On an average day about a dozen new games are released on Steam. And while we think that’s a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So that’s exactly what we’ve done. If nothing catches your fancy this week, we’ve gathered the best PC games you can play right now and a running list of the 2023 games that are launching this year.
Wildmender
Steam page Release: September 29 Developer: Muse Games
Wildmender is a colourful third-person survival game with a focus on gardening under hostile conditions, and it doesn’t get much harsher than a desert. Starting with a small and verdant oasis in the middle of a hot and sandy wasteland, the objective is to keep expanding that plot until it becomes a sprawling paradise. Watching this lush green overtake the lonely desert looks to be a big part of the appeal of Wildmender, but you’ll naturally have to trek out into the harsher areas to forage, and there’s a lot of narrative-centric adventuring too, as you slowly learn why the world is as barren as it is. It comes with support for up to four coop players online, and has a host of difficulty options.
Sipho
Steam page Release: September 30 Developer: All Parts Connected
Sipho has been in Early Access for a while, but now the unique survival sim has launched into 1.0. I don’t use “unique” lightly, because this sidelong affair is about fighting for life as a bizarre underwater creature made up of “zooids”—basically body parts that grant Sipho a certain power or survival benefit. Six species allow that many playstyles, and the procedurally generated worlds are ridden with various baddies and bosses that will turn you into crab meat. In some ways this reminds me of Rain World by way of Trailmakers: brutal survival in a bleak uncompromising world, but with a fully modular approach to your player-character.
Saleblazers
Steam page Release: September 30 Developers: Airstrafe Interactive
I feel like the studio puts it best: Saleblazers is “an open world survival shopkeeping game”. For me, that description evokes a fairly peaceful game about building a shop, managing it, and acquiring the goods to stock it. That’s at least partially true, and the kind of shop you can build ranges from small cafe through to mega-mall. But it also has combat, and boss battles! Bizarre, but I love it. Apparently there are various factions that fight it out to the death while they’re not building nice little flower shops. This is an Early Access affair, with development expected to last for “at least two years”. The current build has a narrative campaign, online PvP and coop, but more stuff will be added in good time.
Diluvian Ultra
Steam page Release: September 29 Developer: Crest Helm Studios
Boomer shooters are all starting to look the same to me, but Diluvian Ultra stands out for its chunky and pulpy art style that kinda reminds me of Blake Stone. This isn’t a Wolfenstein-era shooter though: it looks more like something from the Duke Nukem 3D / Build era. Looks aside, this one has an interesting “dual-damage system” which requires switching between two weapons to effectively murder some foes, and fluid high speed movement is complemented by a double jump and dash (both should basically be mandatory in modern boomer shooters IMO).
Conrad Stevenson’s Paranormal P.I.
Steam page Release: September 28 Developer: D&A Studios
This is a first-person horror about being—as the name suggests—a paranormal private investigator. It follows Conrad, who has just opened an office in New Eidolon, which proves a canny business move because the place is crawling with ghosts. Using a range of investigative tools, Conrad needs to find ghosts for his clients, and then figure out why they insist on haunting their locales. It’s a great concept, and while the graphics are a little rugged (and not in a designed retro kinda way) it still manages to look eerily evocative. Also, it looks like you can sell Paranormal P.I. merch to your customers—pretty cool.
https://gamingarmyunited.com/wp-content/uploads/2023/10/1696300997_Five-new-Steam-games-you-probably-missed-October-2-2023.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-10-03 02:13:022023-10-03 02:13:02Five new Steam games you probably missed (October 2, 2023)
Following a disastrous launch which led to Payday 3 nosediving to a Mostly Negative rating on Steam, developer Starbreeze has promised over 200 quality-of-life changes this month, as well as further improvements scheduled in a series of patches set to release throughout the rest of the year.
An update on the developer’s website addresses fixes made in the last week to help stabilise Payday 3’s matchmaking, as well as laying out a roadmap for the next few months. It says that the game’s matching “has been stable and has had good performance after the completed maintenance,” which took place on September 26 and September 29.
Starbreeze said it’ll now “intensify the commercial activities around Payday 3, after partially pausing these during the previous week,” though it’s unclear whether they’re referring to the game’s marketing or upcoming implementation of Payday Credits, the game’s way of shoehorning in microtransactions. On top of this, an update happening early this month is set to implement “200+ QoL improvements for all platforms,” though the developer has neglected to offer up any specific examples yet.
Two more scheduled updates will see further quality-of-life changes as well as “new content and new functionality,” before the game’s first DLC Syntax Error launches sometime in Winter. There’ll also be some platform-specific updates sprinkled in-between, though Starbreeze didn’t explicitly mention any release dates for those.
In the update post, CEO Tobias Sjögren wrote: “First and foremost, I would like to thank our players for the patience they have shown us. Our community is the engine that drives both our games and our company forward. I don’t really need to repeat that this was not the start we wanted, but at the same time, our business model is a marathon and not a sprint and we will tirelessly continue to build Payday 3 bigger and better to develop the greatest possible value for our players.”
It’s been a mighty rocky start for Payday 3 since it launched last week. Its always-online requirement has left a sour taste in many players’ mouths, and the frequent server crashes throughout its launch left fans flooding to Steam to vent their frustrations in the reviews. The game currently sits at a 37% rating, planting it firmly in the top 50 worst-rated games on the platform.
Our own Payday 3 review saw it receive 67 from Tyler Colp, who found an FPS with potential buried in a slog of a grind. “Payday 3 could be one of the slickest co-op shooters around, but it’s mired by a grindy progression system and its always-online nature. It needs some time to cook before it’s worth digging in.”
https://gamingarmyunited.com/wp-content/uploads/2023/10/1696264911_Payday-3-developer-promises-200-QoL-improvements-this-month-following.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-10-02 16:59:162023-10-02 16:59:16Payday 3 developer promises ‘200+ QoL improvements’ this month following an atrocious launch
When you think “point-and-click adventure” you probably think of something a bit sedate, something you play with a hot drink near at hand while taking plenty of pauses to mull over what you’re going to do next. The Drifter is not that kind of adventure game.
Within minutes of starting the demo I was trapped in a boxcar being shot at, and shortly after escaping that I was dumped in a reservoir with a weight round my ankles. Having to escape these situations with whatever tools are at hand makes The Drifter feel less like a mug-of-tea kind of game, and more like a near-death experience.
It’s the work of Powerhoof, an Australia studio you may know from local multiplayer games like Crawl or Regular Human Basketball, but who’ve quietly been releasing classic-style adventure games on the side for free, including Sierra-esque quest fantasy The Telwynium and Antarctic research-base horror game Peridium.
“I’ve always done adventure games,” says Dave Lloyd, the programmer/designer half of Powerhoof. “The first game I ever did was an adventure game, like 20 years ago when I found Adventure Game Studio, which is really what got me into making games.” Peridium, made for a game jam, featured a sequence where the protagonist was being hanged by the neck from an extension lead, and had to use a pair of wirecutters to cut themselves free. Lloyd watched players frantically fumble through the simple action of clicking one thing and then another, panicking the whole time, and had an idea.
“That was the first inkling I got that you could make a point-and-click adventure that’s a bit fast-paced and has that heart-thumping kind of feeling like you’re up to phase three of a boss battle, which you don’t expect to have in an adventure game,” he says. “That became one of the core pillars of The Drifter: how do we get these really fast-paced-feeling elements into what’s usually a slow-paced genre?”
(Image credit: Powerhoof)
That’s not all there is to The Drifter, though. In between the demo’s pulse-pounders you can have a long conversation with a friendly man by a burning bin, and walk back and forth between a few screens as you collect the information and tools you need to solve a classic multi-step ‘repair the thing’ puzzle. “There’s some sections in the game where there’s a lot more locations you’ll be wandering around as you try to piece things together,” Lloyd says, “but then it goes back to really fast-paced, edge-of-your-seat kind of stuff. Trying to balance that is a big part of it.”
Lloyd found inspiration in the movies of John Carpenter and David Cronenberg as well as books by Michael Crichton and Stephen King. As Mick Carter, the drifter of the title, you’ve returned to your home town for a funeral and immediately got yourself caught up in something unexplainable. There’s a murder to solve, but there’s a deeper mystery than that. As you’d expect for a game that draws from Stephen King there’s a spooky side to The Drifter, with Carter seemingly able to come back from the dead—but not without bringing something over from the other side when he does.
You can play a demo of The Drifter on Steam, and Powerhoof will be showing it at PAX Australia in the Indie Showcase area from October 6–8.
https://gamingarmyunited.com/wp-content/uploads/2023/10/The-Drifter-is-a-point-and-click-adventure-thats-also-a-fast-paced.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-10-02 04:27:582023-10-02 04:27:58The Drifter is a point-and-click adventure that’s also a fast-paced thriller
Try not to scream, cry, or vomit, but the upcoming expansion to Factorio will add elevated rail lines capable of crossing over not just other rails, but factory components as well. This past week’s Factorio Friday Facts blog went through the design process for how Wube Software arrived at this huge change to how Factorio works and why they decided to implement it this way.
In and of itself it’s a big shift. Factorio takes place on a single, ostensibly 2D, plane and nothing breaks that rule aside from underground belt tunnels that you can’t enter or exit. The idea of underground rail tunnels just didn’t work for the designers at Wube, so they went for elevated rail.
“You just want to boldly see all of your trains in their full glory instead of hiding them somewhere in a cellar!,” they said.
So the Space Age expansion revealed in late August will add two new things to build: One, a 16-tile long, 4-tile wide ramp will take trains from ground level to the new elevated plane. The other new building is a rail support, which will be required every once in a while to support the tall rails, and which can face in eight directions. They’re both really classic Factorio visual designs: heavy concrete bases with metal scaffolding perched on top. The kind of brutally beautiful and practical thing an engineer might design with limited time and functionally unlimited resources.
The elevated lines will be able to cross over water in addition to land, so you’ll get to do the thing you’ve always wanted and do long, beautiful rail bridges with perfect concrete pilings rather than have to infill those lakes of yours.
“Allowing trains to cross paths on different levels has been one of the most requested features for a very long time. We had always felt it makes perfect sense, but trains in Factorio would rarely ever get into serious enough throughput issues to justify adding elevated rails,” said Wube in the post.
“The expansion changed this landscape quite a bit though. If we expect players to generally build larger factories than in the base game, train throughput could become an issue, and since you are expected to travel away from the home planet, having a train system that doesn’t deadlock would be more important than ever before,” they continued.
This new feature will be in addition to the free for all players new system of rail curves in Factorio 2.0, which allow you to build much tighter and more logical rail junctions than before. The elevations will also work in the rail planner, letting you spaghetti up your train bridges without a care in the world.
https://gamingarmyunited.com/wp-content/uploads/2023/10/1696192706_Try-to-remain-calm-but-Factorio-is-adding-elevated-trains.png8001120Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-10-01 20:28:532023-10-01 20:28:53Try to remain calm but Factorio is adding elevated trains
You’ll find all the help you need to solve today’s Wordle right here. We’ve got a selection of general tips available if you’d like to refresh your daily strategy, a clue for the October 1 (834) game if you’d appreciate a nudge in the right direction, and today’s answer on a handy plate if you’d prefer a direct approach.
Well, that was a fun one. I found myself staring at a good combination of yellows and greens after a few guesses, and I just knew I had enough to work out today’s Wordle answer there and then. I’d like to pretend the right word came to me in an instant, but there was a fair bit of brow-furrowing between that point and my next go. Still, there was no rush.
Wordle today: A hint
(Image credit: Josh Wardle)
Wordle today: A hint for Sunday, October 1
You’ll need to think of hats to win this one. This is a soft circular one, often worn at a slight angle. You’re as likely to see one on a military officer as you are on the catwalk.
Is there a double letter in Wordle today?
Yes, a vowel is used twice in today’s Wordle.
Wordle help: 3 tips for beating Wordle every day
Anyone can pick up and play Wordle, but if you want to do it well and make all of your guesses count, these quick tips will help get you started on your Wordle winning streak:
Choose an opener with a balanced mix of unique vowels and consonants.
The answer may contain the same letter, multiple times.
Try not to use guesses that contain letters you’ve already eliminated.
Thankfully, there’s no time limit beyond ensuring it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective.
Wordle today: The answer
(Image credit: Future)
What is the #834 Wordle answer?
Why not finish the weekend with a win too? The answer to the October 1 (834) Wordle is BERET.
Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle solutions:
September 30: DADDY
September 29: AZURE
September 28: COACH
September 27: SMILE
September 26: LOYAL
September 25: ROCKY
September 24: RIGHT
September 23: CAROL
September 22: BRUSH
September 21: STONE
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your next guess to compliment the first, using another “good” word to cover any common letters you might have missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. After that, it’s simply a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
https://gamingarmyunited.com/wp-content/uploads/2023/10/1696156496_Wordle-today-Hint-and-answer-for-834-Sunday-October-1.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-10-01 04:07:442023-10-01 04:07:44Wordle today: Hint and answer for #834 Sunday, October 1
If you drifted away from Darktide because it frontloaded all the most fun stuff into its opening hours, Patch 13 might be the one that makes you come back. Fatshark has posted a deep dive into the talent trees in advance of the class overhaul coming on October 4, and they include some pretty neat powers. Each of the classes is getting a tree that branches across three broad archetypes, with plenty of opportunities to bounce between and differentiate within them as you level up.
Ogryns in particular get some dramatic new options. As demonstrated in the video above, one of the ogryn’s blitz abilities lets them “Throw an Ogryn-sized (the only proper kind!) frag grenade with a 16m blast radius, dealing increased Damage at the centre.” Ogryns can also choose the Bombs Away! ability for single-target damage, or the Big Friendly Rock if you don’t think your ogryn should be trusted with explosives.
Psykers are also getting some visually distinct new abilities. While still able to play as the brain-burster if you like, they can also specialize into bio-lightning that spreads between enemies or homing projectiles that look like sharpened chunks of warpstone, and let you play a telekine like Patience Kys from the 40K novels. Those are the three blitz abilities, but there’s an interesting combat ability called Telekine Shield that throws up barriers to block enemy fire, which you and your allies can shoot through freely.
My first love the veteran apparently gets the most flexible talent tree, “where zig-zagging across the different lanes is not just an option but encouraged.” Veterans can hop between support abilities if you want to play a military commander and commando options for more of a stealth/melee flavor. Interestingly, they’re the one class that doesn’t have keystone abilities to cap off the trees, presumably to encourage more of that zigging and zagging. No standing still in the Imperial Guard.
Finally, zealots are no longer pure melee specialists, but can also branch out into buffs and support abilities, waving holy relics while granting allies temporary invulnerability and stun immunity as well as refilling toughness. Melee remains a solid choice, however. “On the other side of the tree we just went full stabbing”, Fatshark explains. “We made a stealth and backstabby talent tree that leans into those tropes, fully equipped with throwing knives you can quickthrow while wielding any weapon”.
After all that tinkering with the crafting systems, it’s great to have a patch that’ll address the class abilities. Maybe we’ll hear about getting some more story missions after this? Fingers crossed.
https://gamingarmyunited.com/wp-content/uploads/2023/10/1696120340_Darktides-new-talent-trees-let-you-throw-an-Ogryn-sized-grenade.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-10-01 01:10:372023-10-01 01:10:37Darktide’s new talent trees let you throw an ‘Ogryn-sized’ grenade with a blast radius of 16 meters
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