Panda Studio has opened preorders for a resin replica of the Elden Ring sword Ranni bestows upon Tarnished near the end of her long questline. It’s about 5 feet long and is painted to mimic the frosty blue glow that it takes on when you power it up in the game.
The Dark Moon Greatsword is far superior to the generic sword FromSoft sent to Let Me Solo Her. This thing is a Carian heirloom only gifted by queens to their spouses. It’s sacred–at least in the lore—and is surely worth more than the $459 price tag it has on We Are Anime Collectors (and a few other sites).
There are two versions to buy: one meant to hang on a wall and one meant to be in the hands of Ranni’s dear consort. I’ve seen the Elden Ring Steam achievement stats, there are thousands of us who saw Ranni’s quest all the way to the end, and there are plenty of FromSoft fans who love every version of this moon sword it puts into its games. Now’s your chance to buy one of the best looking replicas I’ve seen.
The video zooms in on the beautiful leaf pattern that runs up the length of the blade, a feature I actually never noticed in the game. While I think I’ll always be partial to Dark Souls’ version of this sword, the extra details on the one in Elden Ring probably look way better as a real weapon.
Stick to the video and the first few promo images though. Panda Studio did some questionable Photoshop work of a man with a wolf head (Blaidd?) holding the sword and another one with Ranni’s head. The product description says nothing about it causing you to evolve into an alpha wolf or a moon witch; at best it will turn you into some kind of malformed horse beast like this guy.
We Are Anime Collectors says it doesn’t expect to ship the sword until the third or fourth quarter of 2024. It’s a bit of a wait, but you’ll have Elden Ring’s big expansion Shadow of the Erdtree on June 21 to keep you busy.
https://gamingarmyunited.com/wp-content/uploads/2024/03/1710465133_You-wont-need-to-propose-to-Elden-Rings-heretical-moon.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-03-14 22:14:112024-03-14 22:14:11You won’t need to propose to Elden Ring’s heretical moon witch to wield her legendary sword—$500 will do just fine
We’re just over three weeks removed from the launch of smash hit roguelike Balatro, and I’ve already clocked over 45 hours in the game. I’m in deep—just last night I hit a 350 million point hand, and it’s still not enough. Others, too, are clearly smitten with the deckbuilder. Scores and strategies are still regularly discussed in PCG’s Slack channel, and the game itself sold over 500,000 copies in just its first 10 days on sale.
Despite making the best poker deckbuilding roguelike around, solo developer Localthunk told PC Gamer last month that he doesn’t play poker at all. Which is a surprise! But given how meticulously designed the game feels—and how neatly it sidesteps a lot of my frustrations with other games in its genre—surely he’s at least a deckbuilder fan? It turns out that, no, he hadn’t played those either.
“Balatro is the first deckbuilder I ever played!” says LocalThunk in a Reddit AMA he hosted yesterday on the r/games subreddit. Instead, he says that a huge inspiration for Balatro was watching YouTube‘s Northernlion playing slot machine roguelike Luck Be a Landlord, and loving the core mechanics. “…After that I went cold turkey and avoided playing any others so I could really dig into the design space myself. I first played Slay the Spire after about 18 months of dev to learn how they handled controller support, and I’m glad I designed my game before doing that because I certainly would have taken some of the design ideas from that brilliant game.”
Despite assuming some of the choices made in Balatro were a direct response to classic deckbuilding mechanics, it turns out that a fresh pair of eyes working without the knowledge of the workings of the genre’s big names achieved a similar result. Which is neat.
Elsewhere in the AMA, LocalThunk confirms his plan to continue working on the game through updates and new features, saying he already has a lot of ideas for directions to take Balatro in the future—including new challenges, and even a daily run mode. Next on the list, though, appears to be a balance pass designed to mitigate how RNG dependent higher stakes runs can be—a common complaint among the community right now.
LocalThunk also dropped one particular stat that puts my 45 hours to shame: “The game has been played for well over 1500 years on steam at this point!” Not bad for someone’s first deckbuilder.
https://gamingarmyunited.com/wp-content/uploads/2024/03/1710429024_Balatro-is-the-first-deckbuilder-I-ever-played-says-developer.jpg6141086Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-03-14 14:16:322024-03-14 14:16:32‘Balatro is the first deckbuilder I ever played,’ says developer who singlehandedly made Balatro
Google is developing a DeepMind based AI that could end up being the ultimate virtual co-op buddy. It’s not some play-to-win opponent or super-bot, but a general, instructible game-playing AI agent.
Google presented a research article (via @rowancheung) on what it calls a Scalable Instructable Multiworld Agent (SIMA). The general idea is that it’s a learning AI that can follow verbal instructions and understand the virtual world it’s in. Rather than functioning as a hard-coded AI opponent or bot we’ve grown accustomed to over decades, Google’s SIMA promises to a more natural and human-like gaming companion.
Google partnered with eight game studios to test its SIMA model in games including Valheim, Goat Simulator 3 and No Man’s Sky. These are open-world games chosen to teach SIMA to learn general gaming skills. The current version of SIMA is capable of performing around 600 basic skills, including navigation, object interaction and menu use.
As a player of No Man’s Sky, I’m very intrigued by the possibilities. Anyone that’s played the game knows that resource gathering and construction is a tedious process, and telling an AI player to go out and find oxygen or build a base would really help to reduce the grinding aspect of it. I prefer exploration and things like dogfights more than traversing landscapes to find X, in order to craft Y to build Z. SIMA could really help with that.
The early results look promising. Google says a trained SIMA agent performed almost as well in an unseen game as an agent specifically trained for it. That is key if such an agent is to be useful for real gamers. If a typical game playthrough lasts tens to hundreds of hours, an AI companion needs to be capable from the opening scene, otherwise players just won’t bother.
While this is an impressive and very interesting feat, I remain skeptical. Large-language AI models are very good at doing things that are based on knowledge, but their ability to react, adapt and appropriately behave in real-time as a human does remains limited. Just how good is it at landing a headshot on the other side of a map?
(Image credit: Google)
AI in video games is not a new concept. It goes back decades to things like boss fights, multiplayer bots, opponents and NPCs in single player games, but they are hard coded for each game. A properly implemented SIMA-like AI could dramatically impact general gameplay. And it doesn’t require source-code access or an API to function. It instead relies on just two inputs: the images on screen, and the instructions provided by the user.
Google emphasizes that its research is still in its early phases. As it learns from more games, it’s expected to become more versatile and adaptable. Could your next co-op companion be an AI? And an actually useful one at that? I look forward to seeing how this technology develops, and how it might impact the future of multiplayer gaming.
https://gamingarmyunited.com/wp-content/uploads/2024/03/Google-develops-an-AI-that-will-actually-play-games-with.jpg6031072Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-03-14 04:58:142024-03-14 04:58:14Google develops an AI that will actually play games with you
Persona 3 Reload wasn’t the “complete experience” that Atlus had promised, but the development process for Episode Aigis was apparently so chaotic that it nearly didn’t happen. In an interview with Famitsu, DLC director Yu Hashizume and creative director Kazuhisa Wada explained why developing Episode Aigis was so difficult, and why it had to be removed from the original release.
“There were a lot of difficulties that had to be overcome in order to make the remake a reality, with challenges from the outset of the main P3R project,” Wada said. “As a result, we had to abandon the remake of Episode Aigis.” It wasn’t until after Persona 3 Reload was announced (and the team saw an outpouring of support) that Atlus decided to give the epilogue a go.
“The development team, led by director Takuya Yamaguchi, was focused solely on the development of the main story, so there were almost no resources to devote to the [epilogue],” Wada explained. “I had very little time to spare, but I was thinking of going back to a director position and working on it if the opportunity came up. However, one day, I received information from another team within the company that it might be possible to assign a staff member from there with directorial experience.”
This is where Hashizume came in. Hashizume worked on games like Soul Hackers 2 and Radiant Historia Perfect Chronology, but wasn’t part of Reload’s development line—which is apparently pretty unusual: “We were in such dire need of talent that we had to make an exception.”
Earlier this month, Atlus confirmed that Episode Aigis would be part of the expansion pass: “The three parts of the expansion pass will not be available separately and only available as part of the full pass,” an Atlus spokesperson said, talking to Push Square. This means you’ll have to buy the entire expansion pass for $34.99/28.99 if you want to play Episode Aigis. You also get other perks like more background music from Persona 4 Golden and Persona 5 Royal and additional costumes, but for those who simply want to experience the entirety of the Persona 3 story, this may not sweeten the deal.
While paid DLC is not uncommon, the problem lies in Wada’s comments during an interview with Gamerwk (translated by Persona Central) a few months ago, which explained that “fans can rest assured knowing that Persona 3 Reload offers a complete experience.”
Episode Aigis will be released in September, and despite my excitement for this DLC, it really does sting to know just how close we were to getting a remake of Persona 3 that included everything.
https://gamingarmyunited.com/wp-content/uploads/2024/03/1710356846_We-were-in-such-dire-need-of-talent—Persona-3-Reload.jpg5761024Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-03-13 17:56:342024-03-13 17:56:34‘We were in such dire need of talent’—Persona 3 Reload director explains why Episode Aigis was removed from the main game amid a tough development
Give your daily Wordle game a helping hand with our brilliant range of hints and tips. Keep on scrolling and you’ll soon find a clue for the March 13 (998) puzzle, written to offer some direction but not instantly give the game away, and a little past that, today’s Wordle answer. Whatever you need to win, we’ve got it.
Today’s game was over before I’d even realized it had begun, one green suddenly turning into four, and from there the answer. Thank you, unusual word I wouldn’t normally dare to use, for showing me the way. Same again tomorrow, if you don’t mind.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Wednesday, March 13
Today’s answer refers to something or someone relating to a particular area, or from a small community. Something nearby, and just for a specific place. A village shop or a town’s _____ history, for example.
Is there a double letter in Wordle today?
Yes, a letter is used twice in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
Playing Wordle well is like achieving a small victory every day—who doesn’t like a well-earned winning streak in a game you enjoy? If you’re new to the daily word game, or just want a refresher, I’m going to share a few quick tips to help set you on the path to success:
You want a balanced mix of unique consonants and vowels in your opening word.
A solid second guess helps to narrow down the pool of letters quickly.
The answer could contain letters more than once.
There’s no time pressure beyond making sure it’s done by the end of the day. If you’re struggling to find the answer or a tactical word for your next guess, there’s no harm in coming back to it later on.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Here, you might need this. The answer to the March 13 (998) Wordle is LOCAL.
Previous Wordle answers
The last 10 Wordle answers
Knowing previous Wordle solutions can be helpful in eliminating current possibilities. It’s unlikely a word will be repeated and you can find inspiration for guesses or starting words that may be eluding you.
Here are some recent Wordle answers:
March 12: HEAVE
March 11: PESKY
March 10: GRASP
March 9: CHEER
March 8: EARLY
March 7: CLONE
March 6: TEARY
March 5: HUNCH
March 4: FLAME
March 3: STATE
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and it’s your job to work out which five-letter word is hiding by eliminating or confirming the letters it contains.
Starting with a strong word like LEASH—something containing multiple vowels, common consonants, and no repeat letters—is a good place to start. Once you hit Enter, the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second go should compliment the starting word, using another “good” guess to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
I’ve been wondering when a game might finally tear me away from last month’s indie Steam hit, poker roguelike Balatro. Turns out it’s Backpack Battles, a PvP-ish (I’ll explain that in a second) autobattler about playing inventory tetris with a bunch of magic items. It arrived in early access on March 8, and within two days it sold over 100,000 copies, according to its developer, Furcifer.
After playing a few rounds today, I’m not surprised about that huge sales total, or about the “Overwhelmingly Positive” scores on Steam, or its peak concurrents: over 35,000 players today. Backpack Battles is a ton of fun, so easy to get into that it doesn’t need a tutorial, and has such lightning fast gameplay you can blast through a dozen matches on a work break.
You begin by picking a class from some fantasy archetypes like ranger, berserker, and pyromancer, and then you stand in a shop and buy things to put in your backpack. You’ve only got a few available slots at first, but that’s okay: the starter items aren’t all that impressive. Spend a few coins on a wooden sword, a sack of rocks, and healing potion, then step into the arena to fight another player.
But you’re not really fighting another player. You’re fighting against a build another player recently made. Sit back and watch your character and their character fight, based on the items you’re carrying in your backpack. Is the fight too slow? Crank up the speed and it’ll fly by in a flash—but it helps to keep an eye on how your items are doing and where your weaknesses are. Win or lose, you head back to the shop with a few more coins to buy and sell more stuff—including more backpack slots to stuff that stuff into.
I started with a frying pan that works well as a low-damage bludgeon, but discovered that if I placed food items into my backpack around the frying, it did additional damage. So, I loaded up on bananas and leeks and peppers, which meant my pyromancer was actually more of a deranged chef. Other items can buff each other when placed together, like the fireballs my pyromancer generated each round could enchant a dagger I bought into doing heat damage.
Certain items, if kept near each other in your pack, will combine, sometimes surprisingly. I bought a friendly smiling blob named Goobery because it had healing properties (also it was just cute), and put it in my pack next to the pepper I was using to make my frying pan more formidable. A round later while I was shopping, Goobert ate that pepper, and became Chili Goobert, which increased its healing powers and buffed the activation speed of all my heat-related items. Hell yeah! Who knows what else Goobert can eat?
Winning 10 battles against the ghosts of other players lets you increase your rank so you’ll face higher ranked players in the next round, and there’s also a survival mode where you can see just how far you fight before you’re defeated. And there are so many items in Backpack Battles it’s almost ridiculous. In just a handful of matches I’ve already discovered hundreds of shop items to stick in my pack, not just weapons and shields, but squirrels, hedgehogs, multiple Gooberts, and horned winged rabbit named Wolpertinger who will do more than give you a buff, it’ll give your buffs a buff.
There’s a free demo to try before you buy, but once you try I’m pretty sure you’ll buy. Backpack Battles is fast and fun and I think it’s gonna be my new breaktime game of choice. It’s only 13 bucks if you do decide to nab it, and it’s 10% off on Steam for the next 10 days.
https://gamingarmyunited.com/wp-content/uploads/2024/03/1710284670_Steams-latest-breakout-indie-hit-is-a-fantasy-autobattler-about.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-03-12 22:52:062024-03-12 22:52:06Steam’s latest breakout indie hit is a fantasy autobattler about how many magic items you can fit in your backpack
Corvids are a family of birds that are known to be astonishingly accomplished at showing self-awareness and problem-solving via the use of tools. Such traits are generally considered to be extremely rare in the animal kingdom, as there’s only ourselves and a handful of other species that can do all of this. However, you’d never think for one moment that any corvid is a human: We recognise the fact they are smart but not truly intelligent, or certainly not to the extent that we are.
And it’s the same when it comes to artificial intelligence, the biggest topic in the world of computing and tech right now. While we’ve seen incredibly rapid progress in certain areas, such as generative AI video, nothing produced by the likes of ChatGPT, Stable Diffusion, or Copilot gives us the impression that it’s true, human-like intelligence. Typically classed as weak or narrow AI, such systems aren’t self-aware nor are they problem-solving, as such; they’re basically enormous probability calculators, heavily reliant on the datasets used to train them.
Pinning down exactly what is meant by the phrase human intelligence is something that the scientific community has battled over for centuries, but in general, we can say it’s the ability to recognise information or infer it from various sources, and then use it to plan, create, or problem solve through logical reasoning or abstract thinking. We humans do all of this extremely well, and we can apply it in situations that we’ve not had experience or prior knowledge of.
Getting a computer to exhibit the same capabilities is the ultimate goal of researchers in the field of artificial general intelligence (AGI): Creating a system that is able to conduct cognitive tasks just as well as any human can, and hopefully, even better.
What is artificial general intelligence?
This is a computer system that can plan, organise, create, reason, and problem-solve just like a human can.
The scale of such a challenge is rather hard to comprehend because an AGI needs to be able to do more than simply crunch through numbers. Human intelligence relies on language, culture, emotions, and physical senses to understand problems, break them down, and produce solutions. The human mind is also fragile and manipulable and can make all kinds of mistakes when under stress.
Sometimes, though, such situations generate remarkable achievements. How many of us have pulled off great feats of intelligence during examinations, despite them being potentially stressful experiences? You may be thinking at this point that all of this is impossible to achieve and surely nobody can program a system to apply an understanding of culture, utilise sight or sound, or recall a traumatic event to solve a problem.
AGI will require far more computing power than what’s in use today. (Image credit: Google)
It’s a challenge that’s being taken up by business and academic institutions around the world, with OpenAI, Google DeepMind, Blue Brain Project, and the recently completed Human Brain Project being the most famous examples of work conducted in the field of AGI. And, of course, there’s all the research being carried out in the technologies that will either support or ultimately form part of an AGI system: Deep learning, generative AI, neural language processing, computer vision and sound, and even robotics.
As to the potential benefits that AGI could offer, that’s rather obvious. Medicine and education could both be improved, increasing the speed and accuracy of any diagnosis, and determining the best learning package for a given student. An AGI could make decisions in complex, multi-faceted situations, as found in economics and politics, that are rational and beneficial to all. It seems a little facile to shoehorn games into such a topic but imagine a future where you’re battling against AGI systems that react and play just like a real person but with all of the positives (comradery, laughter, sportsmanship) and none of the negatives.
Not everyone is convinced that AGI is even possible. Philosopher John Searle wrote a paper many decades ago arguing that artificial intelligence can be of two forms, Strong AI and Weak AI, where the difference between them is that the former could be said to be consciousness whereas the latter only seems like it does. To the end user, there would be no visible difference, but the underlying system certainly isn’t the same.
The way that AGI is currently progressing, in terms of research, puts it somewhere between the two, though it’s more weak rather than strong. Although this may seem like it’s just semantics, one could take the stance that if the computer only appears to have human-like intelligence, it can’t be considered to be truly intelligent, ultimately lacking what we consider to be a mind.
AI critic Hubert Dreyfus argues that computers are only able to process information that’s stored symbolically and human unconscious knowledge (things that we know about but never directly think about) can’t be symbolically stored, thus a true AGI can never exist.
A fully-fledged AGI is not without risks, either. At the very least, the widespread application of them in specific sectors would result in significant unemployment. We have already seen cases where both large and small businesses have replaced human customer support roles with generative AI systems. Computers that can do the same tasks as a human mind could potentially replace managers, politicians, triage nurses, teachers, designers, musicians, authors, and so on.
Perhaps the biggest concern over AGI is how safe it would be. Current research in the field is split on the topic of safety, with some projects openly dismissive of it. One could argue that a truly artificial human mind, one that’s highly intelligent, may see many of the problems that humanity faces as being trivial, in comparison to answering questions on existence and the universe itself.
Building an AGI for the benefit of humanity isn’t the goal of every project at the moment.
Despite the incredible advances in the fields of deep learning and generative AI in recent years, we’re still a long way off from having a system that computer scientists and philosophers universally agree on having artificial general intelligence. Current AI models are restricted to very narrow domains, and cannot automatically apply what they have learned into other areas.
Generative AI tools cannot express themselves freely through art, music, and writing: They simply produce an output from a given input, based on probability maps created through trained association.
Whether the outcome turns out to be SkyNet or HAL9000, Jarvis or Tars, AGIs are still far from being a reality, and may never do so in our lifetimes. That may well be a huge relief to many people, but it’s also a source of frustration for countless others, and the race is well and truly on to make it happen. If you’ve been impressed or dismayed by the current level of generative AI, you’ve seen nothing yet.
https://gamingarmyunited.com/wp-content/uploads/2024/03/What-is-general-intelligence-in-the-world-of-AI-and.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-03-12 12:22:512024-03-12 12:22:51What is general intelligence in the world of AI and computers? The race for the artificial mind explained
Peter Moore displaying his famous (and apparently real) Halo 2 release date tattoo at E3 2004. (Image credit: Susan Goldman/Bloomberg via Getty Images)
Have we reached the “last console generation”? Former Xbox boss Peter Moore doesn’t claim to know for sure, but he thinks it’s a question that current Xbox head Phil Spencer must be asking, and he doesn’t sound very confident that consoles in their current form will last much longer.
Moore himself was asking the same question in 2007—a couple years after the Xbox 360 released—he said in a recent interview with IGN. Back then, Microsoft was wondering whether TVs would start to “come with chips that can play games,” said Moore, or if a PC gaming renaissance was afoot (it was), and whether or not a new console generation was worth “hemorrhaging” cash to get into people’s homes on the hope that game sales and Xbox Live subscriptions made up for it.
Microsoft obviously didn’t stop making new Xboxes, but a lot has changed since then. Moore’s observations on the habits of today’s gamers are pretty typical—the kids these days want “snack-size stuff” like TikTok videos, he theorized, or they want to “gorge” on the limitless well of streaming TV, and single-purpose devices are old-fashioned—but he did characterize the past decade-and-a-half in a way I hadn’t heard before: Entertainment has moved from the living room to the bedroom, said Moore, with the gaming audience leaving communal TV screens in favor of smartphones and PCs.
“And what are we doing? Well, we’re not in the living room anymore,” said Moore. “We’re back in the bedroom with our YouTube influencers, our TikTok creators, and it’s about content on demand … Gen Z is coming through and they’re going, ‘Why do I need to spend four or 500 bucks on a bespoke piece of gaming hardware when I’ve got my smartphone, or I got my PC or my Mac, and I can do things there with a pretty decent controller?'”
When the next set of consoles release, gamers might say, “I don’t need this, times are tough,” said Moore, reiterating that phones and PCs offer “plenty of games to play.” That’s especially true now that so many former console exclusive games now release on PC.
Moore wouldn’t go so far as to predict that the end is definitely nigh for consoles. Silicon Valley is full of uncertainty, he said, noting the recent barrage of tech and games industry layoffs and the development of generative AI, but he thinks that the end of consoles is “a real serious question” being asked by Microsoft and Sony, among others.
“What I’m saying is the questions are being asked, as they have been for the last 20 years,” said Moore. “Are we ready to gird our loins financially for battle and all of the cost of development, silicon development? What is it that PS6 can do that PS5 can’t that would make people jump from PS5, or same with Xbox, same with Switch, right? God forbid it’s just incremental.
“And I think that the companies are also looking at that. What can we do to extend this life cycle? And then if you’re Microsoft and you’re Phil Spencer, you’ve got Satya Nadella coming in and saying, alright, what is the future here and how does this play into the biggest strategy of cloud with Azure, with AI? What are we doing with AI game development? How do you make your games faster, cheaper, with less people? These are all the questions I think are being asked.”
https://gamingarmyunited.com/wp-content/uploads/2024/03/Former-Xbox-boss-Peter-Moore-says-Gen-Z-may-reject.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-03-12 01:41:572024-03-12 01:41:57Former Xbox boss Peter Moore says Gen Z may reject new consoles in favor of smartphones and PCs
A week after suddenly springing back to life—and more than eight months after the open beta was taken offline—Player First Games has announced that Smashlike fighting game Multiversus will go into full release on May 28.
Multiversus made quite a splash when it launched into open beta in July 2022, attracting millions of players and running through two full seasons before it was unexpectedly ended a year later. I thought there was a good chance it was gone for good—Warner’s been rolling that way lately—but the resumption of activity on Multiversus’ social media accounts last week pretty clearly indicated otherwise.
Much has changed during its time away. Multiversus has moved to Unreal Engine 5 and has been “rebuilt from the ground up to support our new netcode,” which director Tony Huynhy said will provide more consistent and accurate gameplay regardless of platform. Each character in the game will have “new attacks and combat mechanics,” and a new PvE mode with “unique rewards” has been added.
Huynh also teased the addition of “some really exciting brand new personalities” to the Multiversus lineup, although nothing specific on who’s coming has been revealed just yet.
It’ll be very interesting to see how Multiversus fares after such a long time away. It racked up nearly 94,000 positive user reviews on Steam—not bad for a beta—and the tweet announcing its return currently carries 14,000 likes and 5,000 retweets, which admittedly isn’t the most precise metric ever but does point toward genuine excitement for the comeback.
That has to be welcome news for publisher Warner Bros, which following the flop of Suicide Squad has said it wants to go harder on free-to-play and live service games: Multiversus fits squarely within those brackets, and I have to think that it figures prominently in the publisher’s plans for the next few years, especially given the game’s positive reception in beta.
More details on what will be available in the launch version of Multiversus will be revealed “in the coming weeks.” For now, you can head over to multiversus.com to check out the FAQ (although it doesn’t appear to have been updated yet—there’s no mention of the PvE mode, for instance) and the full roster of announced characters.
https://gamingarmyunited.com/wp-content/uploads/2024/03/1710176514_Multiversus-has-been-rebuilt-in-Unreal-Engine-5-for-a.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-03-11 16:02:242024-03-11 16:02:24Multiversus has been ‘rebuilt’ in Unreal Engine 5 for a relaunch in May with new netcode, new characters, and a PvE mode
Monday? Again? Let’s make the best of it with an easy Wordle win. If you want that to take the form of the world’s fastest victory then you’re in luck, because here you’re never more than a quick click away from today’s answer. If you’d rather just have a fresh clue to fall back on, we can help with that too, as a hint for the March 11 (996) game’s ready and waiting for you just below.
The grey letters that kept popping up turned out to be the driving force behind today’s Wordle win. It was less a case of me finding the answer, and more that the answer found me, the only word left that would slot into place around the few greens I’d unearthed. With a bit of luck, I’ll get to be more proactive tomorrow.
Wordle today: A hint
(Image credit: Josh Wardle)
Wordle today: A hint for Monday, March 11
Today’s answer refers to something annoying, a minor irritation, or one more problem you didn’t see coming. Think of a dog digging up a garden, a kid with their hand in the cookie jar again), or a fly that just won’t stop buzzing around. There’s only one vowel to find today.
Is there a double letter in Wordle today?
No letters are used twice in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If you’ve decided to play Wordle but you’re not sure where to start, I’ll help set you on the path to your first winning streak. Make all your guesses count and become a Wordle winner with these quick tips:
A good opener has a mix of common vowels and consonants.
The answer could contain the same letter, repeated.
Avoid words that include letters you’ve already eliminated.
You’re not racing against the clock so there’s no reason to rush. In fact, it’s not a bad idea to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Let’s get the week started. The answer to the March 11 (996) Wordle is PESKY.
Previous Wordle answers
The last 10 Wordle answers
Previous Wordle solutions can help to eliminate guesses for today’s Wordle, as the answer isn’t likely to be repeated. They can also give you some solid ideas for starting words that keep your daily puzzle-solving fresh.
Here are some recent Wordle answers:
March 10: GRASP
March 9: CHEER
March 8: EARLY
March 7: CLONE
March 6: TEARY
March 5: HUNCH
March 4: FLAME
March 3: STATE
March 2: URBAN
March 1: FORTY
Learn more about Wordle
(Image credit: Nurphoto via Getty)
There are six rows of five boxes presented to you by Wordle each day, and you’ll need to work out which five-letter word is hiding among them to win the daily puzzle.
Start with a strong word like ALIVE—or any other word with a good mix of common consonants and multiple vowels. You should also avoid starting words with repeating letters, so you don’t waste the chance to confirm or eliminate an extra letter. Once you’ve typed your guess and hit Enter, you’ll see which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the first, using another “good” word to cover any common letters you might have missed on the first row—just don’t forget to avoid any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
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