The most prominent subreddit devoted to discussions of Nintendo Switch piracy—as well as emulation—was banned on Tuesday, after more than three years on the platform. The community was first created in May 2020, and as of June 10, its latest snapshot on the Wayback Machine, it had accrued more than 69,800 members
In recent weeks the subreddit had grown dramatically and may have become too high-profile for its controversial subject matter: it had just over 37,000 members on May 1, when I reported that The Legend of Zelda: Tears of the Kingdom had leaked onto pirate sites. Over the last month and a half r/NewYuzuPiracy became the de facto home for discussions centered around modding Tears of the Kingdom, at least for players who pirated the game.
As I wrote before the game’s official launch, it was a messy situation for emulation developers, who usually take great care to distance themselves from any public connection to piracy. In addition to openly discussing pirated games, posters on the subreddit would also share “early access” builds of Nintendo Switch emulator Yuzu, which are normally locked behind a Patreon subscription unless you know how to compile a build yourself via Github. They also distributed in-development mods from one of the Switch emulator’s most prominent modders, causing him to close his Discord server in frustration.
Considering the brazen name, it seems strange that Reddit’s banning of r/NewYuzuPiracy has taken this long. According to the message that now appears in place of the subreddit, it was banned “due to a violation of Reddit’s content policy against creating or repurposing a sub to reconstitute or serve the same objective as a previously banned or quarantined subreddit.”
A replacement may quickly pop up in its wake. The subreddit r/YuzuPiracy was banned on April 21, 2020, just two weeks before r/NewYuzuPiracy was created and grew to dominate search results for Tears of the Kingdom mods. Clearly whatever Reddit’s content moderation priorities are, actually banning duplicate subreddits isn’t high on the list.
https://gamingarmyunited.com/wp-content/uploads/2023/06/1686886826_Top-Nintendo-Switch-piracy-subreddit-banned-after-3-years.jpg5901050Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-06-16 01:16:212023-06-16 17:30:35Top Nintendo Switch piracy subreddit banned after 3 years
Total War: PHARAOH is looming on the horizon, and it’s bringing in some exciting changes to the Total War experience. Here’s everything you need to know, in three minutes.
As you might have sussed from the title, Total War: PHARAOH brings Creative Assembly’s incredible grand strategy formula to ancient Egypt.
It’s set during that great empire’s Bronze Age collapse—Pharaoh Merneptah has just died, and in his vacuum, a power struggle has broken out. There’s wider unrest across the empire too, brought on by natural disasters, unrest, and invasion from a severe threat to the entire empire – the Sea Peoples.
Wouldn’t you know it – several factions are all vying for supremacy, each with their own unique units, different starting locations, and distinct challenge levels. These leaders represent three distinct cultures: the Egyptians, and Canaanites, across eight playable factions. Who’ll prevail and become the next great Pharaoh?
Let’s look at the young prodigy Ramesses, for example. Despite his lesser royal blood, he has all the hallmarks to become a great leader but must contend with the ire directed towards him by those closer to power.
Whichever faction succeeds in painting the map their colour, they’ll need to master some new battle mechanics in this game. The pace of battle has been deliberately slowed, to really show you how your tactical decisions play out.
There are all kinds of new wrinkles to those tactics, too – unit weight, terrain, and an exhaustion system now play a key role in outcomes. Lots to keep an eye on, then.
Not even the strongest general can command the weather though, and with a new dynamic weather system in Total War: PHARAOH, there are seven different states to contend with, from storms that hamper missile unit effectiveness and the spread of fire, to sweltering heat that drains fatigue quicker, and where wildfires spread like – well, you know.
Weather can affect the terrain, so after it’s rained your previously perfect position might be muddy and slow your troops down. More than ever, it’s crucial to place your units strategically.
When you zoom in on the battle, you’ll see more detail, like matched hand-to-hand combat animations across the field, not just between generals. You’ll also notice bodyguards now adorned with customisable armour and weapons, protecting the top brass.
Unit stances give you more tactical control, too. Here’s a quick example: the new ‘give ground’ stance lets the opponent advance on you while you’re still engaging in battle and facing them. Remember that dynamic terrain system and its muddy areas after rainstorms? There’s your solution.
Digging deeper, there’s a new system governing armour degradation, so it’s worth checking in on your armoured units to see if – you know, they’re still actually armoured.
Sieges are still a big part of the experience here, with unique maps for key locations in the campaign that really capture ancient Egypt’s majesty. There’s a shake-up to how sieges work mechanically though, with multiple victory points added to siege and minor settlement battles to make them more dynamic.
https://gamingarmyunited.com/wp-content/uploads/2023/06/1686850711_Total-War-PHARAOH—why-its-a-worthy-heir-to-the-throne.jpg6461200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-06-15 18:00:002023-06-16 17:30:35Total War: PHARAOH—why it’s a worthy heir to the throne
AMD’s Radeon RX 7900 XT and RX 7900 XTX made their debut in December 2022. They’re high-end cards made with the most powerful RDNA 3 GPU: Navi 31. Flagship cards are always the first to release, and normally, the next GPU to be released would be one tier lower. Not this time, though.
The next card to be released was the Navi 33-based RX 7600, a full five months later than the RX 7900 cards. Where the heck are Navi 32-based RX 7800 cards? They remain conspicuously absent. There could be any number of reasons why. Maybe AMD isn’t happy with the performance, or the GPU needed a re-spin, or there was some unexpected errata. We’ll probably never know.
While we wait for Navi 32 cards, Igor’s Lab undertook an interesting experiment. He took AMD’s Radeon Pro W7800 graphics card, disabled half of its 32GB of memory and tweaked the power limits in order to simulate what to expect from a hypothetical RX 7800 XT.
Before looking at the results, it’s important to remember that this is an experiment, and not one that claims to accurately simulate an RX 7800 XT. The actual specs of the Navi 32 GPU remain confidential, including the number of shaders, clock speeds and power levels.
Also, the W7800 uses the big Navi 31 GPU which it shares with the RX 7900 cards, making this very much an unscientific comparison. An appropriate amount of salt is required. Nevertheless, it’s interesting, and a fun little experiment from Igor.
Looking at the results, we see the ‘RX 7800 XT’ is barely faster than the RX 6800 XT. It might be more power efficient, but without a decent inter-generational jump in performance, there would be few reasons to choose an RX 7800 card over a 6800 XT or 6900 XT for playing games.
We can expect the an RX 7800 to offer improvement in ray tracing performance, but that won’t mean much if its raster performance isn’t significantly better than the best RDNA 2 cards. Of course, AMD could sell the RX 7800 at an attractive price, though obviously it doesn’t want to sacrifice its margins.
A rock and a hard place?
I spoke with a representative from an AMD partner at Computex. At that time they had yet to be informed of AMD’s plans for RX 7800 or RX 7700 cards. That could have changed in the couple of weeks since, but as it stands now, I’m not expecting Navi 32 cards any time soon. If I had to look into my crystal ball and guess, I’d suggest a release in September or October would be likely, in time for Christmas.
AMD would surely like to have cards priced somewhere in the huge gap between the RX 7600 and the much more expensive RX 7900. I really hope an RX 7800 card can beat an RX 6950 XT and compete with the RTX 4070 and 4070 Ti at a good price. We need competition to bring prices down if nothing else!
We look forward to testing RX 7800 and RX 7700 cards if or when they do launch. Hopefully sooner rather than later.
https://gamingarmyunited.com/wp-content/uploads/2023/06/1686814628_While-we-wait-for-AMDs-conspicuously-absent-RX-7800-XT.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-06-15 07:57:472023-06-15 17:52:59While we wait for AMD’s conspicuously absent RX 7800 XT, here’s a simulated one
AMD’s latest blog post on gaming graphics is doubling down on the importance of plenty of VRAM for modern gaming, pitching 12GB-plus as optimal for 1440p gaming. The only slight problem is that the GPUs AMD is pitching in the 1440p space are essentially over two years old at this point.
In a blog post titled the “Importance of VRAM when gaming at 1440p in 2023“, AMD’s Matthew Hummel says the latest Steam survey data shows that 1440p is the sweet spot for PC gaming. And AMD recommends 12GB of VRAM for 1440p gaming at maximum settings.
The blog post has various benchmark examples showing AMD’s 12GB Radeon RX 6750 XT tearing Nvidia’s 8GB RTX 4060 Ti a new one in games running at max texture detail and with ray tracing enabled. The latter is arguably the great irony in all this—that Nvidia’s usual ray tracing advantage is reversed on low-VRAM RTX boards because enabling it can push VRAM usage beyond the available buffer. And that can really hurt performance.
Of course, the caveat here is that simply running a game at maximum settings usually doesn’t make sense. Typically, the very highest settings hobble performance horribly while not significantly improving visual quality over knocking things a notch down.
So, you could argue AMD’s benchmarks are somewhat contrived. On the other hand, there is also real value in being able to simply hit global maximum settings and be pretty confident that you’re not going to run out of VRAM.
The other snag with AMD’s implied—and not so implied—criticism of Nvidia is that at least the latter has launched its latest 1440p contenders in the RTX 4070 and RTX 4070 Ti. The cards AMD pitches as its 1440p offerings, the RX 6700 XT and RX 6750 XT are now very old.
We are expecting AMD to roll out new RX 7700 and RX 7800 boards. But at this stage, AMD is taking its sweet time. It’s also worth noting that Nvidia unambiguously pitches the 8GB RTX 4060 Ti as a 1080p card. So criticising it for not being optimised for 1440p isn’t entirely fair.
Just to contradict that, it’s likewise true that the 6700 XT undercuts the 4060 Ti on price and the 6750 XT is pretty much on par. It wouldn’t really make sense to compare those AMD boards with the much more expensive RTX 4070 or RTX 4070 Ti.
Overall, the moral of the story is that AMD does have a point here. It would be better if Nvidia put more VRAM on its graphics cards. But AMD’s point would hit harder if it wasn’t making it with what are now very old GPUs.
This will run and run. In the meantime, here’s hoping AMD gets those new 1440p GPUs out sooner rather than later.
https://gamingarmyunited.com/wp-content/uploads/2023/06/AMD-bigs-up-12GB-for-1440p-gaming-but-where-are.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-06-14 11:10:562023-06-15 17:53:46AMD bigs up 12GB for 1440p gaming but where are its new GPUs?
The world’s most confusing videogame sequel has another surprise that nobody really wanted or asked for. After canceling its ambitious PvE hero mode years into development, Overwatch 2 is now going to charge $15 for its upcoming story missions.
On August 10, Overwatch 2: Invasion, otherwise known as season 6, will debut with three co-op PvE missions which finally continue the story that started all the way back in 2016. The missions will span three new maps set in Rio de Janeiro, Toronto, and Gothenburg, and you’ll play as either Sojourn, Winston, Mercy, or Cassidy, according to Game Informer’s recent hands-on preview.
These story missions won’t include the ambitious hero mode that Blizzard promised when it announced Overwatch 2 in 2019. Hero missions would’ve had replayable scenarios, randomized objectives, and an expansive talent tree system that let you modify your favorite hero abilities.
Story missions will more closely resemble the smaller PvE missions that Blizzard has made over the years, like last year’s Wrath of the Bride mode. You can only play as specific characters for a specific story arc and it’ll cost money to access them. They’ll have new cutscenes and voice lines, but they won’t act as an entirely separate mode that you could put as much time in as you would the PvP.
Blizzard revealed exactly how story missions will be sold in a blog post yesterday and I’ve since clarified a few extra details with a Blizzard representative.
Here’s how Overwatch 2’s PvE story missions break down:
The $15 Overwatch 2: Invasion Bundle is required to play the story missions
The bundle includes 1,000 Overwatch Coins ($10) to spend on a battle pass or shop cosmetics
The bundle will also include a Sojourn legendary skin and will unlock her for PvP once you finish every story mission challenge
You won’t be able to buy the story missions separate from the bundle or individually
Access to the story missions will be permanent
You’ll be able to buy the story missions at any point in time, even when season 6 ends
If you want to play story missions with a group, everyone has to own the Invasion Bundle
If there aren’t enough players in queue, you’ll be grouped up with bots
A $15 admission fee for what was the originally the focal point of the sequel and eventually downgraded to “PvE experiences” (with no comment on whether they would be free or not) has, understandably, upset a lot of people, including me. Blizzard itself seems blindsided by the sticker shock reactions, though I’m not sure why. It’s true that PvE was once going to cost money while Overwatch 1 players could get the new PvP stuff free of charge, but then Blizzard made Overwatch 2 free-to–play and didn’t talk about PvE for a year. Considering trust in the team’s ability to deliver on its promises is at an all-time-low, I had assumed Blizzard wouldn’t take this particular opportunity to ask for more money.
Overwatch exploded largely because of its diverse cast of characters, satisfying team-based combat, and magnetic cinematic shorts. It captured the sorts of players who felt ignored by all the other militaristic and fast-paced shooters at the time. Now, seven years and a free-to-play sequel later, those hopeful players have become the primary targets of Overwatch 2’s live service monetization model. With paid heroes, paid battle passes, paid skins, and now a paid co-op mode, Overwatch 2’s bazaar-like user experience is seriously making me miss the days when playing Overwatch for “free” simply meant ignoring loot boxes.
If you play Overwatch 2 for the PvP, you got what you wanted, free of charge. Every new map and mode, including Flashpoint, which will launch alongside the story missions in season 6, doesn’t cost a cent. But if you were one of the many, many players invested in the heroes, you have to pay upwards of $30 for skins and keep track of every in-game and Twitch drop event to earn them for free. It’s frankly insulting how many ways Overwatch 2 tries to capitalize on the people who love it the most.
Even setting aside all that, charging $15 for a feature you just said would be considerably less ambitious than you had originally promised, looks exceedingly greedy. Game Informer’s preview describes the one mission they played as a “chunky piece of gameplay” with the kind of cutscenes and cooperative challenges that have never been in the game before, but it all comes with the suggestion that PvE will always be treated as side content that you also have to pay for.
It’s a brazen move to charge for an unfinished campaign mode when, just a few weeks ago, Blizzard was talking about PvE taking too many resources away from its PvP development.
It truly sucks to be this disappointed in Overwatch 2’s PvE while the rest of the game continues to impress me with clever new voice lines and events. Many of the issues it had at launch, from hero balance to UI issues, have been not only fixed, but greatly improved. Its newest heroes, like Lifeweaver and Ramattra, have distinct kits and personalities that fit right in with the existing cast. And there’s even a Pride event going on right now, which finally lets players express their identities through free cosmetics, and it confirmed two of its popular characters as LGBTQIA+—a step closer to the kind of in-game, not-relegated-to-a-web-comic representation fans have wanted for years.
Overwatch 2 has made exciting changes in the last several months that I would’ve never expected, especially as someone who has been playing Blizzard games for most of my life. But the handling of the PvE side of things has killed any hope that it was on its way to becoming the game it was originally pitched as. And although things change all the time with game development, it’s hard not to feel cheated by Blizzard’s years-long silence on the subject. And while I’m still willing to try out what’s left of the PvE, I wouldn’t blame anyone who is done being strung along by a game that has ejected many of those original goals.
https://gamingarmyunited.com/wp-content/uploads/2023/06/1686706443_Overwatch-2-charging-15-for-story-missions-is-the-cherry.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-06-14 00:26:022023-06-15 17:54:07Overwatch 2 charging $15 for story missions is the cherry on top of its worst month ever
Capcom has announced the delay of Pragmata, a very unusual-looking game first shown in 2020 and at the time scheduled for a 2022 release. That date later changed to 2023 but a new trailer, which gives us our first glimpses of gameplay, has announced yet another postponement: and this time there’s no new date, just a question mark.
At least it was announced in considerable style. The trailer shows the character we’ll call space dad fighting off robotic attackers as the little girl Daisy scribbles on a piece of paper, seemingly oblivious to the danger. After space dad has dispatched the bots, he grabs Daisy and hoists her onto his back. “Aren’t we there yet” she asks, to which space dad says “Sorry kiddo. We still got a ways to go”.
The note Daisy had been scribbling falls to the ground. The edges are filled with childish doodles, and 2022 is crossed out with an arrow pointing to 2023, which has been scribbled-out even more roughly, before an arrow pointing to a question mark. Underneath this is written “VERY sorry :(” next to a drawing of a crying face.
I mean… if you’re gonna announce a delay, why not make hearts melt while doing it. I hereby announce that should any robot attempt to come within a mile of Daisy I will rip out their worthless mechanical innards, and woe betide the boss monster who has designs on my girl. Space dad will not stand for it.
Yes, the vibes here are very much in-line with what I guess you could call the dad genre. The likes of The Last of Us and God of War, these games that cast you as the protector and travelling companion of a young child, then effortlessly tug at your emotions by putting them in danger repeatedly.
The trailer ended with a more prosaic note from the Pragmata development team:
“To all our expectant fans, it is with a heavy heart that we must further postpone the release of Pragmata. Our team is currently hard at work making the best game that we possibly can, but we need more time.
“We will continue to do our best to ensure that the final product is one that is worthy of your patience. Thank you for your continued support.”
The brief snippets of gameplay footage show space dad carrying Diana around on his back while simultaneously battling robots, diving and dodging around, along with a clip of some kind of good mech buddy (perhaps an alternate form for Diana), and ending on the reveal that Diana has some sort of space magic thing going on and clearly is much more powerful than just being a normal little girl. I mean, it looks absolutely badass.
When Pragmata does release, it’s coming to PC. As for when that will be… as promising as it looks, the fact Capcom’s not even willing to say 2024 does make one worry. Hopefully the delay is indeterminate, rather than indefinite.
https://gamingarmyunited.com/wp-content/uploads/2023/06/1686670411_Capcoms-weirdass-dad-in-space-game-delayed-indefinitely-in-the-cutest-manner.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-06-13 15:37:252023-06-13 20:13:07Capcom’s weirdass dad-in-space game delayed indefinitely in the cutest manner possible
You’ll find a clue for the Wordle of the day waiting just below, as well as all the help and tips you need to make the word-based game a breeze. Need something more straightforward? You’ve got it. The answer to the June 13 (724) puzzle is only a quick click away.
Today’s puzzle was a quick and easy experience for me, even though all I had managed to gather together after a few rows was a rather odd assortment of yellows and greens. They just came together in such a way that meant there really was only one word I could see that fit, and luckily for me, it was the right Wordle answer.
Today’s Wordle hint
A Wordle hint for Tuesday, June 13
Today’s answer refers to an action, one that happens when something (even yourself) is dropped down heavily and without much care. You could _____ a bag on the floor when you come home after a long day at work or yourself on a chair if you’re tired. There’s only one vowel to find today.
Is there a double letter in today’s Wordle?
No, there is no double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
Looking to extend your Wordle winning streak? Perhaps you’ve just started playing the popular daily puzzle game and are looking for some pointers. Whatever the reason you’re here, these quick tips can help push you in the right direction:
Start with a word that has a mix of common vowels and consonants.
The answer might repeat the same letter.
Try not to use guesses that include letters you’ve already eliminated.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
What is the #724 Wordle answer?
Keep on winning. The answer to the June 13 (724) Wordle is PLUNK.
Previous Wordle answers
The last 10 Wordle answers
Wordle solutions that have already been used can help eliminate answers for today’s Wordle or give you inspiration for guesses to help uncover more of those greens. They can also give you some inspired ideas for starting words that keep your daily puzzle-solving fresh.
Here are some recent Wordle answers:
June 12: WRONG
June 11: GUARD
June 10: AGAIN
June 9: BALSA
June 8: CRUMB
June 7: HATER
June 6: SCOUT
June 5: ENNUI
June 4: BEAST
June 3: NANNY
Learn more about Wordle
Wordle gives you six rows of five boxes each day, and it’s up to you to work out which five-letter word is hiding among them to win the popular daily puzzle.
It’s usually a good plan to start with a strong word like ALERT—or any other word with a good mix of common consonants and multiple vowels—and you should be off to a flying start, with a little luck anyway. You should also avoid starting words with repeating letters, so you don’t waste the chance to confirm or eliminate an extra letter. Once you hit Enter, you’ll see which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the first, using another “good” word to cover any common letters you might have missed on the first row—just don’t forget to leave out any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
https://gamingarmyunited.com/wp-content/uploads/2023/06/1686634313_Todays-Wordle-hint-and-answer-724-Tuesday-June-13.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-06-13 05:00:442023-06-13 20:13:27Today’s Wordle hint and answer #724: Tuesday, June 13
All the help you need to solve today’s Wordle is ready and waiting below, and that’s true whether you’re looking for general tips, a clue for the June 12 (723) game to help point you in the right direction, or you’d just like to rush straight to the part where you read today’s answer. Whatever you’re after, you’ll find it here.
Wow, that was tense. Today’s puzzle started off strong, but I had real trouble finding the right slot for a floating yellow—so much so it didn’t turn green until my very last nerve-wracking row. I could’ve done without that sort of worry so early on in the Wordle week.
Today’s Wordle hint
A Wordle hint for Monday, June 12
Incorrect. Untrue. False. Inaccurate. Whatever word you use, the answer to today’s Wordle isn’t right. There’s just one vowel to uncover today.
Is there a double letter in today’s Wordle?
There are no double letters in today’s Wordle.
Wordle help: 3 tips for beating Wordle every day
If you’ve decided to play Wordle but you’re not sure where to start, I’ll help set you on the path to your first winning streak. Make all your guesses count and become a Wordle winner with these quick tips:
A good opener has a mix of common vowels and consonants.
The answer could contain the same letter, repeated.
Avoid words that include letters you’ve already eliminated.
You’re not racing against the clock so there’s no reason to rush. In fact, it’s not a bad idea to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective.
Today’s Wordle answer
What is the #723 Wordle answer?
Here’s your first win of the week. The answer to the June 12 (723) Wordle is WRONG.
Previous Wordle answers
The last 10 Wordle answers
Previous Wordle solutions can help to eliminate guesses for today’s Wordle, as the answer isn’t likely to be repeated. They can also give you some solid ideas for starting words that keep your daily puzzle-solving fresh.
Here are some recent Wordle answers:
June 11: GUARD
June 10: AGAIN
June 9: BALSA
June 8: CRUMB
June 7: HATER
June 6: SCOUT
June 5: ENNUI
June 4: BEAST
June 3: NANNY
June 2: HUMID
Learn more about Wordle
There are six rows of five boxes presented to you by Wordle each day, and you’ll need to work out which five-letter word is hiding among them to win the daily puzzle.
Start with a strong word like ALIVE—or any other word with a good mix of common consonants and multiple vowels. You should also avoid starting words with repeating letters, so you don’t waste the chance to confirm or eliminate an extra letter. Once you’ve typed your guess and hit Enter, you’ll see which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the first, using another “good” word to cover any common letters you might have missed on the first row—just don’t forget to avoid any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
https://gamingarmyunited.com/wp-content/uploads/2023/06/1686562161_Todays-Wordle-hint-and-answer-723-Monday-June-12.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-06-12 05:05:442023-06-12 17:09:45Today’s Wordle hint and answer #723: Monday, June 12
Starfield Direct did not disappoint, at least in terms of the sheer amount information thrown at us. The show was a surprising 45 minutes long, covered just about every aspect of Bethesda’s upcoming space RPG, and answered a lot of questions.
A lot of the presentation went over familiar ground, but we still learned quite a bit about Starfield. We got to feast our eyes on a new city, absorbed more information about ship building, and got a deeper look at combat. And we even got a glimpse at what looks like one of the gameplay elements of Skyrim—only now it’s in space.
Here’s what we learned from Starfield Direct.
You can build your ship pretty much however you like
(Image credit: Bethesda)
We’d already seen a bit of ship building and customization in last year’s Starfield presentation, but Starfield Direct took it from swapping out cabins and cockpits to complete customization. I mean, complete. You can pretty much cobble your ship together however you want, even making it look like the goofy mech you see above.
And we all know what that means: there are gonna be a lot of penis-shaped ships built in Starfield. But once players get tired of building and flying around in metal space-dongs, there are bound to be tons of creative and amazing ships to gawk at. I can’t wait to see them.
It’s not Fallout: New Vegas 2, but hey, at least Starfield is part Western
(Image credit: Bethesda)
Not every city in Starfield is filled with gleaming, futuristic high-rises. There are some settlements further out that operate like pioneer towns. These independent systems, like Akila City, basically look like the Old West, with cowboy hats, dusty taverns, and outlaws reaching for their guns at the first sign of trouble.
Look, as much as we wish for it, we’re probably never going to get Fallout: New Vegas 2. At least we can cosplay as cowboys in some parts of Starfield.
The combat looks… good, actually
(Image credit: Bethesda)
We’d only seen a few quick firefights before today’s Starfield Direct, but we got a much longer look, and while Bethesda’s combat in The Elder Scrolls and Fallout games has never been particularly great, Starfield’s is… looking pretty darn good?
Ted was wowed by how useful Starfield’s jetpack appears to be in combat, and the shooting overall looks much tighter than it did in Fallout 4. Between the ranged weapons, melee, stealth, and special abilities, blasting away at spacer punks and alien bugs looks like a great time.
One of Starfield’s developers loves hoarding sandwiches
(Image credit: Bethesda)
During Starfield Direct a number of developers talked about how they play Starfield, but Bethesda producer Jamie Mallory stole the show—first by saying she built her spaceships to resemble animals, and then by admitting she likes to travel the galaxy stealing sandwiches and hoarding them.
Bethesda RPGs are great because you can play them however you want, and hoarding sandwiches is as sensible a goal and anything else you might do. And that’s quite an impressive haul! We’ll see if any players can beat it.
You can visit our moon, and maybe even the Earth
(Image credit: Bethesda)
We’ve know you can visit our solar system in Starfield, and even talk a walk around Mars. But it looks like you can also visit our moon (a player walking on “Luna” is shown) and maybe, possibly, even walk around on what looks like a destroyed version of Earth.
The star map shows Earth with three dots over it, which indicates you can click on it for options, and one of those options might be to land on it. And another moment in Starfield Direct (above) shows what looks for all the world like the St. Louis Arch… though why that would still be standing when every other building has fallen, I don’t know. Maybe it’s not St. Louis at all but some other planet with a similar landmark? We’ll have to wait to find out.
The “one more thing” of Starfield Direct was space magic
Yes, despite calling it “NASA Punk” and “grounded in realism,” Starfield’s got magic, or at the very least, inexplicable powers. At the very end of the show, we saw the space traveler walk into a room filled with enemies blasting away with weapons. They raised one hand and instakilled (or insta-incapacitated) everyone in the room, and what’s more, the bodies began to float around.
Maybe it’ll be explained as psionics or biotics, or maybe it was all a dream (it did look like a cutscene after all), but it definitely looks like some of Skyrim’s magic powers made it into Starfield.
There’s a $300 version of Starfield that comes with a watch
I don’t know what you were planning to spend on Starfield, but I’m guessing it wasn’t three bills. Maybe you’re rethinking that now, because the collector’s edition of Starfield comes with the Constellation watch you wear in the game. It does look pretty nice, and there’s an equally cool box to keep it in, but that’s still an eye-watering amount to spend on a game no one has played or reviewed yet.
Starfield is also taking a page from Diablo 4, and offering five days of early access if you buy the digital premium edition, which is $100. That’s also a lot just to play a few days before everyone else.
https://gamingarmyunited.com/wp-content/uploads/2023/06/Starfield-Direct-recap-sandwich-heists-cowboy-towns-space-magic-and.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-06-12 00:15:482023-06-12 00:15:48Starfield Direct recap: sandwich heists, cowboy towns, space magic, and other things we learned
Starfield Direct begins directly after the Xbox Games Showcase, which starts at 10 am PT on Sunday, June 11. We’re not sure exactly how long the Xbox show will last, but it’ll be at least an hour. Xbox games marketing VP Aaron Greenberg said on Twitter to expect “roughly two hours of non stop games, games, games, games, and Starfield” from the events.
Starfield Direct will be streamed on YouTube and Twitch, on the same channels as the Xbox Games Showcase, so you don’t have to go looking for it if you watch Microsoft’s show. (Where I’m hoping to see a different upcoming first-person RPG, Obsidian’s Avowed.)
Bethesda hasn’t teased the contents of the Starfield Direct in great detail, but this is the biggest marketing event it’ll have before Starfield launches on September 6, so we’re expecting to see a substantial amount of gameplay, and some details we haven’t seen before. Maybe we’ll get a glimpse of what earth is lookin’ like in Starfield’s future?
https://gamingarmyunited.com/wp-content/uploads/2023/06/1686489934_How-to-watch-the-Starfield-Direct.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-06-11 11:25:152023-06-11 18:14:07How to watch the Starfield Direct
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