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Use our helpful tips and tricks to get your Wordle weekend off to the best possible start. There’s a clue for the October 14 (847) game just below if you’re running low on rows and need a hand, as well as the answer for today’s Wordle laid out and ready to go if you need to save your win streak.
Four yellow letters would normally feel extremely helpful, but today they simply refused to turn green no matter where I put them. It turned out to be a good thing in the end, the answer revealed simply by slotting each letter into the one place left I hadn’t tried.
Today’s Wordle hint
Wordle today: A hint for Saturday, October 14
There are a few different meanings behind today’s word. An actor might have one of these to help them find work and negotiate contracts. A government might have a group of these to do all the secret James Bond-y spy business for them. There are two vowels in today’s answer.
Is there a double letter in Wordle today?
No letters are used twice in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:
- A good opener contains a balanced mix of unique vowels and consonants.
- A tactical second guess helps to narrow down the pool of letters quickly.
- The solution may contain repeat letters.
There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.
Today’s Wordle answer
What is the #847 Wordle answer?
Here’s that win you were looking for. The answer to the October 14 (847) Wordle is AGENT.
Previous answers
The last 10 Wordle answers
The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.
Here are some recent Wordle solutions:
- October 13: UNCLE
- October 12: KNELT
- October 11: SKUNK
- October 10: SNAIL
- October 9: TRUTH
- October 8: BINGE
- October 7: VIOLA
- October 6: CHIME
- October 5: BUNCH
- October 4: SPURT
Learn more about Wordle
Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.
You’ll want to start with a strong word like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.
After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
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Dark Souls 3’s hardest bosses are routinely getting punished by Elden Ring’s most devoted players as they wait for the Shadow of the Erdtree DLC to finally release.
Three YouTubers, Lellollo, Kyoufo, and YSh0T, carry the torch that JPNB left behind when they retired from fighting Malenia, Elden Ring’s most brutal boss, every day until the DLC announcement. Back then, Lellolo was only around 134 days into dueling Gael on the ashy outskirts of Dark Souls 3’s Ringed City DLC. Today, they’re on day 399, and Shadow of the Erdtree doesn’t even have a specific release date yet.
Gael isn’t quite as tough as Malenia, but when you’re wearing almost nothing like Lellollo, a single hit could be the end. Their latest video echoes what it was like watching Let Me Solo Her’s 1,000th attempt on Elden Ring’s Goddess of Rot with a full five minutes of graceful dodging and precision strikes. Every fight is clean, whether they’re sporting dual Uchigatanas or cosplaying as Melina gripping a Morion Blade. This is what spending over a year fighting a single boss does to you.
Earlier this year, Kyoufo ran a rival daily challenge where they fought one of the hardest dragon bosses in the Souls series, Midir, every day until Lellollo stopped bullying Gael, a kind of funky, fractal challenge parodying the very idea of these boss fight marathons. As you now know, Lellollo still hasn’t had reason to stop, and Kyoufo decided to end their own challenge after 49 days with a Swiss Army Knife build of crossbows and magic as an ode to Boba Fett. A few days later, however, they moved on to running what might be the hardest fight in all of FromSoftware‘s games, with the intent of keeping it up until Shadow of the Erdtree’s release.
Sister Friede is a three—yes, three—part fight against a Scythe-wielding nun and her angry giant friend. It’s a brutal, taxing fight that nobody should spend 135 days repeating, but here we are. Today, poor Sister Friede got torched by the Immolation Tinder, one of Dark Souls 3’s strangest weapons that is both a staff and a halberd.
Meanwhile, YSh0T has kept Ringed City superboss, Darkeater Midir busy for 262 days while they too wait for the DLC to come out. They crushed the beast in under a minute with a Greataxe yesterday, but they have hundreds of other videos using various other weapons and builds, too.
All three of these incredibly vigilant players might not have to wait too much longer. Ziostorm, A known Elden Ring rumormonger who has an admittedly inconsistent reputation with reporting leaks claims sources told them Shadow of the Erdtree will have a February 5th release date announced at The Game Awards in December. FromSoftware hasn’t said a word since it dropped the original mega hi-res announcement image in February, but the developer is known to hand over its biggest trailers to Mr. Keighley in recent years, so it seems likely that we’ll see something there.
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I was completely blown away the first time I visited Baldur’s Gate 3’s party camp in the Underdark and arrived at a unique, underground version of this RPG’s home away from home. It’s magical that Larian put so much effort into making bespoke little safe zones corresponding to Baldur’s Gate 3’s unique areas, and the variety on display helps your campsites feel less like the pocket dimension of Dragon Age Origins’ single party camp location.
The Baldur’s Gate 3 wiki notes 16 unique campsites throughout the game, but that’s excluding a special, one-off bivouac between acts two and three. With that in mind, I have ranked all 17 of Baldur’s Gate 3’s campsites, based on my fond memories from over 180 hours—I’ve considered factors such as coziness, coolness, fun layouts, hangoutitude, and the occasional unique killer app that sets one campsite apart from the others. With that in mind, let’s review some camps, starting with the worst and making our way to the best hang of the game. Location Spoilers ahead!
17. That generic cave or “The Owlbear Annex”
Where? Act 1: Owlbear Den, Zhentarim Hideout, Ancient Passage
CampzScore: 49%
Yeah man, it’s a cave. This unadorned hole has practically nothing to recommend it, and I never organically encountered it in all my time playing—I saw it for the first time while popping into an old save to take screenshots for this very article. There’s just no decoration or personality to recommend you spend a night here. Chat up your companions or refresh your spell slots in this surprisingly sunny sandstone pit only if you really must.
16. The Whispering Depths’ other generic cave
Where? Act 1: Whispering Depths
CampzScore: 55%
If you want to catch your breath before the absolutely diabolical Phase Spider Matriarch boss, your party finds this allegedly giant spider-free section of cave to set up shop. Not much here elevates The Whispering Depths from the Owlbear Den’s bonus room, but a jaunty pile of skulls over in the corner lends just the slightest bit of pizazz to the proceedings.
15. Moonrise Towers basement
Where? Act 2: Moonrise Towers
CampzScore: 62%
The basement of bad guy fortress Moonrise Towers isn’t anything to write home about, but I do appreciate the strong clutter game going on here. The cobwebs, covered up furniture, and piles of boxes give the sense that this is where the dread Thorm family stores their holiday fine china and unwanted gifts from the in-laws.
14. The pinky of the Gauntlet of Shar
Where? Act 2: Gauntlet of Shar
CampzScore: 70%
I keep saying man: The cult of Shar really needs to get its priorities straight. The worship of primal entropy and the death of everything could benefit from stronger youth outreach and maybe a Vatican II-style revision of its backwards-looking doctrines like torturing people until they forget their entire lives. Instead, the Sharrans’ll just keep kidnapping little girls, constructing massive underground holdfasts, and declaring war on those in the world above.
The Gauntlet of Shar’s campsite is pretty neat though, with cool architecture and a cheeky statue of the titular goddess rising out of a pit in the corner. It’s just a little cramped, and I’d argue outshined by the other ancient Sharran campsite you can visit.
13. The fairly Blighted Basement
Where? Act 1: Blighted Village’s Blacksmith or Apothecary interior
CampzScore: 73%
For a cellar in a place called “The Blighted Village,” this campsite placed surprisingly high—what is it about this vermin-infested basement that entices me so? The cobwebs, giant barrels, and yes, swarming insects all just have a certain je ne sais quoi that takes me back to Kirkwall in Dragon Age 2.
The Blighted Basement strongly invokes Generic Undercity Interior #4 from that game’s tragically limited and oft-repeated list of environments, and when I rest here I’m transported to the underground cesspit where I watched Hawke’s mother die, fought an interminable enemy wave battle, broke up an anti-mage clandestine meeting, and fought at least a few more interminable enemy wave battles.
A special shout out to The Blighted Basement’s ‘Raised in a Cult Alley’ where you can find Shadowheart and Lae’zel’s tents bunched up next to each other. Who’s in charge of logistics here and decided they should be so close together and out of sight where no one can make sure they don’t murder each other?
12. Creche Y’llek rumpus room
Where? Act 1: Creche Y’llek
CampzScore: 76%
Hey, who turned out the lights? Creche Y’llek’s campsite definitely has some character to it, I just don’t think it’s the best showcase of Rosymorn Monastery’s gorgeous architecture. Granted, it was probably difficult for the party to find a corner of this desecrated Lathanderite temple that didn’t have a bunch of Githyanki in it hissing at each other and just generally being weird little freaks.
11. The Grymforge rec room
Where? Act 1: The Grymforge
CampzScore: 80%
Don’t you think the perpetual lava flow underneath the tiles of this campsite (the one forming the spectacular lava waterfall just behind Gale’s tent) would make this place way too hot to pop a squat and hang out in? Regardless of whether or not it’d be comfortable, the Grymforge campsite is a nice little microcosm of the dungeon itself: breathtaking vertical drops and the Sharrans’ alien stonework juxtaposed with the bright orange lava flows, it really is stunning.
10. Overgrown Chapel
Where? Act 1: Overgrown Ruins
CampzScore: 82%
The Overgrown Chapel really does something for me with its ratio of artistry to how likely you are to see it in an average playthrough—this is another one I completely missed in almost 200 hours. Unlike the Zhents’ bonus room, this is one I’m sorry I missed. There’s a real melancholy ambience here, and I love how much your party members and their tents feel like little vermin nesting among dead giants. Shout out to my boy Wyll, cramped behind the main statue—no one forget him back there!
9. No room at the Last Light Inn
Where: Act 2, Last Light Inn
CampzScore: 83%
It’s starting to get hard to place these campsites, given the level of quality, and the campsite for the Last Light Inn certainly has a lot going for it. First, it manages to undercut that “pocket dimension” feel of so many of the camps—you can see the Last Light Inn itself just to the south of your campsite, placing its location somewhere just to the north of the Shadow Cursed Lands’ explorable map.
It’s also got a high likelihood of being where you trigger your Baldur’s Beau’s Act 2 romance scene, and you’ve got the fun little detail of Gale having pitched his tent in the middle of a running stream for some reason, leaving him permanently damp whenever you set camp here. Other than that, though, it’s largely just an admittedly pretty stretch of wilderness, one that’s outshone by Act 2’s other main campsite. Hey, why weren’t we allowed to just stay at the Last Light itself anyway?
8. Rivington Airbnb
Where? Act 3: Rivington
CampzScore: 84%
While investigating Baldur’s Gate’s suburb of Rivington, the remainder of your party can be found at an abandoned farm on the outskirts of town, and the Rivington base of operations is a charmer. It’s suitably bucolic, with your Owlbear Cub hanging out by the chicken coops and a lovely little windmill just over the fence.
Like the Last Light Inn, the Rivington Airbnb also gets points for having a very specific location in the game world—you can observe it just to the south of Rivington proper from one of our more highly-ranked campsites.
7. The Underdark
Where? Act 1: The Underdark
CampzScore: 87%
Ah, the one that first got me jazzed for Baldur’s Gate 3 camps. Just like BG3’s Underdark writ large, your camp down there is just so colorful, with giant orange mushrooms and vaguely bioluminescent grass making what’s traditionally been a real grey and purple affair so lively and fun to look at. You get a lot of time to really appreciate this one too, since the Underdark has so many sidequests.
6. Baldur’s Gate Harbor
Where? Act 3: Lower City
CampzScore: 89%
Pretty nice harbor you got here, be a shame if my polycule were to colonize it. On first bunkering down in Baldur’s Gate, your party miraculously comes across an unused strip of prime waterfront real estate to set up their tents. It’s a little grimey out here, sure, but you get good views of the Lower City, as well as a fair bit of room to stretch your legs.
Shout out to the abandoned chapel you get in the deal—it’s just kind of there, and you can hang out in it if you don’t mind the spooky vibes.
5. Shadow-Cursed Camp
Where? Act 2: most of the Shadow-Cursed Lands overworld
CampzScore: 90%
Of the two party camps in the Bloodborne-lite Shadow Cursed Lands, why is the one outside the protective bubble provided by the goddess of the moon so cozy and lovely? There’s definitely a bit of that classic Shadow Curse spookiness, but really, the blood-red grass and bare trees give the Shadow-Cursed Camp an autumnal vibe I can really get behind.
I’m also fond of the little cabin that comes with this one. I’m curious if any camp events or romance scenes take advantage of it, otherwise it joins a few of our other top-ranked camps in having a silly little side building you can poke around in but doesn’t serve much purpose elsewise.
4. Wyrm’s Lookout
Where? Act 2-3 interlude.
CampzScore: 92%
Wyrm’s Lookout is an oddball: when I first reached it, I assumed this would be the party’s home base for all their adventures in Baldur’s Gate proper. It turns out, though, that this hilltop fortress is merely a one night inter-act stopover for some important story beats, and then you can never visit it again.
And that’s a darn shame, because it’s gorgeous up here! You get stunning, panoramic views of the city of Baldur’s Gate itself, the suburb of Rivington, and the imposing fortress of Wyrm’s Rock.
Wyrm’s Lookout wouldn’t be a half-bad home base either. It’s one of the largest, if not the largest campsite by area, with a good amount of verticality thanks to the fort’s bastion, and discrete zones like the courtyard, battlements, and exterior green. Farewell Wyrm’s Lookout, we hardly knew ye.
3. Rosymorn Chapel
Where? Act 1: Mountain Pass
CampzScore: 94%
This mountaintop ruin immediately won me over with its mossy stonework and scenic view. It feels romantic and mysterious, calling to mind abandoned abbeys in England or their videogame progeny like the Church of Vows in Elden Ring. Verticality always wins some points from me, and I love how the Rosymorn camp is laid out on a little winding trail from the destroyed Chapel at the top of the mountain to a little rocky outcropping where Lae’zel has pitched her tent.
2. Wilderness (aka “The Main One”)
Act 1: Main open world area
CampzScore: 95%
We could have gone the whole game with just this one, similar to the Dragon Age: Origins party camp that undoubtedly gave Larian some inspiration. The Wilderness camp is roomy and sunny, the platonic ideal of a low-level D&D party’s temporary shelter, but it also impresses with some distinguishing features like an abandoned building in the back, a small rocky rise in the center, and a beach abutting a placid river.
I also associate this site with the little shindig event that can occur a little over halfway through act one, and similarly the Wilderness camp plays host to a number of essential early game story beats and budding romances. Really, I don’t think anyone would have minded if this was the only party camp Larian built for the game, and you can do far worse than hanging out “down, down, down by the river.”
1. The Elfsong Tavern
Where? Act 3: Lower City
CampzScore: 97%
Let’s start with the actual “camp” itself: Your party doesn’t have to rough it anymore! The Elfsong Tavern’s state room is this lovely wood-paneled and high back chair type deal, stately and regal. I get this sense of your adventuring party being these college spring breakers coming through to absolutely wreck the place. Some of my favorite details include the conversation pit in the center, the little hookah setup off to the south, and a portrait of a Githyanki on the wall in the style of a Dutch master.
The Elfsong is also another one of those campsites with a concrete location in the game world. The state room matches the dimensions of the rest of the tavern in Baldur’s Gate proper, and there’s even a usable side door on the outside that corresponds to one right next to Astarion’s spot in the interior. This “honest” architecture helps the Elfsong feel like part of the game world, and not some other dimension.
I also dig how the Elfsong works mechanically. Until you rent it out (with a one-time gold spend or a persuasion check), you’ll be slumming it at Baldur’s Gate Harbor. The Elfsong has this same feeling of ownership or progression as buying a house in The Elder Scrolls.
I’d be remiss if I didn’t mention the little dumbwaiter you can use to order room service from a particularly rude chef in the kitchen—the Elfsong really sells the idea that you’re living the good life now (in-between killing Bhaalists) after months of roughing it. The Elfsong’s peerless union of aesthetics and mechanics is what led me to award it a CampzScore of 97%—the highest in PC Gamer’s 30-year history.
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Bem vindos a Valhalla!
Depois de terminar AC Odyssey a 100% trago aqui o objetivo de deixar AC Valhalla da mesma forma
Acompanha os próximos episódios de AC Valhalla AQUI 👉 https://www.youtube.com/playlist?list=PLDowRCnCZ6UICNtMhndmxwW6Yjy5FjUXj
Espero que gostem, deixem o like, subscrevam, partilhem e ativem as notificações para não perder nenhum episódio!!!
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Bem vindos a Mirage!
Assassin’s Creed Mirage promete voltar às origens, será? anda daí comigo ver!
Acompanha os próximos episódios de AC Mirage AQUI 👉 https://www.youtube.com/playlist?list=PLDowRCnCZ6ULAzAuu-sMXKvUbyjeHYpEs
Espero que gostem, deixem o like, subscrevam, partilhem e ativem as notificações para não perder nenhum episódio!!!
Segue-me nas redes sociais 📲
INSTA 👉 https://www.instagram.com/luisbenedito20
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The build up to the release of Cities: Skylines 2 has been an intense one. With dev diaries releasing weekly, and content creators teasing us with early code, we would-be mayors have been drip fed the latest offering in this much-loved city builder series.
Speaking to the Colossal Order game designers this week, I got to hear some of their biggest hurdles, proudest moments, and hopes for the launch of the sequel. And boy did the community have a big impact on the final product. Take a look at the full interview video above.
Game designers Aura Laurila and Henri Haimakainen—AKA Henkka—talked me through some of the pressures of pulling a game of this scope together, especially considering how well the first game did.
“Because the first game was such a success, it definitely put some stress on our end as well. Because it was such a big game by the end, we really had to figure out how to make the sequel meaningful enough to earn the number 2 at the end of the name,” Henkka says.
And it seems like straight off the back of the original Cities: Skylines the devs were getting ideas on how to fix the game mechanics, in particular when it comes to roads.”One of the coolest features in Cities: Skylines 2 is the road tool,” says Henkka. Having already made a road tool for the original game, the team’s “road master” knew how it needed to be built upon. “He knows now what to do to improve it and he was really excited to start designing a new version of that tool.”
And while ideas have been brewing for years, the designers have made it clear the game would be nothing without the support and suggestions from the community. “I think that our fans are very passionate about the first game,” Aura says. That’s been clear from the sheer volume of discussions happening around Cities: Skylines 2.”
“We’ve learned a lot from the feedback from the community and the wishes from the fans,” Henkka says. And the fans certainly have not stayed silent about the things they needed from a sequel. “People wanted to have a new traffic AI, and people really wanted to have mixed-zone buildings, as well as roundabouts.”
I can certainly relate to the latter as a Cities: Skylines interchange aficionado. “Roundabouts was probably the first thing that people wanted for the first game,” he notes, “but we couldn’t deliver it with the current system that we had for the roads.” While the first game did have premade roundabouts, there was no specific roundabout tool. Mods filled the gap, but it’s nice to see roundabouts getting some love, and having them unlockable so early in the game.
Having played Cities: Skylines 2 for a week now, I have to say the new adaptive road system really supports my chaotic road placement, though the economic systems took some getting used to.
Unlike Cities: Skylines, there’s no way you can just spam services the second they unlock without running up some serious monthly costs in the sequel. You have to look at taxation from a different angle than before—just whacking them up to 13% and leaving the people to squirm doesn’t quite work.
Part of the reason players like me have had to partially relearn how to build an economically viable city is that the devs have had to balance the things returning players want from these systems with the needs of new players.
“The economics has probably been one of the most challenging things in the game to get just right,” says Henkka, “because we wanted the game to be, in a sense, that you can be a beginner and still feel good playing the game—so the game supports your first goes and you don’t bankrupt your cities, but we also wanted to have a complex system running underneath it.”
I still managed to bankrupt my first city, but that’s a story for another day.
Cities: Skylines 2 will be releasing on Steam come October 24, so you can join us on the side of adaptive roads and easy roundabouts.
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The Call of Duty: Modern Warfare 3 beta kicks off in earnest this weekend, and if for some reason you want to play a different modern military shooter, Electronic Arts is here to help with a free weekend of Battlefield 2042.
Battlefield 2042 is a little more futuristic than Modern Warfare 3, but the relentless march of time puts 2042 less than 20 years from now—that’s closer than the release date of the original Call of Duty, in case you were looking for a reason to feel old. In my books, that puts it in the same general wheelhouse: I think Price and the gang would be right at home running around inside EA’s take on the genre.
Here’s something else to consider: Battlefield 2042 is really good now. The Battlefield series has always lived in the shadow of Call of Duty, and as much as we liked BF2042, it really did nothing to step out of it. Worse, quite a few dedicated fans weren’t thrilled with some of the changes it made to well-established Battlefield features, like removing the scoreboard (it’s back now) and replacing the usual class structure with a roster of specialists. (They’re back too, btw.) But while there was some speculation that EA would let the game wither and die, it has done the opposite: Significant updates and reworks since launch have turned things around, and more than a year after launch, Battlefield 2042 finally hit its stride.
Does that mean EA is going to spoil MW3’s big coming out party? I suspect not. Modern Warfare 3 may not be quite the expansive, all-new sequel that fans were hoping for, but the series remains a juggernaut, and Activision would have to biff it pretty hard—I mean, really hard—before it was at risk of being overshadowed during the traditional “everyone gets to play for free” beta test weekend. I do respect the spoiler hustle, though.
The Battlefield 2042 free weekend is live now on Steam (and consoles, if that’s what you’re into) and runs until 10 am PT/1 pm ET on October 16.
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