Hearthstone’s history of adding new modes is a mixed one. Battlegrounds has been so successful that it’s arguably supplanted the main Standard mode, but Mercenaries was a shuttle crash from start to finish. Classic, which as the name suggests gave players the chance to time warp back to the vanilla version of Hearthstone, was fun at first but with Blizzard opting not to add any expansions, interest dropped off fast. So I wasn’t shocked to learn last week, on a call with modes design lead Matt London and features lead Chadd Nervig, that Classic is getting the chop. It will be replaced by a new mode, called Twist, which also looks to leverage old cards in players’ collections.

Set to launch in beta later this month as part of patch 26.6, Twist is its own format with a ranked ladder, monthly rewards, and rotating set of rules intended to unlock previously impossible synergies and create new deck-building challenges. The ruleset being used for the Twist beta, which will run through June and July, is being dubbed ‘New Age’. When building a New Age deck you will be able to pick cards from the following expansions, with the twist being that no neutrals are allowed.

  • Core
  • Ashes of Outland
  • Scholomance Academy
  • Madness at the Darkmoon Faire
  • Forged in the Barrens
  • United in Stormwind
  • Fractured in Alterac Valley
  • Voyage to the Sunken City
  • Murder at Castle Nathria
  • March of the Lich King
  • Path of Arthas
  • Festival of Legends

By combining sets from eras that weren’t previously playable in Standard together, all sorts of new combos become possible. Existing archetypes also threaten to become much more powerful with the addition of cards that weren’t in the pool beforehand. For example, the no neutrals rule immediately makes me think of the Pure Paladin archetype, which doesn’t use neutrals anyway. Now consider the fact that Ashes of Outland contains the Libram package which can now be run alongside more recent cards like The Countess and Elitist Snob, and you’ve got something disgustingly powerful brewing.

Speaking to the developers, they confirmed that the overall power level of Twist—specifically for the New Age test—is being pitched above Standard but below the (total degeneracy) of Wild. Part of the impetus here is that the intention behind Wild was to provide players with fun ways to interact with the older parts of their card collection. But by its very nature, Wild decks only become more and more OP over time, meaning it’s not a mode you can really dip into just to goof about, because the meta revolves around ruthless efficiency.

Once the beta has played out, Twist will go into a short hibernation period before re-emerging later in the year. We don’t yet know what future rulesets will look like, but Nervig and London talked about leaning into dual-class cards, featuring all the Mech expansions, and leaning into ‘singleton’ cards. In testing, London says they tried a version where all cards cost zero mana: “Games ended early,” he said laughing. As its name suggests, Twist being gimmicky is a feature not a bug. It’s fair to think of it as akin to an enhanced version of Tavern Brawl, only with a ladder.

Speaking to the designers, I got the sense that the goal is to breathe new life into constructed Hearthstone at a time when its under more pressure than ever. At present, players spend a couple of weeks (at most) after each expansion solving the meta, and then many drift back to playing Battlegrounds or other games entirely. Twist, which aims to have a new rule set every month, is a way to keep players in that fun meta-solving phase. Inevitably, Blizzard is going to be selling ‘Battle Ready’ Twist decks, which I suppose serve the purpose of enabling players who don’t have substantial collections from the era covered by the rule set to get involved.

As for Classic, I can’t say I’ll mourn its loss. I’ve been a player since beta, and it was fun to revisit the vanilla era, but I wouldn’t want to live there. When asked why Classic is being culled, Blizzard confirmed the suspicion that interest was high at first but lost engagement quickly due to being a static format. However, what feels very uncomfortable to me is that Classic packs have been available in the shop all the way up until today. Players who invested any amount into buying them are going to be out of pocket when Classic dies. Such is the way with digital card games, but it sucks, and combined with the relatively recent shuttering of Mercenaries, which also sold its own packs, is a bad look for Blizzard.

Economics aside, I am enthusiastic about Twist. I think it will potentially offer a place of refuge when the Standard meta gets stale. To that end, I asked whether a potential future Twist format could involve banning the Priest class entirely. Nervig and London laughed at the idea but said nothing is in the works. They did tell me they’ve kicked around the idea that each player could choose to ban one class, which I love. Not just because it would mean dodging your most hated type of opponent, but because eliminating a particularly unfavourable matchup would free you up to build your deck in new ways.

A special preview of Twist will be streamed by content creators on June 22-23, during which time Twitch drops will be enabled up to a maximum of nine free packs. For more info on Twist, take a look at the official blog post.


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If you need a handy hint for today’s Wordle, you’ve come to the right place. You’ll find a clue tailor-made for the June 20 (731) game waiting just below. Hoping to find something a little more straightforward? You’ve got it—today’s answer’s only a quick click away.

I found almost every letter I needed very quickly today, only to then spend the rest of the game trying to work out which order to put them in, as pretty much everything I had could have gone anywhere it wanted. I did scrape by with a Wordle win at the very end, after finally pinning down one key green later than I would have liked, but it felt too close for comfort.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Tuesday, June 20

Today’s word describes the tiny particles of ice that cover windows, leaves, and pretty much everything else outside on a very cold day. This word’s also the base part of another name for the icing on top of a cake or muffin. You only need to find one vowel to solve this one. 

Is there a double letter in today’s Wordle? 

No, there is no double letter in today’s puzzle. 

Wordle help: 3 tips for beating Wordle every day 

Looking to extend your Wordle winning streak? Perhaps you’ve just started playing the popular daily puzzle game and are looking for some pointers. Whatever the reason you’re here, these quick tips can help push you in the right direction: 

  • Start with a word that has a mix of common vowels and consonants. 
  • The answer might repeat the same letter.
  • Try not to use guesses that include letters you’ve already eliminated. 

There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares. 

Today’s Wordle answer

(Image credit: Future)

What is the #731 Wordle answer?

Here’s the word you’ve been waiting for. The answer to the June 20 (731) Wordle is FROST.

Previous Wordle answers

The last 10 Wordle answers 

Wordle solutions that have already been used can help eliminate answers for today’s Wordle or give you inspiration for guesses to help uncover more of those greens. They can also give you some inspired ideas for starting words that keep your daily puzzle-solving fresh.

Here are some recent Wordle answers:

  • June 19: KAZOO
  • June 18: SHYLY
  • June 17: RANCH
  • June 16: STRAP
  • June 15: MAYBE
  • June 14: CRIME
  • June 13: PLUNK
  • June 12: WRONG
  • June 11: GUARD
  • June 10: AGAIN

Learn more about Wordle

(Image credit: Nurphoto via Getty)

Wordle gives you six rows of five boxes each day, and it’s up to you to work out which five-letter word is hiding among them to win the popular daily puzzle.

It’s usually a good plan to start with a strong word like ALERT—or any other word with a good mix of common consonants and multiple vowels—and you should be off to a flying start, with a little luck anyway. You should also avoid starting words with repeating letters, so you don’t waste the chance to confirm or eliminate an extra letter. Once you hit Enter, you’ll see which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

Your second guess should compliment the first, using another “good” word to cover any common letters you might have missed on the first row—just don’t forget to leave out any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).

If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.

Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


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Baldur’s Gate 3 is still a couple months away—it goes from early access to full release on August 31—but you can dive into the shadows lurking in the legendary fantasy city right now in a surprise prequel chapter called Blood in Baldur’s Gate. Instead of an RPG, though, it’s a murder mystery, and you’re going to have to work with other D&D detectives in order to solve the crime.

Blood in Baldur’s Gate takes place 15 years before the events of Baldur’s Gate 3. A murder has been committed, and it’s up to you to figure out whodunit and, presumably, what drove the perpetrator to commit the crime. Of course, it’s not quite that easy: By taking the case, you position yourself as “the next lamb brought to slaughter.”

The game is played by examining locations that are visible on a top-down map of the city. Each location contains a description of the nearby surroundings, local landmarks of note, and other relevant details. The scene of the murder, for instance, is described like this:

The saltwater scent of the harbour cannot mask the overwhelming smell of blood in the air. In the middle of a cobblestone plaza by the pier, a tiered fountain sprays fine mist into the air. At the base is a finely dressed elf impaled on an anchor. Blood pools around the body. Over the sound of lapping waves, someone can be heard retching nearby.

The victim. On closer inspection, the anchor has been driven through the elf’s torso. Whoever committed this atrocity did so with brutal force. Fresh blood continues to seep from the large wound, soaking through a silk tunic and onto an elven engraved coin pouch still attached to a leather belt. A lute lies within the grasp of the young victim, never to play a tune from its owner again.

The fountain. Pristine water flows down freely. A few copper pieces have been thrown into the bottom by wish makers, but nothing out of the ordinary.

Cobblestones. Blood collects around the cobblestones like a network of crimson veins. A faint boot print points toward the direction of Fisher’s Wharf.

Retching sounds. On a street corner at Admiral’s Way, a man props himself with one hand against a building wall.

From the murder scene, you can visit either Admiral’s Way, where the man is retching, or follow the cobblestones to Fisherman’s Wharf, where the occupant of a fishing boat may have seen something. 

But your Sherlockian aspirations will also have to accommodate other investigators on the case: Instead of moving immediately to your next destination, you’ve got a 24 hour window to cast a vote on where you want to go. Once the deadline for voting ends, the majority rules and that’s where you’ll be off to next. And you won’t just be wandering around the city taking in sights: You’ll also search for clues and interrogate potential witnesses (and, I would guess, perpetrators), and there’s an inventory screen in the game as well, with space for 21 items—an oddly specific number, no?

It’s a bit like Twitch Plays, the popular streaming format in which viewers vote to control actions in games ranging from The Outer Worlds to Elden RIng, Microsoft Flight Simulator, Punch Club, and PUBG, but slower and more considered. Votes are held at a rate of one per day, so you can take time to think about what you want to do, or even discuss matters with your fellow investigators on Reddit or the Larian forums.

The mystery has just begun, but so far the reaction to Larian’s latest diversion seems pretty positive, generally speaking.

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There are, by my count, 34 markers across the bottom of the map, which means 34 days for the investigation, assuming it runs the full duration. (There’s no indication as to whether or not the case can be wrapped up early.) That would take us to July 24—coincidence or not, that’s the one-year anniversary of the death of famed actor David Warner, who among many other roles provided the voice of Baldur’s Gate 2 villain Jon Irenicus

Could the Shattered One be making a surprise return to the Baldur’s Gate series? It’s a longshot, definitely, but that’s also one heck of a coincidence. I’ve reached out to Larian to ask, and while I don’t expect that anyone there will tell me, I’ll update if they do.



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While we wondered and speculated about the conspicuously absent AMD Radeon RX 7800-series, we saw a simulated RX 7800 XT created using a Radeon Pro W7800. In the same article, I speculated that we might not see the RX 7800 XT hit the shelves for several months yet, though it turns out we might see it sooner rather than later.

ASRock has registered a pair of AMD graphics card models with the Eurasian Economic Commission (EEC), as spotted by harukaze5719. Both cards confirm the existence and naming of the RX 7800 XT. Though we don’t yet have confirmed specifications, the names suggest the cards will ship with 16GB of memory.

The two cards are the ASRock RX 7800 XT PG 16GO and the RX 7800 XT PGW 16GO. Apart from the confirmation of the RX 7800 XT name and 16GB of memory, it’s safe to assume these cards will fall under ASRock’s Phantom Gaming sub-brand. The PGW name doesn’t correspond with any other Phantom Gaming model but it’s surely a variant rather than something really different.

The existence of the RX 7800 XT isn’t a surprise, though the timing of its release is more so. A typical GPU release cadence would see the high-end cards launch first, followed by mid-range ones and finally, entry level models. Yet this time around the RX 7600 was released before either RX 7800 or 7700 models. 

It’s not a hard and fast rule though; nothing is in the GPU world these days. AMD released the RX 7600 as an alternative to Nvidia’s upcoming RTX 4060, but it’s also possible the performance wasn’t where it needed to be, or it needed a respin or bug fix before AMD was happy shipping the Navi 32 chip at its heart out to the public. But here I’m just speculating. 

The RX 7800 XT should end up as a competitor for Nvidia’s RTX 4070 series. Whether it competes with them in performance, price, or both is the million dollar question and one we all look forward to knowing the answer to.



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