Drop Bear Bytes doesn’t muck around. The release date trailer for the Australian developer’s upcoming CRPG lets you know it’s coming on November 14 right out the gate, and then gets on with highlighting its post-apocalyptic setting, morality system, and turn-based combat.
I spoke to the creators of Broken Roads earlier this year, and game director Craig Ritchie mentioned some difficulty the indie studio had finding a publisher due to the combat: “Publishers actually contacted us and said, ‘Hey, if you could remove combat from the game, then we’ll publish [it], look at Disco Elysium.’ They basically wanted us to change it completely. We were like, no, we are a traditional RPG. We are gonna have combat.”
Ritchie listed Broken Roads’ main influences as “Fallout 2, Planescape: Torment, Pillars 2, Baldur’s Gate”, and yes, this was before Baldur’s Gate 3 came out of early access and became everyone’s favorite RPG. Broken Roads also has playable prologues for each of its player-character archetypes, which put me in mind of Dragon Age: Origins.
You can play through one of those prologues in the demo of Broken Roads on its Steam page. Drop Bear Bytes will also be showing Broken Roads off at PAX Australia, which runs from October 6–8.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1694568959_Australias-answer-to-Fallout-Broken-Roads-has-a-release-date.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-13 02:03:582023-09-13 02:03:58Australia’s answer to Fallout, Broken Roads has a release date
For the past few weeks, I’ve been playing Phasmophobia with my pals almost every single night. No no, don’t panic, you haven’t somehow time-travelled three years back to 2020. It really is 2023, and I’m totally in love with Kinetic Games’ indie ghosthunting hit once more.
It’s not the same game you played back in 2020, or even a year ago. August update ‘Ascension’ has given the game a huge progression overhaul, resetting everybody’s levels and mixing up how equipment works. Each tool has three tiers now, and the lower level stuff is pretty crap. Getting access to the good stuff requires levelling up and investing a significant amount of money into upgrading which, if you’re anything like my ghostbusting crew, is gonna take a while if you keep dying and guessing the wrong ghost. Thankfully, this has only made my ghost-hunting misadventures more terrifying.
Spooky scary spirits
The last time I played Phasmophobia was in February 2022, and I’d gotten the formula down pretty well by that point. The game was still fun, but figuring out which ghost I was dealing with had become a trivial task across most levels.
The last few weeks, however? Hoo, boy. Repeatedly screaming “How old are you?!” down a rickety old spirit box, or invading my monitor’s personal space as I squint to see if my cheap-ass thermometer is reading at 1 degree or -1 degree. I am a ghost investigating noob once more, karting bloodthirsty spirits around coffee tables while I frantically try to decipher their behaviour before I meet my untimely demise. Am I dying a lot? Yes, but am I having fun? So much.
(Image credit: Kinetic Games)
It’s not the only cool update I missed out on, either. I’ve been introduced to my new favourite cursed object: the humble monkey paw. I play with a pack of absolute goblin friends, so of course the second we found the paw it was game over for all of us.
It’s exactly what you think it is—call out a particular wish and it’ll come true, but at a cost. Want to learn a bit of knowledge about the ghost? Cool! But now everyone is muffled and you can barely see in front of you, sorry. One of your crew died? Just wish for them to be revived… and hope you survive the 50% chance to die yourself.
Phasmophobia has always been an absolute blast, but now it feels fun in a more challenging way. Kinetic Games has done a lot in the last three years. Ghosts are way smarter with how they hunt now, checking hiding spots you’ve previously run off to—even if you can still kind of cheese them out by looping them around furniture. All equipment feels considerably more viable, too, like using salt to try and get UV footprints if a ghost is a tad hesitant to go putting their fingerprints all over the place. The DOTS projector also received a nice overhaul in the Ascension update, making it more consistent and interactive.
It’s the most I’ve enjoyed gaming with my pals in a hot minute, and I forgot how ripe for shenanigans Phasmophobia truly is. Playing voodoo doll roulette instead of doing any actual hunting, playing marco polo with the oujia board, trying to instigate by insulting the ghost, initiating an event and getting a friend killed because of it. It’s still the same goofy game at heart, and I’m so happy that never changed.
If you’ve been stuck for something to do with your friend in Discord lately, maybe try reinstalling Phasmophobia and giving it another go. It’s even more worth its cheap price tag than it was back in 2020. Besides, it’s Halloween soon. ‘Tis the season.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1694532859_Phasmophobia-is-far-from-the-same-game-you-played-in.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-12 16:14:342023-09-12 16:14:34Phasmophobia is far from the same game you played in 2020, and now is the perfect time to get back into it
Starfield is arguably this year’s most hyped game. At this point in time, the game runs well on AMD hardware thanks to its partnership with Bethesda, but Nvidia owners haven’t gotten as much love. Though the game runs well enough, Nvidia GPUs are uncharacteristically underperforming in Starfield, and official support for Nvidia’s bedrock technologies such as DLSS are missing.
Over time things will improve, as Nvidia and Bethesda release driver updates and patches. If you don’t want to wait, there’s an interim tweak you can do yourself, and if the early testing is to be believed, it can deliver major performance boosts for Nvidia owners playing Starfield.
Okhayko at Nexus Mods (via Reddit) has posted a very handy guide that gives Nvidia owners a welcome FPS boost. The secret is to enable Resizable BAR. Resizable Base Address Register (BAR) is a PCI Express technology. AMD calls it Smart Access Memory. It allows the CPU to access all of a GPU’s memory, allowing assets to be transferred faster. Some games don’t benefit at all from Resizable BAR, while others do, and Starfield appears to be one of them.
There are a few steps to get Resizable BAR working in Starfield. I wouldn’t call it easy for everyone, but it’s not too complicated either. Starting with the hardware side of things, the first step is to make sure you have it enabled in your motherboard’s BIOS. On the Intel side, only 10th Gen and 400-series chipsets and newer have Resizable BAR support. On the AMD side, Zen 3 CPUs and 400-series motherboards or later have it. You might need to update your BIOS if it’s an older one. In some cases the Resizable BAR setting is easy to find, while it can be buried in submenus on others. I’m looking at you Asus.
If you own an RTX 30-series GPU, you might need to update its firmware. Nvidia has a handy firmware update tool that adds Resizable BAR support. Of course, you can skip these steps if you’ve got an RTX 40-series GPU, or your motherboard already supports Resizable BAR.
Once the hardware side of things is taken care of, download Nvidia Profile Inspector and change the following settings.
(Image credit: Future)
Select Starfield in the profile drop menu
Navigate to section 5
Set the rBAR feature to enabled
Set the rBAR options to 0x00000001 (Battlefield V, Returnal etc)
Set the rBAR size limit to 0x0000000040000000 (Battlefield V, F1 2022, etc)
Hit Apply Changes at the top right
Done
Now I might be the only writer at PC Gamer that hasn’t yet played Starfield, but the early feedback from many users at Reddit is positive. Note that faster cards will benefit more, while slower cards won’t gain much, if any additional performance.
In time, Nvidia will surely iron out any kinks with an updated driver. But when? In the meantime, if you’re struggling to hit stutter free FPS levels at your chosen resolution and settings, enabling Resizable BAR might be the secret to enjoying Starfield to its fullest.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1694496798_Nvidia-owners-can-get-a-big-FPS-boost-in-Starfield.jpg5761024Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-12 05:19:562023-09-12 05:19:56Nvidia owners can get a big FPS boost in Starfield with this tweak
As someone who’s recently become a VR convert, the one big complaint I (along with other VR users) have is how the headset’s weight can keep me from gaming for long periods. Bigscreen aims to solve that problem by releasing Beyond, a pair of lightweight, compact VR glasses that look like sci-fi goggles straight out of Cyberpunk 2077.
The Bigscreen Beyond only weighs 127 grams, which makes it nearly four times lighter than our favorite VR headset, the Meta Quest 2. Size-wise, the wired headset is only 143mm long and 52mm thick and can fit in the palm of your hand, at least according to the video above.
The Beyond uses pancake lenses like the Meta Quest Pro, which provides the 3D effect of VR with less space. Behind them are a pair of MicroOLED displays with a total resolution of 5,120 x 2,560, or 2,560 x 2,560 per eye, at up to 90Hz refresh rate.
The big difference in the Beyond (aside from its size and shape) is that it’s made to order. When you order the device, you’re asked to submit a 3D face scan so the headset is built to your head shape and IPD (interpupillary distance). This ensures you the best possible fit; however, you can’t adjust the IPD after the fact, so you won’t be able to share the headset with other people unless they somehow have the same exact eyes as you.
I’m okay with that compromise if it means I can play VR games without wearing my glasses. The Beyond is fully compatible with SteamVR, though you’ll have to get a Steam VR base station and a couple of Index VR controllers to play.
The Bigscreen Beyond retails for $1,000 and is now shipping to US customers, with international orders going out at the end of the year.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1694460754_The-worlds-smallest-VR-headset-is-finally-shipping-out-pre-orders.png6761200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-11 20:09:162023-09-11 20:09:16The ‘world’s smallest VR headset’ is finally shipping out pre-orders in the US
AMD is preparing its first hybrid APUs, containing a mix of Zen 4 cores and smaller Zen 4c cores. Phoenix 2 will sit below the higher performing Phoenix and should appear in affordable laptops—though when that might be is an open question.
Twitter user @9550pro posted a Phoenix 2 die shot, and it reveals some interesting information. If you look at the picture above, you’ll see two full Zen 4 cores on the lower left, but at the top left is where it gets interesting. Those are Zen 4c cores, and they’re efficiency cores designed with low power consumption in mind. There’s a fourth Zen 4c core just to the right of the two performance cores. This makes it a 2+4 core design which is the kind of configuration you’d expect to find in a budget CPU.
9550pro states the Zen 4c cores support multithreading, with two concurrent threads. That means the die in question supports 12 threads in total.
Going back to the die shot, the large area in the center right is the GPU, with blocks for various SoC functionality including USB, memory and PCIe scattered around the periphery of the chip. The green area on the left side is the L3 cache.
Though very different in terms of architecture, like Intel’s Gracemont efficiency cores found in Alder Lake and Raptor Lake CPUs, Zen 4c cores will be well suited to less intensive tasks or conversely, heavily multithreaded tasks. AMD’s APUs are already known to be frugal on power, and given laptops spend a lot of time idling, low power efficiency cores should increase battery life, while still providing lots of threads on demand, even though such heavy tasks are less likely on a budget laptop.
With a hybrid CPU, those small cores are perfect for executing the endless little tasks Windows or tray residing programs do in the background. There’s no need to fire up a full fat core to do something that takes a millisecond to perform.
At the same time, if you do need lots of multi-threading grunt, those little CPU cores can take up the slack and perform very well—if there are enough of them. Zen 4c cores are sure to be closer in performance to full Zen 4 cores than an Intel Gracemont e-core is to a Golden Cove/Raptor Cove p-core.
With AMD following Intel, the future of x86 is hybrid, and it makes perfect sense. From a gaming point of view, there’s really no need for lots and lots of performance cores—yet. As long as consoles and laptops remain in the eight core range, developers won’t spend the resources to optimize code for the relatively few users with very high core count CPUs. Things like encoding or rendering aside, loads of performance cores don’t do a lot for gaming.
We’re a long way away from seeing Zen 5 for desktops, but I wouldn’t bet against AMD going the Intel route and introducing desktop parts with both types of cores. It’s also possible AMD will rebrand Phoenix 2 as a Ryzen 8000-series part.
AMD hasn’t always experienced smooth sailing when it comes to optimized core utilization, going all the way back to the launch of Threadripper. It’s going to need something along the lines of Intel’s Thread Director if it’s to go all in on hybrid CPUs and APUs.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1694424611_AMDs-upcoming-hybrid-APU-smiles-for-the-camera.jpg546970Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-11 07:03:492023-09-11 07:03:49AMD’s upcoming hybrid APU smiles for the camera
In an interview with Famitsu, Starfield lead and Bethesda frontman Todd Howard stated that the game’s mod support “will be available next year” (obtained via machine translation), which likely refers to Starfield’s equivalent to the Creation Kit modding tools for Skyrim and Fallout 4.
It’s already more than possible to mod Starfield, with creators already cranking out a Script Extender, UI overhaul, space travel change, and more than a few gag creations as well. Previous Bethesda games had similar gaps between their official launch and the release of their mod tools, and the Creation Kit’s introduction can greatly expand modders’ options.
Right now, most of the offerings on the Nexus are limited to aesthetic changes like custom model and texture replacements, or deep functionality changes from talented programmers such as the Script Extender.
The release of a Starfield Creation Kit equivalent will open things up to more substantive content additions—things like new quests, items, and areas. What I really want to know is whether we’ll be able to go as far as introducing new planets and systems on the star map.
It’s already been confirmed that Starfield will see some extensive post-launch DLC on the order of Skyrim and Fallout 4’s expansions, but Howard was understandably tight-lipped about when we’ll see it, playfully remarking to Famitsu that “when it will be released is a secret.”
The rest of the interview has some fun Starfield development tidbits as well. Howard shouts out the Ultima series as a major inspiration to him as a developer, something he shares with the project lead of 2023’s other mega RPG, Baldur’s Gate 3.
Larian boss Swen Vincke often cites Ultima 7 as a bit of a north star for the studio. So no matter if you’re pounding pavement in Baldur’s Gate or getting into a dogfight in the Alpha Centauri system, you owe a little debt of gratitude to Lord British himself, Ultima creator Richard Garriott.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1694388560_Todd-Howard-mentions-that-the-official-Starfield-mod-tools-are.jpg6771200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-10 23:41:402023-09-10 23:41:40Todd Howard mentions that the official Starfield mod tools are coming in 2024, with the DLC’s release still TBA
As a developer, Bethesda Game Studios has become synonymous with a certain kind of RPG. We know what to expect: open worlds, faction quests, extremely familiar voice actors, jank. And, since Oblivion, we expect a prologue that includes a bit where you step out of a dark area into a well-lit area and see a world of opportunities and diversions placed in front of you like a cheese platter—only there’s a ruin you might want to explore and a settlement full of sidequests instead of some brie and a sharp cheddar.
Attempts to repeat this in subsequent Bethesda RPGs haven’t always worked as well, but it’s definitely become a thing. Which is why it’s time to consider all those things together and rank them from worst to best, like parents do when they think their kids aren’t paying attention.
Because Bethesda Game Studios was founded in 2001 when Bethesda Softworks rebranded itself as a publisher, this list only covers games from that point onward. That means nothing earlier than Morrowind, which is a good thing for Daggerfall, because that starter dungeon with monsters who could only be harmed by enchanted weapons and grizzly bears that appeared when you dared to have a rest can go and do one.
Non-RPGs by Bethesda Game Studios aren’t on the list either, so apologies if you really wanted to see how the tutorial of IHRA Professional Drag Racing 2005 measured up compared to Starfield. Now, on with the list.
Fallout 4
I guess Bethesda listened to all the moaning gamer pissbabies who complained the opening of Fallout 3 was too long, because Fallout 4’s prologue is such a rush it’s playing YYZ. You go from filling out a Vault entry form to racing through a panicked street into said Vault, conveniently placed two houses down from you, so fast it feels like it must be setting up some kind of twist. Did the Vault-Tec rep who shows up to your door know what was about to happen? No, it turns out, he was just trying to get you to sign up so he could fill his quota to win a set of steak knives.
Rather than being able to choose what kind of Vault dweller you’ll be, you’re stuck as either a father who used to be a soldier, or a mother who used to be a lawyer. And your motivation for leaving the Vault will always be the wombo combo of avenging your dead partner and rescuing your kidnapped son. It’s a recipe guaranteed to leave you sprinting out of the prologue with a character whose participation in an open world full of settlement-building and faction-choosing distractions will make no sense at all.
Skyrim
(Image credit: Bethesda)
There’s a reason alternate starts are essential Skyrim mods. Few of us want to do the drawn-out ride to Helgen on a prison wagon a second time. And while the dragon attack that prevents your execution sure is dramatic, the way you’re quickly pushed into choosing between offers of help from A) one of the friendly Stormcloaks who was arrested alongside you, or B) one of the Imperial soldiers who was about to watch you be executed then do a little cheer about it, is infuriating.
It’s not infuriating because the choice is so obvious, but because you know Skyrim would only offer you a choice that seemed so obvious if it was going to eventually pull some both-sides nonsense about how the Stormcloaks are actually bad too, have you considered that, hmmm? Which it does by showing that some of them are racist, as if to suggest they’re no better than the Imperials who, lest we forget, have sided with Nazi elves. What a load of galaxy-brain nonsense. Down with the Imperials and down with Skyrim’s prologue; up with Alternate Start – Live Another Life.
Fallout 76
(Image credit: Bethesda)
Bethesda’s Fallout games are at their least interesting when they expect you to be excited about the history of the USA, whether it’s sending you off to find the Declaration of Independence in Fallout 3 or literally anything to do with the bloody Minutemen in Fallout 4.
When Fallout 76 pulls back from Ron Perlman repeating his “War never changes” bit to reveal he’s a politician giving a speech about how this new Vault is named for the nation’s beginning in 1776 it’s presented as if this is an interesting twist. It’s not, but it is a taste of the dryly educational tone you’ll experience wandering through Vault 76 in the aftermath of the Reclamation Day party, stopping at kiosks to have systems explained to you rather than experiencing them through play. Fallout 76 does get better after that, but it’s not a promising start.
Starfield
(Image credit: Bethesda)
Starfield’s prologue is a weird one. There’s nothing as exciting as a prison or Vault to escape from, and instead the limited underground area you learn to WASD in is just the mine where you happen to work. When you touch a mysterious artifact and kick off the storyline it threatens to get interesting, if a bit too reminiscent of Mass Effect’s monolith moment, then just… doesn’t?
As you step out of the mine the same “bright white light” effect from Fallout 3 happens, only instead of catching your first glimpse of the Capital Wasteland you’re stepping out onto a boring loading dock. Instead of anything to do with the alien artifact you’ve just bonded with, your first opponents are some random pirates.
It’s a sequence of unconnected events that speaks to a lack of identity. While it’s nice of Starfield to hand over your first spaceship and robot sidekick so early, the whole sequence feels odd and disjointed, which is Starfield all over.
Morrowind
(Image credit: Bethesda)
Morrowind may begin with a cutscene where a goddess tells you you’re special, but it immediately follows that with character creation that takes the form of, well, a series of forms. Filling them out on behalf of the Imperial immigration department makes you feel ordinary, which is appropriate because Morrowind starts out as a disempower fantasy about a slowpoke who can barely hit a kwama.
Make it through the excise office and you find the starter town of Seyda Neen, a coastal village where you see your first silt strider—a giant flea whose exposed nervous system lets it be steered across the land like a kind of insect bus. In the bar above the tradehouse you’ll be hired to spy on a local and in the nearby countryside you’ll stumble across a dead tax collector whose murder you can solve, as well as baby’s first mini-dungeon and a wizard who experimented with jumping spells before perfecting the landing spell. You can leave whenever you want, but it’s worth hanging around this area because it’s such a diverse showcase of varied quest types.
Oblivion
If you want someone who can lend dialogue like “The dawn of Akatosh’s bright glory may banish the coming darkness” so much gravitas that it sounds like Shakespeare, you hire Patrick Stewart. (His later line “A tongue shriller than all the music calls me” is a reference to Julius Caesar, which proves apt.) As the voice of Emperor Uriel Septim VII, he pushes you into Oblivion’s tutorial dungeon, then meets you again near its end to provide bookends of weighty load-bearing plot. When old mate Uriel is not around Oblivion’s prologue is a much more typical RPG experience, a cave and sewer full of rats and goblins, complete with a convenient falling-log trap you can trigger to deal with a couple of enemies.
Though Oblivion’s plot doesn’t live up to this promise, the intro does a fine job making you simultaneously feel like you’re central to something important, and a noob who can only be trusted to deal with monkey-screeching gobbos. Looking back, the moment where you finally leave the sewer is remarkably understated, free of the blinding light that would become de rigueur for Bethesda’s later games, though the sense of immediately having multiple interesting options for where to go and what to do next remains.
Fallout 3
(Image credit: Bethesda)
Fallout 3’s opening is the pinnacle of Bethesda prologues, and maybe of tutorials in general. So many games have NPCs trust you with dangerous missions from minute one when you’re still trying to figure out the controls. Fallout 3 hands you the controls as a literal toddler, and your first objective is to walk across the floor to your father’s outstretched arms.
From there it flashes forward, giving you a safe environment to learn the dialogue system and that peaceful solutions are possible as you navigate these treacherous waters of your 10th birthday party. Then your father gives you your present: a BB gun that provides the perfect excuse for a shooting tutorial. Again, it’s fine if your first attempts are clumsy. They’re your character’s first attempts as well.
The next jump takes you to a careers test on your 16th birthday. The kids from your party have grown up with you and dealing with Butch the bully has become a little more serious, but it’s still fine to goof it. You’re a teenager, you’re supposed to be bad at making decisions. By the end of the final jump you’ve got a job to do and a wasteland to explore, but along the way you’ve also got an unusually rounded player-character to inhabit. You’re not a blank slate Generic Hero Person of Ambiguous Gender, you’re a person with a home and a history you’ve helped to shape. It’s a shame that none of the Bethesda RPGs that followed learned from it, because they’ve yet to top Fallout 3’s prologue and it seems like they might never pull it off again.
https://gamingarmyunited.com/wp-content/uploads/2023/09/Every-Bethesda-RPG-prologue-ranked-from-worst-to-best.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-10 05:19:442023-09-10 05:19:44Every Bethesda RPG prologue, ranked from worst to best
Keep on scrolling and you’ll soon find a hint for today’s Wordle, a fantastic selection of general tips and tricks, and even the answer to the September 10 (813) puzzle. However you want to play, you’ll find what you’re looking for on this very page.
Wow, that was a close call. Today’s Wordle answer only became obvious on my very last go, after I’d exhausted what felt like every other option the English language had to offer. Hopefully next week’s Wordles will bring more easy victories and fewer green-coloured skyscrapers.
Today’s Wordle hint
(Image credit: Josh Wardle)
A Wordle hint for Sunday, September 10
The answer today can refer to an estimate for a job—you might get a _____ from a builder for home renovations—as well as repeating or copying text or speech written by someone else. You need to find three different vowels to win.
Is there a double letter in today’s Wordle?
No, you won’t find any double letters in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
Anyone can pick up and play Wordle, but if you want to do it well and make all of your guesses count, these quick tips will help get you started on your Wordle winning streak:
Choose an opener with a balanced mix of unique vowels and consonants.
The answer may contain the same letter, multiple times.
Try not to use guesses that contain letters you’ve already eliminated.
Thankfully, there’s no time limit beyond ensuring it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective.
Today’s Wordle answer
(Image credit: Future)
What is the #813 Wordle answer?
It’d be a shame to lose now. The answer to the September 10 (813) Wordle is QUOTE.
Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle solutions:
September 9: LUCKY
September 8: ROUSE
September 7: DWELL
September 6: GNASH
September 5: BIRCH
September 4: GIDDY
September 3: AWAIT
September 2: ONION
September 1: SPACE
August 31: BRIDE
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your next guess to compliment the first, using another “good” word to cover any common letters you might have missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. After that, it’s simply a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1694316194_Todays-Wordle-hint-and-answer-813-Sunday-September-10.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-10 04:07:442023-09-10 04:07:44Today’s Wordle hint and answer #813: Sunday, September 10
Typically in Bethesda RPGs I’m a stealth guy. I’m the dweeb who spent 200 hours of Oblivion crabwalking through in the shadows, dispatching enemies with sneak attacks and poisoned arrows. Hell, I was so stealthy I once pickpocketed a scroll from an assassin’s butthole through a jail cell door without him noticing. I didn’t even have to take his pants off.
But in Starfield I’m not so much about stealth. I prefer a straight-up fight. And the best place to find those fights isn’t in abandoned research labs or pirate-controlled mining facilities or even massive orbiting space stations. The best place for firefights is aboard enemy ships.
I know it’s tempting when you’re in a dogfight in outer space to keep on firing until your enemy explodes and leaves a bit of loot hovering amidst the wreckage. But restrain yourself. Be discriminating with your missiles and lasers. Disable that ship, don’t destroy it. You’ll thank me later.
Disabling ships isn’t all that easy at first, but even without sinking a skill point into the Targeting Control System skill, it’s achievable. Blast away at a ship with missiles and lasers until its shields are down, and then womp on it exclusively with EM weapons. You can usually disable it before it’s completely destroyed, and then board it.
Once you do have the Targeting Control Systems skill, it’s even easier. Keep a target in sight while the meter fills up, tap R when it does, and then time slows down (almost VATS-like) and you can exclusively target your enemy’s engines. As soon as they go red, you can stop blasting and start boarding.
(Image credit: Bethesda)
I’ll admit that at first the ships you take on early in Starfield won’t be all that much fun to board and raid because they’ll be small. Climbing a single ladder, walking down a lone corridor, and quickly murdering a couple spacers hunkered down in the cockpit isn’t particularly exciting.
But keep at it. As you level up you’ll start facing off against much, much bigger ships, ships with multiple levels, with ladders and doors and hatches to navigate. Some ships are a huge, sprawling network of modules to stalk through, often with well over a dozen enemies just waiting for you to stick your head around the wrong corner. Starfield’s spaceships feel like big videogame levels, with tight corridors that feel a bit claustrophobic but enough wider hab modules that you wind up with a bit of elbow room.
(Image credit: Bethesda)
Best of all your radar is almost worthless, because on a ship four or five levels tall, those red enemy pips could be right in front of you or three levels above you. Climb up a ladder into a module and you have no idea if enemies will be waiting, or what direction they’ll be attacking from. So, forget your HUD and embrace the chaos. Go from room to room like a commando, clearing the ship module by module, dropping spacers and Va’ruun cultists until you’re the only one standing. Then climb a ladder to the next level and do it all over again.
Boarding ships is the best part of Starfield, at least when it comes to combat. Some ships even have automated defenses like turrets that will blast away as you attempt to slink down a corridor, really making you feel like you’re invading a flying enemy stronghold.
(Image credit: Bethesda)
And while those frantic firefights are their own reward, you’re also gonna walk away with a lot of extra loot. Help yourself to the cargo, all of it, instead of what gets parceled out when you blow a ship up. And don’t forget that every ship in Starfield has a captain’s locker in or near the cockpit: it’s a special container separate from the main cargo hold that’s usually got a nice stash of credits, ammo, and other goodies. Help yourself! You’ve earned it.
Since you’ve cleared the ship it’s now yours, provided you’ve got the skill to fly it. While commandeering ships isn’t really a moneymaker—you’ll have to spend money to register it, and selling will only net you a few grand on top of the registration fee—it still feels badass. Or you can keep it and add it to your fleet, just like a real pirate would. Good hunting, and remember: don’t blow ’em up. Board ’em.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1694280081_For-the-best-Starfield-experience-dont-blow-up-enemy-ships.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-09 16:50:002023-09-09 16:50:00For the best Starfield experience, don’t blow up enemy ships: board them
Refresh your Wordle game with our tips, see a tough game in a new light with a clue written especially for the September 9 (812) puzzle, or skip straight to the best bit with today’s answer. Everything you need to win today’s Wordle is on this very page.
I’m not sure if today’s puzzle could have gone any better for me if it had tried. I found a good selection of yellows, then a heap of green letters, then today’s Wordle answer. I know I’ve had wins turn up faster than that in the past, but it always feels a bit more fun when it flows the way this one did.
Today’s Wordle hint
(Image credit: Josh Wardle)
A Wordle hint for Saturday, September 9
If you were today’s answer people would say you were blessed or had good fortune. Winning something completely by chance would be considered _____, for example. There’s just one vowel to look for today.
Is there a double letter in today’s Wordle?
No letters are used twice in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:
A good opener contains a balanced mix of unique vowels and consonants.
A tactical second guess helps to narrow down the pool of letters quickly.
The solution may contain repeat letters.
There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.
Today’s Wordle answer
(Image credit: Future)
What is the #812 Wordle answer?
Here’s your first win of the weekend. The answer to the September 9 (812) Wordle is LUCKY.
Previous answers
The last 10 Wordle answers
The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.
Here are some recent Wordle solutions:
September 8: ROUSE
September 7: DWELL
September 6: GNASH
September 5: BIRCH
September 4: GIDDY
September 3: AWAIT
September 2: ONION
September 1: SPACE
August 31: BRIDE
August 30: AUDIO
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.
You’ll want to start with a strong word like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.
After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1694244029_Todays-Wordle-hint-and-answer-812-Saturday-September-9.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-09 04:02:442023-09-09 04:02:44Today’s Wordle hint and answer #812: Saturday, September 9
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