Spend a little time looking over our Wordle tips, take a quick peek at a clue written especially for the August 23 (795) puzzle, or cut through the word-fog and click your way to today’s Wordle answer. However you want to play, PC Gamer’s got it covered.

Somehow today’s puzzle came and went without much trouble for me. Looking back at my guesses, I can see I made a few unusual choices that just happened to work in my favour—I’ll have to remember to be a little braver the next time I’m struggling.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Wednesday, August 23

The word you need to find today is another way of describing enthusiasm or positive energy, an exciting or animated reaction or display. ’90s music fans might find it helpful to remember the name of the band behind the song Bitter Sweet Symphony. 

Is there a double letter in today’s Wordle? 

 Yes, there are two lots of double letters in today’s puzzle. 

Wordle help: 3 tips for beating Wordle every day 

Playing Wordle well is like achieving a small victory every day—who doesn’t like a well-earned winning streak in a game you enjoy? If you’re new to the daily word game, or just want a refresher, I’m going to share a few quick tips to help set you on the path to success: 

  • You want a balanced mix of unique consonants and vowels in your opening word. 
  • A solid second guess helps to narrow down the pool of letters quickly.
  • The answer could contain letters more than once.

There’s no time pressure beyond making sure it’s done by the end of the day. If you’re struggling to find the answer or a tactical word for your next guess, there’s no harm in coming back to it later on. 

Today’s Wordle answer

(Image credit: Future)

What is the #795 Wordle answer?

Need a hand? The answer to the August 23 (795) Wordle is VERVE.

Previous Wordle answers

The last 10 Wordle answers 

Knowing previous Wordle solutions can be helpful in eliminating current possibilities. It’s unlikely a word will be repeated and you can find inspiration for guesses or starting words that may be eluding you. 

Here are some recent Wordle answers:

  • August 22: SPICE
  • August 21: BEACH
  • August 20: QUEST
  • August 19: MAGMA
  • August 18: EXACT
  • August 17: AMISS
  • August 16: SCRUB
  • August 15: INDEX
  • August 14: SNAKY
  • August 13: WRATH

Learn more about Wordle

(Image credit: Nurphoto via Getty)

Wordle gives you six rows of five boxes each day, and it’s your job to work out which five-letter word is hiding by eliminating or confirming the letters it contains.

Starting with a strong word like LEASH—something containing multiple vowels, common consonants, and no repeat letters—is a good place to start. Once you hit Enter, the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

Your second go should compliment the starting word, using another “good” guess to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.  After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS). 

If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.

Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


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NEED TO KNOW

What is it? A compact narrative-led thriller set on Mars with triple-A production values.
Release date August 22, 2023
Expect to pay TBC
Developer Fallen Leaf, Black Drakkar Games
Publisher Dear Villagers
Reviewed on RTX 2070, i7-10750H, 16GB RAM
Steam Deck N/A
Link
 Official site

Is that it? My reaction on polishing off the last chapter of Fort Solis was consistent with much of what I’d felt throughout. Descriptions of this debut venture from Fallen Leaf contain words such as ‘thriller’, comparisons to Netflix miniseries, and promises of exploration, nerve-wracking set pieces, a deep plot, and triple-A production values. While it emphatically ticks that last box—it looks and sounds very impressive—I’m baffled as to what happened with the rest of the brief.

Imagine you sat down for a four-part thriller on Netflix, and the entire first episode focused on a man ambling about a research facility on Mars, trying to figure out which doors are locked and which aren’t. Would you proceed to episode two? Sure, he occasionally picks up an object and makes a wry comment about it. Sometimes he indulges in a little banter over comms with his colleague back at base. But there’s no escaping that this is a plodding opening episode, literally, as your man trudges from room to room and back, and you hope to find a switch or keycard that opens up a new path, the metallic swoosh of sliding space doors gradually imprinting itself on your brain.

The man is Jack Leary, a sort of Gerard Butler-type made extra stiff by the confines of his space suit. The colleague is Jessica Appleton, a youthful, cheery piss-taker who stays behind when Jack goes to investigate a distress call from Fort Solis, the Mars outpost neighbouring their own. Jack and Jess’s relationship comes as close to anything in the game to giving its story purpose—a sense of warmth in their close working partnership against the cold metal and dust storms. It can feel forced, thanks to the rather algorithmic way Fort Solis portions out its character building dialogue, and Jack’s ‘I’m on vacation’ line is as tired as it was for Bruce Willis in Die Hard 5. But in the main, the chatty script and the voice performances (Roger Clark and Julia Brown) help make their bond believable.

That believability equally extends to the facility itself, which is not only rendered with realistic textures and lighting, but feels logically laid out and lived in. It extends to the video logs you’ll unearth from computer terminals, where the now mysteriously absent facility workers show off some tremendous facial animation. It extends to the way the camera acts as a physical object, squeezing through the diminishing gap as Jack closes an airlock door behind him. And it extends to the diegetic menu system planted in your wrist computer, which Jack physically raises up to check his map, messages or logs.

But this believability has its downsides too. My admittedly middling PC was forced to run the game on Low settings, for starters, and still struggled to cope without horrible judder when new areas loaded in. The map, meanwhile, would have been far more useful if it was displayed on a full screen after all, so I could see how it all joined together. And then the lack of camera cuts, married to animations for almost every little interaction with the environment, sometimes accompanied by contextual button prompts, drag the pacing down. I often like when games ask you to follow prompts to perform a process, and I love the way a TV series such as Better Call Saul studies its characters going about routines. Such storytelling devices can provide insight into a character’s life or mind set. In Fort Solis, however, they lack significance beyond the action itself. 

Quick-time non-event

(Image credit: Fallen Leaf, Black Drakkar Games)

When stuff does happen, it lacks tension, and in fact that’s the case throughout the game.

The same can be said for the game’s other favoured form of interaction, QTEs, not least because they’re so poorly implemented. A few pop up completely out of the blue during your long walks, while others occur within some scenes of struggle (trying to avoid spoilers here), which presumably are meant to pass for those nerve-wracking set pieces. (This is also where you learn that Jack can run when he wants to, just never under your control.) Either way the result was generally the same for me – I failed almost all of them. Button prompts often appear in remote areas of the screen, away from the action, and stick around for less than a second. By the time I registered they were there, it was often already too late. Still, not to worry, since your performance seems to make zero difference to the outcome of a scene.

The issue then, of course, is that when stuff does happen, it lacks tension, and in fact that’s the case throughout the game. For an experience billed as a thriller, the most curious thing about Fort Solis is that it doesn’t even seem to be trying to create any suspense. Under threat of lingering danger, you continue to potter about the place, taking time to pore over the contents of crew members’ computers, or idly commenting on items of curiosity, as if touring a museum on a wet Sunday. A scene when you have a bout of nerves and panic is totally unearned.

(Image credit: Fallen Leaf, Black Drakkar Games)

As for the all-important plot, I don’t want to give anything away, except to say that there isn’t much to give. You’ll uncover plenty of details about what was going on in Fort Solis prior to your arrival, building up a picture of the crew members and their interests, but the sum of these parts is very thin indeed. Nothing unexpected or clever occurs to make it feel worthwhile, nor is the concept of colonising Mars put to use as a means of exploring any moral or philosophical quandaries, at least none that haven’t been explored in greater depth before.

There’s nothing fundamentally disagreeable here with the intent to harness the cutting-edge tech of Unreal 5 in the service of a short, narrative heavy game that isn’t your typical triple-A fodder. Yet it’s impossible to ignore that titles such as Gone Home made collecting documents and finding keys more intriguing and even thrilling a decade ago, with none of these visual bells and whistles, or voice talent. In contrast, Fort Solis fails to convince it has a story that deserves telling, or that it has the right methods to tell it. All the production values in the world can’t save it from that.


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You’ll find a clue for today’s Wordle just a short scroll down this page, alongside a selection of general tips and tricks designed to improve every guess you make. Need something a little stronger? You’ve got it. The answer to the August 22 (794) Wordle is only a quick click away.

How hard can it be to nail down the answer when you’ve spent most of your time looking at three very helpful greens? In my case the answer is “quite a lot”. I only managed to uncover today’s Wordle answer on my very last go—although checking the board again I really should have cleared this about three attempts earlier.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Tuesday, August 22



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It’s fair to say that Starfield is Bethesda’s most important game release in years, probably the biggest thing it’s done since rejuvenating the Fallout series back in 2008. And Bethesda head of publishing Pete Hines recently made it clear that the studio is taking the job of bringing that game to life seriously—and that he’ll brook no suggestion that the studio is half-assing any part of it.

Over the weekend, former game developer Mark Kern, whose past credits include StarCraft, World of Warcraft, and Firefall, shared his thoughts on “the physiognomy of start screens.”

(Image credit: Mark Kern (Twitter))

“The start screen of a game can reveal a lot about how rushed the team was and how much pride they took in their work,” Kern tweeted. “Starfield’s start screen either shows hasty shipping deadlines by a passionate team overworked, or a team that didn’t care.



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Wait. There’s got to be a catch, right? Yes. This LG OLED A2 48 incher is a 60Hz screen, so there’s no high refresh action here. But then it’s also 4K, so the idea that you’re going to be watching Cyberpunk flash by at 240 frames per second is pretty fanciful.

In other words, this isn’t a screen for eports addicts desperate for low latency. To be honest, it’s not really a great pick as a multi-purpose monitor. At 48 inches it’s a bit too big for that. But if you want that OLED -per-pixel lighting experience with the full 4K thrown in, and from one of the best brands in the business, well, this isn’t a deal, it’s an outright steal at just $650 from Best Buy.



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On an average day about a dozen new games are released on Steam. And while we think that’s a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So that’s exactly what we’ve done. If nothing catches your fancy this week, we’ve gathered the best PC games you can play right now and a running list of the 2023 games that are launching this year. 

Book of Hours

Steam‌ ‌page‌ ‌
Release:‌ August 18
Developer:‌ Weather Factory



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Inject some fresh thinking into your daily Wordle with our helpful hints and tips, or just click on down to the August 20 (792) answer and win today’s Wordle in an instant. Honestly, so long as you’re having a good time, it doesn’t matter how you win.

Today’s Wordle was an enjoyable head-scratcher, every new line another puzzling but sure step towards the answer, complete with a genuine “a-ha” moment as the right word finally crossed my mind. I’d like another day along these lines, I had fun. 

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Sunday, August 20



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Twitch streamers will be able to block banned users from not just chatting on their streams, but watching their streams entirely, using a new optional setting coming in September. That’s a big change from now, where a banned user can still watch streams without chat.

It’s not the last thing Twitch is considering—the possibility of IP bans for blocked users will, in the future, avoid people getting around their bans by signing out or creating a new account.



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We’ve just given Baldur’s Gate 3 one of the highest review scores ever awarded in PC Gamer’s 30 year history, putting Larian’s RPG the company of just a handful of other games, including Half-Life 2 and Sid Meier’s Alpha Centauri. It’s an extraordinary RPG and already an all-time favorite for many on the team—although I doubt any of us except Fraser, who wrote our Baldur’s Gate 3 review, have finished it yet.

As the sequel to a 23-year-old RPG that was made by BioWare and published by Interplay and Black Isle, creators of Wasteland, Fallout, Planescape: Torment, Icewind Dale, and more, Baldur’s Gate 3 carries on the “computer roleplaying game” tradition that has produced, or at least preceded and heavily influenced, many of PC Gamer’s other favorite RPGs. Having given our verdict, we asked around for Baldur’s Gate 3 launch reactions from Larian’s contemporaries and predecessors, and heard back from some of the most influential directors, designers, and writers of PC RPGs from the past 30-plus years:

  • Brian Fargo, founder of Interplay and InXile (where he’s revived the Wasteland and Bard’s Tale RPGs), who hasn’t had a chance to play Baldur’s Gate 3 yet, but is jealous that Larian landed the license and “made it an even bigger success than imagined”
  • Former Dragon Age creative director Mike Laidlaw, who’s been making liberal use of improvised weapons and talks to every animal
  • Former Bethesda lead producer Jeff Gardiner, who says that Baldur’s Gate 3 is a “masterpiece,” despite his character being humbled by goblins
  • Obsidian studio design director Josh Sawyer, who’s having fun getting into and out of trouble, and puts his critical eye to the interface
  • Former Obsidian narrative designer Lis Moberly, who contemplates the meaning and potency of Baldur’s Gate 3’s plague narrative
  • Spiderweb Software founder Jeff Vogel, who takes Baldur’s Gate 3 as good news for all RPG developers, because “successful RPGs make more RPG fans”


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A version of this story was originally published in PC Gamer issue 385, 2023.

Here’s how Australian Broken Roads is: instead of magic potions, you drink beer. Game director Craig Ritchie casually mentions this when listing consumables, alongside bandages and first aid kits. “You can’t get magic potions in our game so we have multiple sources of beer,” he says. “The beers have different abilities.”



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