Panda Studio has opened preorders for a resin replica of the Elden Ring sword Ranni bestows upon Tarnished near the end of her long questline. It’s about 5 feet long and is painted to mimic the frosty blue glow that it takes on when you power it up in the game.

The Dark Moon Greatsword is far superior to the generic sword FromSoft sent to Let Me Solo Her. This thing is a Carian heirloom only gifted by queens to their spouses. It’s sacred–at least in the lore—and is surely worth more than the $459 price tag it has on We Are Anime Collectors (and a few other sites).



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We’re just over three weeks removed from the launch of smash hit roguelike Balatro, and I’ve already clocked over 45 hours in the game. I’m in deep—just last night I hit a 350 million point hand, and it’s still not enough. Others, too, are clearly smitten with the deckbuilder. Scores and strategies are still regularly discussed in PCG’s Slack channel, and the game itself sold over 500,000 copies in just its first 10 days on sale.

Despite making the best poker deckbuilding roguelike around, solo developer Localthunk told PC Gamer last month that he doesn’t play poker at all. Which is a surprise! But given how meticulously designed the game feels—and how neatly it sidesteps a lot of my frustrations with other games in its genre—surely he’s at least a deckbuilder fan? It turns out that, no, he hadn’t played those either.



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Google is developing a DeepMind based AI that could end up being the ultimate virtual co-op buddy. It’s not some play-to-win opponent or super-bot, but a general, instructible game-playing AI agent.

Google presented a research article (via @rowancheung) on what it calls a Scalable Instructable Multiworld Agent (SIMA). The general idea is that it’s a learning AI that can follow verbal instructions and understand the virtual world it’s in. Rather than functioning as a hard-coded AI opponent or bot we’ve grown accustomed to over decades, Google’s SIMA promises to a more natural and human-like gaming companion.



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Persona 3 Reload wasn’t the “complete experience” that Atlus had promised, but the development process for Episode Aigis was apparently so chaotic that it nearly didn’t happen. In an interview with Famitsu, DLC director Yu Hashizume and creative director Kazuhisa Wada explained why developing Episode Aigis was so difficult, and why it had to be removed from the original release. 

“There were a lot of difficulties that had to be overcome in order to make the remake a reality, with challenges from the outset of the main P3R project,” Wada said. “As a result, we had to abandon the remake of Episode Aigis.” It wasn’t until after Persona 3 Reload was announced (and the team saw an outpouring of support) that Atlus decided to give the epilogue a go. 



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Give your daily Wordle game a helping hand with our brilliant range of hints and tips. Keep on scrolling and you’ll soon find a clue for the March 13 (998) puzzle, written to offer some direction but not instantly give the game away, and a little past that, today’s Wordle answer. Whatever you need to win, we’ve got it.

Today’s game was over before I’d even realized it had begun, one green suddenly turning into four, and from there the answer. Thank you, unusual word I wouldn’t normally dare to use, for showing me the way. Same again tomorrow, if you don’t mind.

Today’s Wordle hint

(Image credit: Josh Wardle)

Wordle today: A hint for Wednesday, March 13



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I’ve been wondering when a game might finally tear me away from last month’s indie Steam hit, poker roguelike Balatro. Turns out it’s Backpack Battles, a PvP-ish (I’ll explain that in a second) autobattler about playing inventory tetris with a bunch of magic items. It arrived in early access on March 8, and within two days it sold over 100,000 copies, according to its developer, Furcifer.

After playing a few rounds today, I’m not surprised about that huge sales total, or about the “Overwhelmingly Positive” scores on Steam, or its peak concurrents: over 35,000 players today. Backpack Battles is a ton of fun, so easy to get into that it doesn’t need a tutorial, and has such lightning fast gameplay you can blast through a dozen matches on a work break.



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Corvids are a family of birds that are known to be astonishingly accomplished at showing self-awareness and problem-solving via the use of tools. Such traits are generally considered to be extremely rare in the animal kingdom, as there’s only ourselves and a handful of other species that can do all of this. However, you’d never think for one moment that any corvid is a human: We recognise the fact they are smart but not truly intelligent, or certainly not to the extent that we are.

And it’s the same when it comes to artificial intelligence, the biggest topic in the world of computing and tech right now. While we’ve seen incredibly rapid progress in certain areas, such as generative AI video, nothing produced by the likes of ChatGPT, Stable Diffusion, or Copilot gives us the impression that it’s true, human-like intelligence. Typically classed as weak or narrow AI, such systems aren’t self-aware nor are they problem-solving, as such; they’re basically enormous probability calculators, heavily reliant on the datasets used to train them.



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Peter Moore displaying his famous Halo 2 release date tattoo in 2004.

Peter Moore displaying his famous (and apparently real) Halo 2 release date tattoo at E3 2004. (Image credit: Susan Goldman/Bloomberg via Getty Images)

Have we reached the “last console generation”? Former Xbox boss Peter Moore doesn’t claim to know for sure, but he thinks it’s a question that current Xbox head Phil Spencer must be asking, and he doesn’t sound very confident that consoles in their current form will last much longer.

Moore himself was asking the same question in 2007—a couple years after the Xbox 360 released—he said in a recent interview with IGN. Back then, Microsoft was wondering whether TVs would start to “come with chips that can play games,” said Moore, or if a PC gaming renaissance was afoot (it was), and whether or not a new console generation was worth “hemorrhaging” cash to get into people’s homes on the hope that game sales and Xbox Live subscriptions made up for it.



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A week after suddenly springing back to life—and more than eight months after the open beta was taken offline—Player First Games has announced that Smashlike fighting game Multiversus will go into full release on May 28.

Multiversus made quite a splash when it launched into open beta in July 2022, attracting millions of players and running through two full seasons before it was unexpectedly ended a year later. I thought there was a good chance it was gone for good—Warner’s been rolling that way lately—but the resumption of activity on Multiversus’ social media accounts last week pretty clearly indicated otherwise.



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Monday? Again? Let’s make the best of it with an easy Wordle win. If you want that to take the form of the world’s fastest victory then you’re in luck, because here you’re never more than a quick click away from today’s answer. If you’d rather just have a fresh clue to fall back on, we can help with that too, as a hint for the March 11 (996) game’s ready and waiting for you just below.

The grey letters that kept popping up turned out to be the driving force behind today’s Wordle win. It was less a case of me finding the answer, and more that the answer found me, the only word left that would slot into place around the few greens I’d unearthed. With a bit of luck, I’ll get to be more proactive tomorrow.

Wordle today: A hint

(Image credit: Josh Wardle)

Wordle today: A hint for Monday, March 11



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