Blizzard is a legendary RTS developer, which is easy to forget in 2023. Along with Westwood, it effectively built the genre, establishing its foundations and designing mechanics and features that modern RTS games still stick with today. With that in mind, it’s pretty tragic to see how little attention Blizzard is giving the genre these days.
Aside from a rather poor remaster of Warcraft 3 back in 2020, it seems to have had no interest in making the kind of games that put the studio on the map. StarCraft 2, its last big RTS push, launched in 2010, and while it had a long life thanks to expansions and esports, Blizzard stopped working on it three years ago.
I should be giddy, then, that a new Blizzard RTS appeared last night, a day ahead of its expected launch during BlizzCon. But lamentably this is not a game in the spirit of its former heavy-hitters like Warcraft and StarCraft; no, Warcraft Rumble is a free-to-play mobile game with microtransactions which distils the RTS formula down to something you can play with your finger.
You collect minis based on units, creatures and heroes from the Warcraft universe, plonk them down in your deployment zones, and just watch as they do their thing. Aside from building up your roster and deploying them, it all seems incredibly hands-off, which I guess works fine for a mobile game, but it breaks my heart as a big fan of Blizzard strategy games.
It is, at least, pretty flavourful, with minis boasting special abilities and roles drawn from other Warcraft games. So you can deploy kobolds to mine gold for you, while the gnomish S.A.F.E. Pilot crashlands on the battlefield in a fiery explosion and can be dropped into places outside of the deployment zones.
As well as a PvE campaign, you can duke it out in PvP or play with pals in co-op, as well as embarking on Rumble’s take on dungeons and raids drawn from World of Warcraft. Real cash can be dropped on experience boosters and new minis, but dipping into your wallet doesn’t seem essential, at least early on, and player reviews imply this isn’t your usual money-grubbing mobile game.
It’s continuing Blizzard’s mobile ambitions as it adapts its biggest properties into spin-offs like Diablo Immortal and Hearthstone—though notably Blizzard has said that Rumble will never get a PC port. This makes sense, as it’s more overtly a mobile game compared to the other two. ARPGs and card games are frequently found on our platform, but this style of strategy game really exists because of our phones.
And as mobile games go, it’s not a bad one. I’ve certainly seen a lot worse when I scroll through the Play Store, and I suspect it will find a lot of fans amid players of the Clash series, but I honestly couldn’t stomach it for more than 30 minutes. When you’ve played the best, this is just going to make you sad.
Thankfully, we don’t need to rely on Blizzard for our RTS kicks these days. Back in 2020, I was worried the RTS genre would never come back from the brink of death, but by late 2022 it was clear it had made a comeback. For those of us pining for the good old days of Blizzard, we’ve got things to look forward to like Stormgate, in development by ex-Blizzard devs, which is the closest thing to another StarCraft we’ve seen. Then there’s Homeworld 3,Tempest Rising and Sins of a Solar Empire 2 which are all on their way. The genre is in a good place.
https://gamingarmyunited.com/wp-content/uploads/2023/11/1699031178_Blizzards-first-new-RTS-in-ages-stealth-launched-but-dont.jpg348608Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-11-03 16:59:572023-11-03 16:59:57Blizzard’s first new RTS in ages stealth launched, but don’t get too excited
Give your daily Wordle a boost with our easily digested tips and guide. Keep on scrolling and you’ll find a helpful clue for the November 3 (867) puzzle, as well as today’s Wordle answer if you need a quick win streak save.
“Shouldn’t have done that, did it anyway” turned out to be the lucky key to today’s early win. I opened with, what was for me, an unusual first guess that somehow turned out to be along the right track. Seeing as that worked out well for me I decided to follow it up with more of the same: and it worked. A swift Wordle win is always fun, but now what am I supposed to do until tomorrow?
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Friday, November 3
This is a somewhat old-fashioned word for passion or enthusiasm, or an almost overwhelming warmth and excitement directed towards a person or interest. British English users would use six letters to spell today’s answer.
Is there a double letter in Wordle today?
No, there is no double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
A good starting word can be the difference between victory and defeat with the daily puzzle, but once you’ve got the basics, it’s much easier to nail down those Wordle wins. And as there’s nothing quite like a small victory to set you up for the rest of the day, here are a few tips to help set you on the right path:
A good opening guess should contain a mix of unique consonants and vowels.
Narrow down the pool of letters quickly with a tactical second guess.
Watch out for letters appearing more than once in the answer.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Need a hand? The answer to the November 3 (867) Wordle is ARDOR.
Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle answers:
November 2: UNTIL
November 1: NOISE
October 31: BLEAK
October 30: GRAIL
October 29: PHONY
October 28: MASON
October 27: NOBLE
October 26: PIQUE
October 25: RETRY
October 24: CAUSE
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
https://gamingarmyunited.com/wp-content/uploads/2023/11/1698995160_Wordle-today-Hint-and-answer-867-for-Friday-November-3.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-11-03 04:06:442023-11-03 04:06:44Wordle today: Hint and answer #867 for Friday, November 3
Following surprise layoffs earlier this week that saw a number of well-loved veteran employees put out of work, Destiny studio Bungie has released a statement acknowledging that it has “lost a lot of your trust” but says that it remains “intensely focused on exceeding your expectations” with the upcoming Destiny 2 expansion The Final Shape.
“This has been one of the most difficult weeks in our studio’s history, as we’ve parted ways with people we respect and admire,” Bungie wrote. “We’ve spent this week supporting one another, including those who are at the studio, as well as friends and colleagues who no longer are.”
The statement goes on to address negative sentiment in the Destiny community. The mood around the game has reached new lows this year, with the game director at one point making a video apology for how communication had been handled. The catalyst for the wave of negativity engulfing the game was the release of the Lightfall expansion last February, which was a substantial step back from the quality of its predecessor, The Witch Queen. Criticism has only snowballed from that point, usually encompassing player burnout with the seasonal model and how its monetized.
“We want to acknowledge the feedback and concerns you have about Lightfall and recent Seasons, as well as your responses to the reveal of The Final Shape. We know we have lost a lot of your trust. Destiny needs to surprise and delight. We haven’t done this enough and that’s going to change.”
Somewhat surprisingly, there’s no mention of a delay to The Final Shape’s release. Following the layoffs, rumors surfaced saying that the expansion had been pushed into June: A Bloomberg report said The Final Shape has been getting good but “not great” feedback internally, which in conjunction with a poor reception to the previous expansion Lightfall and a reported sharp drop in player numbers led management to push back the release.
“We are intensely focused on exceeding your expectations for The Final Shape,” Bungie wrote. “Destiny 2 has more than 650 dedicated teammates pouring all their energy and expertise into delivering this epic moment and its subsequent Episodes.
“In the weeks ahead, you’ll be hearing more from us about what’s next on the short-term horizon, beginning with our next Season in late November. Afterwards, we’ll begin to unpack our team’s bigger, bolder, and brighter vision for The Final Shape, as well as the bridge we plan to build to take us all out of this Darkness and into the Light.”
The early reaction to Bungie’s statement, which is attributed to the “Destiny 2 Dev Team,” is not very positive. Fans are critical of the surprising dearth of information about the expansion, and also of the highly-polished but largely vacuous nature of the post itself, which effectively hand-waves the surprise firing of an estimated 100 employees by referring to them as “friends and colleagues who no longer are [at the studio].”
That sentiment echoes the reaction to a tweet released shortly after the layoffs were confirmed by Bungie CEO Pete Parsons, who said it was “a sad day at Bungie as we say goodbye to colleagues who have all made a significant impact on our studio.” The passivity of Parsons’ statement angered many Destiny fans, who pointed out that he’s the still-employed head of the company, and not merely a bystander who feels very bad about the whole thing.
The lack of any comment on the release date of The Final Shape is honestly surprising too. The expansion will conclude the Light and Darkness saga that’s provided the narrative framework for Destiny since the release of the original game, and the remaining players are naturally eager to see it end with a bang. Bungie may be reluctant to delay the expansion given the reports of declining player numbers already—pushing it out even further only gives wavering players another reason to move on to other games—but putting it out in half-baked condition could do even more long-term damage to the game.
Locking itself into a new release date at this point might also be unwise: Moving from February to June isn’t really enough time to make substantial changes to the expansion, and that could mean even further delays as the new launch date approaches, brutal crunch for developers, or both. But fans expected something in the way of a status update, and to leave them hanging like this with absolutely nothing doesn’t strike me as especially well-considered.
For now, the Destiny 2: The Final Shape preorder page still lists February 27, 2024 as the release date. We’ve reached out to Bungie for more information on the delay reports and will update if we receive a reply.
https://gamingarmyunited.com/wp-content/uploads/2023/11/1698959088_Bungie-issues-statement-to-Destiny-community-following-layoffs-We-know.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-11-02 19:54:352023-11-02 19:54:35Bungie issues statement to Destiny community following layoffs: ‘We know we have lost a lot of your trust’
You’ll find all the help you need to solve today’s Wordle right here. Keep on scrolling and you’ll soon reach a fresh hint for the November 2 (866) game, all the tips and advice anyone could ever wish for, and today’s Wordle answer, just in case you need it.
My first guess wasn’t exactly a spectacular success—two yellow letters aren’t much of a guarantee of anything—but it turned out to be all I needed to win today. The way those letters landed there and there sparked a little chain reaction in my thought process that quickly ruled out all sorts of possible dead ends and took me straight to the Wordle answer. Same again tomorrow? Let’s see.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Thursday, November 2
You’ll need to think about time today, as you’re looking for a word describing an event that continues up to a particular date, or doesn’t start before a certain hour. A sale that lasts ____ next Thursday, for example.
Is there a double letter in Wordle today?
No, there is no double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If you’re new to the daily Wordle puzzle or you just want a refresher after taking a break, I’ll share some quick tips to help you win. There’s nothing quite like a small victory to set you up for the rest of the day.
A mix of unique consonants and vowels makes for a solid opening word.
A tactical second guess should let you narrow down the pool of letters quickly.
There may be a repeat letter in the answer.
You’re not up against a timer, so you’ve got all the time in the world—well, until midnight—to find the winning word. If you’re stuck, there’s no shame in coming back to the puzzle later in the day and finishing it up when you’ve cleared your head.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Today’s win, coming up. The answer to the November 2 (866) Wordle is UNTIL.
Previous Wordle answers
The last 10 Wordle answers
Keeping track of the last handful of Wordle answers can help to eliminate current possibilities. It’s also handy for inspiring opening words or subsequent guesses if you’re short on ideas for the day.
Here are the last 10 Wordle answers:
November 1: NOISE
October 31: BLEAK
October 30: GRAIL
October 29: PHONY
October 28: MASON
October 27: NOBLE
October 26: PIQUE
October 25: RETRY
October 24: CAUSE
October 23: TEMPO
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle presents you with six rows of five boxes every day and the aim is to figure out the correct five-letter word by entering guesses and eliminating or confirming individual letters.
Getting off to a good start with a strong word like ARISE—something containing multiple vowels, common consonants, and no repeat letters—is a good tactic. Once you hit Enter, the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
https://gamingarmyunited.com/wp-content/uploads/2023/11/1698923001_Wordle-today-Hint-and-answer-866-for-Thursday-November-2.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-11-02 04:04:072023-11-02 04:04:07Wordle today: Hint and answer #866 for Thursday, November 2
More than 21 years after it was originally released, one of the true holy grails of Japanese-only games has been translated into English. Fan translator Hilltop Works, who previously translated cult favorite Square Enix carPG Racing Lagoon, released an English patch for life sim Boku no Natsuyasumi 2 on Thursday. The trailer above celebrates the release, showing off a two minute slice of the game with English subtitles, UI, and in-game artwork.
If you had to compare Boku no Natsuyasumi 2 to other well-known games, it’s most similar to the likes of Animal Crossing and Harvest Moon or Stardew Valley, but only broadly. You’re not tending crops or doing much at all that feels truly “gamey” in Boku no Natsuyasumi (which translates to My Summer Vacation). You take on the role of a young boy living a month of summer break in the Japanese countryside circa 1975. That may sound mundane, but the series seems to leave a deep mark on those who’ve played it. I’m very excited to be one of those people, soon, thanks to Hilltop Works’ translation. But don’t take my speculative word for it—take it from Tim Rogers’ six hour video:
There aren’t many games that feel truly autobiographical, but this series draws heavily from the childhood of creator Kaz Ayabe, who was 10 years old in 1975 and has been making games in this life sim vein for the past 23 years. “I was thinking that I wanted to create a game that simulates the real world, so I was trying to find a good subject for that,” Ayabe said in a rare English interview a few years ago. He continued:
“But back then I was super busy with work, and when I was always clogged with work, I would remember this hill that was at my relatives’ house that I visited during my childhood summer vacations. So I kept coming back to that scene, and wondering why I kept thinking about it, and then thought, OK, maybe I could make a game that replicates your summer vacation.”
Despite seeming like quite a simple game, Boku no Natsuyasumi 2 was a challenging localization project for several reasons. The most obvious barrier was that its Japanese text was displayed vertically, rather than horizontally—Hilltop had to completely reprogram that aspect of the game in low-level assembly code to display text along the bottom instead.
It took a lot of manual tweaking of the placement, kerning, text color, drop shadow, background, fade in/out, character widths, baselines, character mapping, texture mapping, and spacing to get it where it needed to be: 🧵 pic.twitter.com/Q5cwLWQbajMarch 7, 2023
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There were other major hurdles for this translation, too, like important bits of Japanese audio that were lacking subtitles entirely:
In order to add English subtitles to some voice-only lines, I’ve decrypted Boku 2’s internal scripting language. Connecting the references between the scripting, text files, and audio banks, I can pinpoint where each line of text and voice clip appears. pic.twitter.com/FnR4Fr4iRkJune 13, 2023
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And the many drawings and other textures that had Japanese text, requiring extensive image editing:
I want to highlight the phenomenal work by @oldgamebox and @blametherobots to translate the game’s graphics, particularly the work to maintain the style of Boku’s crayon writing: pic.twitter.com/PAgk8zptqDApril 16, 2023
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“This has been one of the most challenging games to wrangle with but I’m beyond delighted at the state it’s in,” Hilltop wrote about the project when he first announced it back in March. Eight months later, the English patch is finished, and downloadable from Google Drive here. For a PC game in the same vein, check out last year’s Shin-chan: Me and the Professor on Summer Vacation, a spin-off also designed by Kaz Ayabe. It was the first game in the Summer Vacation series to receive an English localization.
https://gamingarmyunited.com/wp-content/uploads/2023/11/1698886886_No-expense-spared-and-not-a-single-corner-cut-After.jpg5761024Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-11-02 00:30:382023-11-02 00:30:38‘No expense spared and not a single corner cut’: After 11 months of work, one of Japan’s most beloved PS2 games is finally playable in English
https://gamingarmyunited.com/wp-content/uploads/2023/11/ASSASSINS-CREED-MIRAGE-11-ALI-BABA-E-OS-QUARENTA.jpg7201280DecayeD20https://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngDecayeD202023-11-01 18:00:042023-11-01 18:00:04ASSASSIN’S CREED MIRAGE #11 | ALI BABA E OS QUARENTA LADRÕES
Even if you only give tech news a cursory glance each day, you can’t have missed the fact there’s a lot of concern about the growing use of AI and the demand for tighter regulations. Enter Nick Clegg, Meta’s el presidente of global affairs, to assure us it’s nothing to be worried about, claiming that the fuss is just like how people reacted to video games 40 years ago.
As reported by The Guardian, Clegg starts his point by making an accurate, if somewhat blindingly obvious, observation: “New technologies always lead to hype.” Well, of course. No company is going to spend millions of dollars in research and development, and then not market the heck out of it.
But then the former UK deputy prime minister reminisced further. “I remember the 80s. There was this moral panic about video games. There were moral panics about radio, the bicycle, the internet.” I remember the 1980s, too, though I don’t recall there being much in the way of governments and organisations around the world clamouring for regulations on video games.
In tabloid media and news channels, sure, but Mr Clegg seems to be missing a wee point here. Video games never threatened to displace thousands of people from the workforce. 8-bit platformers couldn’t be used to deepfake a person of note and have them espousing an inflammatory opinion.
Punching a pixelated character in the face, with blocks of blood bouncing around your TV, is not even remotely as concerning as the potential for AI to be used to manipulate and misinform people with biased or discriminatory information.
Seemingly oblivious to the fact he’s representing a company with a big interest in the world of AI, Clegg continued with “[t]hese predictions about what’s going to happen next, what’s going to happen just around the corner, often doesn’t quite turn out as those who are most steeped in it believe.”
Well, that’s the intricate and well reasoned argument needed to put us all at ease then. Because clearly the word ‘often’ is a synonym for ‘never’, and Meta obviously thinks that all the current hoo-harr is just random people shouting at clouds in the sky.
Fortunately, it would seem that authorities aren’t going to listen to what Meta or any other AI-focused company is going to say. The US government has already issued a blueprint for a bill of rights, concerning how AI systems should be designed and implemented in such a way that people benefit from it all and not the other way around.
Ultimately, it’s far better to be wary and cautious over technology that has the scale of impact as AI does, than suffer the consequences of it going badly wrong, having done little to prevent it from doing so.
https://gamingarmyunited.com/wp-content/uploads/2023/11/1698850833_Metas-president-of-global-affairs-decrees-that-concerns-over-AI.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-11-01 14:42:362023-11-01 14:42:36Meta’s president of global affairs decrees that concerns over AI to be akin the ‘moral panic’ over video games in the 1980s
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