Starfield‘s launch has been an invitation for us all to indulge in our favorite glitches, physics gags, and bugs, and now Bethesda has gotten in on the goofs too. It sponsored popular YouTube animator Joel Haver to whip up a Starfield skit in his signature weird rotoscope style. And yeah, seems like Haver’s got the junk collecting bug just as bad as any of us.
If you’re not already familiar with Haver’s style, it can feel a bit like falling asleep to Toonami and waking up to Adult Swim circa 2006. You know, when the weird cartoons you weren’t supposed to be watching came on. His videos delight in awkward delivery and drawn out bits about silly RPG systems, and Starfield got a full share of that treatment.
Three unlucky, would-be space pirates come up against common Bethesda RPG fixtures: junk, idly passing time for no reason, and truly ruthless players. Nevermind that the guy in charge is equipped with what appears to be a hand drill.
“Huge thanks to Bethesda for trusting me to be goofy in your world and for letting me make whatever I want,” Haver says beneath the new video. “Once again I was tasked with making a four minute animation and we wound up going way overboard.”
In case you missed it, Larian Studios also sponsored Haver to animate a gag based on Baldur’s Gate 3—and there was an Elden Ring one too. If we’re in the era of big RPGs commissioning genuinely funny creators to meme on their games, I’m about it.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1694207975_Bethesda-commissioned-the-internets-rotoscope-jokester-to-get-goofy-with.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-08 21:38:432023-09-08 21:38:43Bethesda commissioned the internet’s rotoscope jokester to get goofy with Starfield
Of all the mysteries of Starfield’s sprawling galaxy, one has nagged at my mind more than any other: why is my cargo hold always full of slippers and blender bases?
When I first noticed the odd surplus of random misc items, I figured I must’ve missed something along the way. I sold them at a nearby vendor and carried on with my journey. But then, not long after, my hold was full once again, bulging with junk I never remembered picking up.
Was it something to do with looting enemy ships, I wondered—was I picking up all their junk somehow? But that couldn’t be it—dead ships show you what items you’re grabbing, and it’s never a coffee mug or a board game.
I started to think it must be a very odd, very specific bug. Maybe my ship’s hold repopulates every time I visit that specific vendor? Could it be my window to infinite credits? But no, that investigation proved fruitless.
Eventually I worked out that my hold spontaneously filling with junk had something to do with modifying my ship—it was when I went to New Atlantis’ spaceport for some tinkering that I’d notice the phenomenon. Ah ha! It must be that whenever I delete a module, it automatically sends any junk that was in that module to my cargo hold, right?
But wait… these items weren’t in that module, so it can’t be that, either.
Why your cargo hold is full of misc items in Starfield
It turns out the answer is much sillier—and a bit of a nightmare for anyone hoping to decorate their ship with tasteful clutter. The reason why your cargo hold keeps filling up with misc items is because every time you make any modification to your spaceship at all in the ship builder interface, Starfield sends every loose item in your entire ship to the cargo hold.
That’s every mug, every board game, every power drill—anything not nailed down. And given that hab modules come with a load of that stuff preset, that ends up being a lot of stuff.
That means your ship’s decoration is stripped bare every time, so if you like to arrange the books on your shelf and fill the galley with cooking utensils, or just enjoy a lived-in feel, you basically have to make sure you never modify your ship unless you’re feeling ready to do a full redecoration. I dread to think what it’s like for that player who filled a room with potatoes.
One last mystery that nags at me, however, is that it seems like the default clutter of any given hab module eventually repopulates itself (explaining why I never noticed my ship being oddly bare), but I can’t figure out what triggers it. I’ve tried passing time and doing missions and quests, but my ship remains bare. I’ll continue my investigations—I refuse to be outfoxed by a load of broken astronaut helmets and digipicks.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1694171903_Ive-finally-figured-out-the-answer-to-Starfields-greatest-mystery.png6531161Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-08 12:06:032023-09-08 12:06:03I’ve finally figured out the answer to Starfield’s greatest mystery: why my spaceship’s cargo hold is always full of misc items
The Starfield mod pipe has been gushing out bangers, like one that overhauls the UI and another that adds Nvidia’s DLSS, but, until today, none of them have inserted the funny blue train that seems to get modded into every videogame in existence: Thomas the Tank Engine.
BulwarkHD has corrected that with a mod that transforms Starfield’s most innocent companion into Starfield’s most horrifying companion. Thomas the Tank Engine Vasco Retexture is a mod that wraps the nice little robot in the skin of the happy blue train, and it couldn’t be more disturbing to look at. The mod paints the lanky robot blue and red and slaps Thomas’ unblinking face onto the front of his body.
“That is creepy as f*#@.” NexusMods user Tyyphoon said in the comments, echoing any regular person’s reaction to seeing the screenshots of Vasco with Thomas’ face strapped to his chest. In a reply, BulwarkHD offered a warning: “Thomas is here to kick ass and haul freight, and he’s all outta cargo.”
You won’t gain any benefits from the Thomas the Tank Engine Vasco mod. It doesn’t boost Vasco’s damage or make it possible to romance him. No, it just makes Vasco worse to be around every time you pass by him as you exit your ship or visit The Lodge.
If you’re OK with downloading this nightmare onto your computer, it’s simple to install. Steam players need to copy over the mod’s “Data” folder into your Documents/My Games/Starfield directory and edit the StarfieldCustom.ini file with the code on the NexusMods page. PC players using the Windows Store version (Game Pass) will have to search their C drive for Starfield’s install location and the Starfield.ini file instead.
And so the tradition of Thomas the Tank Engine haunting every moddable videogame continues. He’s disgraced everything from Skyrim and Fallout 4 to Hogwarts Legacy and Resident Evil 2, and he doesn’t seem to be hitting the brakes anytime soon. Nobody knows when his reign will stop.
You don’t have to suffer, though. Starfield’s best mods are far less unsettling and fix a lot of its most tedious features.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1694135761_Nobody-asked-but-this-Starfield-modder-delivered—heres-the-most-innocent.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-08 01:06:112023-09-08 01:06:11Nobody asked, but this Starfield modder delivered—here’s the most innocent companion as Thomas the Tank Engine
Much of the joy in writing about Baldur’s Gate 3 has been seeing its players’ absolutely hairbrained tactics play out. It’s a Dungeons & Dragons tradition old as time to mash rules together in unique and interesting ways, like one player sneaking 15,000 gold into a boss’s pockets then hitting them with an otherwise terrible magic mace, or another minmaxing a monk into a 240 damage-per-turn monster.
This is all very much intended, and something that Larian Studios’ founder and CEO Swen Vincke has been celebrating too. Vincke spoke on the topic during an interview with Dungeons & Dragons earlier this week. “We try to make our systems intuitive … if you look at our video games one after the other, we do more and more and more of that. Everybody knows about the Owlbear now—it’s heavy.”
Vincke’s referring to the ‘Owlbear off the top rope’ combo. Players were wildshaping into an Owlbear, casting (or drinking a potion of) Enlarge, and jumping from a high ledge onto an unsuspecting victim. Enlarge brought the Owlbear’s weight to 5005kg, which scaled absurdly with height, producing 800-damage blows that could oneshot most of the dragons from D&D 5e’s monster manual.
Vincke also shouted-out YouTuber Okoii’s great Four Halfling Barbarians video as another example. “We put those systems in there for you to abuse them in that sense—our thing really is: ‘bring that level of systemic freedom, and marry that with narrative, and make that work in all cases’ … that’s really the focus of how we approach [game design].”
(Image credit: Larian Studios / Okoii on YouTube)
I recently had a similar throwing-based buzz of excitement when, about a hundred hours into my playthrough, I realised that my Bear Heart Karlach was strong enough to yeet everyone in my party. I promptly used her to toss the entire group up onto a higher ledge, which I would have otherwise burned Misty Steps on.
Vincke also mentioned his own experience with the game’s interlocking systems, when he used the Gaseous Form spell to sneak through a pipe: “That was not pre-scripted at all, but the rule was that you had to be a tiny creature to get through a pipe. So I went to the system’s designer, and went ‘If I’m a cloud… surely?’ He looked at me, and said ‘I don’t know?’ But normally if [the system designers] did their job, I guess so. So I went through [the pipe] and went ‘Yay!’ like a child.”
Vincke also gives another anecdote about streamer Luality, who sent him a video of her sick execution of a boss in Act 1. “There’s a moment where there’s like a big hammer coming out of the sky, and you get crushed when you’re under it, and you get killed. You can control it with a lever … she put herself on the spot where the hammer was gonna come down, the boss was standing next to her. She dropped a healing potion on the floor, and then she shot the lever.
“The lever is triggered, the hammer comes down—killing her and the boss, but it also destroys the healing potion … the healing affects her, it doesn’t affect the boss because it’s mechanical … it’s beautiful, I love it.”
Absolutely galaxy-brained stuff. I’ve come nowhere close to the level of immersive sim nonsense other players have shown since the game’s release, instead focusing more on the sweaty, rules-based minmaxing side of things (great weapon master represent). But Vincke’s celebration of these stories is a sign of the thought put into Baldur’s Gate 3’s design—there’s room for both barrelmancer mavericks and multiclassing maestros to play in the space.
Save your Wordle win streak in a flash: just click your way straight to the answer to the September 7 (810) puzzle. After you’ve enjoyed today’s win you might want to take a look at our helpful tips or click through to our Wordle guide, both designed to help you make the most of every guess.
Today’s answer only came to me right at the end, after an early green led me down the wrong path for far too long. Looking back I can see it was entirely my fault—I forgot to keep an open mind. Hopefully I’ll remember this close shave when I tackle tomorrow’s Wordle.
Today’s Wordle hint
(Image credit: Josh Wardle)
A Wordle hint for Thursday, September 7
If you live in a particular place of any size you could be said to _____ there. Alternatively, today’s answer can also describe mulling over or lingering on a single thought or idea.
Is there a double letter in today’s Wordle?
Yes, there is a double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If you’re new to the daily Wordle puzzle or you just want a refresher after taking a break, I’ll share some quick tips to help you win. There’s nothing quite like a small victory to set you up for the rest of the day.
A mix of unique consonants and vowels makes for a solid opening word.
A tactical second guess should let you narrow down the pool of letters quickly.
There may be a repeat letter in the answer.
You’re not up against a timer, so you’ve got all the time in the world—well, until midnight—to find the winning word. If you’re stuck, there’s no shame in coming back to the puzzle later in the day and finishing it up when you’ve cleared your head.
Today’s Wordle answer
(Image credit: Future)
What is the #810 Wordle answer?
Here, you might need this. The answer to the September 7 (810) Wordle is DWELL.
Previous Wordle answers
The last 10 Wordle answers
Keeping track of the last handful of Wordle answers can help to eliminate current possibilities. It’s also handy for inspiring opening words or subsequent guesses if you’re short on ideas for the day.
Here are the last 10 Wordle answers:
September 6: GNASH
September 5: BIRCH
September 4: GIDDY
September 3: AWAIT
September 2: ONION
September 1: SPACE
August 31: BRIDE
August 30: AUDIO
August 29: CAPER
August 28: WRITE
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle presents you with six rows of five boxes every day and the aim is to figure out the correct five-letter word by entering guesses and eliminating or confirming individual letters.
Getting off to a good start with a strong word like ARISE—something containing multiple vowels, common consonants, and no repeat letters—is a good tactic. Once you hit Enter, the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1694063630_Todays-Wordle-hint-and-answer-810-Thursday-September-7.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-07 04:04:072023-09-07 04:04:07Today’s Wordle hint and answer #810: Thursday, September 7
In a Tuesday blog post aimed at developers, Valve announced a new Steam feature that users will soon benefit from: the ability for developers to mark their games as DualShock 4 and DualSense compatible. The Steamworks backend will now ask developers whether their games support the PlayStation 4 and 5 controllers, and next month that information will begin to appear on store and library pages.
Thanks to Valve’s controller configurator, which is built into Steam, it’s already trivially easy to use both controllers in Steam games. Lack of native support means they likely won’t have PlayStation button icons in-game, though, which can be confusing. And there’s good reason for developers to indicate whether they have native PlayStation controller support, because Sony’s controllers have some features Microsoft’s don’t.
The DualSense’s haptic triggers, for instance, offer a unique physical experience that Sony supports in a few of its first-party games. Games that natively support Xbox controllers but only work with the PlayStation pads through Valve’s API won’t currently take full advantage of the DualSense. Maybe bringing this information to the surface will encourage more developers to do the same.
Valve included an interesting statistic in the post that provides another reason to offer native PlayStation controller support: a lot of people are using them. 27% of controller users on Steam are now on Sony’s gamepads. Five years ago in 2018, that number was only 11%.
Here’s what Valve says you can expect to see on Steam in “early October,” after developers have had a month to indicate their level of controller support:
Updates to store page area that displays controller support to also specify the level of PlayStation controller usage
Updates to some browser pages to make it easier for players to find new games that support their controller device well
Updates to the Steam Desktop client to indicate a game in your library has PlayStation controller support
Updates to the Steam Desktop client to make it more clear when a game requires use of a controller to play
https://gamingarmyunited.com/wp-content/uploads/2023/09/1694027504_Starting-next-month-Steam-will-tell-you-if-a-game.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-06 20:05:152023-09-06 20:05:15Starting next month, Steam will tell you if a game has native PlayStation controller support
Congratulations—you’re about to win today’s Wordle. Whether you’re hoping to find the answer to the September 6 (809) game served up on a plate, a helpful clue written especially for Wednesday’s Wordle, or you’d just like to read a few general tips, you’ll find all that and more below.
I’m not quite sure how it’s possible to find so many letters and get only one of them in the right order, but there I was, staring at three yellows and just one green. Luckily for me, I noticed that the combination I had could really only be rearranged one way, so finding today’s Wordle answer came quickly.
Today’s Wordle hint
(Image credit: Josh Wardle)
A Wordle hint for Wednesday, September 6
Today’s word is something teeth can do, either literally or metaphorically, when someone or something is angry. Think of the name of a biting motion, swift and fierce. You only have to uncover one vowel to win.
Is there a double letter in today’s Wordle?
No, there is no double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
Playing Wordle well is like achieving a small victory every day—who doesn’t like a well-earned winning streak in a game you enjoy? If you’re new to the daily word game, or just want a refresher, I’m going to share a few quick tips to help set you on the path to success:
You want a balanced mix of unique consonants and vowels in your opening word.
A solid second guess helps to narrow down the pool of letters quickly.
The answer could contain letters more than once.
There’s no time pressure beyond making sure it’s done by the end of the day. If you’re struggling to find the answer or a tactical word for your next guess, there’s no harm in coming back to it later on.
Today’s Wordle answer
(Image credit: Future)
What is the #809 Wordle answer?
One win, coming up. The answer to the September 6 (809) Wordle is GNASH.
Previous Wordle answers
The last 10 Wordle answers
Knowing previous Wordle solutions can be helpful in eliminating current possibilities. It’s unlikely a word will be repeated and you can find inspiration for guesses or starting words that may be eluding you.
Here are some recent Wordle answers:
September 5: BIRCH
September 4: GIDDY
September 3: AWAIT
September 2: ONION
September 1: SPACE
August 31: BRIDE
August 30: AUDIO
August 29: CAPER
August 28: WRITE
August 27: PEACE
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and it’s your job to work out which five-letter word is hiding by eliminating or confirming the letters it contains.
Starting with a strong word like LEASH—something containing multiple vowels, common consonants, and no repeat letters—is a good place to start. Once you hit Enter, the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second go should compliment the starting word, using another “good” guess to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1693991444_Todays-Wordle-hint-and-answer-809-Wednesday-September-6.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-06 04:10:222023-09-06 04:10:22Today’s Wordle hint and answer #809: Wednesday, September 6
Before most players are even into Starfield, the classic Bethesda physics gags are going strong. Last week we got a peek at the space future of Hoarders and this week it’s all coming up spuds.
One player, Moozipan, has gone full Scrooge McDuck on the starches, stuffing a room in their spaceship waist-deep with space taters. The real surprise here isn’t that a Bethesda game lets you put your processor to the test with excessive item spawns—that was pretty much a given. What’s shocking is that when the hatch opens they all just gently spill out, tumbling and bouncing off one another almost like a real room stuffed full of potatoes would. Or at least how I assume it would.
Similar antics in Bethesda’s other sandbox RPGs aren’t quite so pleasant to watch as this exhibition of spudly grace. I’d have expected some severe drop in framerate at least, seeing all that potato spillage, or a big crash to desktop even. But Starfield handles the potato deluge with grace.
Moozipan took it a step further and blew up the potatoes, for science. The ending of that video may be the crash I was waiting for, or just a perfectly cut screams-style clip. Moozipan does not clarify. In either case, this ranks right next to Starfield’s operable ladders on my personal bingo card of Bethesda game improvements.
Now we’ll just wait and see if anyone decides to fill an entire city with produce in the near future. If you want to perform your own potato prank, I advise against collecting them all by hand. As Moozipan likely did to achieve this stunt, you can use Starfield console commands to spawn in a high number of any particular object at your current location and voila, potatoes contained.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1693955331_Starfield-player-stuffs-thousands-of-potatoes-into-a-room-to.jpg6501200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-05 23:53:152023-09-05 23:53:15Starfield player stuffs thousands of potatoes into a room to marvel at how much better Bethesda’s physics have gotten
A Starfield mod that replaces the game’s native FSR 2.2 support with DLSS 3.5 and enables Frame Generation has had its DRM cracked. The premium mod had been previously locked behind a Patreon paywall to support the mod’s developer, PureDark, but has swiftly been removed by a popular cracking website.
Starfield offers so-far exclusive support for AMD’s FidelityFX Super Resolution 2.2 (FSR 2.2)—a decision that raised the hackles of many on the internet. It’s generally seen to be a result of AMD’s partnership with Bethesda for the game, and not for technical reasons. Somewhat proven by how swiftly modders have since added DLSS and XeSS support into the game’s settings menu.
There are multiple mods already available over on Nexus Mods that promise to swap out AMD’s own upscaler for Nvidia or Intel’s. One from PureDark and two from LukeFZ.
PureDark has so far released two such mods for the game: one that enables DLSS 2.0 or Intel XeSS support, which has been released for free on Nexus Mods; and another that enables DLSS 3.5 and Frame Generation, which is behind a $5 Patreon paywall and was protected by DRM.
Just as swiftly as these mods were released, just so the PureDark Frame Generation mod has been cracked by a popular cracking website and posted to the r/CrackWatch subreddit.
Members of that subreddit have been particularly vocal in opposing the decision to add DRM to this mod, or any mod for that matter. Some go as far to say that they hope the modder is sued by Nvidia, a trillion dollar tech company, for the DRM implementation. No matter where you stand on DRM vs. no DRM debate, that’s clearly taking things too far.
Users in the r/PCgaming subreddit are generally cheerier at the service that PureDark is offering ahead of Starfield’s official release date. It’s a divisive subject, however, as some argue it should have never been placed behind a paywall, while others don’t feel the $5 fee is all that much to ask for an independent modder.
This isn’t the first time we’ve come across the concept of paid-for mods. In fact, Starfield developer Bethesda toyed with the idea for Skyrim mods back in 2015, before pulling the program due to a public outcry. Though paying a game’s developer a percentage of a mod’s fee versus supporting a small-time independent mod developer are entirely different prospects.
Potentially making this whole argument a moot point, a mod from LukeFZ adds support for DLSS Frame Generation and is available for free from Nexus Mods. Similarly, DLSS 3.5 can be added to the free version of PureDark’s Starfield Upscaler mod with a few tweaks, as outlined in this video.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1693919332_A-5-Starfield-mod-to-enable-DLSS-Frame-Generation-has.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-05 13:00:012023-09-05 13:00:01A $5 Starfield mod to enable DLSS Frame Generation has been cracked to remove modder’s DRM
I never spent much time with Contra growing up, so I thought of it as a game about one-to-two burly gunmen doing elaborate somersault routines as they run sideways and shoot the kinds of faceless bad guys that other Rambo types tend to shoot at. Maybe the difficulty was a little too impenetrable—the Konami code exists for a reason, after all. Point is: I was surprised to learn that it turns into a body horror nightmare where our beefcake heroes end up in a labyrinth of mutated, alien flesh. Where Contra burns a little more slowly on the flesh terror, upcoming spiritual successor Iron Meat isn’t wasting any time. It’s flesh all the way down.
Iron Meat takes place in an apocalyptic future where mad scientists on the moon have unleashed an “iron-ravenous mass” called “The Meat” that’s devouring everything it touches. Or mutates everything it touches? I’m not sure where the line is between the two. Whatever The Meat is doing, it’s grody. In just one trailer, you can see that The Meat’s made flesh guys with sword arms, fleshy trains with gaping maws, fleshy attack choppers with dangling eye stalks, and more.
(Image credit: Ivan Valeryevich Suvorov, Retroware)
If that sounds awful, it is. We agree on that. Luckily, your job is to shoot all of it until it erupts into gouts of red pixels using Iron Meat’s arsenal of run-and-gun staples like spread guns and bomb launchers. Better still, the player characters compulsively somersault while jumping, as God intended. As joyously gratuitous as the gore looks in its trailers and screenshots, I’m more charmed by the clustered, popcorn-y explosions that we lost when we left pixel art behind as an industry standard. Stuff just doesn’t explode like it used to, you know? Its store page description seems particularly proud of its multi-stage boss fights, and I imagine I would, too, if I made a boss fight against a giant tank with an exposed, throbbing brain.
If the faceless, helmeted hero in Iron Meat’s promo art isn’t doing it for you, it’s also got a collection of unlockable skins in flavors like wolfman, dinosaur person, and shark guy. The individual pieces can be swapped around, too. Those of us who’ve always dreamed of playing Contra as a somersaulting gorilla with a shark’s head will finally have our day.
Iron Meat releases next month on October 17, 2023, presumably with an accompanying explosion of quivering flesh. Just a hunch. If you want to try it for yourself, the demo is available to download now from the Iron Meat Steam page.
https://gamingarmyunited.com/wp-content/uploads/2023/09/1693883255_This-Contra-like-is-a-celebration-of-spread-guns-and-gnarly.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-09-04 23:00:412023-09-04 23:00:41This Contra-like is a celebration of spread guns and gnarly flesh
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We provide you with a list of stored cookies on your computer in our domain so you can check what we stored. Due to security reasons we are not able to show or modify cookies from other domains. You can check these in your browser security settings.
Google Analytics Cookies
These cookies collect information that is used either in aggregate form to help us understand how our website is being used or how effective our marketing campaigns are, or to help us customize our website and application for you in order to enhance your experience.
If you do not want that we track your visit to our site you can disable tracking in your browser here:
Other external services
We also use different external services like Google Webfonts, Google Maps, and external Video providers. Since these providers may collect personal data like your IP address we allow you to block them here. Please be aware that this might heavily reduce the functionality and appearance of our site. Changes will take effect once you reload the page.
Google Webfont Settings:
Google Map Settings:
Google reCaptcha Settings:
Vimeo and Youtube video embeds:
Other cookies
The following cookies are also needed - You can choose if you want to allow them:
Privacy Policy
You can read about our cookies and privacy settings in detail on our Privacy Policy Page.