Cyberpunk 2077: Phantom Liberty may be getting all the buzz right now for being excellent and starring Idris Elba, the only guy cooler than Keanu Reeves—but I’m actually more excited about Cyberpunk’s giganto 2.0 update. Cyberpunk 2.0 releases on September 21, several days before Phantom Liberty, with a huge list of changes and additions. The 2.0 patch adds vehicle combat, reworks the skill trees and player progression, cyberware, and police AI, and so much more it’s practically a new game even before Phantom Liberty gets bolted on.
We know Cyberpunk 2077 patch 2.0 goes live on September 21, but CD Projekt Red hasn’t said exactly when it’s pressing the button. Thanks to a community manager, though, we know roughly when it should be dropping. Here’s when we expect it to land in your time zone.
Cyberpunk 2077 patch 2.0 release time
According to CD Projekt community manager Lilayah, the 2.0 update will be available “close to the end” of a celebratory livestream on September 21, which begins at 4pm CEST. If the livestream lasts an hour, that means you can expect the patch to drop at or a little before 8am Pacific on Thursday.
This is in line with CD Projekt’s standard playbook when it hosts a livestream to discuss a big patch. The release will follow the stream’s breakdown of all the new features in patch 2.0.
Another episode of the #REDstreams will be live in less than 24 hours! We’re ready! Are you?Join @AlicjaKozera & @Lilayaah and their guests @oddEventHorizon (Lead Gameplay Designer) and @RafalObrebski (Gameplay Designer Coordinator) and learn more about Update 2.0 and what… pic.twitter.com/HPKKXEBPGQSeptember 20, 2023
See more
Assuming the stream lasts an hour and the patch release does come right at the end, here’s when to expect Cyberpunk 2.0 to be available for download in a bunch of time zones.
We’ve already spent a chunk of time testing update 2.0 and have come away impressed with the changes, particularly with the police system, cyberware and, well, kinda everything else.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1695254203_Heres-when-to-expect-the-Cyberpunk-2077-20-patch-to.jpg6541118Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-20 23:59:232023-09-20 23:59:23Here’s when to expect the Cyberpunk 2077 2.0 patch to release in your time zone
Finding 221b Elysion Boulevard in Lies of P can be a little tricky, but it’s a key part of the Crafted Cryptic Vessel puzzle, which gives you a photograph of the house, but no indication of exactly where it is in the region. You’ll have to use all your puzzle smarts to locate the address—or you can just find out lower down in this guide.
If you’ve yet to fully explore Krat, there are plenty of weapons scattered around its regions. If you have the Crafted Cryptic Vessel already, that means you can unlock boss weapons by finding Alidoro in the cathedral. Otherwise, here’s the 221b Elysion Boulevard location and how to get the Crafted Cryptic Vessel that will lead you to its front door key.
Where to find the Crafted Cryptic Vessel
Image 1 of 4
The brazier will burn away the black water, revealing a hidden staircase (Image credit: Neowiz)
The Crafted Cryptic Vessel is located in a chest in the hidden room (Image credit: Neowiz)
Bring it back to Venigni to get it deciphered (Image credit: Neowiz)
Throw an item at the puppet on Alchemists Bridge to get the key (Image credit: Neowiz)
In order to open 221b Elysion Boulevard, you first have to locate the Crafted Cryptic Vessel item. You can find this in St. Frangelico’s Cathedral. When entering the cathedral depths from the St. Frangelico’s Cathedral Chapel Stargazer, you’ll find a room flooded with black water, plus a ladder and some rafters that’ll lead you up to its very top. Up here, you’ll find a burning brazier you can push off the ledge to burn that black liquid away, revealing a staircase leading down into a hidden room, and a chest containing the Crafted Cryptic Vessel.
Take this to Venigni in Hotel Krat and he’ll decipher it into a note instructing you to throw an object at the puppet hanging from Alchemist’s Bridge on Elysion Boulevard. You’ll remember this as the place where you fought the Mad Donkey boss. Simply target the puppet and throw an item—remember that you can purchase Sawtoothed Wheels from Polendina in Hotel Krat if you’re out. Hitting the puppet will knock free a photograph of 221b Elysion Boulevard and a key to open the front door. First, though, you’ll have to locate it.
Lies of P 221b Elysion Boulevard location
Image 1 of 3
You’ll have to work out where 221b Elysion Boulevard is (Image credit: Neowiz)
The entrance is right by the “Inside the House on Elsyion Boulevard” Stargazer (Image credit: Neowiz)
You can get the Owl Doctor’s Hunting Apparel from the safe inside (Image credit: Neowiz)
You can find 221b Elysion Boulevard close to the “Inside the House on Elysion Boulevard” Stargazer. Just head out the door onto the balcony and then turn right and walk over the plank. The entrance to 221b is directly on your right, just before the pistol puppet looking out over the street. Unlock the door and enter to find a safe containing a Quartz for upgrading your P-Organs, and the Owl Doctor’s Hunting Apparel costume.
https://gamingarmyunited.com/wp-content/uploads/2023/09/Lies-of-P-How-to-find-and-open-221b-Elysion.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-20 13:20:032023-09-20 13:20:03Lies of P: How to find and open 221b Elysion Boulevard
Following a huge leak of confidential Microsoft documents which revealed apparent plans for a new Xbox controller and Xbox Series X refresh, it looks clear that Microsoft itself is responsible for the accidental info dump.
The FTC is currently battling Microsoft in court over its intention to acquire Activision Blizzard, and as with any legal inquiry into a company’s business plans, stacks of internal Microsoft documents have been requested as evidence. Some of those documents are made available to the public unredacted, but courts usually allow companies to redact or entirely withhold particularly sensitive documents from public eyes. Although some internet onlookers jumped to blame the FTC for these confidential files appearing on a court server earlier this week, the FTC and judge indicate otherwise.
“The FTC was not responsible for uploading Microsoft’s plans for its games and consoles to the court website,” FTC public affairs director Douglas Farrar wrote on X today. He followed that statement with an image of Judge Jacqueline Scott Corley’s order to remove the documents from the public server, drawing attention to the bit that notes that “Microsoft provided the link” to the files containing its non-public information.
Xbox boss Phil Spencer minimized the relevance of the documents today, saying in a brief statement that it’s “hard” to see his department’s work leaked like this because “much has changed” since the documents were created. “We will share the real plans when we are ready,” he concluded.
Among the leaked plans most relevant to PC gamers are Dishonored 3 and remasters of Oblivion and Fallout 3, though opinions will vary on whether or not we should hope those are the “real” plans. Fraser would prefer a Fallout: New Vegas remaster, but I know some Fallout 3 fans and Oblivion-heads who’d be pretty psyched if those happened.
And it isn’t really my cup of tea, but I’d be happy for Arkane and two-thirds of PC Gamer—a staff notoriously well-stocked with immersive sim fans—if Dishonored 3 is really happening.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1695182096_FTC-says-Microsoft-leaked-its-own-stuff-Phil-Spencer-downplays.jpg8001200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-20 01:21:302023-09-20 01:21:30FTC says Microsoft leaked its own stuff, Phil Spencer downplays relevance of confidential docs
As I’ve been floundering around in Starfield and struggling to find the joy in Bethesda’s vast sci-fi RPG, I’ve found myself compelled to go back in time and reconnect with the studio’s older fare. What a lucky boy I am, then, that Bethesda is apparently working on remasters of both Oblivion and Fallout 3. I will no doubt devour them both when they finally arrive, but in keeping with my lifelong inability to be truly happy, I must confess that the game I really, desperately want to revisit is Fallout: New Vegas.
Oblivion and Fallout 3 were monumental RPGs that, even today, I will gladly recommend to the uninitiated, but I never quite became as enamoured with them as I did their predecessors: Morrowind and Fallout 2. Technically they were lightyears ahead, of course, especially Fallout 3, but when it came to the setting, characters and their storytelling chops, they couldn’t quite match the games that had preceded them.
(Image credit: Obsidian Entertainment)
New Vegas, though? This was the evolution of Fallout, and the Bethesda-style RPG, that I wanted. Still a first-person RPG rather than the original isometric tactics romp, but one that managed to maintain the difficult mix of nuance and weirdness that the Black Isle games nailed all those years ago. And no wonder: Obsidian was brought on to develop it, and it traces its lineage all the way back to Black Isle.
This is not a slight on Bethesda. New Vegas could not have existed without it, and it demonstrably benefited from Bethesda’s legacy of massive sandboxes and impressive digital worlds. This temporary alliance effectively gave us the best of both worlds, with a game that continues to be much loved today and supported by a diligent modding community.
While I still consider Fallout 3’s vault intro one of the genre’s best prologues, the setup for New Vegas feels much more immediately compelling. Instead of searching for your dad, or your kid in Fallout 4, you’re cast adrift in the Mojave desert and given a simple objective: revenge. Shot in the head and left for dead, you’ve got to piece things together and pay back your killer in blood. It’s the perfect motivation for the setting: the Wild West by way of the post-apocalypse.
(Image credit: Obsidian Entertainment)
That quest, of course, ends up being a bit more labyrinthine than that simple premise, as you find yourself picking sides in a war between factions and, in classic RPG tradition, becoming the linchpin to the fate of the Mojave Wasteland. And, if you want, you can team up with one of the series’ most villainous factions and watch the world burn all over again. Lovely!
While Fallout 3 and 4 let you do some truly despicable things and work with some extremely rotten people, they’ve got nothing on Caesar’s Legion.
While Fallout 3 and 4 let you do some truly despicable things and work with some extremely rotten people, they’ve got nothing on Caesar’s Legion. The first time you meet New Vegas’s antagonists, they’ve massacred an entire town. But it’s not a simple slaughter. The Legion has created a lottery, allowing one person to live, so they can tell the world what they’ve seen. The survivor in this case is an escaped convict. Walking into the town, you see crucified people lining the streets, but the Legion doesn’t immediately try to kill you. These are not the pirates of Starfield, where you only get to talk to them if you’re pretending to be one for a specific quest (granted, you can become proper chums with them after that). They’re a fully fleshed out faction with more complicated motivations rather than being hostile fodder for your guns and dynamite.
Through these warring factions, the Mojave feels alive. There are big, set piece battles, but also dynamic scraps, wandering patrols, and a bevy of quests relating to each of them. You might not think you’d want to join what’s effectively an authoritarian police force or a bunch of maniac murderers in Roman cosplay, but New Vegas makes joining them or striking it out alone both equally compelling options. With Fallout 4, Bethesda carried this on by making factions central to the narrative, but honestly I had no impulse to join any of them. I’d been too spoiled by New Vegas.
(Image credit: Bethesda)
Obsidian also established another tradition that Bethesda has continued to run with: proper companions. You could bring some paper-thin pals with you in Fallout 3, but New Vegas allowed you to travel with people who had agency and experienced meaningful character development, as well as an assortment of robo-buddies. An alcoholic cowboy, a sniper with PTSD, a nerdy member of the Brotherhood with a killer punch, even a mechanical dog—New Vegas offered plenty of new friends. Usually traumatised ones, of course.
It’s impressive that, despite the fact that the Mojave was not as seriously struck by the apocalypse as DC, and despite the presence of chatty companions, New Vegas still feels like a powerfully lonely and tragic game. It’s subtler than Fallout 3 and 4, but so much more effective in communicating how devastating the end of the world, or at least America, has been, even centuries on. But it’s not just about the impact of the apocalypse. So much of the misery is just down to people being people. It’s more potent because, even in this bizarre setting, the tragedies are recognisable.
But for all the doom and gloom, it never ceases to be wacky and weird. A gang of Elvis impersonators, post-apocalyptic mafiosos, a cute dinosaur statue turned into a sniper’s nest—it’s delightfully odd, without ever feeling incongruous. The two vibes sit comfortably side by side, juxtaposed but without any awkward friction.
(Image credit: Obsidian)
Unfortunately, New Vegas was also a victim of mismanagement and ultimately ended up rushed out the door before it was ready. It wasn’t just janky, it was downright broken, especially the PlayStation version—though every version suffered. It was a spectacular game but not as good as it could have been with more time in the oven. The titular New Vegas itself was a big disappointment: just a strip with a few buildings and far too few NPCs, presented as a bustling gambler’s utopia while looking more like a slapdash ghost town.
So my desire for a New Vegas remaster isn’t just down to it being one of my favourite RPGs; I also think it deserves a second chance. A release that really shows off the original vision and fills in the cracks. Not just some ray tracing and better textures, but a meaningful update. It’s unlikely to ever happen, but I’m gonna keep hoping, and maybe one day I’ll get to shoot mutants in the Mojave Wasteland again.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1695146066_Im-excited-about-these-Oblivion-and-Fallout-3-remasters-but.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-19 17:29:292023-09-19 17:29:29I’m excited about these Oblivion and Fallout 3 remasters, but what we really need is a return to New Vegas
Intel has quietly introduced its first consumer Wi-Fi 7 products; the Wi-Fi 7 BE200 and Wi-Fi 7 BE202. Even though the Wi-Fi standard is yet to be fully ratified by the IEEE until some time in 2024, the first motherboards with the BE200 controller are set to launch very soon, alongside the launch of Intel’s 14th Gen CPUs.
The two adapters have appeared on Intel’s Ark site (via TechPowerUp). The BE200 is listed as being ‘Wi-Fi 7 Pre-certified’. Its maximum speed is listed at 5Gbps, with 2×2 TX/RX streams and support for the 2.4GHz, 5GHz, and 6GHz bands. For comparison, Intel’s AX211 Wi-Fi 6E controller tops out at 2.4Gbps.
Details regarding the BE202 are limited. No speed is provided and what type of device it will appear in is currently unknown.
The BE200 is set to appear on the Gigabyte Aorus Z790 Master X (v1.2), with other motherboards sure to include it too. Intel demonstrated an Asus motherboard with a BE200 controller at Computex. MSI and Asrock also showed off refreshed Z790 boards at Computex, so we can expect some of them to include the BE200 controller, though many will include Qualcomm and Mediatek Wi-Fi 7 controllers too.
Wi-Fi 7 features a maximum aggregated throughput of over 40 Gbit/s, which is fast enough to supplant wired Ethernet, even if speeds don’t come anywhere close to that theoretical limit. Speeds are one thing, but Wi-Fi 7 has been designed to better handle multiple simultaneous connections. A key feature is MLO, or Multi-Link Operation, which dynamically assigns different channels and frequencies to deliver better performance with lower latency and less interference.
Like Wi-Fi 6E, Wi-Fi 7 supports MU-MIMO (Multi-User Multiple-Input Multiple-Output) and OFDMA (Orthogonal Frequency-Division Multiple Access). These technologies enhance throughput with multiple data streams and improved channel assigning.
Don’t feel as though you need to rush out an upgrade to Wi-Fi 7 though. It’ll be with us for many years to come. Even now Wi-Fi 6E routers carry a price premium, especially the high bandwidth ones, and high end Wi-Fi 7 routers will remain expensive.
You can really hear the exasperation in this terse statement from Konstantin Govorun, head of PR at War Thunder publisher Gaijin Entertainment: “Our moderators quickly nuked the post, deleted the files and banned the user. This is probably 12th time this happens.”
That line comes by way of military-focused outlet Task & Purpose, which asked War Thunder’s publisher for comment last week after Niche Gamer reported that yet another restricted military document had been posted on the War Thunder forums and removed. Wikipedia’s collaborative record-keeping puts the number of War Thunder forum military document leaks and other incidents at 10, but at this point it is not hard to believe that there could be other undocumented incidents, so maybe it is 12, as Govorun estimates.
The document in this case is a flight manual for the F-117 Nighthawk. Unlike the first War Thunder forum leak in 2021, which contained classified details about the UK’s Challenger 2 tank, the flight manual posted last week is not classified. The Lockheed F-117 Nighthawk was introduced in the ’80s and retired by the US Air Force in 2008, and it actually isn’t hard to find a PDF of its flight manual online. A similar incident occurred in August, when someone posted an also non-classified Eurofighter Typhoon DA7 manual on the War Thunder forums.
Even though these manuals aren’t classified, freely publishing them online isn’t necessarily allowed. The DA7 manual can’t legally be exported to non-NATO countries, for instance, and that is apparently also true of the F-117 manual. Responding to this incident, the US Air Force told Task & Purpose that companies should avoid letting users post material that is “detrimental to public safety and national security.”
I imagine that any government that wants an F-117 manual has mastered typing “F-117 manual” into Google already, but at this point, you can’t blame the War Thunder folks for deleting any and all official military documents on sight. After the Challenger 2 leak in 2021, classified details about China’s ZTZ-99 tank were leaked in 2022, and details about Russian aircraft appeared in January of this year.
The apparent rise in the casual online dissemination of secret military info over the past several years does sometimes turn out to be a big deal: Back in April, American airman Jack Teixeira was arrested after secret Ukraine war documents that he allegedly leaked on his Discord server spread to a Minecraft-related server and then to a Russian chat service. Teixeira pleaded not guilty in June.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1695073864_They-just-wont-stop-War-Thunder-has-deleted-yet-another.jpg6401024Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-18 22:34:322023-09-18 22:34:32They just won’t stop: War Thunder has deleted yet another military manual from its forums
This month PC Gamer gets world-exclusive access to the brand new mecha game from Piranha Games, MechWarrior 5: Clans. This new entry in the long-running MechWarrior series promises to be the most explosive and narratively engaging yet, and we deliver never-before-seen images as well as authoritative developer insight. In addition, while we’re talking big stompy mechs, this month PC Gamer also delivers the definitive guide to the best-ever mecha games to play on PC. Heavy metal!
Get world exclusive access to MechWarrior 5: Clans in this issue’s huge cover feature. (Image credit: Future)
If you like mechs then this issue delivers, big. (Image credit: Future)
Meanwhile, this issue is absolutely stuffed with previews for many top-tier incoming PC games, including Stalker 2, Warhammer Age of Sigmar: Realms of Ruin, Lords of the Fallen, Earthless, Warhammer 40,000: Space Marine 2 and Homeworld 3. We’ve played all of these games and this issue we present exactly how we think they’re shaping up.
This issue is stuffed full of huge previews. (Image credit: Future)
In terms of reviews, we don’t take our foot of the gas either this issue, with the mag’s review section led by the seminal, once-in-a-generation, Baldur’s Gate 3. The score this game has been awarded represents just what a monumental achievement it is as well as what it means to PC Gamer’s staff and, yes, PC gamers across the world. It’s a must-read review. Plus, we’ve got full reviews for En Garde!, Remnant 2, Armored Core VI: Fires of Rubicon, Ratchet & Clank: Rift Apart, Gord, and Shadow Gambit: The Cursed Crew.
If you’re in the market for a wireless gaming mouse, then this month’s group test is a must read. (Image credit: Future)
All that plus a group mega test on the best wireless gaming mice you can buy today, a funky reinstall of cult classic skate and tag-’em-up, Jet Set Radio, the culmination of one man’s detective adventures in our Shadows of Doubt diary, an update on Blood Bowl 3 Season 1, a love letter to the joy of fighting game tournaments, a comprehensive guide to hitting the ground running in Baldur’s Gate 3, a secret level interview discussing the art of making a good video game trailer, the latest dispatch from The Spy, and much more too.
Issue 388 is on shelves now and available on all your digital devices from the App Store and Zinio. You can also order directly from Magazines Direct or purchase a subscription to save yourself some cash, receive monthly deliveries, and get incredibly stylish subscriber-only covers.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1695037827_PC-Gamer-UK-November-issue-on-sale-now-MechWarrior-5.jpg455800Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-18 12:25:342023-09-18 12:25:34PC Gamer UK November issue on sale now: MechWarrior 5: Clans
VR studio MyDearest is best known for branching narrative games like Tokyo Chronos and Altdeus. Its next game is a bit of a departure then, being a three-on-three multiplayer punchyshoot where you can use super-gauntlets to send people into orbit.
Brazen Blaze sounds kind of like a cross between Super Smash Bros. and a hero shooter, with a “heavy focus on close quarter melee combat” according to its description on Steam. The cast of playable characters, who seem to be anime protagonists caught in the moment before they hit power level 3,000 and fight someone who is about to take on their final form, compete across destructible urban environments. Each one has a different weapon and an ultimate skill, which include warping gravity, launching missiles, and healing.
The power-gloves seem like the real star, with the ability to punch someone right through a wall a neat addition to a VR combat game. That kind of superhero fight where characters smack each other into architecture feels good in the Injustice series, but I can’t think of a time I’ve seen it attempted in VR.
Brazen Blaze is currently in a closed alpha, which you can register to join at the Virtual Haven Discord server. It’s due to release fully in 2024 via the Quest and Steam.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1695001757_Brazen-Blaze-is-a-VR-Smash-Bros-where-you-can.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-18 01:00:372023-09-18 01:00:37Brazen Blaze is a VR Smash Bros. where you can punch people into space
Roberto is a dog. Roberto loves to carry around very long sticks, canes, poles, pipes, and other such extended, often cylindrical objects. This is Roberto’s calling in life.
Your job, in Stick to the Plan, is to help Roberto get his sticks from one point to another. It’s an adorably simple puzzle game from indie dev Dead Pixel Tales, and it focuses on funny new solutions to puzzles and weird twists rather than brain-burning difficulty. It’s what I’d call a relaxing puzzle game, one that delights you rather than frustrates you.
Stick to the Plan is about 70 levels long, and comes with an environmental ambient soundtrack that sets the mood for a relaxing, wholesome puzzling experience. It also has accessibility options, like bright outlines for Roberto and the many, many sticks. Illustrated comic bits outline a cute little dog story between levels.
Stick to the Plan is out now, and it also has a demo that you can check out on Steam or on itch.io. If you’ve played it before, that might be because it’s an expanded version of a jam game made by Dead Pixel Tales, Rocket Raw, Naburo, and Delunado back in late 2022 and released for free at the time. The full version is, predictably, quite expanded since that early proof-of-concept.
You can find Stick to the Plan on itch.io for $9.50, and on Steam for $12 (20% off until September 19.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1694965699_Heres-a-puzzle-game-about-a-small-dog-with-a.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-17 16:35:252023-09-17 16:35:25Here’s a puzzle game about a small dog with a very long stick
We may request cookies to be set on your device. We use cookies to let us know when you visit our websites, how you interact with us, to enrich your user experience, and to customize your relationship with our website.
Click on the different category headings to find out more. You can also change some of your preferences. Note that blocking some types of cookies may impact your experience on our websites and the services we are able to offer.
Essential Website Cookies
These cookies are strictly necessary to provide you with services available through our website and to use some of its features.
Because these cookies are strictly necessary to deliver the website, refusing them will have impact how our site functions. You always can block or delete cookies by changing your browser settings and force blocking all cookies on this website. But this will always prompt you to accept/refuse cookies when revisiting our site.
We fully respect if you want to refuse cookies but to avoid asking you again and again kindly allow us to store a cookie for that. You are free to opt out any time or opt in for other cookies to get a better experience. If you refuse cookies we will remove all set cookies in our domain.
We provide you with a list of stored cookies on your computer in our domain so you can check what we stored. Due to security reasons we are not able to show or modify cookies from other domains. You can check these in your browser security settings.
Google Analytics Cookies
These cookies collect information that is used either in aggregate form to help us understand how our website is being used or how effective our marketing campaigns are, or to help us customize our website and application for you in order to enhance your experience.
If you do not want that we track your visit to our site you can disable tracking in your browser here:
Other external services
We also use different external services like Google Webfonts, Google Maps, and external Video providers. Since these providers may collect personal data like your IP address we allow you to block them here. Please be aware that this might heavily reduce the functionality and appearance of our site. Changes will take effect once you reload the page.
Google Webfont Settings:
Google Map Settings:
Google reCaptcha Settings:
Vimeo and Youtube video embeds:
Other cookies
The following cookies are also needed - You can choose if you want to allow them:
Privacy Policy
You can read about our cookies and privacy settings in detail on our Privacy Policy Page.