Starfield‘s launch has been an invitation for us all to indulge in our favorite glitches, physics gags, and bugs, and now Bethesda has gotten in on the goofs too. It sponsored popular YouTube animator Joel Haver to whip up a Starfield skit in his signature weird rotoscope style. And yeah, seems like Haver’s got the junk collecting bug just as bad as any of us.

If you’re not already familiar with Haver’s style, it can feel a bit like falling asleep to Toonami and waking up to Adult Swim circa 2006. You know, when the weird cartoons you weren’t supposed to be watching came on. His videos delight in awkward delivery and drawn out bits about silly RPG systems, and Starfield got a full share of that treatment.



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Of all the mysteries of Starfield’s sprawling galaxy, one has nagged at my mind more than any other: why is my cargo hold always full of slippers and blender bases?

When I first noticed the odd surplus of random misc items, I figured I must’ve missed something along the way. I sold them at a nearby vendor and carried on with my journey. But then, not long after, my hold was full once again, bulging with junk I never remembered picking up.



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The Starfield mod pipe has been gushing out bangers, like one that overhauls the UI and another that adds Nvidia’s DLSS, but, until today, none of them have inserted the funny blue train that seems to get modded into every videogame in existence: Thomas the Tank Engine.

BulwarkHD has corrected that with a mod that transforms Starfield’s most innocent companion into Starfield’s most horrifying companion. Thomas the Tank Engine Vasco Retexture is a mod that wraps the nice little robot in the skin of the happy blue train, and it couldn’t be more disturbing to look at. The mod paints the lanky robot blue and red and slaps Thomas’ unblinking face onto the front of his body.



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Much of the joy in writing about Baldur’s Gate 3 has been seeing its players’ absolutely hairbrained tactics play out. It’s a Dungeons & Dragons tradition old as time to mash rules together in unique and interesting ways, like one player sneaking 15,000 gold into a boss’s pockets then hitting them with an otherwise terrible magic mace, or another minmaxing a monk into a 240 damage-per-turn monster.

This is all very much intended, and something that Larian Studios’ founder and CEO Swen Vincke has been celebrating too. Vincke spoke on the topic during an interview with Dungeons & Dragons earlier this week. “We try to make our systems intuitive … if you look at our video games one after the other, we do more and more and more of that. Everybody knows about the Owlbear now—it’s heavy.” 



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Save your Wordle win streak in a flash: just click your way straight to the answer to the September 7 (810) puzzle. After you’ve enjoyed today’s win you might want to take a look at our helpful tips or click through to our Wordle guide, both designed to help you make the most of every guess.

Today’s answer only came to me right at the end, after an early green led me down the wrong path for far too long. Looking back I can see it was entirely my fault—I forgot to keep an open mind. Hopefully I’ll remember this close shave when I tackle tomorrow’s Wordle.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Thursday, September 7



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In a Tuesday blog post aimed at developers, Valve announced a new Steam feature that users will soon benefit from: the ability for developers to mark their games as DualShock 4 and DualSense compatible. The Steamworks backend will now ask developers whether their games support the PlayStation 4 and 5 controllers, and next month that information will begin to appear on store and library pages.

Thanks to Valve’s controller configurator, which is built into Steam, it’s already trivially easy to use both controllers in Steam games. Lack of native support means they likely won’t have PlayStation button icons in-game, though, which can be confusing. And there’s good reason for developers to indicate whether they have native PlayStation controller support, because Sony’s controllers have some features Microsoft’s don’t.



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Congratulations—you’re about to win today’s Wordle. Whether you’re hoping to find the answer to the September 6 (809) game served up on a plate, a helpful clue written especially for Wednesday’s Wordle, or you’d just like to read a few general tips, you’ll find all that and more below.

I’m not quite sure how it’s possible to find so many letters and get only one of them in the right order, but there I was, staring at three yellows and just one green. Luckily for me, I noticed that the combination I had could really only be rearranged one way, so finding today’s Wordle answer came quickly.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Wednesday, September 6



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Before most players are even into Starfield, the classic Bethesda physics gags are going strong. Last week we got a peek at the space future of Hoarders and this week it’s all coming up spuds. 

One player, Moozipan, has gone full Scrooge McDuck on the starches, stuffing a room in their spaceship waist-deep with space taters. The real surprise here isn’t that a Bethesda game lets you put your processor to the test with excessive item spawns—that was pretty much a given. What’s shocking is that when the hatch opens they all just gently spill out, tumbling and bouncing off one another almost like a real room stuffed full of potatoes would. Or at least how I assume it would.

Time To Let Something Go from r/Starfield


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A Starfield mod that replaces the game’s native FSR 2.2 support with DLSS 3.5 and enables Frame Generation has had its DRM cracked. The premium mod had been previously locked behind a Patreon paywall to support the mod’s developer, PureDark, but has swiftly been removed by a popular cracking website. 

Starfield offers so-far exclusive support for AMD’s FidelityFX Super Resolution 2.2 (FSR 2.2)—a decision that raised the hackles of many on the internet. It’s generally seen to be a result of AMD’s partnership with Bethesda for the game, and not for technical reasons. Somewhat proven by how swiftly modders have since added DLSS and XeSS support into the game’s settings menu.



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I never spent much time with Contra growing up, so I thought of it as a game about one-to-two burly gunmen doing elaborate somersault routines as they run sideways and shoot the kinds of faceless bad guys that other Rambo types tend to shoot at. Maybe the difficulty was a little too impenetrable—the Konami code exists for a reason, after all. Point is: I was surprised to learn that it turns into a body horror nightmare where our beefcake heroes end up in a labyrinth of mutated, alien flesh. Where Contra burns a little more slowly on the flesh terror, upcoming spiritual successor Iron Meat isn’t wasting any time. It’s flesh all the way down.

Iron Meat takes place in an apocalyptic future where mad scientists on the moon have unleashed an “iron-ravenous mass” called “The Meat” that’s devouring everything it touches. Or mutates everything it touches? I’m not sure where the line is between the two. Whatever The Meat is doing, it’s grody. In just one trailer, you can see that The Meat’s made flesh guys with sword arms, fleshy trains with gaping maws, fleshy attack choppers with dangling eye stalks, and more.

The Iron Meat player character lays prone while a mutated train with a large, fanged maw enters from the right side of the screen.

(Image credit: Ivan Valeryevich Suvorov, Retroware)

If that sounds awful, it is. We agree on that. Luckily, your job is to shoot all of it until it erupts into gouts of red pixels using Iron Meat’s arsenal of run-and-gun staples like spread guns and bomb launchers. Better still, the player characters compulsively somersault while jumping, as God intended. As joyously gratuitous as the gore looks in its trailers and screenshots, I’m more charmed by the clustered, popcorn-y explosions that we lost when we left pixel art behind as an industry standard. Stuff just doesn’t explode like it used to, you know? Its store page description seems particularly proud of its multi-stage boss fights, and I imagine I would, too, if I made a boss fight against a giant tank with an exposed, throbbing brain.

If the faceless, helmeted hero in Iron Meat’s promo art isn’t doing it for you, it’s also got a collection of unlockable skins in flavors like wolfman, dinosaur person, and shark guy. The individual pieces can be swapped around, too. Those of us who’ve always dreamed of playing Contra as a somersaulting gorilla with a shark’s head will finally have our day.

Iron Meat releases next month on October 17, 2023, presumably with an accompanying explosion of quivering flesh. Just a hunch. If you want to try it for yourself, the demo is available to download now from the Iron Meat Steam page.



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