s a similar situation to how Overwatch 2 booted the original game off our hard drives and into the Shadow Realm last fall.

OG Warzone was already put on life support when Activision Blizzard moved on to the sequel game: it was reduced to just one map and renamed “Warzone Caldera,” a shadow of its former self, but it didn’t have to be this way. As pointed out by CoD streamer Futives, you can still play the first Call of Duty battle royale mode, Blackout, which was released all the way back in 2018. Kotaku recently published a report on the dedicated fanbase that still supports the game. 

Moving beyond Call of Duty, its tactical shooter nemesis Counter-Strike offers a pretty damning counter-example of multiplayer continuity. While Counter-Strike 2 will replace the venerable Global Offensive, players’ progression and cosmetics will be preserved. Meanwhile, Counter-Strikes 1.6, Source, and even odd-duck singleplayer entry Condition Zero are still perfectly playable, partly thanks to the fact that players and communities can stand up servers of their own.

As of Warzone 2.0’s Season 4 update, Activision Blizzard has dropped the “2.0” from its name, just referring to it as plain old “Warzone.” Warzone 1? Warzone Caldera? Never heard of it! All those frags (and premium real money skins) will be lost in time, like tears in rain.



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This month in PC Gamer magazine we get world-exclusive access to the fantastic new post-nuclear apocalypse RPG, Broken Roads, with never-before-seen screenshots and art, as well as insightful dev commentary and our opinion after a lengthy hands-on play session. If you liked the original two Fallout games you’re going to get on very well with Broken Roads, with an isometric view, deep character mechanics, and the ability to explore the apocalyptic remains of Australia on offer. Oh, and did we mention you have the ability to drink loads of different beers and commit bloody violence? Mad Max eat your heart out!

If you like choice-driven RPGs and post-apocalypse vibes, then Broken Roads is going to hit hard for you. (Image credit: Future)

Leaning into the apocalyptic angle of Broken Roads, we’ve also got a fantastic feature this issue on the very best post-nuclear apocalypse PC games of all time. From Fallout to Stalker and onto Metro and more, we highlight the games that let you have plenty of fun while surviving in an irradiated wasteland. And, talking of surviving, this issue also boasts an awesome feature on horror survive-’em-up The Outlast Trials. It’s not a game for the faint of heart!

For decades the PC has been home to some incredible post-apocalypse games, and we revisit the best. (Image credit: Future)

Venturing into previews land this issue, we’ve got a selection of fantastic new games to get excited for, including XCOM-style WWII turn-based tactics game Classified: France ’44, racing game management simulator F1 Manager 2023, team-based dino-slaying MMO Exoprimal, old-fashioned FPS spellcaster Immortals of Aveum, unique boomer shooter Hellscreen, and knee-dragging, pulse-quickening motorbike racer MotoGP 23.

Prepare to be scared, very scared, in The Outlast Trials. (Image credit: Future)

And this issue’s reviews section is absolutely stacked. We’ve got official PC Gamer verdicts on Street Fighter 6, The Mageseeker, Ravenlok, Bramble: The Mountain King, Warhammer 40,000: Boltgun, Star Trek: Resurgence, Roots of Pacha, System Shock and more.

We test six of the best new OLED gaming monitors on the market this issue, from budget to premium. (Image credit: Future)

All that plus an epic group test of six of the best OLED gaming monitors on the market right now, the next entry in our awesome XCOM 2 diary feature, a fantastic re-install feature on seminal Star Wars PC game Jedi Knight II: Jedi Outcast, a look at a cool new mod called Skyrim on Skooma which is making gamers trip-out in Skyrim with often hilarious effects, all the latest updates from the team as to what they’re playing right now, spicy opinions on the biggest PC gaming news stories, a comprehensive gaming PC buyer’s guide to suit any budget, a love letter to Final Fantasy IX’s brilliant bite-sized vignettes, and a report on just what we think PC gaming graphics will look like in 10 years. And, that’s far from all, either.

Issue 385 is on shelves now and available on all your digital devices from the App Store and Zinio. You can also order directly from Magazines Direct or purchase a subscription to save yourself some cash, receive monthly deliveries, and get incredibly stylish subscriber-only covers.

Enjoy the issue!

Our exclusive subscriber cover this month. (Image credit: Future)


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Only Up! is a game where “you have to get as high as possible.” And no, not like that—it’s a low-budget indie platformer about climbing to the top of a weird, floating structure made of railway tracks, giant slices of fruit, floating islands, and things far weird than that. And right now, nearly 150,000 people are watching it on Twitch.

The top channel on the Only Up! category right now belongs to xQc (and yes, that xQc, the guy who got $100 million to stream on Twitch competitor Kick less than a week ago), who at the time of writing has 71,000 people watching him play. But as you can see from the category front page, he’s far from alone:

(Image credit: Twitch)

The concept of Only Up! is simple: You are Jackie, desperately trying to escape the poverty of the slum in which you live. To do so, you embark upon a journey inspired by the tale of Jack and the Beanstalk, climbing ever upward into the unknown.

“The world has definitely gone crazy, though it has never been normal, but maybe now is the chance for you,” the Steam page states. “Crisis is a time for action and decisive steps… except it’s scary, because every step can set you back far.

“Sometimes it is difficult to choose the right path, but do not be afraid, you can always repeat, we learn from mistakes.”

Mechanically, Only Up! is quite simple. It’s played from the third-person perspective, you can walk, run, jump, or mantle onto things, and you can’t die: Even if you fall from miles up in the sky, you’ll lose progress but not your life when you land. Predictably, it’s a little janky: There are some fairly obvious clipping errors, and the voice acting is repetitive and decidedly not great. 

As suggested by the Steam store page, I could feel the game reaching for some level of profundity, but it mostly just came off as weird. At one point, for instance, I reached a disembodied train platform in the sky: Jackie said, “My grandfather worked here for 60 years, and then he died.” Later, upon meeting a friendly dog, he said, “What a nice dog. Your master isn’t coming back. Go find a new one.” It seems clear that English isn’t the first language for developer SCKR Games, but even so some of the in-game commentary struck me as bizarre.

The reaction on Steam is also “mixed,” with just 65% of the user reviews coming in positive. One of the chief complaints (which I wholeheartedly agree with) is the lack of a save feature: If you quit the game or crash out, you have to start over from the beginning in a new session.

There’s also unhappiness with Only Up’s adjacency to NFTs. You’re not buying NFTs in-game (as far as I have seen, anyway), but various images from the Goblintown NFT series, for instance, can be seen in locations throughout the game. The title of the game also appears to be a play on “Up Only,” a fairly well-known phrase in the world of NFTs which among other things was the title of a once-popular NFT-related podcast. NFT app Floor also recently launched a new feature called—you guessed it—Up Only mode.

More overtly, the player character’s jacket has the Goblintown logo on the back (and the name emblazoned across the front, although it’s tricky to see), and there’s actually a Goblintown mask you can put on at the start of the game.

(Image credit: SCKR Games )
(Image credit: SCKR Games )
(Image credit: SCKR Games )

There’s no visible disclosure of a connection, so most of that will probably go unnoticed by most players, but clearly there’s some kind of connection, with Goblintown also now selling official, real-world Only Up! hoodies and t-shirts, at ridiculously inflated prices. I’ve reached out to Goblintown and SCKR Games to ask about the nature of their relationship.

 

It feels sketchy, and yet there’s something about the game that’s also oddly alluring. I absolutely loathe games that are designed solely to make me angry, like Getting Over It with Bennett Foddy or the upcoming follow-up Baby Steps—I think I played Getting Over It for about five minutes before I punched my dog and formatted my hard drive—and let there be no doubt, that is absolutely what Only Up! Is all about.

(Image credit: Steam)

But it’s also kind of beautiful in its strangeness and simplicity. There are many moments where the way forward isn’t clear, so I was forced to stop and examine my surroundings fairly closely, and maybe I’m seeing something that’s not really there but I felt a powerful childlike fantasy vibe that really gave me that “let’s just see what’s around the next corner” feeling. Falling is incredibly frustrating, although it’s not too hard to catch yourself on the way down if a structure is nearby, but I also found that with a little care (Only Up! also has “slow walking” and “slow motion” options, so you can really creep along if you need to), I didn’t fall much at all.

I don’t think it’s a good game, and I have doubts about the durability of its popularity on Twitch, and there’s an undeniable dodginess to the NFT aspect. Despite all that, I can see why people watch (and play) it. If you enjoy streamers who get mad and yell and scream and freak out, Only Up! definitely has the potential to set some of them off; and if you’re in the mood for a quiet, simple, “what’s next?” journey that may or may not make any sense when it’s all over, it could be that, too.

For the record, there is an end to Only Up!: Newly-crowned king of Twitch Kai Cenat played through it from start to finish last week—a stream that, according to TwitchTrakcer, is what touched off Only Up’s sudden surge in popularity.

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(Image credit: Twitch Tracker)



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It is of course a made-up accolade, but there’s a strong argument for Wudijo being the best Diablo 4 player out there: or at the very least the most hardcore. The German scourge of Hell is a veteran Diablo 3 streamer and became the first player to reach level 100 solo in Diablo 4’s hardcore mode (as well as the first to solo world boss Ashava), while making a ton of videos advising players on how to get the most out of their chosen class. Demons: after this guy’s done a day’s work, there’s a lot fewer around.

Wudijo’s been omnipresent in the Diablo 4 community pre- and post-launch, and recently answered a whole load of questions on the Diablo 4 subreddit (including his preferred breakfast choice of “nutella on bread”, which suggests my daughter may grow up to be an ARPG badass). I found it pretty intriguing how he talks about the game, which all comes from the fact that many of us as players flail wildly away at something like Diablo 4 (OK, just me) whereas he’s so clinical about what works and doesn’t and why. It would be surprising if anyone outside of Blizzard knows more about Diablo 4 than Wudijo.

One of the biggest player gripes at the moment is the grind after around level 70, where progress becomes glacially slow. “I agree the grind becomes relatively monotonous after 70-80 where you have all your legendaries, most of your gear, legendary paragon nodes and most important glyphs, so it’s mostly min/maxing from that point,” says Wudijo. “I doubt it will stay that way with seasonal content maybe introducing more ways to break the monotony of the grind, e.g. with more side content similar to Helltide […] The game is clearly built with a lot of room for adding stuff in seasons. I guess we’ll see where they set the bar with the upcoming first season reveal”.

That’s a rather positive outlook on what definitely feels like something of a heave in the game as-is, though we’ll soon enough see how big Blizzard’s ambitions for the post-launch support are. Wudijo also agrees the Vulnerability mechanic is currently an issue, in this case the trouble being it’s too good. Players feel like, if you’re not using Vulnerability, your build is automatically sub-optimal.  “Vulnerable is way too mandatory, literally every good build NEEDS to have it,” says Wudijo, before suggesting ways it could be nerfed while remaining interesting and that “Blizzard could compensate with buffs elsewhere”.

Wudijo’s main is Rogue because “I always like the fast/agile classes”, and he ranks the rest as Druid > Sorceror > Barbarian > Necromancer. The Rogue’s only problem he reckons is Rain of Arrows because “The whole animation is way too long”. Most fun builds? “Twisting Blade, Barrage, Rapid Fire (Rogue in general is best in slot for fun)”. On hardcore mode Wudijo’s “glad they’re finally doing something about disconnects with the Scroll of Escape”.  What’s the Diablo 4 endgame now? “Complaining about nerfs on Reddit”.

In terms of what he’d specifically like to see with endgame in future, Wudijo lists “more pinnacle bosses”, “pinnacle dungeons of some sort”, scaleable seasonal content in nightmare dungeons and other endgame content along the lines of Helltide. He also points out a feature many players would agree the game should add: “Loot filters: needs to happen, and soon. The amount of trash loot at high levels is daunting. I want to feel happy seeing an item flash up in a different color based on my choices once in a while instead of looking through 1000 items and just vendoring them all”. And some big praise amid the smaller criticisms: “Combat is by far the best in D4 out [of] all ARPGs I know”. 

Finally, there’s a very sweet story about how Wudijo got into ARPGs in the first place: “There was this one guy playing Diablo 2 at a LAN party back when I was like 11 or so. I got it from him and tried it out afterwards, which is when I started playing ARPGs”. That guy, that unknown LAN legend, created a monster.


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Immortals of Aveum is part of a vanishingly niche tradition: a linear first-person shooter issued by a major publisher, in this case, EA. The twist is that instead of rifles it has magic, so those of us begging for a Heretic revival may find comfort in Immortals of Aveum’s war wizard theme. We’ll need to wait a bit longer than originally planned though, because the release date of July 20 has been pushed back—just a touch—to August 22.

“In order to realize our full vision, we are going to take a few extra weeks, making our new launch date Tuesday, August 22nd,” Ascendant Studios’ announcement reads. “This will give us time to further polish the game, finish optimizing all platforms, and deliver a strong launch. We owe it to ourselves and to you to get this right.”

That leaves some extra time to enjoy some of the other PC games coming out in July, including Remnant 2, Exoprimal, and the port of former-PS5 exclusive Ratchet & Clank: Rift Apart. None of which, to my knowledge, feature double-jumping battlemages. Or you could go back to Ghostwire Tokyo, which does its best to make first-person magicking feel good. It’s apparently better nowadays thanks to a significant March patch.

Tyler played Immortals of Aveum last month, and the overall vibe is that it’s old-fashioned: in both good and bad ways. If boomer shooters plunder the era between Doom and Duke Nukem 3D for their unrealistically fast first-person-shooting nostalgia, Immortals definitely looks like one of the first games to exhume the quirks of the Xbox 360 / PS3 era. Tyler notes that himself in his preview

Ascendant Studios also mentions that more info will release about Immortals of Aveum in the coming weeks. 


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