When Gabe Amatangelo stepped into the director role for Cyberpunk 2077 in May 2021, morale among the team was low. The RPG had sold 13 million copies, yet was plagued with bugs and ran so poorly on older consoles it was pulled from sale on the PlayStation Store. And despite the incredible detail and density of Night City, players were quick to point to all of the ways it disappointed—the teleporting cops, the braindead NPCs, the skill trees that just amounted to percentage stat bumps.

Figuring out how to solve those problems inspired a whole new way of working on the game and the long process of righting a very large, very ungainly ship. 



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There’s a hint for today’s Wordle waiting just below if you need it—some days those green letters just don’t show up in time. Need something a little more direct? You’ve got it. Win the September 30 (833) Wordle in an instant by scrolling or clicking your way down to today’s answer.

Uncovering just one yellow in two guesses wasn’t the most promising start to my Wordle game, although it did soon settle into place and the rest of the greens followed shortly after. Most of them, anyway. There was one last one that decided to hide until the very last row, just for fun.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Saturday, September 30



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If you think FLAC is the audiophile’s friend when it comes to lossless music files, a large language model (LLM) has news for you, as it’s now laying claim to compression as part of AI’s growing realm of influence, too.

A study titled “Language Modeling Is Compression” (via ArsTechnica) discusses a finding about an LLM by DeepMind called Chinchilla 70B and its ability to perform lossless data compression better than FLAC for audio and PNG for pictures.

Chinchilla 70B could significantly shrink the size of image patches from the ImageNet database, reducing them to only 43.4% of their original size without losing any detail. This performance is better than the PNG algorithm, which could only reduce the image sizes to 58.5%.

Additionally, Chinchilla compresses audio data from the LibriSpeech to just 16.4% of their actual size for sound files. This is impressive, especially compared to the FLAC compression, which could only reduce the audio sizes to 30.3%.



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AMD’s FSR 3 upscaling technology is set to make its debut tomorrow, on September 29, or September 30 depending on where you live in the world. AMD’s Frank Azor, the chief architect of gaming solutions and marketing made the announcement today via Twitter (or X if you really must call it that). FSR 3, or FidelityFX Super Resolution, was announced by AMD back at the launch if the Radeon RX 7000-series in early November 2022. It’s been a long time coming, but the wait is almost over. 

Two games with FSR 3 support will be announced, though which two was not stated. The two likely contenders are Forspoken and Immortals of Aveum, which are the ones prominently mentioned on AMD’s website, though of course, more games with FSR 3 support are in development.



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I’ve been looking forward to more Talos Principle ever since I wrapped up the original way back in 2014 (man, has it really been almost 10 years?) and soon, I will finally get some. The Talos Principle 2, a game about robots trying to figure out the meaning of life in a post-human world filled with puzzles and metaphysical ramblings, is set to arrive on November 2.

The Talos Principle 2 will follow the events of the original with a more expansive game world and story, in which a small society of robots—presumably all graduates of the first game—discover a strange “megastructure” and immediately embark on a quest to learn what it’s all about. Familiar Talos Principle puzzles will return along with various new sorts of brain teasers to figure out, and of course there will be, as developer Croteam puts it, “questions about the nature of the cosmos, faith versus reason, and the fear of repeating humankind’s mistakes.”



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Meta’s announced a new fleet of AI chatbots at a Connect developer conference in California yesterday, ones with “some more personality”—and the selection of faces they’ve used sure is something.

In the presentation, Facebook founder and Meta CEO Mark Zuckerberg talks about Meta’s development of AIs that are “a bit more fun”, gesturing to a screen with several generic faux-personalities such as Izzy, an “aspiring singer-songwriter.” I feel like there’s a Frankenstein-style science fiction story in which Izzy suddenly realises she’s artificial, her aspirations mere lines of code, but I’m thinking too hard about this.



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Witcher 3 players will be familiar with the frustration of a big overhaul coming along and suddenly all your favorite mods are incompatible or buggy. That game’s next-gen update made a lot of work for modders, and Cyberpunk 2077 2.0 is no different. CD Projekt disabled mods completely for the Phantom Liberty DLC launch, and only now are modders getting their work back online.

It begins with the core utilities other mods rely on for their changes and additions, the unglamorous but essential base-level tools like Cyber Engine Tweaks. A framework that gives mods access to Cyberpunk 2077’s internal scripting, and gives cheaty players access to the debug console, Cyber Engine Tweaks is now compatible with version 2.0. Modder yamashi warns that many of the mods that rely on Cyber Engine Tweaks will also need updates before they work properly, saying “Stuttering issues are caused by mods that require an update, you will have to remove the offending mods until they are fixed!”



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Tony Hawk’s Pro Skater 1 + 2 is a (admittedly confusingly-named) remake of the first two entries in the hit skating series, smashing the first two games into one new shiny package. It’s also unexpectedly dropping onto Steam October 3, as announced by the game’s official Twitter account.

A brush-up of the 1999 and 2000s classics, the game feels like a bit of an apology letter after the disaster of Tony Hawk’s Pro Skater 5. Justin Towell gave it a 86 in his review when it was released in 2020, but it might’ve passed you by if the Epic Games store isn’t really your jam.



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You’ll find a complete batch of hints for the September 27 (#108) NYT Connections game waiting just below if you need the help, as well as every answer for today’s game if you’re too close to losing to risk another guess. However you’re doing, we’ve got your back.

One particular group of Connections quickly caught my eye today, and with that out of the way the rest quickly tumbled. Well, close enough to “quickly tumbled,” anyway. Ish.



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I’ve walked on nearly 200 different planets in Starfield in environments ranging from frozen tundra to baking infernos to toxic atmospheres. And in all that time I’ve only suffered one affliction that I felt a need to rush to a doctor to fix: I contracted a lung condition that eventually got so bad it made sprinting consume my oxygen supply in a matter of seconds, and I didn’t have the meds to cure it myself.

Just getting a single severe illness from all of those alien planets is a little weird, and it’s surprising how tame the environments on alien planets in Starfield really are—especially when you get regular warnings for hazardous weather, extreme heat and cold, and radiation. Turns out what we’re playing with in Starfield are the remnants of a more complex and challenging planetary survival system that Bethesda heavily scaled back before the game launched.



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